Jagged Alliance Flashback brings back the true spirit of this legendary series: Turn-based tactics meets crazy mercenary personalities and intense battles. Manage your squad of unique mercenaries, secure your income and take back the island - sector by sector, turn by turn.
User reviews:
Overall:
Mixed (602 reviews) - 50% of the 602 user reviews for this game are positive.
Release Date: Oct 21, 2014

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About This Game

Jagged Alliance is back – and it is all about the unique mix of turn based tactics, fierce battles, squad management and crazy mercenary personalities.

It is 1988 on the Caribbean island group of San Hermanos. A corrupt leader has the islands in his grasp ... yet a group of rebels fights for democratic values and freedom. However, once the head of the rebels is arrested, the insurgents quickly dissolve. Arriving on the island, the player’s mission is to help the rebellion before things take a turn for the worse.

Take control of your own band of mercenaries, lead them into battle and manage your resources wisely. Fight back for freedom, sector by sector, turn by turn. Like the original Jagged Alliance series, Jagged Alliance Flashback gives you the choice to use your preferred tactics and build your squad around it – rush in with heavy armed troops or take the high road of distance shots and sniping.

More features and content will be added on a regular basis, and together with your feedback and support we will shape this game to be the best Jagged Alliance game yet! Please feel free to give us your comments, your thoughts and your recommendations. We listen to every one of you.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: Intel i3 or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: Intel 4400 / AMD HD 6670
    • Storage: 5 GB available space
    Recommended:
    • OS: Windows 7 or Windows 8/8.1
    • Processor: Intel i5 or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeFirce 600 series or AMD equivalent
    • Storage: 5 GB available space
    Minimum:
    • OS: Mac OS X 10.6.0 or later
    • Processor: Intel Core i5 or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 5000
    • Storage: 5 GB available space
    Recommended:
    • OS: Mac OS X 10.9.0 or later
    • Processor: Intel i7 or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce 700 series
    • Storage: 5 GB available space
    Minimum:
    • OS: Ubuntu 13.04
    • Processor: Intel Core i3 or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: Intel 4400 / AMD HD 6670
    • Storage: 5 GB available space
    Recommended:
    • OS: Ubuntu 13.04
    • Processor: Intel i5 or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce 600 series or AMD equivalent
    • Storage: 5 GB available space
Customer reviews
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Overall:
Mixed (602 reviews)
Recently Posted
Stu
( 3.5 hrs on record )
Posted: May 30
This is game is far from a great turn based strategy game but its not a bad game either. I bought this due to enjoying the other JA games and to be honest I wasn't let down. The are a LOT of worse games out there that cost more than double the price of this and then again there are much better games out there that cost more than half the price of this game.

I am not someone that playes a game for 30 minutes then posts a negative review, I like to give a game a few hours before I make up my mind and this one I played for 3 and a half hours before posting this. I will also be playing it a lot more in the future.

Overall I can't give this game a negative (thumbs down) review as I personally enjoyed it and thats what games are about, if everyone liked the same thing then Steam would be a boring digital store.
Helpful? Yes No Funny
PatrickAkuma
( 0.3 hrs on record )
Posted: May 16
Unfinished, incomplete and buggy. Developers have abandoned the game and won't open it up to the modding community. Deeply flawed storyline cannot be completed in some cases.
Helpful? Yes No Funny
Edin
( 27.2 hrs on record )
Posted: April 29
DONT BUY IT! It is not a good game at all....I bought it in hopes of being JA2 with some better graphics, but NOPE! Not even close....This was just designed to rob poor JA fans and abuse the title....DISGUSTING!
Helpful? Yes No Funny
norris29
( 10.3 hrs on record )
Posted: March 13
I am a huge JA2 fan,
And even if flashback is stable, it feels like it has not been finished.
No way to buy waepons online, looting system quite poor,
A very irritating feature is that ennemies will always appear ins ectors where you train your milita and kill them before you have finished training them. There is no way to support your attacked milita,
Overall a lot of features are just missing, and not covered by mods
Helpful? Yes No Funny
nickypooh
( 718.5 hrs on record )
Posted: February 28
JA Flashback: Unfinished, Unsupported & Unloved.

This is a turn based (JA1/JA2 style), squad size command, Turn-based RTS game using the Jagged Alliance theme.

JA Flashback will forever be a Work In Progress. The game suffers from the small budget, funded by mostly JA fans in a tiny kickstarter campaign, and unloved by the Steam gaming hordes. Unable to port to console, Harsh Steam forum reviews and poor sales revenue have forced the developer to abandon the game.

The only reason you would buy this game, is to MODIFY this game. With Thanks to the game Developer & Kickstarter community, there are many game files that have been externalised to support user/player modifications. Game modifications can be easily achieved by using basic MS Windows Notepad software.

Jagged Alliance Intellectual Property is now controlled by Nordic Games. There are no current plans to release another JA title.

I have played The Division Beta. If JA Flashback had been done in the same game style as The Division, it probably would have been more successful.
Helpful? Yes No Funny
Uncle Angry "( ͠° ͟ʖ ͡°)"
( 2.1 hrs on record )
Posted: February 21
Wasted money and time
Helpful? Yes No Funny
Ivan Simeon
( 8.5 hrs on record )
Posted: February 16
>>Bought game and downloaded it
>>Created personal character
>>First stage enemy oneshot me
>>Created another personal character
>>First enemy oneshoted me
>>Created default character and died 5 times


I hate myself for buying game.

Other than that game feels kind of bad. Sounds are bad. Graphic is bad. UI is bad. Everything is bad.
Maybe if I hadn't been playing JA2 and XCOM I would feel different.

This is game made for masochist.
Helpful? Yes No Funny
ClawlessVictory
( 0.4 hrs on record )
Posted: February 13
If you're interested in playing a remake of Jagged Alliance 2 that's inferior in almost every way with even less content, then I highly recommend this game.

Personally, I won't spend a dime on anything these developers are ever involved with.
Helpful? Yes No Funny
cliff.brown.uk
( 0.4 hrs on record )
Posted: February 12
I can't review the game content or gameplay, because it is to bug ridden to play. Play on a Mac it cannot play in full screen and even playing windowed there is no sound. What a dissappointment.
Helpful? Yes No Funny
VinTaGe Vic
( 36.1 hrs on record )
Posted: January 30
love the jagged alliance series! This one doesn't disappoint, takes a bit to get into, but you'll be hooked. Love the BG music in the start screen
Helpful? Yes No Funny
The Top Man
( 2.6 hrs on record )
Posted: January 27
It's Jagged Alliance 2 with most of the strategy and nuance taken away.

Performance is shocking, yet the graphics are poor and the AI is mindless, it's hard to tell what the game is doing with all those resources.

The UI is abysmal. Simple tasks like finding the right ammo in either a mercs inventory or the groups inventory is so difficult it's hard to believe any user testing was done at all.

The camera is a joke. It's way to close to the action, yet pulling it out pivots the angle so that it is directly looking down, but still not far enough out to give a good view of the battlefield.

I put more effort into this review than they did this game. If this wasn't a kickstarter CD key, I'd get a refund. Between this and the dismal Spacehulk, Full Control Studios are confirmed as a ♥♥♥♥-tier developer. Even the achievement icons are garbage.
Helpful? Yes No Funny
bbaker_msu
( 14.8 hrs on record )
Posted: January 17
I like this game. I appreciate the art style and think that it works well. The squad combat and the overarching bit is good and very much like the Jagged Alliance I remember playing in the late 90s and revisiting in the early 00's. Look at the time I played it. And then read on.

Works great on my year and a half old laptop with intel integrated graphics. I have to play on the lowest settings, but it plays, doesn't crash and otherwise runs brilliantly. However, on my gaming rig right now, the nVidia driver kernel crashes and I have to do a hard power off on the computer rather than Alt+tab, Ctr+Alt+Del, or it just crashing to desktop like other games might. I do not like this.

It looks like what I backed on Kickstarter (ie: A Game I Want To Play)
Helpful? Yes No Funny
tri_hiiva
( 43.2 hrs on record )
Posted: January 15
Finished it (on Hard and as a JA veteran) but despite "Thumb up" one of those games you rationally can't wholeheartedly recommend; 5/10 game and it has some serious problems:

Really bad:
- inventory! (in all possible levels)

Bad:
- AI
- looting (lack of it)
- interactions
- feels unfinished
- lack of content (about ~25% vs. modded JA2 GOLD)
- lack of immersion via content

Most of the salty JA veteran reviews are correct in a many parts. So how and why did I finish it and even recommend it? Well, as a whole it did sometimes reminded me of those great and magical JA and JA2 / Unfinished Business days. It still has it's charm, now and then (and if you can overcome some of the bads) there is something to be found. There is some heart in it..and it was an a effort from devs, you know!

Oh, most important part: wait for -75% discount: it's not worth the 20€ pricetag.
Helpful? Yes No Funny
UberWiggett
( 30.0 hrs on record )
Posted: December 31, 2015
Don't get much time on PC nowadays to play something solidly, but over NYE ket let me have enough time to play, and I played 7 hrs straight, kept wanting to get that next town secured. Very much reliving the old times I had with JA. the controls were a bit of a curve at first, I'm sure there are more that I haven't discovered yet, but the gameplay is as to be expected from this successor. 5 starz
Helpful? Yes No Funny
SpongeLikeCow
( 1.2 hrs on record )
Pre-Release Review
Posted: December 26, 2015
Unfinished, abandoned and what's there is not impressive. Save your money.
Helpful? Yes No Funny
Commmunist Batman
( 3.4 hrs on record )
Posted: December 18, 2015
Nothing would make me happier than knowing that nobody else ever bought this game.
This is worse than Jagged Alliance online.
This is worse than every other game made by this now defunct (thank god) company.
It has the tactical depth of a visual novel and the visual style of your 4 year old brother's finger painting.
Helpful? Yes No Funny
Aduh
( 9.1 hrs on record )
Posted: November 20, 2015
My weapons are all rusted. Shoot shoot shoot and less repair. Well I could buy the repair kit somewhere, but traveling or having a unit to do the errands is fraking boring.
Helpful? Yes No Funny
SONARIS
( 4.9 hrs on record )
Posted: November 9, 2015
After reading all the negative reviews, I still decided to pick this game up, a year after its release - it's was on sale for about $4. It's arguably still not worth it, but is perhaps a better execution than Back in Action.

The good:
- Looks "better" than BiA, but also just barely better than JA2
- Improved camera over JA2, imho, ability to change perspective is a plus
- Can create your own character, which make the story slightly more bearable
- For the first hour or two it felt similar to JA2 in style and feel
- Feels better than Back in Action overall
- Game loads quickly
- Theme music is great

The bad:
- Imersion breaking conversation system which doesn't take into account who is talking to who, completely ruins the vibe of the game
- Clunky UI and poor execution of merc hiring and weapons merchant
- Not nearly enough lootable containers
- Poorly executed looting system with no sector-wide loot view post-combat like in JA2
- Atrocious voice acting: Ivan sounds like a mentally challenged Scottsman for some reason, Buzz sounds like a raging feminist; voice talent choice is very lazy and totally breaks the atmosphere of the game
- No choice in player character's voice
- Almost no mods a year after release, nothing seems to have been fixed or improved
- At just 4 hours in I'm really struggling to find the motivation to continue this "journey"

The idea itself was good, and some effort in development is clear, but feels like devs gave up after some time and just released the game to cut losses. Unfortunately this is another flop sequel which could have been much more but fell flat at the execution stage. At the end of the day, all this game did is make me want to just replay JA2 again.
Helpful? Yes No Funny
Foo Nir
( 0.8 hrs on record )
Posted: November 9, 2015
Even that i only played around 1 hour.....

it is enough to say as JA veteran player that this feels like an unfinished product and is still an early access game.
Though it is playable, there seems to me not much development done since release.

Unfortunatly the game deserves the negative reviews, but feel free to make your own mind, like i did.
Helpful? Yes No Funny
BulletsAndRoses
( 39.4 hrs on record )
Posted: November 6, 2015
IMHO this is not a bad game like stated in many other critics. It might be bad or broken in earlier versions but right now it is quite enjoyable experience. And if you take into account that they are not many tactical-turn-based-strategy-games of this settings nowadays then this game should not be rated that bad.

Having said that here are my PROS ands CONS:

CONS:
-AI dumb as hell in tactical view (they attack you full straight frontal - no matter what)
-AI overpowered in strategic view (too many patrol guards popping out of nowhere)
-A lot of rough edges in interface (like missing sorting for inventory)
-Trees in maps are blocking your sight (you need to rotate the camera very often)
-No dialogs between soldiers (mercs) like in previous JA series
PROS:
-Best looking graphics in any JA game so far
-That JA feeling
-The many many guns, attachments and other goodies
-Cute side missions
-Banana state feeling, freeing the country
-Overall good working game mechanics and fun to play (if you give it a chance)
-Not much of competition out there
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
6 of 6 people (100%) found this review helpful
Not Recommended
0.3 hrs on record
Posted: May 16
Unfinished, incomplete and buggy. Developers have abandoned the game and won't open it up to the modding community. Deeply flawed storyline cannot be completed in some cases.
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 180 days
32 of 39 people (82%) found this review helpful
5 people found this review funny
Not Recommended
3.4 hrs on record
Posted: December 18, 2015
Nothing would make me happier than knowing that nobody else ever bought this game.
This is worse than Jagged Alliance online.
This is worse than every other game made by this now defunct (thank god) company.
It has the tactical depth of a visual novel and the visual style of your 4 year old brother's finger painting.
Was this review helpful? Yes No Funny
21 of 27 people (78%) found this review helpful
Not Recommended
1.2 hrs on record
Pre-Release Review
Posted: December 26, 2015
Unfinished, abandoned and what's there is not impressive. Save your money.
Was this review helpful? Yes No Funny
21 of 33 people (64%) found this review helpful
1 person found this review funny
Recommended
43.2 hrs on record
Posted: January 15
Finished it (on Hard and as a JA veteran) but despite "Thumb up" one of those games you rationally can't wholeheartedly recommend; 5/10 game and it has some serious problems:

Really bad:
- inventory! (in all possible levels)

Bad:
- AI
- looting (lack of it)
- interactions
- feels unfinished
- lack of content (about ~25% vs. modded JA2 GOLD)
- lack of immersion via content

Most of the salty JA veteran reviews are correct in a many parts. So how and why did I finish it and even recommend it? Well, as a whole it did sometimes reminded me of those great and magical JA and JA2 / Unfinished Business days. It still has it's charm, now and then (and if you can overcome some of the bads) there is something to be found. There is some heart in it..and it was an a effort from devs, you know!

Oh, most important part: wait for -75% discount: it's not worth the 20€ pricetag.
Was this review helpful? Yes No Funny
12 of 17 people (71%) found this review helpful
4 people found this review funny
Recommended
718.5 hrs on record
Posted: February 28
JA Flashback: Unfinished, Unsupported & Unloved.

This is a turn based (JA1/JA2 style), squad size command, Turn-based RTS game using the Jagged Alliance theme.

JA Flashback will forever be a Work In Progress. The game suffers from the small budget, funded by mostly JA fans in a tiny kickstarter campaign, and unloved by the Steam gaming hordes. Unable to port to console, Harsh Steam forum reviews and poor sales revenue have forced the developer to abandon the game.

The only reason you would buy this game, is to MODIFY this game. With Thanks to the game Developer & Kickstarter community, there are many game files that have been externalised to support user/player modifications. Game modifications can be easily achieved by using basic MS Windows Notepad software.

Jagged Alliance Intellectual Property is now controlled by Nordic Games. There are no current plans to release another JA title.

I have played The Division Beta. If JA Flashback had been done in the same game style as The Division, it probably would have been more successful.
Was this review helpful? Yes No Funny
10 of 16 people (63%) found this review helpful
1 person found this review funny
Not Recommended
0.4 hrs on record
Posted: February 13
If you're interested in playing a remake of Jagged Alliance 2 that's inferior in almost every way with even less content, then I highly recommend this game.

Personally, I won't spend a dime on anything these developers are ever involved with.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
182 of 195 people (93%) found this review helpful
2 people found this review funny
Not Recommended
5.5 hrs on record
Posted: March 28, 2015
As Full Control has come to an end, not too long after the game's release, I cannot seriously recommend this game to anyone, not even hardcore JA fans or enthusiasts of the genre. If anything, this half-finished game will make them bawl their eyes out.

The devs didn't deliver on many of their promises for the game, and it shows in the lack of features and game world interactions. Painfully minimal, there's no more banter between mercs, NPCs are jokes or avatars of backers who serve no real purpose in the game world, other than as glorified interactive credits. They barely got working merchants into the game, post release.

Don't buy this game. I backed it, and regret the decision. After Full Control's insolvency and dissolution, there's no further support from developers, no further hope of getting a finished game and have the myriad of bugs fixed and promised features implemented.

The game will forever remain a half-finished, misspelled love letter to the franchise.
Was this review helpful? Yes No Funny
404 of 491 people (82%) found this review helpful
29 people found this review funny
Not Recommended
6.3 hrs on record
Posted: October 23, 2014
Jagged Alliance: LOST CONTROL - A game made by FULL CONTROL.

Short version: This game is a big disappointment.

I had a bad feeling about the game when I watched the videos of the Alpha version, then I thought, well the game was still pretty far from finish maybe things would turn out to be better (and it came out yesterday).

Combat:
Despite the plastic 3D-models and UI designed by some "Hello world!" level programmer, the tactical part of the game is not there at all. It plays like a cheap clone of XCOM with that half-shield/full-shield mark when you take cover but note that you can't do any smart shooting behind an object. The object just block both line of fire and line of sight of yours and enemies'. The whole combat part is to play the "move from a cover to another cover" thing. Enemy duck down, you crawl down, stand up, move a bit, duck down, blah blah blah. I cleared the 1st town with only my IMP merc and not got shot once (default difficulty). I would be grinded to meat pieces if it's a similar situation in JA2.

One funny thing is that enemies tends to rush to your face and not doing anything, I assume they don't plan their AP very well? Remember how you get beaten up by the melee/sprayer enemies in JA2? It's not likely to happen in this game unless you are very very reckless and do nothing when enemies come to you. After you hit them, they sometimes stand in the open ground and do not move. Sometimes they run back and forth a bit. Sometimes it says "Panic" and the wounded enemy run to some random directions. So they behaved like Kamikaze-commandos then suddenly became cowards? Do they have a political commissar kicking their ♥♥♥ but has a limited area of effects?

Sometimes I just rush with all team members when there are few enemies left (remember how cautious you were when getting the last rats in every battle in JA2?), because getting hit is not that lethal at all, since you heal even faster than Wolverine in X-Men. Btw: Sometimes you can have >100% chance of hit. How is that possible? During battles, sometimes when you change the direction your merc is facing, you quit the combat mode, and it says ENEMY CONTACT LOST. It's really confusing.

Enemy will attack the land you occupied very quickly. Once they sent the troops and headed to my land, so I send my team to chase after them. They took down the millitias I trained, I felt so bad about it and I wanted to avenge them. There were at least 10 enemies in their troops so I was preparing for a bad fight. Then, after they took the last pieces of my land, they vanished from the map!!! I felt like a dog chasing a vanishing sausage.

There were some people on the Steam community posting posts to tell how they like the combat and how thrilling it is. I did give the game a second try due to those positive comments, I tried to enjoy the combat, but I failed. I also saw some posts regarding the postive comments of the combat:

[Quoted from Steam Community]

Originally posted by Keyboard Cowboy:
..It sounds like you guys are playing a completely different game than I am... o.O
Ohh well... :o

Originally posted by SoulsandBlood:
..Seems like we are playing a different version.My AI is as dumb as dirt.

[/quoted from steam community]

Maybe I got a wrong link of the download of the game, too?

Scripts & story:
You start with receiving some mysterious radio distress from someone and you must kill some evil Prince who is rich and bad. The whole intro feels pale and vague. The scripts of the game were written by some guys who thinks he/she is humorous but there were no humor at all. It doesn't stop mentionning Lynx banging Buzz, or Ivan drinking vodka while loading the game, trying desperately to hook up with old fans of JA series. Not a nice trying I'd say. Even in the very beginning of the game, in the IMP text, I saw they spelled "rathar than" as "rather then". Ye, English is not my 1st language either.

Environment:

Short version: It's cramped.

You can't interact with most part of the world. I didn't figure out how to jump over a short wall or fence, or jump on the roofs of houses. You can't shoot dead bodies or break a window or open/close a door. Full Control promised many things in the begninning. You can check them here:
https://www.kickstarter.com/projects/2079547763/jagged-alliance-flashback

Did they have the things they promised in the final game? Ok let's check with "Destructible Environments" first since it's the update1:
https://www.kickstarter.com/projects/2079547763/jagged-alliance-flashback/posts/462594

I tried throwing grenades to various things, including wooden barrels, wooden fences, walls, sofas, tires, rocks, sandbags, cows and pigs.... and nothing got destroyed. The only thing I destroyed with grenades is a huge sun umbrella, it looks like the one in the main title screen.

Other things:
There are lots of animals roaming around on the island. I mean LOTS of, cow, sheeps, pigs, chickens, birds..it feels like an island version of Mongolia. Why do people fight when they are so rich? Don't the evil Prince have feasts with his pawns? Are they all vegans? I tried to kill the cows in the game, but found out that you can't. Even grenade can't kill a pig or a chicken. Not to mention that I want to boost up my strength by punching them! However, you can use the bodies of cows or pigs as cover! Try to lean your body on a pig in real life, please. And don't do it in front of your neighbours.

You can stand in fires and not get burnt.

You can't loot the civillian houses, because in 1988 people were as poor as ♥♥♥♥, there are nothing in their houses. Only in one or two houses out of 20 you can find a case containing some loots. Most NPCs are filled with random taglines, like "Hola" "Can I touch you?". Why the heck you want to touch me?? Also there are side missions like "Please sleep with my wife so I can work". Hmmm, the island dwellers are really friendly aren't they? One thing is really annoying, you must face the directions of the NPCs to see them. No, standing around them is not enough. The town people duck down when you fight your enemies and refuse to talk to you. They don't really need to, because they are as invincible as the animals, but you can't use their bodies as covers.

Mercs:
I hired Buzz and she has less than 10 taglines, and she sounded like a buffalo with a cold. Then I hired Lynx, thought maybe he would spice things up a bit. But nothing happens. Where is the banging part they mentioned before?? They don't even talk to each other! Later I learned that merc Vicky Waters from JA&JA2 is a farmer's daughter. Is that Fallout-looking wrecked car shell in the northern farm supposed to be a 1964 Chevy? It doesn't look like one. Later I saw the Danish girl Monica "Buns" Sondergaard, yes the annoying kindergarten teacher (but I like her) being some local gangster's body guard. I thought she was 12 years old in 1988?

Btw: when you hire someone by calling them, they appear in front of you right after. Are they paratroopers already? Or are they waiting on some satelite and got beamed down to you?

When you talk to recruit-able NPCs, you can ask telephone numbers so you can recruit them later. Then the NPCs vanish in front of you!!! What the heck is that? I want to master that skill too, so I can FLASH to the BACK of the evil Princes and a**l them with the tampon-looking bandage!

On the Steam community people say things like, oh they are a small studio and they lacked money. You know, they missed the cheapeast things to add in this game, the highest value for money things in this game --- All the interesting details that exist in JA2, and they somehow promised to create them in this game.

I donated 25USD because it lit up my hope to see a better new JA game. I'm going back to JA2 now.
Was this review helpful? Yes No Funny
124 of 136 people (91%) found this review helpful
3 people found this review funny
Not Recommended
0.6 hrs on record
Posted: July 1, 2015
Small budget Kickstarter-funded game that is missing a lot of what made prior games in the series what they were. Underwhelming, but playable, ultimately completely undermined by the behavior of the studio behind it who have engaged in things like threatening to stop supporting the game if customers didn't remove negative Steam reviews. While those who backed this $20 USD game on kickstarter had to pay $25, I would say this game is worth buying perhaps at $5 and only, then, if you have nothing else on your plate.
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88 of 95 people (93%) found this review helpful
1 person found this review funny
Not Recommended
6.0 hrs on record
Posted: August 19, 2015
1. Has about 15% of the content in JA2.
2. No feeling or caring about the mercs at all as done so well in JA2.
3. About the only real thing this has in common with JA2 or JA is some artwork and names of the mercs.
4. Not even a finished or complete game as a stand alone product, and a galaxy away from the awesome JA2.
5. One product I wish I could just get my money back. Now jaded about backing or early accessing anything at all.
6. It should be a crime to take a classic title of ANY great game and screw it up this bad.
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218 of 282 people (77%) found this review helpful
5 people found this review funny
Not Recommended
6.7 hrs on record
Posted: November 14, 2014
Short opinion:

This is a piece of crap that brings shame to Jagged Alliance series. If you're a fan of any type of tactical turn-based games - avoid it!

Long one:

Yeah, i'm a long time fan of Jagged Alliance games like many others around the world. I don't regret that i was a backer during KS campaign, it was my choice and i was fully conscious about what i was doing. I only regret the final result of this project.

I really don't want to write a book about gameplay, so i will focus on advantages and disadavtages of this game. Here we go:

Pros:

- Graphics, you can love it or hate it, but i think that graphical style that was taken was a good choice.

- Fighting, well, sometimes fight is annoying, but sometimes it can be fun.

- Music, not bad.

- The game is clearly described, you can easily sense what is it all about

Cons:

- Graphics, style is ok, but there are too little details and 3D characters have jest few polygons.

- Sound, i don't mind soundtrack, but sometimes sounds in the inventory are too loud and overdriven.

- Just one save slot!

- Very small quantity of stuff thrown around, so there is no sense in wandering on a map, there are only few containers in which you can find some loot.

- Can't open/close the doors!

- There are no second floors, and you can't go on the roofs!

- There is no possibility to modify weapons!

- Bugged and totally unrealistic weapons. There is no such thing like UZI in .45 caliber, there is no such thing like Thompson with 7, 10, or 15-round clip. Sometimes I had action points, proper ammo and just can't reload the weapon.

- Can't see bloody thing during the rain/storm.

- Pathfinding is totally broken. You can click on a single and simple part of the ground and some of your merc will choose the most complicated and longest possible way to get there (and some of them will probably stay just where they are).

- User interface is not well designed, you can easily click on a random place and accidentally move your merc.

- AI, there are no sophisticated tactics that enemies can use, They just get closer and closer, one by one. Forget about flanking and such things.

- Useless militia, you train them, they lose and so on... There is no possibility to enter combat when your militia squad is fighting.

- Strange mechanics, aim shot is useless and sometimes you can embark into weird "never-ending" shootout. It looks like this: the distance between your merc and the enemy is about two squares, you have rather high hit probability and you just can't shot him no matter what. Another thing: 103, 105% hit probability? What is it? Are devs kidding us?

- No noticeable mercs relationships, They're just callous puppets.

- You can use cow as a cover, the cow is...armoured...

- There is no, absolutely no optimalization!

- What the hell "interrupt" button is doing in UI? Interrupt action should act automatically when given character have enough action points!

- Illegible table of guns characteristic.

- There is a shop of course (in text, not graphical form!). You can buy, but you can't sell your own stuff!

- Camera angles are uncomfortable

...Jesus, i have enough, there are probably quite a few things that i could mention, but this list annoyed me enough. As You see, this game has been practically deprived of the most needed functions. I don't really see sense in existing of JA-ish game which is so neutered. Just look at Silent Storm and even 7.62, or Back in Action. These games have some flaws, but this is nothing comparing to Flashback. This game is so bad that i don't see any potential in it and any chance to upgrage the main problems of it.

People from Full Control said something like this: "KS campaign succeeded with minimum amount of money needed to create Flashback project, and that's why fans and backers will receive minimum amount of content". Pure and simple, 368k $ was practically the lowest amount of money necessary to achieve lowest stretch goals and start developing of this game. This is the point where Full Control made a huge mistake, they should never start developing this game with such a low budget. Some would say: "but minimum budget could not be lower due to low interest in community. If the amount was higher , this game would never have been created!". Exactly! Jagged Alliance: Flashback should not exist! This is so weak and embarrassing piece of crap that only brings shame to Jagged Alliance brand.

Maybe if FC had more manpower, capabilities, experience, consistent vision and skills to make things right, then they might have a chance to make a really decent game... But they hadn't and they were overwhelmed by the task which they have chosen, They had to feed their families and stay aflout, we received a game that is poor in almost every aspect. Was it worth it? I don't think so...


I believe that time will come and we will finally receive worthy successor of JA: 2. It doesn't matter how long i will wait, real mercs never die!;-)
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367 of 497 people (74%) found this review helpful
5 people found this review funny
Not Recommended
0.6 hrs on record
Posted: October 21, 2014
Just gave up playing it. It looks like JA:Online. Not even close to JA2, or it's successor 1.13 mod. Do you even know what makes JA2 a good game? Like micromanagement, Inventory management, fully detailed weapon customisation, more simulation aspects. And what is that? Just an JA:Online (cover-marks ("shields") even haven't been changed) with great advetrisment. Tactics? Just saw three opponents gathered behind same log and started shootng at my guy, while he was at the opposite side of a log, right behind it... Stealth? Forget about it, since cover-logic haven't even been implemented, as i told you already. When i saw all this, i recognised, that noone will ever make something even close to JA2, since noone can into community forums and community-requested features. "Why should i spend my prescious time on reading this BearPit forum, which have brought JA2WF, JA2UB, JA2 1.13, AIMNAS and all that stuff to this world, if i can grab my kickstarter money and make something like JA:O?" This game became my biggest disappointment of this year. Just give this game to community, make extended API for modders and extend modding support. You have failed fans of the JA, just let them fix your monster atleast, since you aren't able to do that by yourself.
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152 of 196 people (78%) found this review helpful
7 people found this review funny
Not Recommended
8.7 hrs on record
Posted: October 24, 2014
Huge disappointment. It looks like good old JA in nice 3D HD, it sounds like good old JA - but it's just extremely empty and lacks lots of features. Targeting and surroundings' hitbox ballistick model is just ridiculous - you never know how to set your agents. There is no advanced wound model - characters are just simple life bars. No weapon customization, dialogues are clicking nonsense (you can click whatever, no choices), no exploration, no civilian movement phase, you can't even open or close doors, etc. etc.

Stay away! (or eventually get for about a dollar, when it's on a steam sale and mods get some features back)
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70 of 78 people (90%) found this review helpful
3 people found this review funny
Not Recommended
24.2 hrs on record
Posted: June 16, 2015
Ok let's be honest here, I love Turn-Based games and I remember playing Jagged Alliance 2 when I was a kid.. But this here.... I tried, I really REALLY tried to like this game, but there is nothing to like about this game. It is shallow, not only shallow it is bare, empty... it is a empty void with few shells that are the "game". AI if one may even call it that way is next to non-existent. Enemies will just charge you head-on. Shops are only on several places, almost no loot, no interaction with environment. No character customization, no nothing. The arsenal of those few weapons that are currently present in the game won't save it either. The gameplay is extremely boring and by boring I mean you will enjoy more fun by throwing money out of the window than using them to buy this bad joke of a game. It feels unfinished it feels rushed it feels unpolished it feels rigid and empty. If you love Turn-Based games grab a Wasteland 2 or something especially if it's on sale. Keep your hands off of this... 2/10...
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164 of 219 people (75%) found this review helpful
2 people found this review funny
Not Recommended
11.7 hrs on record
Posted: October 23, 2014
First, let me say that I LOVE the original Jagged Alliance games (JA, Deadly Games, and JA2). That said, this game is a huge disappointment.

Though they have progressed towards making a JA game, they have fallen FAR SHORT:

-No world interaction. You can't open doors, crates, climb onto roofs, or blow holes in walls.

-The UI feels a lot worse than those of yester-year. How is this even possible? It seems incomplete and clunky, making even simple tasks awkward.

-Character inventory is shallow. Though they have added a "squad inventory", lack of items in the world and the randomness of enemy drops makes this a collection of junk rather than an armory.

-In game engine is also clunky. The game looks out-dated (JAZZ: Hired Guns anyone?) and plays poorly, with AI taking far too long to execute turns. When a 2D game from 19 years ago looks more appealing, you might have failed.

-Combat is lacking. Enemies make poor decisions and don't try to flank, rushing at you and using the closest cover once in range. Line of sight is extremely limited, making some scenarios (firing at a diagonal around the box right in front of you) a case of leaving cover to shoot at enemies who will miss you from 6 feet away. It's honestly comical.

-Lack of video options. You can change "bulk" settings, but have to direct control over AA, V-Synch, texture quality, etc. This seems both lazy and cheap in this day and age.

-Sound design is weak. Most sounds and music are pulled from JA2. Again, this seems less of an homage and just a matter of frugality.

-Map size is small. This might just be an initial mis-giving, but there just isn't much there once you get into a sector. No hidden items, no containers, limited NPCs... Bland and empty.

Give this one a wide berth until they ACTUALLY finish it. As it is now, it has fewer features than that abortive JA: Online crap. Play JA2, Xenonauts, XCOM, or even the UFO series instead.

Additionally:

-Cover is NOT implemented well, with enemies shooting you without you being able to shoot back; in some cases, they even shoot you THROUGH walls.

-Militia is a joke. You can't fight alongside them. It's a cheaper version of the automated combat from JA2, but far simpler and with a graphic-less UI (at least JA2 had portraits), and the enemy is CONSTANTLY roaming in larger bands than you can train in 2 days time. I guess this makes up for the TINY map, as you need to re-conquer sectors.

-Inventory is poor, with no attachments and most enemies dropping ZERO items, despite shooting you from extreme range with assault rifles.

-Combat is a complete joke, with enemies being unaffected by traumatic gunshot and grenade wounds. Occasionally, they might "panic", but it's a die-roll and not something that makes sense. There is no suppression system, and the AP costs are so ridiculous that you will mostly be using snap shot and not moving once combat begins. The enemy, of course, seems to have a lot more AP than you, popping off three shots after moving when you can barely manage 2.

-Wound system, continued from above, does not remove APs from injured parties, but is based on hit location, with legs removing AP, head reducing next-shot to-hit, and body just causing damage. I was not impressed when an unarmored soldier took a .50 HP to the chest and proceeded to run up to me and punch me. STUPID.

-CTDs. On enemy turns, the game likes to crash (look for the tell-tale change of cursor and lack of animations). This is somewhat reminiscent of JA2 1.08, so I guess they were somewhat faithful? Try windowed (resolution hit) and you can cut back on the level of incidence. SESO, otherwise.

This was a regrettable waste of money AT THIS TIME. Luckily, they did much better with Space Hulk, so give them your money for that and HOPE that they don't abandon this one in the mean-time.
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64 of 71 people (90%) found this review helpful
3 people found this review funny
Not Recommended
4.9 hrs on record
Posted: November 9, 2015
After reading all the negative reviews, I still decided to pick this game up, a year after its release - it's was on sale for about $4. It's arguably still not worth it, but is perhaps a better execution than Back in Action.

The good:
- Looks "better" than BiA, but also just barely better than JA2
- Improved camera over JA2, imho, ability to change perspective is a plus
- Can create your own character, which make the story slightly more bearable
- For the first hour or two it felt similar to JA2 in style and feel
- Feels better than Back in Action overall
- Game loads quickly
- Theme music is great

The bad:
- Imersion breaking conversation system which doesn't take into account who is talking to who, completely ruins the vibe of the game
- Clunky UI and poor execution of merc hiring and weapons merchant
- Not nearly enough lootable containers
- Poorly executed looting system with no sector-wide loot view post-combat like in JA2
- Atrocious voice acting: Ivan sounds like a mentally challenged Scottsman for some reason, Buzz sounds like a raging feminist; voice talent choice is very lazy and totally breaks the atmosphere of the game
- No choice in player character's voice
- Almost no mods a year after release, nothing seems to have been fixed or improved
- At just 4 hours in I'm really struggling to find the motivation to continue this "journey"

The idea itself was good, and some effort in development is clear, but feels like devs gave up after some time and just released the game to cut losses. Unfortunately this is another flop sequel which could have been much more but fell flat at the execution stage. At the end of the day, all this game did is make me want to just replay JA2 again.
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50 of 55 people (91%) found this review helpful
3 people found this review funny
Not Recommended
1.1 hrs on record
Posted: August 29, 2015
Bought a box version of this today as it was on a 2 euro sale - not worth it...

Pros:
- a tactical shooter
- some nice reference to characters from the classic JA2
- +1 to my game counter on Steam

Cons:
- dumb AI (just running in, shooting from miles away, not taking cover)
- simple character stats and in some cases poor leveling mechanics (walking on an empty road incresed my stealth... yay?)
- cover mechanic seems to work for you but very poorly for the enemies which makes it even easier to kill oponents since they're all idiots
- bad UI (starting from the character screen, through the inventory, up to the tactical view options)
- bad inventory system (a bubble gum takes as much space as a sawed-off shotgun...)
- poor graphics (no faces on characters in 2015?!)

That's all I can say after spending 68 minutes playing, but I'm pretty damn sure I won't be going back to this game. If you want to play a tac shooter, get anything else as this just feels unfinished at best. And reading up on the dev studio current situation not much will happen to this game in the forseeable future.

Avoid unless you can get it like I did for 2 euro. +1 to games library...
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49 of 55 people (89%) found this review helpful
1 person found this review funny
Not Recommended
49.8 hrs on record
Posted: June 16, 2015
This is the first Jagged Alliance game I've played that I wanted to be over. At one point, I was only playing just for the tactical combat, which is a sad thing because as any JA fan knows, the game was about much, much more.

Where the original franchise shone (JA, JA2, Deadly Games) was the attention to detail, the amazing voice acting and characterizations, the humor, strategic depth, the fact that all the mercs and NPCs felt "alive". It felt like you were in an interactive movie, not playing the game.

I logged hundreds of hours playing the original JA series, and I didn't want it to end! Sadly, I couldn't wait to finish this one...

(updated 25 June: since i realized some readers may want to know why)

Pros:

Not many. Tactical combat is acceptable. Weapons appear to be realistic and follow physics models when deciding outcomes. The battles made the game bearable.

Cons:

Voice acting nowhere close to the original JA series. Characters feel empty and 2-dimensional. NPCs could be developed more.

Storyline was blah. I guess they did the best they could with a couple of twists here and there. Anyone remember a company called Sir-Tech and how they developed stories??

Neutral on graphics, etc. They don't impress me that much for this type of game anyway, which is driven by other things.

Lacking overall strategic depth. Apart from the tactical battles, the strategic management aspect of the game is pretty mild to non-existent. In the original JA, you could commandeer vehicles, travel by chopper, meet strange NPCs at random, etc. On this strategic map you can... train guards... oh wait...we do that already...

Verdict:

If you're REALLY REALLY curious and the game is on sale, pick it up and give it a test drive, otherwise don't bother. Hopefully some other devs can pick up the JA franchise and give it the attention that it (and the fans) deserve.

4.0/10
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52 of 60 people (87%) found this review helpful
1 person found this review funny
Not Recommended
7.8 hrs on record
Posted: May 30, 2015
Could've been a good game.
I love turn based strategy and have tried this a few times. I have fun while playing until the game starts sending enemies to my locations. Then a full on random number generator decides the fate of the battle. You might win, you might not, doesn't seem to depend too much on the skill nor gear of your troops.
Quit a few times I needed to run across the whole map to reclaim my territory because my veterans with excellent gear were massacred.

That made me stop playing.

Sadly a very, very much missed opportunity.
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110 of 156 people (71%) found this review helpful
2 people found this review funny
Not Recommended
1.8 hrs on record
Posted: October 27, 2014
Buyers beware, this game is less feature-rich, less entertaining and less professionally-made than it's beloved predecessor, JA2.

It's easy to be critical of series sequels, especially those made by a new company. The fact is that fans of the series were hoping for a new installment in the beloved series which would harken back to the good old days of a stubborn Fidel, broken-language Ivan, cheerfully deadly Scully and mysterious and powerful Magic.

Those characters are present, along with much of the classic cast. The problem is not the characters, but alas, Jagged Alliance is about much more. I played Jagged Alliance upon it's release, and Jagged Alliance 2 years later. Sir-Tech's vision of a modern mercenary group in an XCOM style of gameplay was brilliant, and I didn't even discover XCOM until much later.

Flashback, however, offers none of the strategic delights of roaming a jungle and hiding behind trees, glimpsing enemies for a moment before they fade out and flank you, or sneaking around buildings to approach enemies stealthily and take them out. You move your units in a turn-based manner, you equip them with various weapons and gear you find or purchase in your travels, but that is where the similarities end.

Tactical combat is a joke, with a poorly designed interrupt system which rarely triggers despite having an experienced teamate facing the enemy around a blind corner. ranges are ridiculous, and weapons fall off to a 0% chance to hit at such a short range that early combat takes place within 4 squares by necessity, and marksmen with an 85% score rarely have above a 60% chance to hit a center-body shot even at that range.

The result is a grindy slugfest wherein utilizing good tactics for cover and concealment and positioning and intersecting fields of fire fails to draw out enemy mercenaries into makeshift kill-zones and enable your team to kill them with minor injuries. Perhaps this was intentional, but for me... the tactical advantages gained by good positioning and approach techniques were a big part of the game. Sadly, this is not the only shortcoming Flashback exhibits.

The sectors are largely empty. Gone are the days of finding secret crates stashed back in a corner of a sector, looting it and finding that much-needed lockpick or ammunition of flak vest. Perhaps they have populated some key sectors with these things, but in the four starting areas there's not so much as a single crate to be found - and believe me, I scoured the zones. So while they have filled the zones will all kinds of terrain features to fill up the squares, there is nothing to interact with to make exploring sectors and looting buildings in any way interesting, which was a huge part of the JA series experience.

The UI is clunky and unintuitive, and it fails to offer some of the more interesting dynamic features of JA2 - that is, line of sight cones and rooftop access. The diversity of available weapons - which has no option to raise or lower - simply makes the entire game more difficult, decreasing the likelihood that you will find weapons or ammunition on enemy corpses which match those your party is using. The dialogue screen is almost identical to JA2, which is not a compliment - dialogue was one of JA2's weak points - but falls short of even that in failing to provide more than a very simple and linear dialogue. Where at least JA2 gave certain mood-flavors to your responses, Flashback offers only prewritten script which fails to cover any reasonable range of optional responses.

The English is bad. I realize this is an overseas company who bought the IP, but really... the English is bad, in a finished game product which is supposed to be the professional and legitimate successor to a great franchise. Grammar is where the main mistakes are, but the mistakes are grating when you consider you're paying for a professional product. Using "is" instead of "are" and "them" instead of "it" where appropriate may seem a petty criticism, but my eyes get crossed and I have to reread the already-boring dialogue because somebody didn't do a decent proof-read of their script before release, and it's annoying. Some may not care, but it's still worth noting in a list of the shortfalls of the product.

There are glitches. Sadly, this is to be expected of most modern games, and I won't detail them. They are numerous, but the ones I discovered are relatively minor and akin to what you will find in most games shortly after release.

Overall it seems the company was looking to make a quick buck on a popular franchise, released a comic-sketch version of the mature and gritty mercenary game, and decided to call it a day. I wonder if the designers ever played the games, because some of the basic features left out were core to the overalal JA experience. For my money, this game wasn't worth it. As always, YMMV, but as a long-time fan of the series, I can't recommend this joke.
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