X²: The Threat é de uma nova geração de jogos de simulação espacial, você joga no papel de Julian Gardna que continua a história iniciada em X: Beyond The Frontier. A engine gráfica atualizada dá um aspecto mais realista com naves e estações recém-projetadas, adicionando à complexidade do universo.
Análises de usuários: Ligeiramente positivas (166 análises) - 78% das 166 análises de usuários deste jogo são positivas.
Data de lançamento: 3/dez/2003

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Comprar X2: The Threat

Pacotes que incluem este jogo

Comprar X-SuperBox

Inclui 6 itens: X3: Albion Prelude, X3: Terran Conflict, X3: Reunion, X2: The Threat, X: Tension, X: Beyond the Frontier

Comprar Egosoft Collection

Inclui 8 itens: X Rebirth, X Rebirth: The Teladi Outpost, X2: The Threat, X3: Albion Prelude, X3: Reunion, X3: Terran Conflict, X: Beyond the Frontier, X: Tension

 

Atualizações recentes Ver todos (2)

28 de setembro de 2015

Steam Cloud Sync Enabled


We are pleased to announce that Steam Cloud support is now enabled for all games in the X series, to bring the older games in line with X Rebirth.

Your savegames will now be synchronised across different PCs using the same Steam account by default.

If you do not wish to use Steam Cloud to synchronise your games, then right-click on the game in question in the Steam library, choose Properties, go to the Updates tab and uncheck the "Enable Steam Cloud synchronization" checkbox setting.

You can, of course, re-enable it at any time if you change your mind.

Regards,

Egosoft

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Sobre este jogo

X²: The Threat é de uma nova geração de jogos de simulação espacial, você joga no papel de Julian Gardna que continua a história iniciada em X: Beyond The Frontier. A engine gráfica atualizada dá um aspecto mais realista com naves e estações recém-projetadas, adicionando à complexidade do universo.
  • Explore: Você pode explorar mais de 130 setores impressionantes, ocupados por nebulosas, que afetam suas naves e estações, e asteroides nos quais você pode minerar para obter materiais que mais tarde poderão ser vendidos para obter lucro.
  • Novas Naves: Descubra mais de 60 naves de diversos tamanhos, desde naves de reconhecimento até gigantes naves de guerra.
  • Novos Melhoramentos: Incremente o sistema de sua nave com muito mais atualizações e baixe novas atualizações que fazem o uso do novo motor de script desenvolvido especialmente para X².
  • Novas Armas:Adicione novas armas à sua nave, incluindo o Destruidor de Íons e a Catapulta Eletromagnética, mas também construa fábricas que irão desenvolver e vender essas armas com lucro, expandindo seu próprio império no universo.
  • Novas Missões: Aceite missões que são oferecidas a você no quadro informativo de cada estação, faça dinheiro protegendo comboios de naves e destruindo frotas Xenon que pretendem destruir tudo em seu caminho.
    Mas acima de tudo ajude a proteger o universo contra os Khaak, antes que eles matem tudo e todos que cruzem seu caminho.

Requisitos de sistema

    • OS: Windows 8.1 / 8 / 7 / Vista / XP / 2000 / ME / 98SE
    • Processor: Pentium III 800MHz or same grade
    • Memory: 256MB RAM
    • Graphics: 32MB 3D card compatible with Direct X 8.1
    • DirectX®: 8.1
    • Hard Drive: 1200MB available space
    • Sound:
Análises úteis de usuários
3 de 4 pessoas (75%) acharam esta análise útil
13.7 hrs registradas
Publicada: 5 de abril de 2015
Primeiro jogo da série que eu efetivamente consegui jogar por ser bem mais inteligível que seus antecessores, mas isso não quer dizer que não apresenta controles ridiculamente confusos.

O jogo demasiadamente complexo espanta no início, mas felizmente há uma lista com os comandos disponíveis além de uma pequena explicação via cutscene acerca de cada missão, sendo que os detalhes podem ser revistos a qualquer momento durante o voo.

A trama se inicia quando o protagonista é capturado após tentar realizar um roubo de uma nave espacial. No entanto, suas habilidades se destacam entre os outros detentos de forma que lhe é dado um emprego em uma influente corporação como uma segunda chance de seguir sua vida como homem livre. Ocorre que com o desenrolar da trama, descobre-se que os motivos de sua libertação não são exatamente estes, e o interesse existente vai muito além dos meros serviços de transporte para o qual foi contratado.

No transcorrer da história, há a possibilidade de fazer diferentes escolhas nos diálogos, porém, independente da resposta escolhida, o desfecho da conversa sempre seguirá para o mesmo final, mudando apenas as frases intermediárias.

O universo para se explorar é gigantesco, dinâmico e dotado de inúmeros sistemas com peculiaridades diferentes e vários objetos interativos. Há também a possibilidade de fazer comercio entre as várias raças ou até mesmo caçar piratas para aumentar seu nível de prestígio em determinada região, mas tais atividades tem pouca influencia no desenrolar do jogo.

Apesar de melhoras significativas em relação aos anteriores, continua sendo um jogo um tanto quanto cansativo, principalmente devido a sua dificuldade acentuada e sua monotonia. Os controles são realmente um terror, principalmente quando em combate e qualquer erro cobrará o preço da repetição de um longo trecho desde o último salvamento.

Enfim, X2: The Threat pode até cumprir bem seu papel de ser um simulador espacial, com emprego bastante adequado das tecnologias da época de seu lançamento, no entanto, deixa a desejar no que tange à diversão, sendo por várias vezes maçante e enjoativo. FRACO(5/10).
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89 de 95 pessoas (94%) acharam esta análise útil
11 pessoas acharam esta análise engraçada
79.2 hrs registradas
Publicada: 1 de outubro de 2013
An hour or so into the game, I'm given a transporter ship and a mission to ferry some civilians from one sector to another. Accompanying me is my employer's daughter, Saya (who bears an uncanny likeness to Alyx Vance). Just as I'm approaching the last jump gate separating me and my destination, Saya's voice crackles over comms: "...I think we're being followed...I swear I saw a pirate ship." We pass through the gate and my heart sinks. A dozen pirate ships were waiting for me. I hand the controls over to the ship's computer and hop in the aft turret to lay down some desperate cover fire. The intelligent auto-pilot system gracefully and effectively dodges the brightly colored emmisions from the enemies' gamma impulse rays as I fire wildly into space. This is a transport vessel; unequipped for a sustained firefight, and woefully ineffective against a sorty of pirate ships. We aren't going to make it. But then, I remember that I have a ship docked in this sector: an M5 class Argon Discoverer light reconnaissance fighter craft. I call up my shipboard computer and access the ship to ship command console. I order my fighter to fly out into space, then I retake manual control of the transport. This plan might just work. I close the distance between my two craft to about 400 meters, rolling and weaving all the while to avoid the enemy projectiles. Commanding the transporter to dock at the TerraCorp HQ, I eject into space. Saya's voice on comms again: "W-what are you...where are you going? You can't just leave us here!" I ignore it, my plan already seeming foolish enough without her to remind me. I jetpack over to the Discoverer and enter the ship. Payback time. Locking onto the nearest pirate ship, I engage the ship's thrusters and begin pursuit. My M5 has the weakest weapons and shielding available, but I don't care. I have to protect the civilians; I have to protect Saya. The majority of the pirate ships turn to face this new threat. Two still chase the transporter. I throw my ship back and forth, narrowly dodging would-be kill shots, but still sustaining heavy damage. Shields critical. Hull at 43%. This plan was suicide. I lock on to the transport to track its progress. 200 meters out from docking. A few seconds away. With renewed hope, I turn my craft around and fly towards TerraCorp HQ and the transport. I just might pull this off. Suddenly, one of the pirates tailing the transport increases its speed and positions itself between the station and the transport. I'm 2 kilometers out, just out of effective firing range. I can only watch as the pirate ship fires a volley of lasers directly into the cockpit of the transport ship. The transport erupts in flames, spirals out of control. "No," I hear myself utter, "no no no..." The transport ship careens into the station and explodes, and with it, my passengers. My ship's computer makes an announcement: "Attention, your Argon Express has been destroyed by a pirate Orinoco in sector Home of Light." Saya, my employer's daughter and my character's potential love interest, dead. The pirates break formation and scatter, their mission accomplished. My M5 is crippled, my S.E.T.A. booster, one of the alpha impulse ray emmiters, and my duplex scanner all destroyed. I haven't the time to mourn, however, as I'm already receiving a message from my other employer: the Argon Secret Service. "Welcome to X2," I think to myself, as I fly my busted ship back to TerraCorp HQ. X2 improves upon Beyond the Frontier in almost every way. You can now fly any ship, leave your ship in a space suit, and trade and command stations remotely. Combat has been heavily refined, the story line improved, graphics modernized, and the universe expanded. This is the one of the few times I've ever seen a sequel outshine its predecessor, and I know that I'll enjoy every second of my journey across the X-universe.
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93 de 111 pessoas (84%) acharam esta análise útil
23 pessoas acharam esta análise engraçada
99.3 hrs registradas
Publicada: 3 de agosto de 2014
Economic simulator IN SPACE! You will HATE this game if you expect to fly around blowing stuff up like a bad Wing Commander clone and I will laugh at you for it. This game is for people who extract joy from maximzing profits as they dominate the market on space weed and use their illicit drug money to build an armada to destroy entire races because a transporter from a neighboring sector bought all the energy cells for their worthless wheat farm.

Do you like spending long hours establishing your empire?
Do you like big learning curves?
Do you like working a second/third job?
Do you want to wreck the economy?

If you answered yes to those questions you will enjoy this game, otherwise just go away before you become another one of those people who just doesn't get it and hates the X series without really knowing why. Unless you hate Rebirth, that's different.
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32 de 37 pessoas (86%) acharam esta análise útil
1 pessoa achou esta análise engraçada
0.7 hrs registradas
Publicada: 10 de março de 2014
So, a quick review of X2 The Threat.
X Games are a genre unique unto themselves. The game is basically a sandbox universe made up of multiple sectors or solar systems connected by jump gates.
The main objects in the sectors are factories which consume and produce products; and different kinds of space ships flying about doing different tasks; such as freighters collecting or delivering products, military ships defending the sector, pirates doing their business (they don’t bother you too much), and a mysterious enemy called the Khaak (that will bother you relentlessly).
You can choose the kind of role you want to play. Be a pirate hunter, stealing their ships and selling them. Become a pirate yourself if you want. Build a commercial empire with factories in multiple sectors and your own fleet of freighters – and get rich so you can buy the high-end ships and equipment and go and conquer the universe. It’s really up to you.
There is a storyline you can follow if you want. It’s not great really; but you can drop in and out of it as you like.
X2 is not an arcade space dog fighting game. If that is what you want you will be disappointed. The game requires a lot of time to learn and play. For those who like sandbox simulation games, with an emphasis on building an empire from scratch X2 The Threat is excellent. Although that said the subsequent iterations have improved the gameplay and graphics. So if you want to play just one X game this might not be the one to choose. The whole series is available here on Steam, so do a little research and decide which one you want to jump into.
(ps I have the game on Steam but I played a retail copy)
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22 de 25 pessoas (88%) acharam esta análise útil
1 pessoa achou esta análise engraçada
200.7 hrs registradas
Publicada: 5 de abril de 2013
X2: The Threat is the continuation of the X saga and is, for it's time, the quintessential space game. That is not to say it starts off that great. Most people will quit after a few hours of gameplay and label it a mediocre experience and they'd be right to do so, X2 is not a game that impresses in the beginning, it is a game that requires tremendous investment in time and effort before you start to understand and appreciate the scope of the game.

As the game starts up you're treated to some low quality cut-scene with poorly modeled people trying to cover up their lack of animation, you're then booted into the game with little instruction on how to do anything and a tutorial that is so completely useless at actually teaching you anything it might as well be a deterrent to keep new players from learning the game.

You will spend your first few hours struggling with your flight controls and trying to figure out how trading works stopping every once in a while to curse at the unintuitive HUD and the lazy save game system.

But then, at some point between frustration and throwing your PC out the window you will discover something. This game is awesome once you figure it out. X2 like it's predecessors doesn't want to tell you want to do, it simply wants you to do. Want to be a pirate? Go do it. Want to be a trader? Go do it. Want to be bounty hunter or a mining mogul? Go do it. Change your ship, create a fleet, manage vast networks of trade ships and mining complexes, you are free to do as you please in this vast and open universe.

There is a storyline hidden somewhere out there between the stars. The game starts you off in the classic role as a prisoner getting one last chance at redemption and as you progress through the game a story will unfold, if you want it to. The storyline is entirely optional and most people will probably end up ignoring it most of the time in favor of the open-ended gameplay that is at the core of X2.

The game is quite beautiful as you float between the stars and watch the myriad of anomalies, space stations and ships that make up the various star systems you visit. The character models and the cut-scenes however are of a much lower quality and will often make you dread having to speak to somebody aboard a space station.

All in all X2:The Threat is a great game, if you can get past the insanely steep learning curve.
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