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Love is a minimalist platforming game with a retro aesthetic and a focus on a challenging but not unfair difficulty. It has an innovative respawn system, 12 levels, 12 track soundtrack, competitive scoring, and a simple-to-use level creation feature.
發售日: 2014年2月7日
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Love Update #7, Now With More Love

2014年5月29日

Love has been updated to include three brand new levels, as well as a few minor aesthetic tweaks. I intend to have two more levels done soon, as well.

The levels are accessible from the Level Select Menu (which has been revamped), which unlocks and is displayed on the main menu once you've gotten the Game Cleared achievement.

For those worried about your Speedrun times being affected by the addition of these new levels, don't worry for now. They're not part of the main game quite yet, but once I've added all the levels I plan to add, the leaderboards will be frozen, archived, and reset.

I hope you've been enjoying Love, and as always, I'm open to your comments. The best way to reach me is probably via Twitter, where I can be found as @thatsmytrunks.

And if you haven't checked out my podcast, why not give The Bancast a listen?

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Love Update #6, a quick fix

2014年2月25日

Not too much to this update, but I wanted to make sure to add in a keyboard control fix that has been requested.



Now instead of using A and S, you can choose to use Z and X for Jumping/Respawn Pointing. Spacebar also works for jump, if you're into that.

More coming soon!

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關於此遊戲

Love is a minimalist platforming game with a retro aesthetic and a focus on a challenging but not unfair difficulty. It has an innovative respawn system, 12 levels, 12 track soundtrack, competitive scoring, and a simple-to-use level creation feature.

The challenging levels are balanced with the inclusion of a simple yet unique respawn system wherein the player can leave a checkpoint at any location at any point, as long as they are on solid ground. Players have a number of gameplay modes to choose from, whether they want it easy, normal, or they want to try their hand at a mode designed specifically for Speed Running.

Beyond the visual aesthetic, the challenging level design, and the abundance of features, there is the fantastic soundtrack composed by James Bennett, which brings the simple 3-color atmospheres to life.

Features
  • 12 Levels
  • Online Leaderboards
  • Speedrun Mode for intense competition
  • 19 Achievements
  • Multi-faceted scoring system for competitive play
  • Unique Respawn Mechanic
  • Xinput-based Gamepad Support
  • Level Editor
  • Extra 10 Level Remix Campaign, with Source Files

系統需求

    Minimum:
    • OS: Windows XP
    • Memory: 1 GB RAM
    • Graphics: DirectX 9, 128MB
    • DirectX: Version 9.0
    • Hard Drive: 240 MB available space
    Recommended:
    • OS: Windows XP or Greater
    • Processor: Intel i3 or Greater
    • Memory: 2 GB RAM
    • Graphics: DirectX 10, 256MB
    • DirectX: Version 10
    • Hard Drive: 1 GB available space
具參考價值的客戶評論
100 人之中有 77 人(77%)認為這篇評論有參考價值
此帳號擁有 737 款產品
10 篇評論
105.3 記錄時數
Love is not a game, don't play with my heart.
張貼於:2014年5月30日
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13 人之中有 11 人(85%)認為這篇評論有參考價值
此帳號擁有 549 款產品
156 篇評論
1.6 記錄時數
you are killed by dinosaur bone acid and smashed by golden machines just like a real relationship
張貼於:2014年4月1日
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15 人之中有 12 人(80%)認為這篇評論有參考價值
此帳號擁有 908 款產品
162 篇評論
1.2 記錄時數
Fred Wood's Love is one of the most outwardly basic looking games you can find on Steam this side of Super Hexagon. Its visuals don't exactly demand attention, and to an outsider probably seems just another soulless 2D platformer which would be better served adorning a no-name website as a free flash game than something they'd want to pay for. But like the polygonal twitch-fest I mentioned earlier, what sets Love apart is its attention to detail; the way it feels, how well each level is designed, and the potential that waiting just below the service that make it far more than the average browser-based diversion.

It shouldn't be unexpected, but you should know Love is not a long game. It consists of twelve short levels which can be blown through in about 20-30 minutes your first time. This is intentional however as you aren't meant to playthrough the game once and be done with it, but return again and again to aim for higher scores, faster times, and a better ranking. This is the focus of Love and why the short levels work so well; it makes it extremely easy to jump back in for a quick run every now and then to better your time, without having to commit hours to what could potentially be no better than the last time you played. I'm not typically a fan of speedrunning, but I've already gone through Love four times and definitely see myself coming back for more.

None of this would matter though if it wasn't for how well constructed the different aspects of Love are. Each level is unique in both structure and visual design, and yet they fit together perfectly and compliment each other with their diverse layouts. Similarly the graphics are very basic, but there's a subtle elegance to the way the character moves; how the different environment colors contrast to outline traps and the path forward and how the excellent soundtrack perfectly matches the mood of them, from melancholy ambiance to hyperactive electronica. The controls are sharp, whether using a controller or keyboard (the latter of which I rarely will even attempt to use), and something about the way you move just "feels right".

I'll come out and say I, ahem, Love Love. It surprised me with its addictive and refined design, and has me eager to see what developer Fred Wood has planned for future updates. There is a ton of potential here for such a seemingly simple game and I have no doubt he is going to tap into it, already showing an admiral dedication to patching out bugs and adding in features that didn't make it right at launch. Love might not be a long game, or a very deep one, but it is certainly a very enjoyable little slice of platforming that is well worth the very low cost of admission.
張貼於:2014年2月24日
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7 人之中有 7 人(100%)認為這篇評論有參考價值
此帳號擁有 257 款產品
16 篇評論
3.3 記錄時數
This game is platforming at its most basic. The controls are exactly what they need to be for making almost but not quite pixel-perfect jumps, and the graphics, while hardly the best, offer a few well-designed visual backgrounds and are always functional enough to let you recognize what will kill you and what dangers are ahead. The levels are well designed with just enough trickiness to offer potential traps but that the Single Life mode seems (at least to me) very much possible, some day, with enough practice. And the levels are also fun, which I think is the most important part. They are all very memorable in at least one way, and offer a variety of challenges. They are good enough that I feel it is worth playing through the speedrun mode, and playing multiple rounds to attempt to reach A++ scores.

Basically, it is a well-crafted challenge platformer that is beatable by probably most people but also offers enough challenges that people will want to come back to it repeatedly, and is short enough that a full game is not a huge time sink and failing does not prohibit you from coming back and playing again because you felt like you spent too much time on it. I would rank it better than average, and well worth the very low price of entry.
張貼於:2014年8月1日
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6 人之中有 6 人(100%)認為這篇評論有參考價值
此帳號擁有 828 款產品
17 篇評論
2.6 記錄時數
LOVE is a fun little platformer game with easy and tight controls. You have your movement keys, jump and the ability to set a respawn point - now get to the end.

There are 12 levels in the main game + 10 extra ones that aren't in the main exe for some reason. It can be beaten easily in 30 minutes if you take your time and speedruns usually take 10 minutes. The fun I found in LOVE was the race to get a better score and speedrun it as fast as possible, coupled with some hidden achievements and Its a party. There's a one life only mode for the truly badass people out there - also fun to play with friends and see who can get the furthest.

For such a small game, I wouldn't expect the soundtrack to be so diverse but surprisingly Its quite listenable and I wouldn't mind having it in my library of game soundtracks. Calm, smooth and complimenting the 8bit art style.

Although unnecessary, I'd still love the see the ability to rebind keys and steam workshop support for custom levels would really be the icing on the cake. As it stands, you can get bored of the initial 12 levels pretty quickly.

If you're looking to try a simple obstacle course platformer, not too difficult but certainly not easy, give it a try. If you're looking for something hardcore, reminiscent of "I Wanna Be The Guy", maybe look elsewhere but try LOVE just the same - in YOLO mode, tell me how that works out for you.
張貼於:2014年5月11日
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189 人之中有 169 人(89%)認為這篇評論有參考價值
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2 篇評論
30.0 記錄時數
Love is in Early Access, and I'm aware of that. This is just my first experience playing it and what my thoughts are about it so far. First of all, I must admit I am a bit disappointed because it was so short. My first playthrough took 40 minutes, but I'm assuming they did that because it was designed to be played in Speedrun Mode. Simple controls - A to jump, S to save checkpoint, arrow keys to move. It's not a very complicated idea and there aren't really any special mechanics; it's player vs. environment. Not to say that they need to add more things to spice it up, it was made like that and it's supposed to be like that. Its simplicity is one of the things I like most about the game.

Another thing I liked was that I was really starting to groove and dig the music since I entered the fourth level (yellow walls). They definitely need to get a soundtrack up. Really set the vibe, and got me to enjoy it and just chill. Great job on that.

What's interesting is that the more times I replay it, the more I love it. If you didn't see me mention it just a second ago, you can play the game in Speedrun Mode with a timer and an option to upload to the leaderboards. Now, I'm not exactly sure where the leaderboards are accessible from at the moment but hey, it just came out a couple hours ago. If it's addicting to play now, without a public leaderboard, I can only imagine how much time I'd spend when it does come out. You can also play it in YOLO mode where you only have 1 life for all 12 levels.

First impression was that the difficulty levels were too low but like most games, they introduce new knowledge slowly or how to approach a certain situation then build the difficulty up as you go along. But it's still a mildly challenging game, so I'm hoping the level designers might tweak a few things to make it slightly more difficult. Not Super-Meat-Boy-difficult of course, just something that might make people put more effort into trying to finish it. But until then, YOLO mode ought to do for now. Also, they should really make it so that ESC doesn't completely exit you out of the game. I was trying to go to the menu in the middle of a game and exited instead.

Give it a chance. I wasn't very impressed the first time I played it but after spending a bit more time with it, I'm looking forward to where they're taking Love and I would definitely recommend it to anyone who'd enjoy a simple and cute little indie game.
張貼於:2014年2月7日
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