Jagged Alliance Flashback brings back the true spirit of this legendary series: Turn-based tactics meets crazy mercenary personalities and intense battles. Manage your squad of unique mercenaries, secure your income and take back the island - sector by sector, turn by turn.
Análises de utilizadores: Neutras (250 análises)
Data de lançamento: 21 Out, 2014

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Comprar Jagged Alliance Flashback Digital Deluxe Edition


Atualizações recentes Ver todas (10)

24 Novembro

JAF Update 1.0.6 is now live, introducing new Shop Interface

Hey all,

we just published update 1.0.6., which includes the all new Shop Interface and various additional fixes.

You can see the full changelog on our Community page here: http://steamcommunity.com/app/256010/discussions/0/540741858979706574/


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23 Outubro

Bugfixes and German Localization

We have released a new update today including the German localization as well as some bug fixes. We apologize for the delay and wish you all viel Spaß!

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Edição de luxo digital

The digital deluxe edition includes:

  • Jagged Alliance: Flashback
  • Jagged Alliance 1: Gold Edition
  • Space Hulk

Acerca deste jogo

Jagged Alliance is back – and it is all about the unique mix of turn based tactics, fierce battles, squad management and crazy mercenary personalities.

It is 1988 on the Caribbean island group of San Hermanos. A corrupt leader has the islands in his grasp ... yet a group of rebels fights for democratic values and freedom. However, once the head of the rebels is arrested, the insurgents quickly dissolve. Arriving on the island, the player’s mission is to help the rebellion before things take a turn for the worse.

Take control of your own band of mercenaries, lead them into battle and manage your resources wisely. Fight back for freedom, sector by sector, turn by turn. Like the original Jagged Alliance series, Jagged Alliance Flashback gives you the choice to use your preferred tactics and build your squad around it – rush in with heavy armed troops or take the high road of distance shots and sniping.

More features and content will be added on a regular basis, and together with your feedback and support we will shape this game to be the best Jagged Alliance game yet! Please feel free to give us your comments, your thoughts and your recommendations. We listen to every one of you.

Requisitos do Sistema

Mac OS X
SteamOS + Linux
    • OS: Windows 7
    • Processor: Intel i3 or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: Intel 4400 / AMD HD 6670
    • Hard Drive: 5 GB available space
    • OS: Windows 7 or Windows 8/8.1
    • Processor: Intel i5 or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeFirce 600 series or AMD equivalent
    • Hard Drive: 5 GB available space
    • OS: Mac OS X 10.6.0 or later
    • Processor: Intel Core i5 or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 5000
    • Hard Drive: 5 GB available space
    • OS: Mac OS X 10.9.0 or later
    • Processor: Intel i7 or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce 700 series
    • Hard Drive: 5 GB available space
    • OS: Ubuntu 13.04
    • Processor: Intel Core i3 or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: Intel 4400 / AMD HD 6670
    • Hard Drive: 5 GB available space
    • OS: Ubuntu 13.04
    • Processor: Intel i5 or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce 600 series or AMD equivalent
    • Hard Drive: 5 GB available space
Análises úteis de clientes
60 de 72 pessoas (83%) acharam esta análise útil
1.8 hrs em registo
Publicada: 27 Outubro
Buyers beware, this game is less feature-rich, less entertaining and less professionally-made than it's beloved predecessor, JA2.

It's easy to be critical of series sequels, especially those made by a new company. The fact is that fans of the series were hoping for a new installment in the beloved series which would harken back to the good old days of a stubborn Fidel, broken-language Ivan, cheerfully deadly Scully and mysterious and powerful Magic.

Those characters are present, along with much of the classic cast. The problem is not the characters, but alas, Jagged Alliance is about much more. I played Jagged Alliance upon it's release, and Jagged Alliance 2 years later. Sir-Tech's vision of a modern mercenary group in an XCOM style of gameplay was brilliant, and I didn't even discover XCOM until much later.

Flashback, however, offers none of the strategic delights of roaming a jungle and hiding behind trees, glimpsing enemies for a moment before they fade out and flank you, or sneaking around buildings to approach enemies stealthily and take them out. You move your units in a turn-based manner, you equip them with various weapons and gear you find or purchase in your travels, but that is where the similarities end.

Tactical combat is a joke, with a poorly designed interrupt system which rarely triggers despite having an experienced teamate facing the enemy around a blind corner. ranges are ridiculous, and weapons fall off to a 0% chance to hit at such a short range that early combat takes place within 4 squares by necessity, and marksmen with an 85% score rarely have above a 60% chance to hit a center-body shot even at that range.

The result is a grindy slugfest wherein utilizing good tactics for cover and concealment and positioning and intersecting fields of fire fails to draw out enemy mercenaries into makeshift kill-zones and enable your team to kill them with minor injuries. Perhaps this was intentional, but for me... the tactical advantages gained by good positioning and approach techniques were a big part of the game. Sadly, this is not the only shortcoming Flashback exhibits.

The sectors are largely empty. Gone are the days of finding secret crates stashed back in a corner of a sector, looting it and finding that much-needed lockpick or ammunition of flak vest. Perhaps they have populated some key sectors with these things, but in the four starting areas there's not so much as a single crate to be found - and believe me, I scoured the zones. So while they have filled the zones will all kinds of terrain features to fill up the squares, there is nothing to interact with to make exploring sectors and looting buildings in any way interesting, which was a huge part of the JA series experience.

The UI is clunky and unintuitive, and it fails to offer some of the more interesting dynamic features of JA2 - that is, line of sight cones and rooftop access. The diversity of available weapons - which has no option to raise or lower - simply makes the entire game more difficult, decreasing the likelihood that you will find weapons or ammunition on enemy corpses which match those your party is using. The dialogue screen is almost identical to JA2, which is not a compliment - dialogue was one of JA2's weak points - but falls short of even that in failing to provide more than a very simple and linear dialogue. Where at least JA2 gave certain mood-flavors to your responses, Flashback offers only prewritten script which fails to cover any reasonable range of optional responses.

The English is bad. I realize this is an overseas company who bought the IP, but really... the English is bad, in a finished game product which is supposed to be the professional and legitimate successor to a great franchise. Grammar is where the main mistakes are, but the mistakes are grating when you consider you're paying for a professional product. Using "is" instead of "are" and "them" instead of "it" where appropriate may seem a petty criticism, but my eyes get crossed and I have to reread the already-boring dialogue because somebody didn't do a decent proof-read of their script before release, and it's annoying. Some may not care, but it's still worth noting in a list of the shortfalls of the product.

There are glitches. Sadly, this is to be expected of most modern games, and I won't detail them. They are numerous, but the ones I discovered are relatively minor and akin to what you will find in most games shortly after release.

Overall it seems the company was looking to make a quick buck on a popular franchise, released a comic-sketch version of the mature and gritty mercenary game, and decided to call it a day. I wonder if the designers ever played the games, because some of the basic features left out were core to the overalal JA experience. For my money, this game wasn't worth it. As always, YMMV, but as a long-time fan of the series, I can't recommend this joke.
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42 de 48 pessoas (88%) acharam esta análise útil
6.7 hrs em registo
Publicada: 14 Novembro
Short opinion:

This is a piece of crap that brings shame to Jagged Alliance series. If you're a fan of any type of tactical turn-based games - avoid it!

Long one:

Yeah, i'm a long time fan of Jagged Alliance games like many others around the world. I don't regret that i was a backer during KS campaign, it was my choice and i was fully conscious about what i was doing. I only regret the final result of this project.

I really don't want to write a book about gameplay, so i will focus on advantages and disadavtages of this game. Here we go:


- Graphics, you can love it or hate it, but i think that graphical style that was taken was a good choice.

- Fighting, well, sometimes fight is annoying, but sometimes it can be fun.

- Music, not bad.

- The game is clearly described, you can easily sense what is it all about


- Graphics, style is ok, but there are too little details and 3D characters have jest few polygons.

- Sound, i don't mind soundtrack, but sometimes sounds in the inventory are too loud and overdriven.

- Just one save slot!

- Very small quantity of stuff thrown around, so there is no sense in wandering on a map, there are only few containers in which you can find some loot.

- Can't open/close the doors!

- There are no second floors, and you can't go on the roofs!

- There is no possibility to modify weapons!

- Bugged and totally unrealistic weapons. There is no such thing like UZI in .45 caliber, there is no such thing like Thompson with 7, 10, or 15-round clip. Sometimes I had action points, proper ammo and just can't reload the weapon.

- Can't see bloody thing during the rain/storm.

- Pathfinding is totally broken. You can click on a single and simple part of the ground and some of your merc will choose the most complicated and longest possible way to get there (and some of them will probably stay just where they are).

- User interface is not well designed, you can easily click on a random place and accidentally move your merc.

- AI, there are no sophisticated tactics that enemies can use, They just get closer and closer, one by one. Forget about flanking and such things.

- Useless militia, you train them, they lose and so on... There is no possibility to enter combat when your militia squad is fighting.

- Strange mechanics, aim shot is useless and sometimes you can embark into weird "never-ending" shootout. It looks like this: the distance between your merc and the enemy is about two squares, you have rather high hit probability and you just can't shot him no matter what. Another thing: 103, 105% hit probability? What is it? Are devs kidding us?

- No noticeable mercs relationships, They're just callous puppets.

- You can use cow as a cover, the cow is...armoured...

- There is no, absolutely no optimalization!

- What the hell "interrupt" button is doing in UI? Interrupt action should act automatically when given character have enough action points!

- Illegible table of guns characteristic.

- There is a shop of course (in text, not graphical form!). You can buy, but you can't sell your own stuff!

- Camera angles are uncomfortable

...Jesus, i have enough, there are probably quite a few things that i could mention, but this list annoyed me enough. As You see, this game has been practically deprived of the most needed functions. I don't really see sense in existing of JA-ish game which is so neutered. Just look at Silent Storm and even 7.62, or Back in Action. These games have some flaws, but this is nothing comparing to Flashback. This game is so bad that i don't see any potential in it and any chance to upgrage the main problems of it.

People from Full Control said something like this: "KS campaign succeeded with minimum amount of money needed to create Flashback project, and that's why fans and backers will receive minimum amount of content". Pure and simple, 368k $ was practically the lowest amount of money necessary to achieve lowest stretch goals and start developing of this game. This is the point where Full Control made a huge mistake, they should never start developing this game with such a low budget. Some would say: "but minimum budget could not be lower due to low interest in community. If the amount was higher , this game would never have been created!". Exactly! Jagged Alliance: Flashback should not exist! This is so weak and embarrassing piece of crap that only brings shame to Jagged Alliance brand.

Maybe if FC had more manpower, capabilities, experience, consistent vision and skills to make things right, then they might have a chance to make a really decent game... But they hadn't and they were overwhelmed by the task which they have chosen, They had to feed their families and stay aflout, we received a game that is poor in almost every aspect. Was it worth it? I don't think so...

I believe that time will come and we will finally receive worthy successor of JA: 2. It doesn't matter how long i will wait, real mercs never die!;-)
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43 de 53 pessoas (81%) acharam esta análise útil
4.7 hrs em registo
Publicada: 27 Outubro
Again and again, we, old time JA 2 players trust some guys who declare that "we raised JA 2 from the dead and returned it to present!". But each time all we get - a crushing and stunning dissapointment. The only thing that developers consistently do is copying mercs names, and filling the merc roster with our old pals. When you finish hiring guys to your party, you are thrown out of nostalgic dream and meet the harsh reality like when falling into dirt on your face.
Step by step my dissapointment grew stronger and stronger, until my patience finally cracked and I shouted at my monitor and beated my mouse in an epic wrath.
So, these were my steps which I hope you don't ever feel by yourself:
Step 1: Graphics.
My first thaught was "really, guys? you forgot to draw a face on that character model?" I do understand that kickstarter projects are not supposed to have outstanding graphic design, but THIS is just a trash. Ok, in the real gameplay graphics are not looking so bad, but why then i have this enormous lags at my Core I7 GeForce 760 GTX???
Step 2: Interface.
At a first look, everything is in place, but when I tried how it really works, it ♥♥♥♥ed me off. Choosing all squad members at the same time is a real challenge, I need at least 2-3 tries before it works. And still they do not move together - just one by one with a great distance.
Dialogue buttons are written in such colours so I can barely see what I say. But, actually, it doesn't matter.
When I tried to buy a gun it was ♥♥♥♥ing torment. First of all - I can't sell my guns! Yeah, that's it - throw them out if you don't need them. And I thought developers can make something more comfortable that text trade interface.
Step 3: Sound
MY MERCS ALWAYS SAY THE SAME ♥♥♥♥IN WORDS!!! I had to turn off voices to save my nerves.
You can turn all sounds off except gunfire, and you won't feel something is missing.
Step 4: Gameplay
There is no button like "stealth" or something - but the game insists that it actually has stealth. Actually, no matter how i tried, I haven't managed to get so close to the enemy to hit him with a knife.
There are no weapon mods: no silencers, optical zooms, laser pointers and all that stuff.
Amount of guns is too low, and MY GOD, look at the guns' brands - "Bolt", "Tinchester", "M1 Dagrand" and so on... This is ridiculous...
Mercs can not climb on rooftops, and even over small tiny garden fences. I haven't seen any locked doors, and even any CLOSED doors - there are just doorways.
Tactics is rudimentary... When you enter a sector you cannot choose entry point, you just go through the main gate. If you croos your ways in jungle with a traveling soldier squad, be ready to get surrounded right in a middle of a location by 7-10 guys. The only thing that saves you - is that they are extremely stupid and keep going on you like on a firing range. Fights come to this: pick a good position, and wait until enemy comes to your aim.
And the thing that ♥♥♥♥ed all the game finally - CALCULATIONS!
How the ♥♥♥♥ my mercs cannot hit the target 5 times in a row with 82% chance ho hit???
It seems to me that accuracy calculations are just a fake, cause my actual hits don't confirm the chances.
When I had two turns with 2 enemies standing on a perfect range (8-10) and 3 of my mercs with 75 marksmanship an 75% chance to hit could even hit a single time, it was the last drop. And I thought: "why am I tortuting myself with this crap? It's a bad game, no matter what title it carries. If it wasn't called Jagged Alliance, I'd quit after a first very battle and deleted it forever". It's not JA, it's not even a decent game, it's another time that people make money of our good memories.
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36 de 43 pessoas (84%) acharam esta análise útil
6.2 hrs em registo
Publicada: 2 Novembro
Backed this game on Kickstarter, because I am a huge JA fan. However, this game does not come close at all. It is riddled with bugs, lacks a ton of features and made me regret I spent the 25 EUR on Kickstarter.

Don't buy in it's current state. Game is clearly not close to finished!
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28 de 33 pessoas (85%) acharam esta análise útil
4.7 hrs em registo
Publicada: 7 Novembro
I am afraid I cannot recommend the game as it is now.

The game is a very passable squad-based turn-based tactics, and to be fair it came closer to the original than any other JA wannabes in the past 15 years, but...

It's like someone have tried to replicate your favorite dish. They figured out most of the ingredients right (team management, strategic map layer, exploration, turn-based tactical combat), but they never got the original recipe so take their best guess to the proportions and processes.

This shows up in a number of way, but first and foremost in the lack of polish. JA2 sported the incredible level of attention to the details and polish that was trademark of Sir-Tech... Flashback - lack of polish shows in everything from ability to summon merc out of thin air, to clunky interface, to counter intuitive advancement system, to NPC names like beta_thug, to when and what your mercs say, to lack of balance in both strategic level and squad management.

On top of that Flashback is literally unfinished game (several features are unavailable or unfinished)

While the game had "Early Access" sticker on I kept hoping that all those problem would be fixed... in theory there is still a chance (developers promise patches that will do just that)... but until then... I do not recommend paying for this game.

Bottom line: It's an OK game with great potential, but at the moment if you want JA experience you better of playing JA2 (especially with 1.13 patch)
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28 de 33 pessoas (85%) acharam esta análise útil
6.6 hrs em registo
Publicada: 4 Novembro
I can't recommend this game because it is so unfinished that it is more like alpha or beta stage than actual release. I really wanted this game to be good (Spent 25$ to Kickstarter) but now I have to admit it - this game is bad. Forget "Jagged Alliance" title and rename characters and then - all you have left is just bad turn-based shooter.
3 / 10
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33 de 43 pessoas (77%) acharam esta análise útil
18.8 hrs em registo
Publicada: 27 Outubro
I don't really write huge reviews. But as a JA fan I feel like I need to get this out there and warn people about this crappy beta that in no way resembles JA.

I will probably try to play it a bit more in search of any kind of sense in playing it, maybe it's out there, but I really have no high hopes here.

But seriously, guys, even JA1 had a better interface and management with all the mechanics in place like weapon upgrades and such. Yes, it was primitive (from the modern perspective) but it was all intact, made sense and was quite easy to use. FFS! Even the interrupt system was all good. And this here product doesn't even reach that old level of quality, which is, quite honestly, just plain freakin ridiculous.

I actually had high expectations for this since there were two lousy attempts at JA glory, called "Jazz" (you probably never even heard of it, goes by the name "Hired Guns: The Jagged Edge" outside Russia i believe) and JA: back in action (I literally shiver all over when I have to say or write JA in the name of this... this... thing) both of which were just godawful. And when people in IT community pointed out the existence of this project on Kickstarter I read the info and for whatever reason believed the devs on the spot. I really hoped that Flashback would actually finally be a worthy tribute for one of my all time favorite turn-based games. Then I paid for early acces and tried every version till the very release updating my review. And all I saw was disappointment. And now we have arrived and I am ashamed, ashamed for being so naive and trusting mostly. But also for supporting blindly what was never going to happen.

Don't even think of buying it. It is incomplete and there is a good chance it never will be. All you need to do is look at the screenshots and gameplay (so called) videos to realize this isn't JA. It's just some crappy attempt to rip off people. Or it's an honest attempt to make a good game that ended up in a failure. Either way one thing this game is not - a JA successor. Sorry.

You want a cheap turn based tactics - go right ahead and get this on the next sale. But if you want a JA game, better play the good old JA2. Maybe one day we'll deserve a good new JA or at least a decent remake :'(

P. S. Also one of the devs gave a nice little speech on what's what that consisted of nothing but excuses. "We don't have enough cash, we don't have enough people, we can't make a decent art style, we can't get it fully done in time, blablabla". Not Interested In Excuses!!! Already PAID for it! So deliver or GTFO! I know game development is some tough ♥♥♥♥ but if you weren't up to this in the first place you shouldn't have started the "resurrection of a legend". You could've just called the game "Mercs, tactics, guns, whatever, pew-pew" and do your best. But, nooo! You had to call it JA (cuz you needed the money real quick, to this day this is how I see it). Well that calls for some certain level of quality and you couldn't reach it. Not even close, man!

P. P.S. Oh, and don't be lazy guys, scroll through some of the reviews. OMFG! We even have some generic fake positive reviews. Wow, just wow. How low can you go, people?


Gameplay logs here:

28.10.2014 Put a few more hours in it and GOD is it pathetic! How do I prolong the contract with my man Shadow here? Hell if I know. Rescued farmers daughter. ♥♥♥♥♥ asks to come with me I agree and only then she tells me she'll need money (for her mad skillz as a pro killer and soil manager apparently). A farm girl wants money. A farm girl that would wind up ♥♥♥♥♥ and murdered in prison if it wasn't for me doesn't want to go back to daddy, she wants revenge and pew-pew for my money in my equipment and with my gunz no less. Well ♥♥♥♥ me sideways. Guess what girl? You're going hand to hand against those evil Prince's (ROFL, terrible prince, oooooh!) goons the next fight to show that you're worth the money. Hell, I'll even give you a machete. Not that you need it since you're a badass pro killah with a fat paycheck but I'm feelin generous 2day.
- no interactive doors, very few interactive objects and some interactive containers that contain absolutely random stuff (box on a farm has listening device and bullets while lockers and chests of a military lookin sector got beer and bandanas, sweet)
- when you turn around from any person or enemy he or she disappears immediately even if right behind you or to the right, or to the left, simply put - if not in front of you - poof! Magic!
- 90% of the enemies drop no guns. It was always an issue in JA2 but here we are again 15 years later steppin on the same rake, great.
- interrupts didn't work well poppin out at random in early access, so to occur they were assigned a special button in one of the last ea updates. Very convenient *megasarcasm 9001*
- bulletproof cows may serve as a full cover
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28 de 36 pessoas (78%) acharam esta análise útil
0.4 hrs em registo
Publicada: 3 Novembro
This game has a lot of potential but it isn't even close to living up to expectations yet.
I loved JA2, but this is more like a really buggy version of JA1.

To give a concrete example, here's my first playthrough:
Battle 1: AI is a ♥♥♥♥♥ and just runs up to my starting merc who guns them down without a scratch.
Battle 2: AI runs up to my team and starts knifing them without triggering an interrupt (it turns out you have to select a button to let the computer know you would like an interrupt. Lousy UI there.)
Battle 3: I'm walking through town and suddenly the AI starts shooting my guys through the walls of buildings. When I try to shoot back (and I'm using the interrupt button this time), I'm told I can't shoot back because there is no LOS to the guys that are shooting my team. Rocks fall, everybody dies.

Take my advice and just play the original JA2 (and/or any of the million and a half disappointing clones) until this improves.

My advice is to wait and see if it is developed further before purchasing.
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26 de 33 pessoas (79%) acharam esta análise útil
5.6 hrs em registo
Publicada: 1 Novembro
Really ♥♥♥♥♥♥♥♥. Who said - that this is a release? More then half opyions doesnt work - also mercs cant close open doors, climb, etc, ♥♥♥♥ u very mutch guys for this beta
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29 de 39 pessoas (74%) acharam esta análise útil
1.2 hrs em registo
Publicada: 2 Novembro
Unfinished, unpolished and lacking in charisma. I stopped after a short while as to a complete opposite to the bright , colourful landscape with bright colourful palletes , the gameplay is dull, uninspired and the characters even more so. The original JA2 were made with an engine much older with far more limiting views and yet the dialogue, gameplay and characters with it are full of life and options. This is a complete opposite
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31 de 43 pessoas (72%) acharam esta análise útil
0.6 hrs em registo
Publicada: 2 Novembro
This game is clearly not finished. Unless they do some serious patching, don't bother.
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18 de 21 pessoas (86%) acharam esta análise útil
15.2 hrs em registo
Publicada: 8 Novembro
Loved all the JA series even JABIA, but this is pure bad!!! Good grief!!!

Backed the game in kickstarter, even payed more to have the early release, but sadly this game is just BAD, Cannot sell inventory, shops does not even have pixs of items, merc names are off the original, guns are not named right, dialogues are not even voiced, defends with squad always spawning in the middle, regularly hanging in the middle of battle esp after an enemy panics, cover does not seem to work, HELL more then half of the stuff doesn't work correctly, seriously Full Control, is this the best you can do??? If you do not have the all licenses, then please don't even name this JA.

Come on Full Control, this is just BAD!!! This effort is a disgrace to JA and yourself!
This is a good example why i will not even consider backing future kickstarter projects.
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14 de 15 pessoas (93%) acharam esta análise útil
47.6 hrs em registo
Publicada: 14 Novembro
This game is unfinished, buggy, crashes all the time. It's similar to JA2 in parts but plays without most of the depth that JA2 brought to the table. It's really just disappointing, do not waste your money.
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27 de 39 pessoas (69%) acharam esta análise útil
4.6 hrs em registo
Publicada: 27 Outubro
They released it unfinished, which unfortuately seems to be standard for PC games these days. Features are yet to be implemented, or just seem to be missing entirely. If you played the classic Jagged Alliance games, you'll see what I mean. Many other reviewers have gone into better detail on this, so I won't repeat them.

Certain things about the game just make you flip your desk in frustration. Characters crouching behind cover will often shoot the cover right in front of them. I mean, come on. These are supposed to be trained mercenaries and they can't figure out how to shoot their weapon OVER the hood of a car, rather than INTO it?

I'm just not having much fun with this game. Still waiting for the next great squad-based tactical strategy/RPG.

If you're on the fence about the game, I'd suggest waiting another year to see if the devs improve upon it or not.
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17 de 21 pessoas (81%) acharam esta análise útil
28.2 hrs em registo
Publicada: 10 Novembro
I'm a 25$ backer, and like many, fan of JA games, especially JA2 1.13 and i'm sooooo disappointed. Why ? I won't repeat what almost everyone said before. Read Poppel Surströmming's review, almost every problem is described there (and he makes really good jokes). In fact, this player's review is the best thing in JA : Flashback. The game is even very far away from JA2 vanilla. I personnally don't expect any patch or improvement wich will make me play this "thing" again. Full Control will never get close to the "JA spirit". Too much work to do, not enough talent. Too bad.
First time i backed a kickstarter project, last time too i guess.

If you're looking for a good JA game, reinstall JA2 with mods. If you're looking for a random unfinished, bugged game with very bad UI, limited lazy gameplay and no AI, wait for a steam discount (in current state, it values around 2.99€ in my opinion). If you have money and you like to spend it to get f****d in the ♥♥♥, buy it now.

Sorry Full Control, i would have love to like your game, but it's not a JA game. It's not even enjoyable. (Did you noticed when you designed it that the first 3 columns of the tactical map are useless ?! About 45 totally empty and useless squares).
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19 de 25 pessoas (76%) acharam esta análise útil
43.6 hrs em registo
Publicada: 11 Novembro
JA 2 is one of my all-time favorite games, so I dropped the cash on this right after it popped up on Steam. As you can see from my play time I really tried to give it a chance. However, every time it was about ready to hook me, I would find another reason to feel let down by it. I could list all the things that are wrong with the game, but that's already been done by the other reviewers before me. So, I'll just say unless the devs plan on doing some extensive work to the game, I would avoid it like the plague.
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18 de 24 pessoas (75%) acharam esta análise útil
1.1 hrs em registo
Publicada: 6 Novembro
My recommendation is to just buy JA2 instead or play it again. This game is a disaster compared to the old JAs.
Even when they try to make it oldschool they totally fail. The inventory screen is worse than ever the skill system is uninspired, gun sounds are terrible , did u like buying weapons online thats gone so NOPE, did u like reading about your mercs before u hired them well does that excist NOPE.
Looking at the game they have at least gone in the right direction but it really ♥♥♥♥es me off even when they try they cant even compet with the old JAs wich just is sad.
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18 de 25 pessoas (72%) acharam esta análise útil
5.7 hrs em registo
Publicada: 6 Novembro
I just want to say that im a real JA2 (1.13mod) and that im realy disappointed about the game in current state.
I expected a lot more weapons,attachments,looting and many more things like in the 1.13mod.
you said and you promised to make a real pre sequel!!!! like the other ones you didnt deliver (jagged alliance Back in action)

I hope that you guys make alot of patches and that the bearpit community makes alot of mods so that this game becomes a real JA3 game it has potential to be one.

For the real Ja2 fans dont buy this game not in this current state
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14 de 18 pessoas (78%) acharam esta análise útil
0.7 hrs em registo
Publicada: 12 Novembro
Early kickstarter backer,

I don't regret backing this project, it is a step in the right direction from the previous rereleases of Jagged alliance.

After playing flashback it makes you appreciate the original Jagged Alliance 2 more as Flashback lacks the essential immersive aspects that made JA2 so great. Instant travel/teleportation, lack of freedom of movement, maps lacking of interactive content, no looting your way through the towns exploring every house for supplies, lack of interesting NPC's, places of interest ruins the immersion and make you wish you were spending your time playing JA2.

This is not a bad game compared to all the new ♥♥♥♥ that is released these days, but the devs forgot ALL the little things that made JA2 great.

In conclusion I don't recommend this game, download the mods for JA2 and play that instead.
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14 de 19 pessoas (74%) acharam esta análise útil
11.2 hrs em registo
Publicada: 5 Novembro
I love the Jagged Alliance games, however I detest this. The graphics fall so far short of the mark it may aswell be 1999 never mind the combat system nor the text based shop. Ive played games in beta with a more finished feel to them. This is going off my list until its patched or theres a good few mods around. £24.99 for this your having a laugh.....I'd say fortunatly I got it for 50% but then thats still to much, £3.99 I wouldnt complain infact I've bought better for £3.99.

Over all i feel mugged and would like a refund but ive got more chance of being a test pilot for Virgin Galactic.
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