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Imagine a world where death is no longer final, where precious memories are saved to enjoy forever, where your soul is immortal, welcome to the Soul Cloud. Upload your soul to our dedicated servers and relax knowing that a part of you will live on for eternity.
Data lansării: 29 oct., 2013
Urmăreşte toate cele 2 videoclipuri

Cumpără Master Reboot

Pachete care includ acest joc

Cumpără Master Reboot Bundle

Include 2 produse: Master Reboot, Master Reboot Art Book and Soundtrack

Actualizări recente Afișează tot - (14)

Soul Axiom to be unveiled at the Tokyo Games Show

28 august

We are really excited to announce that we will be demoing Soul Axiom for the first time at the Tokyo Game Show as well as exhibiting the new Wii U version of Master Reboot. We're really excited and flattered by the fact that we are one of only four UK indie companies who've been invited to exhibit in the Indie Area. Its a great honour and a chance for us to introduce the games to a new audience.

Roll on the 18th September..."Ii nyuusu da ne"...it means good news!!

http://store.steampowered.com/app/279900

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Soul Axiom, the Spiritual Successor To Master Reboot, Soon To Be Available Via Early Access

21 august

We are pleased to announce that our latest game Soul Axiom, the spiritual successor to Master Reboot, will be available in November as an Early Access title. We want to make Soul Axiom the best it can be so we really think allowing our community to be involved earlier in the development process is vital to making a polished jewel of a game. We're hoping to get feedback from people who are passionate about shaping the game's destiny, invested in its future, and excited to get access to the game before it's released. This really is a chance to influence the end product and play a part in the game design process. The store page is now live, so what are you waiting for…Master Reboot fans go check it out!

http://store.steampowered.com/app/279900

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Ce spun criticii

“All in all, Master Reboot is a wonderful display of the creativity and ingenuity that exists in the indie world. Fun gameplay, interesting puzzles, and a refreshing new concept lasting approximately 8 hours make Master Reboot undoubtedly worth the $15 it costs.”
5/5 – Twinfinite

“When fun and challenging puzzles meets a gripping story that will scare you, you get a game that you won’t forget for a long time.”
4/5 – Two Dash Stash

“Ingenious Design. Fantastic use of horror elements. Suspenseful soundtrack. Master Reboot is definitely a great game to get.”
86% – The Gamer Studio

Despre joc

Imagine a world where death is no longer final, where precious memories are saved to enjoy forever, where your soul is immortal, welcome to the Soul Cloud. Upload your soul to our dedicated servers and relax knowing that a part of you will live on for eternity. That favorite holiday, happy moments from your childhood, meeting that special someone for the first time. All these memories saved for your digital soul for your family to revisit again and again. The Soul Cloud - saving your past to secure your future.

Master Reboot is a haunting first person sci-fi adventure game set inside the Soul Cloud. It's an exploration game with action and puzzle elements set across 34 unique environments. In the not-too-distant future exists the Soul Cloud, a giant server that holds the data of your soul and your memories when you die. The Soul Cloud is filled with floating islands, each island looks like a town, village or city filled with rooms, skyscrapers and houses that hold people’s memories. To house your Soul, a family member (or you before you die) must purchase an island on the Soul Cloud where the server will generate rooms, houses or skyscrapers that hold each and every memory from the deceased’s past.

The game features a distinctive visual style, intriguing story-line, psychological adventure-game action and a dynamic atmospheric soundtrack. Get prepared for upload......Where am I?.....Who am I?......It's time to piece your life......and death back together.

FEATURES
• Gorgeous visual style
• Intriguing story-line
• 34 explorable environments
• Dynamic atmospheric soundtrack
• Supports the Welsh Language

Cerinţe de sistem (PC)

    Minimum:
    • OS: Windows XP, Vista, 7
    • Processor: Intel Core2 Duo, AMD Athlon64 x2, or better
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3 Compatible
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX compatible sound card
    Recommended:
    • OS: Windows 7 64 Bit
    • Processor: Intel Core i5/i7, AMD equivalent or better
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 280, ATI Radeon 4870 or better
    • DirectX: Version 11
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX compatible sound card

Cerinţe de sistem (MAC)

    Minimum:
    • OS: OS X Version 10.6.3 or later
    • Processor: 1.6GHz (Dual Core) Intel CPU
    • Memory: 2 GB RAM
    • Graphics: At least Intel HD 4000 or Open GL 3.3 / Shader Model 3 Capable Graphics Card
    • Hard Drive: 1400 MB available space
    Recommended:
    • OS: OS X Version 10.6.3 or later
    • Processor: 2.2GHz (Quad Core) Intel CPU
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon HD 6750M 512MB
    • Hard Drive: 1400 MB available space
Recenzii utile ale clienților
55 din 60 oameni (92%) consideră această recenzie folositoare
5.2 ore înregistrate
I did not expect Master Reboot to be this good and interesting. The story is intriguing and mysterious, the gameplay is greatly varied, puzzles are intuitive and the visuals are quite something. Don't be disillusioned by the first 5-10 minutes of the game and check it ouf further, but don't expect a conventional game. I recommend playing it if you enjoy science fiction, puzzles and games that don't hold your hand.
Postat: 17 aprilie
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27 din 30 oameni (90%) consideră această recenzie folositoare
15.0 ore înregistrate
Master Reboot had been in my backlog for several months but I finally took the time over the past few days to play through and even 100% the achievements.

The game was not flawless by any means but to my mind the warts are just about what one should expect from such an ambitious indie project. Missing things like a key/controller config, multiple save slots (or a persistent way to view ducky and animated memories), borderless window, etc. are all minor quibbles that at worst I'd appreciate seeing in future projects.

But the game so masterfully tells its story that the technical deficiencies don't really diminish my opinion of it, in the end. While there are no major plot twists or unexpected turns, the revelation of the plot as well as exposition on the settings and characters are all slowly dripped to the player in an epistolary style, primarily via documents and photos unlocked by finding the blue duckies in each level. The bits and pieces found reveal just enough to the player that unlocking a new one feels like satisfying detective work.

Further, the setting and plot serve one another well and like all good sci-fi, they form a sort of feedback loop to make a greater whole than either aspect alone. The concept of the Soul Cloud and all of its implications are borne from the mundane human stories, and the regular lives of the characters are made extraordinary by the cyberpunk setup. Yes, cyberpunk. The game is set in a much nearer future than most cyberpunk sf but the concept of the Soul Cloud would be right at home in Ghost in the Shell - it's essentially one big shell for many many ghosts. The near-future setting helped rather than hindered my disbelief and I could believe that this sort of tech would exist in "tomorrow's tomorrow".

The only criticism I might lodge at the plot and setting is that there's absolutely no falling action or an epilogue of any sorts, so the end feels just a bit abrupt. This very well could have been intentional as it leaves the player to consider what might happen next, and the ultimate outcome of a "happy" or "sad" ending depends on their own perspective and conclusions drawn. I understand a sequel is also in the works, which at this juncture I am quite looking forward to.

A quick note about the audio/visual aspects, since I feel a review is incomplete without SOME words on that front. The flat-shaded, low-poly look was very effective in cooridination with the shader and lighting effects. I don't have much more to say on this front, but I mean- I took a couple of dozen screenshots (http://steamcommunity.com/id/Junon/screenshots/?appid=251850). The game looks good! As far as audio, I have even less to say here. The soundtrack is largely ambient and the sound effects did their job - I ran into no technical issues or points of aural annoyance.

All told, Master Reboot is a diamond in the rough. I would heartily recommend it to anyone who can look around a few technical and gameplay frustrations to find an exceptional story. Games like Master Reboot are why I carry a torch for indies.
Postat: 7 mai
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26 din 30 oameni (87%) consideră această recenzie folositoare
4.5 ore înregistrate
I have to admit, I had no idea what to expect from this game and I was pleasantly surprised about it. The whole idea of being in the future where something like Soul Cloud which is storing dead people's memories and souls exists is very interesting. So what happened? Well, the Soul Cloud had crash which corrupted some data. And you have to restore some of them by looking into memories of somebody with said corrupted data. The whole game is split-up into a lot of levels, each one is representing some memory. So you can expect child memories, memories from school, flying, being on beach, everything you can imagine.
But it's not a hippie game like you would expect from what I just wrote. I mean, few memories are nice and pleasant, but you will be surprised how scary some of them will turn. And I mean it when I say scary. This is what is this game good at. Atmosphere. Absolutely amazing atmosphere that will suck you into the game. Second good thing is its own art and design style. Music is well placed and everything fits together. The only thing I could reproach is that sometimes you can see that some objects are made pretty poorly. There are just few of them, it doesn't disrupt the game, but let's not pretend they aren't there. Overall the game looks just great. Oh, and I almost forgot! There are puzzles in some levels, but don't worry, if you're not into them. There aren't a lot of them and although they aren't extremely easy, you won't get stuck, I promise!
So what is the summary? 9/10. I recommend this game to anybody who likes atmospheric games and horror ones even tho it's more chilly than scary - don't worry that you couldn't sleep at night. So that's it, stop reading this and go play it!
Postat: 1 mai
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30 din 37 oameni (81%) consideră această recenzie folositoare
4.8 ore înregistrate
Master Reboot is a Sci-Fi First Person Exploration game, set in a virtual world dedicated to store dead people's memories and personalities, so that they're able to relieve their life, and also contact their family and friends, even after their unfortunate death.
As you play, you'll uncover more about your past self and a bit about the world by visiting different memories.
Sounds promising, right? Well, it certainly did!


So, let's start with presentation.

For me, the graphics were a mixed bag, to be honest.
In the first level, you're greeted with amazing colors and lightning effects and just really polished graphics overall. While there are sparks of that throughout the rest of the game, it unfortunately falls a bit short of what it showed at the start.

Texture work is almost inexistent at times, with a lot of the game beings mostly shaders and lights/shadows, and not a lot of details on textures, it's mostly just blurred colors.
This makes the game look cheaper than it needed at times, specially since we had already seen a better work overall.
On the other hand, the lighting effects are still awesome, and it's clearly a focus of the game's artstyle, specially inside the Hub World, with a very Neon feel to it.

Besides, a really huge problem I had was with the brightness balance. This game is way too dark. Seriously, I wasn't able to see, at times (at the Hospital level, experimenting with the achievements). It was literally pitch black. I could change the brightness, BUT, you can't change the settings as you play, and the brightness meter isn't well calibrated, meaning that you can't really know when to stop.
That's a bummer. I'll talk more about technical issues further.

As I said, a mixed bag. Sometimes it looks awesome, other times it just feels rushed and cheap.


Regarding music, though, I mostly enjoyed it. It has an eerie feel to it, but it's also beautiful, not just there to make you feel uncomfortable. Besides, it helps create an atmosphere in the several places you visit (i.e.: a circus).
SoundEffects, on the other hand, felt a bit unbalanced (some of them genuinely bad), sometimes being too loud to the point of distorting the sounds. But, overall, they helped the atmosphere of the game.
I think it has done its purpose, but overall, it could have been better.


So, how's gameplay, one might ask?

Well, this is where the game falls a bit too short. The game is mostly comprised of several areas (essentially 3 tiers that you unlock as you complete them), each with a certain memory. While there are bits of the game outside of memories, that's where most of the gameplay and exploration is set, so I'll focus on that.
There's a hub area, in the virtual world, from which you can choose any of the areas of the available tier. These include place such as an Hospital, a Fairground, a Library, a Flight, and so on. You visit several places from your past life, trying to uncover exactly who you were, and who you were with.

So far so good, I actually liked the structure of the game.

In each area, it's more like a puzzle game. You'll have to explore the areas, and try to find out exactly what needs to be done.
While you do that, there are little blue ducks, that give you pictures of a certain memory, a little piece of the puzzle of your past, if you will. These are usually fairly well hidden, and they're basically their reward for exploration.

These areas, however, have two main problems. The first one, is that they're fairly small, rendering exploration a bit of a relative term, as there's not much to explore. Instead of exploring a big area, you're just looking under benches and the sort. Not very interesting.
The second problem, is that most of the puzzles are fairly counter-intuitive, and have barely anything to do with your own purpose or memory. They're just... there. Acting as a hinderance more than a vehicle for the story. And that's unfortunate.
They vary from too easy to random, for the most part.
On their side though, is that they were certainly varied and SOME of them were pretty well thought and design. Unfortunately, the exception doesn't really make the rule.
Most of the puzzles feel out of place and with solutions that aren't in any way tied to the memory.

However, the areas weren't all just puzzles. They were actually very varied. The Hospital was more of a Horror-themed area, while the Flight was a stealthy mission. It certainly had more to it than I expected, but, the developers didn't seem either experienced or resourceful enough to do it all. The Stealth level was just frustrating at the beginning, but laughable once you figure out what to do. And the Horror level, somehow, managed to be less scary than other levels that were far more oppressive in a subtle way.
In general, Master Reboot tried to hard to make a game out of the concept, and feeling a bit to shallow in that regard.
I can understand why they've done it, but I think they only got sidestracked from the initial concept and ended up not doing either very well.

One important aspect (for me, at least) is how they've done the achievements. Most of them are only there as an additional bit of challenge to the levels, but, once again, it doesn't add anything to the game. On the contrary, the way you're "encouraged" to play is actually less fun.
On the Hospital level, for example, the achievements was to play without the Flashlight. "Well, bring it on, then!"... Boy, did I regret it. It didn't make it scarier. It simply made it frustrating. In many corridors there was literally no light. It was pitch black. I didn't know where to go, and there weren't really any distant visual or audio cues. It was just a case of pressing WASD and hoping I wasn't going against the wall. It was... not a good experience, from a gameplay standpoint.
The other achievements seem to follow the same rule, being more of a problem than a cool incentive to play the game in interesting ways.



Alright, gameplay is out of the way. Now comes the really disappointing part for me.
You know, as this was an Exploration game in such a promising world, I didn't care about gameplay too much. I was just expecting great encounters and insight into this future society. Maybe even questioning Death. But... it barely happened, unfortunately.

This game seemed the perfect way of throwing some ideas at the player through the world itself, but it did none of that. It simply turned into a dramatic story about 2 random people who created the Soul Cloud... just because. No philosophy behind it was explained or even refered throughout the game. It was created in the same way as Facebook, which is disappointing, to say the least.

The world was there, and you were in it, but you didn't really feel a part of it in any way.

In the end of each area you get a cutscene about your previous life, but it's just a story about love and friendship with a murder thrown' in the middle to make it seem dark. It's just... shallow, forgeting the initial premise.

Maybe I was expecting too much. Or just something different. And this game wasn't aiming for it.
Well, maybe. But even in that case, looking back at the game, there's no reason for it to standout, aside from the pretty lighting. Gameplay is just there just to call it a game, as it wasn't the focus at all. The story was far more generic than it could have been with the endless possibilities of the Soul Cloud. The world was far too empty as well, with more focus on real world memories than the virtual world of the undead.



All in all, this game is just a missed opportunity. It was set in a great world, full of very interesting concepts. But, it does nothing with it, trying to be too much at once, ending up missing most of its points.
It has impressive lightning effects and great audio design, but as a game... there's nothing I can't think of to justify a recommendation.
Postat: 29 aprilie
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8 din 9 oameni (89%) consideră această recenzie folositoare
11.4 ore înregistrate
First off I have to say I really enjoyed this game.
It's colourful, the music is eery but well placed. There are a few good jumps - one in particular I didn't see coming so it made it extra special. The story is interesting, and not to hard to follow. Controls are typical FPS and are smooth. (I tried Controller at first but they seemed too slow so recommend keyboard and mouse)

I'm a little puzzled by the metacritic reviews. Clearly those reviewers never gave this game a chance.

Overall I recommend this easily to anyone that likes a good story, combined with some (not to hard) puzzles, in First person. Oh and if you like Rubber Duckies.

Postat: 16 iunie
A fost această recenzie folositoare? Da Nu
0 din 1 oameni (0%) consideră această recenzie folositoare
4.1 ore înregistrate
Cand am vazut jocul Master Reboot pe Steam nu stiam la ce sa ma astept. Era anuntat ca un horror diferit, insa imaginile de prezentare ale jocului mi se pareau contradictorii ♥♥ genul horror. Cand te gandesti la un joc inspaimantator, mintea iti sare automat la peisaje macabre, case abandonate, orase distruse si asa mai departe. jocul produs de Wales Interactive e diferit. Actiunea din Master Reboot se petrece intr-o lume virtuala, ca in interiorul unui calculator, in care totul pare sa fie creat artificial si controlat de catre o forta suprema care permite personajelor sa acceseze doar o parte din “memoria” sistemului.

Povestea

In Master Reboot tu esti un suflet al nei persoane decedate, iar dupa moarte este trimis intr-ul loc numit Soul Cloud, unde angajatii lucreaza pentru o companie numita Mysteri Foundation, al carei principal obiect de activitate este preluare memoriilor persoanelor decedate si urcarea lor in Soul Cloud. Datele obtinute din aceste memorii sunt transferate in informatii care devin accesibile pentru familia si prietenii apropiati, din nou decedati. Rolul angajatilor este sa sa pastreze informatiile in ordine si sa se asigure ca sistemul functioneaza fara probleme, iar beneficiarii sa se poata bucura linistiti de informatii si sa aiba o sedere placuta. Tu esti aruncat in aceasta lume, in care se petrece totusi ceva ciudat, iar fiecare spatiu de memorie accesat este infectat si plin de pericole la tot pasul.

Gameplay

Cand jocul incepe, te trezesti pe o plaja digitala, iar daca incerci sa te deplasezi spre marginea acesteia, spre apa, vei descoperi un zid digital care iti opreste trecerea; ceva asemanator ♥♥ aceladin filmul The Cabin in the Woods, pentru cei care l-au vazut. Miscarea personajului e controlata prin tastele WASD si mouse. Sistemul e simplu, nu ai indicatori de viata, nu ai un inventar de obiecte si poti executa miscari simple, precum sarituri, aplecari si fuga. Vei descoperi imediat ca deplasarea ta prin spatiul acesta virtual se face ♥♥ ajutorul unor cuburi care se materializeaza si dematerializeaza in functie de progresul facut de tine. Nu ai nici un fel de indicii, iar de la inceput trebuie sa te descurci singur, sa-ti dai seama pe unde trebuie sa mergi si ce sa faci.

Imediat afli ca poti interactiona ♥♥ anumite obiecte, poti lua anumite arme sau instrumente pe care le poti folosi in puzzle-uri sau sa te lupti ♥♥ anumiti adversari. De asemenea vei gasi rate… de diferite dimensiuni si culori. ratele contin informatii si-ti dau indicii ♥♥ privire la ce trebuie sa faci.

De-abia dupa ce termini primele doua niveluri afli despre Soul Cloud si ce rol are. Vei descoperi ca acele cuburi au culori diferite, iar in functie de culoare fiecare cub are alt rol. Cele albastre te teleporteaza in alta parte a memoriei, cele verzi te trimit in centrul firmei Mysteri Foundation, denumit Soul Village (satul sufletelor), cele albe contin memorie pura, iar cele rosii sunt pentru operatiuni de mentenanta si intretinere.

Rolul tau este sa repari informatiile defecte, iar fiecare particica de memorie este gazduita intr-o cladire in Soul Village. Cladirile au un semn in fata lor, care explica ce fel de amintiri sunt inauntru. Prima cladire accesata de mine a fost “Childhood memories” (Amintiri din Copilarie). Odata intrat afli ca oglinzile iti prezinta o altfel de realitate pe care trebuie sa o accesezi pentru a pune cap la cap amintirile originale. Pentru a face aceasta vei intra intr-o lume macabra, dominata de intuneric unde va trebui sa iti gasesti singur indiciile. Unele zone sunt luminate si iti indica locul inspre care trebuie sa te indrepti, dar va trebui sa ciulesti bine urechiile. Cand te apropii de o zona periculoasa, sunetul va deveni mai sumbru, iar odata intrat intr-o astfel de zona esti mort. ♥♥♥ nu ai indicatori de viata, orice pas gresit inseamna “moartea” personajului, iar cand asta se intampla, pe ecran iti va fi afisat un mesaj asemanator ♥♥ “blue screen-ul” de la Windows si va trebui sa astepti reincarcarea ta in sistem. Dupa ce aceasta este finalizata esti trimis din nou in zona in care ai fost sa incerci din nou. Nu conteaza de cate ori mori, vietile par sa fie nelimitate.

Cand reusesti sa aduni informatiile de care ai nevoie, vei fi trimis din nou in centrul “satului”, iar cladirea pe care tocmai ai accesat-o isi schimba culoarea. Mergand din nou inspre ea vei putea vedea memoria pe care tocmai ai reusit sa o restaurezi. Poti revedea partile din memorie de ate ori doresti, doar accesand casele respective.

Pe parcursul jocului vei da de o serie de simboluri ciudate pe pereti, copaci sau in alte locuri aleatorii, iar daca te apropii de acestea vei auzi voci, iar daca faci un click, vei vedea figuri demonice si vei primi mesaje venite parca din alta parte.

Master Reboot beneficiaza pe Steam de 20 de realizari si Cart ide Schimb. In acest moment, aceste carti sunt destul de valoroase, iar daca decizii sa le vinzi iti recuperezi o buna parte din banii investiti in cumpararea jocului.

Grafica si sunet

Master Reboot are o grafica colorata, atipica pentru jocurile horror. Obiectele sunt ciudate, iar multe elemente stralucesc. Ideea de lume virtuala este data de obiectele din jurul tau. Privite in lumina, anumite zone ♥♥ care poti interactiona isi schimba culoarea si apar sub forma de circuite incastrate in obiectele respective. Totul in lumea Master Reboot pare sa se reconstruiasca. Obiecte apar de nicaieri, lumea este modificata de prezenta ta, iar peisajele sunt in general destul de macabre.

Chiar la primul nivel, ajungi intr-o padure si gasesti un topor. ♥♥ toate ca ma asteptam sa am de-a face ♥♥ monstri, singurul rol al acestuia este sa taie copacii. Cei care pot fi taiati au o structura formate din circuite si pot fi vazuti doar din anumite pozitii. Copacii acestia apar in fata ta, chiar daca nu au fost acolo inainte ca tu sa culegi toporul, deci lumea pare sa se modeleze in functie de tine.

Efectele sonore sunt la inaltime, ele mi-au facut deliciul pe parcursul testarii acestui joc. In primul nivel dupa ce ajungi in Soul Village, va trebui sa accesezi memoriile copilariei (dupa ♥♥♥ am spus mai sus) .Ajuns in zona macabra, esti intr-o incapere intunecata in proportie de 80%, ♥♥ putine zone vizibile, iar pe fundal este o muzica de copii. Tonalitatea acesteia se modifica cand te apropii de o zona periculoasa, iar aceasta muzica mi-a facut parul sa se ridice pe maini. Cand intri in capcana, se aude un zgomot puternic dar scurt si esti trimis inapoi. Imediat dupa prima repriza de joc, m-am ridicat sa fac o pauza, iar din scara blocului am auzit niste copii. Instant mi s-a facut pielea gaina, deci atmosfera din joc, creata de sunet, este perfecta pentru un titlu horror.

Concluzie

Master Reboot este un joc unic, ♥♥ o atmosfera diferita de titlurile horror clasice si ♥♥ un gameplay diferit de orice am testat pana acum. Pare o combinatie intre un FPS si un joc de actiune, insa nu avem un joc care sa-l nominalizam ca similar ♥♥ acesta. Grafica nu m-a dat pe spate, insa conceptul e unic. Sunetul este extraordinar, iar gameplay-ul are unele lacune. Mi-ar fi placut sa beneficiez macar de o harta care sa-mi indice locurile inspre care sa ma indrept, fara aceasta, am pierdut destul de mult timp explorand si experimentand. Lucrul bun este ca nu vei sti niciodata la ce sa te astepti in Master Reboot, iar asta face din joc un titlu bun horror.

NOTE:
POVESTEA: 9
GAMEPLAY: 6
GRAFICA: 7
SUNET: 9

TOTAL: 7.75

Sursa: http://steamgames.ro/game-review/master-reboot-review/
Postat: 11 februarie
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