O Civilization VI oferece novas formas de interagires com o teu mundo, expandires o teu império através do mapa, avançares a tua cultura e competires contra os maiores líderes históricos para construíres uma civilização que resistirá ao passar do tempo.
Análises de utilizadores:
Recentes:
Neutras (771 análises) - 52% das 771 análises de utilizadores nos últimos 30 dias são positivas.
No geral:
Praticamente positivas (21,705 análises) - 71% das 21,705 análises de utilizadores sobre este jogo são positivas.
Data de lançamento: 20 Out, 2016

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Atualizações recentes Ver todas (57)

27 de Julho

Civilization VI 'Summer 2017 Update' Available Now


The Summer 2017 update for Civilization VI is available now for PC players and coming soon for Mac and Linux. There’s one new feature, in particular, that a number of you have been asking for: A restart button to regenerate the map using your current game settings, and the ability to save game configuration settings for future games. In addition, there are balance changes to District costs, some civ-specific adjustments, and a warning when your cities can bombard nearby enemy units.

A complete list of the changes is below:

[NEW]

Nubia
  • Civ Unique Ability: +50% Production toward Ranged units. All Ranged units earn promotions 50% faster. Mines over strategic resources are +1 Production. Mines over bonus and luxury resources are +2 Gold.
  • Queen Amanitore Unique Ability: Kandake of Meroë - +20% Production on all districts rising to +40% if the city contains a Nubian Pyramid adjacent to the City Center.
  • Pitati Archer: Replaces the Archer. Stronger than the Archer with +1 Movement.
  • Nubian Pyramid: Improvement. +1 Faith. Receives additional yields from adjacent districts. +1 Food if adjacent to a city center. For all other districts that award adjacency bonuses: +1 of the appropriate yield if that district is adjacent. Desert, Desert Hills, Floodplains.
    Jebel Barkal Wonder
  • Unlocked at Iron Working. Awards 2 free Iron and +4 Faith to Cities within 6 tiles.
    ‘Gifts of the Nile’ Scenario
    The Nile River is the life-blood of not one ancient civilization, but two: Egypt and Nubia. Although these neighbors and trade partners shared a common river valley and supreme deity (Amun) they were often in direct competition if not outright war. In this head-to-head competitive scenario, you will take the role of one of these powers to see who can truly become the most worthy disciple of the great god Amun by being the first player to create 7 Temples in his honor.
  • Added Restart button to regenerate the map
  • Added the saving of game setup configurations to reuse when starting future games

    http://store.steampowered.com/app/645400

    WATCH our First Look video on Nubia below:
    https://youtu.be/lmYH3G0DIUQ
    SUBSCRIBE to Civilization on YouTube ➜ http://2kgam.es/CivilizationYT
[GENERAL BALANCE CHANGES]
  • Reduced the cost of the Aqueduct by 30%, and Sewers by 50%
  • Reduced cost of all other districts by 10%
  • Increased the discount for districts you have less of from 25% to 40%
    Increased costs of district buildings by 10% (except Aerodrome buildings), and increased per settler cost bump by 50%
  • Reduced cost of all spies by 25%
  • The Hanging Gardens now provides +2 Housing in city it is built
  • Walls now provide Tourism, and do not have Maintenance
  • Battering Ram and Siege Tower now upgrade to the Medic support unit, and no longer are functional against a city with Urban Defenses
  • Gave St George an additional Charge
  • Updated Monarchy's Medieval Wall bonus to: "+50% Production toward defensive buildings. +1 Housing for each level of wall."
  • Proselytizer Apostle Promotion only evicts 75% of existing pressure of other religions, not 100%.
  • Press Gangs will now unlock with Exploration and Native Conquest with Colonialism.
  • Increased Anti-Air strength values by 5 across the board. Increased Destroyer AA strength to match other units of the same era.
  • Balance Change to Archer (cost +10) and Maryannu Chariot Archer (cost -20, combat +2, ranged strength +2)
  • Increased cost to repair city outer defenses
  • Moved “Urban Defenses” from Civil Engineering to Steel
[CIV & LEADER SPECIFIC BALANCE CHANGES]
    Norway
  • Thunderbolt of the North gains +50% production of naval melee units
  • Stave Church gains +1 Production for all Coastal resources in the city

    Spain
  • Treasure Fleet civ ability has its gold for intercontinental trade boosted from +4 to +6.
  • Mission: increase from +1 Science to +2 Science if next to a Campus.

  • Scythia’s heal down from 50 to 30.
  • Kongo: 50% more Great People points rather than double.
  • Greece: Award an envoy whenever they complete an Acropolis.
  • France: Catherine’s Flying Squadron now awards a free Spy when the extra capacity is earned at Castles. All spies start as Agents with a free promotion.
[MAP GENERATION]
  • Aluminum may now appear on Plains
  • Increased Lake generation
  • Updated Bonus and Strategic Sea resource generation
  • Fixed river generation on Inland Sea maps
[UI ENHANCEMENTS]
  • Combat Preview UI has received multiple improvements
  • The Civilopedia now shows the number of spies/envoys granted by a civic
  • Multi-turn unit movement paths shown when unit reselected
  • Add Relationships tab to city state Intel Reports which displays that city state's at war status with other civs and city states
  • A popup box is now used to modify deal item values
  • Added leader dialog for Gifts and Demands
  • Scenarios no longer display extraneous UI screens
  • Reports now displays great works, adjacency, and districts information
  • Trade Route chooser automatically selects previously completed trade route
  • Additional improvements to the Trade Route chooser
  • Added a turn blocker notification when city ranged attack is available
  • Tech and Civic Boosts now additionally appear in the notification panel above the turn advancer.
  • A Toggle Strategic View keybinding has been added
[DIPLOMACY ENHANCEMENTS]
  • Added tooltips explaining why you can or cannot declare each kind of war or undertake another diplomatic action.
  • “Are you sure you want to denounce?” confirmation added
  • Liberation changes:
    - Liberating cities can now occur even if you got the city in a deal (peace deals are the most common case of this).
    - A case where the Persian player didn't see "(cede)" or "(return)" besides cities on the peace deal screen has been fixed.
    - When you liberate a city-state your military units are only kicked back from the first ring of hexes around the city; you aren't ejected from their territory entirely.
[AI TUNING]
  • Improved AI ability to move great works around to get theming
  • AI will now better handle air attacks
    - Bombers will attack Districts, Improvements, and then Units in that preference
    - Fighters will prefer to attack other air units
  • Improved desire to pillage cities
  • Improved city planning with regard to adjacency bonuses
  • During city attacks, concentrate unit attacks on more threatening units rather than spreading out
  • Fixed a bug that resulted in the AI overestimating the value of demand tribute
  • Adjust AI acceptance of embassies to be a bit more like what they already do for delegations
  • Specifically, they probably will reject it if they're unfriendly, will accept at neutral unless they have any other reason against it (close balance) and will generally accept it at friendly unless they have a strong reason against.
  • In evaluating deals, the AI will mark elements that are unacceptable at any price, and expose that to the player
  • Improve ability to utilize city-states, beyond just suzerainty
  • As a player approaches victory, AI will become less friendly and more aggressive
[MULTIPLAYER]
  • Improved stability after receiving a multiplayer join error
  • Fixed unnecessary host migration when exiting a LAN game
  • Fixed an occasional hang during wars in dynamic turn mode
  • Miscellaneous UI fixes and stability improvements
[BUG FIXES]
  • Fixed an issue where plot tooltips would show when we didn’t want them to
  • Fixed multiple issues with Air combat
  • City Banners were not reacting to population changed events
  • Barbarian camp art will now update as the game progresses into later eras
  • Fixed an issue where pillaged improvements lost their pantheon bonuses forever
  • District repair costs now computed properly based on both game speed and start era. Will always be 25% of the cost of creating a new district of that type.
  • Correct Alexander’s “To the World’s End” healing ability so it only triggers if the city has a COMPLETED wonder in it.
  • Wonders should always be repairable after they have been hit by a nuclear blast
  • Fixed issues with Reports screen totals not adding correctly
  • Additional bug fixes.
[MISC]
  • Added new visualization for desert mountains

Follow the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.

         
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25 de Julho

Civilization VI: Kandake Amanitore Rules Nubia


Amanitore, a Nubian Kandake (queen), was one of the last great builders within the Kushitic Kingdom of Meroë. She ruled an area between the Nile and Atbara rivers.

https://youtu.be/lmYH3G0DIUQ

Many Kandake are described as warrior queens who led forces into battle, but references to Amanitore also point to an unprecedented time of growth through building.  The sheer number of structures completed during her reign – the middle part of the first century – suggest this was a very prosperous time for the kingdom.

Amanitore was involved in restoring the large temple for Amun at Meroë and the Amun temple at Napata after it was destroyed by the Romans. Water retention reservoirs were erected at Meroë during her reign. Amun temples at Naqa and Amara were also built at this time.

 
UNIQUE UNIT: Pítati
Nubian warriors were widely respected as master archers (Pítati). In fact, the ancient Egyptian term for Nubia was “Ta-Seti,” which meant “Land of the Bow.” The Pítati were even used as mercenaries by neighboring kingdoms. The first recorded use of Nubian Pítati was by Weni of the Sixth Dynasty of Egypt during the Old Kingdom of Egypt, about 2300 BC. The Pítati replaces the Ancient Era Archer for Nubia. It is stronger and faster than the ancient Archer and upgrades to Crossbowman.


UNIQUE IMPROVEMENT: Nubian Pyramid
More than 200 Nubian Pyramids were built between 300 B.C. and A.D. 350. The Nubian Pyramid differs greatly from neighboring Egyptian edifices in that they are typically narrower at the base (measuring 26 feet, at most) and rise at a steeper angle (roughly 70 degrees) rising approximately 20-98 feet in height. An Egyptian Pyramid, by comparison, had foundations at least five times larger at 40-50 degree angles.

A Nubian Pyramid can be built on Desert, Desert Hills or in Floodplains regions. They provide Faith, as well as additional yields based on the adjacent District, or Food for the City Center.


SCENARIO: “The Gift of the Nile”
Nubia lies in modern-day Sudan, south of Egypt. So, for the new “Gifts of the Nile” Scenario, you lead either Nubia or Egypt to see who will control the Nile River. The winner is the first civilization to complete seven Temples dedicated to Amun in this 125-turn scenario.

Follow the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.

         
216 comentários Ler mais

Análises

“I’ll never need another Civ game in my life besides this one”
93 / 100 – PC Gamer

“Possibly the biggest and deepest game in the series' 25-year history.”
9.4 / 10 – IGN

“One of the most rewarding 4X experiences to date”
9.5 / 10 – Game Informer

Edição Deluxe digital


Expande ainda mais o teu império com o Civilization VI Digital Deluxe que inclui o jogo de base completo, a banda sonora digital do 25º aniversário e acesso a seis pacotes de conteúdo transferível* que adicionarão novas civilizações, líderes, cenários e mais ainda com desconto.

*Desconto face à compra individual dos pacotes de conteúdo transferível. O conteúdo transferível individual poderá ser vendido em separado. Se comprares a versão Digital Deluxe, não compres também estes pacotes independentes, pois serás cobrado por eles.

Acerca deste jogo

Criado originalmente pelo lendário designer de videojogos Sid Meier, Civilization é um jogo de estratégia por turnos onde tentas construir um império capaz de resistir ao passar do tempo. Torna-te Regente do Mundo ao estabelecer e liderar uma civilização desde a Idade da Pedra até à Era da Informação. Trava guerras, conduz a diplomacia, avança a tua cultura e enfrenta os maiores líderes históricos enquanto tentas erigir a maior civilização que o mundo alguma vez conheceu.

O Civilization VI oferece novas formas de interagires com o teu mundo: as cidades agora expandem-se fisicamente através do mapa, a pesquisa ativa na tecnologia e na cultura desbloqueia novos potenciais e os líderes concorrentes irão perseguir os seus próprios objetivos com base nas suas características históricas enquanto tentas atingir uma das cinco formas de alcançar a vitória no jogo.

Requisitos do Sistema

Windows
Mac OS X
SteamOS + Linux
    Mínimos:
    • Sistema Operativo: Windows 7x64 / Windows 8.1x64 / Windows 10x64
    • Processador: Intel Core i3 2.5 Ghz or AMD Phenom II 2.6 Ghz or greater
    • Memória: 4 GB de RAM
    • Placa gráfica: 1 GB & AMD 5570 or nVidia 450
    • DirectX: Versão 11
    • Espaço no disco: Requer 12 GB de espaço livre
    • Placa de som: DirectX Compatible Sound Device
    • Notas adicionais: Initial installation requires one-time Internet connection for Steam authentication; software installations required (included with the game) include Steam Client, Microsoft Visual C++ 2012 and 2015 Runtime Libraries, and Microsoft DirectX. Internet connection and acceptance of Steam™ Subscriber Agreement required for activation. See www.steampowered.com/agreement for details.
    Recomendados:
    • Sistema Operativo: Windows 7x64 / Windows 8.1x64 / Windows 10x64
    • Processador: Fourth Generation Intel Core i5 2.5 Ghz or AMD FX8350 4.0 Ghz or greater
    • Memória: 8 GB de RAM
    • Placa gráfica: 2GB & AMD 7970 or nVidia 770 or greater
    • DirectX: Versão 11
    • Espaço no disco: Requer 12 GB de espaço livre
    • Placa de som: DirectX Compatible Sound Device
    Mínimos:
    • Sistema Operativo: 10.11 (El Capitan) or 10.12 (Sierra)
    • Processador: Intel Core i5 2.7Ghz
    • Memória: 6 GB de RAM
    • Placa gráfica: 1 GB GPU Minimum - GeForce 775M | Radeon HD 6970 | Intel Iris Pro
    • Espaço no disco: Requer 15 GB de espaço livre
    • Notas adicionais: NOTICE: It is possible for Mac and PC to become out of sync (which is currently the case) during updates or patches. Within this short time period, Mac users will only be able to play other Mac users.
    Mínimos:
    • Sistema Operativo: SteamOS, Ubuntu 16.04 (64bit)
    • Processador: Intel Core i3 530 or AMD A8-3870
    • Memória: 6 GB de RAM
    • Placa gráfica: 1 GB VRAM Minimum - NVIDIA GeForce 650
    • Espaço no disco: Requer 15 GB de espaço livre
    • Notas adicionais: IMPORTANT NOTICE: ATI and INTEL chipsets are NOT supported to run Civilization VI LINUX. Don't meet the above requirements? Running on a unique distro? That doesn't mean your configuration wont run Civ VI! Visit the Civilization VI community page to share your experience with other Linux players and learn about how to send bugs to Aspyr. Your feedback will help us improve Civ VI Linux and future AAA Linux releases!

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