9.03m, is a short, first person, art/empathy game for PC. Not a game in the traditional sense of the word; it aims to humanise, and remember the victims of the 2011 Japanese tsunami. The media is quick to put figures to death tolls in such disasters, and 9.03m tries to remind people of the individuals behind those figures. 9.
Análisis de usuarios: Muy positivos (656 análisis)
Fecha de lanzamiento: 12 de sep. 2013

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Críticas

“It’s beautiful. It’s tear-jerking. Simply writing about it does not do it justice.”
5/5 – TwoDashStash

“9.03m’s quiet approach exposes the limitations of “character development” and reflects adult experience. But the most powerful part of 9.03m is its ending. How many times can we say that about a video game?”
10/10 – Fate of the Game

“It’s moving, it’s gorgeous, and if you don’t have the feels yet, you’ll get them. I won’t say any more, but 9.03m‘s ending will stick with you for a long time.”
Jetpack Joust

Steam Greenlight

Acerca de este juego

9.03m, is a short, first person, art/empathy game for PC. Not a game in the traditional sense of the word; it aims to humanise, and remember the victims of the 2011 Japanese tsunami. The media is quick to put figures to death tolls in such disasters, and 9.03m tries to remind people of the individuals behind those figures.

9.03m is set on Baker Beach in San Francisco, where debris from the tsunami has washed ashore in the years following the tsunami.

To play, you must find the butterflies.

All royalties (as of 19/12/2013) are donated to charity. Half of all received Space Budgie royalties go to Aid For Japan (http://www.aidforjapan.org.uk), a charity that helps children who lost their parents in the tsunami. The other half goes to Redr (http://www.redr.org.uk) a charity that helps in disaster scenarios.

Requisitos del sistema

    Minimum:
    • OS: Windows XP (SP2) or Later
    • Processor: Dual Core
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3 compatible video card. NVIDIA 8000 series or higher. Radeon HD 3450 or higher.
    • DirectX: Version 9.0c
    • Hard Drive: 800 MB available space
    • Sound Card: DirectX 9.0c Compatible
    Recommended:
    • OS: Windows XP (SP2) or Later
    • Processor: Dual Core
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 210/300 series or higher. Radeon HD 7450 or higher.
    • DirectX: Version 9.0c
    • Hard Drive: 800 MB available space
    • Sound Card: DirectX 9.0c Compatible
Análisis útiles de usuarios
A 3 de 3 personas (100%) les ha sido útil este análisis
0.3 h registradas
Publicado: 29 de octubre de 2014
Simple, emotivo, con una buena y curiosa ambientación gráfica y musical. Cumple su función (más aun por lo que vale). 8/10
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A 36 de 37 personas (97%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
1.7 h registradas
Publicado: 12 de noviembre de 2014
In memory of those who died in the 2011 Japanese Tsunami.

Proceeds go to charity and it is a short but touching experience, the music is really nice and relaxed it really fits good of creating the atmosphere.

A nice piece of media remembering the people that were lost.
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A 21 de 23 personas (91%) les ha sido útil este análisis
0.5 h registradas
Publicado: 17 de septiembre de 2014
First and foremost, this is not a game...per say...More like an interactive video awareness. It's purpose is to give some awareness and dedication to those who lost their lives in the March 11, 2011 tsunami. Some of the funds raised are said to go to help with the victims and devistation from this...As of this review I have not yet checked into that fact...just so we are clear on that matter. I however did go through the game to experience it. I did find it moving and emotional, as when you are in the video you are aware of it's purpose and there are parts that will touch your heart. I recommend this particular item as it is meant for a good cause and would be a nice addition to anyone's library as just to have a quick little reminder of how precious life can be and how quickly the opportunities pass us by to realize that...sometimes much too late...I hope that everyone reading this will give 9.03 a chance. :)
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A 14 de 17 personas (82%) les ha sido útil este análisis
0.4 h registradas
Publicado: 3 de noviembre de 2014
What this game lacks in gameplay, it makes up for in feels. The music and art style really come together to set the perfect mood to bring a tear to your eye. These are the games I point to when people say the video games aren't an art form.

if it can make you feel... it is art
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A 9 de 9 personas (100%) les ha sido útil este análisis
0.3 h registradas
Publicado: 19 de septiembre de 2014
someday I will leave this world. there will be things I’ll leave behind. hopefully there will be things I am proud of, but besides that, there will just be… things. people live through their stuff, it’s our tools that make us human. it’s not just humanity that’s represented though. they become symbols, related to the action, but related to the person. a photo album from the deceased piques a kind of complete mystery, combined with a subtle reverence and awe. that is, as you hold their proof of existence, you know that their existence is no more. it’s not a conflicting emotion, though it may be one that’s hard to comprehend and process. grief is straightforward, of course, but what is grief for those who you don’t know? it’s not personal, if you can share the weight, it’s an imagined understanding. an implicit one, driven by empathy and caring, not by reason or knowledge.

and there were thousands of deaths. I’m hard pressed to process a thousand of anything. a death of one is a tragedy, so we say, and the cliché finishes while mocking statistics. a death of a thousand is still the death of one. it’s the death of one a thousand times. a thousand rifts, a thousand displacements, and hundreds of thousands affected indirectly. we who are living cannot comprehend death. all we understand is loss. the loss of life is the battering of the unknown with the knowledge of loss. so if we can imagine one, if we can imagine one out of many, if we can imagine being in another’s place, we can feel that loss. we cannot feel that death. the purpose for mourning is acknowledgment and it’s a small thing the living can do. because things aren’t the only proof of existence, because things are only tools. most of us shudder at our own death, some of us may wonder what the point of all of this is, but we’re lucky to be alive.

9.03m humanizes a statistic with identifiable proofs of existence. undeniable, warm symbols, such as a wedding ring or a teddy bear. common things with an absolute use. in reminding that the departed had something which use we intrinsically understand, we’re forced to imagine the item in use, we are forced to imagine the life they led, even if it’s just imagination, even if it’s only a nod to the departed. for the same reason we cannot understand death, many of us cannot understand great loss. our empathy is backed by little experience. I don’t know what it’s like to be rocked by a disaster. I see the symbols and imagine the possibilities and that’s all I can offer to the departed. it’s all I can offer to anyone I don’t know.

backed by adeptly performed and composed piano, if limited in scope, a calming yet melancholy blue palette, and soft models coming off as a child’s rendition of the wind waker, 9.03m is artistically stunning. all you do, however, is walk in a straight line until you greet a shade, who leaves behind a proof of existence, which you examine. there isn’t a lot to grasp, yet everyone understands loss.
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A 9 de 10 personas (90%) les ha sido útil este análisis
0.2 h registradas
Publicado: 7 de enero
A beutiful piece of interactive art, the art and music are masterfully done. I'd highly recommend buying this even if you aren't a fan of art to help support the two wonderful charities this game has been donating the proceeds from this game to...
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A 5 de 6 personas (83%) les ha sido útil este análisis
0.2 h registradas
Publicado: 27 de diciembre de 2014
9.03am is not a game byt a reminder of the 2011 Japanese tsunami. It's very short but very well made and 100% of the profits go to charity. It is good to remeber what has happend in 2011 and this game helps us see how many people have sufferd in the tsunami that hit japan. Every one should expirance this "game".
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A 19 de 33 personas (58%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
0.3 h registradas
Publicado: 15 de enero
NOTE: I downloaded this game for free at one point when it was free. Since then it has raised its price to $1, with the understanding that half goes to a charity. People have raised questions about the legitimacy of this charity, but its price and this "charity offer" did not affect my review.
Okay, I know I'm not recommending this, so I anticipate downvotes, but I judge projects based on their goals. The goal of this game is to "humanise and remember" the victims. To do this, you walk from item to item, objects left behind by those who died, and examine them until a butterfly appears, leading the path to the next object. This happens perhaps six times and then the game ends with another brief cutscene. Looking at objects left behind can tell you a lot about the people who left them, but i didn't feel that way with this game. They're all very low-poly and contain no material that would teach one about the people involved, or fulfill the game's goal of humanising them. Beyond that, you walk slowly on a low-poly, two color beach. Because you are to follow a set path and theres no real reason to explore, it isn't really even interactive- there are no choices to be made. Neither is there any randomness, as in Dear Esther. So, as art, it kind of fails as well- the choice to make a small empathic project a game means that less money can be spent on the surroundings. If it were a video, (which it basically is, as there is no room for player incentive or experimentation,) the polygonal nature of the surroundings and the repetition would doom it. So, in my book, that dooms the game as well. It's only really about the victims of the tsunami because the game tells you it is, to be honest.
If you feel like feeling sad, this game might make you feel sad. That's not enough for my personal recommendation.
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A 6 de 8 personas (75%) les ha sido útil este análisis
0.4 h registradas
Publicado: 7 de septiembre de 2014
This game is a very beautiful and touching game that will amaze you all the way through and in the end make you cry a bit. I highly reccomend this. There is no need for any story naration it gives you the story with little words but the story will touch you.
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A 4 de 5 personas (80%) les ha sido útil este análisis
0.3 h registradas
Publicado: 29 de octubre de 2014
this is a sad game but just buy and will toch your heart
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A 2 de 2 personas (100%) les ha sido útil este análisis
0.2 h registradas
Publicado: 17 de septiembre de 2014
Beautiful and heart touching game. It made me think about the whole thing for a while :(
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A 2 de 2 personas (100%) les ha sido útil este análisis
0.2 h registradas
Publicado: 28 de diciembre de 2014
9.03m starts out with a simple objective of ''find the butterflies'' however as you find more and more of them you realise the gravity of what happened that day in japan. When you finally do find the last butterfly you are shown a simple image that will remind you that everyone who has lived, is living and whoever will live has just a unique of a life as your's with hopes dreams and struggles just as you do. I keep this game installed as a simple reminder of that fact.
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A 2 de 2 personas (100%) les ha sido útil este análisis
0.3 h registradas
Publicado: 29 de enero
A very good game for anybody to have.
Though short, the game is quite moving.
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A 3 de 4 personas (75%) les ha sido útil este análisis
0.2 h registradas
Publicado: 4 de octubre de 2014
This isn't a game, more of a tribute to the tsunami that hit Japan 11/3/2011. It's beautiful to watch, beautiful to listen too and a fantastic way to tribute such a horrid event. It's only short but it's not at all expensive, give it a go.
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A 1 de 1 personas (100%) les ha sido útil este análisis
0.3 h registradas
Publicado: 21 de diciembre de 2014
this is not a real game its more a visit to something lost the project (because is not a game) is ok i guess did't feel it so much only in the end where you see the people standing at the beach and there souls floating in the air for 1 euro? why not? try it!
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A 1 de 1 personas (100%) les ha sido útil este análisis
0.5 h registradas
Publicado: 23 de enero
Very Nice Of The Game Creators To Make A Game For The Poor People Who Lost There Lifes In A Tsunami In Japan...
But In Genarl This Games Art Style And Just Feel Is Great :D I Love The Colors The Butterflys And It Was Just Great. Worth Your Money.
I Thank You For Making This Game

20/10
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A 1 de 1 personas (100%) les ha sido útil este análisis
0.3 h registradas
Publicado: 22 de enero
dont press f1 by accident
its broke
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A 2 de 3 personas (67%) les ha sido útil este análisis
0.3 h registradas
Publicado: 6 de octubre de 2014
Doesn't last long, probably 15 min; and pretty simple to play. The ending is beautiful, but the dedication is what really got me.
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A 2 de 3 personas (67%) les ha sido útil este análisis
1.0 h registradas
Publicado: 8 de octubre de 2014
cute, purple, and sparkly butterflies! sweet!

I really liked the experience and atmosphere of this game. It lasts no longer than 30 minutes, but it's an intriguing experience with cool calming colours. I would not purchase this game if you are not fond of conceptual artwork games/experiences. I would play this game again, to experience the game environment.

I really like this game, and I found the sound track to be absolutely beautiful. The environment in game is serene. This game is dedicated to the victims and families of the devastating tsunami.
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A 1 de 2 personas (50%) les ha sido útil este análisis
0.3 h registradas
Publicado: 2 de noviembre de 2014
Although this game is very short it is nonetheless a good game. The graphics are really pretty(even though everything is REALLY blue). The game itself wasn't meant to be a long game, It's more meant to convey a message. It took me about 5 or so minutes to beat and is a memorable game #GamesMatter
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