Willkommen in einem Land, das Du nie mehr verlassen möchtest! Villagers and Heroes ist ein Free-to-Play MMO, in dem Spieler nicht nur den Nervenkitzel erleben können, einzigartige Monster zu besiegen oder eine exquisite Robe herzustellen, sondern auch das Vergnügen haben, dauerhafte Freundschaften in einer netten Community zu schließen.
Nutzerreviews: Ausgeglichen (1,832 Reviews)
Veröffentlichung: 17. Apr. 2014

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"A solid community driven MMO that while its mechanics are dated offers hours of fun. Players of Runescape and WoW will be right at home here."
Lesen Sie hier das vollständige Review.

Kürzliche Updates Alle anzeigen (48)

24. März

Patch 2.41.2 is here!

Easter has arrived in The Seven Realms! Eggs full of goodies are scattered around the zones, so let the hunt begin!

In our item shop, we are also featuring a number of Easter-themed outfits, so for those of you eager to hop about in battle with bunny ears or sunflowers upon your heads, you will not be disappointed!

What else is new in this patch?

  • SugarSweet Summit’s stay has been extended
  • Phoenix Strike healing was raised 30% since the last patch
  • A number of bug fixes

To read the full patch notes of 2.41.1, please visit our forums here

To read the full patch notes of 2.41.2, please visit our forums here

1 Kommentare Weiterlesen

25. Februar

English Patchnotes 2.40.4 - Thursday February 19 2015

Full Release Notes
May you all have visions of sugar-plums dancing in your heads!

This patch has a new holiday event zone, "Sugarsweet Summit", a new outfit, bug fixes, and a few improvements.

  • Sugarsweet Summit, a new event zone, is up now.
  • Improved Advanced Lighting so it takes up less memory, which should hopefully make it faster and less prone to crashes. (With Advanced Lighting on, in Ardent this saves about 200 Megs!)
  • Removed the "Friend All" pop up that occurs when moving into a village (due to popular request).
  • Spirit Regeneration when out of combat is a little slower than before.
  • Changed Fishing and Bug Collecting so they take nearly the same amount of time to do as Mining and Plants. (hopefully) reduced the time to pet and feed ranching animals (untested).
  • The effects section on tooltips for loot and gatherables will now be smaller, but will expand after hover for a second or two. This should make tooltips for gatherables less annoying when gathering many items.
  • Monsters and players using click-to-move are better now at avoiding obstacles.
  • We made the coin loot stacks a little more visible.
  • Boosted the drop rate of the Pyrrick Acorn.

Bug Fixes
  • Hopefully fixed a gnogmentation bug causing certain items to be shown as empty, even though they have talents attached.
  • Fixed underwater fog in advanced lighting mode.
  • Cleaned up some boss exclamations
  • Made friendlies so they cannot enter Aegis.
  • Hopefully fixed bug causing players to get stuck in a weird "dead" state requiring a relog to fix.
  • Hopefully fixed the cause of many cases of getting permanently stuck at 0% loading in a zone.
  • Hopefully fixed a very rare bug that could prevent mail from being viewed.
  • Fixed: Players can't remove other players from friends list nor guild if their name contains an umlaut ( ä, ü, and ö )
  • Fixed a bug where a player could close the game while teleporting, and effectively cancel the teleport.
  • Fixed: /cinfo and /kick aren't working with names with ä,ü,ö,ß

0 Kommentare Weiterlesen


“There are 10 different gathering professions: mining, fishing, bug lore, plant lore, smithing, cooking, tailoring, woodcrafting, gardening and ranching. The coolest part is that one character can become an expert at all of them. So Villagers and Heroes is a class-based, sandbox-crafter's paradise with nicely interactive housing.”
Bestest Ever – Massively

Über dieses Spiel

Willkommen in einem Land, das Du nie mehr verlassen möchtest!

Villagers and Heroes ist ein Free-to-Play MMO, in dem Spieler den Nervenkitzel erleben können, gegen einzigartige Monster zu kämpfen, die Befriedigung, eine mächtige Waffe oder Rüstung hergestellt zu haben und das Vergnügen haben, dauerhafte Freundschaften in einer netten Community zu schließen.

Gnomifizierung = Sandbox Gameplay.

Dieses einzigartige Feature ist das Herz des tiefgehenden, aber trotzdem elegant einfachen Handwerkssystems von Villagers and Heroes. Die Waffen und Rüstungen, die von den Spielern getragen werden, verleihen ihnen nicht nur diverse heroische Talente und Zauber, sondern können auch mit weiteren mächtigen Fähigkeiten versehen werden. Der Gnomifizierung genannte Prozess erlaubt es den Spielern dabei, die eigene Ausrüstung ganz den eigenen Vorlieben anzupassen, das Aussehen zu verändern, Zauber oder Talente zu entfernen, hinzuzufügen oder zu ersetzen. Kombiniere mächtige Ältestenwaffen mit bemerkenswerten Waffen, die du als Monsterbeute finden kannst oder mit deinen Handwerksfähigkeiten selbst hergestellt hast. Gnomifizieren ist ein völlig freies System, das in seiner Tiefe und Kreativität seines gleichen sucht.


Kopfgelder werden auf mächtige Monster ausgesetzt, die nichts anderes im Sinn haben, als in allen Winkeln der Welt die Bevölkerung zu terrorisieren. Wenn ein Spieler ein Kopfgeldmonster besiegt, dann bekommt er dafür eine hohe Belohnung, gleich ob er alleine oder in einer Gruppe gekämpft hat. Kopfgelder sind sofortige Belohnungen, die keine Aktivierung benötigen und die Teamwork und Strategie fördern.

Lebe in einem echten Haus in einem lebendigen Dorf!

Du bist der Architekt, der Farmer und der Viehzüchter. Wähle das Aussehen deines Hauses aus einer Vielzahl von Baustilen und bestimme, welche Pflanzen du in deinem Garten anbaust und welche Tiere du züchtest. Du bist auch in deinem Dorf nicht allein! Schließe dich mit den anderen Dorfbewohnern zusammen und erfülle Dorfprojekte, die im Laufe der Zeit aus deinem kleinen Dorf eine florierende Metropole machen, von der alle Dorfbewohner profitieren!


    • OS: Windows® 8, 7, Vista, or XP
    • Processor: Intel® Pentium® D or AMD Athlon™ 64 X2
    • Memory: 2 GB RAM
    • Graphics: On board graphics
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • OS: Windows® 8, 7, Vista, or XP
    • Processor: Intel® Core 2 Duo 2.2GHz, AMD Athlon™ 64 X2 2.6GHz or better
    • Memory: 4 GB RAM
    • Graphics: Graphics card with 512 MB of memory or more
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
Hilfreiche Kundenreviews
598 von 655 Personen (91%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
48.3 Std. insgesamt
Verfasst: 14. November 2014
This game is very fun and i would have recommended it if it weren't for the Vim system. The game is largely about crafting and gathering which i found to be very fun, and you can have a house, which is also very fun and has a lot of perks, but there is a limit to how much you can gather or craft in a day because you have "stamina" or Vim that runs out. You don't become aware of vim until a skill reaches lvl 15, but after that you can only gather or craft 100 times, unless you use a vim potion, which you have to craft, so you spend half the day gathering so you can craft so you can gather some more etc. etc. i hate this system and for that reason alone i quit playing. It's a pretty solid game otherwise but again as you can't really buy the items you need without investing real money into the game or grinding for weeks i think it's a waste of time.
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1 von 2 Personen (50%) fanden dieses Review hilfreich
0.2 Std. insgesamt
Verfasst: 2. März
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155 von 179 Personen (87%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
47.1 Std. insgesamt
Verfasst: 16. Dezember 2014
While I'm all for every generic MMO out there, this one is just not fun.

Combat is very boring and generic, which is fine. I didn't want to be a combat character anyways.

I enjoy crafting and gathering, but once you hit 16, you suddenly lose the ability to gather and craft as you want. Now every action is dependent on "Vim" which gets you one point every 6 hours.

My current "playtime" of this game consists of logging on, making a few logs for the community project then logging off for the rest of the day.

My other option to restore Vim is to do charter missions (which I need Vim to do durrr) or go hunt creatures for several hours so I can get back to wasting all of my Vim in one go. For a game that shows off how crafter friendly this game is, it sure is not at all.
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171 von 245 Personen (70%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
100.7 Std. insgesamt
Verfasst: 11. November 2014
The game is okay but got boring rather quickly after about 15 days into it everything started to feel too repetative.
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85 von 115 Personen (74%) fanden dieses Review hilfreich
26.2 Std. insgesamt
Verfasst: 29. November 2014
My wife and I were looking for a free to play online multiplayer game to try out together. There were a few criteria for our search: 1) Both of our machines had to be able to run it (she has an older laptop with a low-end graphics card; 2) It had to be free (not interested in subscription-based MMORPGs); 3) It had to have a 'casual' feel to it so that we could focus enjoying the game rather than trying to figure it out. We sifted through the Steam searches, and came across this one.

I've seen Villagers and Heroes decribed as the "not too smart, but cute love-child of World of Warcraft and Runescape." After sinking 26 hrs into it, I'd say that description is pretty accurate. It's not a very complex game, but it's a fun game. My wife enjoyed a lot more of the gathering/crafting -type quests, and I was much more interested in the dungeon crawling and boss matches, but we were both able to play through the game together and have a lot of great nights with it.

The only CON that I need to add in here is the housing system. We were both really excited to purchase houses in one of the villages of the game, but they just act as inventory space (you can't enter them, customize them, or anything). Furthermore, you need to sign into the game every week to pay your 'rent' to keep the place... and I'm away for work quite often so when I came back after a project, both of our houses (and all of our stuff) was gone. I submitted an in-game ticket for support, but one month later I still haven't received a response. Damn.

Oh well, it was still a lot of fun while it lasted. If I get a response back and our stuff is recovered, we may take it back up again.
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30 von 36 Personen (83%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
93.2 Std. insgesamt
Verfasst: 23. Februar
This game provides almost everything that I would want from an MMO. However, there are a few downsides. I'll start with the bad first.

First off is the Vim System. It is kind of a negative thing for the game, but I can understand why it was put in. Vim is sort of like your crafting stamina, and it unlocks when one of your skills reaches 16. After you hit that point, everything you do when it comes to that specific skill will take up Vim points. Now, they do regenerate over time, but it's like every other game that has energy regeneration: few minutes at a time, and you only get one point back at a time. That wouldn't be so bad if you didn't need mass amounts for quests. The more you craft at a time, the more you use (e.g. one at a time for one Vim, or 50 for 150 Vim.) Gathering only takes one for each click, and sometimes you get three items instead of one, so that's not too bad. The biggest issue with this is that it greatly limits what you can do in the game each day. Sure, there are refills that you can buy (with in game tokens that you can earn, no real money required) and perks that cut down on how much is cut out, but if you don't have enough tokens or those perks yet, things can slow down pretty quickly. There are small "free" refills that you can get to drop, like 15 Vim cornucopians, but those aren't very common; there are also big refills, but that requires you to level the skill. If you're running low, and you're only around 10%, you're better off coming back later. The good side of the Vim system, though, is that it DOES slow you down. Without it, you would see level 1s taking up all of the high ranking gathering spots, and people who could actually craft with what's gathered there wouldn't be able to proceed because of the farmers.

Second off is the way your skills work. (I'm going to be giving you my point of view, since that's all I really have to work with here.) The good thing about the skill system here is that you have 6 set usable combat skills. The bad thing about the skill system is that you have 6 set usable combat skills. Now, on my priest, that's not too bad; I get a personal heal, a shield I can give to anyone, and the rest are damage spells. However, if I want to be able to heal SOMEONE ELSE, I need to find a piece of gear with that specific skill on it. If I want to keep that skill, I have to keep moving it from gear piece to gear piece, and believe me, that can get expensive pretty quickly, especially if you want to keep A LOT of skills that benefit you. If you have more skills that the free slots cover, you have to either abandon all hope for them, or use special stones to be able to tack as many on as that gear piece or weapon has space for. (You can also earn these in game, but if you're like me, and acquire a lot of pieces with great perks, youre going to run out of them VERY QUICKLY. They aren't exactly common for daily bonuses.) However, this does force you to think about which ones benefit you the most, so no one person can hoarde all of the skills and be insanely overpowered.

The third thing that I found to be a little irritating is crafting costs. Now, to craft things, you need to go to a station with all of the materials required (that you gather yourself) and craft whatever your skill allows. Now, a few friends of mine and I have sort of agreed that it's a "station rent and craft time" cost, but the higher up you get, the more expensive things get. That's a little annoying counting that I have to gather up all of these insane things to craft it in the first place. The sellback value isn't too great for them, either. The most recent thing I crafted cost me around 15 and a half silver, and it sold for a measly 24 copper. Pretty crappy, right? It feels pretty imbalanced. However, with how much hunting and questing most people do to kill time getting back Vim, I suppose most don't notice.

The fourth thing is the party/friend system. This one isn't necessarily a bad thing; it's just more of an annoyance. When adding someone to your friend list, you have to be standing right there with them. There's no "Add Buddy" button on the friend menu. You have to track them down and do it yourself. And, while we're talking about the friend list, let me tell you what you can do with your plethora of friends. You can see their name (good, that's needed), their level (also good, I suppose), and if they're online or not(very good; I mean, you can't whisper them if they're not online, right?). Aaaand..that's about it. You can't do anything with them. Can't unbuddy them, can't invite them to a party, nothing really helpful for people who are doing their own thing and then decide to be in a party. You have to do all of that stuff in person. (Well, in character, I guess. You don't have to walk all the way to your buddy's house to do things in game.) Oh, and the party invites work the same as a friend invite. Have to be able to click on them.

The last bad thing that I've noticed about this game is how you discover new areas. In most MMOs that provide a means of fast travel (which, by the way, isn't free in this game. It requires travel stones to go from one area to another.), you only have to enter the area to register that it's been discovered. The two exceptions that I've run into are WoW and this game. Like WoW, you have to activate a specific something to be able to travel there. In this case, there are travel pads that you have to run over. You get a free travel stone for discovering it for the first time, and bam. Area is now open for travel. However, that is also the drawback. If you're entering a new area that is just below, at, or just above your level, you had better be methodical about killing everything along the way. Most areas have the travel pad around the middle of the map if there isn't a town there. If you die before you run arcoss it? Better hope you have a resurrection stone. Don't have any left? You get to try again from the start. It's still labaled as "undiscovered". Better hope that things haven't started respawning yet.

Even through all of the bad, there are a lot of fantastic things that I love about this game.

First off, it's free. No pay-to-win here. The only thing that I might recommend paying for is extra storage if you like to hoarde everything. But, even that's not necessary. You get a total of three bags to start off with, a vault (with, I don't remember, 25 or 30 spaces?), and, if you decide to get the free house license, ANOTHER storage vault. So, unless you REALLY like to hoarde EVERYTHING you pick up, you don't need to buy anything with real money.

The second thing I love about this game is that there is no limit to what skills you can learn because everyone can learn everything. Want to focus soley on mining and smithing? That's cool. Want to max out just your plant lore? Go ahead. Want to be a master in all things ore, wood, clothing, food, and potions? No one's stopping you! The sky is the limit, as long as you have patience for all of the Vim you're going to be blowing through.

Other than that, it's really just your basic, run-of-the-mill MMORPG. There's things to fight, places to discover, quests to complete, and lots of fun to be had. If you're looking for a casual game to play alone or with your friends, this one is one that I recommend wholeheartedly. 9/10
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36 von 57 Personen (63%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
3.2 Std. insgesamt
Verfasst: 18. Dezember 2014
This game looked so promising to me. a dedicated crafter in MMOs, BUT. I do not mind how silly it looks, what i do mind was that (when i played it) it bug ridden, boring generic MMO. It even looked that several of its features were broken, like inability to move combat, or cliping through well most of things, total inability to make party stay in the same instance (on each portal "loading" we were just dispersed among different instances). Based on my experience i cannot recommend trying tris even if its F2P, you are just wasting time downloading this, ehm abomination. As TB would said "Avoid like plague".
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33 von 55 Personen (60%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
637.2 Std. insgesamt
Verfasst: 21. November 2014
I play this game casually and really relax and enjoy it. Its a great time killer and very easy to learn.
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33 von 59 Personen (56%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
284.6 Std. insgesamt
Verfasst: 22. November 2014
It was really fun and I thought that it was really exciting and there are so many people play it and they are so friendly and kind and helpful as well. Sqilla was my friend on it and she thinks it is great fun as well. Thank you for reading this and please get the game and enjoy it!!!
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4 von 5 Personen (80%) fanden dieses Review hilfreich
7.7 Std. insgesamt
Verfasst: 12. April
On a scare of 1-10, I give this game a 4.

Crafting wise it was fun, but the resource collecting gave me a wierd vibe...
Nothing ever disappears, so the items are all right there, and then they had levels 1-10 resource collection areas (Mining/wood/fruit/fishing/bug Collecting) all within the major city.

There is no Alliance Vs Alliance, no player Vs player, poor graphics, and character actions.

What I did enjoy of the game was crafting of Weapons, Homes (Only if you had joined an Alliance) ... That's about it.

The game is pretty much PvE... Pretty boring.
I thought it was going to be an Albion duplicate.
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9 von 16 Personen (56%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
5.3 Std. insgesamt
Verfasst: 28. Februar
Pay to win! Good thing it was free to play, otherwise I'd feel robbed. DLCs for this game seem way overpriced. Glad I didn't get that far or spend any money on this junk.

You've got 4 classes, warrior, wizard, priest, ranger. Ranged classes are it. Combat was just dull. I played the ranger, pick a target, double click on it, run around while it auto-shoots.

Game gets repetative and boring fast. You spend most of your time gathering resources to make a little bit of cash. Every 5 second you can click to gather 1-2 resources, but usually you get just 1. Depending on the level of the resource you get anywhere from 25-100 exps per resource. Yeah, try getting to level 12 where you need 30k exps in that particular resource. Everytime you pop a level, your exps drop to zero again. Takes for friggen ever to get anywhere. One quest requires you get to level 10 in everything. You have 10 skills plus your charater level. At 5 hours of mostly resource gathering, my average level was around 8. Makes for a really exciting game.

I upgraded my tools, didn't make any difference, still gathered at the same amount, the same items. I really don't find it fun where I have to click for an hour on the same resouce constantly, then move on to the next resource and so forth. Go craft you stuff, sell want you can and go back again for more resources.

Other annoying thing I found was it's only 1 player per resouce. And I don't even see the point of have 5 resources of varying levels, where the only one that does anything for you is the highest level one.

Game penalizes you for not playing! Costs 1000cp per week to have a house. I don't see myself ever getting one.

5 hours of game play and I never ever want to play this junky game again. And yeah, it's a bit buggy as well, sometimes you click and nothing happens. Or you select a target and all of a sudden you're shooting at some other target and so forth.

Atleast it's free, and when you get bored, just delete it, having lost nothing but time.

Just looked at the store page, WHAT trading cards? Where? 5 hours I got nothing.
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14 von 26 Personen (54%) fanden dieses Review hilfreich
4.7 Std. insgesamt
Verfasst: 7. Dezember 2014
Back to old good vanilla WoW times, thanks to creators for free nostalgy trip,

Crafting/gathering is simple and fun.
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2 von 3 Personen (67%) fanden dieses Review hilfreich
33.8 Std. insgesamt
Verfasst: 1. Januar
great rpg game!!! But gets boring after a while. 5/10
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1 von 2 Personen (50%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
0.8 Std. insgesamt
Verfasst: 21. April
The game is just plain boring and slow but then to easy to deafet monsters
crafting is alright but not very rewarding
graphics and animations are absolute ♥♥♥♥
for competative gamers don`t even download it for casuals its okay in general
overal 2/10 game \do not recomend it
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2 von 4 Personen (50%) fanden dieses Review hilfreich
24.7 Std. insgesamt
Verfasst: 8. April
Villages and Heroes...

A game that has many features including:
Kinda intense battles!
Unlockable skills
Character customization
More stuff

But let's not try and forget those extra ones:
Getting wedged between two objects
Walking halfway up a waterfall
Creepy faces
Invisible squares around round objects that don't let you walk through causing you to get trapped by them

You start out by somehow teleporting to a place, and you must teleport becuase people who don't know you or even seen you before are in the path to the only exit and entrance... -1 point

But already in that starting place, there is secrets that give you more stuff, and who doesn't like a secret place? +1 point

When you leave the starting place, you enter a town... and everyone is friendly to you, despite the evil around the world - I mean, what if you was a bandit robbing everyone's stuff and money?!?! #donttruststrangers -1 point

However, those people are very nice and teach you rubbish, and there is one person who gives you some GLOVES for free! Awwww <3 +1 point

But wolves live/hang around a place where sheep are! But they only feast on humans for some reason...? Why not eat the sheep right infront of your face? -1 point

When you go near enemies in this area, they wait for you to attack before they attack you, and that includes these wolfs! -1 point

Just outside the town, there is a big area full of things and another big area full of goblin things. #loot4dayz +1 point

A secret area in this place gives you 10 of these things which after you consume it, things you kill spam you with loot! +1 pony - I mean point!

Speaking of consuming, when you do stuff, you stand there and a magical bar appears over your head and when it's done, you carry on with your rubbish... Where's the action? -1 point

Some dialog can be funny :3 +1 point

When you are changing graphics, it tells you your FPS :3 How kind? +1 point

Glitchy enviroment where you can get stuck, or simply walk across a waterfall without a path underneath you... #magicorwhat -1 point

You can't do small steps without ROLLING!!! Omg! Annoying or what!?!?!?!?! -1 point

The game has a good menu that has notifications and stuff when you get achiev's and stuff :) +1 point

The skill system is good - it also stops you from spamming 1 area by making it so you have to be certain levels for more, like level 5 for 2 or summet like that. +1 point

I think it's free... So what've you got to lose?!?! Get it :D +1 point

Cha-ching - Reccomended!
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1 von 2 Personen (50%) fanden dieses Review hilfreich
38.8 Std. insgesamt
Verfasst: 19. April
This game needs help, it started as a facebook game and it is not much better then that. The graphics are cartoonish but that is an art choice, yet it requires a powerful computer to run smoothly on high "detail". Now this game is not for combat, it is about the crafting as it is fairly well fleshed out and wasy to understand. Yet the developers found out about this and placed a stopper on crafting, assuming to stop botting but all it has done is harm the actual player. This is due to the ease of creating other accounts who have no restriction on creating potions to remove this blockade put down by the devs.

Next the lag in this game is atrocious there is alot of skipping, getting stuck in objects and being hit by enemies that are no where near you (this is also tied into the "combat" of the game). I did some research and this lag has something to do with the old code from this games facebook days, but this brings up the games combat system, or lack there off. It appears as a turn based combat system at first however it is real time, its just missing all forms of depth and complexity. All you do is spam combat arts and spells with the occasional auto attack and things die, but each attack has an animation and once the animation is begun it is a guaranteed hit unless a dodge is performed. Except no enemy dodges attacks only players.

This leads to my playthrough being a hammer fest of the number keys and then spamming the z key when it got too much, but that is also down to RNG it appears as i died many times during a roll. Next up is stats of the character, health and spirit restore way to slow. 40 points a minute out of combat is atrocious, this leads to players waiting for a half hour at higher levels waiting doing nothing, there are potions however yet I can only find them in the pay money to the dev section. Death is meaningless, except for the part where you do less damage and take more for 10 minutes meaning you have to wait (or pay the dev).

Now leveling, i was going to beat the game until I spent about 10 hours grinding exp in an area my level only to find my total exp went up 5%. I had to check my numbers but it is about that, the requirements go up exponentially without the gained exp going up a decent amount. So now i have to wait to partake in laggy boring combat that is worth nothing... so glad i can craft oh wait my bot accounts haven't finished. I gave up and went back to EvE online as it is more exciting

So we have a crafting game that makes you pay to keep crafting or exploit a bottable set of commands, horrid lag, bare bones combat, long waiting between battles and death unless your a healer with a level up system designed by morons. This game needs to be pulled down, decompiled and remade by competent game developers who have some idea how to make interesting combat, better netcode, proper leveling system and better anti bot measures then just breaking the part of the game that is worth a damn.

2/10 Not worth the time really, only play if you have so much time on your hands after watching paint dry for an hour
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1 von 2 Personen (50%) fanden dieses Review hilfreich
31.2 Std. insgesamt
Verfasst: 26. April
This is a very dull game. Once you hit level 16 in any crafting skill there will be a brick wall that blocks your progression. This is valled "Vim." It's like stamina or energy. You can only craft or gather a certain amount of times before you've run out and must wait or buy potions from the cash shop to refill it. I would not recommend this game, mainly because crafting is all it really has going for itself and even that feels like a grind.

As for the combat it's super basic. Not even worth mentioning.
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56 von 78 Personen (72%) fanden dieses Review hilfreich
7.6 Std. insgesamt
Verfasst: 18. April 2014
Keine Ahnung was dem Entwickler dieses Spieles in den Sinn gekommen ist als er sich an den Programmcode gesetzt hat. Dieses Game ist verbuggt ohne Ende, die Steuerung ist eine Katastrophe und für diese Grafikengine hat es unverschämte Systemvorraussetzungen. Schade eig, denn die Ideen die darin stecken klingen doch so vielversprechend.

Ein ausgefeiltes Craftingsystem kann nicht jedes MMO bieten.
Housing mit mehreren Mitspielern mit denen man zusammen sogar aus einem kleinem Dorf eine florierende Stadt formen kann ist absolut einmalig in dem Genre.
Zudem kann man, wenn man die Grafik auf das absolute Minimum setzt, das Spiel auch auf Uralt Systemen zocken. Allerdings sieht es dann auch aus wie 1900vormKrieg.

Jedoch kommt man nicht dazu dieses Spiel zu genießen. Regelmäßige Abstürze und eine furchtbare Steuerung machen es einem schon nach kurzer Zeit madig. Zudem kommt es bei sehr vielen Spielern vor, das nach einem Absturz das Spiel alle Chars die man hat, nicht mehr lädt. Spielsatand ruiniert. So ist es auch mir passiert, weiterspielen ist für mich und hunderte andere Spieler also absolut unmöglich.

Also, viel verschenktes Potenzial wegen technischer Unzulänglichkeiten.
Hoffe, die Entwickler arbeiten daran, aber so gebe ich wegen absoluter Unspielbarkeit

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17 von 20 Personen (85%) fanden dieses Review hilfreich
135.2 Std. insgesamt
Verfasst: 15. Mai 2014
Auf den ersten Blick unterschätztes Indie-MMO mit exzellentem Crafting-System und reinem PVE Inhalten.
Hier zählt äußerst spürbar das Miteinander und niemals das Gegeneinander - daher auch kein PVP.
Ingame Shop zunächst zu teuer, es werden aber laufend besondere Nachlässe geboten.
Sehr erwachsene und hilfsbereite Spieler und v.a Spielerinnen.
Momentan teilweise noch etwas buggy aber Entwickler arbeiten streng mit Community zusammen.
Anspielen lohnt sich auf alle Fälle! Macht jede Menge Spaß!
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32 von 54 Personen (59%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
11.2 Std. insgesamt
Verfasst: 18. April 2014
Uhm ja, was halte ich nur von dem Spiel oder eher, wie spielt es sich?
Man kann es wohl als Mischung aus zwei Spielen am besten vergleichen. Es ist eben ein klein wenig wie das Browser Spiel Runescape und das MMORPG World of Warcraft. Letztendlich schlägt das Spiel aber eine heftige Kärbe in das Runescape Gameplay ein. Was ich damit sagen will: Man kann hier entscheiden was man machen möchte und das Gameplay besteht nicht nur aus kämpfen. Es besteht sowohl aus Ressourcen sammeln, herstellen von Kleidung, Waffen und Tränken brauen. Leider fehlt dem Gameplay selber eine gewisse Tiefe, so versiegen nie die Quellen der Ressourcen und man ist nicht gezwungen mal eine andere Stelle aufzusuchen da diese eben kurz weg ist. So entsteht hier eher ein langweiliges immer wieder draufklicken auf einen/r Kopf / Hitbox.
Nebenbei entsteht auch kein wirklicher Handel zwischen den Spielern, die sich eben mit Sachen austauschen müssen wie in Runescape, hier macht man alles eher recht allein und einsam. Der eine deutsche Server ist dazu recht "ruhig" bzw. von komplett bescheuerten Menschen befüllt die nur rumspamen und die man natürlich nicht blocken kann.
Das Kampfsystem ist dazu klassisches hin und her angreifen wie man es aus eben fast allen MMORPGs kennt. Mehr gibt's dazu auch nicht zu sagen. Würde mir selber nur eine bessere Kamerasteuerung wüschen, da diese wirklich grauenhaft ist.

Das Spiel selber ist letztendlich nur eine nette und wirklich kindergerechte Alternative zu Runescape die nicht sooo schnell in einer unbeschreiblichen Monotonie gerät, dafür aber auf einer anderen Weise sehr schnell langweilig wird. - Ich könnte hier auch noch auf ganz andere Punkte des Spieles eingehen, aber hey, man will ja nicht alles verraten. Schließlich sollte man ein Spiel selber spielen und sich eine Meinung bilden und nicht etwas lesen und dann eine feste Meinung davon haben. Die meisten werden wohl eh innerhalb von den ersten Minuten das Spiel wieder schließen, da die Schwächen gleich am Anfang sehr auffallen. Das nicht vorhandene Tutorial gibt den Spieler letztendlich noch den Rest, da man hier sehr schroff einfach nur in die Welt geworfen wird und gleich die "Story" (?) verfolgen soll. Diese ist aber eh komplett belanglos und zeigt nicht wirklich gut was ihr in dem Spiel alles machen könnt.

Und noch mal, aber hey, das Spiel ist nicht wirklich ein Pay 2 Win Spiel und das Grinding fängt erst ab Stufe 11 - 12 jeder Fähigkeit an und wie schon gesagt, werden eh viele nicht so weit spielen. -> Ich bleib lieber bei Runescape. bzw. würde ich Runescape eher bevorzugen wenn es das Spiel auf Steam geben würde. -> Wow, ich bin immer noch zu sehr in das dumme Browsergame vernarrt, obwohl ich's schon 5 - 6 Jahre nicht mehr gespielt habe. D:
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