Ghostship Aftermath takes survival horror to a new level with random events and multiple story-lines. Your survival skills will be put to the test on a huge open-world military spacecraft with limited light and oxygen as you struggle to discover what happened, and fight to stay alive!
Análises de usuários: Indecisa (27 análises)
Data de lançamento: 18/jul/2014

Inicie a sessão para adicionar este jogo à sua lista de desejos ou dispensá-lo

Comprar GhostshipAftermath


Atualizações recentes Ver todos (23)

25 de setembro

Guides for SWAG!

What sort of insanity is this? The kind you find floating on a ghostship of course! Ghostship Aftermath is a big game, with lots of items, locations, enemies, and possible storyline branches. With all this stuff adding up to 70+ hours worth of content (judging by My Mate Monty's playtime), writing a guide for it is a task almost as daunting as surviving the Ghostship itself. So like Dr. Riggs says, "Get in, get out, and get paid." We will be giving away a limited edition Ghostship T-shirt to the authors of best 10 guides posted in the community hub by October 23rd 2014, with the best one receiving a shirt signed by the game's dev!

See the Guides for Swag thread for more details.

0 comentários Leia mais

8 de setembro

September Update + THE HASSLE FREE DLC

The new update is now available, this is a large update with the addition of the Hassle Free DLC.

This large update will be the last update until Halloween when we release the Halloween content and implement more improvements. The size of the full game has increased and the new structure should make all future updates much smaller than before.

What is in the New update?

VR version now updated to 1.3 (the same as the NonVR version excluding menu changes and additions as the VR main menu is very different.)

  • Restructured a lot of the base so all future NonVR updates should now be much smaller.
  • Fixed some an AI from getting stuck in deck 6, operations
  • Fixed Jacks Keycard/Cryo objectives looping
  • 2nd achievement Test (will they work this time?)

Hassle Free DLC

The Hassle Free DLC is FREE (Yup, I just said FREE), this DLC is a separate build and launcher for a number of reasons such as a separate save/resume, Both NonVR and VR in the single build and much more. The hassle Free DLC is also ideal for learning the ships layout. This DLC uses a similar menu system to the NonVR version and has its own options etc. The manual has been updated to include more information of this Free DLC.

Manual Update

The manual has now been updated, the update includes Key updates in controls. The Hassle Free DLC information and Main Menu changes from 1.01.

We hope you enjoy the FREE DLC, and if you have access to VR, be sure to check it out! The VR update has all the essential fixes and improvements on the NonVR update so the VR version is now much better. Our next update will be Halloween and will be the first large Free content pack. The Halloween update will also have some other improvements.

Is Ghostship Aftermath too Tough? Hate Perma Death? Do you want custom Keys? Be sure to check out the forums for more info on this!

2 comentários Leia mais


“if you’ve ever wanted to take a stroll in a sci-fi movie set here’s your ticket.”

“The lack of hand-holding makes the game much more fun, adding to the sense that this is a survival game, not an action game”
7/10 – TheRiftArcade

“Ghostship also has some amazing acoustics that will chill your bones and a narrative that offers a nod to B-movies style”
4/5 – Region2Show

Novo conteúdo adicional disponível

The Hassle Free DLC is FREE and is now included with the game!

Explore the ship at your own pace with no enemies, objectives and pressure! Ideal for getting used to the layout of the ship for the Ghostship Aftermath game as well as the first VR full open world spaceship!


Latest News

The VR version is now available! If you have VR, be sure to check it out! Or when you get VR! You will already have one of the first sci-fi games made for VR! The VR Version has now been updated to 1.3 and is now a big improvement over the launch version.


Sobre este jogo

Ghostship Aftermath - the game that takes SCI-FI SURVIVAL HORROR to a new level. Prepare for a new breed of survival horror with rogue-like elements!

Over 350 years in the future mankind has embraced space travel and exploration. We have colonized many worlds and spread ourselves across the galaxy. The Colonial Defense Force (CDF) is responsible for the security of Earth and her colonies, and our only line of defense against the unknown.

On March 1st 2368 contact was lost with our most distant colony, located in the Icarus System. The Dreadnought class spaceship CDF Goliath was dispatched on March 3rd 2368 to investigate. The CDF lost contact with the Goliath not long after it entered the Icarus System on March 12th 2368. She is now presumed a Ghostship!

Before sending any more CDF forces it is common practice to send in an Advance Scientific Evaluation Team (ASET) comprised of 2 specialists from the Colonial Science Division (CSD) to determine if there are any biological or scientific threats which would impede a salvage operation.

You play the part of Dr. Jake Abbots who boards the CDF Goliath while your partner, Dr. David Riggs, stays behind on the CSD Alexis as mission control. You have radio contact with Dr. Riggs and he will give you objectives, advice, and help you along the way. Or at least that was the plan. As you will soon find out, anything can happen aboard the Ghostship...

Your actions will decide your fate in this non-linear sci-fi survival horror game with real consequences. You have limited oxygen and sprinting uses it 4x as fast, while your helmet has a non-rechargeable, non-replaceable 1 hour flashlight battery. So manage them well to avoid suffocation, or dying to unseen horrors lurking in the dark. After all, dead is dead is dead. With permadeath there are no do-overs, when you die you have to start a new game, but with random events and multiple story-line branches death is just a new beginning, and every game will offer something new!


- Random events and multiple story-line branches - no two games will be the same.
- Survival horror - not a regular FPS, so choose your fights carefully.
- Huge focus on atmosphere and immersion, on a huge and mostly functional military spacecraft.
- Open world - explore and uncover secrets and clues to find weapons, shields, and medikits.
- Roguelike-like - with elements such as Permadeath and random enemy spawns.
- Survival elements - limited flashlight battery and oxygen management.
- Signature Helmet View - a living in-game hud with no artificial overlay. (see screen shots)
- Physics - Normal gravity and zero-G.
- Hassle Free DLC - allows you to free roam with no enemies or objectives to hassle you. Plus it's free.
- Free additional content scheduled for release Oct 30, 2014 for Halloween.
- Made for virtual reality (VR), you get both the non-VR version and VR version so when Oculus Rift becomes available in 2015 you'll be ready!


Requisitos de sistema

    • OS: Windows 7
    • Processor: 2.3ghz
    • Memory: 4 GB RAM
    • Graphics: 1gb Shader 3 compatible graphics card
    • DirectX: Version 9.0c
    • Hard Drive: 18 GB available space
    • OS: Windows 7/Windows 8
    • Processor: 3.3Ghz
    • Memory: 6 GB RAM
    • Graphics: 2gb Shader 3 compatible graphics card
    • DirectX: Version 9.0
    • Hard Drive: 18 GB available space
    • Additional Notes: This is the recommended minimum for VR
Análises úteis de usuários
367 de 465 pessoas (79%) acharam esta análise útil
5.6 hrs registradas
One last correction: No, do not buy this!

The developers now consider this glitchy, buggy mess of a game in its current state "a solid build" and do not plan any more immediate updates to address the multitude of bugs:

That's it, this game can't and clearly won't be salvaged. The developers are in denial and completely blind to this game's plethora of problems. Instead of fixing bugs, they are deleting criticism.

Stay far, far away from this and spend your money elsewhere!

(Edit: The above link is now dead. Looks like the devs are starting to clean up the forum, i.e. heavily censoring criticism and deleting their old statements. The link above, where it was stated by a "developer" that 1.2 was a solid, almost entirely bug-free build and no immediate updates would be necessary is now gone just like my incredulous reaction to it. For said reaction (several weeks ago) I was just now banned from the forum for "spamming" and being "unfriendly", I wouldn't be surprised to see this review disappear soon as well.)

Update v1.2 (outdated, see above):

Due to the developers' activity within this community and in order to acknoledge the hard work that is still going into this game I have revisited the game one more time after the last big update (v1.2).

To make it short: It's still not something I could give a thumbs up in good conscience, it's still very rough, very unpolished and occasionally very broken.

But it's no longer the complete and utter disaster that it was upon release, I actually had some fun exploring the ship for a little while - there is an enjoyable game hidden inside this mess and it may or may not be revealed in future updates.

But, even though the developers were too proud/stupid/inexperienced/misinformed to release this as an EARLY ACCESS title - that's what it is and that's how any potential customer should treat this. - it's a mess, but most early versions of a game are and at the time of writing it's still in active development.

This may or may not become an enjoyable game in the future.

These are my current grievences (they may or may not be fixed in future updates):

- Absolutely zero savegame management and no manual saves! That's still completely unforgivable:
Used up your sparse ammunition or too much of the (apparently) non-rechargeable flashlight? Prepare to die - it's like a ten hour long (at least the devs and more pain resistant players keep throwing that number around), ultra slow paced rogue-like without proper save feature, enjoy!
- No rebindable keys (the layout is more sane now than it was upon release, but there is no cusomization possible at all).
- There is no possibility to return to the main menu and adjust any settings without losing progress, "PAUSE" pauses the game (and does not bring up any menu), "ESC" ends it.
- The voice acting is pretty bad
- The writing is even worse than the delivery, bro!
- It's shockingly glitchy! The character keeps jumping on top of consoles, jerks violently near obstacles and occasionally gets stuck in the scenery.
- Lights flicker at an epilepsy inducing ultra-fast pace around every corner, my 60Hz monitor can't keep up. It's the most insanely obnoxious and migraine triggering flickering I have ever experienced in any game.
- The audio is tinny and unmastered and as glitchy as the rest of the game with lines triggering while others are still being delivered, playing over each other and leaving an uncomprehensible mess.
- Quite often the game leaves the player stranded, there is no mission log, no repeat function - didn't hear, understand or remember what to do next: well screw you, then!
- Crouching doesn't change the player's point of view! It's like nothing happens at all when pressing the crouch button, except than now, while "crouched", one may be able to get out of some scenery one got trapped in before.
- Aiming and shooting is clearly designed for VR and quite awkward without.
- The enemy AI is slightly improved, but still pretty bad.

The game is not unfixable, but it's no fun in its current state - it's simply far too unpleasant to play at the moment and it's at least doubtful that all the issues will be worked out eventually.

My original review:

Why on earth is this not an Early Access title?

Who in their right mind would think: Yes, this is finished, this is worth $20, let's release this on Steam so people can buy, play and review our masterpiece.

Let's get the positive out of the way: It's a solid idea and someone, at some point, sunk a lot of time and energy into making this an atmospheric space horror adventure (the combat feels like little more than an afterthought).

It's not original in any way, but there are, undoubtedly, elements this game does execute well - with some more work, actually, with a lot more work, this could have been an atmospheric and immersive Amnesia meets Dead Space.
The game showcases some really competent (visual) design, but even visually, a lot of things are still very rough.

Everything else, in its current forum, ranges from amateurish to incompetent to mindbogglingly stupid.

I didn't finish this game, I probably never will, but these are the highlights so far, in no particular order:

[...]cut for length, current list, see above[...]

Again: this isn't an Early Access title, someone clearly thinks this game is in a presentable, playable, enjoyable state and they couldn't be more wrong.

[...]cut for length[...]

Update v1.1 as requested by the developers (see reply below):

Look, if you are so worried about reviews not reflecting the current state of the game:

Why did you not release it as Early Access, it's clearly still a work in progress!?

Had you done so, my review would have been labeled as an Early Access review, which this game clearly still is.

And while v1.1 is a baby step in the right direction, most of my points still stand [...] cut for length [...]
Publicada: 18 de julho
Você achou esta análise útil? Sim Não
Um desenvolvedor respondeu em 31/dez/1969 às 16:00
(ver resposta)
173 de 251 pessoas (69%) acharam esta análise útil
4.9 hrs registradas
<edit - I give up, I don't think Ghostship Aftermath can be fixed to a playable state. Avoid /edit>

<edit - response to developers comments:
I'm glad you're still taking the time to respond, not a lot of developers do. However you must remember I'm not a developer on Ghostship Aftermath and that I have no vested interest in seeing it succeed. I have no desire to see it fail either - I do like the idea and want to play it.

Pushing work out to the community is not going to garner the responses you'd like because you're going to be asked why - having paid for a product - must we now help fix it?

Consider your comment "confirm any Current issues in your review". That's a lot of work. I don't want to spend hours reproducing the issues in my review - having been a professional game tester I'm well aware that that can be an arduous process. The onus is on you - who sold me the product - to tell me exactly which issues have been fixed and the circumstances for which they've been fixed.

Unfortunately the 1.1 update broke mouse inversion and at this is the point I edited my review to "I give up". I hate playing with an un-inverted mouse. Nevertheless I still played for about an hour more but noticed nothing obviously resolved.

As it stands I believe my review is still current but that it's not my job to discover when it's not. /edit>

First off, I actually quite like Ghostship Aftermath but I'm giving it a thumbs down because it's been released too early.

Kenuty's review is pretty accurate and you should read it. However for those - like myself - with shorter attention spans I'm going to briefly summarise the issues I had <edit - this has since become a fairly sizeable list, I've removed the suggested fixes to the Bug Reports pages:

* View clips outside of the ship when jumping.

* Couldn't go down a ramp in zero-gravity.

* Stuck in the Storage A door and had to restart.

* The screen jitters and jerks when I walk into objects.

* 'F' for sprint? And 'L' for light is hard to reach.

* Escape ends the game without warning.

* The players view 'sticks' when verically centered.

* Stuck in HQ Window and had restart the checkpoint.

* The lights stobe so fast I thought it was z-fighting.

* Climbing stairs happens in nausea inducing hops.

* I've never been able to change weapons.

* Crouching doesn't seem to affect the players viewpoint.

* Couldn't fire weapon after simulation stage.

* Helmet light illuminates objects erratically.

* Corpse shadows are cast where there are no corpses.

* There is no pause button.

* The map is too zomed in

* Motion blurs the HUD even though it's relatively not moving.

* It's not readily apparent what options are selected.

* Controls locked up after dying including 'esacpe'.

* Game crashes on exit.

* Simulation door only half-opened once.

* Reloading caused view to tilt right permanently once.

* Helment light is pushed 'though' surfaces.

* z-fighting in the intro movie.

* Cold storage airlock wouldn't activate though online.

* Resuming game after immiediately kills you again.

* Stuck in a corpses head and had to restart.

* Jumping forward causes the sprint bob animation.

* Enemies can get stuck in doors and on boxes

* Enemies sometimes attack when too far away.

* Gun fires at a downward angle no matter where I aim.

* Can no longer invert the mouse.

* Some aliens seem to take no damage.

* Intro cannot be skipped when starting a new game.

* Alien animation 'snaps' between frames.

I did think fairly hard about whether or not I should have posted this as a review or in the forums; but finally decided that the issues are big enough that someone considering buying Ghostship Aftermath should know about them.
Publicada: 19 de julho
Você achou esta análise útil? Sim Não
Um desenvolvedor respondeu em 31/dez/1969 às 16:00
(ver resposta)
81 de 129 pessoas (63%) acharam esta análise útil
6.4 hrs registradas
Updated comments based on latest big patch: Much, Much Improved!

I'm really enjoying the tension and uncertainty the atmosphere of the CDF Goliath gives out. The game reminds me of System Shock which is no bad thing at all. Each run through the Goliath is different due to the randomization of story elements and encounters which takes the sting of perma-death away somewhat. The sounds and lighting are spot on for how i imagine a spooky derelict to be and i really am conflicted between exploring and staying safe.

However there is still work ahead. The game is playable enough but it doesn't feel smooth and polished yet, which is to be expected. I still bob up and down when climbing stairs, you still judder against some smaller objects and i have been trapped between a strut and a shelf in one of the storerooms requiring a restart but the list of bugs and annoyances has shrank something fierce in the latest round of patches. I would like a way to push myself back to the deck in Zero-G areas as i was stuck floating against the ceiling in one room in Engineering and Crouch just seems to wibble the camera a little too rather than actually crouching.

I am confident these issues will be dealt with as the devs appear very commited to making your scary experience on the Goliath as pleasant as possible.

Great idea, great atmosphere but it needs a final fit and finish before she can drift the stars. Seriously though, i think this will be an awesome ghost ship story generator when it's done and It's getting closer and closer all the time.
Publicada: 22 de julho
Você achou esta análise útil? Sim Não
64 de 100 pessoas (64%) acharam esta análise útil
0.7 hrs registradas

All right so I've played this to the point that I died. Watched a few hours worth of gameplay and so forth.

So I'm going to start with this. If you enjoy a Survival Horror game that can take up to ten hours to complete one of the many different stories (Note: The game starts you off differently each time, you might have a gun, you might not have a gun. Also gives you different objectives) and you have to maintain ammo usage and a lot of the time, run for your life.

You can ♥♥♥♥ off the AI protagonist that's telling you what to do.
You only have a specific amount of light and oxygen to maintain.

Any how to the pros and the cons.
- Immersive Environment and Gameplay
- Keeps you on edge
- AI (although buggy) is unique to the point that even
the guy who coded it still can't judge the AI movement
- Not overly graphical intense
- Doesn't hold your hand
- Different to the horror genre
- Riddles
- Exploration that actually can help you in the end, or even make you lose
- You actually have to be careful
- You need to remember the environment
- You have to listen
- You have to read
- You have to be cautious
- When you are dead, you're dead
- Easy to learn controls
- Enemies toy with you

- A few bugs here and there that don't affect gameplay much
- Aiming the weapons is a little difficult
- Doesn't have a proper pause menu (You can click pause on the keyboard to pause the game but not many people are that bright)
- Can't currently modify key mapping
- Doesn't support a wide range of resolutions
- A lot of loading
- A few sounds gets irritating (When you step on a box)

Well thats all from me, try the game out. It's really worth your time!
Publicada: 22 de julho
Você achou esta análise útil? Sim Não
36 de 51 pessoas (71%) acharam esta análise útil
4.5 hrs registradas
People are far too critical of this game. Yes it has some issues here and there, But the game itself has a lot of gameplay/time that you can spend roaming the full sized ship. Most of the issues that many people have said have been fixed in updates of the game. Some of the reviews have been based around the official release. I myself do not think the price of the game is too high as you can put a lot of time into the game and still enjoy it whenever you play the game.

Personally I believe that this game beats a lot of other indie horror games on the market. The reasons for this is that some games will contain a couple of jump scares but not have the same atmosphere as Ghostship Aftermath. Although I haven't put a lot of hours into the game I still enjoy playing Ghostship.

Although the game was made for the rift playing on the pc is just has fun. Although you don't have the same atmosphere as being on the rift the game is still able to make you on the edge of the seat when playing. Another possitive point is the sound. The sound makes the atmosphere of the game a lot more scarier.

The controls of the game work fine it also supports controllers. I find that using either one works fine and haven't really noticed anything wrong with the control scheme of the game.

I would definitely recommend getting this game as you can play the game as many times as you want and the experience wil be different all the time.
Publicada: 26 de agosto
Você achou esta análise útil? Sim Não