X²: The Threat behoort tot een nieuwe generatie ruimtespellen. Je speelt de rol van Julian Gardna en het verhaal gaat verder waar het bij X: Beyond The Frontier eindigde. De bijgewerkte graphics engine heeft het universum opgefrist met nieuw ontworpen schepen en stations die de complexiteit van het universum vergroten.
Gebruikersrecensies: Grotendeels positief (166 recensies) - 78% van de 166 gebruikersrecensies voor deze game is positief.
Releasedatum: 3 dec 2003

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Recente updates Alles weergeven (2)

28 september 2015

Steam Cloud Sync Enabled


We are pleased to announce that Steam Cloud support is now enabled for all games in the X series, to bring the older games in line with X Rebirth.

Your savegames will now be synchronised across different PCs using the same Steam account by default.

If you do not wish to use Steam Cloud to synchronise your games, then right-click on the game in question in the Steam library, choose Properties, go to the Updates tab and uncheck the "Enable Steam Cloud synchronization" checkbox setting.

You can, of course, re-enable it at any time if you change your mind.

Regards,

Egosoft

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Over dit spel

X²: The Threat behoort tot een nieuwe generatie ruimtespellen. Je speelt de rol van Julian Gardna en het verhaal gaat verder waar het bij X: Beyond The Frontier eindigde. De bijgewerkte graphics engine heeft het universum opgefrist met nieuw ontworpen schepen en stations die de complexiteit van het universum vergroten.
  • Ga op ontdekkingsreis: verken meer dan 130 prachtig ontworpen sectoren waar galactische nevels je schepen en stations beïnvloeden en waar je asteroïden kunt ontginnen om materialen te delven die je later met winst kunt doorverkopen.
  • Nieuwe schepen: ga op verkenning in de meer dan 60 schepen van verschillende omvang, van verkennersschepen tot de veel grotere oorlogsschepen die geschikt zijn voor grote transporten.
  • Nieuwe upgrades: verbeter je scheepssystemen met nog veel meer upgrades en download nieuwe upgrades om de nieuwe scriptengine te kunnen gebruiken die speciaal voor X² is ontworpen.
  • Nieuwe wapens: je kunt je schip voorzien van nieuwe wapens, zoals de Ion Disruptor en Mass Driver, maar je kunt ook fabrieken bouwen die deze wapens ontwikkelen en ze verkopen om met de winst je eigen rijk in het universum uit te breiden.
  • Nieuwe missies: neem deel aan de missies die je op het mededelingenbord van elk station worden aangeboden, verdien geld met het verdedigen van konvooien en vernietig de binnendringende Xenon-vloten die alles vernietigen wat op hun pad komt.
    Maar help vooral het universum te verdedigen tegen de Khaak, voordat ze alles en iedereen op hun weg doden.

Systeemeisen

    • OS: Windows 8.1 / 8 / 7 / Vista / XP / 2000 / ME / 98SE
    • Processor: Pentium III 800MHz or same grade
    • Memory: 256MB RAM
    • Graphics: 32MB 3D card compatible with Direct X 8.1
    • DirectX®: 8.1
    • Hard Drive: 1200MB available space
    • Sound:
Nuttige klantrecensies
89 van de 95 mensen (94%) vonden deze recensie nuttig
11 mensen vonden deze recensie grappig
79.2 uur in totaal
Geplaatst: 1 oktober 2013
An hour or so into the game, I'm given a transporter ship and a mission to ferry some civilians from one sector to another. Accompanying me is my employer's daughter, Saya (who bears an uncanny likeness to Alyx Vance). Just as I'm approaching the last jump gate separating me and my destination, Saya's voice crackles over comms: "...I think we're being followed...I swear I saw a pirate ship." We pass through the gate and my heart sinks. A dozen pirate ships were waiting for me. I hand the controls over to the ship's computer and hop in the aft turret to lay down some desperate cover fire. The intelligent auto-pilot system gracefully and effectively dodges the brightly colored emmisions from the enemies' gamma impulse rays as I fire wildly into space. This is a transport vessel; unequipped for a sustained firefight, and woefully ineffective against a sorty of pirate ships. We aren't going to make it. But then, I remember that I have a ship docked in this sector: an M5 class Argon Discoverer light reconnaissance fighter craft. I call up my shipboard computer and access the ship to ship command console. I order my fighter to fly out into space, then I retake manual control of the transport. This plan might just work. I close the distance between my two craft to about 400 meters, rolling and weaving all the while to avoid the enemy projectiles. Commanding the transporter to dock at the TerraCorp HQ, I eject into space. Saya's voice on comms again: "W-what are you...where are you going? You can't just leave us here!" I ignore it, my plan already seeming foolish enough without her to remind me. I jetpack over to the Discoverer and enter the ship. Payback time. Locking onto the nearest pirate ship, I engage the ship's thrusters and begin pursuit. My M5 has the weakest weapons and shielding available, but I don't care. I have to protect the civilians; I have to protect Saya. The majority of the pirate ships turn to face this new threat. Two still chase the transporter. I throw my ship back and forth, narrowly dodging would-be kill shots, but still sustaining heavy damage. Shields critical. Hull at 43%. This plan was suicide. I lock on to the transport to track its progress. 200 meters out from docking. A few seconds away. With renewed hope, I turn my craft around and fly towards TerraCorp HQ and the transport. I just might pull this off. Suddenly, one of the pirates tailing the transport increases its speed and positions itself between the station and the transport. I'm 2 kilometers out, just out of effective firing range. I can only watch as the pirate ship fires a volley of lasers directly into the cockpit of the transport ship. The transport erupts in flames, spirals out of control. "No," I hear myself utter, "no no no..." The transport ship careens into the station and explodes, and with it, my passengers. My ship's computer makes an announcement: "Attention, your Argon Express has been destroyed by a pirate Orinoco in sector Home of Light." Saya, my employer's daughter and my character's potential love interest, dead. The pirates break formation and scatter, their mission accomplished. My M5 is crippled, my S.E.T.A. booster, one of the alpha impulse ray emmiters, and my duplex scanner all destroyed. I haven't the time to mourn, however, as I'm already receiving a message from my other employer: the Argon Secret Service. "Welcome to X2," I think to myself, as I fly my busted ship back to TerraCorp HQ. X2 improves upon Beyond the Frontier in almost every way. You can now fly any ship, leave your ship in a space suit, and trade and command stations remotely. Combat has been heavily refined, the story line improved, graphics modernized, and the universe expanded. This is the one of the few times I've ever seen a sequel outshine its predecessor, and I know that I'll enjoy every second of my journey across the X-universe.
Was deze recensie nuttig? Ja Nee Grappig
93 van de 111 mensen (84%) vonden deze recensie nuttig
23 mensen vonden deze recensie grappig
99.3 uur in totaal
Geplaatst: 3 augustus 2014
Economic simulator IN SPACE! You will HATE this game if you expect to fly around blowing stuff up like a bad Wing Commander clone and I will laugh at you for it. This game is for people who extract joy from maximzing profits as they dominate the market on space weed and use their illicit drug money to build an armada to destroy entire races because a transporter from a neighboring sector bought all the energy cells for their worthless wheat farm.

Do you like spending long hours establishing your empire?
Do you like big learning curves?
Do you like working a second/third job?
Do you want to wreck the economy?

If you answered yes to those questions you will enjoy this game, otherwise just go away before you become another one of those people who just doesn't get it and hates the X series without really knowing why. Unless you hate Rebirth, that's different.
Was deze recensie nuttig? Ja Nee Grappig
32 van de 37 mensen (86%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
0.7 uur in totaal
Geplaatst: 10 maart 2014
So, a quick review of X2 The Threat.
X Games are a genre unique unto themselves. The game is basically a sandbox universe made up of multiple sectors or solar systems connected by jump gates.
The main objects in the sectors are factories which consume and produce products; and different kinds of space ships flying about doing different tasks; such as freighters collecting or delivering products, military ships defending the sector, pirates doing their business (they don’t bother you too much), and a mysterious enemy called the Khaak (that will bother you relentlessly).
You can choose the kind of role you want to play. Be a pirate hunter, stealing their ships and selling them. Become a pirate yourself if you want. Build a commercial empire with factories in multiple sectors and your own fleet of freighters – and get rich so you can buy the high-end ships and equipment and go and conquer the universe. It’s really up to you.
There is a storyline you can follow if you want. It’s not great really; but you can drop in and out of it as you like.
X2 is not an arcade space dog fighting game. If that is what you want you will be disappointed. The game requires a lot of time to learn and play. For those who like sandbox simulation games, with an emphasis on building an empire from scratch X2 The Threat is excellent. Although that said the subsequent iterations have improved the gameplay and graphics. So if you want to play just one X game this might not be the one to choose. The whole series is available here on Steam, so do a little research and decide which one you want to jump into.
(ps I have the game on Steam but I played a retail copy)
Was deze recensie nuttig? Ja Nee Grappig
22 van de 25 mensen (88%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
200.7 uur in totaal
Geplaatst: 5 april 2013
X2: The Threat is the continuation of the X saga and is, for it's time, the quintessential space game. That is not to say it starts off that great. Most people will quit after a few hours of gameplay and label it a mediocre experience and they'd be right to do so, X2 is not a game that impresses in the beginning, it is a game that requires tremendous investment in time and effort before you start to understand and appreciate the scope of the game.

As the game starts up you're treated to some low quality cut-scene with poorly modeled people trying to cover up their lack of animation, you're then booted into the game with little instruction on how to do anything and a tutorial that is so completely useless at actually teaching you anything it might as well be a deterrent to keep new players from learning the game.

You will spend your first few hours struggling with your flight controls and trying to figure out how trading works stopping every once in a while to curse at the unintuitive HUD and the lazy save game system.

But then, at some point between frustration and throwing your PC out the window you will discover something. This game is awesome once you figure it out. X2 like it's predecessors doesn't want to tell you want to do, it simply wants you to do. Want to be a pirate? Go do it. Want to be a trader? Go do it. Want to be bounty hunter or a mining mogul? Go do it. Change your ship, create a fleet, manage vast networks of trade ships and mining complexes, you are free to do as you please in this vast and open universe.

There is a storyline hidden somewhere out there between the stars. The game starts you off in the classic role as a prisoner getting one last chance at redemption and as you progress through the game a story will unfold, if you want it to. The storyline is entirely optional and most people will probably end up ignoring it most of the time in favor of the open-ended gameplay that is at the core of X2.

The game is quite beautiful as you float between the stars and watch the myriad of anomalies, space stations and ships that make up the various star systems you visit. The character models and the cut-scenes however are of a much lower quality and will often make you dread having to speak to somebody aboard a space station.

All in all X2:The Threat is a great game, if you can get past the insanely steep learning curve.
Was deze recensie nuttig? Ja Nee Grappig
16 van de 21 mensen (76%) vonden deze recensie nuttig
57.5 uur in totaal
Geplaatst: 30 november 2014
I actually just bought the steam version since Gamespy has failed to authenticate my old copy of the game. I hate DRM. I probably have more hours in this game than any other, although I may have more time in another franchise, like Elder Scrolls, that's over three games with . I have just never gotten into X3. It is prettier, but the mechanics do not work for me. This is the only game I have ever played that I can set it up and let it go, for days sometimes. Things happen when I am away, I loose ships, but if I set it up well I can minimize that. It is also useful to set this up efficiently since you don't want to have to handle a ship under attack somewhere else while you are playing a storyline mission.

This game is a bit dated now. The graphics could have been better when it was launched, but this game is more about building a space empire than it is about wiz-bang graphics. You do have to fly and fight some, but you can avoid most fighting and just be an industrialist. The story is rather short, which is my only real complaint.

This game does take a while to learn, both the economy, and the mechanics of space flight to get the edge you need to succeed. Many people complain about not having a mouse. That's like saying you want a spoon to eat spaghetti! Seriously, the mouse is just not as efficient here. You need a keyboard to navigate the menus and a joystick to fly. I chain my commands together so fast now I don't even have time to see what the options are anymore, I've memorized them. Anyone with a mouse would be much slower navigating the menus. Take a ship, "C" for command, "1" for navigation, "2" for dock, "enter" to select the current system, arrow down a certain number of times to select the destination, and hit enter to submit the command. That is five different screens you need to select an option from for this one command. And you may need to do this ten times in a row. A mouse does not work with this interface well, but if you wanted to completely redesign the interface I am sure you could make a mouse just as efficient. X3 has tried it, but it doesn't work for me.
Was deze recensie nuttig? Ja Nee Grappig