Civilization VI offre nuovi modi per interagire con il tuo mondo, espandere il proprio impero sulla mappa, sviluppare la propria cultura e competere con i più grandi leader della storia per plasmare una civiltà in grado di superare la prova del tempo. Impersona uno dei 20 leader storici, tra cui Traiano.
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Nella media (668) - 53% delle 668 recensioni degli utenti pubblicate negli ultimi 30 giorni sono positive.
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Perlopiù positiva (23,295) - Il 70% delle 23,295 recensioni di questo gioco sono positive.
Data di rilascio:
20 ott 2016
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15 novembre

Civilization VI Update Available Now

An update for Civilization VI is available now for PC players and coming soon for Mac and Linux. This update is an improvement to start location issues including civilizations and city-states spawning too close together, as well as starting in severely disadvantaged areas. We will continue to monitor community feedback as we support Civilization VI.

*We have received reports that some players are still experiencing start location issues. We appreciate your feedback and are currently investigating this for future updates. If you are experiencing this issue, please contact us at https://support.2k.com/.
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19 ottobre

Civilization VI 'Fall 2017 Update' Available Now


The Fall 2017 update for Civilization VI is available now for PC players and coming soon for Mac and Linux. Just one of the big changes here: Religion has been overhauled. Religion gets fleshed out with new beliefs, new religious units, two new Pantheons, along with new Founder, Follower, Enhancer, and Worship Beliefs. These beliefs unlock the ability to build two new buildings as well as a new combat unit, the Warrior Monk. Finally, the Religion Lens has been overhauled to improve overall usability and readability. Beyond religion, there’s a number of other changes in store. For more details, see the complete list below:

http://store.steampowered.com/app/645401/Civilization_VI__Khmer_and_Indonesia_Civilization__Scenario_Pack/  
[NEW]
  • Khmer
    • Civ Unique Ability: Grand Barays - Farms provide +2 Food if adjacent to an Aqueduct. +3 Faith and +1 Amenity to each city with an Aqueduct.
    • Jayavarman VII Unique Ability: Monasteries of the King - Holy Sites provide +2 Food and +1 Housing if placed on a river. Holy Sites provide a culture bomb.
    • Domrey: Unlocks with Military Engineering technology. Unique Medieval era siege unit. Can move and shoot in the same turn and exerts zone of control.
    • Prasat: Same yield as Temple. Missionaries purchased in this city receive the Martyr promotion. +1 Relic slot.
  • Indonesia
    • Civ Unique Ability: Great Nusantara - Minor Adjacency for Coastal tiles to Holy Site, Campus, Industrial Zone, and Theater Square. +1 Amenity to each Entertainment Complex adjacent to a coastal tile.
    • Gitarja Unique Ability: Exalted Goddess of the Three Worlds - Naval units can be purchased with Faith. Religious units pay no movement to embark or disembark. +2 Faith to City Centers that are adjacent to Coast.
    • Jong: Replaces Frigate. Unlocks with Mercenaries civic. +1 Movement.  All units in formation inherit movement speed. +5 to combat when in a formation.
    • Kampung: Unique improvement placed on Coastal tiles that are adjacent to a sea resource. +1 Housing. +1 Production. +1 Food for each adjacent Fishing Boat. More Housing, Production, and Tourism as you advance through the game.
  • Angkor Wat Wonder
    • +1 Population in all Current Cities when built. +1 Housing in all cities. Must be built adjacent to an Aqueduct district.
  • Ha Long Bay Natural Wonder
    • Two tile natural wonder that can be found on coastal terrain and provides +3 Food, +1 Production, and +1 Culture. +15 Combat Strength when defending in this tile.
  • ‘Path to Nirvana’ Scenario
    • The lands around the Indian Ocean flourish with many religions and many people. Heaven has chosen you to bring the light to all these lands. Is your faith up to the challenge? Can you convince the people of Southeast Asia to follow your religion? In this 50 turn scenario, compete to have the most followers of your religion, the most faith per turn, and the most foreign cities following your religion.
 

[RELIGION UPDATE]
  • Overhauled “Religion Lens”
  • All religious units move on their own layer (similar to Trade Units and Spies)
  • Switched to unique unit flag backing for religious units
  • Display religion (if applicable) for a unit to be purchased with Faith
  • Added the ‘Condemn Heretic’ unit action to allow military units to eliminate religious units in their tile, similar to pillaging a trade route
  • Added Religion indicators to unit flags
  • Religious units now exert Zone of Control and receive Flank and Support bonuses in religious combat
  • Added two new Pantheons, two new Founder Beliefs, two new Follower Beliefs, two new Enhancer Beliefs, and two new Worship Beliefs (with new buildings)
    • Follower Belief “Warrior Monks” unlocks the new Warrior Monk unit, a medieval land combat unit with its own promotion tree that is purchased with Faith
  • Added the Guru religious support unit, which can heal nearby religious units
  • Improved long-term usefulness of Missionaries by giving their spread religion ability 10% eviction of all other religions
  • Gave nine existing leaders the LOW_RELIGIOUS_PREFERENCE trait so they are unlikely to push hard for a religion, making it easier for players to get one on high difficulties
  • Added Unit Action tooltip to show you how many followers you’ll have in a city after you spread religion there
  • Adding religious pressure to both ends of a trade route:
    • Destination city gets 1 pressure per turn of the origin city's majority religion (if it has one). This is the same amount as if that city was close by.
    • Origin city gets 0.5 pressure per turn of the destination city's majority religion (if it has one)
  • Added 8 new Relics
 

[UI ENHANCEMENTS]
  • Updated Diplomacy screens to improve readability and usability
  • Trade Overview: Available Routes tab will now show all possible routes between two cities regardless if the origin city has a trader located at it
  • New medallion style art for Great People
  • Capital icons now appear on city banners in espionage chooser menu
  • Rest & Repair actions inform you if you can’t heal due to a missing Strategic Resource
  • Changed sort order for gossip so most recent messages are shown first
  • Ensure plot tooltips show up after mousing over 2D icons in same plot
  • Trade route chooser now sorts routes when filtered by a yield
  • Lots of changes to make assorted UI screens more moddable/extensible
 

[AI TUNING]
  • Improved AI’s naval gameplay, including protection and healing of naval units, building a proper navy, and assaulting coastal cities
  • AI will attempt to re-convert its holy cities
  • AI will no longer commit to battles they cannot win
  • Improve AI city and district placement
  • Improved AI’s valuation of great works
  • Improved Scout’s drive to explore Tribal Villages
  • Improved siege attacks
  • Adjusted religious strategies, preventing large hordes of units going to the same, distant city
  • New AI support for Religious Heal and Condemn Heretic actions
  • Improve AI use of Inquisitors
  • Money Grubber agenda is no longer as sensitive to fluctuations in income
 

[MULTIPLAYER]
  • Ongoing stability improvements
 

[BALANCE CHANGES]
  • Removed some of the least useful Gossip messages to improve signal to noise:
    • Buildings constructed if from 2 eras earlier than the constructing player's current era
    • Civic cultivated if from 1 era earlier than developing player's current era
    • Influenced city-state if not tied or higher than all other players
    • Land unit promoted if only to Level 2
    • Naval unit promoted if only to Level 2
    • Policy slotted if unlocked from a Civic that is 2 eras earlier than slotting player's current era
    • Tech researched if from 1 era earlier than researching player's current era
  • Move +1 embark speed from Cartography to Square Rigging
  • Allow friendly or allied spies to escape just before a nuke is detonated on a city they are in. All other spies are still killed.
  • Add Guilds as a prereq for Humanism so you have Theater Square before Museums
  • Change the Civic prereqs between Industrial and Modern so Zoo is required before Stadiums
  • Religious Idols Pantheon belief is now +2 Faith per mine instead of +1
  • Persian Immortal unit now behaves primarily as a melee unit with a ranged attack ability
 

[BUG FIXES]
  • AI will now recruit Great People when they take control of a human's game in MP
  • Fixed an issue where AI would trade invalid items
  • Fixed issues where AI appears to refuse their own deal proposals
  • Corrected an error that made the AI very unlikely to agree to alliances
  • Added missing description text for Broadway (+20% Culture for the city)
  • Fixed Colonial Taxes to be the listed 25% boost
  • Fix player being able to make peace with city states while at war with the suzerain
  • Pillaged districts no longer provide adjacency yields and they drop adjacent Appeal
  • Fixed the Hanging Gardens not granting Appeal
  • Archery tech boost earned by a Slinger on defense
  • Unique districts don’t count twice for Mathematics tech boost
  • Fix Housing from Monarchy to properly be +1 for each level of Wall
  • Culture Bombs can no longer steal National Park tiles
  • Conquering a city with a spaceport under sabotage no longer redirects that mission at yourself
  • Captured spies are immediately returned when a player is defeated
  • Gold costs of delegations is correct at all game speeds
  • Properly compute foreign followers of a religion for beliefs that use this stat. Followers from cities that didn’t have this religion as a majority were not counted previously
  • Embarked combat units can no longer capture enemy embarked civilians
  • Additional bug fixes
 

[MISC]
  • Changed Jakarta City-State to Bandar Brunei
  • Added Motion Blur to leaders
 

Follow the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.

         
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Recensioni

“I’ll never need another Civ game in my life besides this one”
93 / 100 – PC Gamer

“Possibly the biggest and deepest game in the series' 25-year history.”
9.4 / 10 – IGN

“One of the most rewarding 4X experiences to date”
9.5 / 10 – Game Informer

Edizione deluxe digitale


Espandi il tuo impero oltre ogni immaginazione con Civilization VI Digital Deluxe. Comprende: il gioco base, la colonna sonora realizzata per il 25° anniversario della serie in formato digitale e l'accesso a sei pacchetti di contenuti scaricabili* che includeranno civiltà, leader, scenari e altro ancora, tutti nuovi e a prezzo scontato:

  • Civilization VI - Pacchetto scenario: Vichinghi
  • Civilization VI - Pacchetto civiltà & scenario: Polonia
  • Civilization VI - Pacchetto civiltà & scenario: Australia
  • Civilization VI - Pacchetto civiltà e scenario: Persia e Macedonia
  • Civilization VI - Pacchetto civiltà & scenario: Nubia
  • Civilization VI - Pacchetto civiltà e scenario: Khmer e Indonesia

Informazioni sul gioco

Originariamente creato dal leggendario Sid Meier, Civilization è un gioco strategico a turni in cui l'obiettivo è costruire un impero in grado di superare la prova del tempo. Diventa il dominatore del mondo, conducendo la tua civiltà dall'età della pietra a quella dell'informazione! Combatti, tratta con diplomazia, sviluppa la tua cultura e sfida i più grandi leader della storia per dare vita alla civiltà più grandiosa che il mondo abbia mai conosciuto.

Civilization VI offre nuove modalità di interazione con il mondo: le città ora si espandono fisicamente sulla mappa, mentre le ricerche attive in campo tecnologico e culturale sbloccano nuove potenzialità. Intanto i leader avversari portano avanti i loro programmi, basati sulle caratteristiche dei personaggi storici: il risultato è una corsa per raggiungere una delle cinque diverse condizioni di vittoria del gioco.

  • VASTI IMPERI

    Osserva le meraviglie del tuo impero dispiegarsi grandiosamente sulla mappa. Ogni città occupa più caselle ed è possibile personalizzarne lo sviluppo per sfruttare al meglio le caratteristiche del territorio.
  • RICERCA ATTIVA

    Sblocca potenziamenti per accelerare il progresso della tua civiltà attraverso la storia. Per progredire più velocemente, usa le tue unità per esplorare, sviluppare il territorio e scoprire nuove culture.
  • DIPLOMAZIA DINAMICA

    Le interazioni con le altre civiltà evolvono nel corso del gioco, dai primi rapporti primitivi, quando la guerra fa parte integrante della vita, alle complesse alleanze e ai negoziati verso la fine della partita.
  • ARMI COMBINATE

    Perfezionando il concetto che limita lo spiegamento degli eserciti a una sola unità per casella, le unità di supporto ora possono essere associate ad altre, per esempio il supporto anticarro con la fanteria, o un guerriero con un gruppo di coloni. È anche possibile combinare truppe simili per formare potenti "corpi" militari.
  • NUOVE MODALITÀ MULTIGIOCATORE

    Oltre alle tradizionali modalità multigiocatore, potrai cooperare o competere con i tuoi amici in una grande varietà di sfide progettate per essere completate facilmente in una singola sessione di gioco.
  • UN CIV PER TUTTI

    Civilization VI offre ai vecchi appassionati nuovi modi di costruire e sviluppare le civiltà aprendo la strada che porta al successo. Accurati tutorial presentano gradualmente i concetti di gioco ai nuovi giocatori per facilitarne i primi passi.

Requisiti di sistema

Windows
Mac OS X
SteamOS + Linux
    Minimi:
    • Sistema operativo: Windows 7x64 / Windows 8.1x64 / Windows 10x64
    • Processore: Intel Core i3 2.5 Ghz or AMD Phenom II 2.6 Ghz or greater
    • Memoria: 4 GB di RAM
    • Scheda video: 1 GB & AMD 5570 or nVidia 450
    • DirectX: Versione 11
    • Memoria: 12 GB di spazio disponibile
    • Scheda audio: DirectX Compatible Sound Device
    • Note aggiuntive: Initial installation requires one-time Internet connection for Steam authentication; software installations required (included with the game) include Steam Client, Microsoft Visual C++ 2012 and 2015 Runtime Libraries, and Microsoft DirectX. Internet connection and acceptance of Steam™ Subscriber Agreement required for activation. See www.steampowered.com/agreement for details.
    Consigliati:
    • Sistema operativo: Windows 7x64 / Windows 8.1x64 / Windows 10x64
    • Processore: Fourth Generation Intel Core i5 2.5 Ghz or AMD FX8350 4.0 Ghz or greater
    • Memoria: 8 GB di RAM
    • Scheda video: 2GB & AMD 7970 or nVidia 770 or greater
    • DirectX: Versione 11
    • Memoria: 12 GB di spazio disponibile
    • Scheda audio: DirectX Compatible Sound Device
    Minimi:
    • Sistema operativo: 10.11 (El Capitan) or 10.12 (Sierra)
    • Processore: Intel Core i5 2.7Ghz
    • Memoria: 6 GB di RAM
    • Scheda video: 1 GB GPU Minimum - GeForce 775M | Radeon HD 6970 | Intel Iris Pro
    • Memoria: 15 GB di spazio disponibile
    • Note aggiuntive: NOTICE: It is possible for Mac and PC to become out of sync (which is currently the case) during updates or patches. Within this short time period, Mac users will only be able to play other Mac users.
    Minimi:
    • Sistema operativo: SteamOS, Ubuntu 16.04 (64bit)
    • Processore: Intel Core i3 530 or AMD A8-3870
    • Memoria: 6 GB di RAM
    • Scheda video: 1 GB VRAM Minimum - NVIDIA GeForce 650
    • Memoria: 15 GB di spazio disponibile
    • Note aggiuntive: IMPORTANT NOTICE: ATI and INTEL chipsets are NOT supported to run Civilization VI LINUX. Don't meet the above requirements? Running on a unique distro? That doesn't mean your configuration wont run Civ VI! Visit the Civilization VI community page to share your experience with other Linux players and learn about how to send bugs to Aspyr. Your feedback will help us improve Civ VI Linux and future AAA Linux releases!

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