9.03m, is a short, first person, art/empathy game for PC. Not a game in the traditional sense of the word; it aims to humanise, and remember the victims of the 2011 Japanese tsunami. The media is quick to put figures to death tolls in such disasters, and 9.03m tries to remind people of the individuals behind those figures. 9.
Análises de usuários:
Últimas:
Muito positivas (15 análises) - 93% das 15 análises de usuários dos últimos 30 dias são positivas.
Todas:
Muito positivas (850 análises) - 81% das 850 análises de usuários deste jogo são positivas.
Data de lançamento: 12/set/2013

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5 de maio

Our Second Game Glitchspace Is Now On Steam!

Hello 9.03m players!

Firstly, t's been a long time since we last made a post on here. Being our first game, 9.03m was of course a very important project for us when we were starting out and we couldn't be more thankful to everyone for the well wishes and support they gave the game, especially when tackling such a difficult subject matter.

Another reason we're posting is to let you know about our second game Glitchspace. Glitchspace is a title that started development before 9.03m was even released (so three years in the making!) that we've just released on Steam: Glitchspace

Glitchspace tackles another interesting and difficult topic, programming! It took us a long time to get to where we are today with this project, so if you're interested in checking out our new game you can see it in action here:



http://store.steampowered.com/app/290060/

As a last note: we still get requests for the game's soundtrack. That's something that we intend to revisit now to see if we can put it together for you. It will be a free release.

Space Budgie

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“It’s beautiful. It’s tear-jerking. Simply writing about it does not do it justice.”
5/5 – TwoDashStash

“9.03m’s quiet approach exposes the limitations of “character development” and reflects adult experience. But the most powerful part of 9.03m is its ending. How many times can we say that about a video game?”
10/10 – Fate of the Game

“It’s moving, it’s gorgeous, and if you don’t have the feels yet, you’ll get them. I won’t say any more, but 9.03m‘s ending will stick with you for a long time.”
Jetpack Joust

Steam Greenlight

Sobre este jogo

9.03m, is a short, first person, art/empathy game for PC. Not a game in the traditional sense of the word; it aims to humanise, and remember the victims of the 2011 Japanese tsunami. The media is quick to put figures to death tolls in such disasters, and 9.03m tries to remind people of the individuals behind those figures.

9.03m is set on Baker Beach in San Francisco, where debris from the tsunami has washed ashore in the years following the tsunami.

To play, you must find the butterflies.

All royalties (as of 19/12/2013) are donated to charity. Half of all received Space Budgie royalties go to Aid For Japan (http://www.aidforjapan.org.uk), a charity that helps children who lost their parents in the tsunami. The other half goes to Redr (http://www.redr.org.uk) a charity that helps in disaster scenarios.

Requisitos de sistema

    Mínimos:
    • SO: Windows XP (SP2) or Later
    • Processador: Dual Core
    • Memória: 2 GB de RAM
    • Placa de vídeo: Shader Model 3 compatible video card. NVIDIA 8000 series or higher. Radeon HD 3450 or higher.
    • DirectX: Versão 9.0c
    • Armazenamento: 800 MB de espaço disponível
    • Placa de som: DirectX 9.0c Compatible
    Recomendados:
    • SO: Windows XP (SP2) or Later
    • Processador: Dual Core
    • Memória: 2 GB de RAM
    • Placa de vídeo: NVIDIA GeForce 210/300 series or higher. Radeon HD 7450 or higher.
    • DirectX: Versão 9.0c
    • Armazenamento: 800 MB de espaço disponível
    • Placa de som: DirectX 9.0c Compatible
Análises de usuários
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Muito positivas (15 análises)
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Últimas análises
znuggles
( 0.2 horas registradas )
Publicada: 12 de julho
Excrutiatingly sad.
kyzka
( 0.3 horas registradas )
Publicada: 10 de julho
Really mixed feelings about this one. I agree with all the negative reviews and I also agree with all the positive reviews...

Lets first start with the Scottish developers which can be found here http://www.spacebudgie.com/ who made this 9 minute memorial tribute that plays out like some sort of visual Hallmark card 'Sorry for your loss' with a sobering indigo/blue palette beach which entices you to go further and further into the dissipitating waves while accompanied by a well fitting orchestrated piano soundtrack of musical poetry.

Its an interesting premise when a visual art/game suggests that a normal tombstone which displays a persons name, date of birth and time of death is impersonal and lacks the power to do good that can come from reflection on a victims stories, wonders, struggles and achievements that a person had made before their life was snuffed out. This raises a pertinent question. Is Media portrayals of loved ones a more fitting tribute and force that can do good than the simple old granite slabs that we hide in places known as cemeteries where seldom humans dare to tread?

20,000 people lost their life to this tsunami off the Japanese coast in 2011. Contrary to popular belief this game does not depict the lives of known victims, nor does it present a solemn list of names on which to pontificate in the end. Instead from a first person perspective your lead across a serene beach following the trail of a glowing butterfly which is a Japanese symbol for the soul. These butterflies will lead you to dark silhouettes that represent lives cut short, their stories being trapped in precious items that have washed ashore. When you find the hidden butterfly trapped in the item in question, the soul moves on and you then follow another butterfly that flutters ahead to the next shadow and soul waiting to be released. Eventually your confronted by the myriads of butterflies and shadowy figures and their stories which the waves/deluge have covered over.

The problem is that just as a tombstone is too dry and really inadequate to properly commemorate the tumult of any human life lossed, 9.03m is really no better and is pretty shallow in length, meaning and design to be a longlasting force of good. Players interactions with the precious items in question seem fleeting, frivolous, flotsam. Maybe that was the motto? We have no way on Earth that currently really honours the lives lost and our personal memories of those people are a personal symphony mingling beautiful musical notes covering when things fall silent.

I really cant fault the developers intentions, and I can't fault it since this was their first project. I also can't fault them since they NOW donate 100% of all profit to charities. For those that loved this game I really recommend you to take a look at a game called 'Homesick' which follows a similar premise, but carries much more depth.

I guess in final thankyou developers for the experience. How we will remember the dead in future? I guess we will just have to wait and see...
๖ۜZuglufttier
( 0.3 horas registradas )
Publicada: 6 de julho
i think i remembered the game was about the vicitims of the 2 nuclear strikes against jp in ww2. now im reading its about the "victims of 2011 tsunami".... mandela effect or im mad and crazy..?
Sleepyinahoodie
( 0.4 horas registradas )
Publicada: 3 de julho
Not so much a game but very emotional with some beautiful music.
The money goes to charity so you can't complain with that 10/10
Ralgaoud
( 0.2 horas registradas )
Publicada: 30 de junho
Short (~10min) interactive tribute with full proceeds to charity. If you "play" it and dislike it, then it wouldn't have taken much of your time, and your money would still have gone to charity. What's not to recommend?
Mithaldu
( 0.3 horas registradas )
Publicada: 26 de junho
Buy this, if you wish to support a good cause.

That said, as both a game and a means of telling a story, this just doesn't do its job well. For someone who experiences this without explanation, it would be a complete and utter mystery, since the game itself never even approaches the topic of "tsunami". But even knowing what it is supposed to be about, it leaves many questions open. Only if you actually scroll down and read the description, you learn where the player is supposed to be here and what is going on. But even then there are questions left open. Are the items things people actually found or are they symbolic standins? What is the ending supposed to be? Why is an american beach so gigantic?

A little more effort, a little bit of explanation in the game itself, and it could've been an experience different from confusion, followed by trying to find ultimately half-baked explanations elsewhere.
ℱᎯᏉΌℛ♕
( 1.8 horas registradas )
Publicada: 25 de junho
9.03m is technically not a game, but an interactive video. It raises awareness towards tsunamis and those unaware to the effects of one. 9.03m is a very deep and meaningful game, and the money from every purchase contributes to 2 wonderful charities which help the victims of the japanese tsunami.

9.03m is all about symbolization, in which you need to figure things out for yourself. The total game doesn't take too long to complete, though the story is amazingly powerful. You're on a beach, on which the tsunami hit. You're task is to follow the glowing butterflies which lead you to the ghost of a victim. Heading to them in the dim moonlight, you will find a possession of theirs in which you need to find a clue to inform you of their name, history, etc. The whole game is based on supporting the victims and raising awareness, and in my opinion it has succeeded in that. 9.03m is not meant to be played as a game, more as a meaningful and sad story.

The game is simplistic though meaningful. Symbols are a large part of the game, creating mystery and suspense. With all it's earnings headed directly to 2 charities, this game is worth the full price. An enjoyable and meaningful story.

Score: 8.5/10
Nudiustertian
( 0.2 horas registradas )
Publicada: 25 de junho
Press E and move mouse to pay respects.

Pro: the proceeds of this experience go to charity.

Con: this makes only the most token attempt at engagement. It would have worked just as well as as a video, really.

It is, without a doubt, very hard to engage people with a massive tragedy on a human level, so I can't really fault the creators for their efforts, especially since, at worst, it'll take up 15 minutes of your time. Based on that, and the fact that you should see it as a freebie to go with your donation, I'm still recommending this. But unless you already went into this with some way to make sense of a disaster of this scale, 9.03m is probably not going to be the thing connecting you to it.
Sadness
( 0.7 horas registradas )
Publicada: 24 de junho
Simples, mas emocionante. :')
Thunder Wing
( 0.3 horas registradas )
Publicada: 11 de junho
First off I want to say that this game is not for everyone.
You literally wander around a beach for a few minutes picking stuff up. That's about it.

That said, the first reason I am actually recommending this game is that not only is it less than half the price of a cup of "affordable" coffee, but 100% of that money goes to a good cause.

Not only does the money go to a good cause, but the cause it goes towards is reflected in the game. I can see where they were going with it, and it was interesting, but it just didn't get me. I didn't "feel the feels" (whatever the heck that's supposed to mean). The game didn't make me feel anything, and honestly if it was any longer I don't know if it would have captivated my interest

Gameplay wise, it's nothing special. There are no special controls (you walk, and pick stuff up, there isn't even running or jumping), the visuals aren't that great, but the overall colour scheme is fairly soothing, especially when combined with the music.

That said, for what the game is, they did a good job, it's pretty much exactly what they tell you you are buying, and if you do your research before buying like any intelligent person should before crying and rating something bad, you can figure out if it's for you or not.
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11 de 11 pessoas (100%) acharam esta análise útil
Recomendado
0.2 horas registradas
Publicada: 25 de junho
Press E and move mouse to pay respects.

Pro: the proceeds of this experience go to charity.

Con: this makes only the most token attempt at engagement. It would have worked just as well as as a video, really.

It is, without a doubt, very hard to engage people with a massive tragedy on a human level, so I can't really fault the creators for their efforts, especially since, at worst, it'll take up 15 minutes of your time. Based on that, and the fact that you should see it as a freebie to go with your donation, I'm still recommending this. But unless you already went into this with some way to make sense of a disaster of this scale, 9.03m is probably not going to be the thing connecting you to it.
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4 de 4 pessoas (100%) acharam esta análise útil
Recomendado
1.8 horas registradas
Publicada: 25 de junho
9.03m is technically not a game, but an interactive video. It raises awareness towards tsunamis and those unaware to the effects of one. 9.03m is a very deep and meaningful game, and the money from every purchase contributes to 2 wonderful charities which help the victims of the japanese tsunami.

9.03m is all about symbolization, in which you need to figure things out for yourself. The total game doesn't take too long to complete, though the story is amazingly powerful. You're on a beach, on which the tsunami hit. You're task is to follow the glowing butterflies which lead you to the ghost of a victim. Heading to them in the dim moonlight, you will find a possession of theirs in which you need to find a clue to inform you of their name, history, etc. The whole game is based on supporting the victims and raising awareness, and in my opinion it has succeeded in that. 9.03m is not meant to be played as a game, more as a meaningful and sad story.

The game is simplistic though meaningful. Symbols are a large part of the game, creating mystery and suspense. With all it's earnings headed directly to 2 charities, this game is worth the full price. An enjoyable and meaningful story.

Score: 8.5/10
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3 de 3 pessoas (100%) acharam esta análise útil
Recomendado
0.3 horas registradas
Publicada: 10 de julho
Really mixed feelings about this one. I agree with all the negative reviews and I also agree with all the positive reviews...

Lets first start with the Scottish developers which can be found here http://www.spacebudgie.com/ who made this 9 minute memorial tribute that plays out like some sort of visual Hallmark card 'Sorry for your loss' with a sobering indigo/blue palette beach which entices you to go further and further into the dissipitating waves while accompanied by a well fitting orchestrated piano soundtrack of musical poetry.

Its an interesting premise when a visual art/game suggests that a normal tombstone which displays a persons name, date of birth and time of death is impersonal and lacks the power to do good that can come from reflection on a victims stories, wonders, struggles and achievements that a person had made before their life was snuffed out. This raises a pertinent question. Is Media portrayals of loved ones a more fitting tribute and force that can do good than the simple old granite slabs that we hide in places known as cemeteries where seldom humans dare to tread?

20,000 people lost their life to this tsunami off the Japanese coast in 2011. Contrary to popular belief this game does not depict the lives of known victims, nor does it present a solemn list of names on which to pontificate in the end. Instead from a first person perspective your lead across a serene beach following the trail of a glowing butterfly which is a Japanese symbol for the soul. These butterflies will lead you to dark silhouettes that represent lives cut short, their stories being trapped in precious items that have washed ashore. When you find the hidden butterfly trapped in the item in question, the soul moves on and you then follow another butterfly that flutters ahead to the next shadow and soul waiting to be released. Eventually your confronted by the myriads of butterflies and shadowy figures and their stories which the waves/deluge have covered over.

The problem is that just as a tombstone is too dry and really inadequate to properly commemorate the tumult of any human life lossed, 9.03m is really no better and is pretty shallow in length, meaning and design to be a longlasting force of good. Players interactions with the precious items in question seem fleeting, frivolous, flotsam. Maybe that was the motto? We have no way on Earth that currently really honours the lives lost and our personal memories of those people are a personal symphony mingling beautiful musical notes covering when things fall silent.

I really cant fault the developers intentions, and I can't fault it since this was their first project. I also can't fault them since they NOW donate 100% of all profit to charities. For those that loved this game I really recommend you to take a look at a game called 'Homesick' which follows a similar premise, but carries much more depth.

I guess in final thankyou developers for the experience. How we will remember the dead in future? I guess we will just have to wait and see...
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1 de 1 pessoas (100%) acharam esta análise útil
Recomendado
0.3 horas registradas
Publicada: 6 de julho
i think i remembered the game was about the vicitims of the 2 nuclear strikes against jp in ww2. now im reading its about the "victims of 2011 tsunami".... mandela effect or im mad and crazy..?
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15 de 16 pessoas (94%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
Recomendado
0.4 horas registradas
Publicada: 14 de março de 2015
O jogo não tem estória, ele transmite história.


Não sei porque esse jogo é tão desconhecido, talvez porque tenha vindo do Steam Greenlight. E, agora, minha opinião sobre esse game: ele deveria ter maior tempo de duração e ser mais bem explicado, porque no início não entendi nada dele.


O game não tem estória, ele transmite história. O teu objetivo é simples: tu tem que seguir os corpos de algumas vítimas do tsunami que ocorreu no Japão pra 'capturar' a borboleta deles, e em cada corpo tem algum objeto que vai transmitir algo sobre a pessoa. Por exemplo: um brinquedo, pra simbolizar que era uma criança essa vítima. No total devem ser uns 7 corpos, pouco né? Mas isso equivale por vários. Pois alguns vão te emocionar, te comover, ou te chocar.


E o game me irritou muito no começo pois eu esperava diálogos, algum objetivo que resultasse em outro, um final de alguma estória, ou algo assim. Comprei esperando um Gone Home e levei um jogo muito melhor. Mas, voltando a minha decepção de alguns minutos: eu me irritei demais com isso no começo, porque, cara, que jogo mais ZzzzZZzzzZZ.


Só que ele é ZzzZZzzZ com um objetivo: a tristeza que ele deve transmitir. São vítimas, pessoas com uma história própria, que tudo se perdeu. O game faz tu te pôr no lugar delas de um jeito INCRÍVEL.


Os gráficos são simples, mas lindos. A jogabilidade é simples, W, A, S, D, E. O jogo é simples, mas com um belo objetivo.


Enfim, esse jogo é curto demais, o que é um defeito. Mas, comrades, o jogo custa apenas R$2,19 e vai te emocionar na certa. Além de que quem fez esse game mereceria reconhecimento pela sua competência. Um game lindo, dotado de uma ótima atmosfera e com uma mensagem que não deveria ser esquecida. Super recomendado.


P.S.: Perdão pelo pequeno tamanho da análise, o game é tão curtinho que não tem muito o que falar. :c
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9 de 10 pessoas (90%) acharam esta análise útil
Não recomendado
0.4 horas registradas
Publicada: 30 de junho de 2014
9.03m tenta - mas falha profundamente - honrar a memória das pessoas que faleceram no tsunami ocorrido no Japão em 2011. Pode ser facilmente classificado como um memorial interativo, porém não descreve a forma como as vítimas viveram ou muito menos apresenta uma lista com seus nomes.

No jogo você é colocado em uma praia, onde "pontos luminosos" o guia para a silhueta de alguém que teria morrido ali. Ao se aproximar, a silhueta desaparece, e em seu lugar aparecem itens que simbolizem o amor, a juventude e a alegria, que foram devastados pelo fenômeno natural. Depois do objeto brilhar por alguns segundos, o mesmo se desmaterializa, dando lugar a uma borboleta que voa em direção ao horizonte. Isso se repete algumas vezes.

9.03m abusa da experiência audiovisual e da trilha sonora melancólica para levá-lo a acreditar que essa realmente é uma experiência única. O céu, a areia, as ondas e até mesmo a luz solar são utilizados para manipular o jogador, que deve se colocar no lugar daqueles que partiram, chegando a clichê conclusão que apesar de tudo a vida continua - as borboletas indo embora.

O ponto positivo fica para a paleta de cores utilizada, as tonalidades azuis e roxas caem muito bem com a atmosfera, mas no final das contas, não há mais nada a ser oferecido além de uma paisagem bonitinha e uma música agradável de fundo. É difícil dizer se as intenções dos desenvolvedores eram realmente verdadeiras ou apenas uma tentativa de autopromoção em cima do trágico acontecimento, já que o jogo se mostra bastante "vazio" para ser considerado um tributo, e em nenhum momento utiliza a interação do jogador de maneira eficaz.
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7 de 9 pessoas (78%) acharam esta análise útil
Recomendado
0.4 horas registradas
Publicada: 8 de junho de 2014
9.03m não é bem um jogo, mas é algo que foi feito para ajudar as vitimas do Tsunami que aconteceu no Japão há alguns anos atrás. Só por isso já merece ser recomendado.
Apesar de curto e muito simples, a ambientação envolve quem está jogando e é tudo muito bonito.
Realmente uma ótima iniciativa!

----------------------------------------------------------------------

ENGLISH VERSION:

9.03m is not quite a game, but it's something that was done to help the victims of the Tsunami happened in Japan a few years ago. This is enough to deserves to be recommended.
Although short and simple, the ambientation involves who is playing and everything is very beautiful.
Really a great initiative!
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3 de 4 pessoas (75%) acharam esta análise útil
Recomendado
0.2 horas registradas
Publicada: 28 de junho de 2014
Me senti obrigada a escrever análise, porque não tem outro jeito, como botar 50h de jogo, pra provar que é bom.
9.03m é beeeeem curtinho, dura uns 15 minutos. Fácil de entender e fácil em tudo, na verdade, até porque, como dizem, não é exatamente um jogo. Mas a história te mostra logo do que aquilo se trata, e não é de dificuldade de jogo nem nada assim. Envolve desde o começo. A ambientação é ótima, o visual é simples como o Journey e muito bonito também.
Só 15 minutos, mas 15 minutos bem gastos :)
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2 de 3 pessoas (67%) acharam esta análise útil
Recomendado
1.0 horas registradas
Publicada: 1 de junho de 2015
Esse não vai ser um jogo que você vai querer jogar todos os os dias, mas vai gostar, talvez você jogue uma única vez, mas o que importa de verdade, é que você entenda a história que o jogo quer te passar.
Pra ser sincero, eu espera um pouquinho mais, mas o jogo é ótimo! O final deste game me deixou pensativo e emocionado.

Ps: Se você estiver pensando em comprá-lo, não compre como um simples "joguinho", compre para sentir uma nova emoção, é algo surpreendente.
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1 de 2 pessoas (50%) acharam esta análise útil
Recomendado
0.6 horas registradas
Publicada: 31 de março de 2015
Eu na verdade comprei o jogo mais para ajudar as famílias no Japão que sofreram com o Tsunami e ganhar uma arte que fala justamente sobre o incidente...

Na primeira vez que joguei estava curioso a respeito sobre como ele iria tratar um assunto tão delicado como esse, mas depois vi que ele realmente é bem tranquilo tanto ao aspecto de músicas como o que é demonstrado, no caso sua missão é pegar borboletas, mas as tais borboletas tem um motivo para existirem no jogo... Obviamente que o jogo não vai te explicar como é a vida, por isso vale pela interpretação de cada um, mas quer saber uma coisa? Eu gosto de assuntos, jogos que no caso você entende pelo seu nível de conhecimento do que uma coisa forçada no qual você é obrigado a entender neste sentido.

Vale seu preço de R$ 2,19!

Recomendo, não como um jogo, mas como uma arte visual, se você não se importar com a arte e a mensagem que eles quiseram te passar compre agora.

Dica: Apesar de não ter nenhum parente que sofreu com o acidente no Japão, reconheci alguns objetos no qual tinha visto no Discovery naquela época, como por exemplo o relógio daquele idoso, no qual ele ajustou antes de dormir e talz...
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