Combining its own unique take on the real-time roguelike genre, with a nostalgic 16-bit look and feel, Diehard Dungeon is a game that feels both familiar and quite different at the same time. Followed by a trusty, treasure collecting companion chest, you must make your way through the dungeons many randomly-generated rooms and levels.
用户评测: 多半好评 (221 篇评测)
发行日期: 2012年9月11日

想要将这件物品添加至您的愿望单、关注它或标记为不感兴趣,请先登录

购买 Diehard Dungeon

 

由鉴赏家推荐

"A roguelike inspired game somewhat similar to Binding of Isaac and Wizards Lizard. The art style could've been better, but the game mechanics are solid."
点击这里阅读完整评测。

评测

“There’s an awful lot here to like”
EDGE

关于这款游戏



Combining its own unique take on the real-time roguelike genre, with a nostalgic 16-bit look and feel, Diehard Dungeon is a game that feels both familiar and quite different at the same time.

Followed by a trusty, treasure collecting companion chest, you must make your way through the dungeons many randomly-generated rooms and levels. Armed with a sword and a ‘hand cannon’, all manner of nasty dungeon dwellers, bosses and traps will need to be defeated or traversed in order to emerge from the dungeon victorious!

To aid you in your quest, you may be lucky enough to encounter one or more upgrades or new abilities scattered throughout the dungeon, or bump into the remnants of other players (Champions) via the unlockable 'Champion Mode'. Champions wander atop the dungeon walls, ready to unleash their souls upon passers by. Be careful though, as not all Champions are helpful.

A randomly generated dungeon is created every playthrough, with many secrets and multiple outcomes.

The game features a dynamic difficulty and ranking system - the better you do, the more challenging the game will become. Only the most skilled dungeon escapees will attain the highest ranks.

Do you have what it takes to survive the dungeon?

Minigames

  • Mayhem: You have 3 minutes to get a high score by any means necessary. Mayhem is easy to learn, but difficult to master.
  • Survival: An endless series of progressively harder dungeon rooms. Avoid receiving damage and clear rooms within the time limit for bonuses.
  • Fading Light: Destroy 10 pyramids as quickly as possible, whilst avoiding the gaze of the searching eyes, and the hordes of bloodthirsty zombies.

    Each minigame has a global leaderboard.

系统需求

    Minimum:
    • OS: XP, Vista, Win 7, Win 8
    • Processor: Dual Core 2.0 GHz
    • Memory: 256 MB RAM
    • Graphics: 128MB video RAM and at least Shader Model 2.0
    • DirectX: Version 9.0c
    • Hard Drive: 150 MB available space
有价值的用户评测
15 人中有 15 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
2.1 小时(记录在案的)
发布于:7月9日
这游戏第一眼以为是塞尔达传说呢,可惜并不是,这游戏很重要的一环是赌道具,好的卡(技能)能轻松过boss(可惜本人人品太差)还有一点就是这游戏的随机性,每一次游戏都有所不同,还有就是你永远不会知道下一关是不是boss关,这让探索变的更有趣。这游戏推荐使用手柄食用风味更佳
这篇评测是否有价值? 欢乐
1 人中有 1 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
0.6 小时(记录在案的)
发布于:7月12日
超喜欢这种游戏模式。恩...............你问我哪种........?我也不知道,诶嘿~❤
这篇评测是否有价值? 欢乐
75 人中有 45 人(60%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
1.4 小时(记录在案的)
发布于:6月21日
There are way too many reviews for this game spouting cheap, repetitive, barely-descriptive one-liners like “Link to the Past meets Roguelikes!!! A+ very good game!!!” or “Homage to old dungeon crawlers” when the fact of the matter is that it’s just not a very good game. The best thing it does is work without crashing.

The weapons given to the player character are a cannon launcher and a sword. These deal unimpressive amounts of damage even with upgrades. There are also perks that the player can pick up a-la Binding of Isaac for abilities. Unlike BoI, however, these perks don’t really change the way that the game is played too much since they either allow the player to avoid hazards or tack on slight effects to the two weapons (e.g., cannonball explosions spawning tiny pools of fire). The player can upgrade their treasure chest companion by collecting gems to the point where it will fire spikes at enemies or dash around into enemies but those are the only other attack that can be performed.

There are a lot of different sprites for enemy types but they all follow the same pattern: +forward. Everything either runs towards or away from the player, including bosses. This, in combination with the weapons, makes combat really boring and shallow. The gameplay doesn’t particularly change much outside of the included minigame, which is essentially Pac-Man. Click to slash, click to shoot. There’s nothing like BoI’s bullet-hell, active abilities, or item synergy. There’s nothing like Ziggurat’s arena shooter approach to survival (good movement, good positioning, good aim). There’s nothing like Dungeon Crawl Stone Soup/Tales of Maj’Eyal/Nethack/others where items and random events legitimately change the player’s experience (e.g., Bearosphere in ToME). In essence, it’s LoZ: A Link to the Past without anything that made LTTP good fused with the permadeath behind Roguelikes.

The art design is explicitly stated as a “nostalgic 16-bit look and feel” but there’s so much dark and grey and brown, any attempt to have anything that looks at the very least different is crushed. Hammerwatch tackles “retro” in a far superior graphical manner, and Darkest Dungeon utilize black, brown, and grey to create a foreboding atmosphere. Diehard Dungeon just looks like a flash game. There is also a lot of screen clutter in Diehard Dungeon; broken barrels and boxes covering up progression items (keys), tiny shelled critters running around everywhere that don’t deal damage, bouncing spinning spikewheels, etc, all in a small room. Others might say that "this just helps cover up traps!!!" but the fact that it's really easy to see where the physical traps themselves are (spike walls, arrow holes, etc.) defeats the purpose of hiding the trigger.

The XP system and ability system are completely useless. The only thing gaining XP does is increase the difficulty of the mobs and doesn’t change anything about the player. No power bonus, no extra abilities, nothing. All abilities are acquired via RNG chests where players play slot machines for random abilities, which determine the player’s pace; if the abilities picked up are useful, the player can actually play the game at a reasonable pace. If the abilities are garbage, players are forced to plink away at enemies until the odds roll in their favor. Another reviewer described the game as “tedious” and I can’t help but agree; it’s not a fun timesink, it’s not a game one can leave running in the background like a clicker game, but it requires the player’s undivided attention to open the exit to the current room. It feels familiar but unlike the claims, it does nothing unique or out of the ordinary.

It’s fitting that Diehard Dungeon was released on Steam on September 11th because this game is a disaster. Spend your $5 (or $0.99 if on sale) somewhere else.
这篇评测是否有价值? 欢乐
2 人中有 1 人(50%)觉得这篇评测有价值
1.9 小时(记录在案的)
发布于:5月23日
I recommend this game, it is a very good game with solid mechanics and has a very binding of Isaac lack of pickup items but your happy when you see them.

I don't know whether this is a feature but there seems to be a massive delay when playing the red chest mini game of pacman.

One recommendation I have would be to removed the aiming limit circle and make it so you can attack in any direction not just the one your facing as it means you have to stop and turn to attack.
这篇评测是否有价值? 欢乐
12 人中有 6 人(50%)觉得这篇评测有价值
1.1 小时(记录在案的)
发布于:2月7日
Sorry, I just found this to be boring as heck.

TL;DR: You run around repetitive, boring rooms, killing repetitive, boring monsters, with repetitive, boring weapons.

Graphics are '16 bit', but they are just dull and uninspired. Rooms all the same. Enemies are boring. Graphics that would have been dull in the 16 bit era. Secret of Mana this ain't.

You collect gold but what does it do? There's no shop.

You collect rings or something. But what do they do? They don't seem to do anything.

You've got a treasure chest that follows you around - and it can level up - but what's it do? What's the level up do? What's the point of the chest, except being able to hide in if you get a rare lucky roll? The chest seems like it's central to game's uniqueness, but it doesn't seem to do anything.

I beat the boss - but he was the same as an enemy I had already fought several times before, all he does is run at you, and then I went to the next set of levels - which was more or less just like the last set, except a bit harder.

Every time you die, you lose all the stuff you've been collecting, and it never seems to help you or do anything in any way.

All in all, I didn't want to get better at this game, I didn't want to explore to see what else the game had to offer, I didn't want to beat it - because everything about it was boring as spit.

I'm not sure what I paid for this, but whatever it was it was too much, because I've gotten vastly more enjoyment out of free flash games.

Sorry.
这篇评测是否有价值? 欢乐