9.03m, is a short, first person, art/empathy game for PC. Not a game in the traditional sense of the word; it aims to humanise, and remember the victims of the 2011 Japanese tsunami. The media is quick to put figures to death tolls in such disasters, and 9.03m tries to remind people of the individuals behind those figures. 9.
用户评测: 特别好评 (822 篇评测) - 822 篇用户评测中有 81% 为好评。
发行日期: 2013年9月12日

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评测

“It’s beautiful. It’s tear-jerking. Simply writing about it does not do it justice.”
5/5 – TwoDashStash

“9.03m’s quiet approach exposes the limitations of “character development” and reflects adult experience. But the most powerful part of 9.03m is its ending. How many times can we say that about a video game?”
10/10 – Fate of the Game

“It’s moving, it’s gorgeous, and if you don’t have the feels yet, you’ll get them. I won’t say any more, but 9.03m‘s ending will stick with you for a long time.”
Jetpack Joust

Steam 青睐之光

关于这款游戏

9.03m, is a short, first person, art/empathy game for PC. Not a game in the traditional sense of the word; it aims to humanise, and remember the victims of the 2011 Japanese tsunami. The media is quick to put figures to death tolls in such disasters, and 9.03m tries to remind people of the individuals behind those figures.

9.03m is set on Baker Beach in San Francisco, where debris from the tsunami has washed ashore in the years following the tsunami.

To play, you must find the butterflies.

All royalties (as of 19/12/2013) are donated to charity. Half of all received Space Budgie royalties go to Aid For Japan (http://www.aidforjapan.org.uk), a charity that helps children who lost their parents in the tsunami. The other half goes to Redr (http://www.redr.org.uk) a charity that helps in disaster scenarios.

系统需求

    最低配置:
    • 操作系统: Windows XP (SP2) or Later
    • 处理器: Dual Core
    • 内存: 2 GB RAM
    • 图形: Shader Model 3 compatible video card. NVIDIA 8000 series or higher. Radeon HD 3450 or higher.
    • DirectX 版本: 9.0c
    • 存储空间: 需要 800 MB 可用空间
    • 声卡: DirectX 9.0c Compatible
    推荐配置:
    • 操作系统: Windows XP (SP2) or Later
    • 处理器: Dual Core
    • 内存: 2 GB RAM
    • 图形: NVIDIA GeForce 210/300 series or higher. Radeon HD 7450 or higher.
    • DirectX 版本: 9.0c
    • 存储空间: 需要 800 MB 可用空间
    • 声卡: DirectX 9.0c Compatible
有价值的用户评测
8 人中有 8 人(100%)觉得这篇评测有价值
0.3 小时(记录在案的)
发布于:1月3日
本来是买来+1的,游戏简介都没看过,今天闲来无事打开看看
海滩上的足球,怀表,泰迪熊,作为线索贯穿的蝴蝶,还有这忧郁和压抑的深蓝色调
都让我感觉作者想表达些什么,虽然我迟迟没有get到 谁让你不看简介啦!摔!
不过我觉得没看简介的我是幸运的,彻悟的感动更加令心底动容
请回家吧,迷失在海滩的蝴蝶们QAQ
这篇评测是否有价值? 欢乐
3 人中有 3 人(100%)觉得这篇评测有价值
0.2 小时(记录在案的)
发布于:2015年10月12日
如果你不是一个多愁善感的人,或者你是多愁善感的人但你认为那是你的一个缺点,就不要玩这个游戏了.
剩下的各位,有兴趣的话就买来多愁善感一下吧.
价钱不高的公益小品,可以一玩.
这篇评测是否有价值? 欢乐
2 人中有 1 人(50%)觉得这篇评测有价值
0.3 小时(记录在案的)
发布于:1月10日
本游戏纪念东日本大地震逝去的生灵
以白蝴蝶化作逝者最心爱之瞬间
逝者安息

以下是推荐的东日本地震祈福曲:GASSHOW
#Discussions_QuoteBlock_Author
illion - GASSHOW

作詞:illion
作曲:illion
翻訳:時雨

猛た波が喰らふは千の意思と万の生きし『狂风巨浪吞噬千万含义 万千生灵』
御霊と一片の祈り八百万掬い給えと『以及一丝祈许 那乞求悉数救赎的声音』
その裂けた命乞ふ声さへも 海に響く鼓膜なく『早已嘶声力竭 响彻汪洋 纵无鼓膜』
今も何処かの海で 絶へず木霊し続けるのだろう『而今仍于某处海域 回响不绝乎』

君の匂いは帰る場所『你的气息乃我归所』
細い指先は向かう場所『芊芊细指乃我所向之处』

万感の想いで積み上げた今日も『魂牵梦萦至今的思念』
嘘になるなら 真実などもう頼らない『若只是谎言 这真实弃之也罢』

怒りもせず 涙も見せぬ『不动怒 亦不以泪示人』
空と陸の狭間で生きるは『于天与地的缝隙间苟活』
現を背に 痛みに狂う『背负现实 因痛楚而疯狂』
我ら似て非なる群れた愚者『似吾等 背道离经的愚众』

猛た波が喰らうは千の意思と万の生きし『狂风巨浪吞噬千万含义 万千生灵』
御霊と一片の祈り 幾年がまとめて刹那に『以及一丝祈许 汇聚千年的瞬间』
果てた陸に何を唄へば 再び光は芽吹く『荒芜大陆 亦作何高歌 方能再度光彩焕发』
今はこの調べを蒔いて『而今播下这曲旋律』
彷徨う友が 帰る道しるべとして『且做 彷徨友人归途的路标』

出逢えたから ここに在るこの『自相遇之日起 便衍生出的这份』
空っぽだから大事にするよ『空洞 正因此才加倍珍惜』
運命か 采か 昨日と今日の『命中注定 亦或是成事在天 都于昨日与今朝的间隙』
狭間に終えた 君の御霊と『终焉 与你的灵魂』

引き換えに得た この身のすべては『换而得之的 这一身皮囊』
形見だから 守り通すよ『亦是遗物 正因此才拼死守护』
はじめてだよ 跡形も無い君に『此生从未如此 向着销声匿迹的你』
声を振るわせ 届けと願うのは『嘶声力竭地祈许 祈许你能听见』
这篇评测是否有价值? 欢乐
30 人中有 30 人(100%)觉得这篇评测有价值
0.3 小时(记录在案的)
发布于:2月10日
A monster named Joseph Stalin once said "A single death is a tragedy; a million deaths is a statistic." Sadly, there is a cold, blunt truth in this statement. When we hear about a natural disaster or an ongoing war somewhere in the world, and read about the number of casualties on television screens, newspapers or history books, that's all we usually see: statistics. We live in an age that detachment and conformism are the norm, so it rarely bothers us enough to even think about collateral damage, if we are not a part of the collateral affected by it.

Here, all you'll ever find will be a collection of blurry scenes, scattered around a beach lot in San Francisco, painted in shades of blue and purple. Not one of the greater works of Unreal engine, surely. As we start the experience, we are asked to follow the butterflies and that's all we are going to do for the next 15 minutes, until the game ends. We walk in the beach lot, approach disappearing shades and discover phantom objects to contemplate on people that we know nothing about. We probably never will...

9.03m is not a game in the conventional manner. It is a really short, interactive art exhibition that serves as an empathy simulation. It is a tribute and a requiem for people who lost their lives in 2011 Tōhoku earthquake and tsunami, aiming to humanize the victims by presenting hypothetical anecdotes from their lives, hopes and dreams. It is not a good game, neither necessarily quite successful in an artistic manner; but here with this specific project, it really is the thought that counts and nothing else. All profit made through the sales are sent to Aid for Japan and Redr charity organizations. With this ridiculously low price tag, it really is a choice of donating or not rather than buying a game.

Please also check out Lady Storyteller's Curator page here - follow for regular updates on reviews for other games!
这篇评测是否有价值? 欢乐
22 人中有 18 人(82%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
0.7 小时(记录在案的)
发布于:1月1日
A game where you walk along the beach and pick up objects, the implication being the people who owned the objects died in a tsunami. And that's it.

Look, I'm not heartless. I've loved games that have been all about the feels (The Walking Dead, To The Moon), but those games constructed an emotional connection with characters you were made to care about.

Let's try a litmus test. How would you respond to the following statement?

Somewhere in the world, a child just died.

A. You think "that's terrible" and go back about your business.

B. You tear up and try to compose yourself.

If you answered B then I highly recommend this game. For anyone else, there just is not enough of an actual game here to keep you entertained, not for its ridiculously brief playtime.

The developer's heart was absolutely in the right place, and the art style is quite pleasing, but the results are exceedingly dull.
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