Combining its own unique take on the real-time roguelike genre, with a nostalgic 16-bit look and feel, Diehard Dungeon is a game that feels both familiar and quite different at the same time. Followed by a trusty, treasure collecting companion chest, you must make your way through the dungeons many randomly-generated rooms and levels.
Recenzje użytkowników: W większości pozytywne (206)
Data wydania: 11 Wrz, 2012

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Kup Diehard Dungeon

OFERTA TYGODNIOWA! Koniec oferty: 13 lipca

-80%
$4.99
$0.99
 

Rekomendowane przez kuratorów

"A roguelike inspired game somewhat similar to Binding of Isaac and Wizards Lizard. The art style could've been better, but the game mechanics are solid."
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Recenzje

“There’s an awful lot here to like”
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O tej grze



Combining its own unique take on the real-time roguelike genre, with a nostalgic 16-bit look and feel, Diehard Dungeon is a game that feels both familiar and quite different at the same time.

Followed by a trusty, treasure collecting companion chest, you must make your way through the dungeons many randomly-generated rooms and levels. Armed with a sword and a ‘hand cannon’, all manner of nasty dungeon dwellers, bosses and traps will need to be defeated or traversed in order to emerge from the dungeon victorious!

To aid you in your quest, you may be lucky enough to encounter one or more upgrades or new abilities scattered throughout the dungeon, or bump into the remnants of other players (Champions) via the unlockable 'Champion Mode'. Champions wander atop the dungeon walls, ready to unleash their souls upon passers by. Be careful though, as not all Champions are helpful.

A randomly generated dungeon is created every playthrough, with many secrets and multiple outcomes.

The game features a dynamic difficulty and ranking system - the better you do, the more challenging the game will become. Only the most skilled dungeon escapees will attain the highest ranks.

Do you have what it takes to survive the dungeon?

Minigames

  • Mayhem: You have 3 minutes to get a high score by any means necessary. Mayhem is easy to learn, but difficult to master.
  • Survival: An endless series of progressively harder dungeon rooms. Avoid receiving damage and clear rooms within the time limit for bonuses.
  • Fading Light: Destroy 10 pyramids as quickly as possible, whilst avoiding the gaze of the searching eyes, and the hordes of bloodthirsty zombies.

    Each minigame has a global leaderboard.

Wymagania systemowe

    Minimum:
    • OS: XP, Vista, Win 7, Win 8
    • Processor: Dual Core 2.0 GHz
    • Memory: 256 MB RAM
    • Graphics: 128MB video RAM and at least Shader Model 2.0
    • DirectX: Version 9.0c
    • Hard Drive: 150 MB available space
Pomocne recenzje klientów
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
18.8 godz. łącznie
Zamieszczono: 31 maja
Polecam dla ludzi którzy lubią takie klimaty i świetnie się przy tym bawiłem
Czy ta recenzja była pomocna? Tak Nie Zabawna
13 z 17 osób (76%) uważa, że ta recenzja jest pomocna
1.4 godz. łącznie
Zamieszczono: 21 czerwca
There are way too many reviews for this game spouting cheap, repetitive, barely-descriptive one-liners like “Link to the Past meets Roguelikes!!! A+ very good game!!!” or “Homage to old dungeon crawlers” when the fact of the matter is that it’s just not a very good game. The best thing it does is work without crashing.

The weapons given to the player character are a cannon launcher and a sword. These deal unimpressive amounts of damage even with upgrades. There are also perks that the player can pick up a-la Binding of Isaac for abilities. Unlike BoI, however, these perks don’t really change the way that the game is played too much since they either allow the player to avoid hazards or tack on slight effects to the two weapons (e.g., cannonball explosions spawning tiny pools of fire). The player can upgrade their treasure chest companion by collecting gems to the point where it will fire spikes at enemies or dash around into enemies but those are the only other attack that can be performed.

There are a lot of different sprites for enemy types but they all follow the same pattern: +forward. Everything either runs towards or away from the player, including bosses. This, in combination with the weapons, makes combat really boring and shallow. The gameplay doesn’t particularly change much outside of the included minigame, which is essentially Pac-Man. Click to slash, click to shoot. There’s nothing like BoI’s bullet-hell, active abilities, or item synergy. There’s nothing like Ziggurat’s arena shooter approach to survival (good movement, good positioning, good aim). There’s nothing like Dungeon Crawl Stone Soup/Tales of Maj’Eyal/Nethack/others where items and random events legitimately change the player’s experience (e.g., Bearosphere in ToME). In essence, it’s LoZ: A Link to the Past without anything that made LTTP good fused with the permadeath behind Roguelikes.

The art design is explicitly stated as a “nostalgic 16-bit look and feel” but there’s so much dark and grey and brown, any attempt to have anything that looks at the very least different is crushed. Hammerwatch tackles “retro” in a far superior graphical manner, and Darkest Dungeon utilize black, brown, and grey to create a foreboding atmosphere. Diehard Dungeon just looks like a flash game. There is also a lot of screen clutter in Diehard Dungeon; broken barrels and boxes covering up progression items (keys), tiny shelled critters running around everywhere that don’t deal damage, bouncing spinning spikewheels, etc, all in a small room. Others might say that "this just helps cover up traps!!!" but the fact that it's really easy to see where the physical traps themselves are (spike walls, arrow holes, etc.) defeats the purpose of hiding the trigger.

The XP system and ability system are completely useless. The only thing gaining XP does is increase the difficulty of the mobs and doesn’t change anything about the player. No power bonus, no extra abilities, nothing. All abilities are acquired via RNG chests where players play slot machines for random abilities, which determine the player’s pace; if the abilities picked up are useful, the player can actually play the game at a reasonable pace. If the abilities are garbage, players are forced to plink away at enemies until the odds roll in their favor. Another reviewer described the game as “tedious” and I can’t help but agree; it’s not a fun timesink, it’s not a game one can leave running in the background like a clicker game, but it requires the player’s undivided attention to open the exit to the current room. It feels familiar but unlike the claims, it does nothing unique or out of the ordinary.

It’s fitting that Diehard Dungeon was released on Steam on September 11th because this game is a disaster. Spend your $5 (or $0.99 if on sale) somewhere else.
Czy ta recenzja była pomocna? Tak Nie Zabawna
9 z 14 osób (64%) uważa, że ta recenzja jest pomocna
0.5 godz. łącznie
Zamieszczono: 9 lutego
It's Legend of Zelda, but as a roguelike. Very fun and addictive.
Czy ta recenzja była pomocna? Tak Nie Zabawna
2 z 4 osób (50%) uważa, że ta recenzja jest pomocna
6.0 godz. łącznie
Zamieszczono: 9 czerwca
Not a fan.

1. This game is ugly. If you're going to copy Link to the Past's set up, at least use a good color pallet. Everything is brown and grey in the dungeons.

2. The monsters are stock. Slimes, bandits, mimicks, and... fat guys. I dunno what they're supposed to be. The bosses are lame. Giant fat guy. Guy who's head pops off and floats around. A shy guy from Mario. A mimick. Meh! The only advantage they have over you, the only way they ever damaged me, was with teleporting or simply because they were running faster than me. Lame.

3. The items and power-ups suck. Your sword reaches a quarter of an inch and your gun shoots blueberries instead of, y'know, bullets. So your projectiles bounce off everything and rarely connect for full damage. The power-ups include lame things like status immunities, larger health pools, and the ability to run faster. Where's all my exotic weapons? Damage shields? Dashing? ANYTHING fun?

4. Many enemies either run from you, slow you down, or are faster than you-- making every single one tedious.

5. Crates can contain explosives and/or enemies that hit you as soon as they pop out. Chance rules over skill.



TDLR: I know this is a rogue-like, but the power-ups and enemies are dumb. The setting/dungeon is UGLY. The difficulty is artificial, where chance rules over skill.
Czy ta recenzja była pomocna? Tak Nie Zabawna
7 z 9 osób (78%) uważa, że ta recenzja jest pomocna
Według 3 osób ta recenzja jest zabawna
2.2 godz. łącznie
Zamieszczono: 8 czerwca, 2014
Tania i prosta produkcja dająca frajdę, jednak z przeznaczeniem tylko dla cieprliwych graczy. Tutaj będziecie ginąć. Setki razy. Na każdym kroku. Die Hard Dungeon to typowy rogue-like...

https://www.youtube.com/watch?v=Td7Qv3sitmo

... gdzie każde otrzymane obrażenia są bolesne, bo odnowić sobie życie nie jest tak prosto. Nieco zagadek i zręcznościowych walk z bossami może spowodować zakwasy na palcach. Ciężko wiele napsiać o tej grze, wymaga cierpliwości i zacięcia. Niestety, cena też mogłaby być niższa... ;-)
Czy ta recenzja była pomocna? Tak Nie Zabawna