Combining its own unique take on the real-time roguelike genre, with a nostalgic 16-bit look and feel, Diehard Dungeon is a game that feels both familiar and quite different at the same time. Followed by a trusty, treasure collecting companion chest, you must make your way through the dungeons many randomly-generated rooms and levels.
ユーザーレビュー: ほぼ好評 (225 件のレビュー)
リリース日: 2012年9月11日

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"A roguelike inspired game somewhat similar to Binding of Isaac and Wizards Lizard. The art style could've been better, but the game mechanics are solid."
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“There’s an awful lot here to like”
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このゲームについて



Combining its own unique take on the real-time roguelike genre, with a nostalgic 16-bit look and feel, Diehard Dungeon is a game that feels both familiar and quite different at the same time.

Followed by a trusty, treasure collecting companion chest, you must make your way through the dungeons many randomly-generated rooms and levels. Armed with a sword and a ‘hand cannon’, all manner of nasty dungeon dwellers, bosses and traps will need to be defeated or traversed in order to emerge from the dungeon victorious!

To aid you in your quest, you may be lucky enough to encounter one or more upgrades or new abilities scattered throughout the dungeon, or bump into the remnants of other players (Champions) via the unlockable 'Champion Mode'. Champions wander atop the dungeon walls, ready to unleash their souls upon passers by. Be careful though, as not all Champions are helpful.

A randomly generated dungeon is created every playthrough, with many secrets and multiple outcomes.

The game features a dynamic difficulty and ranking system - the better you do, the more challenging the game will become. Only the most skilled dungeon escapees will attain the highest ranks.

Do you have what it takes to survive the dungeon?

Minigames

  • Mayhem: You have 3 minutes to get a high score by any means necessary. Mayhem is easy to learn, but difficult to master.
  • Survival: An endless series of progressively harder dungeon rooms. Avoid receiving damage and clear rooms within the time limit for bonuses.
  • Fading Light: Destroy 10 pyramids as quickly as possible, whilst avoiding the gaze of the searching eyes, and the hordes of bloodthirsty zombies.

    Each minigame has a global leaderboard.

システム要件

    Minimum:
    • OS: XP, Vista, Win 7, Win 8
    • Processor: Dual Core 2.0 GHz
    • Memory: 256 MB RAM
    • Graphics: 128MB video RAM and at least Shader Model 2.0
    • DirectX: Version 9.0c
    • Hard Drive: 150 MB available space
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84 人中 53 人 (63%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 1.4 時間
投稿日: 6月21日
There are way too many reviews for this game spouting cheap, repetitive, barely-descriptive one-liners like “Link to the Past meets Roguelikes!!! A+ very good game!!!” or “Homage to old dungeon crawlers” when the fact of the matter is that it’s just not a very good game. The best thing it does is work without crashing.

The weapons given to the player character are a cannon launcher and a sword. These deal unimpressive amounts of damage even with upgrades. There are also perks that the player can pick up a-la Binding of Isaac for abilities. Unlike BoI, however, these perks don’t really change the way that the game is played too much since they either allow the player to avoid hazards or tack on slight effects to the two weapons (e.g., cannonball explosions spawning tiny pools of fire). The player can upgrade their treasure chest companion by collecting gems to the point where it will fire spikes at enemies or dash around into enemies but those are the only other attack that can be performed.

There are a lot of different sprites for enemy types but they all follow the same pattern: +forward. Everything either runs towards or away from the player, including bosses. This, in combination with the weapons, makes combat really boring and shallow. The gameplay doesn’t particularly change much outside of the included minigame, which is essentially Pac-Man. Click to slash, click to shoot. There’s nothing like BoI’s bullet-hell, active abilities, or item synergy. There’s nothing like Ziggurat’s arena shooter approach to survival (good movement, good positioning, good aim). There’s nothing like Dungeon Crawl Stone Soup/Tales of Maj’Eyal/Nethack/others where items and random events legitimately change the player’s experience (e.g., Bearosphere in ToME). In essence, it’s LoZ: A Link to the Past without anything that made LTTP good fused with the permadeath behind Roguelikes.

The art design is explicitly stated as a “nostalgic 16-bit look and feel” but there’s so much dark and grey and brown, any attempt to have anything that looks at the very least different is crushed. Hammerwatch tackles “retro” in a far superior graphical manner, and Darkest Dungeon utilize black, brown, and grey to create a foreboding atmosphere. Diehard Dungeon just looks like a flash game. There is also a lot of screen clutter in Diehard Dungeon; broken barrels and boxes covering up progression items (keys), tiny shelled critters running around everywhere that don’t deal damage, bouncing spinning spikewheels, etc, all in a small room. Others might say that "this just helps cover up traps!!!" but the fact that it's really easy to see where the physical traps themselves are (spike walls, arrow holes, etc.) defeats the purpose of hiding the trigger.

The XP system and ability system are completely useless. The only thing gaining XP does is increase the difficulty of the mobs and doesn’t change anything about the player. No power bonus, no extra abilities, nothing. All abilities are acquired via RNG chests where players play slot machines for random abilities, which determine the player’s pace; if the abilities picked up are useful, the player can actually play the game at a reasonable pace. If the abilities are garbage, players are forced to plink away at enemies until the odds roll in their favor. Another reviewer described the game as “tedious” and I can’t help but agree; it’s not a fun timesink, it’s not a game one can leave running in the background like a clicker game, but it requires the player’s undivided attention to open the exit to the current room. It feels familiar but unlike the claims, it does nothing unique or out of the ordinary.

It’s fitting that Diehard Dungeon was released on Steam on September 11th because this game is a disaster. Spend your $5 (or $0.99 if on sale) somewhere else.
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3 人中 2 人 (67%) がこのレビューが参考になったと投票しました
記録時間: 0.3 時間
投稿日: 8月5日
Sorry. Hard to upvote this game, even though I was a big fan of The Legend of Zelda: A Link to the Past. Diehard Dungeon does take after the SNES classic, but doesn't provide anything more than it's basic combat system to me. I just found it hard to get into, an explosion of things right off the bat. All I really wanted was a simple game that hopefully would teach me the ropes as I go, not just throw me in the firefight from the get-go after a short tutorial. Could be a fun game for others, just not my thing.
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6 人中 3 人 (50%) がこのレビューが参考になったと投票しました
記録時間: 0.9 時間
投稿日: 4月25日
the game isnt terrible, it just is not rewarding enough. You collect coins and rings which serve absolutely no purpose, no long term investments that make you want to play again after you die or beat the game. If you like playing a game that will get harder over time but everything else essentially stays the same, then this game is for you. Hearts are pretty rare which isnt the worst thing in the world, but honestly the gameplay is just very repetitive and boring. The fact that the coins and rings are in the game is just stupid, i was expecting there to be shops or equipable items (i know there are some, but they are rare and the benefit is hardly noticable or worth it). Even the most simple thing like different weapons or gear to equip would have made this game more enjoyable, but there was little suspence in terms of finding new items for me.
Again, i bought this for like a dollar so i guess it is worth the money, but compared to other roguelike games, there is little to no character progression that would make me want to play for hours and hours much like other games have (binding of issac, risk or rain, FTL etc) from somone who has hundreds of games on steam and is always looking for a great time killer i have to say there are way better options and this game will simply go in the folder of "not bad but dont really want to play again"
このレビューは参考になりましたか? はい いいえ 面白い
20 人中 18 人 (90%) がこのレビューが参考になったと投票しました
記録時間: 13.7 時間
投稿日: 2014年10月15日
見下ろし型の2Dアクションで主人公とその仲間の宝箱で進んでいくゲーム。
箱PAD標準対応で遊びやすい。
操作はXで剣、R+Xでグレランみたいな爆弾発射、Bで消耗品の特殊スキル使用

敵を倒したりモノを破壊するとお宝が出て、これを仲間の宝箱に回収させる。
宝箱は宝をたくさん集めると成長して自動的に敵を攻撃できるようになる。
宝箱に入ったり、宝箱に入って突進するスキルもある。

ゲームを始めると最初に緑のルーレットの宝箱でスキルがもらえる。
しかしこの宝箱がハズレも含むルーレットで、
ここでいいスキルが出ないとすぐ死んでしまう羽目になる。
非常に運の要素が強い。

シンプルなゲームだけど中毒性があって楽しい。
このレビューは参考になりましたか? はい いいえ 面白い
32 人中 21 人 (66%) がこのレビューが参考になったと投票しました
記録時間: 3.3 時間
投稿日: 2014年3月6日
ローグライクかとおもいきやトップダウンシューター
楽しめなくはないが熱中できるほどでもない
基本的は部分は ファミコン時代の「ゼルダの伝説」に近い

TheBindingOfIsaacの影響を受けているのではないだろうか
マップは恐らくランダム生成で 開始するたびに地形が変化する

以下気になった点
・自機を含む全てのオブジェクトが散乱し 罠や攻撃を視認しづらい
・攻撃の手応えが得られず爽快感が薄い
・武器はナイフと榴弾砲のみで最初から最後まで同じ攻撃のみ
・パワーアップ手段は運に左右されるアイテム入手だけで成長要素がない
・ナイフは斜め攻撃不可
・ダンジョンをクリア後の「チャレンジモード」では 他のプレイヤーの邪魔ができる?
・宝箱が好きになる Loveな意味で

不思議のダンジョンシリーズのような戦略性を期待するなら 手を出さない方がいい
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