Side-scrolling mech-shooting bad-assery is BACK! GIGANTIC ARMY is a heartfelt homage to 16-bit era mech shooters such as Cybernator / Assault Suits Valken, Metal Warriors, and Front Mission: Gun Hazard, developed by the studio behind the acclaimed shooter SATAZIUS.
用户评测: 多半好评 (201 篇评测)
发行日期: 2014年3月6日

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包含 4 件物品: ARMED SEVEN, GIGANTIC ARMY, SATAZIUS, Supercharged Robot VULKAISER

 

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"Fans of Cybernator or Assault Suits Valken should pick this up and feel right at home. A 2D game that gives the sense of driving a heavy mech in combat."

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3月30日

March Update - Online Leaderboard Support Added + Bug Fixes

GIGANTIC ARMY received an update this month which makes some bug fixes and adds online leaderboards for you to show the world how badass you are!

Here are the details:

+ Online leaderboards added
+ Fixed 'working but buggy' achievements, e.g. related to number of kills or shielding
+ Inter-stage story text revised to fix text wrapping issue and some typos

Thank you for playing!

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关于这款游戏

Side-scrolling mech-shooting bad-assery is BACK!

GIGANTIC ARMY is a heartfelt homage to 16-bit era mech shooters such as Cybernator / Assault Suits Valken, Metal Warriors, and Front Mission: Gun Hazard, developed by the studio behind the acclaimed shooter SATAZIUS.

It is the 21st century and Earth is at war with the Ramulons – an alien race determined to stop humanity’s advance into space.

Mankind’s war against the Ramulons has reached the planet Ramulon itself and it is now down to YOU to pilot the ‘GMR-34 SALADIN’ - a Manned Combat Robot - and take on the Ramulon army. Customize your arsenal of explosive, projectile and plasma weapons, and combine them with melee attacks, thrusters and shield to take the fight to the enemy and end the conflict!

GIGANTIC ARMY boasts awesome retro arcade stylings, slick animation, superbly detailed character and stage design, and addictively frenetic game play.

Features:
• Six stages of intense mech-shooting action!
• Twelve mid and end level bosses of gargantuan proportions to take down!
• Four difficulty modes from ‘Easy’ to ‘Insane’ to cater for all skill levels!
• Customizable weapons load-out to suit your play style!
• Dash, thrusters and shield give your mech satisfying maneuverability and defensive options!
• Rebalanced gameplay from the original Japanese version!
• 42 achievements!
• Steam Trading Cards!
• Linux Version!
• Bonus retro packaging PDF assets to create your own physical version!

系统需求

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows 2000, XP, 7, or 8
    • Processor: Pentium 4 1.4GHz or better
    • Memory: 512 MB RAM
    • Graphics: DirectX9-compatible GeForce or Radeon recommended
    • DirectX: Version 9.0
    • Hard Drive: 512 MB available space
    • Sound Card: DirectSound-compatible Sound Card
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: Pentium 4 1.4GHz or better
    • Memory: 512 MB RAM
    • Graphics: OpenGL-compatible GeForce or Radeon recommended
    • Hard Drive: 512 MB available space
    • Sound Card: DirectSound-compatible Sound Card
有价值的用户评测
3 人中有 3 人(100%)觉得这篇评测有价值
13.8 小时(记录在案的)
发布于:2月21日
这是一款相当出色的游戏,特别是我玩通后查了下资料发现制作组就三个人后,就更钦佩了。游戏的框架沿袭自超任的重装机兵雷努斯,只是把操作略微修改了下,改成自动出拳了。游戏关卡省略了这类游戏的空中关卡,集中精力于地面关卡,但仍然不失为一款优秀作品


这款游戏对比起90年代那些日本经典并没有创新之处,画面也就是16位机强化分辨率后的水准。但是对于一个三人小组的独立游戏作品,你又能苛求什么呢?


我觉得游戏最大的优点在于给玩家非常明确地提示。这类2d射击游戏非常注重游戏的重量感,游戏无论从机甲的惯性,重力和火箭背包推进的力度都是扎实可信的。玩家也能够利用这种扎实可信的手感选择和转移自己的阵地,同时AI,特别是Boss的行为也都会有明显提示,足够玩家做预判,这款游戏高难度下玩家也绝不会瞎晃,而是会有根据的行动。可以说这款游戏很好的体现了传统日本动作射击的一些思路。



至于关卡设计,每关也有自己的特色,从第一到第三关,是横向,纵向,再到飞行技能的考验,第四关节奏强化,加了些探索的意思,第五关则是最后一关之前的调剂,虽然只是平地浪战,但背后的卷轴和cutscene很好的交代了最后一关的气氛。最后一关则是纵横性的,加入了些新的脚本事件,例如炮塔伏击和地面导电,每一关都会给玩家一些新东西。不管是操作还是关卡目标都很明确,能做这些东西的人,一定都是老手。


游戏也不贵,而且游戏无论就成就还是难度设置都非常贴心。如果你喜欢玩老式风格的游戏,特别是重装机兵(Mobile Suit)类,这款绝不能错过

9/10分
这篇评测是否有价值? 欢乐
16 人中有 13 人(81%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
1.3 小时(记录在案的)
发布于:3月8日
Gigantic Army is pretty cool, I guess.

Remember the 90's? I do, because back then I lived in a house. Apparently almost every indie developer remembers the 90's as well, but I digress. But unlike most of those games that look like a strange pixely butchery of what SNES and Genesis games actually looked like, Gigantic army looks like something you could actually get in cartridge form, which is neat.

Gigantic Army starts in the year 2009, the same year I found out who my real dad is, and then regretted finding out who my real dad is. Humanity, having discovered warp travel at the turn of the 21st century, goes about it's business doing what humanity does best. That is to say tenderly loving any other species that happens to get in our way.

You are a pilot of an MCR, that's a fancy name for giant robot that may or may not be a VOTOM. Your duty as the ground pounders of the Terran Defense Force is to drop on the home planet of the Romulans, I mean the Ramulons, I mean the Klingons, no wait I got it the second time.
I think.

At the start of the game you choose a main weapon and a special weapon before going about your business of killing everyone that doesn't look like you. And what you get for this is a pretty sweet side scrolling mech game that should probably be on a MS-DOS PC or a Super Nintendo.
Seriously, they even got that whole Mode-7 thing going on, it's really cool.

I'm told the game plays like Cybernator or Assault Suits Valken, two games I've never actually played before because I live behind a convenience store and yell at passerby's. What do you want from me?
But like a SNES game, it's short but kind of challenging. It can be beaten in around an hour or so if you don't constantly get your teeth smashed in by one of the few cool bosses that out class you in every way but still get punched into mulch by your MCR's giant piston wang.

Your MCR, the Saladin At least I think it's the Saladin, I only got the name from a trading card and it's on the game's cover , moves like a giant battle robot should. It's clunky, heavy, and makes a satisfying BOOM whenever it lands on the ground. It's also slow and only has a short quick-dash to get from place to place a tad quicker.
Your weapons can include an assault rifle, a shotgun (called the riot gun), and a grenade launcher as well as your choice of missile spam to ruin someone's day.

But should you play Large Posse?

For 6 dollars? It's not that bad, I'd say get it on sale though. If you're hankering for some good ol fashion 90's mech shooting, then here you go. It's a SNES game in PC form, the story is simple, the gameplay is easy to pick up, and the bosses are pretty cool. It's a time waster if anything.

Grand Gang get's 5 VOTOM's out of 6 Robotechs.

John Cena is probably going to win Wrestlemania again.

The Curator: http://steamcommunity.com/groups/Dickbuttexperience#curation
这篇评测是否有价值? 欢乐
19 人中有 12 人(63%)觉得这篇评测有价值
1.3 小时(记录在案的)
发布于:2月14日
Gigantic Army is a sidescrolling mecha shooter similar to the likes of the Assault Suit series and Front Mission Gun Hazard. Though I did enjoy some aspects of this game, and I really would want to like this game as a mecha fanatic, I just can't recommend it due to some bad game mechanics:

1) TIME LIMIT - You control a slow moving mech and you start off with little time. The ONLY way to add time is to find containers with T powerups around the stage, but you're not encouraged to explore since you already start off with little time. Enemies don't even drop powerups, so if you took too long against that sub-boss and took too much damage well then good luck with the rest of the stage.

2) NO CHECKPOINTS - When you die, you only have 3 continues. And when you continue, you start at the way back at beginning of the stage.

3) DAMAGE CARRIES OVER THE NEXT STAGE - Although you do get healed at the end of a stage, however the amount of healing depends on your score. So you're not going to watch out for the time, you're also going to worry about taking as little damage as possible while worrying about killing as much enemies as possible to increase your score and increase your healing for the next stage.

4) MOVEMENT PROBLEMS - Yes I know you're controlling a mech, so it makes sense it moves slow. But in Gigantic Army's case, it's a bit too slow because of the time limit. You can dash, but it's very short and it's inputted via tapping forward twice and it doesn't respond well. And no, there's no dash hotkey. There's no double-jump, but instead there's a booster to let you fly for a few seconds as long as you have fuel. Fuel regenerates quickly, but its tank capacity could be higher. Some platforms can't be reached unless you have a full tank, which means you'll have to wait for a while for it to fill up before you jump. If you make a mistake and failed to reach a platform, you'll fall and have to wait for the fuel tank to replenish before you try again meaning that's seconds wasted. And finally there's no "jump down" from platforms. So if you see some powerup boxes below a platform, you'll have to walk all the way to the edge to fall down then walk underneath the platform. And it sucks if those boxes didn't have any Time powerups, so that's time wasted.

5) CANNOT CHANGE WEAPONS IN BETWEEN MISSIONS - When you start a game, you get to select 1 main weapon out of 3, and 1 special weapon out of 3. That's the only time you get to select a weapon. It could have been nice if it was like some space shooters that allow you to change weapons after a mission.

6) SPECIAL WEAPONS HAVE LIMITED AMMO - You get to chose among 3 back weapons: Cluster Bomb with 12 ammo, Missile Barrage with 6 ammo, and a Beam Cannon with 2. Unfortunately you cannot pickup ammo for them, so you'll have to save them for bosses or large enemies. And if you missed, too bad. They do replenish at the beginning of the mission though.

Like I said I really would want to like this game, but these game mechanic problems just prevent me from doing so.
这篇评测是否有价值? 欢乐
1 人中有 1 人(100%)觉得这篇评测有价值
0.4 小时(记录在案的)
发布于:2月9日
It's not very pretty, the sound isn't exactly very good and the gameplay is less interesting than the top-tier similar games of the 16-bit era but it's still not bad, especially if you can catch a sale on it.

A message for developer: if you think your product is good enough to sell with 5$, why not go that one little extra mile and get a proper, awesome 16-bit era music track and sfx as there's tons of us in the indie scene who can do that with a reasonable price?

I would also add the Z / X key info to main menu as not everyone especially on the big market are aware of the unspoken, japanaese shmup-based configuration.

All and all, it's okay. One day at my hands, it'd be better :-) One week with some money, I think it would be fantastic.
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3 人中有 2 人(67%)觉得这篇评测有价值
9.1 小时(记录在案的)
发布于:5月8日
have some great old school fun with this nice little mech shooter.

check out some gameplay
https://www.youtube.com/watch?v=eLOJ1g3iy4w
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