Combining its own unique take on the real-time roguelike genre, with a nostalgic 16-bit look and feel, Diehard Dungeon is a game that feels both familiar and quite different at the same time. Followed by a trusty, treasure collecting companion chest, you must make your way through the dungeons many randomly-generated rooms and levels.
Nutzerreviews: Sehr positiv (104 Reviews)
Veröffentlichung: 11. Sep. 2012
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"A roguelike inspired game somewhat similar to Binding of Isaac and Wizards Lizard. The art style could've been better, but the game mechanics are solid."
Lesen Sie hier das vollständige Review.

Kürzliche Updates Alle anzeigen (13)

15. September

Version 1.7.1 is Live!

Hi everyone,

This is only a small patch that doesn't contain anything particularly exciting, but it does fix a critical issue with one of the perks not working.


  • The Sword Damage+ perk has been fixed and will now work correctly.
  • Sprites (the evil fairy things that attack with status effects) have had the Blind status effect added to their possible attacks.
  • A red badge with the letter "A" will appear on top of the next activatable ability (Voodoo or Reflex) on the HUD.
  • Diehard and Large Eye enemies have had their movement speed decreased slightly.

1 Kommentare Weiterlesen

6. September

Version 1.7 is Live!

Hi everyone!

This is another big update that adds lots of new features and improvements.


  • Perks. After a successful run (escape from the dungeon), the player will be rewarded with a random perk for the next run. Perks bonuses will remain active for the entirety of the run.

    • Movement Speed +
    • Sword Damage +
    • Hand Cannon Damage +
    • Shield Health +
    • Hand Cannon Juggle + (can hit cannonballs with sword more times before they explode).
    • Chest (start with a treasure chest).
    • EXP + (the run will reward more exp).
    • Companion Upgraded (the Companion Chest will start at level 3).
    • Gold Rush (increases the chance of finding a gold dropping wisp).
    • Heart Slots (start with 10 available heart slots. Only 5 will contain hearts).

  • New status effect: Blind - the player's vision becomes severely limited to a small circle. Enemies are also susceptible to this effect.
  • New ability: Sense - highlights trap pressure pads, making them much easier to spot.
  • New ability: Vision - immune to Blind status effect.
  • New ability: Attract. The Companion Chest has a much larger treasure attraction range.
  • New ability: Reflex (single use) - slows time (for everything apart from the player), allowing the player to easily avoid enemy attacks and potentially deal massive damage.
  • New ability: Pierce. Hit cannonballs with the sword to unleash a piercing wave attack.
  • All routes in Champion Mode are now hard. The hard routes still respect the player's rank.
  • Diehard minions. Occasionaly the Dungeon Master will spawn a Diehard into the room instead of a spectre of himself. Diehards will be selected from the global leaderboard of players that have attained the rank of Diehard. The higher your rank, the more likely you are to encounter a Diehard. Diehards drop an EXP pickup when defeated.
  • Boss health bar. A boss heaslth bar is now visible above the north wall of the room.
  • Trap pressure pads will now glint briefly if the Companion Chest's light shines on them. This will help the player spot pressure pads covered in debris.
  • Token Wells now drop 2 tokens instead of 1.
  • The Dungeon Master will now only spawn to fight you in the final boss room if you have taken all hard routes.
  • New "complete" ending. Escape the dungeon at Diehard rank, in Champion Mode, and defeat the Dungeon Master to view the new ending.
  • The previous "best" ending has been modified to account for the "complete" ending.
  • Champion Mode trigger distance has been increased for the Champions that wander along the tops of the walls.
  • Blind status effect has been added to the possible Pyramid attacks.
  • 5 new achievements for the new abilities.
  • 1 new achievement for the "complete" ending.

I hope you like the changes.

9 Kommentare Weiterlesen


“There’s an awful lot here to like”

FREE Additional Content!

Diehard Dungeon will receive free additional content patches.
Head on over to the Community Hub to view the development progress and get involved with the decision making process.

Happy Dungeoneering!

Über dieses Spiel

Combining its own unique take on the real-time roguelike genre, with a nostalgic 16-bit look and feel, Diehard Dungeon is a game that feels both familiar and quite different at the same time.

Followed by a trusty, treasure collecting companion chest, you must make your way through the dungeons many randomly-generated rooms and levels. Armed with a sword and a ‘hand cannon’, all manner of nasty dungeon dwellers, bosses and traps will need to be defeated or traversed in order to emerge from the dungeon victorious!

To aid you in your quest, you may be lucky enough to encounter one or more upgrades, or new abilities scattered throughout the dungeon, or bump into the remnants of other players (Champions) via the unlockable 'Champion Mode'. Champions wander atop the dungeon walls, ready to unleash their souls upon passers by. Be careful though, as not all Champions are helpful.

A randomly generated dungeon is created every playthrough, with many secrets and multiple outcomes.

The game features a dynamic difficulty and ranking system - the better you do, the more challenging the game will become. Only the most skilled dungeon escapees will attain the highest ranks.

Do you have what it takes to survive the dungeon?


  • Mayhem: You have 3 minutes to get a high score by any means necessary. Mayhem is easy to learn, but difficult to master.
  • Survival: An endless series of progressively harder dungeon rooms. Avoid receiving damage and clear rooms within the time limit for bonuses.
  • Fading Light: Coming soon!

    Each minigame has a global leaderboard.


    • OS: XP, Vista, Win 7, Win 8
    • Processor: Dual Core 2.0 GHz
    • Memory: 256 MB RAM
    • Graphics: 128MB video RAM and at least Shader Model 2.0
    • DirectX: Version 9.0c
    • Hard Drive: 35 MB available space
Hilfreiche Kundenreviews
15 von 22 Personen (68%) fanden dieses Review hilfreich
7.0 Std. insgesamt
+ Cool concept
+ Tough but fair
+ Retro graphics
+ Procedurally generated dungeons = replayability

- Random crap on traps make them practically invisible
- There's also a bit of luck involved

[Rating: 75/100]
Verfasst: 21. August
War dieses Review hilfreich? Ja Nein
6 von 6 Personen (100%) fanden dieses Review hilfreich
29.3 Std. insgesamt
Game is like Binding of Isaac meets Zelda(like a lot o previous reviewers has already pointed out). Can't say I had any big hopes but it's cheap and I thought what the hell. Now, I've played 10h plus and I'm still going. Everytime I enter the dungeon is different, all rooms are randomly generated and you'll never know what's behind that next door!

Personally I think the level up system is really cool; the better you get, the tougher the monsters get. That's what it's all about, eh? No being level. 100 and slaughtering small level. 1's.

Also, there are a lot of cool and useful perks/boosts that you can find while exploring the dungeon, wich adds to this great experience!

It's on sale for another week! Buy it!
Verfasst: 22. Juni
War dieses Review hilfreich? Ja Nein
2 von 3 Personen (67%) fanden dieses Review hilfreich
0.3 Std. insgesamt
I love it. I suck at it, but it's a great game.

If you like Zelda: A Link To The Past and you wanted a game that was significantly harder and had randomized dungeons, this is for you.

I wonder if there is any sort of plot in the game, though. I can't get far enough into it without dying! :)
Verfasst: 26. Juni
War dieses Review hilfreich? Ja Nein
4 von 7 Personen (57%) fanden dieses Review hilfreich
0.7 Std. insgesamt
If you like The Binding of Isaac and its crazy powerup slot machine approach to Zelda and Robotron, you'll probably like this.
Verfasst: 20. Juni
War dieses Review hilfreich? Ja Nein
1 von 2 Personen (50%) fanden dieses Review hilfreich
10.9 Std. insgesamt
It's a twinstick Zelda arcade procedural death labyrinth, a realtime roguelike a la Binding of Isaac, that the devs seem intent to continue expanding and improving! There are interesting gameplay twists everywhere, lending the game a lot of depth and replayability. This one feels a lot better than some Isaac-likes because of the fine balance of skill and luck it takes to succeed. A deft hand with the cannon can get you past some bad rolls, likewise favorable items can save you from fumbling the gamepad. You can also play with M+Kb but since the game started on XBLIG, it has native XInput support, which is what I've always used.

A special note for the thumping soundtrack!!! Seriously, they all stick in my head. The boss battle is especially fun.

Get it!
Verfasst: 28. Juli
War dieses Review hilfreich? Ja Nein
2 von 6 Personen (33%) fanden dieses Review hilfreich
3.6 Std. insgesamt
the best 5 euros ive ever spent!
Verfasst: 9. März
War dieses Review hilfreich? Ja Nein