X²: The Threat ingår i en ny generation rymdsimulatorspel. Du spelar rollen som Julian Gardna och spelet spinner vidare på den historia som påbörjades i X: Beyond The Frontier. Den uppdaterade grafikmotorn ger spelvärlden en fräschare känsla med nydesignade skepp och stationer som gör världen ännu mer komplex.
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#text_includes_x_items X3: Albion Prelude, X3: Terran Conflict, X3: Reunion, X2: The Threat, X: Tension, X: Beyond the Frontier

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#text_includes_x_items X Rebirth, X Rebirth: The Teladi Outpost, X2: The Threat, X3: Albion Prelude, X3: Reunion, X3: Terran Conflict, X: Beyond the Frontier, X: Tension

 

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X²: The Threat ingår i en ny generation rymdsimulatorspel. Du spelar rollen som Julian Gardna och spelet spinner vidare på den historia som påbörjades i X: Beyond The Frontier. Den uppdaterade grafikmotorn ger spelvärlden en fräschare känsla med nydesignade skepp och stationer som gör världen ännu mer komplex.
  • Utforska: Du kan utforska över 130 vackert utformade sektorer med nebulosor som påverkar dina skepp och stationer och asteroider som du kan utvinna grundämnen ur och sälja med vinst.
  • Nya skepp: Åk på upptäcktsfärd i över 60 skepp av varierande storlek, från spaningsskepp till de betydligt större slagskeppen i hangarklass.
  • Nya uppgraderingar: Uppgradera dina skeppssystem med flera uppdateringar och hämta nya uppgraderingar som drar nytta av den nya skriptmotorn som utformats speciellt för X².
  • Nya vapen: Utrusta ditt skepp med nya vapen, som Ion Disruptor och Mass Driver, eller bygg egna fabriker och tillverka vapen själv för att kunna sälja dem med vinst och utöka ditt imperium.
  • Nya uppdrag: Delta i uppdrag som finns på anslagstavlan på varje station, tjäna pengar på att försvara konvojer och förgöra inkommande Xenon-flottor som tänker krossa allt i deras väg.
    Men framför allt måste du hjälpa till med att skydda universum mot Khaak, innan de dödar allt och alla.

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    • OS: Windows 8.1 / 8 / 7 / Vista / XP / 2000 / ME / 98SE
    • Processor: Pentium III 800MHz or same grade
    • Memory: 256MB RAM
    • Graphics: 32MB 3D card compatible with Direct X 8.1
    • DirectX®: 8.1
    • Hard Drive: 1200MB available space
    • Sound:
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This plays like a graphically and games wise liked a souped up version of Elite 2.

Your starting ship starts off with a few more items such as auto pilot compared to the starting ship in Beyond the Frontier which I have also played for a few hours ship. There you have to do some trade before you have enough money to buy these upgrades such as an auto pilot, weapon and such like. This is where the immediate comparison comes to my mind with Elite 2 compared to Elite 1 which I have never played.

There is a mian plot as such but I am enjoying it in a sandbox playstyle Ignoring the main quest and just doing my own thing, Controls are good to get into with practise. It all falls into place. Tutorials in this game are good and you can do them in stages to your hearts delight.

This game definately has that one more turn appeal! Recomend.
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A straight-up upgraded version of the original X games. There is a plot that is easy to follow, unlike the first game, and there is a sense of progression. After that, the main core of the game is better, in terms of graphics, ships, mechanics, and especially the interface, which was painstaking to go through in previous games. Although it is still as complex and frustrating as its predecessors, it certainly is more new player-friendly, with less confusing graphics, and some text-based descriptions. Overall, the modern version of the series where new players can enjoy the game without having to understand what the old graphics or mechanics were supposed to be.
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This is my 1st time with a space sim and the X series and I love it. I was able to do the first 2 or 3 missions without guidance so the general controls are not terribly complex, but might be a bit confusing for a few. The simulation tutorials are quite helpful, but the pilot license training is extremely difficult...didnt finish those. The graphics are okay. The storyline and plot so far are decent enough. Combat is fun and challenging. The economy and trading aspects are deep and complex but anyone with a basic concept of supply and demand and buy low sell high can probably make the most of it over time. There seems to be quite a lot you can do in this game and plan to use it as training for Ascent the Space Game and possibly for Eve Online in the future.

10/10 will press the 'H' key to bring up the Help menu again.
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It's on sale again. Get it now before you'll regret missing the chance like I did last sale.

Beautiful game, nice atmosphere, good economy, everything good, except it doesn't have multiplayer. But it's still good to play until Elite:Dangerous becomes cheaper/adds more features.

I could write more but I'm lazy today, but just believe me if I said the game is great, and totally worth it for the pathetic 2.50€ it costs right now.

Minimum 20 hours of fun.

-Edited: Btw this and X-tension are pretty much identical, but X3 and the laters are pretty different, so not sure if X3+ is worth it, but X2 and X1 (aka X-beyond/tension) are totally worth it.
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An hour or so into the game, I'm given a transporter ship and a mission to ferry some civilians from one sector to another. Accompanying me is my employer's daughter, Saya (who bears an uncanny likeness to Alyx Vance). Just as I'm approaching the last jump gate separating me and my destination, Saya's voice crackles over comms: "...I think we're being followed...I swear I saw a pirate ship." We pass through the gate and my heart sinks. A dozen pirate ships were waiting for me. I hand the controls over to the ship's computer and hop in the aft turret to lay down some desperate cover fire. The intelligent auto-pilot system gracefully and effectively dodges the brightly colored emmisions from the enemies' gamma impulse rays as I fire wildly into space. This is a transport vessel; unequipped for a sustained firefight, and woefully ineffective against a sorty of pirate ships. We aren't going to make it. But then, I remember that I have a ship docked in this sector: an M5 class Argon Discoverer light reconnaissance fighter craft. I call up my shipboard computer and access the ship to ship command console. I order my fighter to fly out into space, then I retake manual control of the transport. This plan might just work. I close the distance between my two craft to about 400 meters, rolling and weaving all the while to avoid the enemy projectiles. Commanding the transporter to dock at the TerraCorp HQ, I eject into space. Saya's voice on comms again: "W-what are you...where are you going? You can't just leave us here!" I ignore it, my plan already seeming foolish enough without her to remind me. I jetpack over to the Discoverer and enter the ship. Payback time. Locking onto the nearest pirate ship, I engage the ship's thrusters and begin pursuit. My M5 has the weakest weapons and shielding available, but I don't care. I have to protect the civilians; I have to protect Saya. The majority of the pirate ships turn to face this new threat. Two still chase the transporter. I throw my ship back and forth, narrowly dodging would-be kill shots, but still sustaining heavy damage. Shields critical. Hull at 43%. This plan was suicide. I lock on to the transport to track its progress. 200 meters out from docking. A few seconds away. With renewed hope, I turn my craft around and fly towards TerraCorp HQ and the transport. I just might pull this off. Suddenly, one of the pirates tailing the transport increases its speed and positions itself between the station and the transport. I'm 2 kilometers out, just out of effective firing range. I can only watch as the pirate ship fires a volley of lasers directly into the cockpit of the transport ship. The transport erupts in flames, spirals out of control. "No," I hear myself utter, "no no no..." The transport ship careens into the station and explodes, and with it, my passengers. My ship's computer makes an announcement: "Attention, your Argon Express has been destroyed by a pirate Orinoco in sector Home of Light." Saya, my employer's daughter and my character's potential love interest, dead. The pirates break formation and scatter, their mission accomplished. My M5 is crippled, my S.E.T.A. booster, one of the alpha impulse ray emmiters, and my duplex scanner all destroyed. I haven't the time to mourn, however, as I'm already receiving a message from my other employer: the Argon Secret Service. "Welcome to X2," I think to myself, as I fly my busted ship back to TerraCorp HQ. X2 improves upon Beyond the Frontier in almost every way. You can now fly any ship, leave your ship in a space suit, and trade and command stations remotely. Combat has been heavily refined, the story line improved, graphics modernized, and the universe expanded. This is the one of the few times I've ever seen a sequel outshine its predecessor, and I know that I'll enjoy every second of my journey across the X-universe.