E tartalomhoz szükség van a(z) DARK SOULS™ II alapjáték Steames változatára.

Vásárlói értékelés: Többnyire pozitív (49 értékelés) - Az ehhez a játékhoz írt 49 értékelésből 79% pozitív.
Megjelenés dátuma: 2014. júl. 22.

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E tartalomhoz szükség van a(z) DARK SOULS™ II alapjáték Steames változatára.

Dark Souls™ II Crown of the Sunken King vásárlása

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DARK SOULS™ II: Bundle vásárlása

4 elemet tartalmaz: DARK SOULS™ II, DARK SOULS™ II Crown of the Ivory King, DARK SOULS™ II Crown of the Old Iron King, DARK SOULS™ II Crown of the Sunken King

DARK SOULS™ II - Season Pass vásárlása

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A tartalomról

Embark on a journey to reclaim a crown that Drangleic’s King Vendrick once owned. This perilous quest will lead you through an entirely different world within the DARK SOULS™ II universe, where stepped pyramids span a vast underground cavern. It is said that one of the ancient crowns lay buried deep within these dark caverns; but surely such a valued item cannot sit unguarded. Explore in search of a crown that holds the strength of lords from times long past.


    • OS: Windows Vista SP2, Windows 7 SP1, Windows 8
    • Processor: AMD® Phenom II™ X2 555 3.2Ghz or Intel® Pentium Core ™ 2 Duo E8500 3.17Ghz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA® GeForce® 9600GT, ATI Radeon™ HD 5870
    • DirectX: Version 9.0
    • Sound Card: DirectX 9 sound device
    • Additional Notes: Controller support: Microsoft Xbox 360® Controller for Windows® (or equivalent) recommended
    • OS: Windows 7 SP1, Windows 8
    • Processor: Intel® CoreTM i3 2100 3.10GHz or AMD® A8 3870K 3.0GHz
    • Graphics: NVIDIA® GeForce® GTX 750 or ATI Radeon™ HD 6870 or higher
    • DirectX: Version 9.0
    • Hard Drive: 15 GB available space
    • Sound Card: DirectX 9 sound device
    • Additional Notes: Controller support: Microsoft Xbox 360® Controller for Windows® (or equivalent) recommended
Hasznos vásárlói értékelések
324 emberből 286 (88%) találta hasznosnak ezt az értékelést
8.2 óra a nyilvántartásban
Közzétéve: 2014. július 24.
(TLDR? This review is also available in video format below for your convenience.)

In typical Dark Souls fashion, its latest DLC, Crown of the Sunken King cannot be accessed until roughly half way through the game. The first of three planned DLC packs has you venturing to recover an ancient crown that was lost deep underground.

It's accessed from Black Gulch and you're greeted with three more sinister areas which add another 4 or 5 hours of challenging content.

The areas are large, sprawling and interconnected which do well to mask the linearity, allowing you to explore in a multitude of directions. There's tons of clever shortcuts that lead back to previous areas as well as plenty of hidden items and secrets. The areas also feature a ton of verticality, making it feel a lot more like the first Dark Souls game.

Special switches have been added to the areas which can be attacked to raise or lower platforms as well as open secret areas. Activating these are a bit of a puzzle and can have a pretty major effect on the environment which is a great addition.

Unfortunately the art direction for these zones is a bit uninspired, borrowing heavily from a lot of previous areas. I was immediately reminded of areas like The Lost Bastille as well as the Oolacile Township from the Artorias of the Abyss DLC from the first Dark Souls. It's all kind of dark, gritty, and indoors. Some added variety between the areas would have been welcomed opposed to more of the same.

The enemies that inhabit the DLC are as dangerous as you'd expect. From ghost like knights that are extremely difficult to kill until you destroy their bodies, to annoying archers, casters, insects and more horrifying monstrosities, there's no shortage of formidable enemies in Crown of the Sunken King. Swarming enemies are a larger threat than ever and status ailments like poison and corrosive damage are rampant.

The boss fights are very difficult as well as each of them are on-par with some of the hardest bosses out of any Souls game. They require planning and quick reflexes to overcome and will surely test even the most hardened Souls veterans.

Ultimately, Crown of the Sunken King is worth playing if you're a fan of the series and looking for new content. It doesn't add quite as much variety and content as Artorias of the Abyss added to Dark Souls 1 but with two more DLC packs planned, I can't wait to see what other challenges From Software adds next.

This review is also available in video format for your convenience:



+ Challenging enemies & bosses
+ Great value
+ Puzzles
+ Cleverly interconnected areas


-Uninspired art direction
-Corrosive damage is annoying
-Lack of variety

If you enjoyed this review, feel free to follow me as a Steam Curator: http://store.steampowered.com/curator/4886473/
Hasznos volt ez az értékelés? Igen Nem Vicces
1,461 emberből 1,117 (76%) találta hasznosnak ezt az értékelést
1 személy találta viccesnek ezt az értékelést
0.1 óra a nyilvántartásban
Közzétéve: 2014. július 22.
CAUTION! Contains mild spoilers!

First 3 hours in the DLC as a SL 200 Faith build:

"Oooh, that is gorgeous."
"Looks quiet. Too quiet."
"Ah the old 'Hollow plays dead' trick. Ha!"
"Oh f**k, that hurts! Kill it with lightning!"
"Where the f**k are they coming from?!" *dies*
"Why the f**k is my gear broken?!" *dies*
"Finally, a shortcut!"
"Oh f**k, ghosts!"
"Oh f**k, I can barely damage them"*dies*
"Ooooh, so that's how you kill them."
"Bonfire! Neat!"
"Many bloodstains here ..."
"Dark Phantom has invaded"
"Hey ... I remember you ... OH F**K!" *gets ra*ed by multiple Forbidden Suns* *dies*
"Jesus, how much HP does this smug c**t have?!"
"Dark Phantom banished"
"Praise the ... oh f**k, T-Rex!" *dies*
"Why the f**k am I doing so little damage with Sun Spear?!"
"Holy f**k, so many of them!" *dies*
"Why is there a bonfire in the middle of them!?"
"Sweet mother of Sunny-D, another shortcut! Hurrah!"
"Lone hollow, smells fishy."
"Oh, f**k, what is with that moveset?"
"Oh, f**k, PvP is easier!" *backstabbed* *dies*

And then it hit me ... this is the same feeling I got from Dark Souls 1. Explore, die, rinse and repeat until success. Clever area design, smart shortcuts to a previous bonfire, traps just waiting to make your life a living hell. Ahh, I love the smell of frustration in the evening.

I love it. 10/10 gonna go die again.
Hasznos volt ez az értékelés? Igen Nem Vicces
40 emberből 29 (73%) találta hasznosnak ezt az értékelést
1 személy találta viccesnek ezt az értékelést
Közzétéve: 2014. november 6.
Jester Thomas has unlimited fireballs. 10/10
Hasznos volt ez az értékelés? Igen Nem Vicces
13 emberből 13 (100%) találta hasznosnak ezt az értékelést
Közzétéve: 2014. október 20.
Coming from someone who has played all the DLCs, Sunken King is the most lackluster in my opinion. However, it's still fun, in a dark and creepy sort of way. The underground temple and environmental traps make you feel like a marauding archaeologist.

The weakness of the Sunken King DLC is that the area just isn't as compelling as the others. It's set in a dank underground area, and doesn't engender the same sense of awe as the other DLC's settings.

In addition, the bosses for the area are rather straightforward. The only gimmicks are the fact that the environment can move around (e.g. rotate, rise up and down) and many puzzles are centered around that.

The very final boss of the area is a nice surprise, though.

- Environment puzzles
- Contains Denial miracle, which prevents you from dying once (similar to Second Chance from Demons Souls, but leaves you with 1 HP)
- Grinding spot for infinite Twinkling Titanite/Dragon Bones

- Dreary setting
- Only really has one impressive boss
Hasznos volt ez az értékelés? Igen Nem Vicces
11 emberből 11 (100%) találta hasznosnak ezt az értékelést
1 személy találta viccesnek ezt az értékelést
Közzétéve: március 2.
Chances are, if you're reading this review, you already know what Crown of the Sunken King is, and you're mearly looking for justification to spend 10$ on it. (Or buy the Season pass) As such, I'll list the positives and negatives as directly as possible and not spend time faffing about writing about my "Personal Journey" and other such rubbish. I'll stop wasting your time and get directly to the good stuff in 3....2.....1

For clarencies sake, I'm going to split pros and cons into 3 categories, "Location", which lists good and bad things about the local habitat, flora, and fauna as well as the quality of the story told in the area. "New Content", which lists specifics about the quality of loot and new ideas as well as the likelyhood of a return visit to farm rare items. And finally "Bosses" in which I'll give a brief opinion on the overall quality of (my favorite part of any Dark Souls game) the Bosses.
Be warned of minor spoilers, including (but not limited to) passing references to unique item effects, gameplay mechanics, and general difficulty.

Set underground in a massive cavern not unlike the New Londo Ruins from Dark Souls I (which also happens to be a vast underground city changed by a terrible calamity years ago...) Crown of the Sunken King will see you traipse through city ruins filled with mysterious obelisks that alter the battlefield around you, across subterrenean pools crawling with evolutionary rejects, and through claustrophobic catacombs crawling with hidden levers and traps, all while throwing new and improved enemies at you. As story goes, while it's not immediately obvious what happened in Shulva (the city) competant players should be able to pick up the story via the ancient art of reading the post-it notes you find stuck to every-thing you pick up. Fairly good yarn, but nothing to write home about and it bears no connection to the rest of the plot as far as I can tell.

Good enemy diversity
Battlefield can often work for or against you in unexpected ways
Enemies behave in strange ways, your own knowlage may trip you up
Very large area, can look at the area and trace your path of progress through it, like in DS1.
Compelling Backstory about *spoilerz*

While most enemies look and behave differently, most of them use poison....
people unable to think outside the box will get poo'd on in a couple places, (but serve them right, this should really be a pro!)
The return of the hated statues from Black Gulch.
Story doesn't tie in to the rest of Dark Souls II
Story is a bit on the obvious side
One area is an incredibly stupid mix of The Gutter and...and.... a long linear passageway?


New Content
Crown of the Sunken King has quite a few things worth looting (and something even better worth coming back to!) including (but not limited to) New toys Hexers can use to ♥♥♥♥ people off with! Finally an enemy that drops Petrified Dragon bones and respawns! The Magical Magnetic sword of ♥♥♥♥♥♥♥♥! More Hexer Toys wheeeeee! Poison augmenting gear!
*Ahem* serious now.
apart from the new things listed abovr there are some ideas that, while not exactly new, havn't been seen since DS1, such as enemies that can't be arrow spammed, Sen's Fortress-esque traps, and the old "destroy the immortality catalyst" gag that's so fun at parties.

New enemies means a host of new ways to kill them :3
New Dark based weapons
Spear that acts like Donatello's Bo when two-handed
My bow finally got some rest
Recycled ideas that are actually good

Recycled ideas :I
New things for Hexers to ♥♥♥♥ me off with in PvP
only 2 or 3 enemies "TRULY" unique to this DLC


If your anything like me you just skipped to this section because no matter how bad the rest of the DLC is, it's all forgivable as long as the bosses are alright (also you mentally corrected my "your" to "you're" and mentally marked me down for bad grammer)
well... to the end of bosses... I've got some good news and some bad news. The good news is that all 3 of the new bosses are challenging, the bad news is that despite this, (assuming you played DS1) we've seen something like all the bosses in this DLC. One from Dark Souls 1 one from Dark Souls 2 and one from your personal nightmeres about invaders. Fortunately, one of the bosses is optional, which is good because it's annoying as well as dissapointing. Unfortunately another one of the bosses commits two cardinal sins by being both unorigional and also summoning minions, an act that forever earns my ire because it means the devs couldn't be asked to make a harder boss. Fortunately the boss at the end makes it all worthwhile, a great culmination to a pretty good piece of DLC.

Very Difficult, but do not require Co-op
Final Boss is amazing
Second boss (not the optional one) ripe with conspiricies
Loot obtained from bosses is excellent
Worst boss in completally optional
Music is, as always, excellent

Two of the Bosses are copies of enemies from previous areas with new attacks
One of the bosses is a cheap ***** and summons minions constantly
All of the bosses have a status ailment tied to them


Overall it's a solid piece of DLC and you'll definately get your money's worth out of it. If (like me) you get Dark Souls craving in the same way other people get drug cravings, you won't be (very) disapointed. :3
Praise the sun y'all \[T]/
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