"Salomé, Salomé, dance for me. I pray thee dance for me. I am sad to-night. Yes, I am passing sad to-night. When I came hither I slipped in blood, which is an evil omen; and I heard, I am sure I heard in the air a beating of wings, a beating of giant wings. I cannot tell what they mean .... I am sad to-night. Therefore dance for me.
Användarrecensioner: Blandat (70 recensioner) - 57% av 70 användarrecensioner för det här spelet är positiva.
Utgivningsdatum: 4 nov, 2009

Registrera dig för att lägga till denna artikel i din önskelista eller markera den som inte intresserad.


Paket som innehåller detta spel

Köp The Tale of Tales Collection

Innehåller 3 saker: Fatale, The Graveyard, The Path

Köp The Tale of Tales Experience

Innehåller 6 saker: Bientôt l'été, Fatale, Luxuria Superbia, Sunset, The Graveyard, The Path


Rekommenderat av kuratorer

"A great casual game that doesn't have a lot to it. 3 levels to the game. Partial nudity. Overall game is wonderful and tastefully creative."
Läs hela recensionen här.

Om detta spel

"Salomé, Salomé, dance for me. I pray thee dance for me. I am sad to-night. Yes, I am passing sad to-night. When I came hither I slipped in blood, which is an evil omen; and I heard, I am sure I heard in the air a beating of wings, a beating of giant wings. I cannot tell what they mean .... I am sad to-night. Therefore dance for me. Dance for me, Salomé, I beseech you. If you dance for me you may ask of me what you will, and I will give it you, even unto the half of my kingdom."​

Salome was a first century Judean princess mentioned in the Christian Bible by Matthew and by Mark. But it is Oscar Wilde's 19th century play Salome that really inspired Fatale. In the Bible, Salome is a child who dances for King Herod and asks the head of John the Baptist as a reward. In Wilde's version, Salome falls in love with the prophet. He rejects her and she has him executed. The play ends with her kissing the lips of his decapitated head.

Most of Fatale takes place in the aftermath of this event, when all has turned quiet and the moon brings comfort to troubled hearts.

Explore a living tableau filled with references to the legendary tale of Salome and enjoy the moonlit serenity of a fatal night in the orient. Fatale offers an experimental play experience that stimulates the imagination and encourages multiple interpretations and personal associations.​

How to play Fatale:
  • The Cistern: Think of Fatale as a role playing game. We will leave it to your imagination who you are playing. You find yourself in a prison. And the distant sound of music plays overhead.
  • The Terrace: On the terrace your experience is disembodied.
  • FLY: Clicking with the LEFT MOUSE BUTTON you can move forward.
  • RIGHT MOUSE BUTTON: Lets you travel backwards. You will see things differently if you hold either of the mouse buttons down.
  • FLOAT: Use the MIDDLE MOUSE BUTTON you float freely forward.
  • CONTROL: Hold down the SPACEBAR to bring up the aureola. This is your inventory of scenes you can revisit and interact with. Click the letters to return to a still scene. If a space is blank, clicking on it becomes a hint to where you should travel next.
  • EXAMINE: The lights on the terrace invite you to hover over them to block them out. From scene to scene, you have various options for interaction. Your cursor keys pan the view, click & drag allows for camera rotation, and sometimes rolling over or clicking items in these scenes can lead to surprising results.
  • EXPLORE: Above all, since this experience makes few demands, take your time. Notice the small details. Listen to the whispers and echoes. Therein, lies the joy. Allow yourself to fall in love with Salome, now you have all the time in the world.
  • The Dance: An epilogue which appears on restart after each complete playthrough.
  • ESC: If you need help, the ESC key leads you to a summary of context and controls.

Fatale is played through first person 3D navigation but its controls may appear somewhat unconventional to the seasoned gamer. ASWD + mouselook navigation can be enabled in the Options menu.


Mac OS X
    • Operativsystem: Windows XP/Vista/7
    • Grafik: Nya Radeon- eller GeForce-kort
    • DirectX®: DirectX 9.0c
    • Hårddisk: 225MB
    • Operativsystem: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, eller senare.
    • Processor: Intel Core 2 Duo
    • Minne: 2 GB
    • Grafik: GeForce eller Radeon x6xx type eller bättre
    • Hårddisk: 240MB
    • Ljud:
Hjälpsamma kundrecensioner
1 av 1 personer (100%) fann denna recension hjälpsam
0.8 timmar totalt
Upplagd: 19 juli
Just tried this and wished it was better really. What I got is a mysterious game yet with a unparalleled universe in middle of nowhere and a planet really close by (very unimaginative). Even though the game brought me some kind of old religion feeling which gives this game a great tale! But not the greatest, I'm not impressed of how they made this game only to blow out lights even though it is a interactive game there could be something more done and especially in telling the story of Salome. Even though I haven't tried the other games The Path etc yet. This game got me interested in the story of Salome though and I might intend to read it and see if i find it interesting as I know nothing about it then maybe that would give a good insight even though the game is very "wierd" in a sense but if you like to be a "wierdo" try this game out. You will get a interactive experience by blowing out candles all over the place until you reach the boobies, but yeah the game feels slow in sense and you must be patient in a game like this. I have played a bit wierd games before and this is one that tops the list but you get the sense in the beginning following messages with a pretty cool soundtrack as it feels you are sunken down with a great ship and you cannot escape at all. Oh well, if you wish to get the game expect the things of a mysterious explorative and interactive world without a storyline or progression, all you will do is interact with certain objects in hand and many candles. Still for objects and seeing different things, I would recommend this game to anyone whom loves interactive games or some kind of wierd game and especially before getting this read all about Salome and the other characters interacting in this game.
Var denna recension hjälpsam? Ja Nej Rolig
1 av 2 personer (50%) fann denna recension hjälpsam
0.3 timmar totalt
Upplagd: 5 juli
This was a very weird experience despite it being short. It's an interactive exploratory hub if I would describe it accurately. I can't call it a game since it is like a piece of art to be examined from different angles and you'd see something that would mean something to you... Or doesn't mean anything at all. I'm glad I got it on sale though. I would not recommend it on full price.
Var denna recension hjälpsam? Ja Nej Rolig
25 av 30 personer (83%) fann denna recension hjälpsam
1.2 timmar totalt
Upplagd: 3 juni, 2014
This is not a game. It doesn't play like a game. Do not buy this expecting a "progression", or puzzles, or a clear and obvious story. If you're wanting a vide-game, I don't recommend that you buy this at all.

This more like a small art exhibit. Like the description states, it is intended as a "living tableau". If you're willing to pay $7.00 to see an interactive art exhibit inspired by the story of John the Baptist, Salome and the Dance of the Seven Veils, then buy this and enjoy. If you're looking for a video game to play and win, I don't recommend purchasing this.
Var denna recension hjälpsam? Ja Nej Rolig
20 av 24 personer (83%) fann denna recension hjälpsam
0.7 timmar totalt
Upplagd: 9 april, 2012
Recension av förhandsvisning
While turning Wilde's "Salome" into a short art video game might seem like a strange undertaking, I think the play's thematic content could provide enough material to merit worthwhile exploration via the language of game mechanics. However, FATALE's message is ultimately muddled. Rather than grabbing onto the play's theme most suited to exploration in video game form (e.g. its obsession with the danger of "looking" and its positioning of the aesthetic gaze as, paradoxically, both creative/reverent and destructive/dehumanizing), FATALE instead spends most of its 20 minute running time on plot and a conceptually murky sequence where the player extinguishes candles on a static 3D tableau.

Thus, ultimately the game plays like a hollow bit of 3D diorama--with the candles just being an excuse to get the player to look at different parts of the scene. An interesting and often pretty experiment, but ultimately vague and underwhelming, both as a game and as a commentary on Wilde's play.
Var denna recension hjälpsam? Ja Nej Rolig
59 av 94 personer (63%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
1.0 timmar totalt
Upplagd: 1 januari, 2014
It's "art."

I have no problems, nay, I *love* artistic games.

Except this isn't a game. It's hardly even interactive art.

It's just..."art". The kind of art that needs quotations around it.

Just don't bother.
Var denna recension hjälpsam? Ja Nej Rolig