9.03m, is a short, first person, art/empathy game for PC. Not a game in the traditional sense of the word; it aims to humanise, and remember the victims of the 2011 Japanese tsunami. The media is quick to put figures to death tolls in such disasters, and 9.03m tries to remind people of the individuals behind those figures. 9.
Évaluations des utilisateurs :
Globales :
très positives (841 évaluation(s)) - 81% des 841 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 12 sept 2013

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5 mai

Our Second Game Glitchspace Is Now On Steam!

Hello 9.03m players!

Firstly, t's been a long time since we last made a post on here. Being our first game, 9.03m was of course a very important project for us when we were starting out and we couldn't be more thankful to everyone for the well wishes and support they gave the game, especially when tackling such a difficult subject matter.

Another reason we're posting is to let you know about our second game Glitchspace. Glitchspace is a title that started development before 9.03m was even released (so three years in the making!) that we've just released on Steam: Glitchspace

Glitchspace tackles another interesting and difficult topic, programming! It took us a long time to get to where we are today with this project, so if you're interested in checking out our new game you can see it in action here:



http://store.steampowered.com/app/290060/

As a last note: we still get requests for the game's soundtrack. That's something that we intend to revisit now to see if we can put it together for you. It will be a free release.

Space Budgie

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Articles

“It’s beautiful. It’s tear-jerking. Simply writing about it does not do it justice.”
5/5 – TwoDashStash

“9.03m’s quiet approach exposes the limitations of “character development” and reflects adult experience. But the most powerful part of 9.03m is its ending. How many times can we say that about a video game?”
10/10 – Fate of the Game

“It’s moving, it’s gorgeous, and if you don’t have the feels yet, you’ll get them. I won’t say any more, but 9.03m‘s ending will stick with you for a long time.”
Jetpack Joust

Steam Greenlight

À propos de ce jeu

9.03m, is a short, first person, art/empathy game for PC. Not a game in the traditional sense of the word; it aims to humanise, and remember the victims of the 2011 Japanese tsunami. The media is quick to put figures to death tolls in such disasters, and 9.03m tries to remind people of the individuals behind those figures.

9.03m is set on Baker Beach in San Francisco, where debris from the tsunami has washed ashore in the years following the tsunami.

To play, you must find the butterflies.

All royalties (as of 19/12/2013) are donated to charity. Half of all received Space Budgie royalties go to Aid For Japan (http://www.aidforjapan.org.uk), a charity that helps children who lost their parents in the tsunami. The other half goes to Redr (http://www.redr.org.uk) a charity that helps in disaster scenarios.

Configuration requise

    Minimum:
    • Système d'exploitation : Windows XP (SP2) or Later
    • Processeur : Dual Core
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : Shader Model 3 compatible video card. NVIDIA 8000 series or higher. Radeon HD 3450 or higher.
    • DirectX : Version 9.0c
    • Espace disque : 800 MB d'espace disque disponible
    • Carte son : DirectX 9.0c Compatible
    Recommandée :
    • Système d'exploitation : Windows XP (SP2) or Later
    • Processeur : Dual Core
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : NVIDIA GeForce 210/300 series or higher. Radeon HD 7450 or higher.
    • DirectX : Version 9.0c
    • Espace disque : 800 MB d'espace disque disponible
    • Carte son : DirectX 9.0c Compatible
Évaluations des utilisateurs
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Globales :
très positives (841 évaluation(s))
Publiées récemment
Aislynn
( 0.1 heures en tout )
Posté le : 24 mai
Produit reçu gratuitement
Not a bad game, looks pretty just not a game for me. I think someone who would like this game would have a lot of fun though.
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Treme
( 0.4 heures en tout )
Posté le : 20 mai
Yes well... nice.
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Cjcomplex
( 0.2 heures en tout )
Posté le : 5 mai
A short but beautiful game about the tragic loss of life during the 2011 tsunami. It has a solid soundtrack with a pleasing aesthetic, though a tad too much blue for my liking. While the game is rather short (less than 20mins max), it is the approriate length for the message that it is trying to convey, and thus does not overstay it's welcome with its rather repetitive nature.

At the given price point, this is a title worth picking up and spending a few minutes play.
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greymusic
( 0.2 heures en tout )
Posté le : 29 avril
At this point it's probably fair to say I've developed a dislike for 'walking simulators'--as a gametype, they seem to be strung together by the bare minimum of required interaction from the player, which to me seems a betrayal to the medium of video games as a whole. '9.03m' is inarguably a game of that type, asking no more of you than a depressed W key and occasional fiddling with the mouse. At first, I found the objects the game wanted me to interact with interesting, but eventually they became part of an overly sentimental narrative--childrens' toys, specifically--and I found it harder to care. In terms of actual gameplay, '9.03m' is essentially a slide show which you are holding W to navigate.

The world that's constructed within, however beautiful (and it is beautiful, in a mystical, fantasy-light type way), is ultimately incredibly linear. The game has one objective at a time it wants you to go to, and if you go anywhere else, the screen fades to black and points you back towards your objective. So that there's not even a world to interact with--just the idea of a world, and the idea of the people that might have lived within it.

Up until the end of the game, I was ready to deem '9.03m' unsuccessful--but in a strange way, it managed to make even the device of player frustration and incompetence useful in its narrative message. I won't spoil anything, because the game is incredibly short, but if you play thru the entire thing and aren't at least slightly moved, it's possible art games of this type aren't for you at all. I was beginning to think they weren't for me, but '9.03m' seems to be on the shallowest side of the 'gameplay' spectrum, yet still proved a rewarding experience. I recommend it to anyone who wants to examine the interaction between art, tragedy, and games, but with the warning that the actual 'game' is probably about twenty minutes long in total.
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tom[J]
( 0.6 heures en tout )
Posté le : 29 avril
バスツアー Aesthetic スツ 👌👀👌👌👀👌👀👌 👌👌 👌 💯 👌 👀 👀 👀 👌👌 Aesthetic ブル shitНO0Оଠ ✔✔if i do ƽaү so my self 💯👌👀👌👀👌 i say so 💯 👌👀👌👀👌 Aesthetic
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AaToSMeD
( 0.2 heures en tout )
Posté le : 21 avril
9.03m is not a game. This is more like an 11 minute slide show that tells you a story that you should care about. It is fine for what it is but I can't recommend it as a game.
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daledragon26
( 0.2 heures en tout )
Posté le : 9 avril
You walk on the beach. You follow glowing dots to a silouette. The silouette vanishes and leaves behind an item. You pick up the item and rotate it Shadows of Mordor style until you find a butterfly and that leads you to the next silouette. All the while piano soundtrack plays. Takes about 10 minutes to reach the end. Game options is limited to only having a resoultion choice.

All in all, its a crap game. But then, you remember that the childs teddy bear or the couples baby carriage are items related to REAL LIFE HUMAN BEINGS that passed away because of a natural disaster. The number of causaulties seen in the news reports are statistics. However they are not just numbers: they are people just like you. Maybe a different skin tone, maybe a different culture, but they are human beings with human emotions and friends and family just like you.

The game does what it set out to do.
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PEKING DUCK
( 0.2 heures en tout )
Posté le : 4 avril
Controls:
Movement - WASD
Press E to Activate Respect
Press F to Pay Respect

Basically it's not a game. I would go as far as calling it a slideshow based on fact I could count frames per second using my one hand. During 15min of "content" my i7 almost melted so I assume it was busy digging bitcons for charity reasons.
During 15min I've touched sea water (died instantly), I've fell under textures (crashed "game", died as a result), followed particles, touched dead person's stuff, followed butterflies and touched even more dead people's stuff. At the end we can see a lot of dead people so I can safely imply there is hella dead people's stuff to touch but "game" didn't let me.

Overall - waste od almost 1gb on HDD and 15 minutes of your life.
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[MAZA]Beren
( 0.2 heures en tout )
Posté le : 4 avril
Can't actually recommend this.
Even if part of the 0,99 goes to help the victims of the disaster this is not a game at all and it does little to "humanise, and remember the victims" as the developers aim.
It's a good initiative that you want to help the victims but find another way.
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Poudingue
( 0.5 heures en tout )
Posté le : 3 avril
Très court, à jouer dans un moment calme, de contemplation, avant de dormir par exemple.
La partie «gameplay» (retrouver les papillons sur les objets) est selon moi superflue, mais ça passe bien.
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Rogue
( 0.2 heures en tout )
Posté le : 26 mars
9.03m is a poignant art study. It feels like the kind of short program a university student studying video games would create as an assignment. The sentiment is beautiful and the ending is nice, but when it comes down to it, the game is 10 minutes of walking through a blurry purple landscape looking at a few low resolution objects while a sad piano piece plays. If that is all you are looking for, this game delivers. For me, I guess I was hoping for a little more emotional connection. Regardless, it is great that the devs are donating their royalties from the game to charity.
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Raid
( 0.8 heures en tout )
Posté le : 24 mars
A nice tribute to the loved and lost in the 2011 Japanese tsunami. It's not a game, but an environment that you walk through, follow butterflies, and pick up objects that have washed up on the beach that once belonged to people who are now gone. While there isn't much to it, I do believe the setting is well done, the intention is clear, and the purchase of the game goes to charity. It's a game that I've had in my library for several years now, and I return to it on occasion, just to experience it again.

If nothing else, 9.03m provides 15 minutes of honor and silence as you think about the people who were swept away in that terrible event. The things and objects that they once 'owned', used, loved, and kept in their home are now nothing more than the remnants of their lives washing up on distant shores. To remember them, to offer them our thoughts if only for the duration of this game and to understand the temporary nature of life itself, 'ownership' of things, and how quickly it can all be taken away, gives the player something to contemplate long after this 15 minutes is over. It has been five years since that disaster and as the history of the event slowly recedes from the public conscious like a wave into the ocean that carried their treasures and washed them up as trash on our shores, perhaps this game can remind us all of that loss, and the importance of sharing our love and lives with those around us today.
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LenioCrimsonStar
( 0.4 heures en tout )
Posté le : 23 mars
Life is valuable, Money too... Those 6 minutes of sadness worth that 0.99
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DKrayl
( 0.2 heures en tout )
Posté le : 19 mars
Relaxing. Interesting art style. Could be interpreted in many ways before the you complete the game. Pretty good over all.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Hyenahz
( 0.8 heures en tout )
Posté le : 18 mars
One sentence review:

If you like walking simulators this is a great little (and cheap) experience with great aesthetics.

7/10
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KarisaVillarian
( 0.2 heures en tout )
Posté le : 13 mars
A very beautiful and powerful game. A wonderful tribute to those who were lost.
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Master Indigo
( 0.3 heures en tout )
Posté le : 13 mars
Not really a game in basic means, so it is kind of hard to review for me.
It's more of a poet. Really short one. 11 minutes to finish.

The game didn't tell what it was about, I needed to read store page for that. For a good cause, sure. Profits go to charity,
but game itself is not really my cup of tea. Nice idea, but it didn't really help me remember the victims.

In conclusion: Only buy if you are interested in charity, and want something small in return. Game isn't special
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hentai_priest
( 0.2 heures en tout )
Posté le : 28 février
Even on the risk of being considered heartless, no thumbs up here from me. Unless you are ever-ready to burst into tears on the slightest mention of death and disaster, this piece of contemporary interactive "art" is absolutely uneffective at what it tries to achieve.
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Cocaine Mummy
( 0.2 heures en tout )
Posté le : 27 février
This incredibly short interactive walking simulator - I wouldn't call it a game, necessarily - makes a good case for the medium of video games as art. Beautiful art style, understated music and themes, this piece serves its purpose well.

about the same price as a single cigarette and lasts twice as long. Worth a visit.
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the dynasty
( 0.1 heures en tout )
Posté le : 15 février
I haven't played the game and I shouldn't be posting this but what I have seen on YouTube I recommend this game
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Évaluations les plus pertinentes  Dans les 30 derniers jours
5 personne(s) sur 8 (63%) ont trouvé cette évaluation utile
Recommandé
0.2 heures en tout
Posté le : 5 mai
A short but beautiful game about the tragic loss of life during the 2011 tsunami. It has a solid soundtrack with a pleasing aesthetic, though a tad too much blue for my liking. While the game is rather short (less than 20mins max), it is the approriate length for the message that it is trying to convey, and thus does not overstay it's welcome with its rather repetitive nature.

At the given price point, this is a title worth picking up and spending a few minutes play.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Évaluations les plus pertinentes  Dans les 90 derniers jours
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Recommandé
0.8 heures en tout
Posté le : 24 mars
A nice tribute to the loved and lost in the 2011 Japanese tsunami. It's not a game, but an environment that you walk through, follow butterflies, and pick up objects that have washed up on the beach that once belonged to people who are now gone. While there isn't much to it, I do believe the setting is well done, the intention is clear, and the purchase of the game goes to charity. It's a game that I've had in my library for several years now, and I return to it on occasion, just to experience it again.

If nothing else, 9.03m provides 15 minutes of honor and silence as you think about the people who were swept away in that terrible event. The things and objects that they once 'owned', used, loved, and kept in their home are now nothing more than the remnants of their lives washing up on distant shores. To remember them, to offer them our thoughts if only for the duration of this game and to understand the temporary nature of life itself, 'ownership' of things, and how quickly it can all be taken away, gives the player something to contemplate long after this 15 minutes is over. It has been five years since that disaster and as the history of the event slowly recedes from the public conscious like a wave into the ocean that carried their treasures and washed them up as trash on our shores, perhaps this game can remind us all of that loss, and the importance of sharing our love and lives with those around us today.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
8 personne(s) sur 15 (53%) ont trouvé cette évaluation utile
Non recommandé
0.2 heures en tout
Posté le : 26 mars
9.03m is a poignant art study. It feels like the kind of short program a university student studying video games would create as an assignment. The sentiment is beautiful and the ending is nice, but when it comes down to it, the game is 10 minutes of walking through a blurry purple landscape looking at a few low resolution objects while a sad piano piece plays. If that is all you are looking for, this game delivers. For me, I guess I was hoping for a little more emotional connection. Regardless, it is great that the devs are donating their royalties from the game to charity.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Évaluations les plus pertinentes  Dans les 180 derniers jours
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
Recommandé
0.3 heures en tout
Posté le : 7 décembre 2015
Tout les profits vont à des organismes de charité. Pour ce qu'il est du «jeu», c'est plutôt une expérience visuelle et narrative, ainsi qu'un simulateur de marche, à la Stanley Parable, mais en plus court. Je l'ai fini en 16 minutes mais je n'ai pas pris tout mon temps. Recommandée.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Recommandé
0.3 heures en tout
Posté le : 31 décembre 2015
J'ai vu le jeu tellement de fois dans les suggestions, les recommandés, quand je suis allé sur la page du jeu, je voyais tous les commentaires positifs, et au bout d'un moment je n'ai pas pu passer à côté. Je me suis dis qu'il fallait que j'apprécie et que je "joue" à cette merveille.

Premièrement, ne vous attendez pas à un JEU, c'est un simple hommage à toutes ces personnes mortes ou disparues lors et après le tsunami du 11 mars 2011.

Cet hommage, ne coûte pas chèr, n'hésitez pas à l'acheter. Hors promo il est à 0.99€. Et acheter ce "jeu" revient à faire une donnation, c'est écrit sur la page, n'hésitez pas, un don qui ne fait de mal à personne.

J'ai fini cette perle en environ 20 minutes, ce n'est pas long, c'est rien, autant prendre son temps.

A travers cet hommage, vouz vous retrouvez sur une plage et vous suivez un papillon qui sème des petites lumières bleues derrière lui. Il nous conduit vers des enfants, des femmes, des hommes et des grand-parents qui disparaissent au fur et à mesure et laissent des objets très importants pour eux par terre. Il faut tourner l'objet pour trouver et cliquer sur le papillon.
A mesure que l'on avance dans cet hommage, la mer recule de plus en plus et à la fin il y a des milliers de personnes sur la plage.

Niveau sound design, c'est magnifique, petite musique douce lorsque l'on marche et que l'on cherche ces personnes. Quand le petit papillon vole, il a comme un "son" qui rend la chose féerique.

Voilà, ce n'est juste pas un jeu, accordez moins d'une heure à cette perle que je conseille très fortement. L'hommage m'a beaucoup touché, presque eu une larme à l'oeil tellement c'est triste et beau à la fois.
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47 personne(s) sur 52 (90%) ont trouvé cette évaluation utile
Recommandé
0.3 heures en tout
Posté le : 10 février
A monster named Joseph Stalin once said "A single death is a tragedy; a million deaths is a statistic." Sadly, there is a cold, blunt truth in this statement. When we hear about a natural disaster or an ongoing war somewhere in the world, and read about the number of casualties on television screens, newspapers or history books, that's all we usually see: statistics. We live in an age that detachment and conformism are the norm, so it rarely bothers us enough to even think about collateral damage, if we are not a part of the collateral affected by it.

Here, all you'll ever find will be a collection of blurry scenes, scattered around a beach lot in San Francisco, painted in shades of blue and purple. Not one of the greater works of Unreal engine, surely. As we start the experience, we are asked to follow the butterflies and that's all we are going to do for the next 15 minutes, until the game ends. We walk in the beach lot, approach disappearing shades and discover phantom objects to contemplate on people that we know nothing about. We probably never will...

9.03m is not a game in the conventional manner. It is a really short, interactive art exhibition that serves as an empathy simulation. It is a tribute and a requiem for people who lost their lives in 2011 Tōhoku earthquake and tsunami, aiming to humanize the victims by presenting hypothetical anecdotes from their lives, hopes and dreams. It is not a good game, neither necessarily quite successful in an artistic manner; but here with this specific project, it really is the thought that counts and nothing else. All profit made through the sales are sent to Aid for Japan and Redr charity organizations. With this ridiculously low price tag, it really is a choice of donating or not rather than buying a game.

Please also check out Lady Storyteller's Curator page here - follow for regular updates on reviews for other games!
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21 personne(s) sur 26 (81%) ont trouvé cette évaluation utile
9 personnes ont trouvé cette évaluation amusante
Recommandé
0.4 heures en tout
Posté le : 24 décembre 2015
Straight up, let me say that I am neither a very "politically correct" nor "humanistic" person...so my review of this game is liable to read a little differently to some of the other "positive" reviews on this Store page. Truth is, I'm a borderline misanthrope who, given a choice between saving the rest of nature and saving "us", would happily herd us all into the great Dog Food Factory in the Sky. We really are, on the whole, a grubby and nasty little species who are probably fully deserving of a nice, big meteor in the face some time in the next few decades or so. Having said that, there are people who I love very dearly, and for whom I will no doubt feel at least a twinge of sadness for if and when they pass on; and ♥♥♥♥ it, beyond all my smarmy cynicism and cold, rational analysis of us from a purely anthropological perspective, when all is said and done, I AM STILL HUMAN.

And I'll be darned if this tiny little twelve-minute ♥♥♥♥-turd of a game didn't almost make me cry.

But hey, I've caught a lot of flack lately for going off-topic and not just sticking to the nitty-gritty of "reviewing a game", so in the interests of being pragmatic...yes, it's super-short, yes, it has virtually no "gameplay" to speak of, and yes, it can be "beaten" by even the most unskilled of gamers. Hell, even your grandma can probably get to the end of this one. Having said that, if any of you people are still buying so-called "walking simulators" expecting anything BUT what I've just described, then you really are a bunch of wretched, unsalvageable ♥♥♥♥-WITS, aren't you?

Ooops, a tiny bit of my misanthropy crept in there again. Sorry about that.

In my opinion, this "game" does what it sets out to do exceptionally well, and as I've possibly alluded to above, can potentially touch the heart of even stone-hearted mother-♥♥♥♥ers like my dear self. Sure, it's not TIMEframe - a "game" which genuinely makes an apocalypse into a thing of true beauty - but it's really quite affecting for the short time it plays out, provided you're open to such things. If you're not - and believe me, I bought this game actually looking FORWARD to writing a damning, hateful review - then really, you may as well save your fifty cents or dollar and go find some other cheap game where you can blow ♥♥♥♥ up. Me, I like to stop killing things every now and then to stop and smell the flowers...or failing that, the "napalm in the morning", if more applicable.

If there's one thing I actually DO like about humanity, it's art, and the limitless possibilities therein. This "game" is but one example. Take it for what it is, or leave it be. Oh, and Merry Christmas to one and all...me, I'm spending most of it alone, but that's just the kinda Scrooge I am. But I wish you all the best just the same, and if that mighty meteor DOES hit, I at least hope it's quick and painless for us all. Peace on earth and goodwill to all men (and all that good ♥♥♥♥).

Verdict: 7.5/10.
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38 personne(s) sur 61 (62%) ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
Non recommandé
0.7 heures en tout
Posté le : 1 janvier
A game where you walk along the beach and pick up objects, the implication being the people who owned the objects died in a tsunami. And that's it.

Look, I'm not heartless. I've loved games that have been all about the feels (The Walking Dead, To The Moon), but those games constructed an emotional connection with characters you were made to care about.

Let's try a litmus test. How would you respond to the following statement?

Somewhere in the world, a child just died.

A. You think "that's terrible" and go back about your business.

B. You tear up and try to compose yourself.

If you answered B then I highly recommend this game. For anyone else, there just is not enough of an actual game here to keep you entertained, not for its ridiculously brief playtime.

The developer's heart was absolutely in the right place, and the art style is quite pleasing, but the results are exceedingly dull.
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6 personne(s) sur 8 (75%) ont trouvé cette évaluation utile
Recommandé
1.2 heures en tout
Posté le : 3 décembre 2015
Title: 9.03m
Genre: Indie
Developer: Space Budgie
Publisher: Space Budgie
Release Date: 12th Sep, 2013

Gameplay/Verdict
“Find the butterfly.”

It's not really a game in the sense of the word, but more of a platform for remembrance. Like how an artist paints a memory, or puts emotion into an event, this game does the same thing. It shows a brief glimpse into the awareness of those lost in the Japanese Tsunami of 2011. The butterflies represent the spirits of those gone. As I've said, it's not a game. It's a small walkthrough to feel a little of the emotions of what happened. I think there should have been a little bit more in the remembrance and perhaps the exploration than what is there. The ending was beautiful, but I do feel like I'm missing something.

Maybe that's the point.

I'm not sure to give it a good or bad review. I want to give it a good one because I think this kind of thing should be encouraged , as it's a means of remembrance, which rings true for those who know and perhaps felt the sadness of what happened in Japan. It's also a way to contribute to the charities that exist to the people who survived, and who lost someone they loved. The idea is good as an art form. It just shouldn't be viewed as a game in the traditional sense of the word.


Want to read more of my reviews? Click here to join my steam group and Click here to follow my curator page!
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3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
Recommandé
0.2 heures en tout
Posté le : 30 novembre 2015
This Game is a short indie game that took me 11 minutes to complete and the game play is walking and trying to find butterfly’s on objects you fined on the beach.

Without reading “About This Game” on the page I really had no idea what it was about but after it makes a little more sense.

I recommend this game because even if you are not really into walking simulator games the money is donated to charity.
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
Recommandé
0.3 heures en tout
Posté le : 31 décembre 2015
I tried not to cry.
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
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0.3 heures en tout
Posté le : 4 janvier
Beautiful game. Touching and somber. Definitely worth the money.
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2 personne(s) sur 4 (50%) ont trouvé cette évaluation utile
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0.2 heures en tout
Posté le : 4 janvier
a meaningful walking simulator... reminding of the Tsunami 2011 in Japan and those who lost their lifes there ..

I must say the game didn't touch me at all but it was still ok... and for just €1 nothing wrong! :)



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11 personne(s) sur 14 (79%) ont trouvé cette évaluation utile
Non recommandé
0.3 heures en tout
Posté le : 23 janvier 2014
Je ne recommande pas par précaution:
N'achetez pas ce titre sur un coup de tête.
Renseignez vous d'abord pour savoir à qui ce titre est dedié, pourquoi il a été créé/conçu. C'est plutôt important dans un titre aussi contemplatif.
Amateurs de gros jeux, bourrins et tout, passez votre chemin.

Renseignez vous bien.

Vous n'aurez que 20 minutes de gameplay, qui consistera juste à suivre des lucioles sur une plage dans une ambiance très bleutée, sans pouvoir ni sauter ni courir, et qui vous emmeneront vers des personnes qui s'effaceront à votre approche pour laisser des objets, sur lesquels vous devrez chercher le dessin d'un papillon. Une fois le dessin trouvé, vous êtes emmenés simplement vers une nouvelle personne, jusqu'à une fin... Aussi contemplative. Et lourde de sens.

L'ambiance, avec ce bleu, ce mouvement des vagues, cette musique, est vraiment particulière. Ce n'est pas descriptible.

J'insiste une nouvelle fois. Renseignez vous autour de ce jeu avant de procéder à l'achat.
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4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
Recommandé
0.4 heures en tout
Posté le : 7 décembre 2013
Une expérience très courte mais intense. La musique et l'ambiance sonore sont magnifiques...
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
Recommandé
1.0 heures en tout
Posté le : 25 novembre 2015
Au début de cette review, je voulais critiquer 9.03m.
Puis, à la réflexion et à la lumière du but recherché par les développeurs de ce jeu,
je n'ai tout simplement pas eu le coeur à le faire.

Pourquoi?

Car 9.03m n'est ni plus ni moins qu'un hommage et une ode aux victimes du tsunami de 2011 au Japon.

Ce jeu est contemplatif et tranquille. Il suffit de marcher sur une plage déserte bordée par un océan qui se retire peu à peu. Nous sommes à la poursuite d'un papillon qui nous mène, au fur et à mesure, à plusieurs objets éparpillés sur le sable. Ceux-ci sont autant d'effets personnels que l'on devine vite ayant appartenus aux victimes du tsunami.

L'émotion nous serre alors la gorge et nous prenons doucement conscience de l'effroyable réalité de la catastrophe où nous sommes ici des acteurs à part entière.

Bien sûr, je pourrais dire en aparté que le jeu ne dure que 20 minutes, que les graphismes sont loin d'être éblouissants et qu'une fois sur deux l'écran freeze quand le joueur prend un screen, obligeant à tout recommencer du début (oui oui c'est du vécu, trois redémarrages...).

Mais je ne le dirais pas, car certes le bref laps de temps passé dans 9.03m n'est qu'une parenthèse dans nos vies mais durant ces quelques instants fugaces, le jeu va nous prodiguer une vraie expérience de poésie et d'émotion tout en nous inculquant la leçon la plus importante : ne pas oublier.
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4 personne(s) sur 6 (67%) ont trouvé cette évaluation utile
Non recommandé
0.1 heures en tout
Posté le : 27 novembre 2013
Ce jeu est vide. Vendu comme une "expérience" atypique, on est servi: il n'y a rien. Rien à faire, rien à observer, rien à écouter. En l'absence de démo, pour vous faire une idée mettez votre chaise face à un mur gris, et bouchez vous les oreilles, ça vous aura fait économiser quelques euros.
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2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
Recommandé
0.2 heures en tout
Posté le : 8 décembre 2013
"9.03M c’est une folie de développeurs, un récit mettant en avant les victimes d’une catastrophe naturelle, ici mondialement médiatisée et connue de tous. Il nous permet de nous approcher davantage de l’humain plutôt que de la catastrophe elle-même et c’est une chose essentielle." GameSideStory.com http://www.gamesidestory.com/2013/12/08/gametest-9-03m-pc/
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
Recommandé
0.3 heures en tout
Posté le : 1 juin 2014
Une très jolie poésie. Superbe en Nvidia 3D vision. Profond et et superbe. Mais ne dure que 10 minutes tout au plus, vous êtes prévenus...
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
Recommandé
1.0 heures en tout
Posté le : 29 décembre 2013
Beautiful, and poetic
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