Ghostship Aftermath takes survival horror to a new level with random events and multiple story-lines. Your survival skills will be put to the test on a huge open-world military spacecraft with limited light and oxygen as you struggle to discover what happened, and fight to stay alive!
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"An odd game which experiments with randomly generated storylines. Very rough, but I had an enjoyable time onboard the Ghostship. Mileage may vary."

Недавние обновления Просмотреть все (30)

16 апреля

Site Migration

Sometime in the next few days the Ghostship: Aftermath, CDF Ghostship, and MAG Studios websites will be going down and migrating to a new web host. We expect the move to be completed sometime next week and apologize in advance for any inconvenience this might cause.

Don't forget, we'll still be here on the forums if you need to contact us for anything!

Комментариев: 1 Подробнее

25 декабря, 2014

Instant Action Mode

It would appear from some recent reviews that a lot of you dont know or understand instant action mode.

In the next update i will be renaming this to easy, and story mode to normal.

Based on feedback the instant action mode was introduced to:

*Shorten the game start and intro
*No Perma-Death
*Gives the player a variety of weapons at start

Instant action mode is for those who are new to the game so you can get some quick experience with weapons and different enemies and have no perma death. This mode was to help settle both sides of the camp by keeping the nomral game "story mode" intact for those who wanted a challenge. Instant action mode is a much easier mode which is also random and is basically the same as story mode with only a few achievements. And the Hassle Free DLC gives you the full ship with no enemies or objects for the explorers amoung you.

This game as you should know is designed for VR (Virtual reality) and being designed for VR it is slow paced, made for 3d and is very different in the VR version. This game is not an FPS and if thats the game you prefer then be sure to check out CDF Ghostship!

In the next update I will be including a tutorial option as well as more options and hopefully custom keybinds.

Комментариев: 0 Подробнее


“I can't stress enough how canonical to the genre it looks, so if you’ve ever wanted to take a stroll in a sci-fi movie set here’s your ticket.”

“The lack of hand-holding makes the game much more fun, adding to the sense that this is a survival game, not an action game”
7/10 – TheRiftArcade

“Ghostship also has some amazing acoustics that will chill your bones and a narrative that offers a nod to B-movies style”
4/5 – Region2Show

Доступно новое дополнение

The Hassle Free DLC is FREE and is now included with the game!

Explore the ship at your own pace with no enemies, objectives and pressure! Ideal for getting used to the layout of the ship for the Ghostship Aftermath game as well as the first VR full open world spaceship!


Latest News

The VR version is now available! If you have VR, be sure to check it out! Or when you get VR! You will already have one of the first sci-fi games made for VR! The VR Version has now been updated to 1.3 and is now a big improvement over the launch version.


Вышло обновление

UPDATE 1.5 now available!

The new update features some improvements and and a bunch of free content!

15 New achievements!
1 New Weapon
4 New Enemies
Instant Action Mode (No Perma Death)

Об этой игре

Ghostship Aftermath - the game that takes SCI-FI SURVIVAL HORROR to a new level. Prepare for a new breed of survival horror with rogue-like elements!

Over 350 years in the future mankind has embraced space travel and exploration. We have colonized many worlds and spread ourselves across the galaxy. The Colonial Defense Force (CDF) is responsible for the security of Earth and her colonies, and our only line of defense against the unknown.

On March 1st 2368 contact was lost with our most distant colony, located in the Icarus System. The Dreadnought class spaceship CDF Goliath was dispatched on March 3rd 2368 to investigate. The CDF lost contact with the Goliath not long after it entered the Icarus System on March 12th 2368. She is now presumed a Ghostship!

Before sending any more CDF forces it is common practice to send in an Advance Scientific Evaluation Team (ASET) comprised of 2 specialists from the Colonial Science Division (CSD) to determine if there are any biological or scientific threats which would impede a salvage operation.

You play the part of Dr. Jake Abbots who boards the CDF Goliath while your partner, Dr. David Riggs, stays behind on the CSD Alexis as mission control. You have radio contact with Dr. Riggs and he will give you objectives, advice, and help you along the way. Or at least that was the plan. As you will soon find out, anything can happen aboard the Ghostship...

Your actions will decide your fate in this non-linear sci-fi survival horror game with real consequences. You have limited oxygen and sprinting uses it 4x as fast, while your helmet has a non-rechargeable, non-replaceable 1 hour flashlight battery. So manage them well to avoid suffocation, or dying to unseen horrors lurking in the dark. After all, dead is dead is dead. With permadeath there are no do-overs, when you die you have to start a new game, but with random events and multiple story-line branches death is just a new beginning, and every game will offer something new!


- Instant Action Mode, get into the action faster with a few weapons and no permadeath in this gamemode included in the Halloween update.
- Random events and multiple story-line branches - no two games will be the same.
- Survival horror - not a regular FPS, so choose your fights carefully.
- Huge focus on atmosphere and immersion, on a huge and mostly functional military spacecraft.
- Open world - explore and uncover secrets and clues to find weapons, shields, and medikits.
- Roguelike-like - with elements such as Permadeath and random enemy spawns.
- Survival elements - limited flashlight battery and oxygen management.
- Signature Helmet View - a living in-game hud with no artificial overlay. (see screen shots)
- Physics - Normal gravity and zero-G.
- Hassle Free DLC - allows you to free roam with no enemies or objectives to hassle you. Plus it's free.
- Free additional content scheduled for release Oct 30, 2014 for Halloween.
- Made for virtual reality (VR), you get both the non-VR version and VR version so when Oculus Rift becomes available in 2015 you'll be ready!


Системные требования

    • OS: Windows 7
    • Processor: 2.3ghz
    • Memory: 4 GB RAM
    • Graphics: 1gb Shader 3 compatible graphics card
    • DirectX: Version 9.0c
    • Hard Drive: 18 GB available space
    • OS: Windows 7/Windows 8
    • Processor: 3.3Ghz
    • Memory: 6 GB RAM
    • Graphics: 2gb Shader 3 compatible graphics card
    • DirectX: Version 9.0
    • Hard Drive: 18 GB available space
    • Additional Notes: This is the recommended minimum for VR
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11 из 13 пользователей (85%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
1.1 ч. в игре
Опубликовано: 18 января
So what is Ghostship Aftermath?

It is basically somekind of a mix between the good old System Shock 2 and Dead Space. You play as some "dude" that has to board a ship where something "good"? has happened. Oh I meant bad! Its always something bad happening! So once you do board, you gotta follow some directives from you partner and not long after, you get cutoff from him and some A.I. takes over the coms and directs you to a list of objectives. It all seems cool doesn't?

I'll sum up the pros and cons so you can get a better overview and decide for yourself whether or not to get this game.

+Solid Atmosphere (ships noise reminiscent of System Shock 2)
+Cool Design concept (This is where the game shines the most: Every playthrough is different. At one pt, the A.I. can be helpful, the next pt it hinders your progress and on another pt, it can even be dead so you're all alone trying to figure out what to do).
+Infinity ammo for weapons but takes time to recharge
+Story is predictable but serviceable nonetheless. Some elements do change between each playthrough which keeps things interesting.
+Price drop of the game. Kudos to the devs 'cause when I got this game, it was very overpriced.

-Technical glitches (it says on the game page that this game release many patches concerning the pletora of bugs and glitches but it is still infested by them. On instances, I kept getting stucked on items and couldn't move. I saw enemies going through walls also.
-Truly bad controls and aiming mecanism is very flawed (THIS IS MY MAIN GRIPE OVER THIS GAME: The aiming is very pathetic. Even when an enemy is right in front of you and aim at the head, you're missing the target anyway).
-False controller support (It's mentioned that the is controller compatible, but they kind of lie. The controller works, sure, but sometimes it won't sprint on controller anymore after certain scripted event).
-Weak graphical settings (Little to no graphical options. Only two resolutions available. No eye candy as you are used to in any modern games. Can't even change game settings when in-game. Also the visuals are quite bad, even on their aleged graphical patch. I know this is an indie game and its easy to pick negatively at the graphics. But honestly, the graphics could have really been more improved. At least, the game was playable on my end, compared to other gamers that seemed to have difficulty running the game).
-Auto save only. Can't save the game manually.
-Zombie sound glitch that can still be heard after you killed the zombie. Only way to make it stop was to quit and reload the game.
-Same enemies throughout the whole game. Same twitchy movements and even walk/crawl through walls.
-Mostly average and at times, terrible voice acting. (Granted this is an indie game but whoa, at times, it was really awful; especially the voice of your ally. The A.I. is quite fine by me though. It actually sounds like a computerized AI voice! Surely doesn't sound like SHODAN but it is decent!).

This game has a good concept and some very good ideas. Sadly, many things hold it back. It is still a commendable work the developers did on this project and hopefully you guys can only improve on a potential sequel. I truly wish you up your game next time, especially on the glitches, bugs, voice acting and my biggest irritant, the poor aiming mechanism. The graphics can always get better and hopefully on a potential sequel, they'll be more optimized and up-to-date to modern gaming standards.

I can't reccommend this game at this time. Cool concept but marred with inconsistencies, bugs and glitches. I did read on the reviews section of this game store page that Ghostship Aftermath did improved on the glitches and bugs so that is something to keep in mind. The devs are working on their project and that is noteworthy. Sadly, the game lost my attention with all the numerous cons I've mentioned earlier. The game did got a price drop recently but even so, I still wouldn't advise anyone to get this game. Wait up for a potential sequel when aspects of this game should (hopefully) be fixed by then.

5.0 / 10

PS. I do not own any VR equipment at the moment so I cannot comment on that matter here.
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12 из 22 пользователей (55%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
2.5 ч. в игре
Опубликовано: 27 января
Again, like many 'indie' games on here, this title has some decent concepts which tend to give players hope that they aren't playing a 'lemon'. In fact, this game is pretty much a solid turd. 11/10 I would poop on this game if it were a hard-copy and wipe my butt with its instructional manual.

1) The environment is a bit ridiculous. I mean blood bathed walls with like one or two human corpses present... That's sort of poop.

2) The aliens seem like they just don't know what the Hell they're doing. From the way they look, to how they interact to attack the player. The aliens range from giant flea-like creatures which come farting at you from nowhere to smurf-like zombies that make you feel like you're trapped in some cheap Haji rip-off of the Goonies with cloned versions of the Sloth; made even more ♥♥♥♥♥♥♥♥ through the cloning process and rapidly multiplying cellular generation.

Oh yes. Watch in horror as those things crowd into a narrow corridor swarming you, and smile with glee as you dump endless rounds of the worst possible ammunition from what could be high-tech airsoft rifles from the far future into their sponge powered bodies. Then die... :/

3) Go here; do this; maybe run from that? "Eh I don't know, what the Hell, why not?" basically sums up the every play-through. Try as you might it doesn't get much better than that.

I tried flushing the toilets in the bathrooms to see if they would suck my player out into oblivion because I was having so much fun. But much to my dismay the character I was controlling did nothing of the sort while he breathed heavily in his space 'suit' (probably hoping he'd just passout and be eaten by a giant-flea or something).

If you MUST be curious and buy this game, don't do what I did, and don't be sober. Maybe get smashed on a bottle of cheap vodka beforehand if you are of age.
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10 из 19 пользователей (53%) посчитали этот обзор полезным
1.4 ч. в игре
Опубликовано: 10 декабря, 2014

Hello. I did a video review on this game to help people looking into this game to help them figure out if they want to pay the money for the game or not. I would recommend this game but there are a few things u need to know about this game.
1. Controls are weird
2.Options are strange and cant be accessed in game.
3.It is a little buggy when it comes to Character/environment interaction
4.AI is a little strange
I go into more depth and show some game play in the Video review.

I hope this helps others when it comes to getting or not getting this game.
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134 из 160 пользователей (84%) посчитали этот обзор полезным
0.7 ч. в игре
Опубликовано: 19 июля, 2014
Эта игра как минимум ♥♥♥♥♥♥♥♥♥♥ и не стоит своих денег.
Был ли этот обзор полезен? Да Нет Забавный
259 из 348 пользователей (74%) посчитали этот обзор полезным
6.7 ч. в игре
Опубликовано: 19 июля, 2014
<edit - Update for release 1.5. I give up, I don't think Ghostship Aftermath can be fixed to a playable state. There are more issues being introduced than fixed. I'm actually not certain that any of the issues I've logged have been addressed with anything other than condescenion or censor (screenshots of deleted threads below).

This game is extraordinarily broken both technically and gameplay-wise Avoid. /edit>

<edit - response to developers comments:
I'm glad you're still taking the time to respond, not a lot of developers do. However you must remember I'm not a developer on Ghostship Aftermath and that I have no vested interest in seeing it succeed. I have no desire to see it fail either - I do like the idea and want to play it.

Pushing work out to the community is not going to garner the responses you'd like because you're going to be asked why - having paid for a product - must we now help fix it?

Consider your comment "confirm any Current issues in your review". That's a lot of work. I don't want to spend hours reproducing the issues in my review - having been a professional game tester I'm well aware that that can be an arduous process. The onus is on you - who sold me the product - to tell me exactly which issues have been fixed and the circumstances for which they've been fixed.

Unfortunately the 1.1 update broke mouse inversion and at this is the point I edited my review to "I give up". I hate playing with an un-inverted mouse. Nevertheless I still played for about an hour more but noticed nothing obviously resolved.

As it stands I believe my review is still current but that it's not my job to discover when it's not. /edit>

First off, I actually quite like Ghostship Aftermath but I'm giving it a thumbs down because it's been released too early.

Kenuty's review is pretty accurate and you should read it. However for those - like myself - with shorter attention spans I'm going to briefly summarise the issues I had <edit - this has since become a fairly sizeable list, I've removed the suggested fixes to the Bug Reports pages as asked however as those bug reports have since been deleted you'll have to follow the imgur links to find them:

* View clips outside of the ship when jumping.

* Couldn't go down a ramp in zero-gravity.

* Stuck in the Storage A door and had to restart.

* The screen jitters and jerks when I walk into objects.

* 'F' for sprint? And 'L' for light is hard to reach.

* Escape ends the game without warning.

* The players view 'sticks' when verically centered.

* Stuck in HQ Window and had restart the checkpoint.

* The lights stobe so fast I thought it was z-fighting.

* Climbing stairs happens in nausea inducing hops.

* I've never been able to change weapons.

* Crouching doesn't seem to affect the players viewpoint.

* Couldn't fire weapon after simulation stage.

* Helmet light illuminates objects erratically.

* Corpse shadows are cast where there are no corpses.

* There is no pause button.

* The map is too zomed in

* Motion blurs the HUD even though it's relatively not moving.

* It's not readily apparent what options are selected.

* Controls locked up after dying including 'esacpe'.

* Game crashes on exit.

* Simulation door only half-opened once.

* Reloading caused view to tilt right permanently once.

* Helment light is pushed 'though' surfaces.

* z-fighting in the intro movie.

* Cold storage airlock wouldn't activate though online.

* Resuming game after immiediately kills you again.

* Stuck in a corpses head and had to restart.

* Jumping forward causes the sprint bob animation.

* Enemies can get stuck in doors and on boxes

* Enemies sometimes attack when too far away.

* Gun fires at a downward angle no matter where I aim.

* Can no longer invert the mouse.

* Some aliens seem to take no damage.

* Intro cannot be skipped when starting a new game.

* Alien animation 'snaps' between frames.

I did think fairly hard about whether or not I should have posted this as a review or in the forums; but finally decided that the issues are big enough that someone considering buying Ghostship Aftermath should know about them.
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Ответ разработчика от 1 авг, 2014 в 7:33
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72 из 81 пользователей (89%) посчитали этот обзор полезным
1.7 ч. в игре
Опубликовано: 22 ноября, 2014
UPDATE: I played the game again and to see if there were any changes and was killed twice in utterly nonsense ways. Once by a noclipping stiffy mode zombie and another time because aliens and zombies dropped through a solid ceiling to land on top of me and swarmed me

*Solid Atmosphere

The sounds of metal creaking and the quiet breathing of your character as he runs is very intense and can give you a deep sense of immersion when nothing else is going on. You find yourself checking corners and worrying when the next enemy will pop up. Sounds will echo throughout the ship and have you looking around wondering what could possibly be doing that. Sometimes the ship will make no sounds and the silence itself then becomes eerie. Very well done.

*Innovative Design

The whole "No playthrough is the same" concept is really really cool. My first playthrough the ship's AI was very helpful and gave me weapons, warnings, and helped me detect enemies. My second playthrough the ship's AI was deranged and crazy and barred my way. My third playthrough the AI was completely dead and I had to go through the whole ship with no backup power or systems and many areas were closed off. That is just one storyline aspect that changes the game. There are hundreds of those kinds of things that make each playthrough unique and throw you curveballs as to what you expect.

*Interesting Weapons

Okay so you have your standard rifles, pistols, and submachine guns. But with the fact that some weapons can replenish their ammo supply infinitely but take a long time to charge, and some weapons can reload fast, but magazines are limited, really changes the game. If you get down to a laser rifle and no other weapon you can probably do okay against a small group, but a large group could easily kill you because it only holds 80 shots and then it takes about 2 minutes to recharge. Minutes you really don't have. This really ramps up the difficulty and intensity of the game when the going gets rough and can make you have to strategize on the fly.

*Decent Story

Okay so I know the story changes based on how the playthrough goes, but I really got into it when I started finding out why the ship was infested. Knowing what I know in one storyline adds a huge sidelight to the others, and makes the storyline fairly intriguing.

Alright now time for the cons. =(

*Erratic Controls

They say it is controller compatible, but they kind of lie. The controller works, sure, but sometimes it won't sprint on controller anymore after certain storyline events. Sometimes your aim gets twitchy and wierd and you can't really lock on an enemy because your gun sight aims too far right if you even slightly tap right and too far left if you even slightly tap left basically forcing you to use the mouse and keyboard. Even after I switched I found it clunky and difficult to hit enemies even when they were right in front of me. Not good guys. This is 90% of the reason I died every time I did. Oh yeah and invert Y turns on when it wants. You don't get a choice in the matter.

*Little to no Graphics settings

Its okay to make a polished game and all and I've got a decent computer, but I'm the type that will turn down the graphics even if I CAN run it on the best just so I can crank out a little bit more FPS. Thats kind of important to me, and I'm certain it would be more important to someone who is using a potato computer. The fact that you only have 2 resolutions, little to no particle effects options, and absolutely no bloom or dynamic lighting options really limits how people can customize their graphics to suit the game. Which leads me to my next point

*NEEDS to be optimized

Alright, they are trying to make it look pretty but fact is that the graphics in this game are decent at best. But hey, its an indie game. Whatever gets the job done works you know? But come on guys, I can run Planetside 2 on high graphics with no lag and the same deal with Bioshock Infinite, Rage, Far Cry, ect. So I can play some games with high graphics and have little to no lag. Yet your game with meh graphics lags like a tired horse in a caravan the moment a large group of enemies shows up. This is rather irritating and can easily get you killed as that is the WORST time for the game to lag. I don't need pretty, I need playable. That is what is MOST important about a game and needs to be put on a higher priority.

*Enemies move in glitchy movements, sometimes slide on surfaces.

I was fighting some aliens and I jumped over some boxes and kept running. What does the alien do? It flips sideways in the air and slides THROUGH me to land in front of me and kill me. Um. What?
Yeah that kind of garbage shouldn't happen. Its one thing if an alien crawls on the roof all scary like to jump in front or something like that. However, unless the alien is also a ghost, it shouldn't be phasing through objects and people. Many times aliens would appear out of an area I just cleared through the floor or something and attack and left me wondering wtf just happened. I died early game my first run because of that floor effect. Very frustrating I assure you. Especially when the enemies get trapped in the floor and run around underneath the map freaking you out by making attack sounds, which leads me to my next point.

*Wierd glitched sound FX

I killed some zombies and expected the sounds of them attacking to end. Nope. Kept hearing moaning all throughout Deck 4 until I left which made it hard to detect when other zombies attempted to attack me because I couldn't hear them. Sometimes enemies will make no noise and instead just soundlessly attack me while I shoot at them. Sometimes my guns would make no noise. Occasionally both gun and enemy sounds would be delayed and would happen all at once after I killed the last one. Yeah it was wierd and kinda broke the immersion. A game based on atmosphere needs sound to be top notch in order to really keep the player into the game.

*Terrible, TERRIBLE voice acting

Look, I know this is an indie title but there are plenty of talented voice actors out there. I've done voice acting work before, as have many of the people on newgrounds who are hurting for recognition and I'm absolutely certain you could find a guy who would be willing to work for free just to have his name out there. This guy you hired to be the foil for the main character is not an actor. As a matter of fact I'm going to go out on a limb here and assume he is a programmer who just is doing it because you guys needed one.
When you first enter the ship he laughs this awful fake laugh like a million times that reminds me of Tommy Wiseau from The Room (Nothing should EVER remind me of that) and his line reading is both annoying and without much emotion or tone. The character he plays isn't much better considering he makes fun of you being in danger constantly and it made me want to hit him. I'm always happy when he shuts up even when he is giving me pertinent information because his false emotion and wooden acting hurt my ears to listen to.

However, I will concede you this. I don't know if the AI is a programmed voice or a real person simulating one, but she is actually okay. She seems as robotic as she is supposed to be. Thats good. She isn't bad to listen to and whenever she gave me orders I was okay with listening to them, mostly because I didn't want to roll my eyes whenever her vocals played.


So overall this game has some very good ideas and would have potential if there weren't so many things that hold it back. I wish you guys spent a lot more time fixing bugs on this game and making it playable, reducing clunkiness, and making the game have more actual gameplay to give you. If someone is looking to purchase this game, I'd reccomend they wait until version 2.0+ is out and then see where the game stands. Until then, this isn't really worth 12 bucks.
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139 из 225 пользователей (62%) посчитали этот обзор полезным
2.0 ч. в игре
Опубликовано: 18 июля, 2014
The game could have been good for an indie release lots of potential but it was quickly hindered when encountering enemies :( they suck and the AI sucks both need MAJOR work maybe even would been better left out of the game completely. The game is riddled with bugs, glitches, poor audio, lack of options, and things that just plain dont make sense.

~Update on patch 1.2

This has been the most frustration biggest pile of ♥♥♥♥ game iv ever had the misfortune of wasting my time, money and hope on.

For real from the opening horrible audio dialog from your copilot to the non stop glitches getting stuck on everything. The textures are horrible the lighting is garbage, the menu and options are next to non existent. Seriously its as if the devs dont even play real games to have some real inspiration from and compare to the standered we as gamers expect in 2014.

Last time i was this let down and ticked off was WarZ we all remember that game and the road it went down. Iv been patient waiting for fixes and updates but its to little to late this game should be taken off Steam or lowered to a price of $1.99.


Got into it with the devs, they don't like criticism they lock, edit, delete comments and threads that go against there game. You have an issue with the bugs and glitches? Well that's your own fault not the game it self you need to read the manual according to the devs. They are actively trying to sway reviewers opinions and block people who tell the truth about the game.

My advice do not support this game or MAG studios!
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Ответ разработчика от 9 авг, 2014 в 18:57
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94 из 155 пользователей (61%) посчитали этот обзор полезным
6.4 ч. в игре
Опубликовано: 22 июля, 2014
Updated comments based on latest big patch: Much, Much Improved!

I'm really enjoying the tension and uncertainty the atmosphere of the CDF Goliath gives out. The game reminds me of System Shock which is no bad thing at all. Each run through the Goliath is different due to the randomization of story elements and encounters which takes the sting of perma-death away somewhat. The sounds and lighting are spot on for how i imagine a spooky derelict to be and i really am conflicted between exploring and staying safe.

However there is still work ahead. The game is playable enough but it doesn't feel smooth and polished yet, which is to be expected. I still bob up and down when climbing stairs, you still judder against some smaller objects and i have been trapped between a strut and a shelf in one of the storerooms requiring a restart but the list of bugs and annoyances has shrank something fierce in the latest round of patches. I would like a way to push myself back to the deck in Zero-G areas as i was stuck floating against the ceiling in one room in Engineering and Crouch just seems to wibble the camera a little too rather than actually crouching.

I am confident these issues will be dealt with as the devs appear very commited to making your scary experience on the Goliath as pleasant as possible.

Great idea, great atmosphere but it needs a final fit and finish before she can drift the stars. Seriously though, i think this will be an awesome ghost ship story generator when it's done and It's getting closer and closer all the time.
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83 из 139 пользователей (60%) посчитали этот обзор полезным
9.9 ч. в игре
Опубликовано: 19 июля, 2014
I think its about time we get this out of the way off my review list.

Ghostship Aftermath is one of the better indie horror titles of this year. It even took me back a bit with the way the game feels from other games such as system shock 2. Now I understand that many people don't recommend this game due to higher expections or *too much money* or not finished. So really quickly, I wanna get the pro's and con's out of the way before I write a long paragraph.

A good horror elemnt, aka The fear of the unknown.
A wide range of weapons.
It is different each playthrough.
A huge open world ship *Though the missions kinda make it hard to roam.*
A good nostalgia factor of both Dead Space and System shock 2.
VERY innovative, which is what helps with the horror.
All the features listen on the store page, are actually in the game, whether or not it's buggy, it's still listed.

Poor AI
Poor voice acting *I know it's one guy but eh, Im greedy.*
Average story.

So heres where the paragraph comes in, lemme start with the pros once more. In this game, while still using Jumpscares*Not loud noises though, so BIG bonus.* it creates the sort of feel of the unknown, especially when you are first trying the game. And while you may get used to the enemy encounter, you never know what to expect with each playthrough. You may have to go though the game without a single important chracter, or some missions are different, or even random encounters with things OUTSIDE the ship. My point is, this guy knows what makes good horror, and thats the fear of the unknown.

So while all that is nice and dandy, there are some flaws that may concern the audience, and that may be its AI. While the gameplay itself is really slow, the ai is VERY basic. Pretty much the ai does nothing but go at you, and once you touch the hitbox, you take damage, and that is it. No pathing, or anything really smart. On the bright side though, you get a wide range of enemies to deal with, whether it be big or small, they still proove to be a challenge to kill, especially in groups.

So I think that pretty much sums up the game in general. I hope this review helps your thinking of the game.

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71 из 121 пользователей (59%) посчитали этот обзор полезным
17.0 ч. в игре
Опубликовано: 22 июля, 2014
I seriously don't get why so many people are complaining about this game. Ok yes it has some bugs but that's allowed in my opinion (think of SimCity when it launched).

The graphics are pretty awesome and so far, from what I streamed last night, the game is immersive and the story is very gripping. Yes the creatues have some issues but they will be fixed when the patches start rolling out.

Highly recommended for people that love survival horror games with gun action. Also for those that like Rogue-like elements, this game always starts differently and came have some very major impacts on the game itself.

Video review will be forth coming as I have to sit down and script it, but it's an awesome INDIE game for what it's worth and I loved every second of playing it.

-EDIT as of VERSION 1.2-

This game has only gotten smoother since the latest update went live. So many more startings and scenarios have been included and someone just blow my mind (no giving any away). I streamed this a few nights back and actually managed to finish one of the story branches (videos currently uploading to youtube) and I have to say, the amount of thought that went into each story is breath taking.

Don't believe what the haters have said (yes they came in troves simply to make the game look bad). If you want to see the game in action don't hesitate to message me on steam. Be happy to point you in the right direction.
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84 из 145 пользователей (58%) посчитали этот обзор полезным
8.4 ч. в игре
Опубликовано: 19 июля, 2014
*NOTE NOT A FINAL REVIEW, Since patches are coming to fix up the game. This review is for what it is right now. Devs are patching up and refining the game and are taking notes at the complaints itself. The only reason I thumbed this game down was for those issues that are in the game currently, The reason I thumbed this game up now is because the dev is taking his work seriously, listening to the community and actually making these fixes to make his game better. Which is the best thing a game dev can do.

So after speaking/playing with the dev who is very active with the community and actually playing the game for a good amount of hours I got a better understanding where the devs are getting at in the game. This is a hardcore survival horror that isn't meant to be finished in a single night and also meant to be a really hard game since the devs goal is to give you the an immersive survival gameplay on a ship with changing enemies, a story that changes up a bit with random events . The game is actually a finished product but has bugs and issues that seriously needs to be ironed out which causes players to not want to progress too far. I am still playing the game as we speak overlooking the bug to see what the game has to offer deeper in. The only reason I didn't progress so far is because of the issues. Going in deeper I see this game has alot to offer.

The game itself is a ported off the rift version and and was released so that we will get a chance to play it without having to use the rift (devs explained this to me). The Vr version will be included in what you bought but due to this reason some bugs and problems does exist in this version.

So the game starts off with you entering a ship that was used as an experiment on prisoners when an alien lifeform overtook the ship and infected everyone on board. Your job is to get things operational again and to find out information about the lifeform to counter against it because it will be humanity's greatest threat. Many things are randomized in this game and it is never the same, the events, the branch of the story and the way the enemy are spawned at you.

The gameplay is a first person survival/ horror shooter which starts you off with 59 minutes of battery life, a full tank of oxygen and you'll probabaly be armed with a weapon if you get a certain branch. As you progress you'll find guns and supplies via the clues left by blood and writing on the wall along with hints about enemies attack. So it has to be found and it is in limited quantity. The laser for the guns recharges slowly and the other weapons is limited by clips so you'll have to be careful on use and also on reload also because you could potentially empty a clip full of bullets from your best gun which will cause you to rely in the laser guns. The guns themselves j

The controls are fixed and feels much better. You can also play this game with a joypad but you cannot change the keybinds in any way. There is also no save function except for checkpoints or where you leave off so be careful

The game main goal is immersion which is very important for these type of games and that is the star here, the enemies jumping out of places, the sound effects is unlike anything you ever heard, the creepy music at times and the environment itself along with the game's roguelike elements where things arent the same makes it immersive and scary because you don't know what will pop out during your second plays after restarting either from death most likely or finishing which will cause you to second guess and panic.

While the strength lies in immersion, its weakness lies in the rest of the places. some of the enemy's ai is fixed up a bit but can still get stuck in places, they are more effective now. The collision of you towards environments sometimes will cause you to jitter sometimes.

There are 8 guns in the game, each guns handle differently and each gun requires you to find, the guns starts off weaker than you think with the laser guns that are rechargable but takes some time to do so. They can be used to kill off weaker infected while the stronger guns found later will benefit you greatly against the stronger ones. You can shoot enemy in the head to kill them quicker and also the weak guns has uses such as using them to strategically light your way in dark areas so that you do not waste your batter power.

The graphics uses unreal engine, has some nice effects and shading at times but unfortunately does look a bit outdated and this is because it came from the rift version, it is supposed to look much better on the rift but looks decent on the non rift version.

Long story short I think this game was rushed just a bit and had some issues and problems that it came with that really needs to be ironed out, as the dev says he is fixing right now and also creating a manual for the community to help them a bit.

Overall I hope the game progress with updates as time goes on to polish it up, so far from just touching the game the game feels MUCH better than what is was previously. Hopefully when everything is done there will be a decent price sale that will gather more players into this great immersive game that is different everytime you play it.

+ Immersion is amazing even without occulus rift you can feel it, scary sounds, music and darkness will scare the crap out of you.
+ Limited supply of battery/oxygen will cause you to panic when things go wrong, thank god you can replenish oxygen but not light so be mindful and use your laser weapon to light your way strategically
+ Lightning and fog is done great well placed in places that will add to the immersion
+ The clues/writing lieing around to help you find what you need is well written to help give you hints
+ The objective is explained very well and its your goal to find the way. The ship is massive and offers places to explore. it is your job to learn how it works and find your way.
+Controls are much better after being fixed!

+- Map is hard to understand and will take time to get use to
+- Decent Ai

- Voice acting is just ok, its corny but fits the game perfectly (lol shaun)
- Needs ability to rebind your own key.
- Some clipping issues at places.
- Graphics looks good but are said to look even better on rift because of the way they are designed
- We can't get a rift yet.

* I really want the rift version to fully enjoy this game immersion, as for the version it is now hopefully the patches will fix up the problems players find unenjoyable at the moment.
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69 из 118 пользователей (58%) посчитали этот обзор полезным
0.7 ч. в игре
Опубликовано: 22 июля, 2014

All right so I've played this to the point that I died. Watched a few hours worth of gameplay and so forth.

So I'm going to start with this. If you enjoy a Survival Horror game that can take up to ten hours to complete one of the many different stories (Note: The game starts you off differently each time, you might have a gun, you might not have a gun. Also gives you different objectives) and you have to maintain ammo usage and a lot of the time, run for your life.

You can ♥♥♥♥ off the AI protagonist that's telling you what to do.
You only have a specific amount of light and oxygen to maintain.

Any how to the pros and the cons.
- Immersive Environment and Gameplay
- Keeps you on edge
- AI (although buggy) is unique to the point that even
the guy who coded it still can't judge the AI movement
- Not overly graphical intense
- Doesn't hold your hand
- Different to the horror genre
- Riddles
- Exploration that actually can help you in the end, or even make you lose
- You actually have to be careful
- You need to remember the environment
- You have to listen
- You have to read
- You have to be cautious
- When you are dead, you're dead
- Easy to learn controls
- Enemies toy with you

- A few bugs here and there that don't affect gameplay much
- Aiming the weapons is a little difficult
- Doesn't have a proper pause menu (You can click pause on the keyboard to pause the game but not many people are that bright)
- Can't currently modify key mapping
- Doesn't support a wide range of resolutions
- A lot of loading
- A few sounds gets irritating (When you step on a box)

Well thats all from me, try the game out. It's really worth your time!
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71 из 122 пользователей (58%) посчитали этот обзор полезным
22.4 ч. в игре
Опубликовано: 30 июля, 2014
I have been playing this game alot, and can highly reccomend it. The Developer is very talented and very serious about his work, he listens and will do what is needed to grasp the attention from the community, I can definely say this is a game you wanna have and also a developer you wanna keep tabs on.
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67 из 115 пользователей (58%) посчитали этот обзор полезным
3.3 ч. в игре
Опубликовано: 22 июля, 2014
Re-edited review people!!!

After that monster sized update.... Game works! 9/10

Turn around the corner, gun ready, full health, lights on and.... BAM!! No one.... lol

But every corner feels scary. there haven't been many games since Deadspace that is legit SCARY!

The atmosphere is Great. Amazing... But the rounding of the edges still needs to happen sometime.

There is still the odd issues here and there popping up, but the odd ones is the controls?
Im not sure if there is other controls that are hidden, but some of my F keys do weird things. Like instant spawn a gun? goto checkpoint? even turning my shaders off. Might just be an AMD issue, but if you don't press those keys, which aren't used anyways the game runs great.

Final verdict = Let's see what a patch or 2 can do to make it a 10/10 game like it should be.
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63 из 108 пользователей (58%) посчитали этот обзор полезным
9.0 ч. в игре
Опубликовано: 7 августа, 2014
Ghostship Aftermath is a sci-fi survival horror game which has been made to scare you but it also makes you think and use tactics, this game meets its criteria very well. I have been playing this for a while now and what i have played has been an awesome experience. Its made me think, its made me use stratagies and tactics i havent had to use in other games because you are not "pushed through it". You really have to switch on those survival instincts. It makes you feel vunerable. Its completly random and gives you a diffrent storyline each time you play and the amount of times i have almost jumped out off my skin is unbelievable. I can only imagine how god dam scary this game will be in VR.
I think its a shame that people are only seeing the bad reviews this game has had because with the updates and fixes that the devs have worked on, the game works fine, and in my opinion, definatly worth the price( both VR and Non VR versions, a free roaming DLC and free content coming for halloween). Bargin

overall i think the game has been well made, fits its criteria, is actually scary and has lots of play time. I really enjoy playing this game. I would give this game a 9 out of 10 because it has to be one of the best sci-fi horror games ive played. I would definatly recommend this game.

keep up the good work Devs
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93 из 164 пользователей (57%) посчитали этот обзор полезным
12.0 ч. в игре
Опубликовано: 15 июля, 2014
Worth the price, scary as hell! play at night with the lights off for a better thrill! no playthrough is the same, think you found something familier? WRONG! think you know an foe is going to be in the next room simply because he was there last time? WRONG! the game changes up constantly! it even has random events that happen well.. randomly! so grab your copy and count to 5, leave the lights on if you have too, or turn them off if you dare!
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69 из 121 пользователей (57%) посчитали этот обзор полезным
8.7 ч. в игре
Опубликовано: 2 августа, 2014
amazing, immersive, well done, some things need fixing and more content might be needed, but overall its a very solid game, very spooky
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42 из 71 пользователей (59%) посчитали этот обзор полезным
4.5 ч. в игре
Опубликовано: 26 августа, 2014
People are far too critical of this game. Yes it has some issues here and there, But the game itself has a lot of gameplay/time that you can spend roaming the full sized ship. Most of the issues that many people have said have been fixed in updates of the game. Some of the reviews have been based around the official release. I myself do not think the price of the game is too high as you can put a lot of time into the game and still enjoy it whenever you play the game.

Personally I believe that this game beats a lot of other indie horror games on the market. The reasons for this is that some games will contain a couple of jump scares but not have the same atmosphere as Ghostship Aftermath. Although I haven't put a lot of hours into the game I still enjoy playing Ghostship.

Although the game was made for the rift playing on the pc is just has fun. Although you don't have the same atmosphere as being on the rift the game is still able to make you on the edge of the seat when playing. Another possitive point is the sound. The sound makes the atmosphere of the game a lot more scarier.

The controls of the game work fine it also supports controllers. I find that using either one works fine and haven't really noticed anything wrong with the control scheme of the game.

I would definitely recommend getting this game as you can play the game as many times as you want and the experience wil be different all the time.
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54 из 97 пользователей (56%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
0.9 ч. в игре
Опубликовано: 31 июля, 2014
i couldn't find a gun and i nearly ♥♥♥♥ myself even though i only hallucinated

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18 из 34 пользователей (53%) посчитали этот обзор полезным
27.6 ч. в игре
Опубликовано: 16 сентября, 2014
This game is not an FPS, it is a sci-fi survival horror game. Survival here means you have resources you need to manage other than health and ammo. You start out with only 90 minutes of oxygen so you need to keep track of how much you have and try to find a place to recharge before you run out, and sprinting uses 4x the oxygen so you have to be aware of your situation and decide whether it's more important to move fast or breathe longer.

Light is a limited resource that needs managed for survival, but also plays into the horror side of things. Dark is scary and scary is good, but you can't see items, messages, or enemies in the dark so you need a flashlight to survive. If you're using a flashlight it's not so dark and not so scary which is bad for horror. So for middle ground between a scary dark ship and being able to see things and survive you only get 60 minutes of flashlight battery (non-rechargeable). If you run out completely... good luck with that.

All gamers know with melee enemies and guns that backup+shoot=win. To disrupt this equation there are boxes all over the ship that are collision enabled. Here if you try and run backwards shooting you risk running into a box and getting caught by the bad guy if you don't jump over it fast enough. This is an intentional feature designed to make you watch where you're going and prevent you from playing this like an FPS. Remember where I said "this is not an FPS" earlier?

Additionally, enemies are very difficult to kill, especially in groups. It imbues a sense helplessness in the player, and being helpless is scary. In one variation of the storyline I ended up in a corridor filled with aliens yelling "F*CK YOU DIE DIE DIE! F*CK YOU DIE DIE DIE!" as I poured plasma rifle fire into the oncoming swarm and screamed "NOOOOOOOOO!" as I was overwhelmed and eaten.

Perma-death is listed in the features section and seems self explanatory, but I feel it needs reiterated because some people don't quite get how it works. The game does save at loading screens so that you can quit and pick up the story later if you need to, but there is no manual saving or loading. When you die though your last save point dies with you and you have to start a new game. Having a save point to fall back on makes dying less of an imposition and alleviates the player's fear of dying and doesn't emphasize survival.

The game does lack some polish and is rough in some areas, but if you consider it was made by 1 developer with 0 budget, it is understandable. He has been continually improving the game over time, releasing updates periodically. He has also already released 1 free DLC and will be releasing another for Halloween as a token of appreciation to the customers and as an apology for the buggy release. He's not perfect, but how many developers even bother to try and make things right with their customers?

Even if it is rough in places, the tension in the game is palpable. I usually play games to relax, and I've got to say that I almost don't like playing this one because it keeps me wound up the whole time. The biggest part is you don't know what's going to happen next. The storyline is randomized, enemy spawns are randomized, the only thing you can be sure of from one game to the next is your own name, the location of some weapons/objects, and that you're on a big scary Ghostship.

Even the way you move is tense, difficult, and adds to the atmosphere. You clunk along slowly in your heavy spacesuit with magnetic boots, and although you can "sprint" (I use that word loosely, its more like a fast jog) it is only for a couple seconds before you have to go back to walking speed. After all, you are Dr. Jake Abbots from the Colonial Science Division, not a space Marine.

I recommend this game because it achieves its overriding goal, to scare you the entire time, and the randomized storyline is a novel idea that provides tons of hours of re-playability. I've also posted a few technical considerations in the forums I didn't have room for here.

P.S. I HIGHLY recommend reading the MANUAL and watching the getting started video from the developer before playing the first time as you're thrown into the deep end on this game.
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