Imagine a world where death is no longer final, where precious memories are saved to enjoy forever, where your soul is immortal, welcome to the Soul Cloud. Upload your soul to our dedicated servers and relax knowing that a part of you will live on for eternity.
Recenziile utilizatorilor:
În mare parte pozitive (550 recenzii) - 78% din cele 550 recenzii ale utilizatorilor pentru acest joc sunt pozitive.
Data lansării: 29 oct., 2013

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Cumpără Master Reboot

Pachete care includ acest joc

Cumpără Master Reboot Deluxe Edition

Include 2 produse: Master Reboot, Master Reboot Art Book and Soundtrack

Cumpără Soul Axiom/Master Reboot Bundle

Include 2 produse: Master Reboot, Soul Axiom


Actualizări recente Afișează tot - (23)

1 martie

Soul Axiom Has Arrived On Steam!

Launch Trailer
Hi everyone! The time has finally come for Soul Axiom, the spiritual successor to Master Reboot, to leave Early Access and what better way to celebrate than to slash 30% off for the entire week?
Gamers will also have the chance to buy the DLC content, almost two years in the making, featuring an 85-page digital art book with designs from Senior Artist, Chris Phillips and a two-hour long soundtrack by Music & Sound Engineer, Gareth Lumb. The 30% discount applies to all options including the DLC only, the Deluxe Edition and the Super Deluxe DLC bundle. The DLC standalone content has been unlocked and will shortly be lined up with the rest of the bundles on the store page.

Want to know more about the game? Soul Axiom is a first-person, story-driven adventure game, set in the beautiful, haunting cyber-world of Elysia. Collect unique hand powers in this compelling cyber-thriller to solve puzzles, manipulate the environment and unlock the path to your adventure. Immerse yourself in a dramatic story with over 20 hours of gameplay and 40 distinct locations to explore. Choose your destiny and discover multiple endings as you unravel the mysteries of your digital afterlife.

The Wales Interactive team have lined up several gaming events to celebrate the launch of Soul Axiom so if players would like to meet the team then we’ll be around at the following event:

PCGamer Weekender
GDC San Francisco

We hope you all enjoy the final version of Soul Axiom.

Wales Interactive.

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19 februarie

Top 10 Horror Game List & Soul Axiom Countdown

Master Reboot has been listed in the Gameranx “Top 10 Obscure Horror Games”, check out the video below!

If you enjoyed Master Reboot then you should definitely check out the spiritual successor, Soul Axiom, which leaves Early Access on February 29th... a Leap Day!

The game is bigger and better in every way, featuring 4 new characters, 15-20 hours of gameplay, 50 music tracks, 40 unique locations and a set of collectible powers that can manipulate the environment around you. You can check out the game in the link below and if you're waiting for the Soundtrack and Artbook DLC then that will be available on the 1.0 release!

Thank you all for your support and we hope to hear your thoughts on Soul Axiom!

Wales Interactive Team

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“A Freakishly Cool Game Where You Invade The Memories Of Dead People.”

“A mysterious, haunting story that is fleshed out as a reward for dedicated exploration.”
4/5 – Gamezebo

“All in all, Master Reboot is a wonderful display of the creativity and ingenuity that exists in the indie world. Fun gameplay, interesting puzzles, and a refreshing new concept lasting approximately 8 hours make Master Reboot undoubtedly worth the $15 it costs.”
5/5 – Twinfinite

Despre acest joc

Imagine a world where death is no longer final, where precious memories are saved to enjoy forever, where your soul is immortal, welcome to the Soul Cloud. Upload your soul to our dedicated servers and relax knowing that a part of you will live on for eternity. That favorite holiday, happy moments from your childhood, meeting that special someone for the first time. All these memories saved for your digital soul for your family to revisit again and again. The Soul Cloud - saving your past to secure your future.

Master Reboot is a haunting first person sci-fi adventure game set inside the Soul Cloud. It's an exploration game with action and puzzle elements set across 34 unique environments. In the not-too-distant future exists the Soul Cloud, a giant server that holds the data of your soul and your memories when you die. The Soul Cloud is filled with floating islands, each island looks like a town, village or city filled with rooms, skyscrapers and houses that hold people’s memories. To house your Soul, a family member (or you before you die) must purchase an island on the Soul Cloud where the server will generate rooms, houses or skyscrapers that hold each and every memory from the deceased’s past.

The game features a distinctive visual style, intriguing story-line, psychological adventure-game action and a dynamic atmospheric soundtrack. Get prepared for upload......Where am I?.....Who am I?......It's time to piece your life......and death back together.

• Gorgeous visual style
• Intriguing story-line
• 34 explorable environments
• Dynamic atmospheric soundtrack
• Supports the Welsh Language

Cerinţe de sistem

Mac OS X
    • SO: Windows XP, Vista, 7
    • Procesor: Intel Core2 Duo, AMD Athlon64 x2, or better
    • Memorie: 2 GB RAM
    • Grafică: Shader Model 3 Compatible
    • DirectX: Versiune 9.0c
    • Stocare: 2 GB spațiu disponibil
    • Placă audio: DirectX compatible sound card
    • SO: Windows 7 64 Bit
    • Procesor: Intel Core i5/i7, AMD equivalent or better
    • Memorie: 8 GB RAM
    • Grafică: Nvidia GeForce GTX 280, ATI Radeon 4870 or better
    • DirectX: Versiune 11
    • Stocare: 2 GB spațiu disponibil
    • Placă audio: DirectX compatible sound card
    • SO: OS X Version 10.6.3 or later
    • Procesor: 1.6GHz (Dual Core) Intel CPU
    • Memorie: 2 GB RAM
    • Grafică: At least Intel HD 4000 or Open GL 3.3 / Shader Model 3 Capable Graphics Card
    • Stocare: 1400 MB spațiu disponibil
    • SO: OS X Version 10.6.3 or later
    • Procesor: 2.2GHz (Quad Core) Intel CPU
    • Memorie: 4 GB RAM
    • Grafică: AMD Radeon HD 6750M 512MB
    • Stocare: 1400 MB spațiu disponibil
Recenziile clienților
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În mare parte pozitive (550 recenzii)
Postate recent
( 12.4 ore înregistrate )
Postat: 6 iulie
When I first looked at Master Reboot, it seemed like an ordinary horror game about little girls with knives trying to kill you. As I looked deeper into the game, the scifi aspect became more apparent and I started to see that this game is more indepth than it looks. The puzzles make you think and the art direction was beautiful. The idea of a "Soul Cloud" was one of the first things to catch my eye.

I ended up playing this game in one day since the story line had me wraped around it's finger. I loved picking up clues around each corner and seeing which scares would make me jump. For a game of this nature, it honestly provided an eerie vibe at times. This game had me feeling for the characters and really thiking about which ending to choose.

Master Reboot is a fabulous game to play and I am excited to see that Soul Axiom has arrived on Steam. This game pleased me so much, I am looking foward to purchasing Soul Axiom in hopes that the creators will do just as good a job as they did with Master Reboot.

( 14.7 ore înregistrate )
Postat: 23 iunie
Maybe it's simply because I really love sci-fi stories that I give a perfect note for this game but you cannot find a similar game anywhere... i'm not saying the game is better then System Shock 2 but it's certainly there breathing on it's shoulders.

The story about downloading ones memory/counsciousness inside a virtual world may seem farteched for some but if you look into it a bit (Intiative 2045, Google Deep Mind) we might be getting there sooner then we think.

I guess it can't hurt to explore what we might experience in the event that this becomes a reality.
( 0.8 ore înregistrate )
Postat: 21 mai
Looks cool and all but if u have a mac, good luck. Will crash. Other than that it is interesting, this review is neutral but i must mark it down 'cause its crashing for me :p
Duncan Hunter
( 10.2 ore înregistrate )
Postat: 1 mai
Not what I was expecting. Game play is fun-ish. The story can be hard to follow, and doesn't pay-off much.
Za Unko
( 3.9 ore înregistrate )
Postat: 28 aprilie
Funny and scary game!
Too bad it is filled with bugs that require you to restart the level all the time!
Even if you only have 1 objective left, and the bugs appear, everything needs to be done all over again!
If the bugs had been removed or fixed in the game, it would have been really enjoyable to play!
( 9.0 ore înregistrate )
Postat: 22 aprilie
Beautiful game that is somewhat abstract and surreal.
Gotta Catch 'Em All
( 0.1 ore înregistrate )
Postat: 17 aprilie
Weird, give it a go. 9/15
Shia Surprise
( 7.2 ore înregistrate )
Postat: 8 aprilie
I find it to be a fun game, puzzles arn't too difficult however the music which happens to be spooky yet not dramatically so. It is a game that uses atmosphere as a crutch but it does it very well. Overall one of my favorite puzzle games to play at night.
( 3.3 ore înregistrate )
Postat: 7 aprilie
Master reboot! a matrix style puzzle game, wandering around a beutiful virtual reality being chased by virtual spooky ghosts and trying to piece together what happened to the place you find your self in. Enjoy! I know I did.
Remember to like/Subscribe! it helps me a lot!
( 3.9 ore înregistrate )
Postat: 1 aprilie
It's a very beautiful game, with just the right amount of fear stimulant for the scaredy cats out there.
Cele mai utile recenzii  Overall
1 din 2 oameni (50%) au considerat această recenzie utilă
4.4 ore înregistrate
Postat: 11 februarie, 2014
Cand am vazut jocul Master Reboot pe Steam nu stiam la ce sa ma astept. Era anuntat ca un horror diferit, insa imaginile de prezentare ale jocului mi se pareau contradictorii cu genul horror. Cand te gandesti la un joc inspaimantator, mintea iti sare automat la peisaje macabre, case abandonate, orase distruse si asa mai departe. jocul produs de Wales Interactive e diferit. Actiunea din Master Reboot se petrece intr-o lume virtuala, ca in interiorul unui calculator, in care totul pare sa fie creat artificial si controlat de catre o forta suprema care permite personajelor sa acceseze doar o parte din “memoria” sistemului.


In Master Reboot tu esti un suflet al nei persoane decedate, iar dupa moarte este trimis intr-ul loc numit Soul Cloud, unde angajatii lucreaza pentru o companie numita Mysteri Foundation, al carei principal obiect de activitate este preluare memoriilor persoanelor decedate si urcarea lor in Soul Cloud. Datele obtinute din aceste memorii sunt transferate in informatii care devin accesibile pentru familia si prietenii apropiati, din nou decedati. Rolul angajatilor este sa sa pastreze informatiile in ordine si sa se asigure ca sistemul functioneaza fara probleme, iar beneficiarii sa se poata bucura linistiti de informatii si sa aiba o sedere placuta. Tu esti aruncat in aceasta lume, in care se petrece totusi ceva ciudat, iar fiecare spatiu de memorie accesat este infectat si plin de pericole la tot pasul.


Cand jocul incepe, te trezesti pe o plaja digitala, iar daca incerci sa te deplasezi spre marginea acesteia, spre apa, vei descoperi un zid digital care iti opreste trecerea; ceva asemanator cu aceladin filmul The Cabin in the Woods, pentru cei care l-au vazut. Miscarea personajului e controlata prin tastele WASD si mouse. Sistemul e simplu, nu ai indicatori de viata, nu ai un inventar de obiecte si poti executa miscari simple, precum sarituri, aplecari si fuga. Vei descoperi imediat ca deplasarea ta prin spatiul acesta virtual se face cu ajutorul unor cuburi care se materializeaza si dematerializeaza in functie de progresul facut de tine. Nu ai nici un fel de indicii, iar de la inceput trebuie sa te descurci singur, sa-ti dai seama pe unde trebuie sa mergi si ce sa faci.

Imediat afli ca poti interactiona cu anumite obiecte, poti lua anumite arme sau instrumente pe care le poti folosi in puzzle-uri sau sa te lupti cu anumiti adversari. De asemenea vei gasi rate… de diferite dimensiuni si culori. ratele contin informatii si-ti dau indicii cu privire la ce trebuie sa faci.

De-abia dupa ce termini primele doua niveluri afli despre Soul Cloud si ce rol are. Vei descoperi ca acele cuburi au culori diferite, iar in functie de culoare fiecare cub are alt rol. Cele albastre te teleporteaza in alta parte a memoriei, cele verzi te trimit in centrul firmei Mysteri Foundation, denumit Soul Village (satul sufletelor), cele albe contin memorie pura, iar cele rosii sunt pentru operatiuni de mentenanta si intretinere.

Rolul tau este sa repari informatiile defecte, iar fiecare particica de memorie este gazduita intr-o cladire in Soul Village. Cladirile au un semn in fata lor, care explica ce fel de amintiri sunt inauntru. Prima cladire accesata de mine a fost “Childhood memories” (Amintiri din Copilarie). Odata intrat afli ca oglinzile iti prezinta o altfel de realitate pe care trebuie sa o accesezi pentru a pune cap la cap amintirile originale. Pentru a face aceasta vei intra intr-o lume macabra, dominata de intuneric unde va trebui sa iti gasesti singur indiciile. Unele zone sunt luminate si iti indica locul inspre care trebuie sa te indrepti, dar va trebui sa ciulesti bine urechiile. Cand te apropii de o zona periculoasa, sunetul va deveni mai sumbru, iar odata intrat intr-o astfel de zona esti mort. ♥♥♥ nu ai indicatori de viata, orice pas gresit inseamna “moartea” personajului, iar cand asta se intampla, pe ecran iti va fi afisat un mesaj asemanator cu “blue screen-ul” de la Windows si va trebui sa astepti reincarcarea ta in sistem. Dupa ce aceasta este finalizata esti trimis din nou in zona in care ai fost sa incerci din nou. Nu conteaza de cate ori mori, vietile par sa fie nelimitate.

Cand reusesti sa aduni informatiile de care ai nevoie, vei fi trimis din nou in centrul “satului”, iar cladirea pe care tocmai ai accesat-o isi schimba culoarea. Mergand din nou inspre ea vei putea vedea memoria pe care tocmai ai reusit sa o restaurezi. Poti revedea partile din memorie de ate ori doresti, doar accesand casele respective.

Pe parcursul jocului vei da de o serie de simboluri ciudate pe pereti, copaci sau in alte locuri aleatorii, iar daca te apropii de acestea vei auzi voci, iar daca faci un click, vei vedea figuri demonice si vei primi mesaje venite parca din alta parte.

Master Reboot beneficiaza pe Steam de 20 de realizari si Cart ide Schimb. In acest moment, aceste carti sunt destul de valoroase, iar daca decizii sa le vinzi iti recuperezi o buna parte din banii investiti in cumpararea jocului.

Grafica si sunet

Master Reboot are o grafica colorata, atipica pentru jocurile horror. Obiectele sunt ciudate, iar multe elemente stralucesc. Ideea de lume virtuala este data de obiectele din jurul tau. Privite in lumina, anumite zone cu care poti interactiona isi schimba culoarea si apar sub forma de circuite incastrate in obiectele respective. Totul in lumea Master Reboot pare sa se reconstruiasca. Obiecte apar de nicaieri, lumea este modificata de prezenta ta, iar peisajele sunt in general destul de macabre.

Chiar la primul nivel, ajungi intr-o padure si gasesti un topor. Cu toate ca ma asteptam sa am de-a face cu monstri, singurul rol al acestuia este sa taie copacii. Cei care pot fi taiati au o structura formate din circuite si pot fi vazuti doar din anumite pozitii. Copacii acestia apar in fata ta, chiar daca nu au fost acolo inainte ca tu sa culegi toporul, deci lumea pare sa se modeleze in functie de tine.

Efectele sonore sunt la inaltime, ele mi-au facut deliciul pe parcursul testarii acestui joc. In primul nivel dupa ce ajungi in Soul Village, va trebui sa accesezi memoriile copilariei (dupa ♥♥♥ am spus mai sus) .Ajuns in zona macabra, esti intr-o incapere intunecata in proportie de 80%, cu putine zone vizibile, iar pe fundal este o muzica de copii. Tonalitatea acesteia se modifica cand te apropii de o zona periculoasa, iar aceasta muzica mi-a facut parul sa se ridice pe maini. Cand intri in capcana, se aude un zgomot puternic dar scurt si esti trimis inapoi. Imediat dupa prima repriza de joc, m-am ridicat sa fac o pauza, iar din scara blocului am auzit niste copii. Instant mi s-a facut pielea gaina, deci atmosfera din joc, creata de sunet, este perfecta pentru un titlu horror.


Master Reboot este un joc unic, cu o atmosfera diferita de titlurile horror clasice si cu un gameplay diferit de orice am testat pana acum. Pare o combinatie intre un FPS si un joc de actiune, insa nu avem un joc care sa-l nominalizam ca similar cu acesta. Grafica nu m-a dat pe spate, insa conceptul e unic. Sunetul este extraordinar, iar gameplay-ul are unele lacune. Mi-ar fi placut sa beneficiez macar de o harta care sa-mi indice locurile inspre care sa ma indrept, fara aceasta, am pierdut destul de mult timp explorand si experimentand. Lucrul bun este ca nu vei sti niciodata la ce sa te astepti in Master Reboot, iar asta face din joc un titlu bun horror.


TOTAL: 7.75

A fost această recenzie utilă? Da Nu Amuzantă
118 din 129 oameni (91%) au considerat această recenzie utilă
15.3 ore înregistrate
Postat: 3 martie, 2014
Master Reboot is a bit of an odd game. In both an obvious way and a non-obvious way. Essentially, the idea behind Master Reboot is that you are in a future where people can upload their memories, personality, and other traits into a cloud service, and then family and friends can visit these memories or download and install these peoples personalities into robotic shells to continue living with them if they desire. However, there was a crash in the system that caused the whole cloud service to have a reboot, which lost and corrupted some data. And now you play someone delving into the memories of someone with said corrupted data looking for something.

It's basically a walking simulator experience game, except not in a typical sense. The game is split-up into memories, with each memory being a stage. They're called memories, but they're more like surreal dreams, with a lot of odd and abstract imagery and logic. Each memory also is different, and not just in themes, but with what you do. Some are literal walking simulators, but others have elements like puzzles, or things you have to avoid or sneak past or else you'll die.

The stages have some good variety. Some are more relaxing, like this beach stage where you look for items with a metal detector. Others are a bit obtuse with what you must do, like this one amusement park stage you attend too. Some take on a horror tone, with creepy atmosphere and things trying to kill you.

On that note, my favorite stage, and something that was legitimately scary, was the plane memory. With memories in the game like a hospital and school and graveyard, you'd think one of those would be the scariest stage (and they do have some creepy factor, to be sure), but the actual scariest stage was definitely the plane one. It scared me pretty bad a few times, and this is coming from someone who plays a lot of horror games.

That's the thing I think this game does best. Atmosphere. I think the people who will enjoy this game the most are those who like atmosphere and maybe some oddities in their games. It was a bit longer than I was anticipating, but I did like it. Not the best thing I've ever played, but I liked the variety of tasks and settings, even if the basic concept of the game's story was more interesting than the story that develops in the game. But I'd say worth checking out if you're into this kind of thing.
A fost această recenzie utilă? Da Nu Amuzantă
59 din 68 oameni (87%) au considerat această recenzie utilă
5.2 ore înregistrate
Postat: 17 aprilie, 2014
I did not expect Master Reboot to be this good and interesting. The story is intriguing and mysterious, the gameplay is greatly varied, puzzles are intuitive and the visuals are quite something. Don't be disillusioned by the first 5-10 minutes of the game and check it ouf further, but don't expect a conventional game. I recommend playing it if you enjoy science fiction, puzzles and games that don't hold your hand.
A fost această recenzie utilă? Da Nu Amuzantă
72 din 90 oameni (80%) au considerat această recenzie utilă
9.9 ore înregistrate
Postat: 1 noiembrie, 2013
I did not know what to expect when I entered the world of Master Reboot and the game delighted in surprising me around every turn. The way that the gameplay shifts depending on what memories you are reliving makes for a memorable experience and the creepy atmosphere will keep you on the edge of your seat. If you want to experience a game that is quite unlike anything else, do yourself a favor and check out Master Reboot. For a full review check out:
A fost această recenzie utilă? Da Nu Amuzantă
54 din 62 oameni (87%) au considerat această recenzie utilă
4.6 ore înregistrate
Postat: 11 martie, 2014
...till death do us part.

When you stop to dwell on those familiar words, it becomes evident that they apply not just to those we meet at the altar, but to our friends, family; all our relationships in life, that at some point must inevitably come to an end. But what if they didn't have to? What if there was a way to live on forever; to visit those who's bodies have long since fallen away, indefinitely, even after passing away ourselves. Thus is the idea behind the Soul Cloud, a device capable of recreating someone's personality, their likes and dislikes, and all of their memories in digital form where they can be visited by loved ones, and continue their life without the fear of death hanging over them...that is, until the server itself begins to die, and all those inhabiting it.

Here lies the basic premise to Master Reboot, a wildly ambitious project from the small team at Wales Interactive, which places you inside the Soul Cloud at the point of its downfall as an unknown protagonist just as lost as you are admist its bizarre architecture and endless hallways. It's a game that is hard to categorize because from each moment to the next you are found doing something entirely different, though all in the attempt to discover who you are and what has happened to an invention hailed as one of the most important in recent memory.

The narrative unfolds in a nonlinear, but structure format, with each memory you revisit giving you but a small piece of the overarching plot, until it finally falls into place and you're clued in on what all of it has been for. Unfortunately, that revelation falls a bit flat, switching gears at the last moment and leaving you with an empty sort of nothingness that doesn't sufficiently wrap up the myriad of lose ends that have been scattered before you during the course of the game. As the credits began to roll, I couldn't help but feel the developers had forgotten I was still expecting an ending, and had decided to simply go with the last minute plot device to close things off.

Up until that point though the game is an entirely different beast, one that reinvents itself with each level giving you a new mechanic or puzzle to work with. The variety is great, and certainly welcome, but it also creates Master Reboot's biggest problem, its terrible inconsistency. Moment to moment it manages to reach both impressive heights and dreadful lows, fluctuating between the things that work and mechanics that never should have been in the game at all.

This is most apparent when the developers attempt to juxtapose in horror elements which create aggravating instant kill scenarios that both break immersion, and are completely off from the emphasis on atmosphere and exploration that is found in most of the game. Along with these come arbitrary time limits that force you to continually replay segments, one off action sequences that aren't properly explained, and an abundance of odd elements that don't have time to be expanded upon into anything meaningful. I can appreciate all the ideas at play here, but find it hard to ignore how only about half of them actually work and fit within then game.

Similarly, the ascetic is one of the game's biggest assets, with a creative and engaging art direction and some stunning lighting effects. It's a huge shame then that so much of the game is inside cramped, dark environments, with blurry textures and some truly horrific pop-in (even for a game running Unreal Engine 3). When you're taken out of the buildings and hallways, it's truly a sight to behold, but these moments are fleeting to the point I purposely stayed longer in them to appreciate how beautiful they are.

Perhaps more aggravating than the discrepancies in the art design is the constant awkward cuts away from your perspective. Games like Bioshock and Half-Life proved that you can tell a great first-person story without the need to continually take control and the camera away from the player, so the fact Wales Interactive opted for such a graceless method of showcasing important moments is frustrating, and greatly impacted my enjoyment. The off putting animated cutscenes that cap each memory were also an odd choice, feeling completely disconnected from the rest of the game even after you learn of the reason for them being there. Poor sound design is also disappointing, as the actual music and effects are quite good at immersing you in the experience, but were not even given a proper stereo directing to where everything sounds as if it's coming from the everywhere.

It might sound as if I abhorred Master Reboot, but in truth I actually enjoyed it to give a cautious recommendation despite its flaws. It's a surreal adventure with big ideas, many of which it disappointingly can't pull off, but when it does is truly fantastic. Wales Interactive has the definite makings of a great indie developer, with a uniquely imaginative vision that could lead to something great down the road. It is certainly disappointing that they also inhabit the other end of the indie spectrum, with a significant lack of polish and numerous amateurish design choices. Master Reboot has some great moments, and some truly terrible ones, but in the end I was still happy to have played it and look forward to what will come out of the newly christened developer. Hopefully they will be able to learn from their mistakes, and build off the strong foundation here.

You can read more of my writing on Kritiqal.
A fost această recenzie utilă? Da Nu Amuzantă
50 din 56 oameni (89%) au considerat această recenzie utilă
8.3 ore înregistrate
Postat: 3 noiembrie, 2013
When I saw this game on the new releases page, the concept of the soul cloud, the soundtrack, and the art direction immediately caught my attention and got me to make a rare impule buy. Featuring gorgeous art direction, great sound design, an interesting plot, and an atmosphere that can get really creepy at times for a game that isn't strictly a horror game. It feels low budget and rough around the edges in places, but it's a great effort and a certain audience will absolutely love it. There's some actiony gameplay in here and a little bit of platforming, but the playtime is dominated by puzzles which are typically engaging but simple. Really, the puzzles are just a way to get you to explore the environment and the storyline and could have been cut without losing much.

The whole futuristic posthuman idea has always fascinated me, and I'd love to see a sequel that goes a little deeper into the world of the soul cloud.
A fost această recenzie utilă? Da Nu Amuzantă
61 din 76 oameni (80%) au considerat această recenzie utilă
4.8 ore înregistrate
Postat: 29 aprilie, 2014
Master Reboot is a Sci-Fi First Person Exploration game, set in a virtual world dedicated to store dead people's memories and personalities, so that they're able to relieve their life, and also contact their family and friends, even after their unfortunate death.
As you play, you'll uncover more about your past self and a bit about the world by visiting different memories.
Sounds promising, right? Well, it certainly did!

So, let's start with presentation.

For me, the graphics were a mixed bag, to be honest.
In the first level, you're greeted with amazing colors and lightning effects and just really polished graphics overall. While there are sparks of that throughout the rest of the game, it unfortunately falls a bit short of what it showed at the start.

Texture work is almost inexistent at times, with a lot of the game beings mostly shaders and lights/shadows, and not a lot of details on textures, it's mostly just blurred colors.
This makes the game look cheaper than it needed at times, specially since we had already seen a better work overall.
On the other hand, the lighting effects are still awesome, and it's clearly a focus of the game's artstyle, specially inside the Hub World, with a very Neon feel to it.

Besides, a really huge problem I had was with the brightness balance. This game is way too dark. Seriously, I wasn't able to see, at times (at the Hospital level, experimenting with the achievements). It was literally pitch black. I could change the brightness, BUT, you can't change the settings as you play, and the brightness meter isn't well calibrated, meaning that you can't really know when to stop.
That's a bummer. I'll talk more about technical issues further.

As I said, a mixed bag. Sometimes it looks awesome, other times it just feels rushed and cheap.

Regarding music, though, I mostly enjoyed it. It has an eerie feel to it, but it's also beautiful, not just there to make you feel uncomfortable. Besides, it helps create an atmosphere in the several places you visit (i.e.: a circus).
SoundEffects, on the other hand, felt a bit unbalanced (some of them genuinely bad), sometimes being too loud to the point of distorting the sounds. But, overall, they helped the atmosphere of the game.
I think it has done its purpose, but overall, it could have been better.

So, how's gameplay, one might ask?

Well, this is where the game falls a bit too short. The game is mostly comprised of several areas (essentially 3 tiers that you unlock as you complete them), each with a certain memory. While there are bits of the game outside of memories, that's where most of the gameplay and exploration is set, so I'll focus on that.
There's a hub area, in the virtual world, from which you can choose any of the areas of the available tier. These include place such as an Hospital, a Fairground, a Library, a Flight, and so on. You visit several places from your past life, trying to uncover exactly who you were, and who you were with.

So far so good, I actually liked the structure of the game.

In each area, it's more like a puzzle game. You'll have to explore the areas, and try to find out exactly what needs to be done.
While you do that, there are little blue ducks, that give you pictures of a certain memory, a little piece of the puzzle of your past, if you will. These are usually fairly well hidden, and they're basically their reward for exploration.

These areas, however, have two main problems. The first one, is that they're fairly small, rendering exploration a bit of a relative term, as there's not much to explore. Instead of exploring a big area, you're just looking under benches and the sort. Not very interesting.
The second problem, is that most of the puzzles are fairly counter-intuitive, and have barely anything to do with your own purpose or memory. They're just... there. Acting as a hinderance more than a vehicle for the story. And that's unfortunate.
They vary from too easy to random, for the most part.
On their side though, is that they were certainly varied and SOME of them were pretty well thought and design. Unfortunately, the exception doesn't really make the rule.
Most of the puzzles feel out of place and with solutions that aren't in any way tied to the memory.

However, the areas weren't all just puzzles. They were actually very varied. The Hospital was more of a Horror-themed area, while the Flight was a stealthy mission. It certainly had more to it than I expected, but, the developers didn't seem either experienced or resourceful enough to do it all. The Stealth level was just frustrating at the beginning, but laughable once you figure out what to do. And the Horror level, somehow, managed to be less scary than other levels that were far more oppressive in a subtle way.
In general, Master Reboot tried to hard to make a game out of the concept, and feeling a bit to shallow in that regard.
I can understand why they've done it, but I think they only got sidestracked from the initial concept and ended up not doing either very well.

One important aspect (for me, at least) is how they've done the achievements. Most of them are only there as an additional bit of challenge to the levels, but, once again, it doesn't add anything to the game. On the contrary, the way you're "encouraged" to play is actually less fun.
On the Hospital level, for example, the achievements was to play without the Flashlight. "Well, bring it on, then!"... Boy, did I regret it. It didn't make it scarier. It simply made it frustrating. In many corridors there was literally no light. It was pitch black. I didn't know where to go, and there weren't really any distant visual or audio cues. It was just a case of pressing WASD and hoping I wasn't going against the wall. It was... not a good experience, from a gameplay standpoint.
The other achievements seem to follow the same rule, being more of a problem than a cool incentive to play the game in interesting ways.

Alright, gameplay is out of the way. Now comes the really disappointing part for me.
You know, as this was an Exploration game in such a promising world, I didn't care about gameplay too much. I was just expecting great encounters and insight into this future society. Maybe even questioning Death. But... it barely happened, unfortunately.

This game seemed the perfect way of throwing some ideas at the player through the world itself, but it did none of that. It simply turned into a dramatic story about 2 random people who created the Soul Cloud... just because. No philosophy behind it was explained or even refered throughout the game. It was created in the same way as Facebook, which is disappointing, to say the least.

The world was there, and you were in it, but you didn't really feel a part of it in any way.

In the end of each area you get a cutscene about your previous life, but it's just a story about love and friendship with a murder thrown' in the middle to make it seem dark. It's just... shallow, forgeting the initial premise.

Maybe I was expecting too much. Or just something different. And this game wasn't aiming for it.
Well, maybe. But even in that case, looking back at the game, there's no reason for it to standout, aside from the pretty lighting. Gameplay is just there just to call it a game, as it wasn't the focus at all. The story was far more generic than it could have been with the endless possibilities of the Soul Cloud. The world was far too empty as well, with more focus on real world memories than the virtual world of the undead.

All in all, this game is just a missed opportunity. It was set in a great world, full of very interesting concepts. But, it does nothing with it, trying to be too much at once, ending up missing most of its points.
It has impressive lightning effects and great audio design, but as a game... there's nothing I can't think of to justify a recommendation.
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40 din 43 oameni (93%) au considerat această recenzie utilă
2 oameni au considerat această recenzie amuzantă
5.2 ore înregistrate
Postat: 28 octombrie, 2014
A beautiful, freaky first-person puzzle game that takes place in the virtual reality "memory city" of the protagonist, whose identity is obscured at first but ultimately emerges as the player explores various memory fragments. What appears garbled and contradictory at first transforms into a pleasing, coherent story.

The only story beat that annoyed was the use of the "scary little girl" cliché, but it's forgivable, largely due to the dynamics of the story itself. In short, it makes sense.

The game takes place over three acts, the meat of which is the second act, featuring twelve levels over three stages; within a stage, levels can be visited in any order and abandoned temporarily if a puzzle is too difficult at first.

By and large the puzzles are easy to solve with a little persistence; often the trick is to simply find and figure out which objects in the world are puzzle pieces. I did consult a walkthrough once for a challenge that appeared particularly nonsensical (at the end of the School level) - I sadly stand by that decision as the solution required previous memorization of an image not to be found in the puzzle area itself. There were a few other puzzles that I didn't "get", but which were quickly solvable by "brute force" combination of available elements. Also, there is a series in act three that will require the use of Steam's built-in screenshot function ... or fraps if you get the non-Steam version. This was irksome, but by contrast the great majority of levels are engaging and fun to figure out.

My entire playthrough took just over five hours. A short game, but it's all quality time. If you aren't confronted with a puzzle, you are observing memories and piecing together the story of the central characters or running through the occasional action sequence. These elements are well mixed with good pacing. For the completionist, a couple extra hours might be had combing every level for the collectible memories. I wish I had seen all of them, but I preferred to finish the game rather than essentially "pixel hunt" for every last story clue. Personally, I dig short games.

Overall, I unreservedly recommend Master Reboot. It's worth a few hours of your time to find your way through this weird virtual world and resolve a compelling, sympathetic story.

Also, duckies.
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45 din 55 oameni (82%) au considerat această recenzie utilă
5.2 ore înregistrate
Postat: 28 noiembrie, 2013
This game is going to be one of those hidden gems that when people find it and decide to play it, they will have wished they did so earlier. Maybe that's why you're hear, reading these player reviews?
I had no idea what to really expect when I first entered this game. Once I got passed the introduction and into the main town where you access all the main memories, it hooks you in right away. It pulls off a sort of donny darko mixed with tron sort of feel with visuals. Do not underestimate the spookiness of this game, it will catch you off guard and make you screem like a school yard child. Mix that in along with constantly needing to solve puzzels and uncovering story bit's here and there, you'll definately get your moneys worth.

I highly recommend the game. If you wanna see some game play before hand, check out parts of my playthrough Just be warned, you might spoil parts of the game for yourself in doing so.
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47 din 59 oameni (80%) au considerat această recenzie utilă
3.7 ore înregistrate
Postat: 3 noiembrie, 2013
This is the closest you'll come to playing a fever dream, and I mean that in a good way. We need more games like this.
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