Combining its own unique take on the real-time roguelike genre, with a nostalgic 16-bit look and feel, Diehard Dungeon is a game that feels both familiar and quite different at the same time. Followed by a trusty, treasure collecting companion chest, you must make your way through the dungeons many randomly-generated rooms and levels.
Utgivelsesdato: 11. sep, 2012

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Anbefalt av kuratorer

"A roguelike inspired game somewhat similar to Binding of Isaac and Wizards Lizard. The art style could've been better, but the game mechanics are solid."
Read the full review here.

Nylige oppdateringer Vis alle (17)

18. november, 2014

Version 1.8.1 is Live!

Hi everyone,

This is a small update to fix a couple of teething problems with version 1.8, as well as a couple of other small changes.

Changelog:

  • A bug that showed an incorrect number of tokens required for a Green Chest respin has been fixed.
  • If the player has the Forget-Me-Not pickup, it will now show on the game over screen. For those times when you forget the Forget-Me-Not ;)
  • Zombie Chest boss description changed.

A couple of issues that were fixed in a recent stealth patch:

  • An occasional responsiveness issue when using a mouse to attack with the sword has been fixed. If you ever encountered a situation where a mouse button click didn't result in a sword swing; this was probably the cause.
  • The light beam now correctly aligns with the Searching Eye enemy on the Fading Light minigame menu screen at all resolutions.

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8. november, 2014

Version 1.8 is Live!

Hi everyone,

Version 1.8 is finally here!

Changelog:

  • Fading Light - A new minigame that costs 10 tokens to unlock.
  • New enemy - Searching Eye.
  • The respin system for green chests has changed. Every respin will now guarantee a win. Each successive respin will require more tokens, to a maximum of 10 tokens (increase: 1, 3, 5, 10).
  • Double-spin spin attack. Pressing the attack button at the very end of a spin attack will activate a second spin for a potential of 10 points of damage.
  • Spin attack movement speed increased slightly.
  • Door key carry speed increase. Carrying a door key will increase the player's speed instead of slowing them down. I've received a lot of feedback regarding the tedious task of having to carry the key to the lock. Carrying the key will now be advantageous.
  • Move whilst attacking with the sword. The player is allowed a small amount of movement whilst attacking with the sword, as opposed to being fixed on the spot. Sword combat will feel more fluid.
  • You can now turn whilst attacking with the sword. Locking the player's direction whilst attacking led to some frustrating situations where they would be hit from behind, unable to turn and attack quick enough.
  • Player move speed has been increased slightly.
  • Keyhole colour has been changed from dull blue to a vibrant gold. This should make them much easier to spot.
  • Hitting a cannonball with the sword will now provide some satisfying feedback.
  • A new achievement for the Fading Light minigame.

A big thank you goes out to everyone that has helped support the game since its initial Steam release. Your feedback, suggestions and motivation have been invaluable.

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Om dette spillet



Combining its own unique take on the real-time roguelike genre, with a nostalgic 16-bit look and feel, Diehard Dungeon is a game that feels both familiar and quite different at the same time.

Followed by a trusty, treasure collecting companion chest, you must make your way through the dungeons many randomly-generated rooms and levels. Armed with a sword and a ‘hand cannon’, all manner of nasty dungeon dwellers, bosses and traps will need to be defeated or traversed in order to emerge from the dungeon victorious!

To aid you in your quest, you may be lucky enough to encounter one or more upgrades or new abilities scattered throughout the dungeon, or bump into the remnants of other players (Champions) via the unlockable 'Champion Mode'. Champions wander atop the dungeon walls, ready to unleash their souls upon passers by. Be careful though, as not all Champions are helpful.

A randomly generated dungeon is created every playthrough, with many secrets and multiple outcomes.

The game features a dynamic difficulty and ranking system - the better you do, the more challenging the game will become. Only the most skilled dungeon escapees will attain the highest ranks.

Do you have what it takes to survive the dungeon?

Minigames

  • Mayhem: You have 3 minutes to get a high score by any means necessary. Mayhem is easy to learn, but difficult to master.
  • Survival: An endless series of progressively harder dungeon rooms. Avoid receiving damage and clear rooms within the time limit for bonuses.
  • Fading Light: Destroy 10 pyramids as quickly as possible, whilst avoiding the gaze of the searching eyes, and the hordes of bloodthirsty zombies.

    Each minigame has a global leaderboard.

Systemkrav

    Minimum:
    • OS: XP, Vista, Win 7, Win 8
    • Processor: Dual Core 2.0 GHz
    • Memory: 256 MB RAM
    • Graphics: 128MB video RAM and at least Shader Model 2.0
    • DirectX: Version 9.0c
    • Hard Drive: 150 MB available space
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