X²: The Threat fa parte di una nuova generazione di simulatori spaziali. Gioca nei panni di Julian Gardna e prosegui la storia iniziata in X: Beyond The Frontier. Grazie al motore grafico ottimizzato, l'universo cambia aspetto e si arricchisce di nuove navi e stazioni.
Valutazione degli utenti:
Complessivamente:
Perlopiù positiva (175 recensioni) - 175 recensioni degli utenti (77%) per questo gioco sono positive.
Data di rilascio: 3 dic 2003

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Acquista X2: The Threat

Pacchetti che includono questo gioco

Acquista X-SuperBox

Include 6 articoli: X3: Albion Prelude, X3: Terran Conflict, X3: Reunion, X2: The Threat, X: Tension, X: Beyond the Frontier

Acquista Egosoft Collection

Include 9 articoli: X Rebirth, X Rebirth: Home of Light, X Rebirth: The Teladi Outpost, X2: The Threat, X3: Albion Prelude, X3: Reunion, X3: Terran Conflict, X: Beyond the Frontier, X: Tension

 

Informazioni sul gioco

X²: The Threat fa parte di una nuova generazione di simulatori spaziali. Gioca nei panni di Julian Gardna e prosegui la storia iniziata in X: Beyond The Frontier. Grazie al motore grafico ottimizzato, l'universo cambia aspetto e si arricchisce di nuove navi e stazioni.
  • Esplora: potrai esplorare oltre 130 settori splendidamente disegnati, occupati da nebulose che incideranno su navi e stazioni, e asteroidi, dai quali potrai estrarre materiali da vendere successivamente.
  • Nuove navi: scopri oltre 60 navi di varie dimensioni, dai ricognitori alle gigantesche corazzate da trasporto.
  • Nuovi aggiornamenti: potenzia le tue navi con i numerosi aggiornamenti disponibili e scaricane di nuovi attraverso il motore di script progettato esclusivamente per X².
  • Nuove armi: potrai dotare la tua nave di nuove armi come il disgregatore a ioni e il conduttore di massa, oltre a costruire fabbriche per svilupparne altre che potrai vendere per espandere il tuo impero.
  • Nuove missioni: partecipa alle missioni pubblicate nella bacheca di ciascuna stazione, guadagna soldi difendendo i convogli e annienta le flotte di Xenon in arrivo distruggendo tutto ciò che trovi sul tuo cammino.
    Ma soprattutto, aiuta l'universo a difendersi dai Khaak prima che uccidano tutto ciò che trovano.

Requisiti di sistema

    • OS: Windows 10 / 8 / 7 / Vista / XP / 2000 / ME / 98SE
    • Processor: Pentium III 800MHz or same grade
    • Memory: 256MB RAM
    • Graphics: 32MB 3D card compatible with Direct X 8.1
    • DirectX®: 8.1
    • Hard Drive: 1200MB available space
    • Sound:
Recensioni utili
2 persone su 2 (100%) hanno trovato questa recensione utile
9.2 ore in totale
Pubblicata: 27 dicembre 2015
Good, 'professional' (steep learning curve, needs to invest many hours on learning/ playing) space sim. Always singleplayer franchise under a massive sandbox universe, with sure sequels to come. That is: a game you can play for maybe a lifetime :-0, since familiarizing with one of them will get you into the other franchise games, each with hundred of gameplay hours. So for the ones which are fans of the genre interested on endless singleplayer gaming where you can do pretty much anything ('trade, think, explore, combat') a sure bet for infinite space wandering (just remember once in a while you do have a real life to take care of!). To sum it up: takes some time to learn, entry cost for lifetime spacefaring. Don't get lost in space! For the ones interested on a similar albeit multiplayer experience there's the 'EVE Online' game which provides a similarly huge, endless exploitable world (subscription-based).
Questa recensione ti è stata utile? No Divertente
1 persone su 1 (100%) hanno trovato questa recensione utile
65.4 ore in totale
Pubblicata: 17 marzo
I enjoyed this one much more than X3. Totally recommened...
Questa recensione ti è stata utile? No Divertente
1 persone su 1 (100%) hanno trovato questa recensione utile
165.7 ore in totale
Pubblicata: 1 dicembre 2015
If you're looking to get into the X universe X2 is definitely where you should start. It's a massive improvement over X1 though be warned, it's a timesink.
Questa recensione ti è stata utile? No Divertente
1 persone su 1 (100%) hanno trovato questa recensione utile
0.6 ore in totale
Pubblicata: 7 dicembre 2015
Good graphics, even for a 10-year old game. excellent sound and music. Immersive game-world so far.

The story (from what I can make out), centres on there was a spaceship five years ago and an unidentified spacecraft was loitering around it. They arrested the pilot. He spent five years in jail and when this prisoner was being transferred to another place, the boss of the people transferring him said were going to take charge of the prisoner, so they do, and they bring him down to a planet and that is where the game starts.
Questa recensione ti è stata utile? No Divertente
102 persone su 108 (94%) hanno trovato questa recensione utile
12 persone hanno trovato questa recensione divertente
79.2 ore in totale
Pubblicata: 1 ottobre 2013
An hour or so into the game, I'm given a transporter ship and a mission to ferry some civilians from one sector to another. Accompanying me is my employer's daughter, Saya (who bears an uncanny likeness to Alyx Vance). Just as I'm approaching the last jump gate separating me and my destination, Saya's voice crackles over comms: "...I think we're being followed...I swear I saw a pirate ship." We pass through the gate and my heart sinks. A dozen pirate ships were waiting for me. I hand the controls over to the ship's computer and hop in the aft turret to lay down some desperate cover fire. The intelligent auto-pilot system gracefully and effectively dodges the brightly colored emmisions from the enemies' gamma impulse rays as I fire wildly into space. This is a transport vessel; unequipped for a sustained firefight, and woefully ineffective against a sorty of pirate ships. We aren't going to make it. But then, I remember that I have a ship docked in this sector: an M5 class Argon Discoverer light reconnaissance fighter craft. I call up my shipboard computer and access the ship to ship command console. I order my fighter to fly out into space, then I retake manual control of the transport. This plan might just work. I close the distance between my two craft to about 400 meters, rolling and weaving all the while to avoid the enemy projectiles. Commanding the transporter to dock at the TerraCorp HQ, I eject into space. Saya's voice on comms again: "W-what are you...where are you going? You can't just leave us here!" I ignore it, my plan already seeming foolish enough without her to remind me. I jetpack over to the Discoverer and enter the ship. Payback time. Locking onto the nearest pirate ship, I engage the ship's thrusters and begin pursuit. My M5 has the weakest weapons and shielding available, but I don't care. I have to protect the civilians; I have to protect Saya. The majority of the pirate ships turn to face this new threat. Two still chase the transporter. I throw my ship back and forth, narrowly dodging would-be kill shots, but still sustaining heavy damage. Shields critical. Hull at 43%. This plan was suicide. I lock on to the transport to track its progress. 200 meters out from docking. A few seconds away. With renewed hope, I turn my craft around and fly towards TerraCorp HQ and the transport. I just might pull this off. Suddenly, one of the pirates tailing the transport increases its speed and positions itself between the station and the transport. I'm 2 kilometers out, just out of effective firing range. I can only watch as the pirate ship fires a volley of lasers directly into the cockpit of the transport ship. The transport erupts in flames, spirals out of control. "No," I hear myself utter, "no no no..." The transport ship careens into the station and explodes, and with it, my passengers. My ship's computer makes an announcement: "Attention, your Argon Express has been destroyed by a pirate Orinoco in sector Home of Light." Saya, my employer's daughter and my character's potential love interest, dead. The pirates break formation and scatter, their mission accomplished. My M5 is crippled, my S.E.T.A. booster, one of the alpha impulse ray emmiters, and my duplex scanner all destroyed. I haven't the time to mourn, however, as I'm already receiving a message from my other employer: the Argon Secret Service. "Welcome to X2," I think to myself, as I fly my busted ship back to TerraCorp HQ. X2 improves upon Beyond the Frontier in almost every way. You can now fly any ship, leave your ship in a space suit, and trade and command stations remotely. Combat has been heavily refined, the story line improved, graphics modernized, and the universe expanded. This is the one of the few times I've ever seen a sequel outshine its predecessor, and I know that I'll enjoy every second of my journey across the X-universe.
Questa recensione ti è stata utile? No Divertente