Това съдържание изисква основната игра DARK SOULS™ II в Steam, за да бъде пуснато.

Потребителки рецензии:
Общо:
Много положителни (59 рецензии) - 83% от 59 потребителски рецензии за тази игра са положителни.
Дата на излизане: 22 юли 2014

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Това съдържание изисква основната игра DARK SOULS™ II в Steam, за да бъде пуснато.

Закупуване на Dark Souls™ II Crown of the Sunken King

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Включва 4 артикула: DARK SOULS™ II, DARK SOULS™ II Crown of the Ivory King, DARK SOULS™ II Crown of the Old Iron King, DARK SOULS™ II Crown of the Sunken King

Закупуване на DARK SOULS™ II - Season Pass

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Относно това съдържание

Embark on a journey to reclaim a crown that Drangleic’s King Vendrick once owned. This perilous quest will lead you through an entirely different world within the DARK SOULS™ II universe, where stepped pyramids span a vast underground cavern. It is said that one of the ancient crowns lay buried deep within these dark caverns; but surely such a valued item cannot sit unguarded. Explore in search of a crown that holds the strength of lords from times long past.

Системни изисквания

    Минимални:
    • ОС: Windows Vista SP2, Windows 7 SP1, Windows 8
    • Процесор: AMD® Phenom II™ X2 555 3.2Ghz or Intel® Pentium Core ™ 2 Duo E8500 3.17Ghz
    • Памет: 2 GB памет
    • Видеокарта: NVIDIA® GeForce® 9600GT, ATI Radeon™ HD 5870
    • DirectX: версия 9.0
    • Звукова карта: DirectX 9 sound device
    • Допълнителни бележки: Controller support: Microsoft Xbox 360® Controller for Windows® (or equivalent) recommended
    Препоръчителни:
    • ОС: Windows 7 SP1, Windows 8
    • Процесор: Intel® CoreTM i3 2100 3.10GHz or AMD® A8 3870K 3.0GHz
    • Видеокарта: NVIDIA® GeForce® GTX 750 or ATI Radeon™ HD 6870 or higher
    • DirectX: версия 9.0
    • Устройство за съхранение: 15 GB достъпно пространство
    • Звукова карта: DirectX 9 sound device
    • Допълнителни бележки: Controller support: Microsoft Xbox 360® Controller for Windows® (or equivalent) recommended
Рецензии от клиенти
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Общо:
Много положителни (59 рецензии)
Наскоро публикувани
Vape Kewell
Публикувани: 24 март
You whip a tree.
Полезно? Да Не Забавна
[475th] fish1217
Публикувани: 29 януари
Anything to keep Dark souls going until the 3rd is released.
Полезно? Да Не Забавна
Rook
Публикувани: 10 януари
Of the three Dark Souls 2 DLCs, Crown of the Sunken King is probably my favorite. The area has a unique and engrossing atmosphere, Dark Souls 1-tier level design that rewards exploration and loops back on itself, and hard but fair boss fights. I feel like I got my money's worth, even at $10.
Полезно? Да Не Забавна
dat boi
Публикувани: 5 януари
if you are into pvp, please dont buy the game; you will suffer max level havels, hexers, lagstabs, etc.
if you are into pve i would recommend the game, but be careful, since u can get invaded any time
Полезно? Да Не Забавна
pepsimanvsjoe
Публикувани: 21 декември 2015
WARNING: THIS REVIEW CONTAINS SPOILERS

-------------------------------------------------

For the most part, the DLC for Dark Souls 2 is highly regarded. The Crown of the Sunken King is remarkable. It offers a handful of solid ideas and thoughtful game-design.

Something that in my opinion was lacking in DS2 is the "intimidation-factor". I've played numerous titles by From Software, including their Souls-precursor King's Field. One thing I've always noticed, is that whenever I enter a new area or see a new enemy, I always take a step back. Partly this is to assess the situation, but mostly because of fear. As you're already aware, From isn't too concerned about using a lot of bottom-less pits and gigantic foes. These elements, backed by the tension that comes from lost progress, can have a paralyzing effect on the player's progress.

Nevertheless, we soldier on, because somewhere there is light at the end of this proverbial tunnel. Although in From's case, this "light" is actually an even more bleak darkness. The CotSK DLC does a fine job of emphasizing this point. The two major areas are broken up into various sections. After dealing with the undead in the outskirts, along with the myriad of buildings and switches, you enter the Sanctum and face g..g.gh..ghosts! After solving that problem, you're treated to a large area full of imposing abominations. This leads to a downward climb and finally the two main bosses.

What makes the intimidation-factor work is the level of pacing. Most of this DLC's experience can fit into a paragraph because it knows when to play with ideas and move on. Take the ghosts for example. These encounters could very well have been stretched to fit the entirety of the DLC. What was once intimidating and therefore interesting, would become tiring. Instead, these incidents are confined to one part of the game. From Software knows exactly what works and creates situations that last long enough to be fulfilling.

There are three boss-fights. In my opinion, these encounters are a mixed-bag. Sinh is easily the best of the three that you'll face. There are a few things more satisfying in fantasy games than a good fight with a dragon. Well, I suppose an evenly-matched duel with a human opponent can be just as good too. Unfortunately this segues into the trio boss-fight. All told, it's an okay battle, but it's only really worthwhile if you enter the fight alone or with just one other person. The AI for these opponents seems to be worse than the NPC Invaders.

Finally there's Elana. I'm not particularly happy with this boss. On her own, she's actually rather pathetic. She has a number of attacks, but nothing truly threatening. She can become annoying through her use of summons, especially if she decides to create a Velstadt-clone. My first battle with her was only a struggle because of Valstedt and his frustrating hit-boxes. Aside from being an annoying fight, Elana's appearance is practically a reskin of Nashandra. Nashandra is usually the final boss of DS2, so she should at least have her own wholly unique appearance. The similarities both bosses share cheapens the effect of both. At least Elana is almost immediately proceeded by Sinh, so this DLC certainly doesn't end on a weak note.

Aside from one of the bosses being a bit weak, this is a perfectly solid piece of DLC. There's a decent amount of exploration, some good ideas, and it doesn't attempt to wear out its welcome. Having more weapons, armor, and spells are always nice as well. If you have access to this area, there's no reason not to explore it.

------
This is the end of the DLC review, but I still have some other Dark Souls 2-related talk.
------

I've followed numerous discussions about Dark Souls 2, and one topic that's commonly brought up is hit-boxes. While I don't think that the hit-boxes are altogether poor in DS2, there are...well...a fairly large number of attacks that I disagree with. Velstadt's bell has already been mentioned, but there are several others that stick out. These include moves that cause explosions, certain "grab" attacks, and a handful of weapons held by larger enemies. It's especially annoying when melee attacks clip the player's heel and they still take full damage. While a system where "clean" hits do full-damage and glancing blows did a % could be ideal, I worry about the havoc it would raise in the PvP community. From my experience, the hit-boxes are mostly an issue in PvE anyway.

As the hours pile up, the shaky hit-boxes on a number of attacks are just something that I've grown accustomed to. Still, it's seemingly always there, and I have to roll my eyes whenever I defeat a minor foe that still manages to get a bit of damage in. What I mean by this is that when some enemies start their attack animation, I think the part of their swing where damage is registered comes out too early. This results in a lot of traded hits. So even though I have the faster attack, I find myself swinging a little earlier, just to account for this possibility.

In the end, I suppose this isn't a major issue. It's certainly not holding me back from putting a large number of hours into Dark Souls 2. Still, it is an inconsistency that I'm left to wonder about. I've gotten through the game a few times, so I should have adjusted to everything, but I haven't, and it's a curious feeling.
Полезно? Да Не Забавна
Artorias The Abyss Walker
Публикувани: 16 декември 2015
Bosses

Much Annoying.

Such Cowards

Very Ganks.

9/10
Полезно? Да Не Забавна
Ball Python Souls
Публикувани: 3 декември 2015
I'm here to recommend to get the DLCs for the game, because the game sucks without it.
Полезно? Да Не Забавна
Drakenhof
Публикувани: 2 октомври 2015
AN EPIC DRAGON FIGHT!!!! PRAISE THE SUN!!!
Полезно? Да Не Забавна
Reign
Публикувани: 4 август 2015
Souls is life.

Praise the Sun! \o/
Полезно? Да Не Забавна
kRaKeN
Публикувани: 25 март 2015
super
Полезно? Да Не Забавна
BadWolf [BW], the Solid Wolfo
Публикувани: 25 март 2015
Crown of the Sunken King is the first DLC for Dark Souls II, and probably the worst one. It's still awesome, though!

The enemies are... not bad. Good, actually. Some things felt a bit cheap though (damage output, invulnerability...) but overall, I enjoyed fighting most of them.
Bosses... well... There are three bosses. One bossfight is just silly, the other one is... well, kinda good. Then there's one which is really good, but too frustrating for me, haven't beat it yet...
Looties are good. Return of the TWoP, Whip-Sword, cool armors...

So, is it worth it? Well, if it would be for this, probably not, but...
...this DLC has the best level design I ever saw, both visually and gameplay wise. I'm sure I still haven't discovered all the treasures... Also, while other DLCs somehow lack in NPCs, in CotSK it feels great. You really have that feeling from discovering long lost city... And yes, I felt like Indiana Jones.
It's just awesome.

Alone, CotSK cannot match Artorias of the Abyss DLC. Together the DLCs can. They're not free, but, even if you thing DkS 1 was better than two, if you enjoyed DkS 2, you need to buy this.
Полезно? Да Не Забавна
Incipit Satan
Публикувани: 13 март 2015
Gay!
Полезно? Да Не Забавна
Teerts Emases Morf T'nuoc Eht
Публикувани: 2 март 2015
Chances are, if you're reading this review, you already know what Crown of the Sunken King is, and you're mearly looking for justification to spend 10$ on it. (Or buy the Season pass) As such, I'll list the positives and negatives as directly as possible and not spend time faffing about writing about my "Personal Journey" and other such rubbish. I'll stop wasting your time and get directly to the good stuff in 3....2.....1

For clarencies sake, I'm going to split pros and cons into 3 categories, "Location", which lists good and bad things about the local habitat, flora, and fauna as well as the quality of the story told in the area. "New Content", which lists specifics about the quality of loot and new ideas as well as the likelyhood of a return visit to farm rare items. And finally "Bosses" in which I'll give a brief opinion on the overall quality of (my favorite part of any Dark Souls game) the Bosses.
Be warned of minor spoilers, including (but not limited to) passing references to unique item effects, gameplay mechanics, and general difficulty.

Location
Set underground in a massive cavern not unlike the New Londo Ruins from Dark Souls I (which also happens to be a vast underground city changed by a terrible calamity years ago...) Crown of the Sunken King will see you traipse through city ruins filled with mysterious obelisks that alter the battlefield around you, across subterrenean pools crawling with evolutionary rejects, and through claustrophobic catacombs crawling with hidden levers and traps, all while throwing new and improved enemies at you. As story goes, while it's not immediately obvious what happened in Shulva (the city) competant players should be able to pick up the story via the ancient art of reading the post-it notes you find stuck to every-thing you pick up. Fairly good yarn, but nothing to write home about and it bears no connection to the rest of the plot as far as I can tell.

Pros:
Good enemy diversity
Battlefield can often work for or against you in unexpected ways
Enemies behave in strange ways, your own knowlage may trip you up
Very large area, can look at the area and trace your path of progress through it, like in DS1.
Compelling Backstory about *spoilerz*

Cons:
While most enemies look and behave differently, most of them use poison....
people unable to think outside the box will get poo'd on in a couple places, (but serve them right, this should really be a pro!)
The return of the hated statues from Black Gulch.
Story doesn't tie in to the rest of Dark Souls II
Story is a bit on the obvious side
One area is an incredibly stupid mix of The Gutter and...and.... a long linear passageway?

____________________________________________________________________

New Content
Crown of the Sunken King has quite a few things worth looting (and something even better worth coming back to!) including (but not limited to) New toys Hexers can use to ♥♥♥♥ people off with! Finally an enemy that drops Petrified Dragon bones and respawns! The Magical Magnetic sword of ♥♥♥♥♥♥♥t! More Hexer Toys wheeeeee! Poison augmenting gear!
*Ahem* serious now.
apart from the new things listed abovr there are some ideas that, while not exactly new, havn't been seen since DS1, such as enemies that can't be arrow spammed, Sen's Fortress-esque traps, and the old "destroy the immortality catalyst" gag that's so fun at parties.

Pros:
New enemies means a host of new ways to kill them :3
New Dark based weapons
Spear that acts like Donatello's Bo when two-handed
My bow finally got some rest
Recycled ideas that are actually good


Cons:
Recycled ideas :I
New things for Hexers to ♥♥♥♥ me off with in PvP
only 2 or 3 enemies "TRULY" unique to this DLC

____________________________________________________________________________


Bosses
If your anything like me you just skipped to this section because no matter how bad the rest of the DLC is, it's all forgivable as long as the bosses are alright (also you mentally corrected my "your" to "you're" and mentally marked me down for bad grammer)
well... to the end of bosses... I've got some good news and some bad news. The good news is that all 3 of the new bosses are challenging, the bad news is that despite this, (assuming you played DS1) we've seen something like all the bosses in this DLC. One from Dark Souls 1 one from Dark Souls 2 and one from your personal nightmeres about invaders. Fortunately, one of the bosses is optional, which is good because it's annoying as well as dissapointing. Unfortunately another one of the bosses commits two cardinal sins by being both unorigional and also summoning minions, an act that forever earns my ire because it means the devs couldn't be asked to make a harder boss. Fortunately the boss at the end makes it all worthwhile, a great culmination to a pretty good piece of DLC.

Pros:
Very Difficult, but do not require Co-op
Final Boss is amazing
Second boss (not the optional one) ripe with conspiricies
Loot obtained from bosses is excellent
Worst boss in completally optional
Music is, as always, excellent

Cons:
Two of the Bosses are copies of enemies from previous areas with new attacks
One of the bosses is a cheap ***** and summons minions constantly
All of the bosses have a status ailment tied to them

___________________________________________________________________________________

Overall it's a solid piece of DLC and you'll definately get your money's worth out of it. If (like me) you get Dark Souls craving in the same way other people get drug cravings, you won't be (very) disapointed. :3
Praise the sun y'all \[T]/
Полезно? Да Не Забавна
Chills
Публикувани: 28 февруари 2015
DARK SOULS™ II Crown of the Sunken King
---------------------------------------------
The Good
+Good boss fights (except for the co-op section)
+Puzzling
+Environmental Puzzles
+Rewarding
+New armor, rings, and weapons
+This DLC will break your weapons forcing you to use an unfamiliar weapon in your inventory adding some tense aspects
+Non-linear
+Catarina Helmet
+1 impressive boss fight
+Great Lore
+Secrets
+Unexpecting NPC Invader

The Bad
-The co-op boss feels lazy
-You fight pretty much the same enemy throughout the whole DLC besides the Hex witches
-----
8/10 My personal favorite from the 3 DLC's. Definitley worth 10 bucks
Полезно? Да Не Забавна
Arnn The Frost Demon
Публикувани: 12 февруари 2015
Take it from a Dark Souls lover, this DLC level is awesome and deserves the money.
Полезно? Да Не Забавна
Imrathan
Публикувани: 8 февруари 2015
I got one shotted by the first dude I ran into.
Полезно? Да Не Забавна
JRCOBRA
Публикувани: 5 февруари 2015
I got the DLC after beating the game once and can not pass the first boss. The boss is too strong and has too much resistence to anything you can throw at it. Top it off it constantly summons one of the most OP enemies in the game making for a frustrating impossible boss battle. I wish I could get my money back for the season pass as this DLC has made me not want to even try the other two. It was interesting and fun right up until that point.
Полезно? Да Не Забавна
Giovanni
Публикувани: 16 януари 2015
Recicled bosses with resistance to everything, gg from software.
Полезно? Да Не Забавна
Budge
Публикувани: 10 януари 2015
My favorite dlc in dark souls 2
Полезно? Да Не Забавна
Rexal
Публикувани: 28 декември 2014
It's a great extention of the game.
Полезно? Да Не Забавна
Най-полезни рецензии  През последните 180 дни
4 от 4 човека (100%) сметнаха тази рецензия за полезна
Препоръчани
Публикувани: 21 декември 2015
WARNING: THIS REVIEW CONTAINS SPOILERS

-------------------------------------------------

For the most part, the DLC for Dark Souls 2 is highly regarded. The Crown of the Sunken King is remarkable. It offers a handful of solid ideas and thoughtful game-design.

Something that in my opinion was lacking in DS2 is the "intimidation-factor". I've played numerous titles by From Software, including their Souls-precursor King's Field. One thing I've always noticed, is that whenever I enter a new area or see a new enemy, I always take a step back. Partly this is to assess the situation, but mostly because of fear. As you're already aware, From isn't too concerned about using a lot of bottom-less pits and gigantic foes. These elements, backed by the tension that comes from lost progress, can have a paralyzing effect on the player's progress.

Nevertheless, we soldier on, because somewhere there is light at the end of this proverbial tunnel. Although in From's case, this "light" is actually an even more bleak darkness. The CotSK DLC does a fine job of emphasizing this point. The two major areas are broken up into various sections. After dealing with the undead in the outskirts, along with the myriad of buildings and switches, you enter the Sanctum and face g..g.gh..ghosts! After solving that problem, you're treated to a large area full of imposing abominations. This leads to a downward climb and finally the two main bosses.

What makes the intimidation-factor work is the level of pacing. Most of this DLC's experience can fit into a paragraph because it knows when to play with ideas and move on. Take the ghosts for example. These encounters could very well have been stretched to fit the entirety of the DLC. What was once intimidating and therefore interesting, would become tiring. Instead, these incidents are confined to one part of the game. From Software knows exactly what works and creates situations that last long enough to be fulfilling.

There are three boss-fights. In my opinion, these encounters are a mixed-bag. Sinh is easily the best of the three that you'll face. There are a few things more satisfying in fantasy games than a good fight with a dragon. Well, I suppose an evenly-matched duel with a human opponent can be just as good too. Unfortunately this segues into the trio boss-fight. All told, it's an okay battle, but it's only really worthwhile if you enter the fight alone or with just one other person. The AI for these opponents seems to be worse than the NPC Invaders.

Finally there's Elana. I'm not particularly happy with this boss. On her own, she's actually rather pathetic. She has a number of attacks, but nothing truly threatening. She can become annoying through her use of summons, especially if she decides to create a Velstadt-clone. My first battle with her was only a struggle because of Valstedt and his frustrating hit-boxes. Aside from being an annoying fight, Elana's appearance is practically a reskin of Nashandra. Nashandra is usually the final boss of DS2, so she should at least have her own wholly unique appearance. The similarities both bosses share cheapens the effect of both. At least Elana is almost immediately proceeded by Sinh, so this DLC certainly doesn't end on a weak note.

Aside from one of the bosses being a bit weak, this is a perfectly solid piece of DLC. There's a decent amount of exploration, some good ideas, and it doesn't attempt to wear out its welcome. Having more weapons, armor, and spells are always nice as well. If you have access to this area, there's no reason not to explore it.

------
This is the end of the DLC review, but I still have some other Dark Souls 2-related talk.
------

I've followed numerous discussions about Dark Souls 2, and one topic that's commonly brought up is hit-boxes. While I don't think that the hit-boxes are altogether poor in DS2, there are...well...a fairly large number of attacks that I disagree with. Velstadt's bell has already been mentioned, but there are several others that stick out. These include moves that cause explosions, certain "grab" attacks, and a handful of weapons held by larger enemies. It's especially annoying when melee attacks clip the player's heel and they still take full damage. While a system where "clean" hits do full-damage and glancing blows did a % could be ideal, I worry about the havoc it would raise in the PvP community. From my experience, the hit-boxes are mostly an issue in PvE anyway.

As the hours pile up, the shaky hit-boxes on a number of attacks are just something that I've grown accustomed to. Still, it's seemingly always there, and I have to roll my eyes whenever I defeat a minor foe that still manages to get a bit of damage in. What I mean by this is that when some enemies start their attack animation, I think the part of their swing where damage is registered comes out too early. This results in a lot of traded hits. So even though I have the faster attack, I find myself swinging a little earlier, just to account for this possibility.

In the end, I suppose this isn't a major issue. It's certainly not holding me back from putting a large number of hours into Dark Souls 2. Still, it is an inconsistency that I'm left to wonder about. I've gotten through the game a few times, so I should have adjusted to everything, but I haven't, and it's a curious feeling.
Беше ли полезна тази рецензия? Да Не Забавна
Най-полезни рецензии  Общо
288 от 326 човека (88%) сметнаха тази рецензия за полезна
Препоръчани
8.2 изиграни часа
Публикувани: 24 юли 2014
(TLDR? This review is also available in video format below for your convenience.)

In typical Dark Souls fashion, its latest DLC, Crown of the Sunken King cannot be accessed until roughly half way through the game. The first of three planned DLC packs has you venturing to recover an ancient crown that was lost deep underground.

It's accessed from Black Gulch and you're greeted with three more sinister areas which add another 4 or 5 hours of challenging content.

The areas are large, sprawling and interconnected which do well to mask the linearity, allowing you to explore in a multitude of directions. There's tons of clever shortcuts that lead back to previous areas as well as plenty of hidden items and secrets. The areas also feature a ton of verticality, making it feel a lot more like the first Dark Souls game.

Special switches have been added to the areas which can be attacked to raise or lower platforms as well as open secret areas. Activating these are a bit of a puzzle and can have a pretty major effect on the environment which is a great addition.

Unfortunately the art direction for these zones is a bit uninspired, borrowing heavily from a lot of previous areas. I was immediately reminded of areas like The Lost Bastille as well as the Oolacile Township from the Artorias of the Abyss DLC from the first Dark Souls. It's all kind of dark, gritty, and indoors. Some added variety between the areas would have been welcomed opposed to more of the same.

The enemies that inhabit the DLC are as dangerous as you'd expect. From ghost like knights that are extremely difficult to kill until you destroy their bodies, to annoying archers, casters, insects and more horrifying monstrosities, there's no shortage of formidable enemies in Crown of the Sunken King. Swarming enemies are a larger threat than ever and status ailments like poison and corrosive damage are rampant.

The boss fights are very difficult as well as each of them are on-par with some of the hardest bosses out of any Souls game. They require planning and quick reflexes to overcome and will surely test even the most hardened Souls veterans.


Ultimately, Crown of the Sunken King is worth playing if you're a fan of the series and looking for new content. It doesn't add quite as much variety and content as Artorias of the Abyss added to Dark Souls 1 but with two more DLC packs planned, I can't wait to see what other challenges From Software adds next.

This review is also available in video format for your convenience:

https://www.youtube.com/watch?v=h4rA8zKE_WU


Pros:

+ Challenging enemies & bosses
+ Great value
+ Puzzles
+ Cleverly interconnected areas

Cons:

-Uninspired art direction
-Corrosive damage is annoying
-Lack of variety


If you enjoyed this review, feel free to follow me as a Steam Curator: http://store.steampowered.com/curator/4886473/
Беше ли полезна тази рецензия? Да Не Забавна
1,121 от 1,468 човека (76%) сметнаха тази рецензия за полезна
14 човека намериха тази рецензия за забавна
Препоръчани
0.1 изиграни часа
Публикувани: 22 юли 2014
CAUTION! Contains mild spoilers!

First 3 hours in the DLC as a SL 200 Faith build:

"Oooh, that is gorgeous."
"Looks quiet. Too quiet."
...
"Ah the old 'Hollow plays dead' trick. Ha!"
"Oh f**k, that hurts! Kill it with lightning!"
"Where the f**k are they coming from?!" *dies*
"Why the f**k is my gear broken?!" *dies*
"Finally, a shortcut!"
...
"Oh f**k, ghosts!"
"Oh f**k, I can barely damage them"*dies*
"Ooooh, so that's how you kill them."
"Bonfire! Neat!"
...
"Many bloodstains here ..."
"Dark Phantom has invaded"
"Hey ... I remember you ... OH F**K!" *gets ra*ed by multiple Forbidden Suns* *dies*
*dies*
*dies*
"Jesus, how much HP does this smug c**t have?!"
"Dark Phantom banished"
"Praise the ... oh f**k, T-Rex!" *dies*
"Why the f**k am I doing so little damage with Sun Spear?!"
"Holy f**k, so many of them!" *dies*
"Why is there a bonfire in the middle of them!?"
"Sweet mother of Sunny-D, another shortcut! Hurrah!"
...
"Lone hollow, smells fishy."
"Oh, f**k, what is with that moveset?"
"Oh, f**k, PvP is easier!" *backstabbed* *dies*

And then it hit me ... this is the same feeling I got from Dark Souls 1. Explore, die, rinse and repeat until success. Clever area design, smart shortcuts to a previous bonfire, traps just waiting to make your life a living hell. Ahh, I love the smell of frustration in the evening.

I love it. 10/10 gonna go die again.
Беше ли полезна тази рецензия? Да Не Забавна
37 от 51 човека (73%) сметнаха тази рецензия за полезна
22 човека намериха тази рецензия за забавна
Препоръчани
Публикувани: 6 ноември 2014
Jester Thomas has unlimited fireballs. 10/10
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14 от 14 човека (100%) сметнаха тази рецензия за полезна
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Публикувани: 20 октомври 2014
Coming from someone who has played all the DLCs, Sunken King is the most lackluster in my opinion. However, it's still fun, in a dark and creepy sort of way. The underground temple and environmental traps make you feel like a marauding archaeologist.

The weakness of the Sunken King DLC is that the area just isn't as compelling as the others. It's set in a dank underground area, and doesn't engender the same sense of awe as the other DLC's settings.

In addition, the bosses for the area are rather straightforward. The only gimmicks are the fact that the environment can move around (e.g. rotate, rise up and down) and many puzzles are centered around that.

The very final boss of the area is a nice surprise, though.

Pros:
- Environment puzzles
- Contains Denial miracle, which prevents you from dying once (similar to Second Chance from Demons Souls, but leaves you with 1 HP)
- Grinding spot for infinite Twinkling Titanite/Dragon Bones

Cons:
- Dreary setting
- Only really has one impressive boss
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Публикувани: 2 март 2015
Chances are, if you're reading this review, you already know what Crown of the Sunken King is, and you're mearly looking for justification to spend 10$ on it. (Or buy the Season pass) As such, I'll list the positives and negatives as directly as possible and not spend time faffing about writing about my "Personal Journey" and other such rubbish. I'll stop wasting your time and get directly to the good stuff in 3....2.....1

For clarencies sake, I'm going to split pros and cons into 3 categories, "Location", which lists good and bad things about the local habitat, flora, and fauna as well as the quality of the story told in the area. "New Content", which lists specifics about the quality of loot and new ideas as well as the likelyhood of a return visit to farm rare items. And finally "Bosses" in which I'll give a brief opinion on the overall quality of (my favorite part of any Dark Souls game) the Bosses.
Be warned of minor spoilers, including (but not limited to) passing references to unique item effects, gameplay mechanics, and general difficulty.

Location
Set underground in a massive cavern not unlike the New Londo Ruins from Dark Souls I (which also happens to be a vast underground city changed by a terrible calamity years ago...) Crown of the Sunken King will see you traipse through city ruins filled with mysterious obelisks that alter the battlefield around you, across subterrenean pools crawling with evolutionary rejects, and through claustrophobic catacombs crawling with hidden levers and traps, all while throwing new and improved enemies at you. As story goes, while it's not immediately obvious what happened in Shulva (the city) competant players should be able to pick up the story via the ancient art of reading the post-it notes you find stuck to every-thing you pick up. Fairly good yarn, but nothing to write home about and it bears no connection to the rest of the plot as far as I can tell.

Pros:
Good enemy diversity
Battlefield can often work for or against you in unexpected ways
Enemies behave in strange ways, your own knowlage may trip you up
Very large area, can look at the area and trace your path of progress through it, like in DS1.
Compelling Backstory about *spoilerz*

Cons:
While most enemies look and behave differently, most of them use poison....
people unable to think outside the box will get poo'd on in a couple places, (but serve them right, this should really be a pro!)
The return of the hated statues from Black Gulch.
Story doesn't tie in to the rest of Dark Souls II
Story is a bit on the obvious side
One area is an incredibly stupid mix of The Gutter and...and.... a long linear passageway?

____________________________________________________________________

New Content
Crown of the Sunken King has quite a few things worth looting (and something even better worth coming back to!) including (but not limited to) New toys Hexers can use to ♥♥♥♥ people off with! Finally an enemy that drops Petrified Dragon bones and respawns! The Magical Magnetic sword of ♥♥♥♥♥♥♥t! More Hexer Toys wheeeeee! Poison augmenting gear!
*Ahem* serious now.
apart from the new things listed abovr there are some ideas that, while not exactly new, havn't been seen since DS1, such as enemies that can't be arrow spammed, Sen's Fortress-esque traps, and the old "destroy the immortality catalyst" gag that's so fun at parties.

Pros:
New enemies means a host of new ways to kill them :3
New Dark based weapons
Spear that acts like Donatello's Bo when two-handed
My bow finally got some rest
Recycled ideas that are actually good


Cons:
Recycled ideas :I
New things for Hexers to ♥♥♥♥ me off with in PvP
only 2 or 3 enemies "TRULY" unique to this DLC

____________________________________________________________________________


Bosses
If your anything like me you just skipped to this section because no matter how bad the rest of the DLC is, it's all forgivable as long as the bosses are alright (also you mentally corrected my "your" to "you're" and mentally marked me down for bad grammer)
well... to the end of bosses... I've got some good news and some bad news. The good news is that all 3 of the new bosses are challenging, the bad news is that despite this, (assuming you played DS1) we've seen something like all the bosses in this DLC. One from Dark Souls 1 one from Dark Souls 2 and one from your personal nightmeres about invaders. Fortunately, one of the bosses is optional, which is good because it's annoying as well as dissapointing. Unfortunately another one of the bosses commits two cardinal sins by being both unorigional and also summoning minions, an act that forever earns my ire because it means the devs couldn't be asked to make a harder boss. Fortunately the boss at the end makes it all worthwhile, a great culmination to a pretty good piece of DLC.

Pros:
Very Difficult, but do not require Co-op
Final Boss is amazing
Second boss (not the optional one) ripe with conspiricies
Loot obtained from bosses is excellent
Worst boss in completally optional
Music is, as always, excellent

Cons:
Two of the Bosses are copies of enemies from previous areas with new attacks
One of the bosses is a cheap ***** and summons minions constantly
All of the bosses have a status ailment tied to them

___________________________________________________________________________________

Overall it's a solid piece of DLC and you'll definately get your money's worth out of it. If (like me) you get Dark Souls craving in the same way other people get drug cravings, you won't be (very) disapointed. :3
Praise the sun y'all \[T]/
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Публикувани: 10 октомври 2014
10/10

The Devs decided the main game was way to easy. So they added two bosses with restistance to everything. I am on new game plus. I haven't had much of an issue with the main game bosses. I thought i could take these guys. I was so so sorely mistaken.
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Публикувани: 25 март 2015
Crown of the Sunken King is the first DLC for Dark Souls II, and probably the worst one. It's still awesome, though!

The enemies are... not bad. Good, actually. Some things felt a bit cheap though (damage output, invulnerability...) but overall, I enjoyed fighting most of them.
Bosses... well... There are three bosses. One bossfight is just silly, the other one is... well, kinda good. Then there's one which is really good, but too frustrating for me, haven't beat it yet...
Looties are good. Return of the TWoP, Whip-Sword, cool armors...

So, is it worth it? Well, if it would be for this, probably not, but...
...this DLC has the best level design I ever saw, both visually and gameplay wise. I'm sure I still haven't discovered all the treasures... Also, while other DLCs somehow lack in NPCs, in CotSK it feels great. You really have that feeling from discovering long lost city... And yes, I felt like Indiana Jones.
It's just awesome.

Alone, CotSK cannot match Artorias of the Abyss DLC. Together the DLCs can. They're not free, but, even if you thing DkS 1 was better than two, if you enjoyed DkS 2, you need to buy this.
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Публикувани: 30 септември 2014
10/10 would sink again
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Публикувани: 8 февруари 2015
I got one shotted by the first dude I ran into.
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Публикувани: 3 октомври 2014
Digging Deeper

The much-ancticipated first piece of DLC for Dark Souls 2 lives up to the expectations and exceeds them. With some of the best level design in the entire game, thoughtful and devious traps, a solid, self-contained story, and some excellent bosses and new enemy types, Crown of the Sunken King is a fine piece of content that's well worth the initial price tag and the ten or so hours it takes to beat it.

From the start, the DLC leaves a fine first impression. After delving down into the darkest depths of Drangleic and facing the patchwork horror known as The Rotten , a new path is opened and lies in wait, eager to draw in those who would ignore its warnings even deeper than one would think possible. From there, a tense walk down a collapsed corridor, accompanied by enormous, steady breathing, opens up into the breathtaking Sanctum City of Shulva, an interconnected capital beneath the Black Gulch. The first thing that will likely catch your eye is the massive temple in the middle of the city, heavily inspired by Central American pyramids. The second is the sleeping dragon with a spear lodged in his chest, sleeping directly in your way .

After that fantastic first impression, you're left to explore the Sanctum City and the areas that it connects to. Navigation is handled brilliantly, with a plethora of interesting options for opening new pathways and shortcuts. It's incredibly satisfying to spend an hour wandering around lost in the underground complex, only to discover a new path that connects back to the first bonfire.

The dangers are similarly intriguing. The common enemies attack quickly but swing widely, leaving themselves open, but new variations with new weapons and abilities quickly pop up to put a dent in your strategy. There are some other nasty foes, but the solution may lie in observing your surroundings. With the exception of one area, the enemies are spaced out almost perfectly and offer compelling challenges.

A plethora of new traps rear their head, deadly enough to snuff out the life of any wannabe archaeologist, but inventive use of their trigger factors can easily turn them to your side. They also play into some interesting navigational puzzles that require far more thought than you'd expect in this game.

Of course, the penultimate of danger in any Dark Souls area should be the bosses, and they don't disappoint. Though one is merely a trio of character models, they still behave in interesting ways , and the other two are fantastic additions to the roster. The dragon you meet at the beginning of the DLC is one of the best fights in the game .

From a visual standpoint, the Sanctum City and the surrounding area falters a bit more. Expect to see lots of green, and maybe a little red, alongside dark rock and some finecky lighting and reflected water. However, the boss music is perfect and some singing in the main temple provides some surprising ambience and atmosphere. The lack of music in the areas themselves is still disappointing.

Many of the new weapons, spells, and armor pieces are useless, but a few stand out for particular builds. Faith users of both kinds (Cleric and Hexer) can expect some nice goodies, although there's still a deficit of good-looking mage armor that doens't suck.

There's one particular thing that is added to the base game that this DLC allows you to interact with, however. In the Undead Crypt, you can use the Ashen Mist Heart to speak to King Vendrick, and his interesting dialogue and fantastic voice acting make him one of the best characters in the game. Being able to talk to the man who you've heard so much about, but only met as a mindless Hollow, is fascinating.

Crown of the Sunken King is an excellent foray into the deepest parts of the world of Drangleic and manages to be a good bit of fun as well. The visuals could use some variety, but the excellent (boss) music, thick, tomb-like atmosphere, fantastic level design, and solid enemy encounters leave you incredibly satisfied.

    Pros
  • Excellent, labyrinthian level design
  • Fantastic new music
  • Great bosses
  • Inventive traps and enemies
  • Vendrick

    Cons
  • Visuals start to get boring after a while
  • Still no ambient music in areas
  • Lack of useful new equipment with a few exceptions
  • One of the areas is nothing more than a corridor stuffed with too many enemies
  • One of the bosses is really unimaginative
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Публикувани: 25 март 2015
super
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Публикувани: 24 март
You whip a tree.
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Публикувани: 25 ноември 2014
Good areas, enemies and bosses, but final boss a lot easier than other. P.S. Jester Thomas made me cry =((
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Публикувани: 12 февруари 2015
Take it from a Dark Souls lover, this DLC level is awesome and deserves the money.
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Публикувани: 30 октомври 2014
As much as I love Dark Souls, this particular DLC is a big of a joke. Dark Souls prides itself with being difficult and the reason so many people keep coming back to this game is because completing a challenge feels so satisfying, however the content in this DLC is designed for more than 1 person. Groups of 2 or 3 are the optimal way to beat this content and From Software said they wanted to promote a multiplayer envirnoment.

I can't buy that excuse. If you wanted a multiplayer environment, why didn't you add a co-operative mode when you made the game? I feel like multiplayer was just a quick selling point you added through the special Gods ring you buy from the cat right before release. I don't like playing Dark Souls with other people except on rare occasions, why force me to play with others to complete content? It took me 5 hours just to get to the third bonfire because I had to keep pulling things away from a group to win fights, otherwise it was a 6v1 gangbang most of the time.

I honestly love Dark Souls and the other 2 DLC for it are amazing, but this one has got it's priorities all mixed up. Dark Souls is about accomplishing something for yourself. Beating a boss feels so good except in this DLC you need 2 people to stand anything of a chance.

I will say the game design for this DLC is quite nice but nothing particularly amazing compared to the vanilla game. There are some cool armour sets and interesting new spells to attain, and I don't mind the puzzle-like nature of the map. In saying that, I don't think I'll be completing this DLC purely because I hate the idea of having someone help me through it.

7/10, I would not recommend this DLC to anyone who, like me, enjoys completing challenges on your own. Spend your money on the other 2 DLC.
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Публикувани: 5 февруари 2015
I got the DLC after beating the game once and can not pass the first boss. The boss is too strong and has too much resistence to anything you can throw at it. Top it off it constantly summons one of the most OP enemies in the game making for a frustrating impossible boss battle. I wish I could get my money back for the season pass as this DLC has made me not want to even try the other two. It was interesting and fun right up until that point.
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Публикувани: 16 януари 2015
Recicled bosses with resistance to everything, gg from software.
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4 от 12 човека (33%) сметнаха тази рецензия за полезна
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Публикувани: 25 декември 2014
Whereas the rest of Dark souls 2 is a fun, yet reasonably challenging experience, this DLC decides to take a different approach entirely. It focuses more on multiplayer, meaning that there will be more mobs of enemies and harder bosses to fight. This would be fine and dandy, except multiplayer in dark souls ♥♥♥♥ing sucks, and always will suck. This DLC does nothing to improve multiplayer either, so it's usually just going to be you and your wit, which can only get you so far.The vanilla game is built so that you as a player can use your own skill to traverse any obstacle given enough attepmts, multiplayer was always just sort of extra help, and that was something that drew me into the DS franchise in the first place. But this DLC capitalizes on it's most broken and worthless game mechanic. Either you wait a few hours to get one ♥♥♥♥ing summon sign, that will only last until you either die, or beat the area boss, or you can try to beat it on your own. Either way this DLC will ♥♥♥♥ the hell out of you in the worst possible way. It's unfair, it's focal point is stupid, and it only degrades the Dark souls experience. Stay away from this ♥♥♥♥, it's not worth the price tag. Check out the other DLC's though, they're actually worth your hard earned money.
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Публикувани: 3 декември 2015
I'm here to recommend to get the DLCs for the game, because the game sucks without it.
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