Side-scrolling mech-shooting bad-assery is BACK! GIGANTIC ARMY is a heartfelt homage to 16-bit era mech shooters such as Cybernator / Assault Suits Valken, Metal Warriors, and Front Mission: Gun Hazard, developed by the studio behind the acclaimed shooter SATAZIUS.
用户评测: 多半好评 (198 篇评测)
发行日期: 2014年3月6日

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一周特惠! 6月1日 截止

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$5.99
$2.99
 

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"Fans of Cybernator or Assault Suits Valken should pick this up and feel right at home. A 2D game that gives the sense of driving a heavy mech in combat."

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3月30日

March Update - Online Leaderboard Support Added + Bug Fixes

GIGANTIC ARMY received an update this month which makes some bug fixes and adds online leaderboards for you to show the world how badass you are!

Here are the details:

+ Online leaderboards added
+ Fixed 'working but buggy' achievements, e.g. related to number of kills or shielding
+ Inter-stage story text revised to fix text wrapping issue and some typos

Thank you for playing!

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关于这款游戏

Side-scrolling mech-shooting bad-assery is BACK!

GIGANTIC ARMY is a heartfelt homage to 16-bit era mech shooters such as Cybernator / Assault Suits Valken, Metal Warriors, and Front Mission: Gun Hazard, developed by the studio behind the acclaimed shooter SATAZIUS.

It is the 21st century and Earth is at war with the Ramulons – an alien race determined to stop humanity’s advance into space.

Mankind’s war against the Ramulons has reached the planet Ramulon itself and it is now down to YOU to pilot the ‘GMR-34 SALADIN’ - a Manned Combat Robot - and take on the Ramulon army. Customize your arsenal of explosive, projectile and plasma weapons, and combine them with melee attacks, thrusters and shield to take the fight to the enemy and end the conflict!

GIGANTIC ARMY boasts awesome retro arcade stylings, slick animation, superbly detailed character and stage design, and addictively frenetic game play.

Features:
• Six stages of intense mech-shooting action!
• Twelve mid and end level bosses of gargantuan proportions to take down!
• Four difficulty modes from ‘Easy’ to ‘Insane’ to cater for all skill levels!
• Customizable weapons load-out to suit your play style!
• Dash, thrusters and shield give your mech satisfying maneuverability and defensive options!
• Rebalanced gameplay from the original Japanese version!
• 42 achievements!
• Steam Trading Cards!
• Linux Version!
• Bonus retro packaging PDF assets to create your own physical version!

系统需求

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows 2000, XP, 7, or 8
    • Processor: Pentium 4 1.4GHz or better
    • Memory: 512 MB RAM
    • Graphics: DirectX9-compatible GeForce or Radeon recommended
    • DirectX: Version 9.0
    • Hard Drive: 512 MB available space
    • Sound Card: DirectSound-compatible Sound Card
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: Pentium 4 1.4GHz or better
    • Memory: 512 MB RAM
    • Graphics: OpenGL-compatible GeForce or Radeon recommended
    • Hard Drive: 512 MB available space
    • Sound Card: DirectSound-compatible Sound Card
有价值的用户评测
1 人中有 1 人(100%)觉得这篇评测有价值
13.7 小时(记录在案的)
发布于:2月21日
这是一款相当出色的游戏,特别是我玩通后查了下资料发现制作组就三个人后,就更钦佩了。游戏的框架沿袭自超任的重装机兵雷努斯,只是把操作略微修改了下,改成自动出拳了。游戏关卡省略了这类游戏的空中关卡,集中精力于地面关卡,但仍然不失为一款优秀作品


这款游戏对比起90年代那些日本经典并没有创新之处,画面也就是16位机强化分辨率后的水准。但是对于一个三人小组的独立游戏作品,你又能苛求什么呢?


我觉得游戏最大的优点在于给玩家非常明确地提示。这类2d射击游戏非常注重游戏的重量感,游戏无论从机甲的惯性,重力和火箭背包推进的力度都是扎实可信的。玩家也能够利用这种扎实可信的手感选择和转移自己的阵地,同时AI,特别是Boss的行为也都会有明显提示,足够玩家做预判,这款游戏高难度下玩家也绝不会瞎晃,而是会有根据的行动。可以说这款游戏很好的体现了传统日本动作射击的一些思路。



至于关卡设计,每关也有自己的特色,从第一到第三关,是横向,纵向,再到飞行技能的考验,第四关节奏强化,加了些探索的意思,第五关则是最后一关之前的调剂,虽然只是平地浪战,但背后的卷轴和cutscene很好的交代了最后一关的气氛。最后一关则是纵横性的,加入了些新的脚本事件,例如炮塔伏击和地面导电,每一关都会给玩家一些新东西。不管是操作还是关卡目标都很明确,能做这些东西的人,一定都是老手。


游戏也不贵,而且游戏无论就成就还是难度设置都非常贴心。如果你喜欢玩老式风格的游戏,特别是重装机兵(Mobile Suit)类,这款绝不能错过

9/10分
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4 人中有 4 人(100%)觉得这篇评测有价值
1.6 小时(记录在案的)
发布于:2014年12月1日
For those of us old-schoolers who mastered Cybernator and Metal Warriors, this will take you back to good times.

Pros:
-Nostalgia City
-Multiple weapons-systems
-Mixes the grand-scale and grit of Cybernator (SNES) with the "badass-hero vs maveric" feel of the Megaman Series.
-Seperate HP, Manual Shield, and Thruster gauges.
-Multiple Bosses per level.
-Keypad config.

Cons:
-Japanese key-pay control system..... really not use to it. After I changed the controls to WASD movement, SPACE for jump, and JKL for Weapons, it made a massive difference. If you're already use to the Jap system, you'll love it right off the bat. And for those of you not use to it; BEFORE YOU CHANGE THE KEY CONFIG, "Z" IS ACCEPT, "X" IS CANCEL. Very important.
-Playing this style of game on a computer is different for me. Difficult to get use to the controls, even after changing to WASD & JKL. Playing on a gaming system would be far better.

All in all:
It's not as hard core as Metal Warriors (but then again, nothing is), but it's a great game in it's own right, even better if you grew up loving the side scrolling mech games.
7/10
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3 人中有 3 人(100%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
1.3 小时(记录在案的)
发布于:3月8日
Gigantic Army is pretty cool, I guess.

Remember the 90's? I do, because back then I lived in a house. Apparently almost every indie developer remembers the 90's as well, but I digress. But unlike most of those games that look like a strange pixely butchery of what SNES and Genesis games actually looked like, Gigantic army looks like something you could actually get in cartridge form, which is neat.

Gigantic Army starts in the year 2009, the same year I found out who my real dad is, and then regretted finding out who my real dad is. Humanity, having discovered warp travel at the turn of the 21st century, goes about it's business doing what humanity does best. That is to say tenderly loving any other species that happens to get in our way.

You are a pilot of an MCR, that's a fancy name for giant robot that may or may not be a VOTOM. Your duty as the ground pounders of the Terran Defense Force is to drop on the home planet of the Romulans, I mean the Ramulons, I mean the Klingons, no wait I got it the second time.
I think.

At the start of the game you choose a main weapon and a special weapon before going about your business of killing everyone that doesn't look like you. And what you get for this is a pretty sweet side scrolling mech game that should probably be on a MS-DOS PC or a Super Nintendo.
Seriously, they even got that whole Mode-7 thing going on, it's really cool.

I'm told the game plays like Cybernator or Assault Suits Valken, two games I've never actually played before because I live behind a convenience store and yell at passerby's. What do you want from me?
But like a SNES game, it's short but kind of challenging. It can be beaten in around an hour or so if you don't constantly get your teeth smashed in by one of the few cool bosses that out class you in every way but still get punched into mulch by your MCR's giant piston wang.

Your MCR, the Saladin At least I think it's the Saladin, I only got the name from a trading card and it's on the game's cover , moves like a giant battle robot should. It's clunky, heavy, and makes a satisfying BOOM whenever it lands on the ground. It's also slow and only has a short quick-dash to get from place to place a tad quicker.
Your weapons can include an assault rifle, a shotgun (called the riot gun), and a grenade launcher as well as your choice of missile spam to ruin someone's day.

But should you play Large Posse?

For 6 dollars? It's not that bad, I'd say get it on sale though. If you're hankering for some good ol fashion 90's mech shooting, then here you go. It's a SNES game in PC form, the story is simple, the gameplay is easy to pick up, and the bosses are pretty cool. It's a time waster if anything.

Grand Gang get's 5 VOTOM's out of 6 Robotechs.

John Cena is probably going to win Wrestlemania again.

The Curator: http://steamcommunity.com/groups/Dickbuttexperience#curation
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2 人中有 2 人(100%)觉得这篇评测有价值
4.2 小时(记录在案的)
发布于:2014年12月26日
I don't know about Metal Warriors or the glorious SNES age or retro stuff or whatever. I just know that I'm having tons of fun with this game. Great arcade sidescrolling shooting action. I like how different the 3 weapon and special choices feel, shooting all of them and destroying mechs upon mechs is really satisfying, especially using your special to finish off a boss. The story could have been presented better, I found the slowly scrolling PDF tale boring and skippable, but the game itself is a blast. For this price, I think it's well worth it.
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2 人中有 2 人(100%)觉得这篇评测有价值
11.8 小时(记录在案的)
发布于:1月1日
Not a huge amount of content, but everything that it offers fits together perfectly.
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4 人中有 3 人(75%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
1.4 小时(记录在案的)
发布于:2014年12月22日
This game is ok I guess. it's nice to pick up and kill some time, but I never really got an urge to want to complete it. So for 1 or 2 dollars I would say it's an ok choice, but for 5 dollars your money can be best spent elsewhere.
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1 人中有 1 人(100%)觉得这篇评测有价值
2.4 小时(记录在案的)
发布于:2014年12月23日
Pretty great game. Controls are a bit clunky, but it comes across as a design decision, since you're piloting a big clunky mech, rather than a maneuverable one like you might see in Gundam. 3 primary guns and 3 special weapons to choose from. Some very nice animation, especially in the background as you fight. Challenging enough you should get your money's worth.
However, you can't change the resolution, and I would definitely recommend a gamepad.
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1 人中有 1 人(100%)觉得这篇评测有价值
0.4 小时(记录在案的)
发布于:2月9日
It's not very pretty, the sound isn't exactly very good and the gameplay is less interesting than the top-tier similar games of the 16-bit era but it's still not bad, especially if you can catch a sale on it.

A message for developer: if you think your product is good enough to sell with 5$, why not go that one little extra mile and get a proper, awesome 16-bit era music track and sfx as there's tons of us in the indie scene who can do that with a reasonable price?

I would also add the Z / X key info to main menu as not everyone especially on the big market are aware of the unspoken, japanaese shmup-based configuration.

All and all, it's okay. One day at my hands, it'd be better :-) One week with some money, I think it would be fantastic.
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3 人中有 2 人(67%)觉得这篇评测有价值
9.1 小时(记录在案的)
发布于:5月8日
have some great old school fun with this nice little mech shooter.

check out some gameplay
https://www.youtube.com/watch?v=eLOJ1g3iy4w
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11 人中有 6 人(55%)觉得这篇评测有价值
1.3 小时(记录在案的)
发布于:2月14日
Gigantic Army is a sidescrolling mecha shooter similar to the likes of the Assault Suit series and Front Mission Gun Hazard. Though I did enjoy some aspects of this game, and I really would want to like this game as a mecha fanatic, I just can't recommend it due to some bad game mechanics:

1) TIME LIMIT - You control a slow moving mech and you start off with little time. The ONLY way to add time is to find containers with T powerups around the stage, but you're not encouraged to explore since you already start off with little time. Enemies don't even drop powerups, so if you took too long against that sub-boss and took too much damage well then good luck with the rest of the stage.

2) NO CHECKPOINTS - When you die, you only have 3 continues. And when you continue, you start at the way back at beginning of the stage.

3) DAMAGE CARRIES OVER THE NEXT STAGE - Although you do get healed at the end of a stage, however the amount of healing depends on your score. So you're not going to watch out for the time, you're also going to worry about taking as little damage as possible while worrying about killing as much enemies as possible to increase your score and increase your healing for the next stage.

4) MOVEMENT PROBLEMS - Yes I know you're controlling a mech, so it makes sense it moves slow. But in Gigantic Army's case, it's a bit too slow because of the time limit. You can dash, but it's very short and it's inputted via tapping forward twice and it doesn't respond well. And no, there's no dash hotkey. There's no double-jump, but instead there's a booster to let you fly for a few seconds as long as you have fuel. Fuel regenerates quickly, but its tank capacity could be higher. Some platforms can't be reached unless you have a full tank, which means you'll have to wait for a while for it to fill up before you jump. If you make a mistake and failed to reach a platform, you'll fall and have to wait for the fuel tank to replenish before you try again meaning that's seconds wasted. And finally there's no "jump down" from platforms. So if you see some powerup boxes below a platform, you'll have to walk all the way to the edge to fall down then walk underneath the platform. And it sucks if those boxes didn't have any Time powerups, so that's time wasted.

5) CANNOT CHANGE WEAPONS IN BETWEEN MISSIONS - When you start a game, you get to select 1 main weapon out of 3, and 1 special weapon out of 3. That's the only time you get to select a weapon. It could have been nice if it was like some space shooters that allow you to change weapons after a mission.

6) SPECIAL WEAPONS HAVE LIMITED AMMO - You get to chose among 3 back weapons: Cluster Bomb with 12 ammo, Missile Barrage with 6 ammo, and a Beam Cannon with 2. Unfortunately you cannot pickup ammo for them, so you'll have to save them for bosses or large enemies. And if you missed, too bad. They do replenish at the beginning of the mission though.

Like I said I really would want to like this game, but these game mechanic problems just prevent me from doing so.
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8 人中有 7 人(88%)觉得这篇评测有价值
3.2 小时(记录在案的)
发布于:2014年8月10日
这货应该是sfc游戏重装机兵和前线任务枪之危机的致敬作,相当不错
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7 人中有 6 人(86%)觉得这篇评测有价值
2.9 小时(记录在案的)
发布于:2014年8月7日
SFC《装甲机兵》的 精神续作,手感非常棒,操控方式和SFC版本一般无二,冲刺、近战格斗、跳跃、浮空!

但是,游戏机体是无法有任何改造的,路上只能捡PowerUP提升火力,然后不会变更机体,不会有更换武器,场景变化也不是很大(和SFC版比,和S、PS的差太多了)。
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4 人中有 4 人(100%)觉得这篇评测有价值
2.5 小时(记录在案的)
发布于:2014年8月26日
作为一个完全不了解前作的人。我觉得这个游戏非常棒。操作手感很棒,冲刺、近战格斗、跳跃、浮空机械感很强!画面也不错。确实没有武器的改进确实令人遗憾。但比较紧凑的关卡设计让这一点遗憾让人觉得不那么明显。

但相对于原价来说还是有点不划算。
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2 人中有 2 人(100%)觉得这篇评测有价值
4.6 小时(记录在案的)
发布于:2014年10月24日
轻武器三种,重武器三种,可以随意搭配,只有六关,通关比较简单,但全程就还是有难度的。
有点像以前MD的样子,比较有意思,简单难度通关后就没什么动力了。
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3 人中有 1 人(33%)觉得这篇评测有价值
1.3 小时(记录在案的)
发布于:2014年8月24日
不论是作为致敬的作品还是作为复古的作品,其游戏性和画面并没有对得起其原价。
相比之下,合金弹头更能让我玩得酣畅淋漓。
而且在同等价位下有着更多值得入手的作品,因此不推荐对原作没感觉的人士入手
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1 人中有 0 人(0%)觉得这篇评测有价值
1.4 小时(记录在案的)
发布于:1月20日
机体不能改造,武器有几个可换的,操作比较僵硬吧,不像合金弹头那样抬枪方便,也可能是故意为了营造这种机械感。。打了几关觉得比较无聊。。。

可能我要求太高了?
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86 人中有 73 人(85%)觉得这篇评测有价值
1.4 小时(记录在案的)
发布于:2014年3月6日
GIGANTIC ARMY (!) is good for what it is. I do recommend it, but you need to know that it is very simplistic. GA, at it's core, is an arcade game. There are 3 weapons and 3 sub-weapons and that's it. No other mech customization that I can find.The controls are decent but not super tight and there is no mouse support. The resolution is pretty small and the window in Windowed mode is tiny at 1920x1080. The Story just seems to be the same as arcade but with a wall of text before the level. This is much closer to the NES games it claims influence from than Front Mission: Gun Hazard... which is one of my favorite 2D games of all time.

With all that said, I still think GA is fun. It's just not deep. The sprites are cool, the 6 guns are quite different, the bosses are huge... It's worth your time, just probably not going to last for a ton of it.
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23 人中有 22 人(96%)觉得这篇评测有价值
0.3 小时(记录在案的)
发布于:2014年6月20日
Played the hell out of Cybernator (Assault Suits Valken) on my SNES during my teens. Game's legit. A few key differences are in how the game controls: unlike Cybernator, while you hold down the fire button your aiming is locked. Might be an improvement, but it's up to you. The "dash" move is just a short dash forward, rather than a continuous smooth glide on robo-skates. That aside, this ought to feel familiar if you're fond of the mech action platformers on the SNES. I would say most of those games (Metal Warriors, Front Mission: Gun Hazard, etc.) are better and deeper than this, but Giant Army is a fine homage with some slick pixel art and nicely animated sprites.
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30 人中有 26 人(87%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
1.8 小时(记录在案的)
发布于:2014年11月15日
PLOT: There's a war or something.

Gigantic Army is a love-letter to NCS Masaya and their Assault Suits series. This might be before your time, but have you ever heard of Cybernator? Target Earth? Gigantic Army is designed much the same way. This is a mech shooter, but not that flashy Gundam Wing crap. The kind where all the mechs fly around looking beautiful, while J-POP plays in the background. This is more along the lines of The 08th MS Team. The best words to describe it are a mixture of CRUNCHY and CLUNKY. Let's call it CRULUNCHAKY.

Usually an action game being called CRULUNCHAKY is a bad thing, not so with Gigantic Army. All the mechs in this game have weight. Within seconds of starting the game you really gain an understanding of how the MECHanics work. Every movement in this game is calculated, and playing effectively is knowing when to "lead" enemy fire away. Raw reflexes are fine, but your mech is a bit too slow, heavy, and bulky to make those tight dodges. For the most part, enemies aim their guns at you when they fire, and larger mechs have a plethora of weapons they cycle through. Truly understanding this game requires predicting every possible attack, and then moving into position to do the full amount of damage. The nice thing about all that I just said, is that it's alot easier to figure out in-game. Gigantic Army has a natural level of difficulty. If you play smart and don't rush things, you'll get far.

Upon starting the game you get to choose your primary and limited secondary weapons. What you choose decides your style of play. Do you want good crowd control, don't mind long mini-boss fights, but want to finish end-bosses quickly? Go with the spread shot and laser cannon. For anything that gets too close you've got a pile-bunker. Expect the jump, hover, and dash abilities to see a lot of use as well. When all else fails, bring up the shield to block enemy bullets. An important thing to keep in mind, is that you can't block while jumping. Think of it as a commitment, choose one that suits the current situation.

Unlike Target Earth aka Assault Suits Leynos, the missions in Gigantic Army don't have any real objectives. There's no escorting, protecting, or any of that nonsense. Reach the end of the stage, and destroy everything in your path. There's a time-limit to keep you focused, power-ups along the way, and occasionally there are mines. The bosses are well-designed. Some move around a lot, others rely on their superior firepower, and there are even a couple unique fights. This game moves and ends very quickly. If all you want to see is the ending, this game will last about as long as the average 16-bit action game.

But that would be too easy wouldn't it? Upon completing the normal difficulty you'll unlock hard, and eventually insane. Enemies pack more firepower, you'll run into some new mechs, and the action gets hotter and heavier. Also you're expected to bring your SSS game if you want to get those high-score achievements. Move fast, don't take any damage(NONE), and kill everything. Sure it might be what you've been doing since you started the game, but you've got to do even better.

Gigantic Army is a very solid game. I highly recommend it to fans of the aforementioned mech-shooters, but really anyone can enjoy it.
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43 人中有 32 人(74%)觉得这篇评测有价值
2.0 小时(记录在案的)
发布于:2014年3月6日
Having a blast so far! I'm shooting for a 1CC so I'm denying myself continues and am getting about half-way through level 4 on Normal mode. Given that I've only put ~2 hours in to it this game appears pretty easy for a shooter but I've still got two difficulty levels to unlock and get smacked by and if the game is anything like Satazius the differences in difficulty levels should be pretty extreme (Satazius has extra bosses for example). The mechanics are rock solid and the control is tight. Music is ok but nothing to write home about and the game isn't exactly overflowing with extras but you get the main game, four difficulty levels, a practice mode to refine your skills, and 3 main weapon choices along with 3 subweapon choices. If you, like me, decide to shoot for a 1CC and work your way through the ranks the game will probably give you about ~200 hours of gameplay but if you, like so many others, credit feed (you are locked in to the starting credit plus 3 extras and I'm unsure if there is a way to add more) and then plan on whining about the games length you won't have a good time but this game wasn't made for the latter anyways. Shmup fans rejoice, 7.5/10 (Rating primarily determined by fun factor with a 10 being Battle Garegga, Rayforce, or Raiden DX and a 1 being any of the Exceed games or Sol Divide)

Edit: I must not have been in the zone earlier and I was certainly out of my element playing on my 10 inch Asus T100 tablet with the docked keyboard but when I jumped on my desktop with my 360 controller in hand I dominated. Then, I further dominated when I tried the one primary weapon I had yet to test, the grenade one, which happens to be way overpowered. Now, being overpowered isn't a bad thing necessarily for two reasons: 1. I'd prefer the game to be built with one weapon in mind, the selection was actually an annoyance for me so from now on, unless I want to intentionally increase the difficulty, I'll just use my setup and not give the setup screen a second thought; and 2. these games tend to be considered very difficult so perhaps me finding the game easier will be a plus for many out there who are unfamiliar with run and guns or simply want a more accessible one. But, I still feel the edit is necessary because these changes drastically affect my estimated play time which I will attempt to update with concrete fact as I approach my 1CC's. I plan on not editing the original posted body of the review in order to maintain a standard of accuracy and provide full disclosure of any mistakes that I may have made.

Edit 2: I finished my 1CC of Normal after about two hours of play that amounted to maybe six attempts. I find that to be way too easy for my liking but I'll still move on to Hard next and give it a go. My all clear was done with the Grenade Launcher and the Missiles (whichever the middle option is) for a score of 4,738,644 which I've posted to the Community Hub.
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