9.03mはアートスタイルの短編、ファーストパーソンのパソコン用ゲームです。 このゲームは2011年3月11日、東北地方太平洋沖地震によって発生した津波をもとに作られました。 津波によって被害にあった方、犠牲になった方を新聞やニュース等で見る数字 としてだけでなく個々に追悼したいというのが本来の目的です。 ゲームプレイではゲーム中にでてくる蝶々を探し、ゲームを進めてください。 ゲームの売り上げの半分はAid For Japan という津波で親を亡くした孤児を支援するチャリティー団体へ、その他の半分はRedRという天災による被害あった地域、人々を支援するチャリティー団体へ寄付されます。2013年12月19日より売り上げ全額はチャリティーに寄付されています。
ユーザーレビュー:
Overall:
非常に好評 (840 件のレビュー) - このゲームのユーザーレビュー 840 件中 81% が好評です
リリース日: 2013年9月12日

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レビュー

“It’s beautiful. It’s tear-jerking. Simply writing about it does not do it justice.”
5/5 – TwoDashStash

“9.03m’s quiet approach exposes the limitations of “character development” and reflects adult experience. But the most powerful part of 9.03m is its ending. How many times can we say that about a video game?”
10/10 – Fate of the Game

“It’s moving, it’s gorgeous, and if you don’t have the feels yet, you’ll get them. I won’t say any more, but 9.03m‘s ending will stick with you for a long time.”
Jetpack Joust

Steam Greenlight

このゲームについて

9.03mはアートスタイルの短編、ファーストパーソンのパソコン用ゲームです。
このゲームは2011年3月11日、東北地方太平洋沖地震によって発生した津波をもとに作られました。
津波によって被害にあった方、犠牲になった方を新聞やニュース等で見る数字 としてだけでなく個々に追悼したいというのが本来の目的です。
ゲームプレイではゲーム中にでてくる蝶々を探し、ゲームを進めてください。
ゲームの売り上げの半分はAid For Japan という津波で親を亡くした孤児を支援するチャリティー団体へ、その他の半分はRedRという天災による被害あった地域、人々を支援するチャリティー団体へ寄付されます。2013年12月19日より売り上げ全額はチャリティーに寄付されています。

システム要件

    最低:
    • OS: Windows XP (SP2) or Later
    • プロセッサー: Dual Core
    • メモリー: 2 GB RAM
    • グラフィック: Shader Model 3 compatible video card. NVIDIA 8000 series or higher. Radeon HD 3450 or higher.
    • DirectX: Version 9.0c
    • ストレージ: 800 MB 利用可能
    • サウンドカード: DirectX 9.0c Compatible
    推奨:
    • OS: Windows XP (SP2) or Later
    • プロセッサー: Dual Core
    • メモリー: 2 GB RAM
    • グラフィック: NVIDIA GeForce 210/300 series or higher. Radeon HD 7450 or higher.
    • DirectX: Version 9.0c
    • ストレージ: 800 MB 利用可能
    • サウンドカード: DirectX 9.0c Compatible
参考になったカスタマーレビュー
49 人中 45 人 (92%) がこのレビューが参考になったと投票しました
記録時間: 0.3 時間
投稿日: 2月10日
A monster named Joseph Stalin once said "A single death is a tragedy; a million deaths is a statistic." Sadly, there is a cold, blunt truth in this statement. When we hear about a natural disaster or an ongoing war somewhere in the world, and read about the number of casualties on television screens, newspapers or history books, that's all we usually see: statistics. We live in an age that detachment and conformism are the norm, so it rarely bothers us enough to even think about collateral damage, if we are not a part of the collateral affected by it.

Here, all you'll ever find will be a collection of blurry scenes, scattered around a beach lot in San Francisco, painted in shades of blue and purple. Not one of the greater works of Unreal engine, surely. As we start the experience, we are asked to follow the butterflies and that's all we are going to do for the next 15 minutes, until the game ends. We walk in the beach lot, approach disappearing shades and discover phantom objects to contemplate on people that we know nothing about. We probably never will...

9.03m is not a game in the conventional manner. It is a really short, interactive art exhibition that serves as an empathy simulation. It is a tribute and a requiem for people who lost their lives in 2011 Tōhoku earthquake and tsunami, aiming to humanize the victims by presenting hypothetical anecdotes from their lives, hopes and dreams. It is not a good game, neither necessarily quite successful in an artistic manner; but here with this specific project, it really is the thought that counts and nothing else. All profit made through the sales are sent to Aid for Japan and Redr charity organizations. With this ridiculously low price tag, it really is a choice of donating or not rather than buying a game.

Please also check out Lady Storyteller's Curator page here - follow for regular updates on reviews for other games!
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26 人中 21 人 (81%) がこのレビューが参考になったと投票しました
9 人がこのレビューが面白いと投票しました
記録時間: 0.4 時間
投稿日: 2015年12月24日
Straight up, let me say that I am neither a very "politically correct" nor "humanistic" person...so my review of this game is liable to read a little differently to some of the other "positive" reviews on this Store page. Truth is, I'm a borderline misanthrope who, given a choice between saving the rest of nature and saving "us", would happily herd us all into the great Dog Food Factory in the Sky. We really are, on the whole, a grubby and nasty little species who are probably fully deserving of a nice, big meteor in the face some time in the next few decades or so. Having said that, there are people who I love very dearly, and for whom I will no doubt feel at least a twinge of sadness for if and when they pass on; and ♥♥♥♥ it, beyond all my smarmy cynicism and cold, rational analysis of us from a purely anthropological perspective, when all is said and done, I AM STILL HUMAN.

And I'll be darned if this tiny little twelve-minute ♥♥♥♥-turd of a game didn't almost make me cry.

But hey, I've caught a lot of flack lately for going off-topic and not just sticking to the nitty-gritty of "reviewing a game", so in the interests of being pragmatic...yes, it's super-short, yes, it has virtually no "gameplay" to speak of, and yes, it can be "beaten" by even the most unskilled of gamers. Hell, even your grandma can probably get to the end of this one. Having said that, if any of you people are still buying so-called "walking simulators" expecting anything BUT what I've just described, then you really are a bunch of wretched, unsalvageable ♥♥♥♥-WITS, aren't you?

Ooops, a tiny bit of my misanthropy crept in there again. Sorry about that.

In my opinion, this "game" does what it sets out to do exceptionally well, and as I've possibly alluded to above, can potentially touch the heart of even stone-hearted mother-♥♥♥♥ers like my dear self. Sure, it's not TIMEframe - a "game" which genuinely makes an apocalypse into a thing of true beauty - but it's really quite affecting for the short time it plays out, provided you're open to such things. If you're not - and believe me, I bought this game actually looking FORWARD to writing a damning, hateful review - then really, you may as well save your fifty cents or dollar and go find some other cheap game where you can blow ♥♥♥♥ up. Me, I like to stop killing things every now and then to stop and smell the flowers...or failing that, the "napalm in the morning", if more applicable.

If there's one thing I actually DO like about humanity, it's art, and the limitless possibilities therein. This "game" is but one example. Take it for what it is, or leave it be. Oh, and Merry Christmas to one and all...me, I'm spending most of it alone, but that's just the kinda Scrooge I am. But I wish you all the best just the same, and if that mighty meteor DOES hit, I at least hope it's quick and painless for us all. Peace on earth and goodwill to all men (and all that good ♥♥♥♥).

Verdict: 7.5/10.
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56 人中 36 人 (64%) がこのレビューが参考になったと投票しました
2 人がこのレビューが面白いと投票しました
記録時間: 0.7 時間
投稿日: 1月1日
A game where you walk along the beach and pick up objects, the implication being the people who owned the objects died in a tsunami. And that's it.

Look, I'm not heartless. I've loved games that have been all about the feels (The Walking Dead, To The Moon), but those games constructed an emotional connection with characters you were made to care about.

Let's try a litmus test. How would you respond to the following statement?

Somewhere in the world, a child just died.

A. You think "that's terrible" and go back about your business.

B. You tear up and try to compose yourself.

If you answered B then I highly recommend this game. For anyone else, there just is not enough of an actual game here to keep you entertained, not for its ridiculously brief playtime.

The developer's heart was absolutely in the right place, and the art style is quite pleasing, but the results are exceedingly dull.
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15 人中 12 人 (80%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 0.2 時間
投稿日: 2015年11月26日
9.03m is an extremely brief walking simulator trying to make you think of the 15000 casualties of the 2011 Japan Tsunami as more than just mere numbers: it does so by letting you walk along a beach chasing a white butterfly and meeting shadows that leave meaningful items behind for you to examine.
This is an experience, not a game, and despite its extremely short length and very basic execution it does succeed in its goal .

PROS:

-eerie, minimalistic soundtrack

-dreamlike atmosphere

-manages to provide at least some emotional pull

CONS:

-the graphics can feel a bit too fuzzy at times

-extremely short at 15/ 20 minutes

-lacks any kind of gameplay

http://steamcommunity.com/sharedfiles/filedetails/?id=562817678

9.03m did manage to move me at times when I encountered certain items, it's hard to stay unaffected when certain things easily remind you of the young age or dreams of some of the victims. This is when it succeds in the goal it set for itself, when it takes a few examples out of the 15000 casualties so that you can briefly know something about them: the tragedy behind events with high death tolls is that the faces and lives of those lost are easily shadowed behind numbers and I appreciate what 9.03m tried to do hence my thumbs up.

Having said that it's short length and lack of any gameplay will surely turn some people off and I can easily concede that the message'd have been carried just as well using a video or other means. Is this brief experience worth your dollar? It's up to you to decide.
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6 人中 5 人 (83%) がこのレビューが参考になったと投票しました
記録時間: 0.2 時間
投稿日: 3月26日
9.03m is a poignant art study. It feels like the kind of short program a university student studying video games would create as an assignment. The sentiment is beautiful and the ending is nice, but when it comes down to it, the game is 10 minutes of walking through a blurry purple landscape looking at a few low resolution objects while a sad piano piece plays. If that is all you are looking for, this game delivers. For me, I guess I was hoping for a little more emotional connection. Regardless, it is great that the devs are donating their royalties from the game to charity.
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