Reboot is a first person puzzle game that has a focus on the philosophy of what makes the “self” or “soul”. The self is apparently a collection of ducks that form your memory by that aside… the impending question over the playthrough is what defines us, and could it be possible to clone ourselves in a way so that we are exactly the same without losing something beyond our memories. You play as a female protagonist piecing together the puzzles of both the story and environments she has to explore within Soul Chamber.
Hub - Memory replayability
+Central Hub to play memories again and unlock other ones
+Lights show status of the doors (open/complete/closed)
-No backtracking once you reach the final level (train)
-No extras in main menu to visit memories you unlocked
There is a central hub with doors that lead to certain areas marked with images for the theme. Hospitals, schools, highways, and other themes have all their own puzzles and elements of the story to present to you. You are required to do a set amount of puzzles before the other doors will unlock for you. The doors themselves have light indicators to tell you the status of them, along with bookstands in front of them that allow you to revisit memories. Bookstands outside door shows all info you collected from ducks
+Nice Atmosphere and art style
-Sound quality could be better
The atmosphere is very eerie with a general feel of isolation from the world. There is just as many environments as there are puzzles. The environments allow you to freely explore to a degree but the area of which you can do so is very small with linear segments. The areas tend to have their own way of artistically showing you hints, from symbols in graveyards to color coded pieces scattered amongst the playground. There are even segments where you have to listen closely to sounds and repeat them in order to proceed though many deem this the most annoying part of the game.
Puzzles - Interaction
+Great puzzle diversity (sounds,cryptic,etc)
The puzzle diversity in this game ranges from replicating sounds, pictures and figuring out how to navigate through mazes to deciphering symbols, messages, and images. There are some places where you can do them out of order which tends to lead to inconsistent difficulty, most notably near the end of the game there is 4 puzzles that are simply varying difficulties of the same exact puzzle.
+Fun Theory Crafting
The ducks (memories) give you hints and glimpses into the memory of your character and the events that have unfold. It is fun making a theory of what occurred as the story unfolds from scenario to scenario until the end of the game though due to lack of backtracking its rather hard to revisit the memories you spent time finding and uncovering. The ending however leaves rather open-ended to speculate to what really happened to your character.
Overall, I would say master reboot is a good game for not only for theorycrafting but for the variety of puzzles that makes the experience kept fresh throughout the game. The main complaints I have is that the rushing I did to collect all the ducks (information) made me incapable of backtracking to look through it all. I plan to play the game a second time and take as much time playing the memories as I do the puzzles in order to get the most enjoyment out of the game possible.