Ghostship Aftermath takes survival horror to a new level with random events and multiple story-lines. Your survival skills will be put to the test on a huge open-world military spacecraft with limited light and oxygen as you struggle to discover what happened, and fight to stay alive!
Évaluations des utilisateurs : Variable (31 évaluation(s))
Date de parution: 18 juil 2014
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"This game is great, our team loves it, it has VR support! It's great! Go get it!"

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13 octobre

Thanks for Playing!

We hope you enjoyed your short time aboard the ghostship in VR and look forward to hearing about your experience in our "what did you think about VR" thread.

If you missed it we've got lots of pictures from the expo and posted the list of raffle winners. If you won and weren't at the drawing to receive your prize at the event we'll be contacting you Tuesday Oct 14th to send out the game codes and arrange postage for the other items. Congratulations!

Expo pictures and raffle winners.

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10 octobre

Play Expo 2014

For those of you on the English Isle, or who can get there by plane, boat, or Chunnel, we've got great news! There's going to be a Ghostship booth at the Play Expo in Manchester UK Oct 11th & 12th where you can play Ghostship Aftermath in VIRTUAL REALITY, the way the developer intended. (Warning: It is so intense some people have fallen over coffee tables)

You'll also have a chance to preview the prequel, CDF Ghostship, which will be going Steam Early Access at the end of this month. While Ghostship Aftermath was designed as a survival horror game from the ground up for VR, CDF Ghostship was made specifically as an FPS for non-VR, perfect to play on one of the 42" screens!

Also at the show (and only available at the show) you'll be able to get raffle tickets to score some loot. Ever look at that zero-G poster in the bathroom and wish you had one? Well now you've got a chance to get one signed by the developer. You could also win headphones or a copy of one of the games, or maybe even win your very own Oculus Rift DK1 AND Ghostship Aftermath!

So come visit the Ghostship booth, and since I can't actually be there take lots of pictures for me!

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Articles

“I can't stress enough how canonical to the genre it looks, so if you’ve ever wanted to take a stroll in a sci-fi movie set here’s your ticket.”
RegretZero

“The lack of hand-holding makes the game much more fun, adding to the sense that this is a survival game, not an action game”
7/10 – TheRiftArcade

“Ghostship also has some amazing acoustics that will chill your bones and a narrative that offers a nod to B-movies style”
4/5 – Region2Show

Nouveau DLC disponible

The Hassle Free DLC is FREE and is now included with the game!

Explore the ship at your own pace with no enemies, objectives and pressure! Ideal for getting used to the layout of the ship for the Ghostship Aftermath game as well as the first VR full open world spaceship!


Warning! *****THIS GAME CONTAINS FLASHING LIGHTS & LOTS OF BLOOD n` GUTS! ******

Latest News

The VR version is now available! If you have VR, be sure to check it out! Or when you get VR! You will already have one of the first sci-fi games made for VR! The VR Version has now been updated to 1.3 and is now a big improvement over the launch version.


Warning! *****THIS GAME CONTAINS FLASHING LIGHTS & LOTS OF BLOOD n` GUTS! ******

À propos de ce jeu

Ghostship Aftermath - the game that takes SCI-FI SURVIVAL HORROR to a new level. Prepare for a new breed of survival horror with rogue-like elements!
_____________________________________________________________________________________________________________________________

Over 350 years in the future mankind has embraced space travel and exploration. We have colonized many worlds and spread ourselves across the galaxy. The Colonial Defense Force (CDF) is responsible for the security of Earth and her colonies, and our only line of defense against the unknown.

On March 1st 2368 contact was lost with our most distant colony, located in the Icarus System. The Dreadnought class spaceship CDF Goliath was dispatched on March 3rd 2368 to investigate. The CDF lost contact with the Goliath not long after it entered the Icarus System on March 12th 2368. She is now presumed a Ghostship!

Before sending any more CDF forces it is common practice to send in an Advance Scientific Evaluation Team (ASET) comprised of 2 specialists from the Colonial Science Division (CSD) to determine if there are any biological or scientific threats which would impede a salvage operation.

You play the part of Dr. Jake Abbots who boards the CDF Goliath while your partner, Dr. David Riggs, stays behind on the CSD Alexis as mission control. You have radio contact with Dr. Riggs and he will give you objectives, advice, and help you along the way. Or at least that was the plan. As you will soon find out, anything can happen aboard the Ghostship...

Your actions will decide your fate in this non-linear sci-fi survival horror game with real consequences. You have limited oxygen and sprinting uses it 4x as fast, while your helmet has a non-rechargeable, non-replaceable 1 hour flashlight battery. So manage them well to avoid suffocation, or dying to unseen horrors lurking in the dark. After all, dead is dead is dead. With permadeath there are no do-overs, when you die you have to start a new game, but with random events and multiple story-line branches death is just a new beginning, and every game will offer something new!

Features

- Random events and multiple story-line branches - no two games will be the same.
- Survival horror - not a regular FPS, so choose your fights carefully.
- Huge focus on atmosphere and immersion, on a huge and mostly functional military spacecraft.
- Open world - explore and uncover secrets and clues to find weapons, shields, and medikits.
- Roguelike-like - with elements such as Permadeath and random enemy spawns.
- Survival elements - limited flashlight battery and oxygen management.
- Signature Helmet View - a living in-game hud with no artificial overlay. (see screen shots)
- Physics - Normal gravity and zero-G.
- Hassle Free DLC - allows you to free roam with no enemies or objectives to hassle you. Plus it's free.
- Free additional content scheduled for release Oct 30, 2014 for Halloween.
- Made for virtual reality (VR), you get both the non-VR version and VR version so when Oculus Rift becomes available in 2015 you'll be ready!

*****WARNING: THIS GAME CONTAINS FLASHING LIGHTS & LOTS OF BLOOD n` GUTS! ******

Configuration requise

    Minimum:
    • OS: Windows 7
    • Processor: 2.3ghz
    • Memory: 4 GB RAM
    • Graphics: 1gb Shader 3 compatible graphics card
    • DirectX: Version 9.0c
    • Hard Drive: 18 GB available space
    Recommended:
    • OS: Windows 7/Windows 8
    • Processor: 3.3Ghz
    • Memory: 6 GB RAM
    • Graphics: 2gb Shader 3 compatible graphics card
    • DirectX: Version 9.0
    • Hard Drive: 18 GB available space
    • Additional Notes: This is the recommended minimum for VR
Évaluations intéressantes des utilisateurs
4 personne(s) sur 6 (67%) ont trouvé cette évaluation utile
1.8 heures en tout
Ghostship Aftermath est un FPS orienté survie qui vous mène la vie dure, au bon sens du terme. Le jeu fait tout pour que vous vous sentiez oppressé par l'éventualité d'être le prochain repas d'un alien alors que vous enquêtez sur ce lugubre vaisseau.
Le jeu comporte encore pas mal de bugs mais j'avais déjà pu le tester en alpha et il faut dire qu'il y a déjà eu une grosse évolution, grâce au magnifique travail de son développeur indépendant, qui a bossé seul sur ce titre. Respect.
Les animations des aliens laissent encore à désirer mais l'ambiance horreure est bien là et vous fera sursauter plus d'une fois ;)
Vous devrez non seulement survivre aux aliens, mais également à la suffocation et au noir... En effet, vous avez une limite d'oxygène et une batterie limitée pour votre lampe de casque.
Au final, le jeu a certes quelque bugs, mais le plaisir de jeu est là car l'ambiance qu'il dégage est vraiment oppressante. N'oubliez pas, c'est un jeu indépendant et on le doit à un seul homme, qui a su créer un jeu excellent où à chaque recoins vous pourriez trouver la mort.
Posté le : 9 août
Cette évaluation vous a-t-elle été utile ? Oui Non
0 personne(s) sur 3 (0%) ont trouvé cette évaluation utile
1.5 heures en tout
Jeu de merde... injouable et tout pourri, même pas envie d'en dire plus, sourtout n'acheter pas!!!!
Posté le : 25 juillet
Cette évaluation vous a-t-elle été utile ? Oui Non
 
Un développeur a répondu sur 31 déc 1969 à 16h00
(voir la réponse)
180 personne(s) sur 261 (69%) ont trouvé cette évaluation utile
4.9 heures en tout
<edit - I give up, I don't think Ghostship Aftermath can be fixed to a playable state. Avoid /edit>

<edit - response to developers comments:
I'm glad you're still taking the time to respond, not a lot of developers do. However you must remember I'm not a developer on Ghostship Aftermath and that I have no vested interest in seeing it succeed. I have no desire to see it fail either - I do like the idea and want to play it.

Pushing work out to the community is not going to garner the responses you'd like because you're going to be asked why - having paid for a product - must we now help fix it?

Consider your comment "confirm any Current issues in your review". That's a lot of work. I don't want to spend hours reproducing the issues in my review - having been a professional game tester I'm well aware that that can be an arduous process. The onus is on you - who sold me the product - to tell me exactly which issues have been fixed and the circumstances for which they've been fixed.

Unfortunately the 1.1 update broke mouse inversion and at this is the point I edited my review to "I give up". I hate playing with an un-inverted mouse. Nevertheless I still played for about an hour more but noticed nothing obviously resolved.

As it stands I believe my review is still current but that it's not my job to discover when it's not. /edit>



First off, I actually quite like Ghostship Aftermath but I'm giving it a thumbs down because it's been released too early.

Kenuty's review is pretty accurate and you should read it. However for those - like myself - with shorter attention spans I'm going to briefly summarise the issues I had <edit - this has since become a fairly sizeable list, I've removed the suggested fixes to the Bug Reports pages:
/edit>


* View clips outside of the ship when jumping.

* Couldn't go down a ramp in zero-gravity.

* Stuck in the Storage A door and had to restart.

* The screen jitters and jerks when I walk into objects.

* 'F' for sprint? And 'L' for light is hard to reach.

* Escape ends the game without warning.

* The players view 'sticks' when verically centered.

* Stuck in HQ Window and had restart the checkpoint.

* The lights stobe so fast I thought it was z-fighting.

* Climbing stairs happens in nausea inducing hops.

* I've never been able to change weapons.

* Crouching doesn't seem to affect the players viewpoint.

* Couldn't fire weapon after simulation stage.

* Helmet light illuminates objects erratically.

* Corpse shadows are cast where there are no corpses.

* There is no pause button.

* The map is too zomed in

* Motion blurs the HUD even though it's relatively not moving.

* It's not readily apparent what options are selected.

* Controls locked up after dying including 'esacpe'.

* Game crashes on exit.

* Simulation door only half-opened once.

* Reloading caused view to tilt right permanently once.

* Helment light is pushed 'though' surfaces.

* z-fighting in the intro movie.

* Cold storage airlock wouldn't activate though online.

* Resuming game after immiediately kills you again.

* Stuck in a corpses head and had to restart.

* Jumping forward causes the sprint bob animation.

* Enemies can get stuck in doors and on boxes

* Enemies sometimes attack when too far away.

* Gun fires at a downward angle no matter where I aim.

* Can no longer invert the mouse.

* Some aliens seem to take no damage.

* Intro cannot be skipped when starting a new game.

* Alien animation 'snaps' between frames.


I did think fairly hard about whether or not I should have posted this as a review or in the forums; but finally decided that the issues are big enough that someone considering buying Ghostship Aftermath should know about them.
Posté le : 19 juillet
Cette évaluation vous a-t-elle été utile ? Oui Non
 
Un développeur a répondu sur 31 déc 1969 à 16h00
(voir la réponse)
83 personne(s) sur 131 (63%) ont trouvé cette évaluation utile
6.4 heures en tout
Updated comments based on latest big patch: Much, Much Improved!

I'm really enjoying the tension and uncertainty the atmosphere of the CDF Goliath gives out. The game reminds me of System Shock which is no bad thing at all. Each run through the Goliath is different due to the randomization of story elements and encounters which takes the sting of perma-death away somewhat. The sounds and lighting are spot on for how i imagine a spooky derelict to be and i really am conflicted between exploring and staying safe.

However there is still work ahead. The game is playable enough but it doesn't feel smooth and polished yet, which is to be expected. I still bob up and down when climbing stairs, you still judder against some smaller objects and i have been trapped between a strut and a shelf in one of the storerooms requiring a restart but the list of bugs and annoyances has shrank something fierce in the latest round of patches. I would like a way to push myself back to the deck in Zero-G areas as i was stuck floating against the ceiling in one room in Engineering and Crouch just seems to wibble the camera a little too rather than actually crouching.

I am confident these issues will be dealt with as the devs appear very commited to making your scary experience on the Goliath as pleasant as possible.

Great idea, great atmosphere but it needs a final fit and finish before she can drift the stars. Seriously though, i think this will be an awesome ghost ship story generator when it's done and It's getting closer and closer all the time.
Posté le : 22 juillet
Cette évaluation vous a-t-elle été utile ? Oui Non
66 personne(s) sur 103 (64%) ont trouvé cette évaluation utile
0.7 heures en tout
[JUST NOTE THIS REVIEW IS TO DO ON RELEASE BEFORE ANY FORM OF PATCHES HAVE COME THROUGH.]

All right so I've played this to the point that I died. Watched a few hours worth of gameplay and so forth.

So I'm going to start with this. If you enjoy a Survival Horror game that can take up to ten hours to complete one of the many different stories (Note: The game starts you off differently each time, you might have a gun, you might not have a gun. Also gives you different objectives) and you have to maintain ammo usage and a lot of the time, run for your life.

You can ♥♥♥♥ off the AI protagonist that's telling you what to do.
You only have a specific amount of light and oxygen to maintain.

Any how to the pros and the cons.
Pros:
- Immersive Environment and Gameplay
- Keeps you on edge
- AI (although buggy) is unique to the point that even
the guy who coded it still can't judge the AI movement
- Not overly graphical intense
- Doesn't hold your hand
- Different to the horror genre
- Riddles
- Exploration that actually can help you in the end, or even make you lose
- You actually have to be careful
- You need to remember the environment
- You have to listen
- You have to read
- You have to be cautious
- When you are dead, you're dead
- Easy to learn controls
- Enemies toy with you

Cons:
- A few bugs here and there that don't affect gameplay much
- Aiming the weapons is a little difficult
- Doesn't have a proper pause menu (You can click pause on the keyboard to pause the game but not many people are that bright)
- Can't currently modify key mapping
- Doesn't support a wide range of resolutions
- A lot of loading
- A few sounds gets irritating (When you step on a box)

Well thats all from me, try the game out. It's really worth your time!
Posté le : 22 juillet
Cette évaluation vous a-t-elle été utile ? Oui Non