Master Reboot is one of those games with an interesting idea but a poor execution due to a lack of narrative and context. If you're a completionist and happen to find all the rubber ducks, you'll understand the context, but outside of that, this game will only confuse more with its rather poor excusues.
Basically (and you don't find this out until the end of the game, but I'm also trying to save you money) you play some chick named Madison who invented the "Soul Cloud" with a dude named David or something, I actually already forgot. Anyway, they invent the soul cloud under this company named Mysteri in the year 2026 where technology is supposedly going to be futuristic just like how it was in George Orwell's 1984. Anway, the whole game takes place in the soul cloud where users can place their memories and re-experience them for a limited amount of time. At least that's what I took away from it. This guy David is murdered by someone named Astrid, I never caught the relationship between Astrid and Madison, but I believe they knew each other. Also, Astrid had died four years prior but was brought back to life; don't understand how that works, but alright I'll let it slide. So Madison is in the soul cloud because of some virus that is shown to have been sent to Madison from an anonymous user, the virus basically effed up the cloud, the virus being named a bunch of random letters and numbers.exe. Madison, being so tech smart inventing some crazy idea, opens the virus which infiltrates the clouds servers, deleting people's data. A bunch of stupid people are mad as shown in "tweet" like this one, "i haet teh sole cloude". Yeah, that's right, people in the future are still terrible at spelling.
So that's basically the story, the gameplay involves you, Madison, navigating your own memories just to get to the virus. Basically, the giant library room that becomes this platforming nightmare has the virus which is really just a digital and angry Astrid that you've probably seen throughout the game acting like Alma from the FEAR games. The memories range from your childhood to your romantic feelings with David, rather generic to be honest. Also, the game is supposed to be a sort of horror game, but the jump scares were laughable. I feel like there was supposed to be emotion with the memories, but the emotion was detached due to the lack of narrative mentioned earlier. The Stanley Parable had more emotion.
The graphics were toon shaded without the black edges which were explained in game due to the soul cloud being in the early stages. As George Carlin would say, "Bull-sh!t", the toon shading is a cop out, especially when it doesn't even look good. I mean, at least Gearbox makes Borderlands look awesome. This was rubbish. It doesn't help when the devs make an excuse of in game graphics being toon shaded and then the actual memories are 2D flash animated or puppet pinned from After Effects. You'd think that the memories themselves would be detailed 3D considering that they're taken from the human's mind? Think of the film Final Cut starring the late, great Robin Williams. The memories that he works with are fully realized and completely real, in the flesh. The 2D is such a cop out, what rubbish.
The music and sounds were the only good thing, as they were both evidently creepier than the game itself. And even then, the sounds had some weird mixing.