Ghostship Aftermath - the game which takes SURVIVAL HORROR to a new level with some rogue-like elements. Ghostship Aftermath is a HUGE open world, sci-fi action-adventure with random events and multiple story-lines. No two games will ever be the same. Your survival skills will be put to the test! every time you board, the Ghostship!
Gebruikersrecensies: Gemixt (27 recensies)
Releasedatum: 18 jul 2014
Populaire tags van gebruikers voor dit product:

Sign in to add this game to your wishlist or mark as not interested

GhostshipAftermath kopen


Recommended By Curators

"This game is great, our team loves it, it has VR support! It's great! Go get it!"

Recente updates Alles weergeven (22)

8 september

September Update + THE HASSLE FREE DLC

The new update is now available, this is a large update with the addition of the Hassle Free DLC.

This large update will be the last update until Halloween when we release the Halloween content and implement more improvements. The size of the full game has increased and the new structure should make all future updates much smaller than before.

What is in the New update?

VR version now updated to 1.3 (the same as the NonVR version excluding menu changes and additions as the VR main menu is very different.)

  • Restructured a lot of the base so all future NonVR updates should now be much smaller.
  • Fixed some an AI from getting stuck in deck 6, operations
  • Fixed Jacks Keycard/Cryo objectives looping
  • 2nd achievement Test (will they work this time?)

Hassle Free DLC

The Hassle Free DLC is FREE (Yup, I just said FREE), this DLC is a separate build and launcher for a number of reasons such as a separate save/resume, Both NonVR and VR in the single build and much more. The hassle Free DLC is also ideal for learning the ships layout. This DLC uses a similar menu system to the NonVR version and has its own options etc. The manual has been updated to include more information of this Free DLC.

Manual Update

The manual has now been updated, the update includes Key updates in controls. The Hassle Free DLC information and Main Menu changes from 1.01.

We hope you enjoy the FREE DLC, and if you have access to VR, be sure to check it out! The VR update has all the essential fixes and improvements on the NonVR update so the VR version is now much better. Our next update will be Halloween and will be the first large Free content pack. The Halloween update will also have some other improvements.

Is Ghostship Aftermath to Tough? Hate Perma Death? Do you want custom Keys? Be sure to check out the forums for more info on this!

3 opmerkingen Meer informatie

31 augustus

NonVR - 1.3 Update released!

The new updated build 1.3 is now available for download. The VR update and hassle free DLC will be releasing 08/09/14

1.3 Changelog - Changes from 1.2

Remapped - Flashlight - x (see controls in game menu)
Fixed collision on all maps
All doorways fixed, just walk right in!
All triggers for use, touch etc are much more responsive
Removed floating leg in Mortuary
Added more starts
Fixed voice overlap at start and rest of the game (voice overlap should be rare)
Fixed personnel deck 6 map
Removed mini-gun from reactor room
Fixed no death screen on all personnel decks
Improved RVD map, brighter words
Fixed Jacks key-card objective which had no collision
Fixed battle rifle clips on deck 5, ops
Removed motion blur from all weapons on all maps
Opened mailroom door so access is much easier
Fixed hole in wall on deck 3, Ops
Fixed all stairs (glitching)
Fixed Pool (exiting pool is much easier)
Added High Grade Laser Rifle (missing in 1.2)
Fixed shadow problems in med lab 2
Replaced glitchy boxes with ramp in engineering stairs
Slight increase in power and fire rate for Mk 3 plasma rifle
AI - lots of AI work, much much better in general
AI Spawn points - Changed many spawn points so they are not in front of you
Added Stereoscopic 3d support (see options)
Added Inverted Y mouse aim (see options)
AI attack distance shortened
Reduced some AI attack damage
AI can step over boxes and debris etc
Brian improved
Fix - memory leak - out of video memory crash (needs confirming)
Fixed personnel pressure chamber where player faces the wrong way
Fixed Bridge collision issues
Fixed Airlock door sound in Hangar 2
Fixed ending speech (ASMI & Riggs)
Fixed wording and typos on some objectives
Long zero-g engineering start is now very, very rare
Changed some writing on walls
Reduced enemies on ASMI storyline End
Added 2 new enemies (alien)
Raised drooping pipes in main access corridor
Added 5 achievements (more to follow)
Removed o2 warnings from RVD for beginning and end
Repaired lighting on misc maps
Fixed collision on vending machine in the armory
Improved FPS
Updated controls to reflect new flash light key bind

There have been many more improvements in this build which now just leaves a few minor bugs which are being worked on such as weapon clipping and improving AI further. The achievements are a test to make sure everything works right before we add the rest (32 total) many of these improvements will be ported to the VR version which will be updated at the same time as the hassle Free DLC release on the 8th of September.

8 opmerkingen Meer informatie


“if you’ve ever wanted to take a stroll in a sci-fi movie set here’s your ticket.”

“The lack of hand-holding makes the game much more fun, adding to the sense that this is a survival game, not an action game”
7/10 – TheRiftArcade

“Ghostship also has some amazing acoustics that will chill your bones and a narrative that offers a nod to B-movies style”
4/5 – Region2Show

Nieuwe DLC beschikbaar

The Hassle Free DLC is FREE and is now included with the game!

Explore the ship at your own pace with no enemies, objectives and pressure! Ideal for getting used to the layout of the ship for the Ghostship Aftermath game as well as the first VR full open world spaceship!


Latest News

The VR version is now available! If you have VR, be sure to check it out! Or when you get VR! You will already have one of the first sci-fi games made for VR! The VR Version has now been updated to 1.3 and is now a big improvement over the launch version.


Over dit spel

Ghostship Aftermath - the game that takes SCI-FI SURVIVAL HORROR to a new level. Prepare for a new breed of survival horror with rogue-like elements!

Ghostship aftermath is set 350 years into the future, mankind has embraced space travel and exploration. We have colonized many worlds and spread ourselves across the galaxy. The CDF (Colonial Defense Force) is responsible for security of Earth and her colonies, and our only line of defense against the unknown.

On March the 1st 2368, contact was lost with our most distant colony. The Icarus System.

On the 4th of March 2368, The CDF Goliath (Dreadnought Class) was sent to Investigate.

The CDF Goliath reached the Icarus system on the 12th of march, 2368.

We never heard anything back from the CDF Goliath after she entered the Icarus system.

She is now presumed a Ghostship!

The Game

**Please note**
Ghostship aftermath includes both NoneVR and VR versions!

Ghostship Aftermath is a new breed of survival horror which has many rogue-like elements and offers you a challenge unlike most over survival horror games. Ghostship aftermath is not a FPS and not a run and gun game, the game has a focus on some FPS elements but observation, tactics, dealing with any situation and getting used the huge ship you have just boarded takes time.


  • MADE FOR VR (Virtual reality) When VR becomes available in 2015, play the VR version, Its made for VR!
  • A huge free roaming, sci-fi Survival Horror with random events and multiple story-line branches - no two games will ever be the same.
  • Random enemies will appear anywhere, at any time! Awareness and you`re combat skills will be key to survival.
  • Signature Helmet View with a living in game hud.
  • Perma-death system mixed with multiple story-lines branches and random game elements and enemies! - Death is just a new beginning!
  • Real and Zero-g physics.
  • Explore an open world space craft to find weapons, uncover secrets and clues and find shields and medi-kits.
  • Oxygen is your lifeline! Oxygen management is essential if you are to survive! Sprinting uses up oxygen 4 times quicker.
  • For each game your helmet light will have 1 hour battery life! use it wisely!
  • First DLC FREE - Hassle Free) Free roam with no enemies objectives etc!
  • FREE CONTENT - As well as 2 paid DLC, we will be offering Free content, the first is on Halloween!
  • Huge focus on atmosphere and immersion on a huge functional military space craft.

Each new game is very different so it is not simply trial and error like most games! Your survival skills will be put to the test in every way! Your actions throughout your game will decide your fate! Ghostship Aftermath is a free roaming adventure horror game where you can go anywhere at any time, exploring will uncover weapons, ammunition, new objectives, medi-kits and shields.

Oxygen is a big part of the game, you cannot survive without it! You must find ways to gather more oxygen, sprinting uses up 4 times the amount of oxygen compared to walking. Light will also play a big factor in each game, you have 1 hour battery life for your helmet light. You must use your light wisely and save enough power for the areas of the ship which are in total darkness.


    • OS: Windows 7
    • Processor: 2.3ghz
    • Memory: 4 GB RAM
    • Graphics: 1gb Shader 3 compatible graphics card
    • DirectX: Version 9.0c
    • Hard Drive: 18 GB available space
    • OS: Windows 7/Windows 8
    • Processor: 3.3Ghz
    • Memory: 6 GB RAM
    • Graphics: 2gb Shader 3 compatible graphics card
    • DirectX: Version 9.0
    • Hard Drive: 18 GB available space
    • Additional Notes: This is the recommended minimum for VR
Nuttige klantrecensies
357 van de 455 mensen (78%) vonden deze recensie nuttig
5.6 uur in totaal
One last correction: No, do not buy this!

The developers now consider this glitchy, buggy mess of a game in its current state "a solid build" and do not plan any more immediate updates to address the multitude of bugs:

That's it, this game can't and clearly won't be salvaged. The developers are in denial and completely blind to this game's plethora of problems. Instead of fixing bugs, they are deleting criticism.

Stay far, far away from this and spend your money elsewhere!

(Edit: The above link is now dead. Looks like the devs are starting to clean up the forum, i.e. heavily censoring criticism and deleting their old statements. The link above, where it was stated by a "developer" that 1.2 was a solid, almost entirely bug-free build and no immediate updates would be necessary is now gone just like my incredulous reaction to it. For said reaction (several weeks ago) I was just now banned from the forum for "spamming" and being "unfriendly", I wouldn't be surprised to see this review disappear soon as well.)

Update v1.2 (outdated, see above):

Due to the developers' activity within this community and in order to acknoledge the hard work that is still going into this game I have revisited the game one more time after the last big update (v1.2).

To make it short: It's still not something I could give a thumbs up in good conscience, it's still very rough, very unpolished and occasionally very broken.

But it's no longer the complete and utter disaster that it was upon release, I actually had some fun exploring the ship for a little while - there is an enjoyable game hidden inside this mess and it may or may not be revealed in future updates.

But, even though the developers were too proud/stupid/inexperienced/misinformed to release this as an EARLY ACCESS title - that's what it is and that's how any potential customer should treat this. - it's a mess, but most early versions of a game are and at the time of writing it's still in active development.

This may or may not become an enjoyable game in the future.

These are my current grievences (they may or may not be fixed in future updates):

- Absolutely zero savegame management and no manual saves! That's still completely unforgivable:
Used up your sparse ammunition or too much of the (apparently) non-rechargeable flashlight? Prepare to die - it's like a ten hour long (at least the devs and more pain resistant players keep throwing that number around), ultra slow paced rogue-like without proper save feature, enjoy!
- No rebindable keys (the layout is more sane now than it was upon release, but there is no cusomization possible at all).
- There is no possibility to return to the main menu and adjust any settings without losing progress, "PAUSE" pauses the game (and does not bring up any menu), "ESC" ends it.
- The voice acting is pretty bad
- The writing is even worse than the delivery, bro!
- It's shockingly glitchy! The character keeps jumping on top of consoles, jerks violently near obstacles and occasionally gets stuck in the scenery.
- Lights flicker at an epilepsy inducing ultra-fast pace around every corner, my 60Hz monitor can't keep up. It's the most insanely obnoxious and migraine triggering flickering I have ever experienced in any game.
- The audio is tinny and unmastered and as glitchy as the rest of the game with lines triggering while others are still being delivered, playing over each other and leaving an uncomprehensible mess.
- Quite often the game leaves the player stranded, there is no mission log, no repeat function - didn't hear, understand or remember what to do next: well screw you, then!
- Crouching doesn't change the player's point of view! It's like nothing happens at all when pressing the crouch button, except than now, while "crouched", one may be able to get out of some scenery one got trapped in before.
- Aiming and shooting is clearly designed for VR and quite awkward without.
- The enemy AI is slightly improved, but still pretty bad.

The game is not unfixable, but it's no fun in its current state - it's simply far too unpleasant to play at the moment and it's at least doubtful that all the issues will be worked out eventually.

My original review:

Why on earth is this not an Early Access title?

Who in their right mind would think: Yes, this is finished, this is worth $20, let's release this on Steam so people can buy, play and review our masterpiece.

Let's get the positive out of the way: It's a solid idea and someone, at some point, sunk a lot of time and energy into making this an atmospheric space horror adventure (the combat feels like little more than an afterthought).

It's not original in any way, but there are, undoubtedly, elements this game does execute well - with some more work, actually, with a lot more work, this could have been an atmospheric and immersive Amnesia meets Dead Space.
The game showcases some really competent (visual) design, but even visually, a lot of things are still very rough.

Everything else, in its current forum, ranges from amateurish to incompetent to mindbogglingly stupid.

I didn't finish this game, I probably never will, but these are the highlights so far, in no particular order:

[...]cut for length, current list, see above[...]

Again: this isn't an Early Access title, someone clearly thinks this game is in a presentable, playable, enjoyable state and they couldn't be more wrong.

[...]cut for length[...]

Update v1.1 as requested by the developers (see reply below):

Look, if you are so worried about reviews not reflecting the current state of the game:

Why did you not release it as Early Access, it's clearly still a work in progress!?

Had you done so, my review would have been labeled as an Early Access review, which this game clearly still is.

And while v1.1 is a baby step in the right direction, most of my points still stand [...] cut for length [...]
Geplaatst: 18 juli
Was deze recensie nuttig? Ja Nee
Een ontwikkelaar heeft op 31 dec 1969 om 4:00nm gereageerd
(reactie weergeven)
169 van de 247 mensen (68%) vonden deze recensie nuttig
4.9 uur in totaal
<edit - I give up, I don't think Ghostship Aftermath can be fixed to a playable state. Avoid /edit>

<edit - response to developers comments:
I'm glad you're still taking the time to respond, not a lot of developers do. However you must remember I'm not a developer on Ghostship Aftermath and that I have no vested interest in seeing it succeed. I have no desire to see it fail either - I do like the idea and want to play it.

Pushing work out to the community is not going to garner the responses you'd like because you're going to be asked why - having paid for a product - must we now help fix it?

Consider your comment "confirm any Current issues in your review". That's a lot of work. I don't want to spend hours reproducing the issues in my review - having been a professional game tester I'm well aware that that can be an arduous process. The onus is on you - who sold me the product - to tell me exactly which issues have been fixed and the circumstances for which they've been fixed.

Unfortunately the 1.1 update broke mouse inversion and at this is the point I edited my review to "I give up". I hate playing with an un-inverted mouse. Nevertheless I still played for about an hour more but noticed nothing obviously resolved.

As it stands I believe my review is still current but that it's not my job to discover when it's not. /edit>

First off, I actually quite like Ghostship Aftermath but I'm giving it a thumbs down because it's been released too early.

Kenuty's review is pretty accurate and you should read it. However for those - like myself - with shorter attention spans I'm going to briefly summarise the issues I had <edit - this has since become a fairly sizeable list, I've removed the suggested fixes to the Bug Reports pages:

* View clips outside of the ship when jumping.

* Couldn't go down a ramp in zero-gravity.

* Stuck in the Storage A door and had to restart.

* The screen jitters and jerks when I walk into objects.

* 'F' for sprint? And 'L' for light is hard to reach.

* Escape ends the game without warning.

* The players view 'sticks' when verically centered.

* Stuck in HQ Window and had restart the checkpoint.

* The lights stobe so fast I thought it was z-fighting.

* Climbing stairs happens in nausea inducing hops.

* I've never been able to change weapons.

* Crouching doesn't seem to affect the players viewpoint.

* Couldn't fire weapon after simulation stage.

* Helmet light illuminates objects erratically.

* Corpse shadows are cast where there are no corpses.

* There is no pause button.

* The map is too zomed in

* Motion blurs the HUD even though it's relatively not moving.

* It's not readily apparent what options are selected.

* Controls locked up after dying including 'esacpe'.

* Game crashes on exit.

* Simulation door only half-opened once.

* Reloading caused view to tilt right permanently once.

* Helment light is pushed 'though' surfaces.

* z-fighting in the intro movie.

* Cold storage airlock wouldn't activate though online.

* Resuming game after immiediately kills you again.

* Stuck in a corpses head and had to restart.

* Jumping forward causes the sprint bob animation.

* Enemies can get stuck in doors and on boxes

* Enemies sometimes attack when too far away.

* Gun fires at a downward angle no matter where I aim.

* Can no longer invert the mouse.

* Some aliens seem to take no damage.

* Intro cannot be skipped when starting a new game.

* Alien animation 'snaps' between frames.

I did think fairly hard about whether or not I should have posted this as a review or in the forums; but finally decided that the issues are big enough that someone considering buying Ghostship Aftermath should know about them.
Geplaatst: 19 juli
Was deze recensie nuttig? Ja Nee
Een ontwikkelaar heeft op 31 dec 1969 om 4:00nm gereageerd
(reactie weergeven)
36 van de 48 mensen (75%) vonden deze recensie nuttig
4.5 uur in totaal
People are far too critical of this game. Yes it has some issues here and there, But the game itself has a lot of gameplay/time that you can spend roaming the full sized ship. Most of the issues that many people have said have been fixed in updates of the game. Some of the reviews have been based around the official release. I myself do not think the price of the game is too high as you can put a lot of time into the game and still enjoy it whenever you play the game.

Personally I believe that this game beats a lot of other indie horror games on the market. The reasons for this is that some games will contain a couple of jump scares but not have the same atmosphere as Ghostship Aftermath. Although I haven't put a lot of hours into the game I still enjoy playing Ghostship.

Although the game was made for the rift playing on the pc is just has fun. Although you don't have the same atmosphere as being on the rift the game is still able to make you on the edge of the seat when playing. Another possitive point is the sound. The sound makes the atmosphere of the game a lot more scarier.

The controls of the game work fine it also supports controllers. I find that using either one works fine and haven't really noticed anything wrong with the control scheme of the game.

I would definitely recommend getting this game as you can play the game as many times as you want and the experience wil be different all the time.
Geplaatst: 26 augustus
Was deze recensie nuttig? Ja Nee
78 van de 122 mensen (64%) vonden deze recensie nuttig
8.4 uur in totaal
*NOTE NOT A FINAL REVIEW, Since patches are coming to fix up the game. This review is for what it is right now. Devs are patching up and refining the game and are taking notes at the complaints itself. The only reason I thumbed this game down was for those issues that are in the game currently, The reason I thumbed this game up now is because the dev is taking his work seriously, listening to the community and actually making these fixes to make his game better. Which is the best thing a game dev can do.

So after speaking/playing with the dev who is very active with the community and actually playing the game for a good amount of hours I got a better understanding where the devs are getting at in the game. This is a hardcore survival horror that isn't meant to be finished in a single night and also meant to be a really hard game since the devs goal is to give you the an immersive survival gameplay on a ship with changing enemies, a story that changes up a bit with random events . The game is actually a finished product but has bugs and issues that seriously needs to be ironed out which causes players to not want to progress too far. I am still playing the game as we speak overlooking the bug to see what the game has to offer deeper in. The only reason I didn't progress so far is because of the issues. Going in deeper I see this game has alot to offer.

The game itself is a ported off the rift version and and was released so that we will get a chance to play it without having to use the rift (devs explained this to me). The Vr version will be included in what you bought but due to this reason some bugs and problems does exist in this version.

So the game starts off with you entering a ship that was used as an experiment on prisoners when an alien lifeform overtook the ship and infected everyone on board. Your job is to get things operational again and to find out information about the lifeform to counter against it because it will be humanity's greatest threat. Many things are randomized in this game and it is never the same, the events, the branch of the story and the way the enemy are spawned at you.

The gameplay is a first person survival/ horror shooter which starts you off with 59 minutes of battery life, a full tank of oxygen and you'll probabaly be armed with a weapon if you get a certain branch. As you progress you'll find guns and supplies via the clues left by blood and writing on the wall along with hints about enemies attack. So it has to be found and it is in limited quantity. The laser for the guns recharges slowly and the other weapons is limited by clips so you'll have to be careful on use and also on reload also because you could potentially empty a clip full of bullets from your best gun which will cause you to rely in the laser guns. The guns themselves j

The controls are fixed and feels much better. You can also play this game with a joypad but you cannot change the keybinds in any way. There is also no save function except for checkpoints or where you leave off so be careful

The game main goal is immersion which is very important for these type of games and that is the star here, the enemies jumping out of places, the sound effects is unlike anything you ever heard, the creepy music at times and the environment itself along with the game's roguelike elements where things arent the same makes it immersive and scary because you don't know what will pop out during your second plays after restarting either from death most likely or finishing which will cause you to second guess and panic.

While the strength lies in immersion, its weakness lies in the rest of the places. some of the enemy's ai is fixed up a bit but can still get stuck in places, they are more effective now. The collision of you towards environments sometimes will cause you to jitter sometimes.

There are 8 guns in the game, each guns handle differently and each gun requires you to find, the guns starts off weaker than you think with the laser guns that are rechargable but takes some time to do so. They can be used to kill off weaker infected while the stronger guns found later will benefit you greatly against the stronger ones. You can shoot enemy in the head to kill them quicker and also the weak guns has uses such as using them to strategically light your way in dark areas so that you do not waste your batter power.

The graphics uses unreal engine, has some nice effects and shading at times but unfortunately does look a bit outdated and this is because it came from the rift version, it is supposed to look much better on the rift but looks decent on the non rift version.

Long story short I think this game was rushed just a bit and had some issues and problems that it came with that really needs to be ironed out, as the dev says he is fixing right now and also creating a manual for the community to help them a bit.

Overall I hope the game progress with updates as time goes on to polish it up, so far from just touching the game the game feels MUCH better than what is was previously. Hopefully when everything is done there will be a decent price sale that will gather more players into this great immersive game that is different everytime you play it.

+ Immersion is amazing even without occulus rift you can feel it, scary sounds, music and darkness will scare the crap out of you.
+ Limited supply of battery/oxygen will cause you to panic when things go wrong, thank god you can replenish oxygen but not light so be mindful and use your laser weapon to light your way strategically
+ Lightning and fog is done great well placed in places that will add to the immersion
+ The clues/writing lieing around to help you find what you need is well written to help give you hints
+ The objective is explained very well and its your goal to find the way. The ship is massive and offers places to explore. it is your job to learn how it works and find your way.
+Controls are much better after being fixed!

+- Map is hard to understand and will take time to get use to
+- Decent Ai

- Voice acting is just ok, its corny but fits the game perfectly (lol shaun)
- Needs ability to rebind your own key.
- Some clipping issues at places.
- Graphics looks good but are said to look even better on rift because of the way they are designed
- We can't get a rift yet.

* I really want the rift version to fully enjoy this game immersion, as for the version it is now hopefully the patches will fix up the problems players find unenjoyable at the moment.
Geplaatst: 19 juli
Was deze recensie nuttig? Ja Nee
81 van de 129 mensen (63%) vonden deze recensie nuttig
6.4 uur in totaal
Updated comments based on latest big patch: Much, Much Improved!

I'm really enjoying the tension and uncertainty the atmosphere of the CDF Goliath gives out. The game reminds me of System Shock which is no bad thing at all. Each run through the Goliath is different due to the randomization of story elements and encounters which takes the sting of perma-death away somewhat. The sounds and lighting are spot on for how i imagine a spooky derelict to be and i really am conflicted between exploring and staying safe.

However there is still work ahead. The game is playable enough but it doesn't feel smooth and polished yet, which is to be expected. I still bob up and down when climbing stairs, you still judder against some smaller objects and i have been trapped between a strut and a shelf in one of the storerooms requiring a restart but the list of bugs and annoyances has shrank something fierce in the latest round of patches. I would like a way to push myself back to the deck in Zero-G areas as i was stuck floating against the ceiling in one room in Engineering and Crouch just seems to wibble the camera a little too rather than actually crouching.

I am confident these issues will be dealt with as the devs appear very commited to making your scary experience on the Goliath as pleasant as possible.

Great idea, great atmosphere but it needs a final fit and finish before she can drift the stars. Seriously though, i think this will be an awesome ghost ship story generator when it's done and It's getting closer and closer all the time.
Geplaatst: 22 juli
Was deze recensie nuttig? Ja Nee