Welcome to a land you'll never want to leave! Villagers and Heroes is a free-to-play MMO game in which players experience not just the thrill of battling unique monsters or the satisfaction of tailoring an exquisite robe, but the pleasure of building lasting friendships within a friendly community.
User reviews: Mixed (1,391 reviews)
Udgivelsesdato: 17. apr 2014

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25. september

Patch 2.34 - A lot has changed since April...

We have been listening! See what has been improved in Villagers and Heroes!

What has changed since the game launched on Steam in April?

In short:
  • Much improved fluid, action-oriented combat
  • Removal of the pay for energy mechanic
  • A vast improvement on our social features and UI
  • The addition of rolling, both as a fun movement option, but also as a dodging game mechanic
  • Spell fusions, and a focus on teamwork and party mechanics
  • Crash fixes, bug fixes, faster download
  • More ambient sounds like footsteps
  • More emotes like dancing
  • And a whole slew of new content, including new end game content, revamped tutorials, and new events

And all of these changes were based on feedback from you the players! We have been listening!

Since launching on Steam five months ago, we’ve taken the excellent suggestions and feedback provided by all of our users, and vastly improved our game as a result. Our latest build, Sands of the Equinox 2.34, while featuring an intoxicating new event with an array of desert themed bosses, bounties, and loot, is also characterized by a number of other changes we’ve made with regards to basic game mechanics and style of play – changes that players of any level, high or low, will surely find exciting.

For the adventurously inclined, you’ll be thrilled to discover that we’ve revamped our entire combat system so that it’s not only more fluid and responsive, but it now includes a variety of dynamic new actions and movements -- aerial acrobatics, tucking and rolling, agile strafing, increased acceleration while attacking foes, and more. With the addition of tucking and rolling also comes the ability to dodge, time your defense, tuck and roll out of the way dodging the coming onslaught. We also spent a large portion of time fine tuning our classes, improving visual and audio effects, adding new spells and feats, and finally adding spell fusions, where party members can fuse their feats and spells with one another, creating more powerful and devastating effects.

And for our craft loving players, because we firmly believe that Villagers and Heroes should be accessible to all users alike, we have completely removed the ‘Pay-for-Energy’ mechanic from within our game. Our new system, one which allows for ‘Vim’ to be naturally replenished by crafters in all manner of different ways, contains a plethora of ways to engage with, strategize about, and take advantage of. Thus, players can advance in crafting more rapidly through savvy gameplay and strategy.

Patch 2.34 marks an exciting turn for us! Thanks to the invaluable feedback from our community, modifications, great and small, have been made across the board: players can now dance and sit, and listen to the sound of their own running footsteps as they explore secret new areas in the lower zones where an array of entertaining surprises now await. High level players will not only revel in the addition of fourteen brand new zones with challenging quest chains to unravel, but we’ve also included an end game mechanic which will hereafter keep players consistently engaged even after reaching level cap. Moreover, players of all levels will be happy to find that we’ve revamped our housing policies, fixed countless bugs, greatly sped up the download time of the game, added new feats and spells, not to mention an entire upgrade on all of our social features, and two special event zones concurrently running. And that’s just the short list of changes we’ve made…

So thank you, new players and veteran players alike! Our game is better because of you all. But don’t take our word for it. Experience Sands of the Equinox 2.34 for yourselves. We’ve been listening, and you won’t be disappointed.

If you want the details of what has changed, check out our patch notes:
  • 2.34: https://forum.villagersandheroes.com/showthread.php?9763-English-Patchnotes-2-34-5-Tuesday-September-23
  • 2.33: https://forum.villagersandheroes.com/showthread.php?9666-English-Patchnotes-2-33-6-Tuesday-September-9
  • 2.32: https://forum.villagersandheroes.com/showthread.php?9542-English-Patchnotes-2-32-4-Wednesday-August-20-2014
  • 2.31: https://forum.villagersandheroes.com/showthread.php?9335-English-Patchnotes-2-31-0-Tuesday-July-22-2014
  • 2.30: https://forum.villagersandheroes.com/showthread.php?9287-Release-2-30-0-Echoes-of-the-Past
  • 2.28: https://forum.villagersandheroes.com/showthread.php?8967-English-Patch-Notes-2-28-4-Tuesday-June-3-2014
  • 2.27: https://forum.villagersandheroes.com/showthread.php?8711-English-Patch-Notes-2-27-3-Wednesday-May-7

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23. september

Sands of the Equinox DLC! 20% off!

Explore the Oases of Anuk'Amon, the secret vale of sands, shrouded in mystery and time. Once a year, during the fall equinox, travelers are able to make their way into the sandy dunes and deep oases of Anuk'Amon. The land is covered in the curses of the Pharaohs and Caliphs, and brave adventurers are called far and wide...

There is also brand new DLC available! It will be 20% off for the first week! You can find it here: http://store.steampowered.com/app/322860/

Full patch notes listed here: http://steamcommunity.com/app/263540/discussions/0/616188677757168621/

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“There are 10 different gathering professions: mining, fishing, bug lore, plant lore, smithing, cooking, tailoring, woodcrafting, gardening and ranching. The coolest part is that one character can become an expert at all of them. So Villagers and Heroes is a class-based, sandbox-crafter's paradise with nicely interactive housing.”
Bestest Ever – Massively

About This Game

Step into a magical land unlike any other!

Villagers and Heroes is a free-to-play MMO game in which players experience the thrill of battling unique monsters, the satisfaction of crafting powerful weapons and gear, and the pleasure of building lasting friendships in a friendly community.

Gnomish Augmentation = Sandbox Gameplay.

This unique feature is at the heart of the deep yet elegantly simple player choice system in Villagers & Heroes. The weapons and armor that a player equips not only grant a versatile assortment of heroic feats and spells, but also a large array of proficiencies and augmented abilities. The process of Gnogmenting gives the players the ability to mix, match, swap, replace, customize and design gear exactly how they want! Combine ancient elder gear with remarkable weaponry dropped from the monsters of the world. Or craft your own gear using any or all of the 10 gathering and crafting skills available. Gnogmenting is a completely free-form, sandbox system that is unmatched by any other game in its depth, and lets players test every tactic and indulge every creative whim.

Bounty Runs!

Bounties are powerful adversaries and monsters that roam every corner of the world. When a player defeats a bounty monster, they earn a large reward, regardless of the size of their party! Solo the beasties by yourself, or rampage across the countryside with a group of friends. Bounty rewards are instantaneous and do not require activation. This feature encourages teamwork and strategy.

Live in a Real Home in a Real Village.

You are the architect, the farmer, and the rancher. With a wide range of building styles to choose from, players can design and decorate their own houses, as well as choose which crops to plant in their garden, or select the type of animals they'd most like to raise. But players needn't go at it alone! Help your village grow from a tiny hamlet to a thriving metropolis by aiding your neighbors with community projects which will ultimately benefit every member of the village.


  • 8 Primary Combat Class Builds, with a myriad of meaningful variations
  • 10 Crafting Professions: Fishing, Mining, Bug Collecting, Plant Lore, Woodcrafting, Smithing, Cooking, Tailoring, Gardening, and Ranching
  • Gardening and Ranching: hundreds of different crops, sheep, pigs, chickens, and exotics like ember sheep, shadow sheep, etc.
  • Bounty Runs! Now with over 1500 unique bounties.
  • Real player housing with dozens of decoration options
  • Real Villages that can be leveled up by all members of the Village with better facilities (Forge, Tailory, Kitchen, Woodshop), opening new neighborhoods with housing for more players, mayors, a shared vault, stocking village resources, and more...
  • Gnogmenting: Combine crafted gear and elder gear from defeating lair bosses and rare randomly found exotic gear for an unlimited number of combinations of functionality and appearance
  • Auction House with thriving in-game economy
  • Hundreds of Magical Spells, Heroic Feats, and Abilities
  • More than 1000 Quests and Charters

Press Coverage


    • OS: Windows® 8, 7, Vista, or XP
    • Processor: Intel® Pentium® D or AMD Athlon™ 64 X2
    • Memory: 2 GB RAM
    • Graphics: On board graphics
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • OS: Windows® 8, 7, Vista, or XP
    • Processor: Intel® Core 2 Duo 2.2GHz, AMD Athlon™ 64 X2 2.6GHz or better
    • Memory: 4 GB RAM
    • Graphics: Graphics card with 512 MB of memory or more
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
Helpful customer reviews
3 af 4 personer (75%) fandt denne anmeldelse brugbar
26.9 timer bogført
Amazing, relaxing game with lots of fun
Indsendt: 18. april
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hvordan ♥♥♥♥ starter det spil lige AAAAAAAAAAAAAAAAAA!!!!!!!!!!!!!!!!!!!!!!!
Indsendt: 23. april
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Indsendt: 18. april
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630 af 838 personer (75%) fandt denne anmeldelse brugbar
3.0 timer bogført
While this is not the worst MMO out there, it certainly isn't one of the best.

Here's a Quick Look video of my tragic adventure in this game. All of what I descibed below is in there, though some parts edited for your sanity and bugs in the game. Even though it's long, I'll still call it a quick look since it's an MMO. Feel free to skip around if you want a general idea, or just read the short and dirty summary below.


I'll start off with saying that the first thing you do in this game is get plopped down in a tiny starter area and get asked to kill wolves. Pretty typical right? Well as I went to fight the most docile wolves apparently terrorizing the town, I got introduced to the combat system. You have to stay perfectly still and click buttons, and I STRESS perfectly still. If you move, you cancel your auto-attack. If you turn slightly, you also cancel your attack. Heck, even if you press the attack again, it cancels the attack and you have to wait for the ability to go off cooldown. If that's what the game is like right from the beginning, I can only dread what it's like late game.

But combat really isn't the main focus of this. Crafting and socializing is. So I excused the dated and poor combat system and continued my journey. What I found out was that you can infinitely gather from nodes that require no effort to get to. It didn't even encourage exploration. Not that there was much to explore. You play in linear zones that push you along a path. But hey, maybe the crafting was where this game shined...

Boy, was I wrong. It was as basic as the gathering. You click on the recipe, and let the game take care of the rest for you. There wasn't even some sort of minigame to make it more engaging. It was just a droll experience of clicking buttons and farting around.

Alright, well perhaps the social part was the point of this. I wanted to try chatting to some peeps, but I rarely encountered another person. And when I did, they were doing the same boring stuff I was doing. But regardless, counting on the community to make your boring game more enjoyable isn't what developers should be hoping for. So it fell flat for me again. Even more when I discovered there wasn't a /dance command. C'mon now? No dancing?

But I dredged on. And I found several bugs along the way. Sure, I understand most MMO's have them. The games are so big, it's kind of expected. But I don't think you should be encountering so many in the starting zone, probably the most tested place of them all. Why did my character leap into the water and flop like a fish when I asked him just to fish? Why are there strange black squares following me on the ground everywhere I go? Why is a fenced area full of hens called a sheep plot? Heck, I even had a game breaking bug that kicked me out of the game and corrupted my video footage. But even after all that, I suffered through this game some more to give a better review.

Most of the quests. if not all, where simple fetch quests. All you had to do was go to a place sometimes a few feet away to complete them. It's like the quest givers themselves couldn't be arsed to play their own game. The animations are terrible too. Sure, some of the attacks look flashy, but rarely do they actually connect to what you're supposed to be attacking. Walking sideways is the most laughable thing in this game. It was so bad, I actually enjoyed doing it. I even fell off a cliff and my guy was as stiff as a board all the way down. It's just not polished at all.

And when I finally reached the last boss of the tutorial, Grimbad the Deadly or something rediculous like that, I just walked right up to him and stared at him. He didn't even attack me. The big bad boss just aimelessly wandered around, looking for a way to escape his cruel fate.

That just broke me. There is just no immersion in this game. I couldn't get a feel for it, and the point of MMO's is to lose you in their world, which this game failed miserably at.

But after being so negative, I'll list a few positives. I like the jumping flips. You go so damn high when you get a boost from some boots. I like that the game's quest helper tells you exactly what to do, even if it does hold your hand too much by saying where you can get stuff. And, umm, some of the bugs were kind of funny? Eh, I guess that counts as something.

So all in all, even if this game is free, I can't recommend it. There are plenty of better MMO's out there, some free as well. Don't waste your time here.
Indsendt: 17. april
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En udvikler svarede d. 31. dec 1969 kl. 4:00pm
(vis svar)
224 af 316 personer (71%) fandt denne anmeldelse brugbar
1.3 timer bogført
Full Video Review and Gameplay - http://youtu.be/HEKJWlgYY_s

Let's talk gameplay, those familiar with traditional MMO's like World of Warcraft will have no trouble in jumping straight into this one. Character creation is simple and straightforward, sadly there’s not much in the way of customization here, just a few sliders with generic options. There are four classes to choose from, Warrior, Wizard, Hunter and Priest. Each offer their unique ability skill trees and are good for their respective combat role.

The combat system is somewhat traditional with a few curve balls along the way. You right click an enemy to enter combat and your character will auto attack. Beyond this are your skills and abilities, these are activated by either clicking the hotbar icon or using the corresponding number. You obtain your skills and abilities two ways, first you have a set amount of class abilities that you can unlock and upgrade through levelling. Secondly, the weapons and armour you use will also carry both active skills and passive abilities. This means that if you change your weapon you can end up with different abilities and this can change your play-style to some degree.

Questing in the game is very text book MMO, go to quest giver, do quest, hand in and move on. That being said I like how some of the quests tie into the games crafting which I'll go into in a moment. There’s plenty of questing content to go through in villagers and heroes in fact there's over 1000 quests and the storyline of the game plus it's expansion the fury of the stone lord is a fun story to go through.

In zones and dungeons on top of your run of the mill enemies and bosses, you also have bounty enemies. Bounty enemy locations show up on your minimap and offer great rewards, even better they are soloable. Meaning you don't have to miss out on the XP, gold and loot that bounties provide. Speaking of loot, there’s plenty to be had and its a well designed system. Loot from enemies will contain gold, animal parts for crafting, weapons, armour and more. Those who enjoyed Diablo 2 will recognise the name Steig Hedlund, Hedlund was the lead designer on the most widely loved Diablo game, he is also the designer of the item, loop drop and crafting system in Villagers and Heroes.

In my opinion the crafting system is one of the biggest draws to the game. There are 10 crafting professions: Fishing, Mining, Bug Collecting, Plant Lore, Woodcrafting, Smithing, Cooking, Tailoring, Gardening, and Ranching. Gathering resources is simple and straight forward, simply find a node be it a mining node, fishing spot etc and flesh it out. Nodes also have levels, so as you level your proficiency you'll be able to mine higher level nodes for higher and rarer materials.

There’s also Gnomenting with is short for gnomish augmenting, this is the crafting ability to combine crafted gear,elder gear from defeating lair bosses and rare randomly found exotic gear. The developers didn't want to have the most powerful gear exclusive to the end game bosses and wanted to make crafting more meaningful. It allows the player to combine different gear in the way of their choosing. Since about half the spells & abilities come from gear & weapons, this means that some very powerful and unique items can only be created and not looted.

The best thing about crafting is not only the amount of things your able to create but how easy and accessible the whole system is. It's easy to use, easy to get into and easy to progress. While the game is not a true sandbox, it has a lot of sandbox features, crafting feels more of a joy than a painful grind. Also due to the fact that crafting is very meaningful, it means that crafting benefits you overall in the game rather than it just being a separate part.

Another big draw of the game is the player housing and village system. Once a player purchases a property, they become part of that village. Villages are player created and there are two types, open where anyone can join or guild specific. Player housing itself is very customizable with not only the ability to customize the appearance of your house but the ability to both garden and ranch animals in your own land. It means especially those looking for an immersive experience you can live on your own little farm with crops and animals of your choice.

Villages themselves are also not just plots of land, they are upgradable. Villages can be levelled up by members of the Village with better facilities such as a forge and more. Villages can also grow and expand in size by opening up new neighbourhoods providing housing for more players. The developers are planning to push the village feature further in the future by allowing villages to create their own dungeons and having Village vs Village warfare, where by villages plunder each others dungeons for loot, special relics and more.

Now as I've mentioned the game is a free to play which means of course there is an in game store. However its certainly far from being pay to win. The contents of the cash shop are simply cosmetic items and items that provide boosts to things such as resource gathering. There’s nothing that could really be considered as pay to win. That being said the cash shop is a little pricey but there’s really nothing you need to progress or get enjoyment from the game, which is a good thing in my opinion.

Villagers and Heroes is one of those rare games that sure, it's not perfect and its no big budget MMO but what it is, is a joy to play. Its very rare that I play an MMO and don't feel pressured to be doing anything specific, or to be rushing through content. Villagers and Heroes provides a pleasurable gameplay experience. The way the crafting, player housing and village system is designed, it really promotes a sense of community in the game. Playing with other people to complete village projects and more is fun and a enjoyable experience. It's also a game that may well appeal to the roleplaying community as theres housing, crafting oh and chat bubbles.

If your an avid mmo'er who is looking for hardcore PVP or PVE, frankly you won't find it here. However if your looking for an MMO that’s a fun way to spend time playing with people that’s not too demanding on your time and energy then its right up your alley. The game is by no means perfect in any shape but the developers at mad otter have clearly tried to create a community focused game and have crafted the whole thing very well. I would also add that its a mmo that is very accessible to people who haven't played mmo's or are looking for a more relaxed casual experience with a good, helpful community.
Indsendt: 22. april
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