Для запуска требуется Steam-версия игры DARK SOULS™ II.

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Overall:
Очень положительные (всего 59) - 83% из 59 обзоров этой игры положительны
Дата выхода: 22 июл. 2014

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Дополнительный контент

Для запуска требуется Steam-версия игры DARK SOULS™ II.

Купить Dark Souls™ II Crown of the Sunken King

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Информация о дополнении

Отправляйтесь на поиски короны, которую некогда носил король Дранглика Вендрик. Выполняя это опасное задание, вы попадете в совершенно иной мир вселенной DARK SOULS™ II, где над глубокими пещерами высятся величественные пирамиды. Рассказывают, что древние короны погребены на самом дне этих пещер, в которые никогда не проникал свет солнца. Разумеется, что такая ценная вещь просто не может лежать просто так без охраны. Обретите корону, хранящую в себе силу древних повелителей.

Системные требования

    Минимальные:
    • ОС: Windows Vista SP2, Windows 7 SP1, Windows 8
    • Процессор: AMD® Phenom II™ X2 555 3.2Ghz or Intel® Pentium Core ™ 2 Duo E8500 3.17Ghz
    • Оперативная память: 2 GB ОЗУ
    • Видеокарта: NVIDIA® GeForce® 9600GT, ATI Radeon™ HD 5870
    • DirectX: Версии 9.0
    • Звуковая карта: DirectX 9 sound device
    • Дополнительно: Controller support: Microsoft Xbox 360® Controller for Windows® (or equivalent) recommended
    Рекомендованные:
    • ОС: Windows 7 SP1, Windows 8
    • Процессор: Intel® CoreTM i3 2100 3.10GHz or AMD® A8 3870K 3.0GHz
    • Видеокарта: NVIDIA® GeForce® GTX 750 or ATI Radeon™ HD 6870 or higher
    • DirectX: Версии 9.0
    • Место на диске: 15 GB
    • Звуковая карта: DirectX 9 sound device
    • Дополнительно: Controller support: Microsoft Xbox 360® Controller for Windows® (or equivalent) recommended
Customer reviews
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Overall:
Очень положительные (всего 59)
Recently Posted
Vape Kewell
Опубликовано: 24 марта
You whip a tree.
[475th] fish1217
Опубликовано: 29 января
Anything to keep Dark souls going until the 3rd is released.
dimonfallout101
Опубликовано: 13 января
Как ни странно, но для меня первое дополнение оказалось также и самым сложным из трёх из-за ядовитого оружия у солдат и дракона, о броню которого быстро ломается любое оружие (а я использую только прямые или гигантские мечи, увы), но как раз это мне больше всего нравится в этой игре. Сам город очень красив и чудесно вписывается в мир игры, отдельно стоит отметить отлично выдержанную мистическую атмосферу. Боссы действительно нелегкие для любого класса, как и рядовые противники. В целом впечатления от дополнения исключительно положительные, прохождение затягивает, а необычные противники и ловушки будут интересным испытанием для большинства игроков, и к тому же есть где устроить пвп.
Rook
Опубликовано: 10 января
Of the three Dark Souls 2 DLCs, Crown of the Sunken King is probably my favorite. The area has a unique and engrossing atmosphere, Dark Souls 1-tier level design that rewards exploration and loops back on itself, and hard but fair boss fights. I feel like I got my money's worth, even at $10.
dat boi
Опубликовано: 5 января
if you are into pvp, please dont buy the game; you will suffer max level havels, hexers, lagstabs, etc.
if you are into pve i would recommend the game, but be careful, since u can get invaded any time
pepsimanvsjoe
Опубликовано: 21 декабря 2015
WARNING: THIS REVIEW CONTAINS SPOILERS

-------------------------------------------------

For the most part, the DLC for Dark Souls 2 is highly regarded. The Crown of the Sunken King is remarkable. It offers a handful of solid ideas and thoughtful game-design.

Something that in my opinion was lacking in DS2 is the "intimidation-factor". I've played numerous titles by From Software, including their Souls-precursor King's Field. One thing I've always noticed, is that whenever I enter a new area or see a new enemy, I always take a step back. Partly this is to assess the situation, but mostly because of fear. As you're already aware, From isn't too concerned about using a lot of bottom-less pits and gigantic foes. These elements, backed by the tension that comes from lost progress, can have a paralyzing effect on the player's progress.

Nevertheless, we soldier on, because somewhere there is light at the end of this proverbial tunnel. Although in From's case, this "light" is actually an even more bleak darkness. The CotSK DLC does a fine job of emphasizing this point. The two major areas are broken up into various sections. After dealing with the undead in the outskirts, along with the myriad of buildings and switches, you enter the Sanctum and face g..g.gh..ghosts! After solving that problem, you're treated to a large area full of imposing abominations. This leads to a downward climb and finally the two main bosses.

What makes the intimidation-factor work is the level of pacing. Most of this DLC's experience can fit into a paragraph because it knows when to play with ideas and move on. Take the ghosts for example. These encounters could very well have been stretched to fit the entirety of the DLC. What was once intimidating and therefore interesting, would become tiring. Instead, these incidents are confined to one part of the game. From Software knows exactly what works and creates situations that last long enough to be fulfilling.

There are three boss-fights. In my opinion, these encounters are a mixed-bag. Sinh is easily the best of the three that you'll face. There are a few things more satisfying in fantasy games than a good fight with a dragon. Well, I suppose an evenly-matched duel with a human opponent can be just as good too. Unfortunately this segues into the trio boss-fight. All told, it's an okay battle, but it's only really worthwhile if you enter the fight alone or with just one other person. The AI for these opponents seems to be worse than the NPC Invaders.

Finally there's Elana. I'm not particularly happy with this boss. On her own, she's actually rather pathetic. She has a number of attacks, but nothing truly threatening. She can become annoying through her use of summons, especially if she decides to create a Velstadt-clone. My first battle with her was only a struggle because of Valstedt and his frustrating hit-boxes. Aside from being an annoying fight, Elana's appearance is practically a reskin of Nashandra. Nashandra is usually the final boss of DS2, so she should at least have her own wholly unique appearance. The similarities both bosses share cheapens the effect of both. At least Elana is almost immediately proceeded by Sinh, so this DLC certainly doesn't end on a weak note.

Aside from one of the bosses being a bit weak, this is a perfectly solid piece of DLC. There's a decent amount of exploration, some good ideas, and it doesn't attempt to wear out its welcome. Having more weapons, armor, and spells are always nice as well. If you have access to this area, there's no reason not to explore it.

------
This is the end of the DLC review, but I still have some other Dark Souls 2-related talk.
------

I've followed numerous discussions about Dark Souls 2, and one topic that's commonly brought up is hit-boxes. While I don't think that the hit-boxes are altogether poor in DS2, there are...well...a fairly large number of attacks that I disagree with. Velstadt's bell has already been mentioned, but there are several others that stick out. These include moves that cause explosions, certain "grab" attacks, and a handful of weapons held by larger enemies. It's especially annoying when melee attacks clip the player's heel and they still take full damage. While a system where "clean" hits do full-damage and glancing blows did a % could be ideal, I worry about the havoc it would raise in the PvP community. From my experience, the hit-boxes are mostly an issue in PvE anyway.

As the hours pile up, the shaky hit-boxes on a number of attacks are just something that I've grown accustomed to. Still, it's seemingly always there, and I have to roll my eyes whenever I defeat a minor foe that still manages to get a bit of damage in. What I mean by this is that when some enemies start their attack animation, I think the part of their swing where damage is registered comes out too early. This results in a lot of traded hits. So even though I have the faster attack, I find myself swinging a little earlier, just to account for this possibility.

In the end, I suppose this isn't a major issue. It's certainly not holding me back from putting a large number of hours into Dark Souls 2. Still, it is an inconsistency that I'm left to wonder about. I've gotten through the game a few times, so I should have adjusted to everything, but I haven't, and it's a curious feeling.
Heisenberg
Опубликовано: 18 декабря 2015
Худшее дополнение из всех трех, но своей сложностью также полностью обходит оригинал.Финальный босс, конечно, вин.
Artorias The Abyss Walker
Опубликовано: 16 декабря 2015
Bosses

Much Annoying.

Such Cowards

Very Ganks.

9/10
Ball Python Souls
Опубликовано: 3 декабря 2015
I'm here to recommend to get the DLCs for the game, because the game sucks without it.
Smb
Опубликовано: 17 ноября 2015
Я прошел все 3 DLC и это мне понравилось меньше всего. Из 50 смертей в этой локации 40 раз я умер от падения. Dark Souls II: Prepare to The Fall Edition. Серьезно в нем вы будете очень много падать. Очень сложное относительно даже самой игры DLC. Но это не делает его столь плохим, оно очень большое и вполне интересное. Но что еще раздражает, так это куча бессмысленных проходов. И повсюду таблички вроде: "Бессцельность? , Но не сдавайся!" Если хотите хардкора - это DLC для вас.
P.S. Не могу ставить отрицательную оценку т.к. боссы здесь отменные!
JOKER
Опубликовано: 9 октября 2015
Отличное длс, с классными боссами ,и сложной и запутанной локацией. 10/10
Drakenhof
Опубликовано: 2 октября 2015
AN EPIC DRAGON FIGHT!!!! PRAISE THE SUN!!!
Reign
Опубликовано: 4 августа 2015
Souls is life.

Praise the Sun! \o/
kRaKeN
Опубликовано: 25 марта 2015
super
BadWolf [BW], the Solid Wolfo
Опубликовано: 25 марта 2015
Crown of the Sunken King is the first DLC for Dark Souls II, and probably the worst one. It's still awesome, though!

The enemies are... not bad. Good, actually. Some things felt a bit cheap though (damage output, invulnerability...) but overall, I enjoyed fighting most of them.
Bosses... well... There are three bosses. One bossfight is just silly, the other one is... well, kinda good. Then there's one which is really good, but too frustrating for me, haven't beat it yet...
Looties are good. Return of the TWoP, Whip-Sword, cool armors...

So, is it worth it? Well, if it would be for this, probably not, but...
...this DLC has the best level design I ever saw, both visually and gameplay wise. I'm sure I still haven't discovered all the treasures... Also, while other DLCs somehow lack in NPCs, in CotSK it feels great. You really have that feeling from discovering long lost city... And yes, I felt like Indiana Jones.
It's just awesome.

Alone, CotSK cannot match Artorias of the Abyss DLC. Together the DLCs can. They're not free, but, even if you thing DkS 1 was better than two, if you enjoyed DkS 2, you need to buy this.
Incipit Satan
Опубликовано: 13 марта 2015
Gay!
Sabaton
Опубликовано: 7 марта 2015
Не понимаю, почему многие игроки кончают от последнего босса? Да это же летающий кусок д?рьма, спамящий тупой атакой огнем во время полета, от которой х?й увернешся. Да, он иногда приземляется...чтобы через секунду взлететь вновь *?***"741"897??";**!?;*(!;?!*(;*(! КАКОЙ ЖЕ ЭТО ****** Я **** В ШОКЕ НА***
10/10
Teerts Emases Morf T'nuoc Eht
Опубликовано: 2 марта 2015
Chances are, if you're reading this review, you already know what Crown of the Sunken King is, and you're mearly looking for justification to spend 10$ on it. (Or buy the Season pass) As such, I'll list the positives and negatives as directly as possible and not spend time faffing about writing about my "Personal Journey" and other such rubbish. I'll stop wasting your time and get directly to the good stuff in 3....2.....1

For clarencies sake, I'm going to split pros and cons into 3 categories, "Location", which lists good and bad things about the local habitat, flora, and fauna as well as the quality of the story told in the area. "New Content", which lists specifics about the quality of loot and new ideas as well as the likelyhood of a return visit to farm rare items. And finally "Bosses" in which I'll give a brief opinion on the overall quality of (my favorite part of any Dark Souls game) the Bosses.
Be warned of minor spoilers, including (but not limited to) passing references to unique item effects, gameplay mechanics, and general difficulty.

Location
Set underground in a massive cavern not unlike the New Londo Ruins from Dark Souls I (which also happens to be a vast underground city changed by a terrible calamity years ago...) Crown of the Sunken King will see you traipse through city ruins filled with mysterious obelisks that alter the battlefield around you, across subterrenean pools crawling with evolutionary rejects, and through claustrophobic catacombs crawling with hidden levers and traps, all while throwing new and improved enemies at you. As story goes, while it's not immediately obvious what happened in Shulva (the city) competant players should be able to pick up the story via the ancient art of reading the post-it notes you find stuck to every-thing you pick up. Fairly good yarn, but nothing to write home about and it bears no connection to the rest of the plot as far as I can tell.

Pros:
Good enemy diversity
Battlefield can often work for or against you in unexpected ways
Enemies behave in strange ways, your own knowlage may trip you up
Very large area, can look at the area and trace your path of progress through it, like in DS1.
Compelling Backstory about *spoilerz*

Cons:
While most enemies look and behave differently, most of them use poison....
people unable to think outside the box will get poo'd on in a couple places, (but serve them right, this should really be a pro!)
The return of the hated statues from Black Gulch.
Story doesn't tie in to the rest of Dark Souls II
Story is a bit on the obvious side
One area is an incredibly stupid mix of The Gutter and...and.... a long linear passageway?

____________________________________________________________________

New Content
Crown of the Sunken King has quite a few things worth looting (and something even better worth coming back to!) including (but not limited to) New toys Hexers can use to ♥♥♥♥ people off with! Finally an enemy that drops Petrified Dragon bones and respawns! The Magical Magnetic sword of ♥♥♥♥♥♥♥t! More Hexer Toys wheeeeee! Poison augmenting gear!
*Ahem* serious now.
apart from the new things listed abovr there are some ideas that, while not exactly new, havn't been seen since DS1, such as enemies that can't be arrow spammed, Sen's Fortress-esque traps, and the old "destroy the immortality catalyst" gag that's so fun at parties.

Pros:
New enemies means a host of new ways to kill them :3
New Dark based weapons
Spear that acts like Donatello's Bo when two-handed
My bow finally got some rest
Recycled ideas that are actually good


Cons:
Recycled ideas :I
New things for Hexers to ♥♥♥♥ me off with in PvP
only 2 or 3 enemies "TRULY" unique to this DLC

____________________________________________________________________________


Bosses
If your anything like me you just skipped to this section because no matter how bad the rest of the DLC is, it's all forgivable as long as the bosses are alright (also you mentally corrected my "your" to "you're" and mentally marked me down for bad grammer)
well... to the end of bosses... I've got some good news and some bad news. The good news is that all 3 of the new bosses are challenging, the bad news is that despite this, (assuming you played DS1) we've seen something like all the bosses in this DLC. One from Dark Souls 1 one from Dark Souls 2 and one from your personal nightmeres about invaders. Fortunately, one of the bosses is optional, which is good because it's annoying as well as dissapointing. Unfortunately another one of the bosses commits two cardinal sins by being both unorigional and also summoning minions, an act that forever earns my ire because it means the devs couldn't be asked to make a harder boss. Fortunately the boss at the end makes it all worthwhile, a great culmination to a pretty good piece of DLC.

Pros:
Very Difficult, but do not require Co-op
Final Boss is amazing
Second boss (not the optional one) ripe with conspiricies
Loot obtained from bosses is excellent
Worst boss in completally optional
Music is, as always, excellent

Cons:
Two of the Bosses are copies of enemies from previous areas with new attacks
One of the bosses is a cheap ***** and summons minions constantly
All of the bosses have a status ailment tied to them

___________________________________________________________________________________

Overall it's a solid piece of DLC and you'll definately get your money's worth out of it. If (like me) you get Dark Souls craving in the same way other people get drug cravings, you won't be (very) disapointed. :3
Praise the sun y'all \[T]/
Chills
Опубликовано: 28 февраля 2015
DARK SOULS™ II Crown of the Sunken King
---------------------------------------------
The Good
+Good boss fights (except for the co-op section)
+Puzzling
+Environmental Puzzles
+Rewarding
+New armor, rings, and weapons
+This DLC will break your weapons forcing you to use an unfamiliar weapon in your inventory adding some tense aspects
+Non-linear
+Catarina Helmet
+1 impressive boss fight
+Great Lore
+Secrets
+Unexpecting NPC Invader

The Bad
-The co-op boss feels lazy
-You fight pretty much the same enemy throughout the whole DLC besides the Hex witches
-----
8/10 My personal favorite from the 3 DLC's. Definitley worth 10 bucks
GlazeNine
Опубликовано: 28 февраля 2015
Отличное дополнение с массой паззлов и парой прикольных шмоток. Жаль, что главный босс DLC, хоть и был интересно сделан, оказался очень простым.
Most Helpful Reviews  In the past 180 days
4 из 4 пользователей (100%) посчитали этот обзор полезным
Рекомендую
Опубликовано: 21 декабря 2015
WARNING: THIS REVIEW CONTAINS SPOILERS

-------------------------------------------------

For the most part, the DLC for Dark Souls 2 is highly regarded. The Crown of the Sunken King is remarkable. It offers a handful of solid ideas and thoughtful game-design.

Something that in my opinion was lacking in DS2 is the "intimidation-factor". I've played numerous titles by From Software, including their Souls-precursor King's Field. One thing I've always noticed, is that whenever I enter a new area or see a new enemy, I always take a step back. Partly this is to assess the situation, but mostly because of fear. As you're already aware, From isn't too concerned about using a lot of bottom-less pits and gigantic foes. These elements, backed by the tension that comes from lost progress, can have a paralyzing effect on the player's progress.

Nevertheless, we soldier on, because somewhere there is light at the end of this proverbial tunnel. Although in From's case, this "light" is actually an even more bleak darkness. The CotSK DLC does a fine job of emphasizing this point. The two major areas are broken up into various sections. After dealing with the undead in the outskirts, along with the myriad of buildings and switches, you enter the Sanctum and face g..g.gh..ghosts! After solving that problem, you're treated to a large area full of imposing abominations. This leads to a downward climb and finally the two main bosses.

What makes the intimidation-factor work is the level of pacing. Most of this DLC's experience can fit into a paragraph because it knows when to play with ideas and move on. Take the ghosts for example. These encounters could very well have been stretched to fit the entirety of the DLC. What was once intimidating and therefore interesting, would become tiring. Instead, these incidents are confined to one part of the game. From Software knows exactly what works and creates situations that last long enough to be fulfilling.

There are three boss-fights. In my opinion, these encounters are a mixed-bag. Sinh is easily the best of the three that you'll face. There are a few things more satisfying in fantasy games than a good fight with a dragon. Well, I suppose an evenly-matched duel with a human opponent can be just as good too. Unfortunately this segues into the trio boss-fight. All told, it's an okay battle, but it's only really worthwhile if you enter the fight alone or with just one other person. The AI for these opponents seems to be worse than the NPC Invaders.

Finally there's Elana. I'm not particularly happy with this boss. On her own, she's actually rather pathetic. She has a number of attacks, but nothing truly threatening. She can become annoying through her use of summons, especially if she decides to create a Velstadt-clone. My first battle with her was only a struggle because of Valstedt and his frustrating hit-boxes. Aside from being an annoying fight, Elana's appearance is practically a reskin of Nashandra. Nashandra is usually the final boss of DS2, so she should at least have her own wholly unique appearance. The similarities both bosses share cheapens the effect of both. At least Elana is almost immediately proceeded by Sinh, so this DLC certainly doesn't end on a weak note.

Aside from one of the bosses being a bit weak, this is a perfectly solid piece of DLC. There's a decent amount of exploration, some good ideas, and it doesn't attempt to wear out its welcome. Having more weapons, armor, and spells are always nice as well. If you have access to this area, there's no reason not to explore it.

------
This is the end of the DLC review, but I still have some other Dark Souls 2-related talk.
------

I've followed numerous discussions about Dark Souls 2, and one topic that's commonly brought up is hit-boxes. While I don't think that the hit-boxes are altogether poor in DS2, there are...well...a fairly large number of attacks that I disagree with. Velstadt's bell has already been mentioned, but there are several others that stick out. These include moves that cause explosions, certain "grab" attacks, and a handful of weapons held by larger enemies. It's especially annoying when melee attacks clip the player's heel and they still take full damage. While a system where "clean" hits do full-damage and glancing blows did a % could be ideal, I worry about the havoc it would raise in the PvP community. From my experience, the hit-boxes are mostly an issue in PvE anyway.

As the hours pile up, the shaky hit-boxes on a number of attacks are just something that I've grown accustomed to. Still, it's seemingly always there, and I have to roll my eyes whenever I defeat a minor foe that still manages to get a bit of damage in. What I mean by this is that when some enemies start their attack animation, I think the part of their swing where damage is registered comes out too early. This results in a lot of traded hits. So even though I have the faster attack, I find myself swinging a little earlier, just to account for this possibility.

In the end, I suppose this isn't a major issue. It's certainly not holding me back from putting a large number of hours into Dark Souls 2. Still, it is an inconsistency that I'm left to wonder about. I've gotten through the game a few times, so I should have adjusted to everything, but I haven't, and it's a curious feeling.
Был ли этот обзор полезен? Да Нет Забавный
Most Helpful Reviews  Overall
362 из 422 пользователей (86%) посчитали этот обзор полезным
1 пользователь посчитал этот обзор забавным
Рекомендую
0.1 ч. в игре
Опубликовано: 22 июля 2014
Если вкратце резюмировать, то в игре хватает минусов и разочарований, но так же в игре присутствует тот адреналиновый кайф, которого было так мало во второй части и совсем чуточку больше в первой. Оценка 7.5/10
Подробнее моё мнение можно почитать ниже:

Пройдя это дополнение могу сказать, что не всё в нём так хорошо, как хотелось бы. Если сравнивать с дополнением к первой части, Арториас Бездны, то в То'плой Короне серьёзно меньше контента. Абсолютно нету возможности через диалоги узнать историю мёртвого города, ибо там нету нейтральных/союзных НПЦ, есть только враги. Конечно же, её как и прежде и как всегда можно узнать из выпадающих/находящихся предметов, но мир не чувствуется... "живым", как бы это ни звучало парадоксально. Я не верю в него, как в некогда существовавший город.
Как и в аддоне первой части серии, в аддоне три босса. И видно, что все труды были брошены на качество именно последнего босса. Первых два босса, видно, высосаны из пальца. Особенно необязательный. Не буду говорить лишнего, но я откровенно злился, когда проходил этих боссов. Сильно нервничал и сжимал зубы в приступах повышенной концентрации самообладания на квадратный дюйм моего тела. Совсем другое дело последний босс. С широко открытыми глазами я поглощал информацию о боссе, изучал его. Смерть не была очередным_откатом_на_чекпоинт, смерть была действительно вызовом, хотелось ещё, ещё и ещё раз проходить его. И я буду это делать. Разными персонажами и разными билдами. И ещё. Этот босс не относится к категории "мы с двумя фантомами кого хочешь ушатаем", что обычно работает на стрёмных боссах и, особенно, боссах, коих за раз больше одного. Нет. Тут строго навык. И это всё под как всегда потрясающий саундтрек Motoi Sakuraba.
Что хочется сказать про дизайн уровней. Локации красивые, запутанные, есть канонические сокращения, что ускоряет процесс пробежки по уровню. Рядовые противники зубодробительно сложные просто потому, что их не собьёшь из стабильности даже тяжелым двуручным мечом. Было проверено муракумо (45 повреждений стабильности). А в ответ получаешь неплохо по лицу. И часто эти мобы не одни. И часто не с ближним, а с дальним боем. Так же сильно усилили противников с моделью поведения player-like. Они КАТАСТРОФИЧЕСКИ серьёзные противники для одного проходящего. А НПЦ-красные фантомы научились кидать талисманы Ллойда.
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Опубликовано: 9 октября 2015
Отличное длс, с классными боссами ,и сложной и запутанной локацией. 10/10
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Crown of the Sunken King это локация-лабиринт с высокой сложностью относительно основной игры. Враги стали интереснее, вторженцы под управлением компьютера здесь очень сложны, например шут встречающийся в этом DLC был непобедим для моего мага, в итоге я настолько долго с ним бился, что он сам покинул мой мир(баг?). Сама же локация однообразна и скучна, преимущественно закрытые, тёмные помещения без мирных НПЦ и хоть какой-нибудь ценности для лора. Откровенно слабое дополнение.
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Опубликовано: 31 октября 2014
Крутая игра, но сложная.
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8.2 ч. в игре
Опубликовано: 24 июля 2014
(TLDR? This review is also available in video format below for your convenience.)

In typical Dark Souls fashion, its latest DLC, Crown of the Sunken King cannot be accessed until roughly half way through the game. The first of three planned DLC packs has you venturing to recover an ancient crown that was lost deep underground.

It's accessed from Black Gulch and you're greeted with three more sinister areas which add another 4 or 5 hours of challenging content.

The areas are large, sprawling and interconnected which do well to mask the linearity, allowing you to explore in a multitude of directions. There's tons of clever shortcuts that lead back to previous areas as well as plenty of hidden items and secrets. The areas also feature a ton of verticality, making it feel a lot more like the first Dark Souls game.

Special switches have been added to the areas which can be attacked to raise or lower platforms as well as open secret areas. Activating these are a bit of a puzzle and can have a pretty major effect on the environment which is a great addition.

Unfortunately the art direction for these zones is a bit uninspired, borrowing heavily from a lot of previous areas. I was immediately reminded of areas like The Lost Bastille as well as the Oolacile Township from the Artorias of the Abyss DLC from the first Dark Souls. It's all kind of dark, gritty, and indoors. Some added variety between the areas would have been welcomed opposed to more of the same.

The enemies that inhabit the DLC are as dangerous as you'd expect. From ghost like knights that are extremely difficult to kill until you destroy their bodies, to annoying archers, casters, insects and more horrifying monstrosities, there's no shortage of formidable enemies in Crown of the Sunken King. Swarming enemies are a larger threat than ever and status ailments like poison and corrosive damage are rampant.

The boss fights are very difficult as well as each of them are on-par with some of the hardest bosses out of any Souls game. They require planning and quick reflexes to overcome and will surely test even the most hardened Souls veterans.


Ultimately, Crown of the Sunken King is worth playing if you're a fan of the series and looking for new content. It doesn't add quite as much variety and content as Artorias of the Abyss added to Dark Souls 1 but with two more DLC packs planned, I can't wait to see what other challenges From Software adds next.

This review is also available in video format for your convenience:

https://www.youtube.com/watch?v=h4rA8zKE_WU


Pros:

+ Challenging enemies & bosses
+ Great value
+ Puzzles
+ Cleverly interconnected areas

Cons:

-Uninspired art direction
-Corrosive damage is annoying
-Lack of variety


If you enjoyed this review, feel free to follow me as a Steam Curator: http://store.steampowered.com/curator/4886473/
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0.1 ч. в игре
Опубликовано: 22 июля 2014
CAUTION! Contains mild spoilers!

First 3 hours in the DLC as a SL 200 Faith build:

"Oooh, that is gorgeous."
"Looks quiet. Too quiet."
...
"Ah the old 'Hollow plays dead' trick. Ha!"
"Oh f**k, that hurts! Kill it with lightning!"
"Where the f**k are they coming from?!" *dies*
"Why the f**k is my gear broken?!" *dies*
"Finally, a shortcut!"
...
"Oh f**k, ghosts!"
"Oh f**k, I can barely damage them"*dies*
"Ooooh, so that's how you kill them."
"Bonfire! Neat!"
...
"Many bloodstains here ..."
"Dark Phantom has invaded"
"Hey ... I remember you ... OH F**K!" *gets ra*ed by multiple Forbidden Suns* *dies*
*dies*
*dies*
"Jesus, how much HP does this smug c**t have?!"
"Dark Phantom banished"
"Praise the ... oh f**k, T-Rex!" *dies*
"Why the f**k am I doing so little damage with Sun Spear?!"
"Holy f**k, so many of them!" *dies*
"Why is there a bonfire in the middle of them!?"
"Sweet mother of Sunny-D, another shortcut! Hurrah!"
...
"Lone hollow, smells fishy."
"Oh, f**k, what is with that moveset?"
"Oh, f**k, PvP is easier!" *backstabbed* *dies*

And then it hit me ... this is the same feeling I got from Dark Souls 1. Explore, die, rinse and repeat until success. Clever area design, smart shortcuts to a previous bonfire, traps just waiting to make your life a living hell. Ahh, I love the smell of frustration in the evening.

I love it. 10/10 gonna go die again.
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Опубликовано: 6 ноября 2014
Jester Thomas has unlimited fireballs. 10/10
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Опубликовано: 20 октября 2014
Coming from someone who has played all the DLCs, Sunken King is the most lackluster in my opinion. However, it's still fun, in a dark and creepy sort of way. The underground temple and environmental traps make you feel like a marauding archaeologist.

The weakness of the Sunken King DLC is that the area just isn't as compelling as the others. It's set in a dank underground area, and doesn't engender the same sense of awe as the other DLC's settings.

In addition, the bosses for the area are rather straightforward. The only gimmicks are the fact that the environment can move around (e.g. rotate, rise up and down) and many puzzles are centered around that.

The very final boss of the area is a nice surprise, though.

Pros:
- Environment puzzles
- Contains Denial miracle, which prevents you from dying once (similar to Second Chance from Demons Souls, but leaves you with 1 HP)
- Grinding spot for infinite Twinkling Titanite/Dragon Bones

Cons:
- Dreary setting
- Only really has one impressive boss
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Опубликовано: 2 марта 2015
Chances are, if you're reading this review, you already know what Crown of the Sunken King is, and you're mearly looking for justification to spend 10$ on it. (Or buy the Season pass) As such, I'll list the positives and negatives as directly as possible and not spend time faffing about writing about my "Personal Journey" and other such rubbish. I'll stop wasting your time and get directly to the good stuff in 3....2.....1

For clarencies sake, I'm going to split pros and cons into 3 categories, "Location", which lists good and bad things about the local habitat, flora, and fauna as well as the quality of the story told in the area. "New Content", which lists specifics about the quality of loot and new ideas as well as the likelyhood of a return visit to farm rare items. And finally "Bosses" in which I'll give a brief opinion on the overall quality of (my favorite part of any Dark Souls game) the Bosses.
Be warned of minor spoilers, including (but not limited to) passing references to unique item effects, gameplay mechanics, and general difficulty.

Location
Set underground in a massive cavern not unlike the New Londo Ruins from Dark Souls I (which also happens to be a vast underground city changed by a terrible calamity years ago...) Crown of the Sunken King will see you traipse through city ruins filled with mysterious obelisks that alter the battlefield around you, across subterrenean pools crawling with evolutionary rejects, and through claustrophobic catacombs crawling with hidden levers and traps, all while throwing new and improved enemies at you. As story goes, while it's not immediately obvious what happened in Shulva (the city) competant players should be able to pick up the story via the ancient art of reading the post-it notes you find stuck to every-thing you pick up. Fairly good yarn, but nothing to write home about and it bears no connection to the rest of the plot as far as I can tell.

Pros:
Good enemy diversity
Battlefield can often work for or against you in unexpected ways
Enemies behave in strange ways, your own knowlage may trip you up
Very large area, can look at the area and trace your path of progress through it, like in DS1.
Compelling Backstory about *spoilerz*

Cons:
While most enemies look and behave differently, most of them use poison....
people unable to think outside the box will get poo'd on in a couple places, (but serve them right, this should really be a pro!)
The return of the hated statues from Black Gulch.
Story doesn't tie in to the rest of Dark Souls II
Story is a bit on the obvious side
One area is an incredibly stupid mix of The Gutter and...and.... a long linear passageway?

____________________________________________________________________

New Content
Crown of the Sunken King has quite a few things worth looting (and something even better worth coming back to!) including (but not limited to) New toys Hexers can use to ♥♥♥♥ people off with! Finally an enemy that drops Petrified Dragon bones and respawns! The Magical Magnetic sword of ♥♥♥♥♥♥♥t! More Hexer Toys wheeeeee! Poison augmenting gear!
*Ahem* serious now.
apart from the new things listed abovr there are some ideas that, while not exactly new, havn't been seen since DS1, such as enemies that can't be arrow spammed, Sen's Fortress-esque traps, and the old "destroy the immortality catalyst" gag that's so fun at parties.

Pros:
New enemies means a host of new ways to kill them :3
New Dark based weapons
Spear that acts like Donatello's Bo when two-handed
My bow finally got some rest
Recycled ideas that are actually good


Cons:
Recycled ideas :I
New things for Hexers to ♥♥♥♥ me off with in PvP
only 2 or 3 enemies "TRULY" unique to this DLC

____________________________________________________________________________


Bosses
If your anything like me you just skipped to this section because no matter how bad the rest of the DLC is, it's all forgivable as long as the bosses are alright (also you mentally corrected my "your" to "you're" and mentally marked me down for bad grammer)
well... to the end of bosses... I've got some good news and some bad news. The good news is that all 3 of the new bosses are challenging, the bad news is that despite this, (assuming you played DS1) we've seen something like all the bosses in this DLC. One from Dark Souls 1 one from Dark Souls 2 and one from your personal nightmeres about invaders. Fortunately, one of the bosses is optional, which is good because it's annoying as well as dissapointing. Unfortunately another one of the bosses commits two cardinal sins by being both unorigional and also summoning minions, an act that forever earns my ire because it means the devs couldn't be asked to make a harder boss. Fortunately the boss at the end makes it all worthwhile, a great culmination to a pretty good piece of DLC.

Pros:
Very Difficult, but do not require Co-op
Final Boss is amazing
Second boss (not the optional one) ripe with conspiricies
Loot obtained from bosses is excellent
Worst boss in completally optional
Music is, as always, excellent

Cons:
Two of the Bosses are copies of enemies from previous areas with new attacks
One of the bosses is a cheap ***** and summons minions constantly
All of the bosses have a status ailment tied to them

___________________________________________________________________________________

Overall it's a solid piece of DLC and you'll definately get your money's worth out of it. If (like me) you get Dark Souls craving in the same way other people get drug cravings, you won't be (very) disapointed. :3
Praise the sun y'all \[T]/
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Опубликовано: 10 октября 2014
10/10

The Devs decided the main game was way to easy. So they added two bosses with restistance to everything. I am on new game plus. I haven't had much of an issue with the main game bosses. I thought i could take these guys. I was so so sorely mistaken.
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Опубликовано: 25 марта 2015
Crown of the Sunken King is the first DLC for Dark Souls II, and probably the worst one. It's still awesome, though!

The enemies are... not bad. Good, actually. Some things felt a bit cheap though (damage output, invulnerability...) but overall, I enjoyed fighting most of them.
Bosses... well... There are three bosses. One bossfight is just silly, the other one is... well, kinda good. Then there's one which is really good, but too frustrating for me, haven't beat it yet...
Looties are good. Return of the TWoP, Whip-Sword, cool armors...

So, is it worth it? Well, if it would be for this, probably not, but...
...this DLC has the best level design I ever saw, both visually and gameplay wise. I'm sure I still haven't discovered all the treasures... Also, while other DLCs somehow lack in NPCs, in CotSK it feels great. You really have that feeling from discovering long lost city... And yes, I felt like Indiana Jones.
It's just awesome.

Alone, CotSK cannot match Artorias of the Abyss DLC. Together the DLCs can. They're not free, but, even if you thing DkS 1 was better than two, if you enjoyed DkS 2, you need to buy this.
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Опубликовано: 30 сентября 2014
10/10 would sink again
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Опубликовано: 8 февраля 2015
I got one shotted by the first dude I ran into.
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Опубликовано: 3 октября 2014
Digging Deeper

The much-ancticipated first piece of DLC for Dark Souls 2 lives up to the expectations and exceeds them. With some of the best level design in the entire game, thoughtful and devious traps, a solid, self-contained story, and some excellent bosses and new enemy types, Crown of the Sunken King is a fine piece of content that's well worth the initial price tag and the ten or so hours it takes to beat it.

From the start, the DLC leaves a fine first impression. After delving down into the darkest depths of Drangleic and facing the patchwork horror known as The Rotten , a new path is opened and lies in wait, eager to draw in those who would ignore its warnings even deeper than one would think possible. From there, a tense walk down a collapsed corridor, accompanied by enormous, steady breathing, opens up into the breathtaking Sanctum City of Shulva, an interconnected capital beneath the Black Gulch. The first thing that will likely catch your eye is the massive temple in the middle of the city, heavily inspired by Central American pyramids. The second is the sleeping dragon with a spear lodged in his chest, sleeping directly in your way .

After that fantastic first impression, you're left to explore the Sanctum City and the areas that it connects to. Navigation is handled brilliantly, with a plethora of interesting options for opening new pathways and shortcuts. It's incredibly satisfying to spend an hour wandering around lost in the underground complex, only to discover a new path that connects back to the first bonfire.

The dangers are similarly intriguing. The common enemies attack quickly but swing widely, leaving themselves open, but new variations with new weapons and abilities quickly pop up to put a dent in your strategy. There are some other nasty foes, but the solution may lie in observing your surroundings. With the exception of one area, the enemies are spaced out almost perfectly and offer compelling challenges.

A plethora of new traps rear their head, deadly enough to snuff out the life of any wannabe archaeologist, but inventive use of their trigger factors can easily turn them to your side. They also play into some interesting navigational puzzles that require far more thought than you'd expect in this game.

Of course, the penultimate of danger in any Dark Souls area should be the bosses, and they don't disappoint. Though one is merely a trio of character models, they still behave in interesting ways , and the other two are fantastic additions to the roster. The dragon you meet at the beginning of the DLC is one of the best fights in the game .

From a visual standpoint, the Sanctum City and the surrounding area falters a bit more. Expect to see lots of green, and maybe a little red, alongside dark rock and some finecky lighting and reflected water. However, the boss music is perfect and some singing in the main temple provides some surprising ambience and atmosphere. The lack of music in the areas themselves is still disappointing.

Many of the new weapons, spells, and armor pieces are useless, but a few stand out for particular builds. Faith users of both kinds (Cleric and Hexer) can expect some nice goodies, although there's still a deficit of good-looking mage armor that doens't suck.

There's one particular thing that is added to the base game that this DLC allows you to interact with, however. In the Undead Crypt, you can use the Ashen Mist Heart to speak to King Vendrick, and his interesting dialogue and fantastic voice acting make him one of the best characters in the game. Being able to talk to the man who you've heard so much about, but only met as a mindless Hollow, is fascinating.

Crown of the Sunken King is an excellent foray into the deepest parts of the world of Drangleic and manages to be a good bit of fun as well. The visuals could use some variety, but the excellent (boss) music, thick, tomb-like atmosphere, fantastic level design, and solid enemy encounters leave you incredibly satisfied.

    Pros
  • Excellent, labyrinthian level design
  • Fantastic new music
  • Great bosses
  • Inventive traps and enemies
  • Vendrick

    Cons
  • Visuals start to get boring after a while
  • Still no ambient music in areas
  • Lack of useful new equipment with a few exceptions
  • One of the areas is nothing more than a corridor stuffed with too many enemies
  • One of the bosses is really unimaginative
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Опубликовано: 25 марта 2015
super
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Опубликовано: 24 марта
You whip a tree.
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Опубликовано: 25 ноября 2014
Good areas, enemies and bosses, but final boss a lot easier than other. P.S. Jester Thomas made me cry =((
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Опубликовано: 12 февраля 2015
Take it from a Dark Souls lover, this DLC level is awesome and deserves the money.
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Опубликовано: 30 октября 2014
As much as I love Dark Souls, this particular DLC is a big of a joke. Dark Souls prides itself with being difficult and the reason so many people keep coming back to this game is because completing a challenge feels so satisfying, however the content in this DLC is designed for more than 1 person. Groups of 2 or 3 are the optimal way to beat this content and From Software said they wanted to promote a multiplayer envirnoment.

I can't buy that excuse. If you wanted a multiplayer environment, why didn't you add a co-operative mode when you made the game? I feel like multiplayer was just a quick selling point you added through the special Gods ring you buy from the cat right before release. I don't like playing Dark Souls with other people except on rare occasions, why force me to play with others to complete content? It took me 5 hours just to get to the third bonfire because I had to keep pulling things away from a group to win fights, otherwise it was a 6v1 gangbang most of the time.

I honestly love Dark Souls and the other 2 DLC for it are amazing, but this one has got it's priorities all mixed up. Dark Souls is about accomplishing something for yourself. Beating a boss feels so good except in this DLC you need 2 people to stand anything of a chance.

I will say the game design for this DLC is quite nice but nothing particularly amazing compared to the vanilla game. There are some cool armour sets and interesting new spells to attain, and I don't mind the puzzle-like nature of the map. In saying that, I don't think I'll be completing this DLC purely because I hate the idea of having someone help me through it.

7/10, I would not recommend this DLC to anyone who, like me, enjoys completing challenges on your own. Spend your money on the other 2 DLC.
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