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Combining its own unique take on the real-time roguelike genre, with a nostalgic 16-bit look and feel, Diehard Dungeon is a game that feels both familiar and quite different at the same time. Followed by a trusty, treasure collecting companion chest, you must make your way through the dungeons many randomly-generated rooms and levels.
发行日期: 2012年9月11日
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Version 1.5.2 is Live!

2014年6月19日

Hi everyone!

This patch includes a feature that has been requested many times: Player customisation.

Pink bandana and yellow shoes FTW!



The feature is limited to changing colours, but it's surprising the difference it makes.

Changelog:

  • Appearance option added to the main menu. A variety of colours can be selected for bandana, skin, tunic and shoes.
    Selecting random will switch the colours each time the game is started, or you exit the Appearance menu.
  • Survival minigame re-balanced, and rules changed. Time limit reduced to 50 seconds. Enemy numbers and movement speed has been increased at the top end of the difficulty scale.
    The number of held abilities has been limited to 3. Any new abilities acquired will replace existing ones.
    To earn the Rage boost, finish 2 rooms in a row without receiving damage.
  • ? ability box removed from HUD. It no longer serves any purpose.
  • Spinning Blade projectiles are now being cleared properly upon entering a new room.
  • Heartbreaker ability heart drop rate reduced.
  • Cube enemy now awakens on close proximity to the player.
  • Potential leaderboard upload crash fixed.

8 条评论 了解更多

Version 1.5.1 is Live!

2014年6月9日

Hi everyone!

This is a small update, but one that brings some significant changes.

Changelog:

  • Sword swing delay has been removed. Every button press will now result in a sword swing.
  • Room generation algorithm has been improved. Rooms should feel much more open, have less corridors and generally be more interesting shapes. The minimum room size has also been increased from 9 grid tiles to 12.
  • Room entrance location has been improved. The chance of an entrance being placed in a corridor has been greatly reduced.
  • 'Survival' minigame enemy spawn locations have been moved away from the entrance.
  • Sloths, and the Giant Oaf boss have had their stun duration tweaked to account for the new sword swing.
  • Knives, Slash and Repel have been tweaked to account for the new sword swing.
  • A new Lilly projectile destination sprite has been created.
  • Trapdoor game incorrect ability reward icon fixed.
  • Enemy hit momentum tweaked. As a result, the Repel ability has become slightly more effective.
  • Hive Mind will no longer spawn Blob enemies when hit with the Repel ability.

    The Roadmap will be updated shortly detailing the next lot of extra content.

3 条评论 了解更多

评测

“There’s an awful lot here to like”
EDGE

FREE Additional Content!



Diehard Dungeon will receive free additional content patches.
Head on over to the Community Hub to view the development progress and get involved with the decision making process.

Happy Dungeoneering!

关于游戏

Combining its own unique take on the real-time roguelike genre, with a nostalgic 16-bit look and feel, Diehard Dungeon is a game that feels both familiar and quite different at the same time.

Followed by a trusty, treasure collecting companion chest, you must make your way through the dungeons many randomly-generated rooms and levels. Armed with a sword and a ‘hand cannon’, all manner of nasty dungeon dwellers, bosses and traps will need to be defeated or traversed in order to emerge from the dungeon victorious!

To aid you in your quest, you may be lucky enough to encounter one or more upgrades, or new abilities scattered throughout the dungeon, or bump into the remnants of other players (Champions) via the unlockable 'Champion Mode'. Champions wander atop the dungeon walls, ready to unleash their souls upon passers by. Be careful though, as not all Champions are helpful.

A randomly generated dungeon is created every playthrough, with many secrets and multiple outcomes.

The game features a dynamic difficulty and ranking system - the better you do, the more challenging the game will become. Only the most skilled dungeon escapees will attain the highest ranks.

Do you have what it takes to survive the dungeon?

Minigames

  • Mayhem: You have 3 minutes to get a high score by any means necessary. Mayhem is easy to learn, but difficult to master.
  • Survival: An endless series of progressively harder dungeon rooms. Avoid receiving damage and clear rooms within the time limit for bonuses.
  • Fading Light: Coming soon!

    Each minigame has a global leaderboard.

系统需求

    Minimum:
    • OS: XP
    • Processor: Dual Core 2.0 GHz
    • Memory: 256 MB RAM
    • Graphics: 128MB video RAM and at least Shader Model 2.0
    • DirectX: Version 9.0c
    • Hard Drive: 35 MB available space
有价值的用户评测
87 人中的 68 人(78%)觉得这篇评测有价值
帐号内拥有 191 项产品
63 篇评测
14.0 小时(记录在案的)
EDIT: I've changed review based on latest updates. If you have questions or remarks please leave a comment.
################################
What is a... DieHard Dungeon?

It's like a Zelda game. You collect stuff (gold, power ups , keys...) and kill the opponents. Pretty similar isn't it? Well yes but the difference is that It's a Rogue-Like game (perma-death and tough difficulty).


#Gameplay#
Game feels like Zelda, no doubts. You collect stuff and go deeper in the dungeon. The dungeons rooms are randomly generated, each run might be different.
Your companion is a Chest. Chest will help you in game ONLY if you feed it with gold.

There are secrets rooms in this game!

#Music#
Music isn't best side of this game. It's not the best but It's not the worst. It's in between.

#Difficulty#
Game difficulty on start is easy but later after several level-ups, game becomes tougher and tougher.
Each level up increases amount of opponents and reduces chance to obtain a perk.

To increase difficulty, you can always turn the Champion Mode ON.

#Cons#
Well I don't really see many cons in this game, except the fact that you can't rebind keys... YET.
Developer said that he is working on it. When It will be implemented? I don't know.


Developer is updating this game very frequently, so be sure that he will fix bugs and implements some ideas (Check discussion for more info).


Price of this game is very cheap. So why not give a try?

#####################################
Recommended to play on Xbox360 CONTROLLER!
#####################################
发布于:2014年3月5日
这篇评测是否有价值?
33 人中的 30 人(91%)觉得这篇评测有价值
帐号内拥有 666 项产品
2 篇评测
16.7 小时(记录在案的)
A well made top down 16bit Zelda Roguelike with random pickups, bosses, hidden areas, minigames, and increasing difficulty with rank. I put a TON of time on the DRM Free version, and plan to add a ton more to the Steam version. At only $5, it's definitely worth the dough, especially if you like the old Gameboy or SNES Zeldas, Binding of Isaac, or just the newer "Rogue-like/lite" Genre in general. Really worth picking up!
发布于:2014年3月5日
这篇评测是否有价值?
16 人中的 14 人(88%)觉得这篇评测有价值
帐号内拥有 320 项产品
7 篇评测
3.1 小时(记录在案的)
[Edit] An option was added by the devs to remove the flashing! Now i've gotta come up with other things to talk about in the Review :D

I'm a really big fan of action roguelikes, so I'm quite happy to see more coming out and I instantly wanted to give this a shot.

My first reaction to seeing the trailer was to think that the game may be too derivative of The Binding of Isaac, but luckily I tried out the game and saw how wrong I was.

This game has a striking resembalance to The Binding of Isaac, as they're both of the same genre and are both seemingly inspired by older entires in the Zelda franchise. The similarites don't go too far though, as it appears that Isaac was based off of the original Zelda, with every room having exactly the same dimensions, whereas Diehard has more similarities to Zelda: A Link to the Past. The result is a much more organic experience, and your adventure focuses more on each unique room, rather than dungeon floors made up of maze of bland square areas.

The combat mechanics are also more developed, with the delver having a Zeldaesque sword for his primary attack, and a very interesting gun for his secondary attack. This gun shoots bombs, which can cause damage to enemies on both impact and explosion, but cannot hurt the player directly. The explosions of bombs push back both enemies and the player, and with the bombs propensity to ricochet around a room, it can make using it effectively quite tricky. This results in deeper, trickier combat mechanics than one would expect, and adds a certain richness.

A final added bonus Diehard Dungeon has over BoI is that it doesn't rely on blood, poop, tears and gore to have an atmospheric experience.

Overall it was a good experience, and with the low price tag the devs seem to be selling themselves short, though it does certainly help spread the love faster :)

[Original Complaint]
While the gameplay was fairly enjoyable, the game overuses a visual effect which makes the entire screen flash white very quickly without warning. I play far too many videogames, and I'm virtually never affected by any kind of flashing lights(besides the seizure inducing flashes in Guacamelee!) but these flashes are definitely responsible for giving me a headache, and turning an entertaining experience into a negative one.

If this is patched out, I'd gladly give this game a thumbs up and would definitely give it another go, but at this point it's getting shelved after only a few runs.
[/original complaint]
发布于:2014年3月6日
这篇评测是否有价值?
15 人中的 12 人(80%)觉得这篇评测有价值
帐号内拥有 117 项产品
2 篇评测
4.6 小时(记录在案的)
A decent addition to the "fake roguelike" genre (a nice name for it might be rogue-like-like.) I would recommend it as it has most of the elements that fans of the genre like including permadeath, random upgrades, random dungeons, and a retro feel. The only problem that keeps me from loving this game is that it feels very slow, but only on the players end. The dungeons side on the other hand will seem very fast and can kill you in just seconds with the crazy amount of enemies on the screen (which is no problem at all of course.) The issue is that killing the enemies seems so slow sometimes with your cannon gun and tiny little dagger. Yes, you can upgrade both of those, but sometimes you wont get upgrades through out the dungeon if you are unlucky and it will just make things slower. One may argue "that's what rogue-likes are all about. They are going to be tough." This isn't really that kind of game. In this sort of game you want quick difficult gameplay where the upgrades make you feel like you are progressing even if the game is getting more tough. A few floors in and i'm doing the same damage. The only buffs I have make me immune to fire or that the chests wont be empty (yet you can still get unlucky and recieve nothing.) The game is fun. Just seems slow. I think it's safe to say that if you know what you are playing 5 dollars is a good price.


LET IT BE KNOWN THAT THE UPDATE THAT MAKES YOUR SWORD SLASH WAS A GREAT IMPROVMENT. IT IS A LOT MORE PLAYABLE FOR NOW. THE GAMEPLAY FEELNIG A BIT SLOW AS SAID IN THIS REVIEW STILL APPLIES A LITTLE BIT, BUT IT IS NOW ON THE RIGHT TRACK. CAPS LOCK YES.
发布于:2014年3月11日
这篇评测是否有价值?
22 人中的 15 人(68%)觉得这篇评测有价值
帐号内拥有 1,095 项产品
5 篇评测
1.3 小时(记录在案的)
After spending some time in the game and reading some reviews, here's my take. If you like rogue-likes and top down action games, you'll enjoy this. It's basically Zelda meets Binding of Isaac, and I would argue almost as good as Binding. I got this game in a bundle but could see myself dropping a few bucks on it. Worth the current $4 if you'd ask me.

Pros: Fun gameplay, solid controls, effective graphics, clever design and setup, lots of bonuses to work toward.

Cons: Requires an XBOX 360 controller to get full enjoyment, not enough variety in enemies/dungeon types, power-ups don't unlock quickly enough (but your treasure chest levels up quickly), your own bombs will kill you more than advancing enemies will.

4/5
发布于:2014年3月5日
这篇评测是否有价值?
87 人中的 68 人(78%)觉得这篇评测有价值
帐号内拥有 191 项产品
63 篇评测
14.0 小时(记录在案的)
EDIT: I've changed review based on latest updates. If you have questions or remarks please leave a comment.
################################
What is a... DieHard Dungeon?

It's like a Zelda game. You collect stuff (gold, power ups , keys...) and kill the opponents. Pretty similar isn't it? Well yes but the difference is that It's a Rogue-Like game (perma-death and tough difficulty).


#Gameplay#
Game feels like Zelda, no doubts. You collect stuff and go deeper in the dungeon. The dungeons rooms are randomly generated, each run might be different.
Your companion is a Chest. Chest will help you in game ONLY if you feed it with gold.

There are secrets rooms in this game!

#Music#
Music isn't best side of this game. It's not the best but It's not the worst. It's in between.

#Difficulty#
Game difficulty on start is easy but later after several level-ups, game becomes tougher and tougher.
Each level up increases amount of opponents and reduces chance to obtain a perk.

To increase difficulty, you can always turn the Champion Mode ON.

#Cons#
Well I don't really see many cons in this game, except the fact that you can't rebind keys... YET.
Developer said that he is working on it. When It will be implemented? I don't know.


Developer is updating this game very frequently, so be sure that he will fix bugs and implements some ideas (Check discussion for more info).


Price of this game is very cheap. So why not give a try?

#####################################
Recommended to play on Xbox360 CONTROLLER!
#####################################
发布于:2014年3月5日
这篇评测是否有价值?

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