Combining its own unique take on the real-time roguelike genre, with a nostalgic 16-bit look and feel, Diehard Dungeon is a game that feels both familiar and quite different at the same time. Followed by a trusty, treasure collecting companion chest, you must make your way through the dungeons many randomly-generated rooms and levels.
用户评测:
总体:
多半好评 (293 篇评测) - 293 篇用户的游戏评测中有 78% 为好评。
发行日期: 2012年9月11日

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购买 Diehard Dungeon

夏日特卖!7月4日 截止

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$4.99
$0.74
 

评测

“There’s an awful lot here to like”
EDGE

关于这款游戏



Combining its own unique take on the real-time roguelike genre, with a nostalgic 16-bit look and feel, Diehard Dungeon is a game that feels both familiar and quite different at the same time.

Followed by a trusty, treasure collecting companion chest, you must make your way through the dungeons many randomly-generated rooms and levels. Armed with a sword and a ‘hand cannon’, all manner of nasty dungeon dwellers, bosses and traps will need to be defeated or traversed in order to emerge from the dungeon victorious!

To aid you in your quest, you may be lucky enough to encounter one or more upgrades or new abilities scattered throughout the dungeon, or bump into the remnants of other players (Champions) via the unlockable 'Champion Mode'. Champions wander atop the dungeon walls, ready to unleash their souls upon passers by. Be careful though, as not all Champions are helpful.

A randomly generated dungeon is created every playthrough, with many secrets and multiple outcomes.

The game features a dynamic difficulty and ranking system - the better you do, the more challenging the game will become. Only the most skilled dungeon escapees will attain the highest ranks.

Do you have what it takes to survive the dungeon?

Minigames

  • Mayhem: You have 3 minutes to get a high score by any means necessary. Mayhem is easy to learn, but difficult to master.
  • Survival: An endless series of progressively harder dungeon rooms. Avoid receiving damage and clear rooms within the time limit for bonuses.
  • Fading Light: Destroy 10 pyramids as quickly as possible, whilst avoiding the gaze of the searching eyes, and the hordes of bloodthirsty zombies.

    Each minigame has a global leaderboard.

系统需求

    最低配置:
    • 操作系统: XP, Vista, Win 7, Win 8
    • 处理器: Dual Core 2.0 GHz
    • 内存: 256 MB RAM
    • 图形: 128MB video RAM and at least Shader Model 2.0
    • DirectX 版本: 9.0c
    • 存储空间: 需要 150 MB 可用空间
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总体:
多半好评 (293 篇评测)
最近发布
ConsumerWhore#1
( 4.7 小时(记录在案的) )
发布于:6月1日
The binding of Isaaс for stupid people.
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lmdemasi
( 4.6 小时(记录在案的) )
发布于:5月27日
Good adaptive difficulty scaling. An enjoyable rogue-like.
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Morphy
( 5.7 小时(记录在案的) )
发布于:5月13日
A pretty fun little hack n slash dungeon crawl. Old school pixel graphics suit this game well I think. It's good pretty fair difficulty, providing some pretty tough challenge especially after completing the game once and unlocking champion mode. Not a bad game at all.
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eltee
( 2.0 小时(记录在案的) )
发布于:5月12日
(6/10)

More just mayhem than modern rogue-like, its fast paced and the retro graphics look good. There doesn't seem to be much persistance/progression though, so once the initial action franticness wears off, therre isn't alot left to do.
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Draconis Nox
( 5.9 小时(记录在案的) )
发布于:4月10日
Yeah...after all of this time, this game is still trash. Look I tried to get into this, but unlike other dungeon crawler types it lacks one element that breaks the game. Fun. It just isnt. The same 4 mobs all of the time and ♥♥♥♥♥♥♥♥ly difficult starting areas do not allow you to upgrade at all to get any sort of chance now. This game is so ♥♥♥♥♥♥, it even smells like ♥♥♥♥.
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DeadonArrival09
( 0.7 小时(记录在案的) )
发布于:4月6日
By the numbers rogue like. Nothing particularly impressive about the game. It runs fine and its challenging but there isnt any reason to push yourself to do better. No weapon upgrades and no new items. You use the same sword and gun throughout the whole game and any power ups reset when you die. Buy Binding of Issac: Rebirth instead, you will enjoy it ALOT more.
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TunaFishSandwich
( 1.0 小时(记录在案的) )
发布于:4月6日
Super fun and simple game, I got it on sale and it was totally worth it! You can get upgrades for your character anf your chest will upgrade itself depending on how much loot you pick up.
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THEGOURMET
( 0.4 小时(记录在案的) )
发布于:4月6日
Moves too quickly with too much clutter on-screen. Unpleasant art design.
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Agarthan
( 0.5 小时(记录在案的) )
发布于:4月1日
I think Isaac has been cheating with princess Zelda, this baby is definitely not Link's.
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Stevie Scoop
( 1.3 小时(记录在案的) )
发布于:3月24日
https://www.youtube.com/watch?v=WZMlOh-1ux4

Diehard Dungeon was definitely ok. 6/10 may play again.

Bruce Willis would be proud.
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最有价值的评测  在过去的 30 天内
2 人中有 1 人(50%)觉得这篇评测有价值
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4.6 小时(记录在案的)
发布于:5月27日
Good adaptive difficulty scaling. An enjoyable rogue-like.
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最有价值的评测  总体
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有 4 人觉得这篇评测很欢乐
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3.7 小时(记录在案的)
发布于:2015年7月9日
这游戏第一眼以为是塞尔达传说呢,可惜并不是,这游戏很重要的一环是赌道具,好的卡(技能)能轻松过boss(可惜本人人品太差)还有一点就是这游戏的随机性,每一次游戏都有所不同,还有就是你永远不会知道下一关是不是boss关,这让探索变的更有趣。这游戏推荐使用手柄食用风味更佳
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8 人中有 8 人(100%)觉得这篇评测有价值
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10.4 小时(记录在案的)
发布于:2014年12月21日
这是一个Rogue Like游戏,游戏模式用一个Steam上玩家形容,就是“塞尔达传说”+“以撒的结合”,战斗和机关设置酷似塞尔达系列,主角带一个箱子在地下城中通过重重房间,用剑和枪左右开弓、大杀四方,同时赚钱升级自己,找到各式各样宝物,目的则是逃脱地城。和以撒的结合一样,游戏看似简单,但面对花样繁多的敌人和机关,却非常容易死掉,每一次倒下都会回到起点重新开始,所以需要反复尝试多次,而每一次游戏进程都有极大的随机性,比如在遍布喷毒敌人的地城获得了毒免疫,或是在强力近战boss前获得了强力的霰弹射击,也有可能走进第二个房间就碰到地城城主,或是在遍布火焰和穿刺机关的房间遇上了能击退的敌人,但无论是出师未捷,还是一帆风顺,玩家都在逐渐变强,逐渐在征服地城,这种随机性和成长性相结合的游戏体验以及丰富的战斗体验是此类游戏的吸引力所在。
几个有意思的设计是,主角的武器和装备能在战斗中被打掉;玩家在旅行中遇到分岔路口,可以自行选择方向,一条路线难,一条容易;每次重新开始时,都可以得到一个安慰箱子,可以在其中抽取0-3个技能或兑换卡片作为新征途的保障。
我觉得这游戏比以撒的结合要简单,比盗贼遗产内容要好玩。
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4.2 小时(记录在案的)
发布于:2015年7月12日
超喜欢这种游戏模式。恩...............你问我哪种........?我也不知道,诶嘿~❤
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14.1 小时(记录在案的)
发布于:2014年3月5日
EDIT: I've changed review based on latest updates. If you have questions or remarks please leave a comment.
################################
What is a... DieHard Dungeon?

It's like a Zelda game. You collect stuff (gold, power ups , keys...) and kill the opponents. Pretty similar isn't it? Well yes but the difference is that It's a Rogue-Like game (perma-death and tough difficulty).


#Gameplay#
Game feels like Zelda, no doubts. You collect stuff and go deeper in the dungeon. The dungeons rooms are randomly generated, each run might be different.
Your companion is a Chest. Chest will help you in game ONLY if you feed it with gold.

There are secrets rooms in this game!

#Music#
Music isn't best side of this game. It's not the best but It's not the worst. It's in between.

#Difficulty#
Game difficulty on start is easy but later after several level-ups, game becomes tougher and tougher.
Each level up increases amount of opponents and reduces chance to obtain a perk.

To increase difficulty, you can always turn the Champion Mode ON.

#Cons#
Well I don't really see many cons in this game, except the fact that you can't rebind keys... YET.
Developer said that he is working on it. When It will be implemented? I don't know.


Developer is updating this game very frequently, so be sure that he will fix bugs and implements some ideas (Check discussion for more info).


Price of this game is very cheap. So why not give a try?

#####################################
Recommended to play on Xbox360 CONTROLLER!
#####################################
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39.5 小时(记录在案的)
发布于:2014年12月25日
Diehard Dungeon is a homage to the dungeon crawlers of old, mixed with some new, combined into a retro styled game that is not only aptly named but also a lot of fun to play.

Diehard Dungeon has you making your way though a series of dungeons, collecting gold keys and fighting various monsters and other enemies in an ultimate search for loot and glory. It has a surprisingly large amount of depth for a game with no story, and oddly enough, has a mini-game included that is almost worth the purchase price alone.

The game starts you off alone, in a dungeon with nothing. You quickly find your sword and a few stages later the Companion Chest. The Companion Chest stores your treasure (you never actually access it though) and will even help you fight your way through the dungeon. Upon your first boss battle you will also pick up a hand-cannon, which is literally, a handgun that shoots cannon balls. These make up your primary combat abilities in the game, with your sword being the focus ultimately. At the core, Diehard Dungeon is a hack and slash, but positioning yourself properly against certain foes is still important, as is proper use of the hand-cannon. As one might expect, with such a simple combat system the controls are also pretty simple.

Speaking of abilities, rather than leveling up and using experience points or any system like that; Diehard Dungeon simply has you find or win extra abilities. You can find them in chests that operate like slot machines, a mini “trap-door” game or just laying on the ground. These range from becoming fireproof, adding shrapnel to your hand-cannon or as suggested before, an ability that allows you to kill everything on screen in exchange for one heart of life by pressing B. These abilities are random and make all the difference in your ability to make it through the dungeon in one piece. This makes finding and collecting the abilities incredibly important, but also leads to one of the main downsides to the game.

While Diehard Dungeon is a blast to play, the name is very appropriate. The game uses a simple “heart” system of health, where each hit takes one away and you can add more (if you find some) along the way. That said, when you die, there is no check point; you don’t go back to the beginning of that dungeon room with all that you had when you got there; no, you go back, all the way back. To the beginning. With nothing. While this certainly makes death a big deal, it is frustrating when you seem to have a fairly decent start but then a really tough middle-range area in the game. Basically, if you get overwhelmed in a single room (which happened to me on a couple of occasions) you drop all of your progress from the last half hour and start over again; something made even more possible by the fact health can sometimes be quite rare. Does it add more weight to your death? Absolutely. Does it make you fight that much harder to not die? Of course. Does it make you absolutely want to stop playing the game for a few minutes after? You bet your ♥♥♥ it does.

Luckily the game does offer another mode of play to distract you for a bit while you let the anger inside you dissipate. The mini-game “Mayhem” is not only fun, it comes close to overshadowing the main game. Who would have guess that built within a dungeon crawler would be one of the better twin-stick shooters on the XBLIG service? Mayhem has you playing as the Companion Chest in a room that quickly fills with enemies. The goal is ultimately to get as high of a score as possible in only three minutes, but the “gimmick” is that your score multiplier only goes up if you don’t get hit. It is, simply put; a blast and you will strive to reach higher and higher on the leaderboard (I managed to take first place for an evening). The one downside to this mode is that quite often it seemed I was “being hit’ when there was no conceivable way that I actually was (unless the game punishes you for standing still). I was clearly not near any enemies (or crates) yet felt my controller vibrate like I was hit and saw that my multiplier had gone down as well. I’m assuming there was a reason for it that I just didn’t realize, but for the life of me I don’t know what it was.

Back to the main game, there is one other… issue that soured Diehard Dungeon’s experience. Despite playing through the game well (well? I kicked ♥♥♥) and killing everything in sight and breaking every crate open, I still made it to what I presume is the end of the game without enough golden keys to open the giant chest at the end; so I died and lost anyway. Looking at the developer’s website, “gold key rarity” is something that is planned to be patched in an updating coming any day now, so this is hopefully a non-issue going forward but it was incredibly frustrating to have gotten to the end and still lost because the game simply didn’t generate enough of a crucial item.

Death resetting everything is rough, but it is part of the game and what makes it work (even if you kind of hate it in the moment). A lack of a crucial item that makes an otherwise successful run a waste of time though is very, very close to being a deal breaker. Luckily for Diehard Dungeon, it was fun getting to that point and the mini-game Mayhem compensates for this oversight. Hopefully the patch will fix it, along with a lot of other changes coming soon as the patch is approved, but it is enough to take a great game and knock it down from where it should be; for now anyway.

Highly Recommended

Be sure to check out Nerd House Gaming for more reviews!
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17.4 小时(记录在案的)
发布于:2014年3月5日
A well made top down 16bit Zelda Roguelike with random pickups, bosses, hidden areas, minigames, and increasing difficulty with rank. I put a TON of time on the DRM Free version, and plan to add a ton more to the Steam version. At only $5, it's definitely worth the dough, especially if you like the old Gameboy or SNES Zeldas, Binding of Isaac, or just the newer "Rogue-like/lite" Genre in general. Really worth picking up!
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1.4 小时(记录在案的)
发布于:2015年6月21日
There are way too many reviews for this game spouting cheap, repetitive, barely-descriptive one-liners like “Link to the Past meets Roguelikes!!! A+ very good game!!!” or “Homage to old dungeon crawlers” when the fact of the matter is that it’s just not a very good game. The best thing it does is work without crashing.

The weapons given to the player character are a cannon launcher and a sword. These deal unimpressive amounts of damage even with upgrades. There are also perks that the player can pick up a-la Binding of Isaac for abilities. Unlike BoI, however, these perks don’t really change the way that the game is played too much since they either allow the player to avoid hazards or tack on slight effects to the two weapons (e.g., cannonball explosions spawning tiny pools of fire). The player can upgrade their treasure chest companion by collecting gems to the point where it will fire spikes at enemies or dash around into enemies but those are the only other attack that can be performed.

There are a lot of different sprites for enemy types but they all follow the same pattern: +forward. Everything either runs towards or away from the player, including bosses. This, in combination with the weapons, makes combat really boring and shallow. The gameplay doesn’t particularly change much outside of the included minigame, which is essentially Pac-Man. Click to slash, click to shoot. There’s nothing like BoI’s bullet-hell, active abilities, or item synergy. There’s nothing like Ziggurat’s arena shooter approach to survival (good movement, good positioning, good aim). There’s nothing like Dungeon Crawl Stone Soup/Tales of Maj’Eyal/Nethack/others where items and random events legitimately change the player’s experience (e.g., Bearosphere in ToME). In essence, it’s LoZ: A Link to the Past without anything that made LTTP good fused with the permadeath behind Roguelikes.

The art design is explicitly stated as a “nostalgic 16-bit look and feel” but there’s so much dark and grey and brown, any attempt to have anything that looks at the very least different is crushed. Hammerwatch tackles “retro” in a far superior graphical manner, and Darkest Dungeon utilize black, brown, and grey to create a foreboding atmosphere. Diehard Dungeon just looks like a flash game. There is also a lot of screen clutter in Diehard Dungeon; broken barrels and boxes covering up progression items (keys), tiny shelled critters running around everywhere that don’t deal damage, bouncing spinning spikewheels, etc, all in a small room. Others might say that "this just helps cover up traps!!!" but the fact that it's really easy to see where the physical traps themselves are (spike walls, arrow holes, etc.) defeats the purpose of hiding the trigger.

The XP system and ability system are completely useless. The only thing gaining XP does is increase the difficulty of the mobs and doesn’t change anything about the player. No power bonus, no extra abilities, nothing. All abilities are acquired via RNG chests where players play slot machines for random abilities, which determine the player’s pace; if the abilities picked up are useful, the player can actually play the game at a reasonable pace. If the abilities are garbage, players are forced to plink away at enemies until the odds roll in their favor. Another reviewer described the game as “tedious” and I can’t help but agree; it’s not a fun timesink, it’s not a game one can leave running in the background like a clicker game, but it requires the player’s undivided attention to open the exit to the current room. It feels familiar but unlike the claims, it does nothing unique or out of the ordinary.

It’s fitting that Diehard Dungeon was released on Steam on September 11th because this game is a disaster. Spend your $5 (or $0.99 if on sale) somewhere else.
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3.1 小时(记录在案的)
发布于:2014年3月6日
[Edit] An option was added by the devs to remove the flashing! Now i've gotta come up with other things to talk about in the Review :D

I'm a really big fan of action roguelikes, so I'm quite happy to see more coming out and I instantly wanted to give this a shot.

My first reaction to seeing the trailer was to think that the game may be too derivative of The Binding of Isaac, but luckily I tried out the game and saw how wrong I was.

This game has a striking resembalance to The Binding of Isaac, as they're both of the same genre and are both seemingly inspired by older entires in the Zelda franchise. The similarites don't go too far though, as it appears that Isaac was based off of the original Zelda, with every room having exactly the same dimensions, whereas Diehard has more similarities to Zelda: A Link to the Past. The result is a much more organic experience, and your adventure focuses more on each unique room, rather than dungeon floors made up of maze of bland square areas.

The combat mechanics are also more developed, with the delver having a Zeldaesque sword for his primary attack, and a very interesting gun for his secondary attack. This gun shoots bombs, which can cause damage to enemies on both impact and explosion, but cannot hurt the player directly. The explosions of bombs push back both enemies and the player, and with the bombs propensity to ricochet around a room, it can make using it effectively quite tricky. This results in deeper, trickier combat mechanics than one would expect, and adds a certain richness.

A final added bonus Diehard Dungeon has over BoI is that it doesn't rely on blood, poop, tears and gore to have an atmospheric experience.

Overall it was a good experience, and with the low price tag the devs seem to be selling themselves short, though it does certainly help spread the love faster :)

[Original Complaint]
While the gameplay was fairly enjoyable, the game overuses a visual effect which makes the entire screen flash white very quickly without warning. I play far too many videogames, and I'm virtually never affected by any kind of flashing lights(besides the seizure inducing flashes in Guacamelee!) but these flashes are definitely responsible for giving me a headache, and turning an entertaining experience into a negative one.

If this is patched out, I'd gladly give this game a thumbs up and would definitely give it another go, but at this point it's getting shelved after only a few runs.
[/original complaint]
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29.3 小时(记录在案的)
发布于:2014年6月22日
Game is like Binding of Isaac meets Zelda(like a lot o previous reviewers has already pointed out). Can't say I had any big hopes but it's cheap and I thought what the hell. Now, I've played 10h plus and I'm still going. Everytime I enter the dungeon is different, all rooms are randomly generated and you'll never know what's behind that next door!

Personally I think the level up system is really cool; the better you get, the tougher the monsters get. That's what it's all about, eh? No being level. 100 and slaughtering small level. 1's.

Also, there are a lot of cool and useful perks/boosts that you can find while exploring the dungeon, wich adds to this great experience!

It's on sale for another week! Buy it!
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