Explore a living tableau filled with references to the legendary tale and enjoy the moonlit serenity of a fatal night in the orient. Fatale offers an experimental play experience that stimulates the imagination and encourages multiple interpretations and personal associations.
Análises de usuários: Neutras (61 análises)
Data de lançamento: 4/nov/2009
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Pacotes que incluem este jogo

Comprar The Tale of Tales Collection

Inclui 3 itens: Fatale, The Graveyard, The Path

 

Sobre este jogo

Explore a living tableau filled with references to the legendary tale and enjoy the moonlit serenity of a fatal night in the orient. Fatale offers an experimental play experience that stimulates the imagination and encourages multiple interpretations and personal associations.

Fatale is played through first person 3D navigation but its controls were designed to minimize the risk of motion sickness. As a result, it may appear somewhat unconventional to the seasoned gamer. ASWD + mouselook navigation can be enabled in the Options menu.

Salome is a first century Judean princess mentioned in the Christian Bible by Matthew and by Mark. But it is Oscar Wilde's 19th century play Salome that really inspired Fatale. In the Bible, Salome is a child who dances for King Herod and asks the head of John the Baptist as a reward. In Wilde's version, Salome falls in love with the prophet. He rejects her and she has him executed. The play ends with her kissing the lips of his decapitated head.

Most of Fatale takes place in the aftermath of this event, when all has turned quiet and the moon brings comfort to troubled hearts.

How to play Fatale:

  • The Cistern: Think of Fatale as a role playing game. We will leave it to your imagination who you are playing. You find yourself in a prison. And the distant sound of music plays overhead.
  • The Terrace: On the terrace your experience is disembodied.
  • FLY: Clicking with the LEFT MOUSE BUTTON you can move forward.
  • RIGHT MOUSE BUTTON: Lets you travel backwards. You will see things differently if you hold either of the mouse buttons down.
  • FLOAT: Use the MIDDLE MOUSE BUTTON you float freely forward.
  • CONTROL: Hold down the SPACEBAR to bring up the aureola. This is your inventory of scenes you can revisit and interact with. Click the letters to return to a still scene. If a space is blank, clicking on it becomes a hint to where you should travel next.
  • EXAMINE: The lights on the terrace invite you to block them out. From scene to scene, you have various options for interaction. Your cursor keys pan the view, click & drag allows for camera rotation, and sometimes rolling over or clicking items in these scenes can lead to surprising results.
  • EXPLORE: Above all, since this experience makes few demands, take your time. Notice the small details. Listen to the whispers and echoes. Therein, lies the joy. Allow yourself to fall in love with Salome, now you have all the time in the world.
  • The Dance: An epilogue which appears on restart after each complete playthrough.
  • ESC: If you need help, the ESC key leads you to a summary of context and controls.

Requisitos de sistema

Windows
Mac OS X
    • OS: Windows XP/Vista/7
    • Graphics: Recent Radeon or GeForce card
    • DirectX®: DirectX 9.0c
    • Hard Drive: 225MB
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB
    • Graphics: GeForce or Radeon x6xx type or better
    • Hard Drive: 240MB
    • Sound:
Análises úteis de usuários
4 de 4 pessoas (100%) acharam esta análise útil
1.6 hrs registradas
Publicada: 13 de janeiro
Às vezes, quando me deparo com algum jogo baseado ou que faz referência a certos conteúdos externos, acabo me interessando em me aprofundar. No caso de Fatale, foi lendo Salomé, de Oscar Wilde, a obra homenageada pela Tale of Tales.

Wilde foi um escritor importante pra literatura inglesa do século 19, conhecido por sua vida turbulenta, por chocar a sociedade vitoriana e ser um dândi - além, é claro, da sua obra decadentista. Salomé, em particular, é uma tragédia em um ato, baseado numa passagem do Novo Testamento, sobre a morte do João Batista. A princesa Salomé fica a par de um profeta preso numa cisterna, Iokanaan. Ela, por sua vez, exige vê-lo aos guardas, que acabam cedendo após muito relutarem, temendo a reação do Tetrarca. Salomé rapidamente desenvolve uma obsessão lasciva pelo profeta, mesmo depois de ouvir dele uma série de impropérios indiretos sobre si e sobre sua mãe, Herodias.

Herodes, o Tetrarca, com olhos sedentos sobre Salomé o tempo todo, pede à enteada que dance para ele. Salomé recusa várias vezes até ele jurar que dará "até metade do meu reino" se aceitar seu desejo, proposta que ela aceita, para o desgosto da mãe. No final, a princesa exige a cabeça de Iokanaan. Desesperado, Herodes suplica pra que mude de ideia, mas Salomé é absoluta no que deseja e juramento é juramento. Quando recebe a cabeça numa bandeja de prata, beija-o nos lábios, pois "não há nada nesse mundo mais rubro que tua boca".

Voltando para Fatale, você encarna Iokanaan enquanto está preso na cisterna e vê o movimento de Salomé dançando através de uma grade, jogando sete véus ao chão gradualmente. Nesse meio tempo, tudo o que você poderá fazer é ler vários dizeres do profeta à princesa, quando esta torna-se obsessiva pelo seu corpo, abominando-a. O executor logo te matará. A partir daí, seu espírito sobrevoa o palco e único cenário do jogo.

Aí vem o motivo maior pra eu não recomendar esse jogo nem um pouco: você fica cerca de uma hora fazendo a mesma.♥♥♥♥ing.coisa: apagar velas espalhadas pelo cenário. Eu tive que pausar numa hora de tão absurdamente repetitivo que ele se torna. A sua interação com o mundo se resume a isso, que só termina quando você "preenche" uma moldura ornamentada, revelando vários caracteres que não descobri o significado.

Agora, uma coisa me intrigou foi o anacronismo proposital na forma de objetos. Vemos Salomé com um iPod (!), um bilhete com seu nome, mais um número de telefone; uma guitarra ao lado de um amplificador e assim por diante. O que quer dizer, também não saberia especular. Mas é uma das poucas coisas interessantes de Fatale: fora a ambientação como um todo, o resto é fraco. Nem mesmo as frases proferidas por Salomé aleatoriamente durante o processo de apagar as velas, acréscimo de um patch posterior, deixou a narrativa mais envolvente. Pra quem nunca leu a peça de Wilde provavelmente pouco aproveitará, pois é tudo jogado ao léu. E, no meu caso, que li.... acho que há formas melhores de apreciar Salomé.

---

Referência: Salomé de Oscar Wilde na tradução brasileira de João do Rio. http://repositorio.ufsc.br/handle/123456789/96174
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2 de 2 pessoas (100%) acharam esta análise útil
0.9 hrs registradas
Publicada: 11 de fevereiro
Another interesting explorable art piece from Tale of Tales.

Worth spending time with as something different, but unfortunately not justifiable as a recommendation based on the current price ($7 USD).

Instead I recommend the following, also by Tale of Tales: The Path.

- Skinny from the Fat B*stard (curator link)
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3 de 5 pessoas (60%) acharam esta análise útil
1.6 hrs registradas
Publicada: 15 de setembro de 2013
Fatale é baseado na interpretação de Oscar Wilde para a passagem bíblica de Salomé, Herodes e João Batista, e assim como outros trabalhos da Tale of Tales, é considerado por alguns como uma peça de arte interativa e não um jogo propriamente dito.

Apesar das interações em alguns momentos sugerir a presença de puzzles, não há nada mais a ser feito exceto explorar os detalhes, imagens e sons, e quem sabe encontrar alguma interpretação pessoal, algo sugerido pelos criadores mas não tão presente como esperado.

Os controles são ruins, e apesar de não serem complicados, provavelmente serão sua maior preocupação durante o jogo. Recomendado apenas para aqueles que gostam de experimentar coisas não convencionais.
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18 de 21 pessoas (86%) acharam esta análise útil
1.2 hrs registradas
Publicada: 3 de junho de 2014
This is not a game. It doesn't play like a game. Do not buy this expecting a "progression", or puzzles, or a clear and obvious story. If you're wanting a vide-game, I don't recommend that you buy this at all.

This more like a small art exhibit. Like the description states, it is intended as a "living tableau". If you're willing to pay $7.00 to see an interactive art exhibit inspired by the story of John the Baptist, Salome and the Dance of the Seven Veils, then buy this and enjoy. If you're looking for a video game to play and win, I don't recommend purchasing this.
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49 de 79 pessoas (62%) acharam esta análise útil
1.0 hrs registradas
Publicada: 1 de janeiro de 2014
It's "art."

I have no problems, nay, I *love* artistic games.

Except this isn't a game. It's hardly even interactive art.

It's just..."art". The kind of art that needs quotations around it.

Just don't bother.
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12 de 14 pessoas (86%) acharam esta análise útil
0.7 hrs registradas
Publicada: 9 de abril de 2012
Análise de pré-lançamento
While turning Wilde's "Salome" into a short art video game might seem like a strange undertaking, I think the play's thematic content could provide enough material to merit worthwhile exploration via the language of game mechanics. However, FATALE's message is ultimately muddled. Rather than grabbing onto the play's theme most suited to exploration in video game form (e.g. its obsession with the danger of "looking" and its positioning of the aesthetic gaze as, paradoxically, both creative/reverent and destructive/dehumanizing), FATALE instead spends most of its 20 minute running time on plot and a conceptually murky sequence where the player extinguishes candles on a static 3D tableau.

Thus, ultimately the game plays like a hollow bit of 3D diorama--with the candles just being an excuse to get the player to look at different parts of the scene. An interesting and often pretty experiment, but ultimately vague and underwhelming, both as a game and as a commentary on Wilde's play.
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8 de 11 pessoas (73%) acharam esta análise útil
0.2 hrs registradas
Publicada: 7 de julho de 2014
(I played in off-line mode, so the play time should be 3hrs)
To the haters: Does it make you feel better if you don't consider it as a video game?

Fatale is still my favorite, because I think it's the best example of interpretation and it shows new possibilities of art pieces in multimedia, I'd like to see more this kind but not labeled as games. I said it’s a powerful poem when I first played it years ago, Fatale is belongs to those “serious, deep and sad things” I always like. It’s perfect in its own, but yes it’s horrible.

And they updated it this year make it has another feeling, more emphasis on the text by Oscar Wilde, more understanding the story. I appreciate they updated those old artworks, it made me think they still keep their early ideas of making digital artworks, though I know they’re going to change under the big pressure of contemporary game circles, obviously people have strong opinion about what is a game and what is not, then refuse to accept new possibilities, it's just a wrong place for non-games. Even I feel the pressure writing this review, too many people rate down and give negative comments.

I love all of ToT's artworks. Steam is a place for mainstream gamers not a place for serious conversations, but I have to say a few words in the end, peoples who describe them as "pretentious" please read more information before judging. They're never pretentious because they know what they are doing, their works are true and explicable, no one "trying to seem more intellectuall" than they really are.
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13 de 22 pessoas (59%) acharam esta análise útil
0.7 hrs registradas
Publicada: 6 de janeiro de 2014
I got this exploration game because of "The Path" being an awesome game and the screenshots look gorgeous in "Fatale". Apparently, my high expectations for this was shut down with wonky controls and nothing much to explore within the landscape. Yes, the scenery was beautiful, yet that's just about it. This could have had more potential...but apparently this potential wasn't what this was going for. If you miss picking up this game on Steam, then don't worry about it. It's one of those games that would go in the garbage bin and no one would care for it.
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9 de 15 pessoas (60%) acharam esta análise útil
0.8 hrs registradas
Publicada: 9 de maio de 2014
Genre: Interactive Fiction

Summary: Explore a 3D diorama of the tale of Salome from the New Testament.

Pros:
- The scene in the cistern is oozing with atmosphere.

Cons:
- There is little instruction regarding the mechanic (orb gathering) that advances the plot, which itself is obtrusive and unintuitive.
- The 3D models are average.

Neutral Points:
- As the summary suggests, you do little but manipulate the camera to look at stuff. This isn't a game, so make sure you're informed before buying it.
- Biblical quotes that pop-up are less meaningful unless you are familiar with the tale of Salome (or religious).
- The motion-captured dance in the epilogue is rather generic. Some people may like it but I've seen too many similar high school performances to be impressed.
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39 de 74 pessoas (53%) acharam esta análise útil
0.6 hrs registradas
Publicada: 27 de novembro de 2013
Not a game.

This isn't a game. This is some kind of pretentious interactive experience with obtuse narrative and no goal at all. It's just about 30 minutes of roaming around two places, reading a few texts and completing one minigame. It tries to tell a story, yes, but it's terrible at it.

Technically is also quite terrible, but that doesn''t even matter. It could have Crysis 3 graphics, and still would be terribly annoying.

If you wanna try it, bear in mind that this is not a game, and wait until it's on sale. Then it will still be a pretentious waste, but a cheap pretentious waste.
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2 de 2 pessoas (100%) acharam esta análise útil
0.3 hrs registradas
Publicada: 3 de julho de 2011
Análise de pré-lançamento
そして俺は考えることをやめた
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14 de 26 pessoas (54%) acharam esta análise útil
0.3 hrs registradas
Publicada: 2 de dezembro de 2013
Análise de pré-lançamento
Really just the kind of wannabe arthouse game with no substance. If you're into this sort of thing, there are better options. Definitely one to pass by.
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17 de 32 pessoas (53%) acharam esta análise útil
1.0 hrs registradas
Publicada: 19 de março de 2014
I saw a link that said, "None of your friends have played this game. Tell them why they should". My answer to that is they shouldn't. I can think of better wastes of money, and seriously, if you wanna see the boobs in this game that badly, you can look at them for free on the FATALE Steam forum homepage because, ironically enough, every person who has played this game and claims it's "SOOO DEEP OMG YOU C4n'T UNDERsTAnD" have considerately taken it upon themselves to post pictures of said deep boobs from every single angle imaginable within the game.
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9 de 17 pessoas (53%) acharam esta análise útil
1 pessoa achou esta análise engraçada
0.5 hrs registradas
Publicada: 27 de abril de 2013
Tale of Tales, developer of masterpieces such as The Graveyard, Bientôt l’été, and The Path, has once again invented a simply ingenious, unique, and spiritualistic piece of art with FATALE. Their endless ambition and imagination can easily be seen with the amount of care they put into their projects. They are simply a once in a lifetime experience, and for all the effort that Tale of Tales puts into their work, the payoff is almost infinite.

For instance, as of this writing, Tale of Tales has priced The Graveyard at a fair $4.99, and it takes less than 20 minutes to complete the game in its entirety. I actually managed to beat Bientôt l’été in a whopping 80 minutes, and it's priced at only $9.99. With FATALE, at only $6.99, it took me a very fulfilling half hour to reach the end. What amazing value!

Meanwhile there are developers who think they can hock games such as The Binding of Isaac for an exorbitant $4.99, of which I've only managed to squeeze over 50 hours of gameplay and I haven't even completed the game yet. What a joke.

Don't forget that Tale of Tales introduces highly intuitive controls with each iteration of magnificent gaming art. Thank god I can now only move my head while holding the left-mouse button, which also causes me to walk forward at the same time. I could never understand wanting to keep still while being able to freely look by solely moving the mouse around. Primitive WASD scheme is completely thrown out the door, and good riddance. Half-Life 2 has nothing on FATALE when it comes to traditional game mechanics.

If you haven't done so already, you simply owe it to yourself to play every single one of Tale of Tales' amazing artworks. It's like trying to suck your own ♥♥♥♥ and failing, but that small glimmer of hope is the only thing that motivates you to continue trying. Just once more inch.

Until you break your neck.

Then you definitely know it was all worth it.

/s
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1 de 2 pessoas (50%) acharam esta análise útil
0.8 hrs registradas
Publicada: 18 de julho de 2012
Worth Checking out if you like artsy stuff...

If you don't, It's basically 30 minutes of random stuff and some funbags.
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4 de 8 pessoas (50%) acharam esta análise útil
1.0 hrs registradas
Publicada: 31 de dezembro de 2013
Really dissapointing after their previous game.
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4 de 8 pessoas (50%) acharam esta análise útil
0.9 hrs registradas
Publicada: 24 de abril de 2013
Ehm, what the *%&# was this??! I've no idea what I just spent less than an hour with, but its not a puzzle game, nor is it an adventure or any normal kind of storytelling game. Maybe its just its own strange genre? It doesnt really matter because it was uberboring. It got a 1 for the music.

1/10
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5 de 10 pessoas (50%) acharam esta análise útil
0.7 hrs registradas
Publicada: 12 de dezembro de 2013
Bleugh bleugh bleugh. Don't see the point to this game...the beginning is dull and has you standing around for 5 minutes and then you have to SLOWLY extinguish about 20 candles. After that my game crashed and I didn't want to go through the intro for a 3rd time.
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8 de 16 pessoas (50%) acharam esta análise útil
0.8 hrs registradas
Publicada: 13 de fevereiro de 2014
Análise de pré-lançamento
Buggy, pretentious, non-game that gets lost in whatever message it's trying to convey. Why did I ever buy this?
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1 de 2 pessoas (50%) acharam esta análise útil
0.4 hrs registradas
Publicada: 23 de março de 2014
I don't know what I played but it certainly wasn't anything I'd call a game. If anything it's a candle-extinguish-simulator.
Don't buy this piece of garbage. You'll be done in less than 30 minutes and will have accomplished nothing!
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