Side-scrolling mech-shooting bad-assery is BACK! GIGANTIC ARMY is a heartfelt homage to 16-bit era mech shooters such as Cybernator / Assault Suits Valken, Metal Warriors, and Front Mission: Gun Hazard, developed by the studio behind the acclaimed shooter SATAZIUS.
Nutzerreviews:
Insgesamt:
Größtenteils positiv (253 Reviews) - 77 % der 253 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 6. März 2014

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Pakete, die dieses Spiel enthalten

The ASTRO SAGA - 5 Game Bundle kaufen

Enthält 5 Artikel: ARMED SEVEN, GIGANTIC ARMY, SATAZIUS, STEEL STRIDER, Supercharged Robot VULKAISER

SUMMER SALE! Angebot endet am 4. Juli

 

Kürzliche Updates Alle anzeigen (4)

9. Februar

Please Vote 'YES' for ASTRO PORT's 'WOLFLAME' - Now on Steam Greenlight!

ASTRO PORT's take on classic arcade vertical shooters such as Raiden, Rapter, and Twin Cobra is now on Steam Greenlight, and needs YOUR vote to release on Steam!

Greenlight approval permitting, we plan to release WOLFLAME in March 2016. As with all of our ASTRO PORT releases on Steam, we have Windows and Linux versions in the pipe, and will be adding news features such as achievements and online leaderboards.

For full details and to support WOLFLAME coming to Steam, please visit Greenlight page below:

http://steamcommunity.com/sharedfiles/filedetails/?id=616034965

Please vote YES to help us bring this new release in the ASTRO SAGA series to Steam!

On behalf of everyone at Nyu Media and ASTRO PORT, THANK YOU!!

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Über dieses Spiel

Side-scrolling mech-shooting bad-assery is BACK!

GIGANTIC ARMY is a heartfelt homage to 16-bit era mech shooters such as Cybernator / Assault Suits Valken, Metal Warriors, and Front Mission: Gun Hazard, developed by the studio behind the acclaimed shooter SATAZIUS.

It is the 21st century and Earth is at war with the Ramulons – an alien race determined to stop humanity’s advance into space.

Mankind’s war against the Ramulons has reached the planet Ramulon itself and it is now down to YOU to pilot the ‘GMR-34 SALADIN’ - a Manned Combat Robot - and take on the Ramulon army. Customize your arsenal of explosive, projectile and plasma weapons, and combine them with melee attacks, thrusters and shield to take the fight to the enemy and end the conflict!

GIGANTIC ARMY boasts awesome retro arcade stylings, slick animation, superbly detailed character and stage design, and addictively frenetic game play.

Features:
• Six stages of intense mech-shooting action!
• Twelve mid and end level bosses of gargantuan proportions to take down!
• Four difficulty modes from ‘Easy’ to ‘Insane’ to cater for all skill levels!
• Customizable weapons load-out to suit your play style!
• Dash, thrusters and shield give your mech satisfying maneuverability and defensive options!
• Rebalanced gameplay from the original Japanese version!
• 42 achievements!
• Steam Trading Cards!
• Linux Version!
• Bonus retro packaging PDF assets to create your own physical version!

Systemanforderungen

Windows
SteamOS + Linux
    Minimum:
    • Betriebssystem: Windows 2000, XP, 7, or 8
    • Prozessor: Pentium 4 1.4GHz or better
    • Arbeitsspeicher: 512 MB RAM
    • Grafik: DirectX9-compatible GeForce or Radeon recommended
    • DirectX: Version 9.0
    • Speicherplatz: 512 MB verfügbarer Speicherplatz
    • Soundkarte: DirectSound-compatible Sound Card
    Minimum:
    • Betriebssystem: Ubuntu 12.04
    • Prozessor: Pentium 4 1.4GHz or better
    • Arbeitsspeicher: 512 MB RAM
    • Grafik: OpenGL-compatible GeForce or Radeon recommended
    • Speicherplatz: 512 MB verfügbarer Speicherplatz
    • Soundkarte: DirectSound-compatible Sound Card
Nutzerreviews
Nutzerreview-System aktualisiert! Mehr erfahren
Insgesamt:
Größtenteils positiv (253 Reviews)
Kürzlich verfasst
Heroic
( 0.8 Std. insgesamt )
Verfasst: 26. Juni
This game is pretty solid. It's got a great look and lot character. The gameplay is simple and it works. It's like a mecha version of gradius II.
Hilfreich? Ja Nein Lustig
geech000
( 0.3 Std. insgesamt )
Verfasst: 23. Juni
Tried it, got to the boss of the second level and died because the timer ran out. Yes, the missions are timed. Not because of any story objective or anything, just because. Overall, the controls were poor and the gameplay mediocre.

There are better sidescrolling action games out there. This one just isn't worth the time.
Hilfreich? Ja Nein Lustig
Nocturnic
( 0.2 Std. insgesamt )
Verfasst: 24. Mai
Produkt kostenlos erhalten
Disclosure: I was gifted a copy of this game by a friend, doesn't affect my enjoyment of the game.

The game has some great concepts, borrowing much from Contra but there's too much that prevented me from continuing to play, and they are the save system (which is nonexistent), lack of video settings (no resolution options) and acting as if it was made in an old, amateur game engine like Game Maker 6.

The gameplay itself isn't bad, but there's too many flaws which prevents me from recommending it, such as acting as if it was made in the 90s with the lack of a save system, 640x480-only resolution and lack of video options that would give TotalBiscuit a nightmare and based upon that, I can't even ♥♥♥♥ing recommend the game.
Hilfreich? Ja Nein Lustig
Perfect Motion
( 2.5 Std. insgesamt )
Verfasst: 2. April
alot of fun!
Hilfreich? Ja Nein Lustig
Link_Mu_Shinigami
( 0.4 Std. insgesamt )
Verfasst: 27. März
If you wanted a slow and badly inspired version of Cybernator, this game is for you.

There is no pros or cons for this game. It's simplistic, the controls are clunky, the enemies are easy and any challenge is artificially created with bullet-sponge bosses and a "Time" mechanic. The audio used is also horrible.

The game is just boring. Simple as that.
Hilfreich? Ja Nein Lustig
ctwmitch
( 7.3 Std. insgesamt )
Verfasst: 26. März
Game is short but gameplay is GOLD.

Seledom enjoy such MECH SHOT play.

Really a GREAT job.
Hilfreich? Ja Nein Lustig
andrelol3
( 6.2 Std. insgesamt )
Verfasst: 7. März
Great game. The controls are good, the level design is excellent and the boss fights are amazing.

The level of difficulty is pretty high and the game is pretty old-school, so you won't be able to save your progress. If you run out of continues, you'll have to start all over again. However, that's not a bad thing, since the game was designed to be played multiple times, so the player can really get good at it. If you are an old gamer and you are used to arcade style games, you'll know what I'm talking about.
Hilfreich? Ja Nein Lustig
JeepusChrystler
( 2.1 Std. insgesamt )
Verfasst: 18. Februar
Gigantic Army is an excellent arcade-style platformer/shooter that has elements and mechanics similar to Contra, Gradius, and Metal Slug. That's all I have to say, really. It's a great game, and if you liked any of those games, you'll probably like this one. It also has giant robots, and if that isn't a selling point to you, you're a communist.

I do have a handful of problems with it, though. It's blisteringly difficult for a few reasons, but the arcade nature of the game makes me forgive them to some degree. There are also no graphics options, meaning you'll either have to play it full screen, where it's in the wrong aspect ratio and blurrier than someone smearing Vaseline on your screen, or in a very small 640x480 window. I'd say that's pretty inexcusable in friggin' 2016. On the positive side, this also means that the average toaster can run it.

On the whole, though, despite its flaws, Gigantic Army was a pleasent surprise that's filled with tons of arcadey fun and replayability. I've definitely bought stupider things for 3 dollars,
Hilfreich? Ja Nein Lustig
Knives McDeath
( 6.9 Std. insgesamt )
Verfasst: 6. Januar
If you played Cybernator on SNES and still like it then this game is specifically for you-- it borrows pretty much everything from that game, in a very obvious way. In a very good way too though, and i actually prefer Gigantic Army for its lack of dialogue scenes that you don't care about anyway, as well as its much superior visual style-- you fight huge things that look like huge things, lots of nice little details, and some of the backgrounds are really impressive too. I just love how everything looks, basically. Even if you just like the whole Heavy Gear-style mech aesthetic with camera heads and wheeled feet and big gunz then this is definitely worth playing. Game of The Year for Cybernator fans, in whatever year you happen to play it.
Hilfreich? Ja Nein Lustig
Leisher
( 0.7 Std. insgesamt )
Verfasst: 4. Januar
A side scroller with zero charm and terrible design. This would have been a decent game in the 90s...maybe. Bad graphic. Bad sound. Terrible keyboard or pad controls. Slow responses by your character. A wafer thin story. Oh, and you get 1 life and 3 credits to complete the game's 7 short AND TIMED levels.

I'm sure the intent was to make the game a challenge, and make gamers want to replay it to beat it, but it's not a fun game nor pretty to look at, so playing it again becomes a chore.

I think I paid $2 or so for this in the last Steam sale and I feel like I overpaid.
Hilfreich? Ja Nein Lustig
Hilfreichste Reviews  Insgesamt
2 von 2 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
1.8 Std. insgesamt
Verfasst: 7. August 2014
Sehr Gutes Spiel, und der Kampf Roboter den man Steuert erinert mich an den Kampf Anzug aus "Front Mission Gun Harzard" vom "Super Nintendo" was eines meiner Lieblings Spiele ist.

Habe:

"Front Mission"

"Front Mission Gun Harzard"

"Front Mission Evolved"

Und hätte ich eine "Playstation" hätte ich auch alle anderen "Front Mission" Spiele

Ich finde das Spiel "GIGANTIC ARMY" passt ganz gut zu meiner Sammlung.
War dieses Review hilfreich? Ja Nein Lustig
2 von 3 Personen (67 %) fanden dieses Review hilfreich
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4.3 Std. insgesamt
Verfasst: 11. August 2014
Das Spiel rockt. Kaufen!
War dieses Review hilfreich? Ja Nein Lustig
80 von 95 Personen (84 %) fanden dieses Review hilfreich
Empfohlen
1.4 Std. insgesamt
Verfasst: 6. März 2014
GIGANTIC ARMY (!) is good for what it is. I do recommend it, but you need to know that it is very simplistic. GA, at it's core, is an arcade game. There are 3 weapons and 3 sub-weapons and that's it. No other mech customization that I can find.The controls are decent but not super tight and there is no mouse support. The resolution is pretty small and the window in Windowed mode is tiny at 1920x1080. The Story just seems to be the same as arcade but with a wall of text before the level. This is much closer to the NES games it claims influence from than Front Mission: Gun Hazard... which is one of my favorite 2D games of all time.

With all that said, I still think GA is fun. It's just not deep. The sprites are cool, the 6 guns are quite different, the bosses are huge... It's worth your time, just probably not going to last for a ton of it.
War dieses Review hilfreich? Ja Nein Lustig
27 von 30 Personen (90 %) fanden dieses Review hilfreich
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0.3 Std. insgesamt
Verfasst: 20. Juni 2014
Played the hell out of Cybernator (Assault Suits Valken) on my SNES during my teens. Game's legit. A few key differences are in how the game controls: unlike Cybernator, while you hold down the fire button your aiming is locked. Might be an improvement, but it's up to you. The "dash" move is just a short dash forward, rather than a continuous smooth glide on robo-skates. That aside, this ought to feel familiar if you're fond of the mech action platformers on the SNES. I would say most of those games (Metal Warriors, Front Mission: Gun Hazard, etc.) are better and deeper than this, but Giant Army is a fine homage with some slick pixel art and nicely animated sprites.
War dieses Review hilfreich? Ja Nein Lustig
32 von 39 Personen (82 %) fanden dieses Review hilfreich
3 Personen fanden dieses Review lustig
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1.8 Std. insgesamt
Verfasst: 15. November 2014
PLOT: There's a war or something.

Gigantic Army is a love-letter to NCS Masaya and their Assault Suits series. This might be before your time, but have you ever heard of Cybernator? Target Earth? Gigantic Army is designed much the same way. This is a mech shooter, but not that flashy Gundam Wing crap. The kind where all the mechs fly around looking beautiful, while J-POP plays in the background. This is more along the lines of The 08th MS Team. The best words to describe it are a mixture of CRUNCHY and CLUNKY. Let's call it CRULUNCHAKY.

Usually an action game being called CRULUNCHAKY is a bad thing, not so with Gigantic Army. All the mechs in this game have weight. Within seconds of starting the game you really gain an understanding of how the MECHanics work. Every movement in this game is calculated, and playing effectively is knowing when to "lead" enemy fire away. Raw reflexes are fine, but your mech is a bit too slow, heavy, and bulky to make those tight dodges. For the most part, enemies aim their guns at you when they fire, and larger mechs have a plethora of weapons they cycle through. Truly understanding this game requires predicting every possible attack, and then moving into position to do the full amount of damage. The nice thing about all that I just said, is that it's alot easier to figure out in-game. Gigantic Army has a natural level of difficulty. If you play smart and don't rush things, you'll get far.

Upon starting the game you get to choose your primary and limited secondary weapons. What you choose decides your style of play. Do you want good crowd control, don't mind long mini-boss fights, but want to finish end-bosses quickly? Go with the spread shot and laser cannon. For anything that gets too close you've got a pile-bunker. Expect the jump, hover, and dash abilities to see a lot of use as well. When all else fails, bring up the shield to block enemy bullets. An important thing to keep in mind, is that you can't block while jumping. Think of it as a commitment, choose one that suits the current situation.

Unlike Target Earth aka Assault Suits Leynos, the missions in Gigantic Army don't have any real objectives. There's no escorting, protecting, or any of that nonsense. Reach the end of the stage, and destroy everything in your path. There's a time-limit to keep you focused, power-ups along the way, and occasionally there are mines. The bosses are well-designed. Some move around a lot, others rely on their superior firepower, and there are even a couple unique fights. This game moves and ends very quickly. If all you want to see is the ending, this game will last about as long as the average 16-bit action game.

But that would be too easy wouldn't it? Upon completing the normal difficulty you'll unlock hard, and eventually insane. Enemies pack more firepower, you'll run into some new mechs, and the action gets hotter and heavier. Also you're expected to bring your SSS game if you want to get those high-score achievements. Move fast, don't take any damage(NONE), and kill everything. Sure it might be what you've been doing since you started the game, but you've got to do even better.

Gigantic Army is a very solid game. I highly recommend it to fans of the aforementioned mech-shooters, but really anyone can enjoy it.
War dieses Review hilfreich? Ja Nein Lustig
45 von 64 Personen (70 %) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
Nicht empfohlen
1.3 Std. insgesamt
Verfasst: 14. Februar 2015
Gigantic Army is a sidescrolling mecha shooter similar to the likes of the Assault Suit series and Front Mission Gun Hazard. Though I did enjoy some aspects of this game, and I really would want to like this game as a mecha fanatic, I just can't recommend it due to some bad game mechanics:

1) TIME LIMIT - You control a slow moving mech and you start off with little time. The ONLY way to add time is to find containers with T powerups around the stage, but you're not encouraged to explore since you already start off with little time. Enemies don't even drop powerups, so if you took too long against that sub-boss and took too much damage well then good luck with the rest of the stage.

2) NO CHECKPOINTS - When you die, you only have 3 continues. And when you continue, you start at the way back at beginning of the stage.

3) DAMAGE CARRIES OVER THE NEXT STAGE - Although you do get healed at the end of a stage, the amount of healing however depends on your score. So not only do you need to watch out for the time, you're also going to worry about taking as little damage as possible while worrying about killing as much enemies as possible to increase your score and increase your healing for the next stage.

4) MOVEMENT PROBLEMS - Yes I know you're controlling a mech, so it makes sense it moves slow. But in Gigantic Army's case, it's a bit too slow because of the time limit. You can dash, but it's very short and it's inputted via tapping forward twice that doesn't respond well. And no, there's no dash hotkey. There's no double-jump, but instead there's a booster to let you fly for a few seconds as long as you have fuel. Fuel regenerates quickly, but its tank capacity could be higher. Some platforms can't be reached unless you have a full tank, which means you'll have to wait for a while for it to fill up before you jump. If you make a mistake and failed to reach a platform, you'll fall and have to wait for the fuel tank to replenish before you try again so that's precious seconds wasted. And finally there's no "jump down" from platforms. So if you see some powerup boxes below a platform, you'll have to walk all the way to the edge to fall down then walk underneath the platform. And it sucks if those boxes didn't have any Time powerups, so that's time wasted.

5) CANNOT CHANGE WEAPONS IN BETWEEN MISSIONS - When you start a game, you get to select 1 main weapon out of 3, and 1 special weapon out of 3. That's the only time you get to select a weapon. It could have been nice if it was like some space shooters that allow you to change weapons after a mission.

6) SPECIAL WEAPONS HAVE LIMITED AMMO - You get to chose among 3 back weapons: Cluster Bomb with 12 ammo, Missile Barrage with 6 ammo, and a Beam Cannon with 2. Unfortunately you cannot pickup ammo for them, so you'll have to save them for bosses or large enemies. And if you miss, too bad. They do replenish at the beginning of the mission though.

Like I said I really would want to like this game, but these game mechanic problems just prevent me from doing so.
War dieses Review hilfreich? Ja Nein Lustig
30 von 39 Personen (77 %) fanden dieses Review hilfreich
18 Personen fanden dieses Review lustig
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1.3 Std. insgesamt
Verfasst: 8. März 2015
Gigantic Army is pretty cool, I guess.

Remember the 90's? I do, because back then I lived in a house. Apparently almost every indie developer remembers the 90's as well, but I digress. But unlike most of those games that look like a strange pixely butchery of what SNES and Genesis games actually looked like, Gigantic army looks like something you could actually get in cartridge form, which is neat.

Gigantic Army starts in the year 2009, the same year I found out who my real dad is, and then regretted finding out who my real dad is. Humanity, having discovered warp travel at the turn of the 21st century, goes about it's business doing what humanity does best. That is to say tenderly loving any other species that happens to get in our way.

You are a pilot of an MCR, that's a fancy name for giant robot that may or may not be a VOTOM. Your duty as the ground pounders of the Terran Defense Force is to drop on the home planet of the Romulans, I mean the Ramulons, I mean the Klingons, no wait I got it the second time.
I think.

At the start of the game you choose a main weapon and a special weapon before going about your business of killing everyone that doesn't look like you. And what you get for this is a pretty sweet side scrolling mech game that should probably be on a MS-DOS PC or a Super Nintendo.
Seriously, they even got that whole Mode-7 thing going on, it's really cool.

I'm told the game plays like Cybernator or Assault Suits Valken, two games I've never actually played before because I live behind a convenience store and yell at passerby's. What do you want from me?
But like a SNES game, it's short but kind of challenging. It can be beaten in around an hour or so if you don't constantly get your teeth smashed in by one of the few cool bosses that out class you in every way but still get punched into mulch by your MCR's giant piston wang.

Your MCR, the Saladin At least I think it's the Saladin, I only got the name from a trading card and it's on the game's cover , moves like a giant battle robot should. It's clunky, heavy, and makes a satisfying BOOM whenever it lands on the ground. It's also slow and only has a short quick-dash to get from place to place a tad quicker.
Your weapons can include an assault rifle, a shotgun (called the riot gun), and a grenade launcher as well as your choice of missile spam to ruin someone's day.

But should you play Large Posse?

For 6 dollars? It's not that bad, I'd say get it on sale though. If you're hankering for some good ol fashion 90's mech shooting, then here you go. It's a SNES game in PC form, the story is simple, the gameplay is easy to pick up, and the bosses are pretty cool. It's a time waster if anything.

Grand Gang get's 5 VOTOM's out of 6 Robotechs.

John Cena is probably going to win Wrestlemania again.

The Curator: http://steamcommunity.com/groups/Dickbuttexperience#curation
War dieses Review hilfreich? Ja Nein Lustig
32 von 45 Personen (71 %) fanden dieses Review hilfreich
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2.0 Std. insgesamt
Verfasst: 6. März 2014
Having a blast so far! I'm shooting for a 1CC so I'm denying myself continues and am getting about half-way through level 4 on Normal mode. Given that I've only put ~2 hours in to it this game appears pretty easy for a shooter but I've still got two difficulty levels to unlock and get smacked by and if the game is anything like Satazius the differences in difficulty levels should be pretty extreme (Satazius has extra bosses for example). The mechanics are rock solid and the control is tight. Music is ok but nothing to write home about and the game isn't exactly overflowing with extras but you get the main game, four difficulty levels, a practice mode to refine your skills, and 3 main weapon choices along with 3 subweapon choices. If you, like me, decide to shoot for a 1CC and work your way through the ranks the game will probably give you about ~200 hours of gameplay but if you, like so many others, credit feed (you are locked in to the starting credit plus 3 extras and I'm unsure if there is a way to add more) and then plan on whining about the games length you won't have a good time but this game wasn't made for the latter anyways. Shmup fans rejoice, 7.5/10 (Rating primarily determined by fun factor with a 10 being Battle Garegga, Rayforce, or Raiden DX and a 1 being any of the Exceed games or Sol Divide)

Edit: I must not have been in the zone earlier and I was certainly out of my element playing on my 10 inch Asus T100 tablet with the docked keyboard but when I jumped on my desktop with my 360 controller in hand I dominated. Then, I further dominated when I tried the one primary weapon I had yet to test, the grenade one, which happens to be way overpowered. Now, being overpowered isn't a bad thing necessarily for two reasons: 1. I'd prefer the game to be built with one weapon in mind, the selection was actually an annoyance for me so from now on, unless I want to intentionally increase the difficulty, I'll just use my setup and not give the setup screen a second thought; and 2. these games tend to be considered very difficult so perhaps me finding the game easier will be a plus for many out there who are unfamiliar with run and guns or simply want a more accessible one. But, I still feel the edit is necessary because these changes drastically affect my estimated play time which I will attempt to update with concrete fact as I approach my 1CC's. I plan on not editing the original posted body of the review in order to maintain a standard of accuracy and provide full disclosure of any mistakes that I may have made.

Edit 2: I finished my 1CC of Normal after about two hours of play that amounted to maybe six attempts. I find that to be way too easy for my liking but I'll still move on to Hard next and give it a go. My all clear was done with the Grenade Launcher and the Missiles (whichever the middle option is) for a score of 4,738,644 which I've posted to the Community Hub.
War dieses Review hilfreich? Ja Nein Lustig
14 von 15 Personen (93 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
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3.7 Std. insgesamt
Verfasst: 10. August 2014
Hearkening back to the SNES mecha platformer Metal Warriors, Gigantic Army is a side-scrolling action fest in which you must pilot your heavily-armored stomper mech into the heart of an alien world, blasting endless biomechanical baddies, blowing up enormous warmachines, and blocking, running, and leaping your way out of danger. This is not exactly the most inspired of concepts, but the execution here is intelligent and crisp, with intuitive aiming and strafing mechanics that make for a much more skill-focused game than you might expect.

Carrying the old-school action theme even further, each level is timed. You can (and really should) pick up Timer extension power ups along the way, along with health and damage boosters, but even so, between the enemy forces and ticking timer, you're gonna die more than a few times. Completing a stage merely gives you a tiny health boost, not a full heal, so it's strongly recommended you not let any items pass. You only get three continues per game, an absolutely archaic system to include in a game released in 2014, but it fits well enough and feels natural. Stranger still, while the story blurbs you receive between levels are painfully low-budget, the actual story and writing they throw at you is honestly pretty enjoyable. Regardless, Gigantic Army is a game that'll hit you with a few Game Overs before you manage to take out the final challenge (particularly on the brutal higher difficulties), but you'll enjoy every boss pattern learned and inch of progress acquired. If you're a fan of the old-school, this one's been whipped up just for you.
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11 von 12 Personen (92 %) fanden dieses Review hilfreich
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10.9 Std. insgesamt
Verfasst: 22. August 2015
5min video
http://youtu.be/ZJBugB4Wpe8

you pick 1 gun out of 3 and 1 special also from 3 then its off to do some killing through 7 mech filled zones.
don't worry you also have some dash boots, a shield, and a metal rod to stab foes with but only 1 life to give.
you do have 3 continues but they put you back to the start of that zone.
War dieses Review hilfreich? Ja Nein Lustig