Love is a reductive platforming game with a retro aesthetic and a focus on a challenging difficulty. It has an custom respawn system, 16 levels, 12 track soundtrack, competitive scoring, and a simple-to-use level creation feature.
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Utgivningsdatum:
7 feb, 2014
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7 november

kuso is here!

Headline:



LOVE Announcement:

There is more LOVE on Steam now with the release of kuso, a brand new full-length sequel. If you've enjoyed your time with LOVE, I encourage you to pick up kuso, as it's an improvement in every way from the original. I've learned so much since 2014, and I've implemented all the changes and fixes that I was never able to with LOVE.

First and foremost, a move to 60 frames per second. LOVE was coded from the outset around a 30fps lock, which was a mistake I've regretted for a long time. kuso is a game that runs at a smooth framerate allowing for much faster response time, more fluid animation, and a better game feel overall.

Second, level design. Every level in kuso was hand crafted with a focus on creating fair challenges. All 25 levels will test your platforming abilities. When you die, it'll be your fault.

Third, quality of life. LOVE is very unpolished in terms of UI and ease of use. Fortunately, we've taken a dozen passes at making kuso a polished product that you'd expect from a sequel.

There are things we didn't change, though. It's still the same three color rule aesthetic, we've got a brand new soundtrack that's still composed by the brilliant James Bennett, we've got dedicated speedrun boards that now track the frame instead of the second for incredibly accurate competition, and if you so desire, you can even use the original running animation from LOVE instead of the fantastic new animation set from Paul Veer of Nuclear Throne and Sonic Mania.

I hope you'll pick up kuso and continue to support the development of good, challenging games.
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14 juli

LOVE and kuso Official Discord Chat!

Hey folks, I've been hard at work on kuso since November 2016, and I'm pretty proud of the progress I've made. Players at tradeshows have been very warm towards it, and I think it's something that fans of the original will really appreciate, and new players will hopefully enjoy too.

After watching SGDQ (hype) a good deal, I really began to appreciate the value of a game specific Discord chat. It's a great place for folks who play a game to discuss it, come up with tricks for how best to speedrun a game, and it's an incredibly valuable resource for a developer who's trying to find ways to fix and improve a game.

So with that, I give you the official kuso / LOVE Discord Chat.
Link: https://discord.gg/jHhX6Np

I hope you'll come join, hang out, and discuss these games and other stuff you like with me and other like-minded players. Just make sure to check the #Rules channel first!

I should have more news for kuso coming up in the next month or so, and we'll be demoing the game at San Japan in San Antonio, TX (9/1 - 9/3)
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Om detta spel

Love is a reductive platforming game with a retro aesthetic and a focus on a challenging difficulty. It has an custom respawn system, 16 levels, 12 track soundtrack, competitive scoring, and a simple-to-use level creation feature.

The challenging levels are balanced with the inclusion of a simple yet unique respawn system wherein the player can leave a checkpoint at any location at any point, as long as they are on solid ground. Players have a number of gameplay modes to choose from, whether they want it easy, normal, or they want to try their hand at a mode designed specifically for Speed Running.

Beyond the visual aesthetic, the challenging level design, and the abundance of features, there is the fantastic soundtrack composed by James Bennett, which brings the simple 3-color atmospheres to life.

Features
  • 16 Levels
  • 7-Level Remix Mode
  • Online Leaderboards
  • Speedrun Mode for intense competition
  • 19 Achievements
  • Multi-faceted scoring system for competitive play
  • Unique Respawn Mechanic
  • Xinput-based Gamepad Support
  • Level Editor
  • Extra 10 Level Remix Campaign, with Source Files

Systemkrav

    Minimum:
    • OS: Windows XP
    • Minne: 1 GB RAM
    • Grafik: DirectX 9, 128MB
    • DirectX: Version 9.0
    • Lagring: 240 MB ledigt utrymme
    Rekommenderade:
    • OS: Windows XP or Greater
    • Processor: Intel i3 or Greater
    • Minne: 2 GB RAM
    • Grafik: DirectX 10, 256MB
    • DirectX: Version 10
    • Lagring: 1 GB ledigt utrymme

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