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發售日: 2014 年 07 月 22 日

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購買 Dark Souls™ II Crown of the Sunken King

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系統需求

    最低:
    • 作業系統: Windows Vista SP2, Windows 7 SP1, Windows 8
    • 處理器: AMD® Phenom II™ X2 555 3.2Ghz or Intel® Pentium Core ™ 2 Duo E8500 3.17Ghz
    • 記憶體: 2 GB 記憶體
    • 圖像: NVIDIA® GeForce® 9600GT, ATI Radeon™ HD 5870
    • DirectX: 版本:9.0
    • 音效卡: DirectX 9 sound device
    • Additional Notes: Controller support: Microsoft Xbox 360® Controller for Windows® (or equivalent) recommended
    建議配備:
    • 作業系統: Windows 7 SP1, Windows 8
    • 處理器: Intel® CoreTM i3 2100 3.10GHz or AMD® A8 3870K 3.0GHz
    • 圖像: NVIDIA® GeForce® GTX 750 or ATI Radeon™ HD 6870 or higher
    • DirectX: 版本:9.0
    • Storage: 15 GB 可用空間
    • 音效卡: DirectX 9 sound device
    • Additional Notes: Controller support: Microsoft Xbox 360® Controller for Windows® (or equivalent) recommended
值得參考的用戶評論
2 人之中有 2 人(100%)認為這篇評論值得參考
張貼於:2015 年 12 月 21 日
WARNING: THIS REVIEW CONTAINS SPOILERS

-------------------------------------------------

For the most part, the DLC for Dark Souls 2 is highly regarded. The Crown of the Sunken King is remarkable. It offers a handful of solid ideas and thoughtful game-design.

Something that in my opinion was lacking in DS2 is the "intimidation-factor". I've played numerous titles by From Software, including their Souls-precursor King's Field. One thing I've always noticed, is that whenever I enter a new area or see a new enemy, I always take a step back. Partly this is to assess the situation, but mostly because of fear. As you're already aware, From isn't too concerned about using a lot of bottom-less pits and gigantic foes. These elements, backed by the tension that comes from lost progress, can have a paralyzing effect on the player's progress.

Nevertheless, we soldier on, because somewhere there is light at the end of this proverbial tunnel. Although in From's case, this "light" is actually an even more bleak darkness. The CotSK DLC does a fine job of emphasizing this point. The two major areas are broken up into various sections. After dealing with the undead in the outskirts, along with the myriad of buildings and switches, you enter the Sanctum and face g..g.gh..ghosts! After solving that problem, you're treated to a large area full of imposing abominations. This leads to a downward climb and finally the two main bosses.

What makes the intimidation-factor work is the level of pacing. Most of this DLC's experience can fit into a paragraph because it knows when to play with ideas and move on. Take the ghosts for example. These encounters could very well have been stretched to fit the entirety of the DLC. What was once intimidating and therefore interesting, would become tiring. Instead, these incidents are confined to one part of the game. From Software knows exactly what works and creates situations that last long enough to be fulfilling.

There are three boss-fights. In my opinion, these encounters are a mixed-bag. Sinh is easily the best of the three that you'll face. There are a few things more satisfying in fantasy games than a good fight with a dragon. Well, I suppose an evenly-matched duel with a human opponent can be just as good too. Unfortunately this segues into the trio boss-fight. All told, it's an okay battle, but it's only really worthwhile if you enter the fight alone or with just one other person. The AI for these opponents seems to be worse than the NPC Invaders.

Finally there's Elana. I'm not particularly happy with this boss. On her own, she's actually rather pathetic. She has a number of attacks, but nothing truly threatening. She can become annoying through her use of summons, especially if she decides to create a Velstadt-clone. My first battle with her was only a struggle because of Valstedt and his frustrating hit-boxes. Aside from being an annoying fight, Elana's appearance is practically a reskin of Nashandra. Nashandra is usually the final boss of DS2, so she should at least have her own wholly unique appearance. The similarities both bosses share cheapens the effect of both. At least Elana is almost immediately proceeded by Sinh, so this DLC certainly doesn't end on a weak note.

Aside from one of the bosses being a bit weak, this is a perfectly solid piece of DLC. There's a decent amount of exploration, some good ideas, and it doesn't attempt to wear out its welcome. Having more weapons, armor, and spells are always nice as well. If you have access to this area, there's no reason not to explore it.

------
This is the end of the DLC review, but I still have some other Dark Souls 2-related talk.
------

I've followed numerous discussions about Dark Souls 2, and one topic that's commonly brought up is hit-boxes. While I don't think that the hit-boxes are altogether poor in DS2, there are...well...a fairly large number of attacks that I disagree with. Velstadt's bell has already been mentioned, but there are several others that stick out. These include moves that cause explosions, certain "grab" attacks, and a handful of weapons held by larger enemies. It's especially annoying when melee attacks clip the player's heel and they still take full damage. While a system where "clean" hits do full-damage and glancing blows did a % could be ideal, I worry about the havoc it would raise in the PvP community. From my experience, the hit-boxes are mostly an issue in PvE anyway.

As the hours pile up, the shaky hit-boxes on a number of attacks are just something that I've grown accustomed to. Still, it's seemingly always there, and I have to roll my eyes whenever I defeat a minor foe that still manages to get a bit of damage in. What I mean by this is that when some enemies start their attack animation, I think the part of their swing where damage is registered comes out too early. This results in a lot of traded hits. So even though I have the faster attack, I find myself swinging a little earlier, just to account for this possibility.

In the end, I suppose this isn't a major issue. It's certainly not holding me back from putting a large number of hours into Dark Souls 2. Still, it is an inconsistency that I'm left to wonder about. I've gotten through the game a few times, so I should have adjusted to everything, but I haven't, and it's a curious feeling.
這篇評論值得參考嗎? 搞笑
23 人之中有 23 人(100%)認為這篇評論值得參考
9.3 記錄時數
張貼於:2014 年 07 月 25 日
黑魂2的第一個DLC,一掃許多本篇的缺點。

優點:
  1. 本次地圖設計回歸一代的曲折蜿蜒,讓你在落下或啟動機關時會有一種「媽(篝火),我回來了!」的感動,而且被入侵時也能有更多躲藏(陰人)的機會。

  2. 結合了一代賽恩古城的解謎要素,甚至更為強化,不論環境還是敵人都需要動點腦筋。

  3. 怪物十分難纏。除了會圍毆之外,AI更是大大提高,讓你有種在面對玩家的感覺。

  4. 新增了許多有特色的裝備和法術,讓build更多元化。

  5. 缺點只有一個。
缺點:
  1. 沒有像一代那樣有許多新的NPC(其實有但不算全新),想了解故事只能看物品敘述。

總和來說,這是一個品質很高的DLC,相當值得一試!
這篇評論值得參考嗎? 搞笑
324 人之中有 286 人(88%)認為這篇評論值得參考
8.2 記錄時數
張貼於:2014 年 07 月 24 日
(TLDR? This review is also available in video format below for your convenience.)

In typical Dark Souls fashion, its latest DLC, Crown of the Sunken King cannot be accessed until roughly half way through the game. The first of three planned DLC packs has you venturing to recover an ancient crown that was lost deep underground.

It's accessed from Black Gulch and you're greeted with three more sinister areas which add another 4 or 5 hours of challenging content.

The areas are large, sprawling and interconnected which do well to mask the linearity, allowing you to explore in a multitude of directions. There's tons of clever shortcuts that lead back to previous areas as well as plenty of hidden items and secrets. The areas also feature a ton of verticality, making it feel a lot more like the first Dark Souls game.

Special switches have been added to the areas which can be attacked to raise or lower platforms as well as open secret areas. Activating these are a bit of a puzzle and can have a pretty major effect on the environment which is a great addition.

Unfortunately the art direction for these zones is a bit uninspired, borrowing heavily from a lot of previous areas. I was immediately reminded of areas like The Lost Bastille as well as the Oolacile Township from the Artorias of the Abyss DLC from the first Dark Souls. It's all kind of dark, gritty, and indoors. Some added variety between the areas would have been welcomed opposed to more of the same.

The enemies that inhabit the DLC are as dangerous as you'd expect. From ghost like knights that are extremely difficult to kill until you destroy their bodies, to annoying archers, casters, insects and more horrifying monstrosities, there's no shortage of formidable enemies in Crown of the Sunken King. Swarming enemies are a larger threat than ever and status ailments like poison and corrosive damage are rampant.

The boss fights are very difficult as well as each of them are on-par with some of the hardest bosses out of any Souls game. They require planning and quick reflexes to overcome and will surely test even the most hardened Souls veterans.


Ultimately, Crown of the Sunken King is worth playing if you're a fan of the series and looking for new content. It doesn't add quite as much variety and content as Artorias of the Abyss added to Dark Souls 1 but with two more DLC packs planned, I can't wait to see what other challenges From Software adds next.

This review is also available in video format for your convenience:

https://www.youtube.com/watch?v=h4rA8zKE_WU


Pros:

+ Challenging enemies & bosses
+ Great value
+ Puzzles
+ Cleverly interconnected areas

Cons:

-Uninspired art direction
-Corrosive damage is annoying
-Lack of variety


If you enjoyed this review, feel free to follow me as a Steam Curator: http://store.steampowered.com/curator/4886473/
這篇評論值得參考嗎? 搞笑
1,465 人之中有 1,119 人(76%)認為這篇評論值得參考
有 14 位使用者認為這則評論很有趣
0.1 記錄時數
張貼於:2014 年 07 月 22 日
CAUTION! Contains mild spoilers!

First 3 hours in the DLC as a SL 200 Faith build:

"Oooh, that is gorgeous."
"Looks quiet. Too quiet."
...
"Ah the old 'Hollow plays dead' trick. Ha!"
"Oh f**k, that hurts! Kill it with lightning!"
"Where the f**k are they coming from?!" *dies*
"Why the f**k is my gear broken?!" *dies*
"Finally, a shortcut!"
...
"Oh f**k, ghosts!"
"Oh f**k, I can barely damage them"*dies*
"Ooooh, so that's how you kill them."
"Bonfire! Neat!"
...
"Many bloodstains here ..."
"Dark Phantom has invaded"
"Hey ... I remember you ... OH F**K!" *gets ra*ed by multiple Forbidden Suns* *dies*
*dies*
*dies*
"Jesus, how much HP does this smug c**t have?!"
"Dark Phantom banished"
"Praise the ... oh f**k, T-Rex!" *dies*
"Why the f**k am I doing so little damage with Sun Spear?!"
"Holy f**k, so many of them!" *dies*
"Why is there a bonfire in the middle of them!?"
"Sweet mother of Sunny-D, another shortcut! Hurrah!"
...
"Lone hollow, smells fishy."
"Oh, f**k, what is with that moveset?"
"Oh, f**k, PvP is easier!" *backstabbed* *dies*

And then it hit me ... this is the same feeling I got from Dark Souls 1. Explore, die, rinse and repeat until success. Clever area design, smart shortcuts to a previous bonfire, traps just waiting to make your life a living hell. Ahh, I love the smell of frustration in the evening.

I love it. 10/10 gonna go die again.
這篇評論值得參考嗎? 搞笑
44 人之中有 33 人(75%)認為這篇評論值得參考
有 21 位使用者認為這則評論很有趣
張貼於:2014 年 11 月 6 日
Jester Thomas has unlimited fireballs. 10/10
這篇評論值得參考嗎? 搞笑