Civilization VI oferece novas maneiras de expandir seu império, avançar sua cultura e competir com os maiores líderes da história para criar uma civilização que irá sobreviver ao tempo. Jogue como um dos vinte líderes históricos, incluindo Pedro II.
Análises de usuários:
Últimas:
Neutras (601 análises) - 54% das 601 análises de usuários dos últimos 30 dias são positivas.
Todas:
Ligeiramente positivas (19,839 análises) - 72% das 19,839 análises de usuários deste jogo são positivas.
Data de lançamento: 20/out/2016

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4 de maio

New Content Coming to Civilization VI Digital Deluxe Edition


2K and Firaxis are excited to announce the inclusion of all-new content for the Civilization VI Digital Deluxe edition, enhancing its value to deliver both strong savings and countless turns for fans of the award-winning Sid Meier’s Civilization franchise.

It’s important to us that wherever Civilization fans live around the world, that the Digital Deluxe edition provides a great value. We saw that prices with certain currencies didn’t live up to the savings we’re looking to deliver, and so we are excited to offer this new content at no additional charge to those who purchase, or already own, the Civilization VI Digital Deluxe edition.

In the coming months, we’ll be releasing two additional Civilization & Scenario Packs for Civilization VI that will introduce three new leaders representing civilizations from Africa and Southeast Asia. This content will appear automatically for purchasers of the Civilization VI Digital Deluxe edition upon release.

Follow the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.

         

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21 de abril

Sid Meier’s Civilization® VI: ‘Spring 2017 Update’ is Live on Mac and Linux Steam!



The next update in the award-winning Sid Meier’s Civilization franchise is live for Mac and Linux on Steam! This update includes a number of balance changes, AI adjustments, multiplayer changes, and bug fixes. There is also a new premium DLC available for purchase!

Persia and Macedon Civilization & Scenario Pack

Persia, led by Cyrus, is perfect for players who want to build a rich empire, and who aren’t afraid to launch a sudden, unexpected military strike. Macedon, led by Alexander the Great, is a powerhouse conquering civ, with special units and abilities that let Macedon bring the world under its control from early in the game.

The DLC pack also includes two new Wonders and a new Scenario: The Conquests of Alexander. Can you conquer the known world before your time runs out?

For the full set of changes to the Steam Mac/Linux version, see below:

Civilization VI Mac/Linux – 1.0.0.129

[BALANCE CHANGES]

• Harbors now give a major adjacency bonus with the City Center, +1 Food to all Coast tiles when the Lighthouse is built, and +2 Gold to all Coast tiles when the Seaport is built.

• Australia now gets +1 for Charming/+3 for Breathtaking on the four affected
districts (had been +2/+4) to compensate for the Harbor boost above

• Royal Navy Dockyard now always provides +1 Trade Route capacity, even if the city already has a Commercial Hub. This makes it more useful, even when
England builds it on its home continent.

• Added “Future Civic” to the end of the Civics Tree, a repeatable Civic to research and add to the player score.

• Bomber units are now more effective against cities.

• Swordsman are now reduced to 36 combat strength.

• Damages now remain on City and Encampments when a city is traded.

• Siege units with bonus movement (e.g. from Great Generals or Persian surprise war) can still shoot after moving as long as they still have 2 MP.

• Adjusted Warmonger penalties for Diplomatic status:

o When applying a warmonger diplomatic penalty for EITHER declaring war or capturing a city, reduce that penalty if you are enemies with the target of that warmongering as follows:

-20% warmongering if this is against a player you have denounced

-40% warmongering if this is against a player you are at war with

o NOTE: This is not used in situations where you are fighting a Joint War
against the target power or when Sumeria joins as ally in war (in both those cases the penalty is still zero).

o EXAMPLE: Macedon is at war with Persia. If India goes to war with Persia
sometime in the middle of this Macedonian/Persian War and captures a
Persian city, Macedon will reduce its warmonger penalty against India by
40%.

• Adjusted Warmonger penalties for City Population:

o When applying a warmonger diplomatic penalty for capturing a city, reduce that penalty if the city is smaller than the average city in the game as follows:

If the city’s population after conquest is below the average population of all
the cities in the game, reduce the warmonger penalty by the percentage that city’s population is below the average.

o EXAMPLE: Persepolis is conquered and its population after conquest is 6.
But the average size of a city in the game is 8. So this city is 2 / 8 = 25%
below the size of the average city in the game. Therefore the warmonger
penalty is reduced by 25%.

[AI TUNING]

• Improved coordination for multiple attacking units.

• Ranged units better understand how to capture civilian units.

• AI should now generally accept embassies when neutral, and reject when
unfriendly.

• When asking an AI to equalize a deal that has elements on both sides of the
deal, it will consider a gold-only change before looking at other possibilities.

• Increased AI’s desire to repair pillaged Districts and Buildings.

• Minor civs will no longer go after policies that give them extra influence they can never use.

• Made it easier to meet the positive side of the environmentalist agenda

• AI will now build multiple Neighborhoods.

[BUG FIXES]

• The Great Works tooltip in the deal now shows extended information.

• Melee units can no longer attack embarked units.

• Pillaged improvements no longer provide Pantheon bonuses.

• Fixed double-counting of Appeal from Improvements.

• Fixed broken gossip message about Seaside Resorts that made them always mention a "lost city".

• John Curtin is now referred to as “Prime Minister” and not “President” in the
Outback Tycoon scenario.

• Fixed an issue where previously constructed buildings were not showing up
properly on the Production Chooser.

• The World Tracker now keeps its open/closed state between turns.

• Additional bug fixes.

[MULTIPLAYER]

• Updating Global Thermonuclear War scenario's Proxy War victory condition to support team play.

• Expanded internet games list to show results from additional regions

• Games list was frequently not showing all available games due to UI bug.

[MISC]

• Added more civs to the True Start Location Earth map.

• Separated war/peace notifications into major civs vs. city-state.

• Added additional information to Defeat/Victory screens, so players will be clearer on why they have lost the game.

• Added "special ability" stars to techs and civics that unlock new functionality.

• Added invasion warnings to Poland scenario

• Added new Capabilities data base table to disable select game systems for
scenarios and mods.

• Added text labels differentiating Official and Community content in the Lobby
screen.

[ADDITONAL CONTENT]

• Fixed issues in the Additional Content menu with mods that contained very long strings.

• The "ImportFiles" modding action now works as a Frontend action.

• The "UpdateIcons" action now supports SQL files in addition to XML files.

• Multiple files can now be specified in the "AddGameplayScripts" Ingame action.

• Added a "DoNothing" Frontend action and Ingame action. This action is useful as a placeholder or as a container that includes other actions.

• The localization database is now written out to the cache folder.

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Análises

“I’ll never need another Civ game in my life besides this one”
93 / 100 – PC Gamer

“Possibly the biggest and deepest game in the series' 25-year history.”
9.4 / 10 – IGN

“One of the most rewarding 4X experiences to date”
9.5 / 10 – Game Informer

Edição digital de luxo


Expanda ainda mais seu império com a edição Digital Deluxe de Civilization VI, que inclui o jogo completo, a trilha sonora digital do 25º aniversário e acesso aos seis pacotes* DLC que vão acrescentar novas civilizações, líderes, cenários e mais por um preço reduzido.

*Economia em relação a comprar os pacotes DLC individualmente.O DLC individual pode ser vendido separadamente. Se você comprar a edição Digital Deluxe, não compre também os pacotes DLC individuais, pois será cobrado por eles.

Steam Controller Bundle

Sobre este jogo

Originalmente criado pelo designer de jogos Sid Meier, Civilization é um jogo de estratégia baseado em turnos, onde você tenta criar um império capaz de resistir ao tempo. Torne-se o Governante do Mundo estabelecendo e liderando uma civilização da Idade da Pedra até a Era da Informação. Trave guerras, pratique a diplomacia, avance sua cultura e enfrente os maiores líderes da história enquanto tenta criar a maior civilização que o mundo já viu.

Civilization VI oferece novas formas de interagir com seu mundo: as cidades agora se expandem fisicamente pelo mapa, pesquisas ativas em tecnologias e culturas desbloqueiam novos potenciais, e os líderes competidores irão buscar seus próprios objetivos baseado em seus traços históricos, conforme você compete por uma de cinco formas de obter a vitória no jogo.

  • IMPÉRIOS EXPANSIVOS

    veja as maravilhas do seu império se espalhando pelo mapa como nunca antes. Cada cidade toma múltiplos espaços, então você pode construir suas cidades para aproveitar todo o potencial do terreno local.
  • PESQUISA ATIVA

    desbloqueie aperfeiçoamentos que aceleram o progresso da sua civilização através da história. Para avançar mais rapidamente, use suas unidades para explorar ativamente, desenvolver seu ambiente e descobrir novas culturas.
  • DIPLOMACIA DINÂMICA

    interações com outras civilizações mudam durante o jogo, de interações iniciais primitivas, onde o conflito é um fato da vida, até negociações e alianças do final do jogo.
  • ARMAS COMBINADAS

    expandindo o design de ""uma unidade por espaço no mapa"", unidades de suporte agora podem ser incorporadas com outras unidades, tal como suporte antitanque com infantaria, ou um guerreiro com colonos. Unidades similares também podem ser combinadas para formar unidades poderosas de ""Esquadrões"".
  • MULTIJOGADOR MELHORADO

    além dos modos multijogadores tradicionais, coopere e compita com seus amigos em uma grande variedade de situações, todas criadas para serem facilmente completadas em uma única sessão.
  • UM CIV PARA TODOS OS JOGADORES

    Civilization VI oferece aos jogadores veteranos novas formas de construir e ajustar a civilização para aumentar suas chances de sucesso. Novos sistemas de tutoriais mostram aos novos jogadores os conceitos para que possam começar facilmente.

Requisitos de sistema

Windows
Mac OS X
SteamOS + Linux
    Mínimos:
    • SO: Windows 7x64 / Windows 8.1x64 / Windows 10x64
    • Processador: Intel Core i3 2.5 Ghz or AMD Phenom II 2.6 Ghz or greater
    • Memória: 4 GB de RAM
    • Placa de vídeo: 1 GB & AMD 5570 or nVidia 450
    • DirectX: Versão 11
    • Armazenamento: 12 GB de espaço disponível
    • Placa de som: DirectX Compatible Sound Device
    • Outras observações: Initial installation requires one-time Internet connection for Steam authentication; software installations required (included with the game) include Steam Client, Microsoft Visual C++ 2012 and 2015 Runtime Libraries, and Microsoft DirectX. Internet connection and acceptance of Steam™ Subscriber Agreement required for activation. See www.steampowered.com/agreement for details.
    Recomendados:
    • SO: Windows 7x64 / Windows 8.1x64 / Windows 10x64
    • Processador: Fourth Generation Intel Core i5 2.5 Ghz or AMD FX8350 4.0 Ghz or greater
    • Memória: 8 GB de RAM
    • Placa de vídeo: 2GB & AMD 7970 or nVidia 770 or greater
    • DirectX: Versão 11
    • Armazenamento: 12 GB de espaço disponível
    • Placa de som: DirectX Compatible Sound Device
    Mínimos:
    • SO: 10.11 (El Capitan) or 10.12 (Sierra)
    • Processador: Intel Core i5 2.7Ghz
    • Memória: 6 GB de RAM
    • Placa de vídeo: 1 GB GPU Minimum - GeForce 775M | Radeon HD 6970 | Intel Iris Pro
    • Armazenamento: 15 GB de espaço disponível
    • Outras observações: NOTICE: It is possible for Mac and PC to become out of sync (which is currently the case) during updates or patches. Within this short time period, Mac users will only be able to play other Mac users.
    Mínimos:
    • SO: SteamOS, Ubuntu 16.04 (64bit)
    • Processador: Intel Core i3 530 or AMD A8-3870
    • Memória: 6 GB de RAM
    • Placa de vídeo: 1 GB VRAM Minimum - NVIDIA GeForce 650
    • Armazenamento: 15 GB de espaço disponível
    • Outras observações: IMPORTANT NOTICE: ATI and INTEL chipsets are NOT supported to run Civilization VI LINUX. Don't meet the above requirements? Running on a unique distro? That doesn't mean your configuration wont run Civ VI! Visit the Civilization VI community page to share your experience with other Linux players and learn about how to send bugs to Aspyr. Your feedback will help us improve Civ VI Linux and future AAA Linux releases!
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