Welcome to a land you'll never want to leave! Villagers and Heroes is a free-to-play MMO game in which players experience not just the thrill of battling unique monsters or the satisfaction of tailoring an exquisite robe, but the pleasure of building lasting friendships within a friendly community.
Brukeranmeldelser: Blandet (1,827 anmeldelser)
Utgivelsesdato: 17. apr, 2014

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Anbefalt av kuratorer

"A solid community driven MMO that while its mechanics are dated offers hours of fun. Players of Runescape and WoW will be right at home here."
Read the full review here.

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24. mars

Patch 2.41.2 is here!

Easter has arrived in The Seven Realms! Eggs full of goodies are scattered around the zones, so let the hunt begin!



In our item shop, we are also featuring a number of Easter-themed outfits, so for those of you eager to hop about in battle with bunny ears or sunflowers upon your heads, you will not be disappointed!

What else is new in this patch?

  • SugarSweet Summit’s stay has been extended
  • Phoenix Strike healing was raised 30% since the last patch
  • A number of bug fixes

To read the full patch notes of 2.41.1, please visit our forums here

To read the full patch notes of 2.41.2, please visit our forums here

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25. februar

English Patchnotes 2.40.4 - Thursday February 19 2015



Full Release Notes
May you all have visions of sugar-plums dancing in your heads!

This patch has a new holiday event zone, "Sugarsweet Summit", a new outfit, bug fixes, and a few improvements.

Improvements
  • Sugarsweet Summit, a new event zone, is up now.
  • Improved Advanced Lighting so it takes up less memory, which should hopefully make it faster and less prone to crashes. (With Advanced Lighting on, in Ardent this saves about 200 Megs!)
  • Removed the "Friend All" pop up that occurs when moving into a village (due to popular request).
  • Spirit Regeneration when out of combat is a little slower than before.
  • Changed Fishing and Bug Collecting so they take nearly the same amount of time to do as Mining and Plants. (hopefully) reduced the time to pet and feed ranching animals (untested).
  • The effects section on tooltips for loot and gatherables will now be smaller, but will expand after hover for a second or two. This should make tooltips for gatherables less annoying when gathering many items.
  • Monsters and players using click-to-move are better now at avoiding obstacles.
  • We made the coin loot stacks a little more visible.
  • Boosted the drop rate of the Pyrrick Acorn.



Bug Fixes
  • Hopefully fixed a gnogmentation bug causing certain items to be shown as empty, even though they have talents attached.
  • Fixed underwater fog in advanced lighting mode.
  • Cleaned up some boss exclamations
  • Made friendlies so they cannot enter Aegis.
  • Hopefully fixed bug causing players to get stuck in a weird "dead" state requiring a relog to fix.
  • Hopefully fixed the cause of many cases of getting permanently stuck at 0% loading in a zone.
  • Hopefully fixed a very rare bug that could prevent mail from being viewed.
  • Fixed: Players can't remove other players from friends list nor guild if their name contains an umlaut ( ä, ü, and ö )
  • Fixed a bug where a player could close the game while teleporting, and effectively cancel the teleport.
  • Fixed: /cinfo and /kick aren't working with names with ä,ü,ö,ß

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Anmeldelser

“There are 10 different gathering professions: mining, fishing, bug lore, plant lore, smithing, cooking, tailoring, woodcrafting, gardening and ranching. The coolest part is that one character can become an expert at all of them. So Villagers and Heroes is a class-based, sandbox-crafter's paradise with nicely interactive housing.”
Bestest Ever – Massively

Om dette spillet

Step into a magical land unlike any other!

Villagers and Heroes is a free-to-play MMO game in which players experience the thrill of battling unique monsters, the satisfaction of crafting powerful weapons and gear, and the pleasure of building lasting friendships in a friendly community.

Gnomish Augmentation = Sandbox Gameplay.

This unique feature is at the heart of the deep yet elegantly simple player choice system in Villagers & Heroes. The weapons and armor that a player equips not only grant a versatile assortment of heroic feats and spells, but also a large array of proficiencies and augmented abilities. The process of Gnogmenting gives the players the ability to mix, match, swap, replace, customize and design gear exactly how they want! Combine ancient elder gear with remarkable weaponry dropped from the monsters of the world. Or craft your own gear using any or all of the 10 gathering and crafting skills available. Gnogmenting is a completely free-form, sandbox system that is unmatched by any other game in its depth, and lets players test every tactic and indulge every creative whim.

Bounty Runs!

Bounties are powerful adversaries and monsters that roam every corner of the world. When a player defeats a bounty monster, they earn a large reward, regardless of the size of their party! Solo the beasties by yourself, or rampage across the countryside with a group of friends. Bounty rewards are instantaneous and do not require activation. This feature encourages teamwork and strategy.

Live in a Real Home in a Real Village.

You are the architect, the farmer, and the rancher. With a wide range of building styles to choose from, players can design and decorate their own houses, as well as choose which crops to plant in their garden, or select the type of animals they'd most like to raise. But players needn't go at it alone! Help your village grow from a tiny hamlet to a thriving metropolis by aiding your neighbors with community projects which will ultimately benefit every member of the village.

Features

  • 8 Primary Combat Class Builds, with a myriad of meaningful variations
  • 10 Crafting Professions: Fishing, Mining, Bug Collecting, Plant Lore, Woodcrafting, Smithing, Cooking, Tailoring, Gardening, and Ranching
  • Gardening and Ranching: hundreds of different crops, sheep, pigs, chickens, and exotics like ember sheep, shadow sheep, etc.
  • Bounty Runs! Now with over 1500 unique bounties.
  • Real player housing with dozens of decoration options
  • Real Villages that can be leveled up by all members of the Village with better facilities (Forge, Tailory, Kitchen, Woodshop), opening new neighborhoods with housing for more players, mayors, a shared vault, stocking village resources, and more...
  • Gnogmenting: Combine crafted gear and elder gear from defeating lair bosses and rare randomly found exotic gear for an unlimited number of combinations of functionality and appearance
  • Auction House with thriving in-game economy
  • Hundreds of Magical Spells, Heroic Feats, and Abilities
  • More than 1000 Quests and Charters

Press Coverage

Systemkrav

    Minimum:
    • OS: Windows® 8, 7, Vista, or XP
    • Processor: Intel® Pentium® D or AMD Athlon™ 64 X2
    • Memory: 2 GB RAM
    • Graphics: On board graphics
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Windows® 8, 7, Vista, or XP
    • Processor: Intel® Core 2 Duo 2.2GHz, AMD Athlon™ 64 X2 2.6GHz or better
    • Memory: 4 GB RAM
    • Graphics: Graphics card with 512 MB of memory or more
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
Hjelpsomme kundeanmeldelser
594 av 651 personer (91%) syntes denne anmeldelsen var hjelpsom
1 person syntes at denne anmeldelsen var morsom
48.3 timer registrert
Publisert: 14. november, 2014
This game is very fun and i would have recommended it if it weren't for the Vim system. The game is largely about crafting and gathering which i found to be very fun, and you can have a house, which is also very fun and has a lot of perks, but there is a limit to how much you can gather or craft in a day because you have "stamina" or Vim that runs out. You don't become aware of vim until a skill reaches lvl 15, but after that you can only gather or craft 100 times, unless you use a vim potion, which you have to craft, so you spend half the day gathering so you can craft so you can gather some more etc. etc. i hate this system and for that reason alone i quit playing. It's a pretty solid game otherwise but again as you can't really buy the items you need without investing real money into the game or grinding for weeks i think it's a waste of time.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
1 av 1 personer (100%) syntes denne anmeldelsen var hjelpsom
1 person syntes at denne anmeldelsen var morsom
3.6 timer registrert
Publisert: 20. april
this reminds me of my life. farming useless ♥♥♥♥, and cant sell it :D:
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
151 av 175 personer (86%) syntes denne anmeldelsen var hjelpsom
1 person syntes at denne anmeldelsen var morsom
47.1 timer registrert
Publisert: 16. desember, 2014
While I'm all for every generic MMO out there, this one is just not fun.

Combat is very boring and generic, which is fine. I didn't want to be a combat character anyways.

I enjoy crafting and gathering, but once you hit 16, you suddenly lose the ability to gather and craft as you want. Now every action is dependent on "Vim" which gets you one point every 6 hours.

My current "playtime" of this game consists of logging on, making a few logs for the community project then logging off for the rest of the day.

My other option to restore Vim is to do charter missions (which I need Vim to do durrr) or go hunt creatures for several hours so I can get back to wasting all of my Vim in one go. For a game that shows off how crafter friendly this game is, it sure is not at all.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
168 av 242 personer (69%) syntes denne anmeldelsen var hjelpsom
1 person syntes at denne anmeldelsen var morsom
100.7 timer registrert
Publisert: 11. november, 2014
The game is okay but got boring rather quickly after about 15 days into it everything started to feel too repetative.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
84 av 114 personer (74%) syntes denne anmeldelsen var hjelpsom
26.2 timer registrert
Publisert: 29. november, 2014
My wife and I were looking for a free to play online multiplayer game to try out together. There were a few criteria for our search: 1) Both of our machines had to be able to run it (she has an older laptop with a low-end graphics card; 2) It had to be free (not interested in subscription-based MMORPGs); 3) It had to have a 'casual' feel to it so that we could focus enjoying the game rather than trying to figure it out. We sifted through the Steam searches, and came across this one.

I've seen Villagers and Heroes decribed as the "not too smart, but cute love-child of World of Warcraft and Runescape." After sinking 26 hrs into it, I'd say that description is pretty accurate. It's not a very complex game, but it's a fun game. My wife enjoyed a lot more of the gathering/crafting -type quests, and I was much more interested in the dungeon crawling and boss matches, but we were both able to play through the game together and have a lot of great nights with it.

The only CON that I need to add in here is the housing system. We were both really excited to purchase houses in one of the villages of the game, but they just act as inventory space (you can't enter them, customize them, or anything). Furthermore, you need to sign into the game every week to pay your 'rent' to keep the place... and I'm away for work quite often so when I came back after a project, both of our houses (and all of our stuff) was gone. I submitted an in-game ticket for support, but one month later I still haven't received a response. Damn.

Oh well, it was still a lot of fun while it lasted. If I get a response back and our stuff is recovered, we may take it back up again.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
29 av 35 personer (83%) syntes denne anmeldelsen var hjelpsom
1 person syntes at denne anmeldelsen var morsom
93.2 timer registrert
Publisert: 23. februar
This game provides almost everything that I would want from an MMO. However, there are a few downsides. I'll start with the bad first.

First off is the Vim System. It is kind of a negative thing for the game, but I can understand why it was put in. Vim is sort of like your crafting stamina, and it unlocks when one of your skills reaches 16. After you hit that point, everything you do when it comes to that specific skill will take up Vim points. Now, they do regenerate over time, but it's like every other game that has energy regeneration: few minutes at a time, and you only get one point back at a time. That wouldn't be so bad if you didn't need mass amounts for quests. The more you craft at a time, the more you use (e.g. one at a time for one Vim, or 50 for 150 Vim.) Gathering only takes one for each click, and sometimes you get three items instead of one, so that's not too bad. The biggest issue with this is that it greatly limits what you can do in the game each day. Sure, there are refills that you can buy (with in game tokens that you can earn, no real money required) and perks that cut down on how much is cut out, but if you don't have enough tokens or those perks yet, things can slow down pretty quickly. There are small "free" refills that you can get to drop, like 15 Vim cornucopians, but those aren't very common; there are also big refills, but that requires you to level the skill. If you're running low, and you're only around 10%, you're better off coming back later. The good side of the Vim system, though, is that it DOES slow you down. Without it, you would see level 1s taking up all of the high ranking gathering spots, and people who could actually craft with what's gathered there wouldn't be able to proceed because of the farmers.

Second off is the way your skills work. (I'm going to be giving you my point of view, since that's all I really have to work with here.) The good thing about the skill system here is that you have 6 set usable combat skills. The bad thing about the skill system is that you have 6 set usable combat skills. Now, on my priest, that's not too bad; I get a personal heal, a shield I can give to anyone, and the rest are damage spells. However, if I want to be able to heal SOMEONE ELSE, I need to find a piece of gear with that specific skill on it. If I want to keep that skill, I have to keep moving it from gear piece to gear piece, and believe me, that can get expensive pretty quickly, especially if you want to keep A LOT of skills that benefit you. If you have more skills that the free slots cover, you have to either abandon all hope for them, or use special stones to be able to tack as many on as that gear piece or weapon has space for. (You can also earn these in game, but if you're like me, and acquire a lot of pieces with great perks, youre going to run out of them VERY QUICKLY. They aren't exactly common for daily bonuses.) However, this does force you to think about which ones benefit you the most, so no one person can hoarde all of the skills and be insanely overpowered.

The third thing that I found to be a little irritating is crafting costs. Now, to craft things, you need to go to a station with all of the materials required (that you gather yourself) and craft whatever your skill allows. Now, a few friends of mine and I have sort of agreed that it's a "station rent and craft time" cost, but the higher up you get, the more expensive things get. That's a little annoying counting that I have to gather up all of these insane things to craft it in the first place. The sellback value isn't too great for them, either. The most recent thing I crafted cost me around 15 and a half silver, and it sold for a measly 24 copper. Pretty crappy, right? It feels pretty imbalanced. However, with how much hunting and questing most people do to kill time getting back Vim, I suppose most don't notice.

The fourth thing is the party/friend system. This one isn't necessarily a bad thing; it's just more of an annoyance. When adding someone to your friend list, you have to be standing right there with them. There's no "Add Buddy" button on the friend menu. You have to track them down and do it yourself. And, while we're talking about the friend list, let me tell you what you can do with your plethora of friends. You can see their name (good, that's needed), their level (also good, I suppose), and if they're online or not(very good; I mean, you can't whisper them if they're not online, right?). Aaaand..that's about it. You can't do anything with them. Can't unbuddy them, can't invite them to a party, nothing really helpful for people who are doing their own thing and then decide to be in a party. You have to do all of that stuff in person. (Well, in character, I guess. You don't have to walk all the way to your buddy's house to do things in game.) Oh, and the party invites work the same as a friend invite. Have to be able to click on them.

The last bad thing that I've noticed about this game is how you discover new areas. In most MMOs that provide a means of fast travel (which, by the way, isn't free in this game. It requires travel stones to go from one area to another.), you only have to enter the area to register that it's been discovered. The two exceptions that I've run into are WoW and this game. Like WoW, you have to activate a specific something to be able to travel there. In this case, there are travel pads that you have to run over. You get a free travel stone for discovering it for the first time, and bam. Area is now open for travel. However, that is also the drawback. If you're entering a new area that is just below, at, or just above your level, you had better be methodical about killing everything along the way. Most areas have the travel pad around the middle of the map if there isn't a town there. If you die before you run arcoss it? Better hope you have a resurrection stone. Don't have any left? You get to try again from the start. It's still labaled as "undiscovered". Better hope that things haven't started respawning yet.



Even through all of the bad, there are a lot of fantastic things that I love about this game.



First off, it's free. No pay-to-win here. The only thing that I might recommend paying for is extra storage if you like to hoarde everything. But, even that's not necessary. You get a total of three bags to start off with, a vault (with, I don't remember, 25 or 30 spaces?), and, if you decide to get the free house license, ANOTHER storage vault. So, unless you REALLY like to hoarde EVERYTHING you pick up, you don't need to buy anything with real money.

The second thing I love about this game is that there is no limit to what skills you can learn because everyone can learn everything. Want to focus soley on mining and smithing? That's cool. Want to max out just your plant lore? Go ahead. Want to be a master in all things ore, wood, clothing, food, and potions? No one's stopping you! The sky is the limit, as long as you have patience for all of the Vim you're going to be blowing through.

Other than that, it's really just your basic, run-of-the-mill MMORPG. There's things to fight, places to discover, quests to complete, and lots of fun to be had. If you're looking for a casual game to play alone or with your friends, this one is one that I recommend wholeheartedly. 9/10
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
35 av 56 personer (63%) syntes denne anmeldelsen var hjelpsom
1 person syntes at denne anmeldelsen var morsom
3.2 timer registrert
Publisert: 18. desember, 2014
This game looked so promising to me. a dedicated crafter in MMOs, BUT. I do not mind how silly it looks, what i do mind was that (when i played it) it bug ridden, boring generic MMO. It even looked that several of its features were broken, like inability to move combat, or cliping through well most of things, total inability to make party stay in the same instance (on each portal "loading" we were just dispersed among different instances). Based on my experience i cannot recommend trying tris even if its F2P, you are just wasting time downloading this, ehm abomination. As TB would said "Avoid like plague".
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
33 av 55 personer (60%) syntes denne anmeldelsen var hjelpsom
1 person syntes at denne anmeldelsen var morsom
636.3 timer registrert
Publisert: 21. november, 2014
I play this game casually and really relax and enjoy it. Its a great time killer and very easy to learn.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
33 av 59 personer (56%) syntes denne anmeldelsen var hjelpsom
1 person syntes at denne anmeldelsen var morsom
284.6 timer registrert
Publisert: 22. november, 2014
It was really fun and I thought that it was really exciting and there are so many people play it and they are so friendly and kind and helpful as well. Sqilla was my friend on it and she thinks it is great fun as well. Thank you for reading this and please get the game and enjoy it!!!
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
3 av 4 personer (75%) syntes denne anmeldelsen var hjelpsom
7.7 timer registrert
Publisert: 12. april
On a scare of 1-10, I give this game a 4.

Crafting wise it was fun, but the resource collecting gave me a wierd vibe...
Nothing ever disappears, so the items are all right there, and then they had levels 1-10 resource collection areas (Mining/wood/fruit/fishing/bug Collecting) all within the major city.

There is no Alliance Vs Alliance, no player Vs player, poor graphics, and character actions.

What I did enjoy of the game was crafting of Weapons, Homes (Only if you had joined an Alliance) ... That's about it.

The game is pretty much PvE... Pretty boring.
I thought it was going to be an Albion duplicate.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
14 av 26 personer (54%) syntes denne anmeldelsen var hjelpsom
4.7 timer registrert
Publisert: 7. desember, 2014
Back to old good vanilla WoW times, thanks to creators for free nostalgy trip,

Crafting/gathering is simple and fun.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
2 av 3 personer (67%) syntes denne anmeldelsen var hjelpsom
33.8 timer registrert
Publisert: 1. januar
great rpg game!!! But gets boring after a while. 5/10
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
8 av 15 personer (53%) syntes denne anmeldelsen var hjelpsom
1 person syntes at denne anmeldelsen var morsom
5.3 timer registrert
Publisert: 28. februar
Pay to win! Good thing it was free to play, otherwise I'd feel robbed. DLCs for this game seem way overpriced. Glad I didn't get that far or spend any money on this junk.

You've got 4 classes, warrior, wizard, priest, ranger. Ranged classes are it. Combat was just dull. I played the ranger, pick a target, double click on it, run around while it auto-shoots.

Game gets repetative and boring fast. You spend most of your time gathering resources to make a little bit of cash. Every 5 second you can click to gather 1-2 resources, but usually you get just 1. Depending on the level of the resource you get anywhere from 25-100 exps per resource. Yeah, try getting to level 12 where you need 30k exps in that particular resource. Everytime you pop a level, your exps drop to zero again. Takes for friggen ever to get anywhere. One quest requires you get to level 10 in everything. You have 10 skills plus your charater level. At 5 hours of mostly resource gathering, my average level was around 8. Makes for a really exciting game.

I upgraded my tools, didn't make any difference, still gathered at the same amount, the same items. I really don't find it fun where I have to click for an hour on the same resouce constantly, then move on to the next resource and so forth. Go craft you stuff, sell want you can and go back again for more resources.

Other annoying thing I found was it's only 1 player per resouce. And I don't even see the point of have 5 resources of varying levels, where the only one that does anything for you is the highest level one.

Game penalizes you for not playing! Costs 1000cp per week to have a house. I don't see myself ever getting one.

5 hours of game play and I never ever want to play this junky game again. And yeah, it's a bit buggy as well, sometimes you click and nothing happens. Or you select a target and all of a sudden you're shooting at some other target and so forth.

Atleast it's free, and when you get bored, just delete it, having lost nothing but time.

Just looked at the store page, WHAT trading cards? Where? 5 hours I got nothing.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
2 av 4 personer (50%) syntes denne anmeldelsen var hjelpsom
24.7 timer registrert
Publisert: 8. april
Villages and Heroes...

A game that has many features including:
Kinda intense battles!
Unlockable skills
Character customization
Quests
More stuff

But let's not try and forget those extra ones:
Getting wedged between two objects
Walking halfway up a waterfall
Creepy faces
Invisible squares around round objects that don't let you walk through causing you to get trapped by them
AND A REALLY ANNOYING ROLL SYSYEM!!!!!!!!!

You start out by somehow teleporting to a place, and you must teleport becuase people who don't know you or even seen you before are in the path to the only exit and entrance... -1 point

But already in that starting place, there is secrets that give you more stuff, and who doesn't like a secret place? +1 point

When you leave the starting place, you enter a town... and everyone is friendly to you, despite the evil around the world - I mean, what if you was a bandit robbing everyone's stuff and money?!?! #donttruststrangers -1 point

However, those people are very nice and teach you rubbish, and there is one person who gives you some GLOVES for free! Awwww <3 +1 point

But wolves live/hang around a place where sheep are! But they only feast on humans for some reason...? Why not eat the sheep right infront of your face? -1 point

When you go near enemies in this area, they wait for you to attack before they attack you, and that includes these wolfs! -1 point

Just outside the town, there is a big area full of things and another big area full of goblin things. #loot4dayz +1 point

A secret area in this place gives you 10 of these things which after you consume it, things you kill spam you with loot! +1 pony - I mean point!

Speaking of consuming, when you do stuff, you stand there and a magical bar appears over your head and when it's done, you carry on with your rubbish... Where's the action? -1 point

Some dialog can be funny :3 +1 point

When you are changing graphics, it tells you your FPS :3 How kind? +1 point

Glitchy enviroment where you can get stuck, or simply walk across a waterfall without a path underneath you... #magicorwhat -1 point

You can't do small steps without ROLLING!!! Omg! Annoying or what!?!?!?!?! -1 point

The game has a good menu that has notifications and stuff when you get achiev's and stuff :) +1 point

The skill system is good - it also stops you from spamming 1 area by making it so you have to be certain levels for more, like level 5 for 2 or summet like that. +1 point

I think it's free... So what've you got to lose?!?! Get it :D +1 point

Cha-ching - Reccomended!
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
1 av 2 personer (50%) syntes denne anmeldelsen var hjelpsom
1 person syntes at denne anmeldelsen var morsom
0.8 timer registrert
Publisert: 21. april
The game is just plain boring and slow but then to easy to deafet monsters
crafting is alright but not very rewarding
graphics and animations are absolute ♥♥♥♥
for competative gamers don`t even download it for casuals its okay in general
overal 2/10 game \do not recomend it
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
1 av 2 personer (50%) syntes denne anmeldelsen var hjelpsom
38.8 timer registrert
Publisert: 19. april
This game needs help, it started as a facebook game and it is not much better then that. The graphics are cartoonish but that is an art choice, yet it requires a powerful computer to run smoothly on high "detail". Now this game is not for combat, it is about the crafting as it is fairly well fleshed out and wasy to understand. Yet the developers found out about this and placed a stopper on crafting, assuming to stop botting but all it has done is harm the actual player. This is due to the ease of creating other accounts who have no restriction on creating potions to remove this blockade put down by the devs.

Next the lag in this game is atrocious there is alot of skipping, getting stuck in objects and being hit by enemies that are no where near you (this is also tied into the "combat" of the game). I did some research and this lag has something to do with the old code from this games facebook days, but this brings up the games combat system, or lack there off. It appears as a turn based combat system at first however it is real time, its just missing all forms of depth and complexity. All you do is spam combat arts and spells with the occasional auto attack and things die, but each attack has an animation and once the animation is begun it is a guaranteed hit unless a dodge is performed. Except no enemy dodges attacks only players.

This leads to my playthrough being a hammer fest of the number keys and then spamming the z key when it got too much, but that is also down to RNG it appears as i died many times during a roll. Next up is stats of the character, health and spirit restore way to slow. 40 points a minute out of combat is atrocious, this leads to players waiting for a half hour at higher levels waiting doing nothing, there are potions however yet I can only find them in the pay money to the dev section. Death is meaningless, except for the part where you do less damage and take more for 10 minutes meaning you have to wait (or pay the dev).

Now leveling, i was going to beat the game until I spent about 10 hours grinding exp in an area my level only to find my total exp went up 5%. I had to check my numbers but it is about that, the requirements go up exponentially without the gained exp going up a decent amount. So now i have to wait to partake in laggy boring combat that is worth nothing... so glad i can craft oh wait my bot accounts haven't finished. I gave up and went back to EvE online as it is more exciting

So we have a crafting game that makes you pay to keep crafting or exploit a bottable set of commands, horrid lag, bare bones combat, long waiting between battles and death unless your a healer with a level up system designed by morons. This game needs to be pulled down, decompiled and remade by competent game developers who have some idea how to make interesting combat, better netcode, proper leveling system and better anti bot measures then just breaking the part of the game that is worth a damn.

2/10 Not worth the time really, only play if you have so much time on your hands after watching paint dry for an hour
 
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1 av 2 personer (50%) syntes denne anmeldelsen var hjelpsom
31.2 timer registrert
Publisert: 26. april
This is a very dull game. Once you hit level 16 in any crafting skill there will be a brick wall that blocks your progression. This is valled "Vim." It's like stamina or energy. You can only craft or gather a certain amount of times before you've run out and must wait or buy potions from the cash shop to refill it. I would not recommend this game, mainly because crafting is all it really has going for itself and even that feels like a grind.


As for the combat it's super basic. Not even worth mentioning.
 
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0 av 3 personer (0%) syntes denne anmeldelsen var hjelpsom
1.4 timer registrert
Publisert: 23. april, 2014
crapy crap
 
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685 av 919 personer (75%) syntes denne anmeldelsen var hjelpsom
1 person syntes at denne anmeldelsen var morsom
3.0 timer registrert
Publisert: 17. april, 2014
While this is not the worst MMO out there, it certainly isn't one of the best.

Here's a Quick Look video of my tragic adventure in this game. All of what I descibed below is in there, though some parts edited for your sanity and bugs in the game. Even though it's long, I'll still call it a quick look since it's an MMO. Feel free to skip around if you want a general idea, or just read the short and dirty summary below.

https://www.youtube.com/watch?v=0-bUgaTg8yc&list=UUsGKrLHOxr2113efbnkp5MA

I'll start off with saying that the first thing you do in this game is get plopped down in a tiny starter area and get asked to kill wolves. Pretty typical right? Well as I went to fight the most docile wolves apparently terrorizing the town, I got introduced to the combat system. You have to stay perfectly still and click buttons, and I STRESS perfectly still. If you move, you cancel your auto-attack. If you turn slightly, you also cancel your attack. Heck, even if you press the attack again, it cancels the attack and you have to wait for the ability to go off cooldown. If that's what the game is like right from the beginning, I can only dread what it's like late game.

But combat really isn't the main focus of this. Crafting and socializing is. So I excused the dated and poor combat system and continued my journey. What I found out was that you can infinitely gather from nodes that require no effort to get to. It didn't even encourage exploration. Not that there was much to explore. You play in linear zones that push you along a path. But hey, maybe the crafting was where this game shined...

Boy, was I wrong. It was as basic as the gathering. You click on the recipe, and let the game take care of the rest for you. There wasn't even some sort of minigame to make it more engaging. It was just a droll experience of clicking buttons and farting around.

Alright, well perhaps the social part was the point of this. I wanted to try chatting to some peeps, but I rarely encountered another person. And when I did, they were doing the same boring stuff I was doing. But regardless, counting on the community to make your boring game more enjoyable isn't what developers should be hoping for. So it fell flat for me again. Even more when I discovered there wasn't a /dance command. C'mon now? No dancing?

But I dredged on. And I found several bugs along the way. Sure, I understand most MMO's have them. The games are so big, it's kind of expected. But I don't think you should be encountering so many in the starting zone, probably the most tested place of them all. Why did my character leap into the water and flop like a fish when I asked him just to fish? Why are there strange black squares following me on the ground everywhere I go? Why is a fenced area full of hens called a sheep plot? Heck, I even had a game breaking bug that kicked me out of the game and corrupted my video footage. But even after all that, I suffered through this game some more to give a better review.

Most of the quests. if not all, where simple fetch quests. All you had to do was go to a place sometimes a few feet away to complete them. It's like the quest givers themselves couldn't be arsed to play their own game. The animations are terrible too. Sure, some of the attacks look flashy, but rarely do they actually connect to what you're supposed to be attacking. Walking sideways is the most laughable thing in this game. It was so bad, I actually enjoyed doing it. I even fell off a cliff and my guy was as stiff as a board all the way down. It's just not polished at all.

And when I finally reached the last boss of the tutorial, Grimbad the Deadly or something rediculous like that, I just walked right up to him and stared at him. He didn't even attack me. The big bad boss just aimelessly wandered around, looking for a way to escape his cruel fate.

That just broke me. There is just no immersion in this game. I couldn't get a feel for it, and the point of MMO's is to lose you in their world, which this game failed miserably at.

But after being so negative, I'll list a few positives. I like the jumping flips. You go so damn high when you get a boost from some boots. I like that the game's quest helper tells you exactly what to do, even if it does hold your hand too much by saying where you can get stuff. And, umm, some of the bugs were kind of funny? Eh, I guess that counts as something.

So all in all, even if this game is free, I can't recommend it. There are plenty of better MMO's out there, some free as well. Don't waste your time here.
 
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En utvikler har svart 30. sep, 2014 @ 10:05am
(vis svar)
536 av 735 personer (73%) syntes denne anmeldelsen var hjelpsom
52 personer syntes at denne anmeldelsen var morsom
3.1 timer registrert
Publisert: 3. oktober, 2014
pay to win
 
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