O Civilization VI oferece novas formas de interagires com o teu mundo, expandires o teu império através do mapa, avançares a tua cultura e competires contra os maiores líderes históricos para construíres uma civilização que resistirá ao passar do tempo.
Análises de utilizadores:
Recentes:
Neutras (603 análises) - 53% das 603 análises de utilizadores nos últimos 30 dias são positivas.
No geral:
Praticamente positivas (19,808 análises) - 72% das 19,808 análises de utilizadores sobre este jogo são positivas.
Data de lançamento: 20 Out, 2016

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Comprar Sid Meier's Civilization VI

Comprar Sid Meier's Civilization VI - Digital Deluxe

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4 de Maio

New Content Coming to Civilization VI Digital Deluxe Edition


2K and Firaxis are excited to announce the inclusion of all-new content for the Civilization VI Digital Deluxe edition, enhancing its value to deliver both strong savings and countless turns for fans of the award-winning Sid Meier’s Civilization franchise.

It’s important to us that wherever Civilization fans live around the world, that the Digital Deluxe edition provides a great value. We saw that prices with certain currencies didn’t live up to the savings we’re looking to deliver, and so we are excited to offer this new content at no additional charge to those who purchase, or already own, the Civilization VI Digital Deluxe edition.

In the coming months, we’ll be releasing two additional Civilization & Scenario Packs for Civilization VI that will introduce three new leaders representing civilizations from Africa and Southeast Asia. This content will appear automatically for purchasers of the Civilization VI Digital Deluxe edition upon release.

Follow the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.

         

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21 de Abril

Sid Meier’s Civilization® VI: ‘Spring 2017 Update’ is Live on Mac and Linux Steam!



The next update in the award-winning Sid Meier’s Civilization franchise is live for Mac and Linux on Steam! This update includes a number of balance changes, AI adjustments, multiplayer changes, and bug fixes. There is also a new premium DLC available for purchase!

Persia and Macedon Civilization & Scenario Pack

Persia, led by Cyrus, is perfect for players who want to build a rich empire, and who aren’t afraid to launch a sudden, unexpected military strike. Macedon, led by Alexander the Great, is a powerhouse conquering civ, with special units and abilities that let Macedon bring the world under its control from early in the game.

The DLC pack also includes two new Wonders and a new Scenario: The Conquests of Alexander. Can you conquer the known world before your time runs out?

For the full set of changes to the Steam Mac/Linux version, see below:

Civilization VI Mac/Linux – 1.0.0.129

[BALANCE CHANGES]

• Harbors now give a major adjacency bonus with the City Center, +1 Food to all Coast tiles when the Lighthouse is built, and +2 Gold to all Coast tiles when the Seaport is built.

• Australia now gets +1 for Charming/+3 for Breathtaking on the four affected
districts (had been +2/+4) to compensate for the Harbor boost above

• Royal Navy Dockyard now always provides +1 Trade Route capacity, even if the city already has a Commercial Hub. This makes it more useful, even when
England builds it on its home continent.

• Added “Future Civic” to the end of the Civics Tree, a repeatable Civic to research and add to the player score.

• Bomber units are now more effective against cities.

• Swordsman are now reduced to 36 combat strength.

• Damages now remain on City and Encampments when a city is traded.

• Siege units with bonus movement (e.g. from Great Generals or Persian surprise war) can still shoot after moving as long as they still have 2 MP.

• Adjusted Warmonger penalties for Diplomatic status:

o When applying a warmonger diplomatic penalty for EITHER declaring war or capturing a city, reduce that penalty if you are enemies with the target of that warmongering as follows:

-20% warmongering if this is against a player you have denounced

-40% warmongering if this is against a player you are at war with

o NOTE: This is not used in situations where you are fighting a Joint War
against the target power or when Sumeria joins as ally in war (in both those cases the penalty is still zero).

o EXAMPLE: Macedon is at war with Persia. If India goes to war with Persia
sometime in the middle of this Macedonian/Persian War and captures a
Persian city, Macedon will reduce its warmonger penalty against India by
40%.

• Adjusted Warmonger penalties for City Population:

o When applying a warmonger diplomatic penalty for capturing a city, reduce that penalty if the city is smaller than the average city in the game as follows:

If the city’s population after conquest is below the average population of all
the cities in the game, reduce the warmonger penalty by the percentage that city’s population is below the average.

o EXAMPLE: Persepolis is conquered and its population after conquest is 6.
But the average size of a city in the game is 8. So this city is 2 / 8 = 25%
below the size of the average city in the game. Therefore the warmonger
penalty is reduced by 25%.

[AI TUNING]

• Improved coordination for multiple attacking units.

• Ranged units better understand how to capture civilian units.

• AI should now generally accept embassies when neutral, and reject when
unfriendly.

• When asking an AI to equalize a deal that has elements on both sides of the
deal, it will consider a gold-only change before looking at other possibilities.

• Increased AI’s desire to repair pillaged Districts and Buildings.

• Minor civs will no longer go after policies that give them extra influence they can never use.

• Made it easier to meet the positive side of the environmentalist agenda

• AI will now build multiple Neighborhoods.

[BUG FIXES]

• The Great Works tooltip in the deal now shows extended information.

• Melee units can no longer attack embarked units.

• Pillaged improvements no longer provide Pantheon bonuses.

• Fixed double-counting of Appeal from Improvements.

• Fixed broken gossip message about Seaside Resorts that made them always mention a "lost city".

• John Curtin is now referred to as “Prime Minister” and not “President” in the
Outback Tycoon scenario.

• Fixed an issue where previously constructed buildings were not showing up
properly on the Production Chooser.

• The World Tracker now keeps its open/closed state between turns.

• Additional bug fixes.

[MULTIPLAYER]

• Updating Global Thermonuclear War scenario's Proxy War victory condition to support team play.

• Expanded internet games list to show results from additional regions

• Games list was frequently not showing all available games due to UI bug.

[MISC]

• Added more civs to the True Start Location Earth map.

• Separated war/peace notifications into major civs vs. city-state.

• Added additional information to Defeat/Victory screens, so players will be clearer on why they have lost the game.

• Added "special ability" stars to techs and civics that unlock new functionality.

• Added invasion warnings to Poland scenario

• Added new Capabilities data base table to disable select game systems for
scenarios and mods.

• Added text labels differentiating Official and Community content in the Lobby
screen.

[ADDITONAL CONTENT]

• Fixed issues in the Additional Content menu with mods that contained very long strings.

• The "ImportFiles" modding action now works as a Frontend action.

• The "UpdateIcons" action now supports SQL files in addition to XML files.

• Multiple files can now be specified in the "AddGameplayScripts" Ingame action.

• Added a "DoNothing" Frontend action and Ingame action. This action is useful as a placeholder or as a container that includes other actions.

• The localization database is now written out to the cache folder.

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Análises

“I’ll never need another Civ game in my life besides this one”
93 / 100 – PC Gamer

“Possibly the biggest and deepest game in the series' 25-year history.”
9.4 / 10 – IGN

“One of the most rewarding 4X experiences to date”
9.5 / 10 – Game Informer

Edição Deluxe digital


Expande ainda mais o teu império com o Civilization VI Digital Deluxe que inclui o jogo de base completo, a banda sonora digital do 25º aniversário e acesso a seis pacotes de conteúdo transferível* que adicionarão novas civilizações, líderes, cenários e mais ainda com desconto.

*Desconto face à compra individual dos pacotes de conteúdo transferível. O conteúdo transferível individual poderá ser vendido em separado. Se comprares a versão Digital Deluxe, não compres também estes pacotes independentes, pois serás cobrado por eles.

Steam Controller Bundle

Acerca deste jogo

Criado originalmente pelo lendário designer de videojogos Sid Meier, Civilization é um jogo de estratégia por turnos onde tentas construir um império capaz de resistir ao passar do tempo. Torna-te Regente do Mundo ao estabelecer e liderar uma civilização desde a Idade da Pedra até à Era da Informação. Trava guerras, conduz a diplomacia, avança a tua cultura e enfrenta os maiores líderes históricos enquanto tentas erigir a maior civilização que o mundo alguma vez conheceu.

O Civilization VI oferece novas formas de interagires com o teu mundo: as cidades agora expandem-se fisicamente através do mapa, a pesquisa ativa na tecnologia e na cultura desbloqueia novos potenciais e os líderes concorrentes irão perseguir os seus próprios objetivos com base nas suas características históricas enquanto tentas atingir uma das cinco formas de alcançar a vitória no jogo.

Requisitos do Sistema

Windows
Mac OS X
SteamOS + Linux
    Mínimos:
    • Sistema Operativo: Windows 7x64 / Windows 8.1x64 / Windows 10x64
    • Processador: Intel Core i3 2.5 Ghz or AMD Phenom II 2.6 Ghz or greater
    • Memória: 4 GB de RAM
    • Placa gráfica: 1 GB & AMD 5570 or nVidia 450
    • DirectX: Versão 11
    • Espaço no disco: Requer 12 GB de espaço livre
    • Placa de som: DirectX Compatible Sound Device
    • Notas adicionais: Initial installation requires one-time Internet connection for Steam authentication; software installations required (included with the game) include Steam Client, Microsoft Visual C++ 2012 and 2015 Runtime Libraries, and Microsoft DirectX. Internet connection and acceptance of Steam™ Subscriber Agreement required for activation. See www.steampowered.com/agreement for details.
    Recomendados:
    • Sistema Operativo: Windows 7x64 / Windows 8.1x64 / Windows 10x64
    • Processador: Fourth Generation Intel Core i5 2.5 Ghz or AMD FX8350 4.0 Ghz or greater
    • Memória: 8 GB de RAM
    • Placa gráfica: 2GB & AMD 7970 or nVidia 770 or greater
    • DirectX: Versão 11
    • Espaço no disco: Requer 12 GB de espaço livre
    • Placa de som: DirectX Compatible Sound Device
    Mínimos:
    • Sistema Operativo: 10.11 (El Capitan) or 10.12 (Sierra)
    • Processador: Intel Core i5 2.7Ghz
    • Memória: 6 GB de RAM
    • Placa gráfica: 1 GB GPU Minimum - GeForce 775M | Radeon HD 6970 | Intel Iris Pro
    • Espaço no disco: Requer 15 GB de espaço livre
    • Notas adicionais: NOTICE: It is possible for Mac and PC to become out of sync (which is currently the case) during updates or patches. Within this short time period, Mac users will only be able to play other Mac users.
    Mínimos:
    • Sistema Operativo: SteamOS, Ubuntu 16.04 (64bit)
    • Processador: Intel Core i3 530 or AMD A8-3870
    • Memória: 6 GB de RAM
    • Placa gráfica: 1 GB VRAM Minimum - NVIDIA GeForce 650
    • Espaço no disco: Requer 15 GB de espaço livre
    • Notas adicionais: IMPORTANT NOTICE: ATI and INTEL chipsets are NOT supported to run Civilization VI LINUX. Don't meet the above requirements? Running on a unique distro? That doesn't mean your configuration wont run Civ VI! Visit the Civilization VI community page to share your experience with other Linux players and learn about how to send bugs to Aspyr. Your feedback will help us improve Civ VI Linux and future AAA Linux releases!
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