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Fecha de lanzamiento: 22 jul. 2014

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Acerca de este contenido

Emprende un viaje para recuperar la corona que en su día perteneció al rey Vendrick de Drangleic. Esta peligrosa misión te llevará por un mundo distinto dentro del universo de DARK SOULS™ II, en el que pirámides escalonadas dan paso a una enorme caverna subterránea. Se dice que una de las antiguas coronas yace enterrada en estas oscuras cavernas; pero seguro que un objeto tan valioso no carece de guardianes. Explora y busca la corona que alberga la fuerza de los señores de tiempos inmemoriales.

Requisitos del sistema

    Mínimo:
    • SO: Windows Vista SP2, Windows 7 SP1, Windows 8
    • Procesador: AMD® Phenom II™ X2 555 3.2Ghz or Intel® Pentium Core ™ 2 Duo E8500 3.17Ghz
    • Memoria: 2 GB de RAM
    • Gráficos: NVIDIA® GeForce® 9600GT, ATI Radeon™ HD 5870
    • DirectX: Versión 9.0
    • Tarjeta de sonido: DirectX 9 sound device
    • Notas adicionales: Controller support: Microsoft Xbox 360® Controller for Windows® (or equivalent) recommended
    Recomendado:
    • SO: Windows 7 SP1, Windows 8
    • Procesador: Intel® CoreTM i3 2100 3.10GHz or AMD® A8 3870K 3.0GHz
    • Gráficos: NVIDIA® GeForce® GTX 750 or ATI Radeon™ HD 6870 or higher
    • DirectX: Versión 9.0
    • Almacenamiento: 15 GB de espacio disponible
    • Tarjeta de sonido: DirectX 9 sound device
    • Notas adicionales: Controller support: Microsoft Xbox 360® Controller for Windows® (or equivalent) recommended
Análisis de usuarios
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Global:
Muy positivos (59 análisis)
Publicados recientemente
Vape Kewell
Publicado el 24 de marzo
You whip a tree.
¿Es útil? No Divertido
[475th] fish1217
Publicado el 29 de enero
Anything to keep Dark souls going until the 3rd is released.
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Rook
Publicado el 10 de enero
Of the three Dark Souls 2 DLCs, Crown of the Sunken King is probably my favorite. The area has a unique and engrossing atmosphere, Dark Souls 1-tier level design that rewards exploration and loops back on itself, and hard but fair boss fights. I feel like I got my money's worth, even at $10.
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dat boi
Publicado el 5 de enero
if you are into pvp, please dont buy the game; you will suffer max level havels, hexers, lagstabs, etc.
if you are into pve i would recommend the game, but be careful, since u can get invaded any time
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pepsimanvsjoe
Publicado el 21 de diciembre de 2015
WARNING: THIS REVIEW CONTAINS SPOILERS

-------------------------------------------------

For the most part, the DLC for Dark Souls 2 is highly regarded. The Crown of the Sunken King is remarkable. It offers a handful of solid ideas and thoughtful game-design.

Something that in my opinion was lacking in DS2 is the "intimidation-factor". I've played numerous titles by From Software, including their Souls-precursor King's Field. One thing I've always noticed, is that whenever I enter a new area or see a new enemy, I always take a step back. Partly this is to assess the situation, but mostly because of fear. As you're already aware, From isn't too concerned about using a lot of bottom-less pits and gigantic foes. These elements, backed by the tension that comes from lost progress, can have a paralyzing effect on the player's progress.

Nevertheless, we soldier on, because somewhere there is light at the end of this proverbial tunnel. Although in From's case, this "light" is actually an even more bleak darkness. The CotSK DLC does a fine job of emphasizing this point. The two major areas are broken up into various sections. After dealing with the undead in the outskirts, along with the myriad of buildings and switches, you enter the Sanctum and face g..g.gh..ghosts! After solving that problem, you're treated to a large area full of imposing abominations. This leads to a downward climb and finally the two main bosses.

What makes the intimidation-factor work is the level of pacing. Most of this DLC's experience can fit into a paragraph because it knows when to play with ideas and move on. Take the ghosts for example. These encounters could very well have been stretched to fit the entirety of the DLC. What was once intimidating and therefore interesting, would become tiring. Instead, these incidents are confined to one part of the game. From Software knows exactly what works and creates situations that last long enough to be fulfilling.

There are three boss-fights. In my opinion, these encounters are a mixed-bag. Sinh is easily the best of the three that you'll face. There are a few things more satisfying in fantasy games than a good fight with a dragon. Well, I suppose an evenly-matched duel with a human opponent can be just as good too. Unfortunately this segues into the trio boss-fight. All told, it's an okay battle, but it's only really worthwhile if you enter the fight alone or with just one other person. The AI for these opponents seems to be worse than the NPC Invaders.

Finally there's Elana. I'm not particularly happy with this boss. On her own, she's actually rather pathetic. She has a number of attacks, but nothing truly threatening. She can become annoying through her use of summons, especially if she decides to create a Velstadt-clone. My first battle with her was only a struggle because of Valstedt and his frustrating hit-boxes. Aside from being an annoying fight, Elana's appearance is practically a reskin of Nashandra. Nashandra is usually the final boss of DS2, so she should at least have her own wholly unique appearance. The similarities both bosses share cheapens the effect of both. At least Elana is almost immediately proceeded by Sinh, so this DLC certainly doesn't end on a weak note.

Aside from one of the bosses being a bit weak, this is a perfectly solid piece of DLC. There's a decent amount of exploration, some good ideas, and it doesn't attempt to wear out its welcome. Having more weapons, armor, and spells are always nice as well. If you have access to this area, there's no reason not to explore it.

------
This is the end of the DLC review, but I still have some other Dark Souls 2-related talk.
------

I've followed numerous discussions about Dark Souls 2, and one topic that's commonly brought up is hit-boxes. While I don't think that the hit-boxes are altogether poor in DS2, there are...well...a fairly large number of attacks that I disagree with. Velstadt's bell has already been mentioned, but there are several others that stick out. These include moves that cause explosions, certain "grab" attacks, and a handful of weapons held by larger enemies. It's especially annoying when melee attacks clip the player's heel and they still take full damage. While a system where "clean" hits do full-damage and glancing blows did a % could be ideal, I worry about the havoc it would raise in the PvP community. From my experience, the hit-boxes are mostly an issue in PvE anyway.

As the hours pile up, the shaky hit-boxes on a number of attacks are just something that I've grown accustomed to. Still, it's seemingly always there, and I have to roll my eyes whenever I defeat a minor foe that still manages to get a bit of damage in. What I mean by this is that when some enemies start their attack animation, I think the part of their swing where damage is registered comes out too early. This results in a lot of traded hits. So even though I have the faster attack, I find myself swinging a little earlier, just to account for this possibility.

In the end, I suppose this isn't a major issue. It's certainly not holding me back from putting a large number of hours into Dark Souls 2. Still, it is an inconsistency that I'm left to wonder about. I've gotten through the game a few times, so I should have adjusted to everything, but I haven't, and it's a curious feeling.
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REAPER
Publicado el 16 de diciembre de 2015
Bosses

Much Annoying.

Such Cowards

Very Ganks.

9/10
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Ball Python San
Publicado el 3 de diciembre de 2015
I'm here to recommend to get the DLCs for the game, because the game sucks without it.
¿Es útil? No Divertido
Drakenhof
Publicado el 2 de octubre de 2015
AN EPIC DRAGON FIGHT!!!! PRAISE THE SUN!!!
¿Es útil? No Divertido
Reign
Publicado el 4 de agosto de 2015
Souls is life.

Praise the Sun! \o/
¿Es útil? No Divertido
kRaKeN
Publicado el 25 de marzo de 2015
super
¿Es útil? No Divertido
Análisis más útiles  Global
A 3 de 5 personas (60%) les ha sido útil este análisis
Recomendado
Publicado el 6 de noviembre de 2014
Muy buen DLC que añade unas 20 horas de juego (si quieres pillarlo todo) y unos jefazos y monstruos con una dificultad muy evelada. Recomendado solo a personas que se hayan pasado la historia principal del juego.
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A 289 de 327 personas (88%) les ha sido útil este análisis
Recomendado
8.2 h registradas
Publicado el 24 de julio de 2014
(TLDR? This review is also available in video format below for your convenience.)

In typical Dark Souls fashion, its latest DLC, Crown of the Sunken King cannot be accessed until roughly half way through the game. The first of three planned DLC packs has you venturing to recover an ancient crown that was lost deep underground.

It's accessed from Black Gulch and you're greeted with three more sinister areas which add another 4 or 5 hours of challenging content.

The areas are large, sprawling and interconnected which do well to mask the linearity, allowing you to explore in a multitude of directions. There's tons of clever shortcuts that lead back to previous areas as well as plenty of hidden items and secrets. The areas also feature a ton of verticality, making it feel a lot more like the first Dark Souls game.

Special switches have been added to the areas which can be attacked to raise or lower platforms as well as open secret areas. Activating these are a bit of a puzzle and can have a pretty major effect on the environment which is a great addition.

Unfortunately the art direction for these zones is a bit uninspired, borrowing heavily from a lot of previous areas. I was immediately reminded of areas like The Lost Bastille as well as the Oolacile Township from the Artorias of the Abyss DLC from the first Dark Souls. It's all kind of dark, gritty, and indoors. Some added variety between the areas would have been welcomed opposed to more of the same.

The enemies that inhabit the DLC are as dangerous as you'd expect. From ghost like knights that are extremely difficult to kill until you destroy their bodies, to annoying archers, casters, insects and more horrifying monstrosities, there's no shortage of formidable enemies in Crown of the Sunken King. Swarming enemies are a larger threat than ever and status ailments like poison and corrosive damage are rampant.

The boss fights are very difficult as well as each of them are on-par with some of the hardest bosses out of any Souls game. They require planning and quick reflexes to overcome and will surely test even the most hardened Souls veterans.


Ultimately, Crown of the Sunken King is worth playing if you're a fan of the series and looking for new content. It doesn't add quite as much variety and content as Artorias of the Abyss added to Dark Souls 1 but with two more DLC packs planned, I can't wait to see what other challenges From Software adds next.

This review is also available in video format for your convenience:

https://www.youtube.com/watch?v=h4rA8zKE_WU


Pros:

+ Challenging enemies & bosses
+ Great value
+ Puzzles
+ Cleverly interconnected areas

Cons:

-Uninspired art direction
-Corrosive damage is annoying
-Lack of variety


If you enjoyed this review, feel free to follow me as a Steam Curator: http://store.steampowered.com/curator/4886473/
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A 1,121 de 1,468 personas (76%) les ha sido útil este análisis
15 personas han encontrado divertido este análisis
Recomendado
0.1 h registradas
Publicado el 22 de julio de 2014
CAUTION! Contains mild spoilers!

First 3 hours in the DLC as a SL 200 Faith build:

"Oooh, that is gorgeous."
"Looks quiet. Too quiet."
...
"Ah the old 'Hollow plays dead' trick. Ha!"
"Oh f**k, that hurts! Kill it with lightning!"
"Where the f**k are they coming from?!" *dies*
"Why the f**k is my gear broken?!" *dies*
"Finally, a shortcut!"
...
"Oh f**k, ghosts!"
"Oh f**k, I can barely damage them"*dies*
"Ooooh, so that's how you kill them."
"Bonfire! Neat!"
...
"Many bloodstains here ..."
"Dark Phantom has invaded"
"Hey ... I remember you ... OH F**K!" *gets ra*ed by multiple Forbidden Suns* *dies*
*dies*
*dies*
"Jesus, how much HP does this smug c**t have?!"
"Dark Phantom banished"
"Praise the ... oh f**k, T-Rex!" *dies*
"Why the f**k am I doing so little damage with Sun Spear?!"
"Holy f**k, so many of them!" *dies*
"Why is there a bonfire in the middle of them!?"
"Sweet mother of Sunny-D, another shortcut! Hurrah!"
...
"Lone hollow, smells fishy."
"Oh, f**k, what is with that moveset?"
"Oh, f**k, PvP is easier!" *backstabbed* *dies*

And then it hit me ... this is the same feeling I got from Dark Souls 1. Explore, die, rinse and repeat until success. Clever area design, smart shortcuts to a previous bonfire, traps just waiting to make your life a living hell. Ahh, I love the smell of frustration in the evening.

I love it. 10/10 gonna go die again.
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A 37 de 51 personas (73%) les ha sido útil este análisis
22 personas han encontrado divertido este análisis
Recomendado
Publicado el 6 de noviembre de 2014
Jester Thomas has unlimited fireballs. 10/10
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A 14 de 14 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
Recomendado
Publicado el 20 de octubre de 2014
Coming from someone who has played all the DLCs, Sunken King is the most lackluster in my opinion. However, it's still fun, in a dark and creepy sort of way. The underground temple and environmental traps make you feel like a marauding archaeologist.

The weakness of the Sunken King DLC is that the area just isn't as compelling as the others. It's set in a dank underground area, and doesn't engender the same sense of awe as the other DLC's settings.

In addition, the bosses for the area are rather straightforward. The only gimmicks are the fact that the environment can move around (e.g. rotate, rise up and down) and many puzzles are centered around that.

The very final boss of the area is a nice surprise, though.

Pros:
- Environment puzzles
- Contains Denial miracle, which prevents you from dying once (similar to Second Chance from Demons Souls, but leaves you with 1 HP)
- Grinding spot for infinite Twinkling Titanite/Dragon Bones

Cons:
- Dreary setting
- Only really has one impressive boss
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A 13 de 14 personas (93%) les ha sido útil este análisis
4 personas han encontrado divertido este análisis
Recomendado
Publicado el 2 de marzo de 2015
Chances are, if you're reading this review, you already know what Crown of the Sunken King is, and you're mearly looking for justification to spend 10$ on it. (Or buy the Season pass) As such, I'll list the positives and negatives as directly as possible and not spend time faffing about writing about my "Personal Journey" and other such rubbish. I'll stop wasting your time and get directly to the good stuff in 3....2.....1

For clarencies sake, I'm going to split pros and cons into 3 categories, "Location", which lists good and bad things about the local habitat, flora, and fauna as well as the quality of the story told in the area. "New Content", which lists specifics about the quality of loot and new ideas as well as the likelyhood of a return visit to farm rare items. And finally "Bosses" in which I'll give a brief opinion on the overall quality of (my favorite part of any Dark Souls game) the Bosses.
Be warned of minor spoilers, including (but not limited to) passing references to unique item effects, gameplay mechanics, and general difficulty.

Location
Set underground in a massive cavern not unlike the New Londo Ruins from Dark Souls I (which also happens to be a vast underground city changed by a terrible calamity years ago...) Crown of the Sunken King will see you traipse through city ruins filled with mysterious obelisks that alter the battlefield around you, across subterrenean pools crawling with evolutionary rejects, and through claustrophobic catacombs crawling with hidden levers and traps, all while throwing new and improved enemies at you. As story goes, while it's not immediately obvious what happened in Shulva (the city) competant players should be able to pick up the story via the ancient art of reading the post-it notes you find stuck to every-thing you pick up. Fairly good yarn, but nothing to write home about and it bears no connection to the rest of the plot as far as I can tell.

Pros:
Good enemy diversity
Battlefield can often work for or against you in unexpected ways
Enemies behave in strange ways, your own knowlage may trip you up
Very large area, can look at the area and trace your path of progress through it, like in DS1.
Compelling Backstory about *spoilerz*

Cons:
While most enemies look and behave differently, most of them use poison....
people unable to think outside the box will get poo'd on in a couple places, (but serve them right, this should really be a pro!)
The return of the hated statues from Black Gulch.
Story doesn't tie in to the rest of Dark Souls II
Story is a bit on the obvious side
One area is an incredibly stupid mix of The Gutter and...and.... a long linear passageway?

____________________________________________________________________

New Content
Crown of the Sunken King has quite a few things worth looting (and something even better worth coming back to!) including (but not limited to) New toys Hexers can use to ♥♥♥♥ people off with! Finally an enemy that drops Petrified Dragon bones and respawns! The Magical Magnetic sword of ♥♥♥♥♥♥♥t! More Hexer Toys wheeeeee! Poison augmenting gear!
*Ahem* serious now.
apart from the new things listed abovr there are some ideas that, while not exactly new, havn't been seen since DS1, such as enemies that can't be arrow spammed, Sen's Fortress-esque traps, and the old "destroy the immortality catalyst" gag that's so fun at parties.

Pros:
New enemies means a host of new ways to kill them :3
New Dark based weapons
Spear that acts like Donatello's Bo when two-handed
My bow finally got some rest
Recycled ideas that are actually good


Cons:
Recycled ideas :I
New things for Hexers to ♥♥♥♥ me off with in PvP
only 2 or 3 enemies "TRULY" unique to this DLC

____________________________________________________________________________


Bosses
If your anything like me you just skipped to this section because no matter how bad the rest of the DLC is, it's all forgivable as long as the bosses are alright (also you mentally corrected my "your" to "you're" and mentally marked me down for bad grammer)
well... to the end of bosses... I've got some good news and some bad news. The good news is that all 3 of the new bosses are challenging, the bad news is that despite this, (assuming you played DS1) we've seen something like all the bosses in this DLC. One from Dark Souls 1 one from Dark Souls 2 and one from your personal nightmeres about invaders. Fortunately, one of the bosses is optional, which is good because it's annoying as well as dissapointing. Unfortunately another one of the bosses commits two cardinal sins by being both unorigional and also summoning minions, an act that forever earns my ire because it means the devs couldn't be asked to make a harder boss. Fortunately the boss at the end makes it all worthwhile, a great culmination to a pretty good piece of DLC.

Pros:
Very Difficult, but do not require Co-op
Final Boss is amazing
Second boss (not the optional one) ripe with conspiricies
Loot obtained from bosses is excellent
Worst boss in completally optional
Music is, as always, excellent

Cons:
Two of the Bosses are copies of enemies from previous areas with new attacks
One of the bosses is a cheap ***** and summons minions constantly
All of the bosses have a status ailment tied to them

___________________________________________________________________________________

Overall it's a solid piece of DLC and you'll definately get your money's worth out of it. If (like me) you get Dark Souls craving in the same way other people get drug cravings, you won't be (very) disapointed. :3
Praise the sun y'all \[T]/
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A 8 de 11 personas (73%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
Recomendado
Publicado el 10 de octubre de 2014
10/10

The Devs decided the main game was way to easy. So they added two bosses with restistance to everything. I am on new game plus. I haven't had much of an issue with the main game bosses. I thought i could take these guys. I was so so sorely mistaken.
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A 4 de 4 personas (100%) les ha sido útil este análisis
Recomendado
Publicado el 25 de marzo de 2015
Crown of the Sunken King is the first DLC for Dark Souls II, and probably the worst one. It's still awesome, though!

The enemies are... not bad. Good, actually. Some things felt a bit cheap though (damage output, invulnerability...) but overall, I enjoyed fighting most of them.
Bosses... well... There are three bosses. One bossfight is just silly, the other one is... well, kinda good. Then there's one which is really good, but too frustrating for me, haven't beat it yet...
Looties are good. Return of the TWoP, Whip-Sword, cool armors...

So, is it worth it? Well, if it would be for this, probably not, but...
...this DLC has the best level design I ever saw, both visually and gameplay wise. I'm sure I still haven't discovered all the treasures... Also, while other DLCs somehow lack in NPCs, in CotSK it feels great. You really have that feeling from discovering long lost city... And yes, I felt like Indiana Jones.
It's just awesome.

Alone, CotSK cannot match Artorias of the Abyss DLC. Together the DLCs can. They're not free, but, even if you thing DkS 1 was better than two, if you enjoyed DkS 2, you need to buy this.
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A 4 de 4 personas (100%) les ha sido útil este análisis
Recomendado
Publicado el 21 de diciembre de 2015
WARNING: THIS REVIEW CONTAINS SPOILERS

-------------------------------------------------

For the most part, the DLC for Dark Souls 2 is highly regarded. The Crown of the Sunken King is remarkable. It offers a handful of solid ideas and thoughtful game-design.

Something that in my opinion was lacking in DS2 is the "intimidation-factor". I've played numerous titles by From Software, including their Souls-precursor King's Field. One thing I've always noticed, is that whenever I enter a new area or see a new enemy, I always take a step back. Partly this is to assess the situation, but mostly because of fear. As you're already aware, From isn't too concerned about using a lot of bottom-less pits and gigantic foes. These elements, backed by the tension that comes from lost progress, can have a paralyzing effect on the player's progress.

Nevertheless, we soldier on, because somewhere there is light at the end of this proverbial tunnel. Although in From's case, this "light" is actually an even more bleak darkness. The CotSK DLC does a fine job of emphasizing this point. The two major areas are broken up into various sections. After dealing with the undead in the outskirts, along with the myriad of buildings and switches, you enter the Sanctum and face g..g.gh..ghosts! After solving that problem, you're treated to a large area full of imposing abominations. This leads to a downward climb and finally the two main bosses.

What makes the intimidation-factor work is the level of pacing. Most of this DLC's experience can fit into a paragraph because it knows when to play with ideas and move on. Take the ghosts for example. These encounters could very well have been stretched to fit the entirety of the DLC. What was once intimidating and therefore interesting, would become tiring. Instead, these incidents are confined to one part of the game. From Software knows exactly what works and creates situations that last long enough to be fulfilling.

There are three boss-fights. In my opinion, these encounters are a mixed-bag. Sinh is easily the best of the three that you'll face. There are a few things more satisfying in fantasy games than a good fight with a dragon. Well, I suppose an evenly-matched duel with a human opponent can be just as good too. Unfortunately this segues into the trio boss-fight. All told, it's an okay battle, but it's only really worthwhile if you enter the fight alone or with just one other person. The AI for these opponents seems to be worse than the NPC Invaders.

Finally there's Elana. I'm not particularly happy with this boss. On her own, she's actually rather pathetic. She has a number of attacks, but nothing truly threatening. She can become annoying through her use of summons, especially if she decides to create a Velstadt-clone. My first battle with her was only a struggle because of Valstedt and his frustrating hit-boxes. Aside from being an annoying fight, Elana's appearance is practically a reskin of Nashandra. Nashandra is usually the final boss of DS2, so she should at least have her own wholly unique appearance. The similarities both bosses share cheapens the effect of both. At least Elana is almost immediately proceeded by Sinh, so this DLC certainly doesn't end on a weak note.

Aside from one of the bosses being a bit weak, this is a perfectly solid piece of DLC. There's a decent amount of exploration, some good ideas, and it doesn't attempt to wear out its welcome. Having more weapons, armor, and spells are always nice as well. If you have access to this area, there's no reason not to explore it.

------
This is the end of the DLC review, but I still have some other Dark Souls 2-related talk.
------

I've followed numerous discussions about Dark Souls 2, and one topic that's commonly brought up is hit-boxes. While I don't think that the hit-boxes are altogether poor in DS2, there are...well...a fairly large number of attacks that I disagree with. Velstadt's bell has already been mentioned, but there are several others that stick out. These include moves that cause explosions, certain "grab" attacks, and a handful of weapons held by larger enemies. It's especially annoying when melee attacks clip the player's heel and they still take full damage. While a system where "clean" hits do full-damage and glancing blows did a % could be ideal, I worry about the havoc it would raise in the PvP community. From my experience, the hit-boxes are mostly an issue in PvE anyway.

As the hours pile up, the shaky hit-boxes on a number of attacks are just something that I've grown accustomed to. Still, it's seemingly always there, and I have to roll my eyes whenever I defeat a minor foe that still manages to get a bit of damage in. What I mean by this is that when some enemies start their attack animation, I think the part of their swing where damage is registered comes out too early. This results in a lot of traded hits. So even though I have the faster attack, I find myself swinging a little earlier, just to account for this possibility.

In the end, I suppose this isn't a major issue. It's certainly not holding me back from putting a large number of hours into Dark Souls 2. Still, it is an inconsistency that I'm left to wonder about. I've gotten through the game a few times, so I should have adjusted to everything, but I haven't, and it's a curious feeling.
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A 16 de 28 personas (57%) les ha sido útil este análisis
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Recomendado
Publicado el 30 de septiembre de 2014
10/10 would sink again
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