Side-scrolling mech-shooting bad-assery is BACK! GIGANTIC ARMY is a heartfelt homage to 16-bit era mech shooters such as Cybernator / Assault Suits Valken, Metal Warriors, and Front Mission: Gun Hazard, developed by the studio behind the acclaimed shooter SATAZIUS.
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Fecha de lanzamiento: 6 de mar. 2014

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Recomendado por mentores

"Fans of Cybernator or Assault Suits Valken should pick this up and feel right at home. A 2D game that gives the sense of driving a heavy mech in combat."

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Side-scrolling mech-shooting bad-assery is BACK!

GIGANTIC ARMY is a heartfelt homage to 16-bit era mech shooters such as Cybernator / Assault Suits Valken, Metal Warriors, and Front Mission: Gun Hazard, developed by the studio behind the acclaimed shooter SATAZIUS.

It is the 21st century and Earth is at war with the Ramulons – an alien race determined to stop humanity’s advance into space.

Mankind’s war against the Ramulons has reached the planet Ramulon itself and it is now down to YOU to pilot the ‘GMR-34 SALADIN’ - a Manned Combat Robot - and take on the Ramulon army. Customize your arsenal of explosive, projectile and plasma weapons, and combine them with melee attacks, thrusters and shield to take the fight to the enemy and end the conflict!

GIGANTIC ARMY boasts awesome retro arcade stylings, slick animation, superbly detailed character and stage design, and addictively frenetic game play.

• Six stages of intense mech-shooting action!
• Twelve mid and end level bosses of gargantuan proportions to take down!
• Four difficulty modes from ‘Easy’ to ‘Insane’ to cater for all skill levels!
• Customizable weapons load-out to suit your play style!
• Dash, thrusters and shield give your mech satisfying maneuverability and defensive options!
• Rebalanced gameplay from the original Japanese version!
• 42 achievements!
• Steam Trading Cards!
• Linux Version!
• Bonus retro packaging PDF assets to create your own physical version!

Requisitos del sistema

SteamOS + Linux
    • OS: Windows 2000, XP, 7, or 8
    • Processor: Pentium 4 1.4GHz or better
    • Memory: 512 MB RAM
    • Graphics: DirectX9-compatible GeForce or Radeon recommended
    • DirectX: Version 9.0
    • Hard Drive: 512 MB available space
    • Sound Card: DirectSound-compatible Sound Card
    • OS: Ubuntu 12.04
    • Processor: Pentium 4 1.4GHz or better
    • Memory: 512 MB RAM
    • Graphics: OpenGL-compatible GeForce or Radeon recommended
    • Hard Drive: 512 MB available space
    • Sound Card: DirectSound-compatible Sound Card
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A 21 de 24 personas (88%) les ha sido útil este análisis
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1.8 h registradas
Publicado: 15 de noviembre de 2014
PLOT: There's a war or something.

Gigantic Army is a love-letter to NCS Masaya and their Assault Suits series. This might be before your time, but have you ever heard of Cybernator? Target Earth? Gigantic Army is designed much the same way. This is a mech shooter, but not that flashy Gundam Wing crap. The kind where all the mechs fly around looking beautiful, while J-POP plays in the background. This is more along the lines of The 08th MS Team. The best words to describe it are a mixture of CRUNCHY and CLUNKY. Let's call it CRULUNCHAKY.

Usually an action game being called CRULUNCHAKY is a bad thing, not so with Gigantic Army. All the mechs in this game have weight. Within seconds of starting the game you really gain an understanding of how the MECHanics work. Every movement in this game is calculated, and playing effectively is knowing when to "lead" enemy fire away. Raw reflexes are fine, but your mech is a bit too slow, heavy, and bulky to make those tight dodges. For the most part, enemies aim their guns at you when they fire, and larger mechs have a plethora of weapons they cycle through. Truly understanding this game requires predicting every possible attack, and then moving into position to do the full amount of damage. The nice thing about all that I just said, is that it's alot easier to figure out in-game. Gigantic Army has a natural level of difficulty. If you play smart and don't rush things, you'll get far.

Upon starting the game you get to choose your primary and limited secondary weapons. What you choose decides your style of play. Do you want good crowd control, don't mind long mini-boss fights, but want to finish end-bosses quickly? Go with the spread shot and laser cannon. For anything that gets too close you've got a pile-bunker. Expect the jump, hover, and dash abilities to see a lot of use as well. When all else fails, bring up the shield to block enemy bullets. An important thing to keep in mind, is that you can't block while jumping. Think of it as a commitment, choose one that suits the current situation.

Unlike Target Earth aka Assault Suits Leynos, the missions in Gigantic Army don't have any real objectives. There's no escorting, protecting, or any of that nonsense. Reach the end of the stage, and destroy everything in your path. There's a time-limit to keep you focused, power-ups along the way, and occasionally there are mines. The bosses are well-designed. Some move around a lot, others rely on their superior firepower, and there are even a couple unique fights. This game moves and ends very quickly. If all you want to see is the ending, this game will last about as long as the average 16-bit action game.

But that would be too easy wouldn't it? Upon completing the normal difficulty you'll unlock hard, and eventually insane. Enemies pack more firepower, you'll run into some new mechs, and the action gets hotter and heavier. Also you're expected to bring your SSS game if you want to get those high-score achievements. Move fast, don't take any damage(NONE), and kill everything. Sure it might be what you've been doing since you started the game, but you've got to do even better.

Gigantic Army is a very solid game. I highly recommend it to fans of the aforementioned mech-shooters, but really anyone can enjoy it.
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A 5 de 5 personas (100%) les ha sido útil este análisis
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0.4 h registradas
Publicado: 11 de octubre de 2014
Remember Cybernator/Assault Suits Valken?

Well, this is a love letter to that game.
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A 2 de 2 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
1.8 h registradas
Publicado: 18 de octubre de 2014
A great platforming shooter based on classic arcade games. With old-school time limits, graphics and giant bosses, and general being a badass, this game is great. However, its short length may make it better to wait until it is on sale to buy.
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A 3 de 4 personas (75%) les ha sido útil este análisis
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1.4 h registradas
Publicado: 22 de diciembre de 2014
This game is ok I guess. it's nice to pick up and kill some time, but I never really got an urge to want to complete it. So for 1 or 2 dollars I would say it's an ok choice, but for 5 dollars your money can be best spent elsewhere.
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A 1 de 1 personas (100%) les ha sido útil este análisis
4.0 h registradas
Publicado: 25 de octubre de 2014
This is a great game. At first the game felt a little slow and weird until i found out about the shield and how to dash. I like the different main and special weapon styles you can choose from. I would recommend playing this game with a gamepad or arcade stick because i tried to play with the keyboard and it was a horrible experience trying to aim.
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A 1 de 1 personas (100%) les ha sido útil este análisis
1.6 h registradas
Publicado: 28 de octubre de 2014
Tengo sentimientos encontrados con este juego.
Cybernator es uno de mis juegos favoritos, y este es un claro homenaje a ese juego, aunque a decir verdad se queda bastante corto en varios aspectos:
-Es bastante plano, no tiene la misma variedad de misiones que Cybernator (aunque no he pasado de la 3a misión, espero que se vuelva un poco más variado en las siguientes misiones)
-No guarda los avances. Ya sé que hay una tendencia a idolatrar la vieja escuela, los juegos difíciles en los que si pierdes tienes que iniciar desde el principio, y aprenderlos de memoria para poder terminarlos, pero los tiempos no son los mismos, y al menos en mi caso particular, ya no tengo el tiempo que tenía cuando era un niño para jugar, perder, y comenzar desde el principio, así que (aunque amo este tipo de juegos) creo que debería tener la opción de guardar avances.
-En gráficos también, al menos hasta ahora, no tiene la misma riqueza y variedad de cybernator o metal warriors, y ambos son juegos que tienen alrededor de 20 años de haber salido.
-La historia es inexistente, se presenta por medio de anotaciones en un tipo de bloc de notas antes de cada misión, aparte de ser confusa, no tiene ningún atractivo.

En fin, a pesar de estas fallas, creo que es un juego disfrutable para los que gustamos de la vieja escuela, en especial para los fans de cybernator, aparte de ser relativamente barato.
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A 1 de 1 personas (100%) les ha sido útil este análisis
1.6 h registradas
Publicado: 1 de diciembre de 2014
For those of us old-schoolers who mastered Cybernator and Metal Warriors, this will take you back to good times.

-Nostalgia City
-Multiple weapons-systems
-Mixes the grand-scale and grit of Cybernator (SNES) with the "badass-hero vs maveric" feel of the Megaman Series.
-Seperate HP, Manual Shield, and Thruster gauges.
-Multiple Bosses per level.
-Keypad config.

-Japanese key-pay control system..... really not use to it. After I changed the controls to WASD movement, SPACE for jump, and JKL for Weapons, it made a massive difference. If you're already use to the Jap system, you'll love it right off the bat. And for those of you not use to it; BEFORE YOU CHANGE THE KEY CONFIG, "Z" IS ACCEPT, "X" IS CANCEL. Very important.
-Playing this style of game on a computer is different for me. Difficult to get use to the controls, even after changing to WASD & JKL. Playing on a gaming system would be far better.

All in all:
It's not as hard core as Metal Warriors (but then again, nothing is), but it's a great game in it's own right, even better if you grew up loving the side scrolling mech games.
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A 1 de 1 personas (100%) les ha sido útil este análisis
4.2 h registradas
Publicado: 26 de diciembre de 2014
I don't know about Metal Warriors or the glorious SNES age or retro stuff or whatever. I just know that I'm having tons of fun with this game. Great arcade sidescrolling shooting action. I like how different the 3 weapon and special choices feel, shooting all of them and destroying mechs upon mechs is really satisfying, especially using your special to finish off a boss. The story could have been presented better, I found the slowly scrolling PDF tale boring and skippable, but the game itself is a blast. For this price, I think it's well worth it.
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A 1 de 1 personas (100%) les ha sido útil este análisis
0.4 h registradas
Publicado: 9 de febrero
It's not very pretty, the sound isn't exactly very good and the gameplay is less interesting than the top-tier similar games of the 16-bit era but it's still not bad, especially if you can catch a sale on it.

A message for developer: if you think your product is good enough to sell with 5$, why not go that one little extra mile and get a proper, awesome 16-bit era music track and sfx as there's tons of us in the indie scene who can do that with a reasonable price?

I would also add the Z / X key info to main menu as not everyone especially on the big market are aware of the unspoken, japanaese shmup-based configuration.

All and all, it's okay. One day at my hands, it'd be better :-) One week with some money, I think it would be fantastic.
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A 1 de 1 personas (100%) les ha sido útil este análisis
10.8 h registradas
Publicado: 1 de enero
Not a huge amount of content, but everything that it offers fits together perfectly.
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A 1 de 1 personas (100%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
1.3 h registradas
Publicado: 8 de marzo
Gigantic Army is pretty cool, I guess.

Remember the 90's? I do, because back then I lived in a house. Apparently almost every indie developer remembers the 90's as well, but I digress. But unlike most of those games that look like a strange pixely butchery of what SNES and Genesis games actually looked like, Gigantic army looks like something you could actually get in cartridge form, which is neat.

Gigantic Army starts in the year 2009, the same year I found out who my real dad is, and then regretted finding out who my real dad is. Humanity, having discovered warp travel at the turn of the 21st century, goes about it's business doing what humanity does best. That is to say tenderly loving any other species that happens to get in our way.

You are a pilot of an MCR, that's a fancy name for giant robot that may or may not be a VOTOM. Your duty as the ground pounders of the Terran Defense Force is to drop on the home planet of the Romulans, I mean the Ramulons, I mean the Klingons, no wait I got it the second time.
I think.

At the start of the game you choose a main weapon and a special weapon before going about your business of killing everyone that doesn't look like you. And what you get for this is a pretty sweet side scrolling mech game that should probably be on a MS-DOS PC or a Super Nintendo.
Seriously, they even got that whole Mode-7 thing going on, it's really cool.

I'm told the game plays like Cybernator or Assault Suits Valken, two games I've never actually played before because I live behind a convenience store and yell at passerby's. What do you want from me?
But like a SNES game, it's short but kind of challenging. It can be beaten in around an hour or so if you don't constantly get your teeth smashed in by one of the few cool bosses that out class you in every way but still get punched into mulch by your MCR's giant piston wang.

Your MCR, the Saladin At least I think it's the Saladin, I only got the name from a trading card and it's on the game's cover , moves like a giant battle robot should. It's clunky, heavy, and makes a satisfying BOOM whenever it lands on the ground. It's also slow and only has a short quick-dash to get from place to place a tad quicker.
Your weapons can include an assault rifle, a shotgun (called the riot gun), and a grenade launcher as well as your choice of missile spam to ruin someone's day.

But should you play Large Posse?

For 6 dollars? It's not that bad, I'd say get it on sale though. If you're hankering for some good ol fashion 90's mech shooting, then here you go. It's a SNES game in PC form, the story is simple, the gameplay is easy to pick up, and the bosses are pretty cool. It's a time waster if anything.

Grand Gang get's 5 VOTOM's out of 6 Robotechs.

John Cena is probably going to win Wrestlemania again.

The Curator:
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A 1 de 1 personas (100%) les ha sido útil este análisis
2.4 h registradas
Publicado: 23 de diciembre de 2014
Pretty great game. Controls are a bit clunky, but it comes across as a design decision, since you're piloting a big clunky mech, rather than a maneuverable one like you might see in Gundam. 3 primary guns and 3 special weapons to choose from. Some very nice animation, especially in the background as you fight. Challenging enough you should get your money's worth.
However, you can't change the resolution, and I would definitely recommend a gamepad.
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A 2 de 3 personas (67%) les ha sido útil este análisis
8.2 h registradas
Publicado: 21 de noviembre de 2014
Clunky Clunky Clunky...! [KAMGUSTA's REVIEW]

This is the best adjective for the game and also the sound you will hear from the beginning to the end...
Do not be fooled by the screenshots: game runs at 640x480 pixels, so it will be way more pixelated and blurry (really a SNES feel). You play as a mechwarrior, but your engineers did an horrible job (so I am not surprised we are failing to the enemies):
- They included a "dash" move that is nearly impossible to use (I also finished the game without knowing its existence...)
- They forced you to finish a level in only a couple of minutes (well, they could have put some fuel instead of the time, it would have been way more logical)
- They gave you the speed of a legless man (next time please give me wheels, not legs)
- They made the clunkyest mech ever, it cannot change its shooting line when firing, it cannot change its shield position when parrying, it cannot launch the "special attack" while moving (making you an easy target!)

You have to overcome all these defect and save the World.
Add some minor defects of the game: no saves, bad keys mapping, bad full screen mode (use lanczos next time, please), too few levels...
Well, it is way easier than it sounds: I finished the game in half an hour (at easy).

Next time, please build a better mech to use, or I will let the World be annihilated by the usual "I didn't even read the story, but there will be for sure an evil army attacking us and I am the last hope".

The idea of an "old style" arcade platform with mechs was very good and I had some fun playing it, but I hope in a more refined Gigantic Army 2, this one really took me the "recommended" score by the skin of my teeth.

Best played with Joypad
Recommended Buy Price < 3$
Score 6/10
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A 4 de 7 personas (57%) les ha sido útil este análisis
1.3 h registradas
Publicado: 14 de febrero
Gigantic Army is a sidescrolling mecha shooter similar to the likes of the Assault Suit series and Front Mission Gun Hazard. Though I did enjoy some aspects of this game, and I really would want to like this game as a mecha fanatic, I just can't recommend it due to some bad game mechanics:

1) TIME LIMIT - You control a slow moving mech and you start off with little time. The ONLY way to add time is to find containers with T powerups around the stage, but you're not encouraged to explore since you already start off with little time. Enemies don't even drop powerups, so if you took too long against that sub-boss and took too much damage well then good luck with the rest of the stage.

2) NO CHECKPOINTS - When you die, you only have 3 continues. And when you continue, you start at the way back at beginning of the stage.

3) DAMAGE CARRIES OVER THE NEXT STAGE - Although you do get healed at the end of a stage, however the amount of healing depends on your score. So you're not going to watch out for the time, you're also going to worry about taking as little damage as possible while worrying about killing as much enemies as possible to increase your score and increase your healing for the next stage.

4) MOVEMENT PROBLEMS - Yes I know you're controlling a mech, so it makes sense it moves slow. But in Gigantic Army's case, it's a bit too slow because of the time limit. You can dash, but it's very short and it's inputted via tapping forward twice and it doesn't respond well. And no, there's no dash hotkey. There's no double-jump, but instead there's a booster to let you fly for a few seconds as long as you have fuel. Fuel regenerates quickly, but its tank capacity could be higher. Some platforms can't be reached unless you have a full tank, which means you'll have to wait for a while for it to fill up before you jump. If you make a mistake and failed to reach a platform, you'll fall and have to wait for the fuel tank to replenish before you try again meaning that's seconds wasted. And finally there's no "jump down" from platforms. So if you see some powerup boxes below a platform, you'll have to walk all the way to the edge to fall down then walk underneath the platform. And it sucks if those boxes didn't have any Time powerups, so that's time wasted.

5) CANNOT CHANGE WEAPONS IN BETWEEN MISSIONS - When you start a game, you get to select 1 main weapon out of 3, and 1 special weapon out of 3. That's the only time you get to select a weapon. It could have been nice if it was like some space shooters that allow you to change weapons after a mission.

6) SPECIAL WEAPONS HAVE LIMITED AMMO - You get to chose among 3 back weapons: Cluster Bomb with 12 ammo, Missile Barrage with 6 ammo, and a Beam Cannon with 2. Unfortunately you cannot pickup ammo for them, so you'll have to save them for bosses or large enemies. And if you missed, too bad. They do replenish at the beginning of the mission though.

Like I said I really would want to like this game, but these game mechanic problems just prevent me from doing so.
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A 2 de 2 personas (100%) les ha sido útil este análisis
1.4 h registradas
Publicado: 3 de septiembre de 2014
Arcade 2D de mechas a la antigua usanza. Me ha parecido un poco simplón, me esperaba algo más como el Ranger X de Megadrive, donde tienes variedad de armas, un robot ágil y unos mapas un poco más decentes para explorar, pero la verdad que es todo lo contrario: controlas un robot LEEEEENTO, eliges arma principal y secundaria (3 opciones para cada) al principio de la partida y no puedes cambiarla nunca, y los mapas son muy lineares y cortos, pero a su vez con un tiempo límite tan ajustado que como te entretengas no tienes casi tiempo ni para acabar la fase (para hacerse una idea, son 6 fases con 2 minibosses y un boss al final y creo que empiezas con unos 200s). Cierto es que hay powerups para rellenar el tiempo, pero siendo el robot tan lento realmente a veces no sale rentable ir a por ellos ya que al final sales perdiendo. El control con el teclado me ha parecido bastante incómodo para apuntar el arma, pero cambiando a mando (Dualshock 3 en mi caso) la cosa mejora bastante.

Personalmente no me ha parecido gran cosa, pero como homenaje a los juegos retro y a los mechas puedo ver donde querían llegar, así que si eres fan del género puede estar bien para un rato.
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A 0 de 1 personas (0%) les ha sido útil este análisis
3.7 h registradas
Publicado: 13 de agosto de 2014
El juego es bueno pero si fuese tambien con el mouse seria increible gracias por este juego :D
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A 1 de 4 personas (25%) les ha sido útil este análisis
1.1 h registradas
Publicado: 14 de agosto de 2014
Decepcion para ser un juego que salio el 2014.

La idea es interesante, un Mecha Side-Scroller con todo lo que trae un juego de 16 bits...sin el espiritu de un juego de 16 bits...una idea con tanto que explotar, sin embargo desperdiciada en un juego plano, sin espiritu, he jugado cosas en la nes con mas espiritu que esto.

El juego se ve muy hecho a la rapida, las graficas no me dan ninguna nostalgia por el "16 bits", la musica es olvidable y la jugabilidad es un tanto molesta...a decir verdad queria disfrutar el juego pero no pude, lo unico que veo bueno del juego son los cromos.

Uno de los peores pecados en el diseño de este juego fue el poner una cantidad de vidas limitadas, despues de perderlas, debes jugar todo de nuevo, no hay puntos de guardado, no hay un selector de etapas o misiones, o lo ganas a la primera o repite el proceso hasta el aburrimiento.

La seleccion de colores en este videojuego es Aburrida, si, con mayusculas, todo es de un verde musgo, demasiado plano, sin algo que llame la atencion o que de ganas de querer seguirse torturando mientras intenta avanzar en el juego, lo peor, es que esta seleccion de colores es tan plana, que a pesar de que avances en el juego, no te da una sensacion de un avance.

Debo admitir, cuando veo un juego que clama ser 16 bits, ademas de ser del 2014, espero algo bueno, ese algo, este juego no lo tiene.

Aburrido gameplay, aburrida seleccion de colores, musica poco atractiva, ambientacion aburrida, no seleccion de nivel, enemigos con una IA que deja bastante que desear.

En lo personal, doy las gracias que el juego solo me valio un dolar gracias a Humble Bundle, de otra manera, hubiese tirado dinero a la basura.

Mi recomendacion?, juntar un poco mas de dinero y comprar Shovel Knight
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A 7 de 22 personas (32%) les ha sido útil este análisis
1.8 h registradas
Publicado: 9 de abril de 2014
Diseño retro bien hecho, buenas mecánicas, buenos controles... Pero se juega como una máquina recreativa. Tienes 3 vidas y 2 continues, y si los gastas se acaba el juego y tienes que empezar de cero. No hay selección de nivel.

Para mi gusto eso es llevarlo un paso demasiado allá en cuanto a lo retro. Me he pasado el primer nivel demasiadas veces como para perder la curiosidad de cómo serán los 6 niveles que no he jugado.
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A 73 de 86 personas (85%) les ha sido útil este análisis
1.4 h registradas
Publicado: 6 de marzo de 2014
GIGANTIC ARMY (!) is good for what it is. I do recommend it, but you need to know that it is very simplistic. GA, at it's core, is an arcade game. There are 3 weapons and 3 sub-weapons and that's it. No other mech customization that I can find.The controls are decent but not super tight and there is no mouse support. The resolution is pretty small and the window in Windowed mode is tiny at 1920x1080. The Story just seems to be the same as arcade but with a wall of text before the level. This is much closer to the NES games it claims influence from than Front Mission: Gun Hazard... which is one of my favorite 2D games of all time.

With all that said, I still think GA is fun. It's just not deep. The sprites are cool, the 6 guns are quite different, the bosses are huge... It's worth your time, just probably not going to last for a ton of it.
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A 22 de 23 personas (96%) les ha sido útil este análisis
0.3 h registradas
Publicado: 20 de junio de 2014
Played the hell out of Cybernator (Assault Suits Valken) on my SNES during my teens. Game's legit. A few key differences are in how the game controls: unlike Cybernator, while you hold down the fire button your aiming is locked. Might be an improvement, but it's up to you. The "dash" move is just a short dash forward, rather than a continuous smooth glide on robo-skates. That aside, this ought to feel familiar if you're fond of the mech action platformers on the SNES. I would say most of those games (Metal Warriors, Front Mission: Gun Hazard, etc.) are better and deeper than this, but Giant Army is a fine homage with some slick pixel art and nicely animated sprites.
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