Side-scrolling mech-shooting bad-assery is BACK! GIGANTIC ARMY is a heartfelt homage to 16-bit era mech shooters such as Cybernator / Assault Suits Valken, Metal Warriors, and Front Mission: Gun Hazard, developed by the studio behind the acclaimed shooter SATAZIUS.
Análisis de usuarios: Muy positivos (150 análisis)
Fecha de lanzamiento: 6 de Mar, 2014

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Side-scrolling mech-shooting bad-assery is BACK!

GIGANTIC ARMY is a heartfelt homage to 16-bit era mech shooters such as Cybernator / Assault Suits Valken, Metal Warriors, and Front Mission: Gun Hazard, developed by the studio behind the acclaimed shooter SATAZIUS.

It is the 21st century and Earth is at war with the Ramulons – an alien race determined to stop humanity’s advance into space.

Mankind’s war against the Ramulons has reached the planet Ramulon itself and it is now down to YOU to pilot the ‘GMR-34 SALADIN’ - a Manned Combat Robot - and take on the Ramulon army. Customize your arsenal of explosive, projectile and plasma weapons, and combine them with melee attacks, thrusters and shield to take the fight to the enemy and end the conflict!

GIGANTIC ARMY boasts awesome retro arcade stylings, slick animation, superbly detailed character and stage design, and addictively frenetic game play.

Features:
• Six stages of intense mech-shooting action!
• Twelve mid and end level bosses of gargantuan proportions to take down!
• Four difficulty modes from ‘Easy’ to ‘Insane’ to cater for all skill levels!
• Customizable weapons load-out to suit your play style!
• Dash, thrusters and shield give your mech satisfying maneuverability and defensive options!
• Rebalanced gameplay from the original Japanese version!
• 42 achievements!
• Steam Trading Cards!
• Linux Version!
• Bonus retro packaging PDF assets to create your own physical version!

Requisitos del sistema

PC
Linux
    Minimum:
    • OS: Windows 2000, XP, 7, or 8
    • Processor: Pentium 4 1.4GHz or better
    • Memory: 512 MB RAM
    • Graphics: DirectX9-compatible GeForce or Radeon recommended
    • DirectX: Version 9.0
    • Hard Drive: 512 MB available space
    • Sound Card: DirectSound-compatible Sound Card
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: Pentium 4 1.4GHz or better
    • Memory: 512 MB RAM
    • Graphics: OpenGL-compatible GeForce or Radeon recommended
    • Hard Drive: 512 MB available space
    • Sound Card: DirectSound-compatible Sound Card
Análisis útiles de usuarios
A 2 de 2 personas (100%) les ha sido útil este análisis
1.4 h registradas
Arcade 2D de mechas a la antigua usanza. Me ha parecido un poco simplón, me esperaba algo más como el Ranger X de Megadrive, donde tienes variedad de armas, un robot ágil y unos mapas un poco más decentes para explorar, pero la verdad que es todo lo contrario: controlas un robot LEEEEENTO, eliges arma principal y secundaria (3 opciones para cada) al principio de la partida y no puedes cambiarla nunca, y los mapas son muy lineares y cortos, pero a su vez con un tiempo límite tan ajustado que como te entretengas no tienes casi tiempo ni para acabar la fase (para hacerse una idea, son 6 fases con 2 minibosses y un boss al final y creo que empiezas con unos 200s). Cierto es que hay powerups para rellenar el tiempo, pero siendo el robot tan lento realmente a veces no sale rentable ir a por ellos ya que al final sales perdiendo. El control con el teclado me ha parecido bastante incómodo para apuntar el arma, pero cambiando a mando (Dualshock 3 en mi caso) la cosa mejora bastante.

Personalmente no me ha parecido gran cosa, pero como homenaje a los juegos retro y a los mechas puedo ver donde querían llegar, así que si eres fan del género puede estar bien para un rato.
Publicado: 3 de Septiembre
¿Te ha sido útil este análisis? No
A 1 de 4 personas (25%) les ha sido útil este análisis
0.2 h registradas
Decepcion para ser un juego que salio el 2014.

La idea es interesante, un Mecha Side-Scroller con todo lo que trae un juego de 16 bits...sin el espiritu de un juego de 16 bits...una idea con tanto que explotar, sin embargo desperdiciada en un juego plano, sin espiritu, he jugado cosas en la nes con mas espiritu que esto.

El juego se ve muy hecho a la rapida, las graficas no me dan ninguna nostalgia por el "16 bits", la musica es olvidable y la jugabilidad es un tanto molesta...a decir verdad queria disfrutar el juego pero no pude, lo unico que veo bueno del juego son los cromos.

Uno de los peores pecados en el diseño de este juego fue el poner una cantidad de vidas limitadas, despues de perderlas, debes jugar todo de nuevo, no hay puntos de guardado, no hay un selector de etapas o misiones, o lo ganas a la primera o repite el proceso hasta el aburrimiento.

La seleccion de colores en este videojuego es Aburrida, si, con mayusculas, todo es de un verde musgo, demasiado plano, sin algo que llame la atencion o que de ganas de querer seguirse torturando mientras intenta avanzar en el juego, lo peor, es que esta seleccion de colores es tan plana, que a pesar de que avances en el juego, no te da una sensacion de un avance.

Debo admitir, cuando veo un juego que clama ser 16 bits, ademas de ser del 2014, espero algo bueno, ese algo, este juego no lo tiene.

Aburrido gameplay, aburrida seleccion de colores, musica poco atractiva, ambientacion aburrida, no seleccion de nivel, enemigos con una IA que deja bastante que desear.

En lo personal, doy las gracias que el juego solo me valio un dolar gracias a Humble Bundle, de otra manera, hubiese tirado dinero a la basura.

Mi recomendacion?, juntar un poco mas de dinero y comprar Shovel Knight
Publicado: 14 de Agosto
¿Te ha sido útil este análisis? No
A 19 de 20 personas (95%) les ha sido útil este análisis
0.3 h registradas
Played the hell out of Cybernator (Assault Suits Valken) on my SNES during my teens. Game's legit. A few key differences are in how the game controls: unlike Cybernator, while you hold down the fire button your aiming is locked. Might be an improvement, but it's up to you. The "dash" move is just a short dash forward, rather than a continuous smooth glide on robo-skates. That aside, this ought to feel familiar if you're fond of the mech action platformers on the SNES. I would say most of those games (Metal Warriors, Front Mission: Gun Hazard, etc.) are better and deeper than this, but Giant Army is a fine homage with some slick pixel art and nicely animated sprites.
Publicado: 20 de Junio
¿Te ha sido útil este análisis? No
A 8 de 8 personas (100%) les ha sido útil este análisis
3.7 h registradas
Hearkening back to the SNES mecha platformer Metal Warriors, Gigantic Army is a side-scrolling action fest in which you must pilot your heavily-armored stomper mech into the heart of an alien world, blasting endless biomechanical baddies, blowing up enormous warmachines, and blocking, running, and leaping your way out of danger. This is not exactly the most inspired of concepts, but the execution here is intelligent and crisp, with intuitive aiming and strafing mechanics that make for a much more skill-focused game than you might expect.

Carrying the old-school action theme even further, each level is timed. You can (and really should) pick up Timer extension power ups along the way, along with health and damage boosters, but even so, between the enemy forces and ticking timer, you're gonna die more than a few times. Completing a stage merely gives you a tiny health boost, not a full heal, so it's strongly recommended you not let any items pass. You only get three continues per game, an absolutely archaic system to include in a game released in 2014, but it fits well enough and feels natural. Stranger still, while the story blurbs you receive between levels are painfully low-budget, the actual story and writing they throw at you is honestly pretty enjoyable. Regardless, Gigantic Army is a game that'll hit you with a few Game Overs before you manage to take out the final challenge (particularly on the brutal higher difficulties), but you'll enjoy every boss pattern learned and inch of progress acquired. If you're a fan of the old-school, this one's been whipped up just for you.
Publicado: 10 de Agosto
¿Te ha sido útil este análisis? No
A 20 de 32 personas (63%) les ha sido útil este análisis
0.6 h registradas
GIGANTIC ARMY is a side scrolling shooter that is very good for what it does, but due to some of the mechanics I am not recommending this.
First off there is no way to quit this game without dying. It’s a bit frustrating when you have to spend a minute getting yourself killed so you can quit.

Next is the fact that you are timed. Now I know its ok with some other games, like metal slug 3 (a great game by the way) but in this your mech is very slow and having a time limit doesn’t really mix. Also they have a time booster that adds 1 second.
I really don't see the point of this as you probably used 3 seconds collecting it.

Next are the controls (note I’m reviewing these based on using a 360 pad/controller) which are bindable but not to every button. For example I wanted to set the shoot function to the left trigger but it just did not work. It also does a pretty bad job at telling you what stuff does, like how instead of saying shoot, jump etc. it just says button 1, button 2 and so on.

Another thing that's done a bit poorly is, that there is no saving your game. Or if there ever was a way, the game doesn’t tell you about it. And if you can't save, you’re going to have to beat the whole game in one go.

Also, judging by the steam page the game is not that long at all, as I beat 2 levels out of 6 in 6 or 8 minutes. I know this because of the timer counting down.

So in the end, even though I enjoyed it, I am not recommending it , as steam has waay cheaper games that are more fun, longer and better in my opinion(since it’s an opinion, feel free to make up your own mind, if you buy the game). And even though I got over the game’s faults, I think a lot of people will just get way too frustrated to make it worthwhile. And that's the review.
Publicado: 5 de Junio
¿Te ha sido útil este análisis? No