Ghostship Aftermath takes survival horror to a new level with random events and multiple story-lines. Your survival skills will be put to the test on a huge open-world military spacecraft with limited light and oxygen as you struggle to discover what happened, and fight to stay alive!
Análises de usuários: Neutras (66 análises) - 43% das 66 análises de usuários deste jogo são positivas.
Data de lançamento: 18/jul/2014

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Inclui 2 itens: CDF Ghostship, Ghostship Aftermath


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"DK1 Compatible."

Atualizações recentes Ver todos (30)

16 de abril

Site Migration

Sometime in the next few days the Ghostship: Aftermath, CDF Ghostship, and MAG Studios websites will be going down and migrating to a new web host. We expect the move to be completed sometime next week and apologize in advance for any inconvenience this might cause.

Don't forget, we'll still be here on the forums if you need to contact us for anything!

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“I can't stress enough how canonical to the genre it looks, so if you’ve ever wanted to take a stroll in a sci-fi movie set here’s your ticket.”

“The lack of hand-holding makes the game much more fun, adding to the sense that this is a survival game, not an action game”
7/10 – TheRiftArcade

“Ghostship also has some amazing acoustics that will chill your bones and a narrative that offers a nod to B-movies style”
4/5 – Region2Show

Novo conteúdo adicional disponível

The Hassle Free DLC is FREE and is now included with the game!

Explore the ship at your own pace with no enemies, objectives and pressure! Ideal for getting used to the layout of the ship for the Ghostship Aftermath game as well as the first VR full open world spaceship!


Latest News

The VR version is now available! If you have VR, be sure to check it out! Or when you get VR! You will already have one of the first sci-fi games made for VR! The VR Version has now been updated to 1.3 and is now a big improvement over the launch version.


Atualizado recentemente

UPDATE 1.5 now available!

The new update features some improvements and and a bunch of free content!

15 New achievements!
1 New Weapon
4 New Enemies
Instant Action Mode (No Perma Death)

Sobre este jogo

Ghostship Aftermath - the game that takes SCI-FI SURVIVAL HORROR to a new level. Prepare for a new breed of survival horror with rogue-like elements!

Over 350 years in the future mankind has embraced space travel and exploration. We have colonized many worlds and spread ourselves across the galaxy. The Colonial Defense Force (CDF) is responsible for the security of Earth and her colonies, and our only line of defense against the unknown.

On March 1st 2368 contact was lost with our most distant colony, located in the Icarus System. The Dreadnought class spaceship CDF Goliath was dispatched on March 3rd 2368 to investigate. The CDF lost contact with the Goliath not long after it entered the Icarus System on March 12th 2368. She is now presumed a Ghostship!

Before sending any more CDF forces it is common practice to send in an Advance Scientific Evaluation Team (ASET) comprised of 2 specialists from the Colonial Science Division (CSD) to determine if there are any biological or scientific threats which would impede a salvage operation.

You play the part of Dr. Jake Abbots who boards the CDF Goliath while your partner, Dr. David Riggs, stays behind on the CSD Alexis as mission control. You have radio contact with Dr. Riggs and he will give you objectives, advice, and help you along the way. Or at least that was the plan. As you will soon find out, anything can happen aboard the Ghostship...

Your actions will decide your fate in this non-linear sci-fi survival horror game with real consequences. You have limited oxygen and sprinting uses it 4x as fast, while your helmet has a non-rechargeable, non-replaceable 1 hour flashlight battery. So manage them well to avoid suffocation, or dying to unseen horrors lurking in the dark. After all, dead is dead is dead. With permadeath there are no do-overs, when you die you have to start a new game, but with random events and multiple story-line branches death is just a new beginning, and every game will offer something new!


- Instant Action Mode, get into the action faster with a few weapons and no permadeath in this gamemode included in the Halloween update.
- Random events and multiple story-line branches - no two games will be the same.
- Survival horror - not a regular FPS, so choose your fights carefully.
- Huge focus on atmosphere and immersion, on a huge and mostly functional military spacecraft.
- Open world - explore and uncover secrets and clues to find weapons, shields, and medikits.
- Roguelike-like - with elements such as Permadeath and random enemy spawns.
- Survival elements - limited flashlight battery and oxygen management.
- Signature Helmet View - a living in-game hud with no artificial overlay. (see screen shots)
- Physics - Normal gravity and zero-G.
- Hassle Free DLC - allows you to free roam with no enemies or objectives to hassle you. Plus it's free.
- Free additional content scheduled for release Oct 30, 2014 for Halloween.
- Made for virtual reality (VR), you get both the non-VR version and VR version so when Oculus Rift becomes available in 2015 you'll be ready!


Requisitos de sistema

    • OS: Windows 7
    • Processor: 2.3ghz
    • Memory: 4 GB RAM
    • Graphics: 1gb Shader 3 compatible graphics card
    • DirectX: Version 9.0c
    • Hard Drive: 18 GB available space
    • OS: Windows 7/Windows 8
    • Processor: 3.3Ghz
    • Memory: 6 GB RAM
    • Graphics: 2gb Shader 3 compatible graphics card
    • DirectX: Version 9.0
    • Hard Drive: 18 GB available space
    • Additional Notes: This is the recommended minimum for VR
Análises úteis de usuários
9 de 13 pessoas (69%) acharam esta análise útil
1.9 hrs registradas
Publicada: 2 de maio
I don't know if I can reccommend this one. The atmosphere and graphics are really kewl, but game play is lousy. It's hard to manuver, its hard to pick things up, it's hard to aim, and you run out of ammo too quickly. I had a horrible time just getting the game to load; I "played" 78 minutes of the game (according to steam) before I ever saw anything past the loading screen. I'm going to give it a "thumbs down" because of the difficulties. If the gameplay and controls can be smoothed out, I'll change that.
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9 de 13 pessoas (69%) acharam esta análise útil
6.5 hrs registradas
Publicada: 9 de abril
I enjoy everything about this game the tense atmosphere, weapons, and having to salvage what weapons/ammo you can find to survive, with the random generated Objectives & Storyline.

However, all of these are overpowered by the bugs and glitches that occur in-game. The closest I've gotten to completeing a story arc (last objective) I opened the door to it and fell through the level..if that wasn't enough, the enemies when they attack teleport all over the place (at close range) leaving you the only option of spraying and praying you kill them. I recommend leading them through a doorway or kiting them and keeping them at range, in order to properly shoot them.

I can only hope they address these issues in the sequel "CDF:Ghostship" and make it a worthwhile experience.
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3 de 4 pessoas (75%) acharam esta análise útil
0.5 hrs registradas
Publicada: 18 de setembro
This is one of the most interesting indie games I've come across in my Steam adventures. It's very clearly a passion project that pushes some major boundaries, but also suffers for its ambition. Strap in 'cause I'm going over this one in meticulous detail. It deserves the attention.

Ghostship Aftermath is the story of a two-man crew that comes across a huge derelict spaceship in the middle of nowhere. You are the adventurous one, donning a bulky spacesuit and delving into the ship only to very quickly discover that things have gone terribly wrong. Your partner stays behind to guide you in his impossibly snarky way, but is soon cut off by the ship's AI who warns you that your partner may not be who you think they are. Your job, then, is to survive the perils of the derelict while siding with either the man or machine to bring an end to the deadly infestation aboard. It's an interesting premise, and feels heavily informed by 2001: A Space Odyssey.

The ship itself is a labyrinthine mess of halls and hatches. Much of it is locked down in the wake of the disaster that left it drifting, but it is so huge that the parts still open feel overwhelming. The ship is split into four sections, each with seven decks and plenty of elevators, stairs, and sublevels between them. Here the game feels like an open-world System Shock, with armories and medbays and cargo holds and engineering compartments to explore. Fortunately your allies provide you verbal guidance to your objectives, which you REALLY need to pay attention to because it is quite easy to get lost.

There's a remarkable level of detail in parts of the ship, as well. The halls and chambers can get a bit samey, but smaller elements like debris and signage are worth paying attention to. Of particular note are the computer displays around the ship, which ALWAYS feature readable information. I'm not sure how useful any of it is, but it's a fantastic addition. You also experience the entire game through your suit, which has a HUD reminiscent of the cockpit in Descent. It's a little distracting, but once you get used to the size and locations of useful info it's good for immersion.

Once you get the AI switched back on and the ship warms up, you find out this has roused the monsters that killed the crew as well. You're directed to a weapon which is effective but has VERY little ammo available. While combat is an option, you really need to run from what you can and save your shots for the things you CAN'T run from. I encountered three kinds of enemies as I played. One was slow but prevalent, easy to escape but I always had to be on the lookout for. Another was small and fast but easy to dispatch. And the third was quick and dangerous and had to be dealt with before it tore me apart. The creatures are scattered around the ship, just common enough to keep you on edge every time you turn a corner. I had a fantastic experience after I grabbed the weapon and was moving to another part of the ship. As I got to the airlock to the next section, I heard some kind of creature behind me. I ran and triggered the doors, and when I turned to look I saw the shadows of something lumbering down the hall. The airlock shut just as they were about to cross the threshold. The whole thing gave me shivers.

All of this combines into a package that should rival the likes of Alien: Isolation... A huge open ship, a variety of monsters roaming the decks, NPCs you can't fully trust, and an atmospheric, immersive environment. And maybe if it was made by a AAA studio it would have been. But as I said, this was very clearly a passion project, and in this case that sadly takes more from the game than it adds.

The game's engine is terrible. There's really no getting around this one, I'm afraid. It looks good to be sure, but everything outside the graphical polish is clunky to the point of being unworkable. The first warning sign was the options. Instead of a menu, it is a QUESTIONNAIRE, to be completed one option at a time. You can only pick one of two resolutions, neither of which were optimal for my displacy (1680x1050). Furthermore, the controls cannot be rebound. If you want to change something that isn't on the quiz, you're out of luck, and anytime you want to change one of those options you have to go back through and make all your choices again.

Within the game, movement is the biggest problem. I know you're supposed to be in a clunky space suit and all, but this ship is HUGE and you tromp around at less than human walking speed. There is a sprint but you run out of stamina quickly and the view shakes so much that I literally got motion sick and had to stop playing. It's surprisingly easy to get hung up on geometry, and walking over debris on the floor can make you pop into the air or wiggle up and down like the game doesn't know where to settle you. The worst part is that this can affect the monsters as well, killing any sort of horror or tension they impart. Remember I mentioned a quick, deadly enemy that attacked me? The first time it pounced at me, it got stuck in the wall and stayed there for a whole 30 seconds, swinging at me impotently until it dislodged itself. All the terror I felt when it first attacked evaporated instantly.

There are other annoyances, like strangely sticky mouse controls that slow way down as you move the view across eye level. Your weapon has a fixed aim at a point that is NOT the center of the screen and that you have to hold RMB to display the actual reticule for. There's no indication of what items can be picked up and interacted with, which can lead to some serious DOOM-style-secret-door-hunting wall humping. The writing is extremely amateurish and the voiceovers do it no favors, taking a lot of wind out of the interesting setup between your partner and the AI (the AI isn't bad though, having a cold, mechanical delivery to very clinical lines).

But perhaps most damning of all is how the huge, open-world nature of the game actually works against itself. For as huge and detailed as the ship is, you're stuck traipsing through it at a snail's pace, struggling to remember where you're going or figuring out how to get there, and desperately looking for things to interact with because they are few and far between. Your first task for the AI is to get one of the ship's reactor's online. If you take the most direct route, you discover that the stairs in the Engineering section are blocked and you have to backtrack to another section to get into the sublevel access. This is after walking the length of the ship and waiting through 3-4 loading screens as you traverse each section. There are entirely too many loading screens as you play, having to sit through one every time you move between sections, decks, or key areas. I think there's something like 4 load screens just getting from your ship to the derelict in the intro, where all you do is put on your suit and exit the airlock.

I honestly wish this was a better game. I think there's a good game in here, buried under a bad engine and suspect design choices. But this goes beyond something like The Witcher 1 or the original S.T.A.L.K.E.R., where a little patience will reward you with a deep and fascinating game. I just can't imagine putting the time in to learn the lay of the ship and how to deal with all the janky creatures. Not when Alien: Isolation hits all the same notes and does them so much better.
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270 de 360 pessoas (75%) acharam esta análise útil
6.7 hrs registradas
Publicada: 19 de julho de 2014
<edit - Update for release 1.5. I give up, I don't think Ghostship Aftermath can be fixed to a playable state. There are more issues being introduced than fixed. I'm actually not certain that any of the issues I've logged have been addressed with anything other than condescenion or censor (screenshots of deleted threads below).

This game is extraordinarily broken both technically and gameplay-wise Avoid. /edit>

<edit - response to developers comments:
I'm glad you're still taking the time to respond, not a lot of developers do. However you must remember I'm not a developer on Ghostship Aftermath and that I have no vested interest in seeing it succeed. I have no desire to see it fail either - I do like the idea and want to play it.

Pushing work out to the community is not going to garner the responses you'd like because you're going to be asked why - having paid for a product - must we now help fix it?

Consider your comment "confirm any Current issues in your review". That's a lot of work. I don't want to spend hours reproducing the issues in my review - having been a professional game tester I'm well aware that that can be an arduous process. The onus is on you - who sold me the product - to tell me exactly which issues have been fixed and the circumstances for which they've been fixed.

Unfortunately the 1.1 update broke mouse inversion and at this is the point I edited my review to "I give up". I hate playing with an un-inverted mouse. Nevertheless I still played for about an hour more but noticed nothing obviously resolved.

As it stands I believe my review is still current but that it's not my job to discover when it's not. /edit>

First off, I actually quite like Ghostship Aftermath but I'm giving it a thumbs down because it's been released too early.

Kenuty's review is pretty accurate and you should read it. However for those - like myself - with shorter attention spans I'm going to briefly summarise the issues I had <edit - this has since become a fairly sizeable list, I've removed the suggested fixes to the Bug Reports pages as asked however as those bug reports have since been deleted you'll have to follow the imgur links to find them:

* View clips outside of the ship when jumping.

* Couldn't go down a ramp in zero-gravity.

* Stuck in the Storage A door and had to restart.

* The screen jitters and jerks when I walk into objects.

* 'F' for sprint? And 'L' for light is hard to reach.

* Escape ends the game without warning.

* The players view 'sticks' when verically centered.

* Stuck in HQ Window and had restart the checkpoint.

* The lights stobe so fast I thought it was z-fighting.

* Climbing stairs happens in nausea inducing hops.

* I've never been able to change weapons.

* Crouching doesn't seem to affect the players viewpoint.

* Couldn't fire weapon after simulation stage.

* Helmet light illuminates objects erratically.

* Corpse shadows are cast where there are no corpses.

* There is no pause button.

* The map is too zomed in

* Motion blurs the HUD even though it's relatively not moving.

* It's not readily apparent what options are selected.

* Controls locked up after dying including 'esacpe'.

* Game crashes on exit.

* Simulation door only half-opened once.

* Reloading caused view to tilt right permanently once.

* Helment light is pushed 'though' surfaces.

* z-fighting in the intro movie.

* Cold storage airlock wouldn't activate though online.

* Resuming game after immiediately kills you again.

* Stuck in a corpses head and had to restart.

* Jumping forward causes the sprint bob animation.

* Enemies can get stuck in doors and on boxes

* Enemies sometimes attack when too far away.

* Gun fires at a downward angle no matter where I aim.

* Can no longer invert the mouse.

* Some aliens seem to take no damage.

* Intro cannot be skipped when starting a new game.

* Alien animation 'snaps' between frames.

I did think fairly hard about whether or not I should have posted this as a review or in the forums; but finally decided that the issues are big enough that someone considering buying Ghostship Aftermath should know about them.
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Um desenvolvedor respondeu em 1/ago/2014 às 7:33
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75 de 84 pessoas (89%) acharam esta análise útil
1.7 hrs registradas
Publicada: 22 de novembro de 2014
UPDATE: I played the game again and to see if there were any changes and was killed twice in utterly nonsense ways. Once by a noclipping stiffy mode zombie and another time because aliens and zombies dropped through a solid ceiling to land on top of me and swarmed me

*Solid Atmosphere

The sounds of metal creaking and the quiet breathing of your character as he runs is very intense and can give you a deep sense of immersion when nothing else is going on. You find yourself checking corners and worrying when the next enemy will pop up. Sounds will echo throughout the ship and have you looking around wondering what could possibly be doing that. Sometimes the ship will make no sounds and the silence itself then becomes eerie. Very well done.

*Innovative Design

The whole "No playthrough is the same" concept is really really cool. My first playthrough the ship's AI was very helpful and gave me weapons, warnings, and helped me detect enemies. My second playthrough the ship's AI was deranged and crazy and barred my way. My third playthrough the AI was completely dead and I had to go through the whole ship with no backup power or systems and many areas were closed off. That is just one storyline aspect that changes the game. There are hundreds of those kinds of things that make each playthrough unique and throw you curveballs as to what you expect.

*Interesting Weapons

Okay so you have your standard rifles, pistols, and submachine guns. But with the fact that some weapons can replenish their ammo supply infinitely but take a long time to charge, and some weapons can reload fast, but magazines are limited, really changes the game. If you get down to a laser rifle and no other weapon you can probably do okay against a small group, but a large group could easily kill you because it only holds 80 shots and then it takes about 2 minutes to recharge. Minutes you really don't have. This really ramps up the difficulty and intensity of the game when the going gets rough and can make you have to strategize on the fly.

*Decent Story

Okay so I know the story changes based on how the playthrough goes, but I really got into it when I started finding out why the ship was infested. Knowing what I know in one storyline adds a huge sidelight to the others, and makes the storyline fairly intriguing.

Alright now time for the cons. =(

*Erratic Controls

They say it is controller compatible, but they kind of lie. The controller works, sure, but sometimes it won't sprint on controller anymore after certain storyline events. Sometimes your aim gets twitchy and wierd and you can't really lock on an enemy because your gun sight aims too far right if you even slightly tap right and too far left if you even slightly tap left basically forcing you to use the mouse and keyboard. Even after I switched I found it clunky and difficult to hit enemies even when they were right in front of me. Not good guys. This is 90% of the reason I died every time I did. Oh yeah and invert Y turns on when it wants. You don't get a choice in the matter.

*Little to no Graphics settings

Its okay to make a polished game and all and I've got a decent computer, but I'm the type that will turn down the graphics even if I CAN run it on the best just so I can crank out a little bit more FPS. Thats kind of important to me, and I'm certain it would be more important to someone who is using a potato computer. The fact that you only have 2 resolutions, little to no particle effects options, and absolutely no bloom or dynamic lighting options really limits how people can customize their graphics to suit the game. Which leads me to my next point

*NEEDS to be optimized

Alright, they are trying to make it look pretty but fact is that the graphics in this game are decent at best. But hey, its an indie game. Whatever gets the job done works you know? But come on guys, I can run Planetside 2 on high graphics with no lag and the same deal with Bioshock Infinite, Rage, Far Cry, ect. So I can play some games with high graphics and have little to no lag. Yet your game with meh graphics lags like a tired horse in a caravan the moment a large group of enemies shows up. This is rather irritating and can easily get you killed as that is the WORST time for the game to lag. I don't need pretty, I need playable. That is what is MOST important about a game and needs to be put on a higher priority.

*Enemies move in glitchy movements, sometimes slide on surfaces.

I was fighting some aliens and I jumped over some boxes and kept running. What does the alien do? It flips sideways in the air and slides THROUGH me to land in front of me and kill me. Um. What?
Yeah that kind of garbage shouldn't happen. Its one thing if an alien crawls on the roof all scary like to jump in front or something like that. However, unless the alien is also a ghost, it shouldn't be phasing through objects and people. Many times aliens would appear out of an area I just cleared through the floor or something and attack and left me wondering wtf just happened. I died early game my first run because of that floor effect. Very frustrating I assure you. Especially when the enemies get trapped in the floor and run around underneath the map freaking you out by making attack sounds, which leads me to my next point.

*Wierd glitched sound FX

I killed some zombies and expected the sounds of them attacking to end. Nope. Kept hearing moaning all throughout Deck 4 until I left which made it hard to detect when other zombies attempted to attack me because I couldn't hear them. Sometimes enemies will make no noise and instead just soundlessly attack me while I shoot at them. Sometimes my guns would make no noise. Occasionally both gun and enemy sounds would be delayed and would happen all at once after I killed the last one. Yeah it was wierd and kinda broke the immersion. A game based on atmosphere needs sound to be top notch in order to really keep the player into the game.

*Terrible, TERRIBLE voice acting

Look, I know this is an indie title but there are plenty of talented voice actors out there. I've done voice acting work before, as have many of the people on newgrounds who are hurting for recognition and I'm absolutely certain you could find a guy who would be willing to work for free just to have his name out there. This guy you hired to be the foil for the main character is not an actor. As a matter of fact I'm going to go out on a limb here and assume he is a programmer who just is doing it because you guys needed one.
When you first enter the ship he laughs this awful fake laugh like a million times that reminds me of Tommy Wiseau from The Room (Nothing should EVER remind me of that) and his line reading is both annoying and without much emotion or tone. The character he plays isn't much better considering he makes fun of you being in danger constantly and it made me want to hit him. I'm always happy when he shuts up even when he is giving me pertinent information because his false emotion and wooden acting hurt my ears to listen to.

However, I will concede you this. I don't know if the AI is a programmed voice or a real person simulating one, but she is actually okay. She seems as robotic as she is supposed to be. Thats good. She isn't bad to listen to and whenever she gave me orders I was okay with listening to them, mostly because I didn't want to roll my eyes whenever her vocals played.


So overall this game has some very good ideas and would have potential if there weren't so many things that hold it back. I wish you guys spent a lot more time fixing bugs on this game and making it playable, reducing clunkiness, and making the game have more actual gameplay to give you. If someone is looking to purchase this game, I'd reccomend they wait until version 2.0+ is out and then see where the game stands. Until then, this isn't really worth 12 bucks.
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