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Data de lançamento: 22 Jul, 2014

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Acerca deste conteúdo

Embarca numa viagem para recuperar uma coroa que outrora pertenceu ao Rei Vendrick de Drangleic. Esta demanda perigosa vai levar-te até um mundo diferente dentro do universo do DARK SOULS™ II, com pirâmides escalonadas espalhadas por uma vasta caverna. Diz-se que uma destas antigas coroas está soterrada nestas cavernas sombrias, mas um objeto com um tal valor deve estar bem protegido. Procura uma coroa que retém o poder dos lordes de tempos passados.

Requisitos do Sistema

    Minimum:
    • OS: Windows Vista SP2, Windows 7 SP1, Windows 8
    • Processor: AMD® Phenom II™ X2 555 3.2Ghz or Intel® Pentium Core ™ 2 Duo E8500 3.17Ghz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA® GeForce® 9600GT, ATI Radeon™ HD 5870
    • DirectX: Version 9.0
    • Sound Card: DirectX 9 sound device
    • Additional Notes: Controller support: Microsoft Xbox 360® Controller for Windows® (or equivalent) recommended
    Recommended:
    • OS: Windows 7 SP1, Windows 8
    • Processor: Intel® CoreTM i3 2100 3.10GHz or AMD® A8 3870K 3.0GHz
    • Graphics: NVIDIA® GeForce® GTX 750 or ATI Radeon™ HD 6870 or higher
    • DirectX: Version 9.0
    • Hard Drive: 15 GB available space
    • Sound Card: DirectX 9 sound device
    • Additional Notes: Controller support: Microsoft Xbox 360® Controller for Windows® (or equivalent) recommended
Análises úteis de clientes
3 de 3 pessoas (100%) acharam esta análise útil
Publicada: 25 Março
Crown of the Sunken King is the first DLC for Dark Souls II, and probably the worst one. It's still awesome, though!

The enemies are... not bad. Good, actually. Some things felt a bit cheap though (damage output, invulnerability...) but overall, I enjoyed fighting most of them.
Bosses... well... There are three bosses. One bossfight is just silly, the other one is... well, kinda good. Then there's one which is really good, but too frustrating for me, haven't beat it yet...
Looties are good. Return of the TWoP, Whip-Sword, cool armors...

So, is it worth it? Well, if it would be for this, probably not, but...
...this DLC has the best level design I ever saw, both visually and gameplay wise. I'm sure I still haven't discovered all the treasures... Also, while other DLCs somehow lack in NPCs, in CotSK it feels great. You really have that feeling from discovering long lost city... And yes, I felt like Indiana Jones.
It's just awesome.

Alone, CotSK cannot match Artorias of the Abyss DLC. Together the DLCs can. They're not free, but, even if you thing DkS 1 was better than two, if you enjoyed DkS 2, you need to buy this.
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1 de 2 pessoas (50%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Publicada: 28 Março
Rehash bosses and artificial difficulty. No items worth using. Why bother?
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285 de 323 pessoas (88%) acharam esta análise útil
8.2 hrs em registo
Publicada: 24 de Julho de 2014
(TLDR? This review is also available in video format below for your convenience.)

In typical Dark Souls fashion, its latest DLC, Crown of the Sunken King cannot be accessed until roughly half way through the game. The first of three planned DLC packs has you venturing to recover an ancient crown that was lost deep underground.

It's accessed from Black Gulch and you're greeted with three more sinister areas which add another 4 or 5 hours of challenging content.

The areas are large, sprawling and interconnected which do well to mask the linearity, allowing you to explore in a multitude of directions. There's tons of clever shortcuts that lead back to previous areas as well as plenty of hidden items and secrets. The areas also feature a ton of verticality, making it feel a lot more like the first Dark Souls game.

Special switches have been added to the areas which can be attacked to raise or lower platforms as well as open secret areas. Activating these are a bit of a puzzle and can have a pretty major effect on the environment which is a great addition.

Unfortunately the art direction for these zones is a bit uninspired, borrowing heavily from a lot of previous areas. I was immediately reminded of areas like The Lost Bastille as well as the Oolacile Township from the Artorias of the Abyss DLC from the first Dark Souls. It's all kind of dark, gritty, and indoors. Some added variety between the areas would have been welcomed opposed to more of the same.

The enemies that inhabit the DLC are as dangerous as you'd expect. From ghost like knights that are extremely difficult to kill until you destroy their bodies, to annoying archers, casters, insects and more horrifying monstrosities, there's no shortage of formidable enemies in Crown of the Sunken King. Swarming enemies are a larger threat than ever and status ailments like poison and corrosive damage are rampant.

The boss fights are very difficult as well as each of them are on-par with some of the hardest bosses out of any Souls game. They require planning and quick reflexes to overcome and will surely test even the most hardened Souls veterans.


Ultimately, Crown of the Sunken King is worth playing if you're a fan of the series and looking for new content. It doesn't add quite as much variety and content as Artorias of the Abyss added to Dark Souls 1 but with two more DLC packs planned, I can't wait to see what other challenges From Software adds next.

This review is also available in video format for your convenience:

https://www.youtube.com/watch?v=h4rA8zKE_WU


Pros:

+ Challenging enemies & bosses
+ Great value
+ Puzzles
+ Cleverly interconnected areas

Cons:

-Uninspired art direction
-Corrosive damage is annoying
-Lack of variety


If you enjoyed this review, feel free to follow me as a Steam Curator: http://store.steampowered.com/curator/4886473/
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1,116 de 1,459 pessoas (76%) acharam esta análise útil
1 pessoa achou esta análise engraçada
0.1 hrs em registo
Publicada: 22 de Julho de 2014
CAUTION! Contains mild spoilers!

First 3 hours in the DLC as a SL 200 Faith build:

"Oooh, that is gorgeous."
"Looks quiet. Too quiet."
...
"Ah the old 'Hollow plays dead' trick. Ha!"
"Oh f**k, that hurts! Kill it with lightning!"
"Where the f**k are they coming from?!" *dies*
"Why the f**k is my gear broken?!" *dies*
"Finally, a shortcut!"
...
"Oh f**k, ghosts!"
"Oh f**k, I can barely damage them"*dies*
"Ooooh, so that's how you kill them."
"Bonfire! Neat!"
...
"Many bloodstains here ..."
"Dark Phantom has invaded"
"Hey ... I remember you ... OH F**K!" *gets ra*ed by multiple Forbidden Suns* *dies*
*dies*
*dies*
"Jesus, how much HP does this smug c**t have?!"
"Dark Phantom banished"
"Praise the ... oh f**k, T-Rex!" *dies*
"Why the f**k am I doing so little damage with Sun Spear?!"
"Holy f**k, so many of them!" *dies*
"Why is there a bonfire in the middle of them!?"
"Sweet mother of Sunny-D, another shortcut! Hurrah!"
...
"Lone hollow, smells fishy."
"Oh, f**k, what is with that moveset?"
"Oh, f**k, PvP is easier!" *backstabbed* *dies*

And then it hit me ... this is the same feeling I got from Dark Souls 1. Explore, die, rinse and repeat until success. Clever area design, smart shortcuts to a previous bonfire, traps just waiting to make your life a living hell. Ahh, I love the smell of frustration in the evening.

I love it. 10/10 gonna go die again.
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28 de 38 pessoas (74%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Publicada: 6 de Novembro de 2014
Jester Thomas has unlimited fireballs. 10/10
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