Análises de utilizadores: Neutras (56 análises)
Data de lançamento: 4 Nov, 2009
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Comprar Tale of Tales Complete Pack

Inclui 3 itens: Fatale, The Graveyard, The Path


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3 Junho

A new Tale of Tales in the making!

Even though we still have a lot of work to do, we have set up a page here on Steam for our new game in production, called Sunset. Please have a look and let us know what you think so far.

We're making this game for you. So we really want to know.

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Mac OS X
Análises úteis de clientes
3 de 4 pessoas (75%) acharam esta análise útil
1.2 hrs em registo
Publicada: 3 Junho
This is not a game. It doesn't play like a game. Do not buy this expecting a "progression", or puzzles, or a clear and obvious story. If you're wanting a vide-game, I don't recommend that you buy this at all.

This more like a small art exhibit. Like the description states, it is intended as a "living tableau". If you're willing to pay $7.00 to see an interactive art exhibit inspired by the story of John the Baptist, Salome and the Dance of the Seven Veils, then buy this and enjoy. If you're looking for a video game to play and win, I don't recommend purchasing this.
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1 de 2 pessoas (50%) acharam esta análise útil
0.2 hrs em registo
Publicada: 7 Julho
(I played in off-line mode, so the play time should be 3hrs)

Fatale is still my favorite, I said it’s a powerful poem when I first played it years ago. And they updated it this year make it has another feeling, more emphasis on the text by Oscar Wilde, more understanding the story. I appreciate they updated those old artworks, it made me think they still keep their early ideas of making digital artworks, though I know they’re going to change under the big pressure of contemporary game circles (obviously they put themselves in a wrong place, even I feel the pressure writing this review, too many people rate down and give negative comments. )

Fatale is belongs to those “serious, deep and sad things” I always like. It’s nearly perfect, but yes it’s horrible.
I love all of ToT's artworks (actually there is no favorite one), constanly searching for this kind of things, I find myself in a wrong place too.
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2 de 5 pessoas (40%) acharam esta análise útil
1.3 hrs em registo
Publicada: 19 Outubro

When i think of the developers of this "game", a couple words come to mind: thieves, pickpockets, bums. If you are going to flush your money away, you will get more value wiping your ♥♥♥ with the money than buying this pile of crap. I suppose the game can be an example of what not to do in a game. Don't give us a character to play. Don't give us a challenge. And please don't give us a lot to do. In this busy world, anything more than 2 hours of game play is a waste. Right? Forget those games like Fallout 3 or Skyrim that give you hundreds of hours of things to do. No need to play challenging games like Darksouls. This game has only one challenge: finding the point. Fatale is nihilism encapsuled in a game: nothing to achieve, nothing to do, nothing to be.

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0 de 2 pessoas (0%) acharam esta análise útil
1.2 hrs em registo
Publicada: 1 Setembro
I like the game, i just wish the controls were easier to understand
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44 de 66 pessoas (67%) acharam esta análise útil
1.0 hrs em registo
Publicada: 1 Janeiro
It's "art."

I have no problems, nay, I *love* artistic games.

Except this isn't a game. It's hardly even interactive art.

It's just..."art". The kind of art that needs quotations around it.

Just don't bother.
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36 de 63 pessoas (57%) acharam esta análise útil
0.6 hrs em registo
Publicada: 27 de Novembro de 2013
Not a game.

This isn't a game. This is some kind of pretentious interactive experience with obtuse narrative and no goal at all. It's just about 30 minutes of roaming around two places, reading a few texts and completing one minigame. It tries to tell a story, yes, but it's terrible at it.

Technically is also quite terrible, but that doesn''t even matter. It could have Crysis 3 graphics, and still would be terribly annoying.

If you wanna try it, bear in mind that this is not a game, and wait until it's on sale. Then it will still be a pretentious waste, but a cheap pretentious waste.
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11 de 17 pessoas (65%) acharam esta análise útil
0.7 hrs em registo
Publicada: 6 Janeiro
I got this exploration game because of "The Path" being an awesome game and the screenshots look gorgeous in "Fatale". Apparently, my high expectations for this was shut down with wonky controls and nothing much to explore within the landscape. Yes, the scenery was beautiful, yet that's just about it. This could have had more potential...but apparently this potential wasn't what this was going for. If you miss picking up this game on Steam, then don't worry about it. It's one of those games that would go in the garbage bin and no one would care for it.
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12 de 20 pessoas (60%) acharam esta análise útil
0.3 hrs em registo
Publicada: 2 de Dezembro de 2013
Really just the kind of wannabe arthouse game with no substance. If you're into this sort of thing, there are better options. Definitely one to pass by.
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14 de 24 pessoas (58%) acharam esta análise útil
1.0 hrs em registo
Publicada: 19 Março
I saw a link that said, "None of your friends have played this game. Tell them why they should". My answer to that is they shouldn't. I can think of better wastes of money, and seriously, if you wanna see the boobs in this game that badly, you can look at them for free on the FATALE Steam forum homepage because, ironically enough, every person who has played this game and claims it's "SOOO DEEP OMG YOU C4n'T UNDERsTAnD" have considerately taken it upon themselves to post pictures of said deep boobs from every single angle imaginable within the game.
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4 de 6 pessoas (67%) acharam esta análise útil
0.7 hrs em registo
Publicada: 9 de Abril de 2012
While turning Wilde's "Salome" into a short art video game might seem like a strange undertaking, I think the play's thematic content could provide enough material to merit worthwhile exploration via the language of game mechanics. However, FATALE's message is ultimately muddled. Rather than grabbing onto the play's theme most suited to exploration in video game form (e.g. its obsession with the danger of "looking" and its positioning of the aesthetic gaze as, paradoxically, both creative/reverent and destructive/dehumanizing), FATALE instead spends most of its 20 minute running time on plot and a conceptually murky sequence where the player extinguishes candles on a static 3D tableau.

Thus, ultimately the game plays like a hollow bit of 3D diorama--with the candles just being an excuse to get the player to look at different parts of the scene. An interesting and often pretty experiment, but ultimately vague and underwhelming, both as a game and as a commentary on Wilde's play.
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8 de 14 pessoas (57%) acharam esta análise útil
0.8 hrs em registo
Publicada: 9 Maio
Genre: Interactive Fiction

Summary: Explore a 3D diorama of the tale of Salome from the New Testament.

- The scene in the cistern is oozing with atmosphere.

- There is little instruction regarding the mechanic (orb gathering) that advances the plot, which itself is obtrusive and unintuitive.
- The 3D models are average.

Neutral Points:
- As the summary suggests, you do little but manipulate the camera to look at stuff. This isn't a game, so make sure you're informed before buying it.
- Biblical quotes that pop-up are less meaningful unless you are familiar with the tale of Salome (or religious).
- The motion-captured dance in the epilogue is rather generic. Some people may like it but I've seen too many similar high school performances to be impressed.
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3 de 5 pessoas (60%) acharam esta análise útil
3.2 hrs em registo
Publicada: 11 de Outubro de 2011
A very calming game that doesn't really have alot to it, its more of an account of history then a game. The simple puzzles are simple. The artwork in the game is interesting. The music is very nice to listen to and very Arabic. There are 3 levels to this game and each level has its own thing it does. The Exploring Salome is about the Daughter of Herodias who was queen of Chalcis and Armenia Minor. The name Salome means "peace" in Hebrew. Salome is a first century Judean princess mentioned in the Christian Bible by Matthew and by Mark. B. In the Bible, Salome is a child who dances for King Herod and asks the head of John the Baptist as a reward. Most of Fatale takes place in the aftermath of this event, when all has turned quiet and the moon brings comfort to troubled hearts. The overall game is wonderful and very tastefully creative.
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7 de 13 pessoas (54%) acharam esta análise útil
0.8 hrs em registo
Publicada: 13 Fevereiro
Buggy, pretentious, non-game that gets lost in whatever message it's trying to convey. Why did I ever buy this?
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3 de 6 pessoas (50%) acharam esta análise útil
0.8 hrs em registo
Publicada: 17 de Abril de 2011
Please read all the way through this review before jumping on me for the "yes". You'll thank me for it.

Um... I bought this game at the time because it was one of the cheapest games I could find on steam. I don't quite think I got my money's worth. The description said that it continued the plot of a certain play... but it didn't really continue it from what I could tell, so much as just tack on one final scene. It's got some pretty scenery though, but it feels like the authors fell (very) short of their goal. It feels like they wanted do something bigger and grander.

However, I'd still suggest buying it for the game connoisseur, as it does serve as a fair lower benchmark for judging a gaming experience. Kind of like comparing the sizes of states or countries to Rhode Island. Rhode Island isn't big, but it's a good benchmark for size. FATALE fell short of its vision, but its dirt-cheap, and that makes a good tool to judge other games by.

Short version: On a scale of 1 to 10, I'd rate this game a 1, but It's a cheap way to get to truely know what a 1-rated game is like, and in turn, it will help you appreciate all your other games that much more.

This game is to videogames what "The Room" or "Star Wars Christmas Special" is to cinema. It's not the "so bad it's good" but it passes right out the other side to where it's really REALLY bad. But, like I said, it gives you a chance to really appreciate what a bad game is, so you aren't tempted to call a "good but not as good as you wanted" game a bad game.
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4 de 8 pessoas (50%) acharam esta análise útil
0.7 hrs em registo
Publicada: 12 de Dezembro de 2013
Bleugh bleugh bleugh. Don't see the point to this game...the beginning is dull and has you standing around for 5 minutes and then you have to SLOWLY extinguish about 20 candles. After that my game crashed and I didn't want to go through the intro for a 3rd time.
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9 de 18 pessoas (50%) acharam esta análise útil
0.7 hrs em registo
Publicada: 22 Janeiro
I am a fan of Tale of Tales games, and also a fan of strange games in general, especially admirable looking ones. I liked the game very much, especially the second chapter, but, really, it's a very special genre, and it can't just be taken by everyone. Salome, by herself, was a horrible person, irrational one, partially mad and erratic. This line feels really good in this game. You watch the story of her madcap deed, while Salome stays romantic and proudful, and that is amazing and shivering. I recommend this game as an interactive painting of the story, with which you should be familiar. Than you will find it perfect.
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8 de 16 pessoas (50%) acharam esta análise útil
1.6 hrs em registo
Publicada: 27 de Dezembro de 2013
If you go to the Tale of Tale forums you'll see a bunch of idiots saying how this is some beautiful experience. I don't know why they're sucking up to Tale of Tales, it's not like they're going to give them free games. They're just going to keep overcharing for these short "artistic" experiences. This, as with The Graveyard, is just a dumb game. It's boring as flip, and isn't really the least bit interesting. The Path was actually a pretty good game, so I'd recommed that Tale of Tales game. Also, I don't know why the company is called Tale of Tales, they don't actually tell any tales. There's no story. There's no narrative. I can't beleive I played this game for almost two hours. I'm an idiot, I guess.
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2 de 4 pessoas (50%) acharam esta análise útil
0.8 hrs em registo
Publicada: 28 de Julho de 2011
An interesting experiment. An interactive picture on the wall. Pushes the boundary of the definition of "games". Serene.
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5 de 10 pessoas (50%) acharam esta análise útil
0.5 hrs em registo
Publicada: 27 de Abril de 2013
Tale of Tales, developer of masterpieces such as The Graveyard, Bientôt l’été, and The Path, has once again invented a simply ingenious, unique, and spiritualistic piece of art with FATALE. Their endless ambition and imagination can easily be seen with the amount of care they put into their projects. They are simply a once in a lifetime experience, and for all the effort that Tale of Tales puts into their work, the payoff is almost infinite.

For instance, as of this writing, Tale of Tales has priced The Graveyard at a fair $4.99, and it takes less than 20 minutes to complete the game in its entirety. I actually managed to beat Bientôt l’été in a whopping 80 minutes, and it's priced at only $9.99. With FATALE, at only $6.99 , it took me a very fulfilling half hour to reach the end. What amazing value!

Meanwhile there are developers who think they can hock games such as The Binding of Isaac for an exorbitant $4.99, of which I've only managed to squeeze over 50 hours of gameplay and I haven't even completed the game yet. What a joke.

Don't forget that Tale of Tales introduces highly intuitive controls with each iteration of magnificent gaming art. Thank god I can now only move my head while holding the left-mouse button, which also causes me to walk forward at the same time. I could never understand wanting to keep still while being able to freely look by solely moving the mouse around. Primitive WASD scheme is completely thrown out the door, and good riddance. Half-Life 2 has nothing on FATALE when it comes to traditional game mechanics.

If you haven't done so already, you simply owe it to yourself to play every single one of Tale of Tales' amazing artworks. It's like trying to suck your own ♥♥♥♥ and failing, but that small glimmer of hope is the only thing that motivates you to continue trying. Just once more inch.

Until you break your neck.

Then you definitely know it was all worth it.

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3 de 6 pessoas (50%) acharam esta análise útil
0.9 hrs em registo
Publicada: 24 de Abril de 2013
Ehm, what the *%&# was this??! I've no idea what I just spent less than an hour with, but its not a puzzle game, nor is it an adventure or any normal kind of storytelling game. Maybe its just its own strange genre? It doesnt really matter because it was uberboring. It got a 1 for the music.

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