Imagine a world where death is no longer final, where precious memories are saved to enjoy forever, where your soul is immortal, welcome to the Soul Cloud. Upload your soul to our dedicated servers and relax knowing that a part of you will live on for eternity.
使用者評論: 極度好評 (328 篇評論)
發售日: 2013 年 10 月 29 日


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包含 2 個項目: Master Reboot, Master Reboot Art Book and Soundtrack



"Master Reboot manages to deliver on some truly memorable moments. It's a creepy dive into the life of someone whose memories were stored in the cloud."

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09 月 23 日


We've just got back from the Tokyo Games Show where we were demoing Soul Axiom for the first time. It was a great experience and we are glad to say it was well received, we are now looking forward to EGX London this week. We've put together a new teaser trailer especially for the show which demonstrates some of the new gameplay mechanics we've implemented. Make sure you go check it out and let us know what you think.

Also if your attending EGX London this week then come and see us at our stand in the Indie Rezzed area, whether its to play the demo or just have a chat.

Wi Team

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08 月 28 日

Soul Axiom to be unveiled at the Tokyo Games Show

We are really excited to announce that we will be demoing Soul Axiom for the first time at the Tokyo Game Show as well as exhibiting the new Wii U version of Master Reboot. We're really excited and flattered by the fact that we are one of only four UK indie companies who've been invited to exhibit in the Indie Area. Its a great honour and a chance for us to introduce the games to a new audience.

Roll on the 18th September..."Ii nyuusu da ne" means good news!!

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“All in all, Master Reboot is a wonderful display of the creativity and ingenuity that exists in the indie world. Fun gameplay, interesting puzzles, and a refreshing new concept lasting approximately 8 hours make Master Reboot undoubtedly worth the $15 it costs.”
5/5 – Twinfinite

“When fun and challenging puzzles meets a gripping story that will scare you, you get a game that you won’t forget for a long time.”
4/5 – Two Dash Stash

“Ingenious Design. Fantastic use of horror elements. Suspenseful soundtrack. Master Reboot is definitely a great game to get.”
86% – The Gamer Studio


Imagine a world where death is no longer final, where precious memories are saved to enjoy forever, where your soul is immortal, welcome to the Soul Cloud. Upload your soul to our dedicated servers and relax knowing that a part of you will live on for eternity. That favorite holiday, happy moments from your childhood, meeting that special someone for the first time. All these memories saved for your digital soul for your family to revisit again and again. The Soul Cloud - saving your past to secure your future.

Master Reboot is a haunting first person sci-fi adventure game set inside the Soul Cloud. It's an exploration game with action and puzzle elements set across 34 unique environments. In the not-too-distant future exists the Soul Cloud, a giant server that holds the data of your soul and your memories when you die. The Soul Cloud is filled with floating islands, each island looks like a town, village or city filled with rooms, skyscrapers and houses that hold people’s memories. To house your Soul, a family member (or you before you die) must purchase an island on the Soul Cloud where the server will generate rooms, houses or skyscrapers that hold each and every memory from the deceased’s past.

The game features a distinctive visual style, intriguing story-line, psychological adventure-game action and a dynamic atmospheric soundtrack. Get prepared for upload......Where am I?.....Who am I?......It's time to piece your life......and death back together.

• Gorgeous visual style
• Intriguing story-line
• 34 explorable environments
• Dynamic atmospheric soundtrack
• Supports the Welsh Language


    • OS: Windows XP, Vista, 7
    • Processor: Intel Core2 Duo, AMD Athlon64 x2, or better
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3 Compatible
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: Windows 7 64 Bit
    • Processor: Intel Core i5/i7, AMD equivalent or better
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 280, ATI Radeon 4870 or better
    • DirectX: Version 11
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: OS X Version 10.6.3 or later
    • Processor: 1.6GHz (Dual Core) Intel CPU
    • Memory: 2 GB RAM
    • Graphics: At least Intel HD 4000 or Open GL 3.3 / Shader Model 3 Capable Graphics Card
    • Hard Drive: 1400 MB available space
    • OS: OS X Version 10.6.3 or later
    • Processor: 2.2GHz (Quad Core) Intel CPU
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon HD 6750M 512MB
    • Hard Drive: 1400 MB available space
2 人之中有 2 人(100%)認為這篇評論有參考價值
4.8 記錄時數

What should I say about this game?

I had been interested in it from the moment I had seen it on Steam nearly a year ago. What had kept me from purchasing it right away was the horror aspect, but that definitely added to the game, rather than detracted from it. I am absolutely glad that I bought and played this game through, and definitely plan on playing through again to unlock the alternate ending.

Master Reboot delivers an artistic experience with a story to match that leaves you eager to play each section and find every secret. This game will leave you wanting to play more of it even after finishing it. Step into the Soul Cloud yourself and learn about the Mysteri Corporation and those involved in it's origins.

Some of the "horror" aspects of the game are predictable, but still managed to frighten me. Besides that the story is constantly compelling and the voice acting is well done. I would rate the game a solid 9 out of 10.
張貼於:10 月 11 日
5.3 記錄時數
I love this game. Mostly because I've never really played anything like it.
張貼於:09 月 26 日
8.4 記錄時數
First things first... this isn't your usual puzzle/strategy/indie styled game. The idea is very original and it works.

Though it is a very short game, the mysterious story unravels itself ever so slightly in sections, yet the plot behind this is still somewhat bleak. This I quite enjoy as it allows the audience to give a personal interpretation of the story.

It gets straight into the action, unlike many games which have a strenuous introduction, complemented by a ton of cutscenes and such. Action is definitely what the game should be focused on, and right here, Wales Interactive have certainly nailed it.

The strange and mysterious worlds, dark and strange themes mixed in with a slight hint of shock horror, all in an indie game? Yeah, definitely worth it.

10/10 for me, no doubts about it.

An hour or so's worth of playtime, a whole lot of memories (pun intended).
張貼於:09 月 26 日
2.7 記錄時數
I was surprised that this game has great story, and is actually scary!

I don't like horror games, but scifi-horror is different. This game is worth the money they ask for it. It's surprisingly good.
張貼於:10 月 17 日
3.4 記錄時數
I have enjoyed my time in this mind blowing 3rd first person puzzle game... creepy as hell and really cool art
張貼於:10 月 15 日
0.9 記錄時數
Master Reboot seems to be more ambitious than anything. It bills itself as an atmospheric indie horror game and for the most part hits the mark.

The problem is, the developers seems to have vastly underestimated the importance of graphics and sound. Of course graphics always come second to actual gameplay, but the problem is that horror games in particular rely heavily on visuals and audio to create atmosphere, sensations and so forth whereas Master Reboot doesn't seem to recognize that need.

The models used for every object and character have clearly visible polygons (though to be honest, this is easily forgivable), the cutscenes look very cheap and the lighting appears to have been used very incorrectly - At one point I was confronted with a jump-scare that would've been far more effective if not for the fact that the hallway it occurred in was colorful and very brightly lit. No sense of forthcoming dread at all.

Master Reboot isn't bad. It just feels as though very little was invested in it, and as a result I have a lot of trouble investing myself in the game.
張貼於:09 月 28 日
4.1 記錄時數
A Beautiful game in story, soundtrack and environment. I was completely floored by how much fun this game was and played it straight through to the end.
張貼於:09 月 29 日
12.4 記錄時數
The ultimate reboot of memories, it includes computer references, memories from all ages, and experiences I have never had and never will have, its interesting...
張貼於:10 月 3 日
8.4 記錄時數
Finished this game and it's very fun if you like puzzles. Most are not too hard to put together but there are a few that are not very clear on how to start them so don't be too frustrated. I'd say these puzzles are not easy by any means so if you're not the puzzle type this game probably won't do it for you.

The graphics at first seem blocky or cheap but it's the style of the game so don't let it dissuade you; I really enjoyed Seren's different looks and the enviroments.

The only down side to this game is that it's quick; I finished it in three sittings but I take my time on games. I'd say this game could be finished in one if someone wanted too. Because of this you will need to make a judgment on what price you feel it's worth.

They are coming out with a sequal (Soul Axiom) and it's going to be Early Access.
張貼於:10 月 4 日
2.9 記錄時數
It's alright. I porbably would have liked the story more if I could understand it, the sound was low and distorted (not due to glitches, on purpose) and I couldn't maek out any of the speech in some very important scenes. It's some kind of horror, but not particularly scary horror. Not quite psychological either. I can't pin down what it is but it was engaging enough for me to sit down and play it all the way through. It's a very short game, might take you 2-3 hours to beat. The puzzles are all EXTREMELY simplistic, most of the time you'll just be going through the motions to find out little tidbits of story told through photograps, notes, emails, and satanic glyphs on the wall, all presented "Gone Home" style... but with ducks. The game has a strange fixation with ducks. I don't know what it means, some kind of in-joke with the developers, maybe. The game explains it as some sort of device for people in a simulation to store data in, but why ducks? There are plenty of conspicuous cubes laying around, why not those?

This game is one hell of a mixed bag. Maybe it wasn't for me, but lots of people seem to really love it and it was alright. It's not super expensive either, so really the only way to find out if it's for you is to give it a shot.
張貼於:10 月 12 日
5.3 記錄時數
Great Game
Both the graphics and the levels in general are pretty neat, although the puzzles are a bit unforgiving.
its amazing to see a game that you can play in welsh, and whats even more amazing, is the fact that i still adore this game even after raging several times

all this and it also boasts the greatest badges ever on steam... i mean who doesnt want a
Master Golden Ultra Super Mega Power Duck

sequal maybe?
張貼於:10 月 3 日
2.5 記錄時數
Disclaimer: This game makes me nauseous. I've tried altering the settings, and I've managed to play a total of 15 minutes in two sessions. This is my impression on those 15 minutes. The remaining time I have logged is just dead time to get cards.

It is certainly atmospheric. That is really its strongest point, and if you want nothing but a creepy game look no further. The whole asthetic is certainly cohesive, which makes me wish the art design was too. What I experienced of 'level' design was (mostly) competent though not compelling.

The story and premise unfolds too gradually; the first two levels have zero context. Even after that I often found myself looking at things and thinking "Why does this matter?" My main gripe however is I found the controls clunky; it's not the best sign when your player gets immediately lost without you putting immpersion-breaking icons over everything. After my third death to a pursuing teddy bear I decided the game was not worth my physical illness.
張貼於:10 月 3 日
1 人之中有 1 人(100%)認為這篇評論有參考價值
2.3 記錄時數
張貼於:09 月 12 日
50 人之中有 41 人(82%)認為這篇評論有參考價值
4.8 記錄時數
Master Reboot is a Sci-Fi First Person Exploration game, set in a virtual world dedicated to store dead people's memories and personalities, so that they're able to relieve their life, and also contact their family and friends, even after their unfortunate death.
As you play, you'll uncover more about your past self and a bit about the world by visiting different memories.
Sounds promising, right? Well, it certainly did!

So, let's start with presentation.

For me, the graphics were a mixed bag, to be honest.
In the first level, you're greeted with amazing colors and lightning effects and just really polished graphics overall. While there are sparks of that throughout the rest of the game, it unfortunately falls a bit short of what it showed at the start.

Texture work is almost inexistent at times, with a lot of the game beings mostly shaders and lights/shadows, and not a lot of details on textures, it's mostly just blurred colors.
This makes the game look cheaper than it needed at times, specially since we had already seen a better work overall.
On the other hand, the lighting effects are still awesome, and it's clearly a focus of the game's artstyle, specially inside the Hub World, with a very Neon feel to it.

Besides, a really huge problem I had was with the brightness balance. This game is way too dark. Seriously, I wasn't able to see, at times (at the Hospital level, experimenting with the achievements). It was literally pitch black. I could change the brightness, BUT, you can't change the settings as you play, and the brightness meter isn't well calibrated, meaning that you can't really know when to stop.
That's a bummer. I'll talk more about technical issues further.

As I said, a mixed bag. Sometimes it looks awesome, other times it just feels rushed and cheap.

Regarding music, though, I mostly enjoyed it. It has an eerie feel to it, but it's also beautiful, not just there to make you feel uncomfortable. Besides, it helps create an atmosphere in the several places you visit (i.e.: a circus).
SoundEffects, on the other hand, felt a bit unbalanced (some of them genuinely bad), sometimes being too loud to the point of distorting the sounds. But, overall, they helped the atmosphere of the game.
I think it has done its purpose, but overall, it could have been better.

So, how's gameplay, one might ask?

Well, this is where the game falls a bit too short. The game is mostly comprised of several areas (essentially 3 tiers that you unlock as you complete them), each with a certain memory. While there are bits of the game outside of memories, that's where most of the gameplay and exploration is set, so I'll focus on that.
There's a hub area, in the virtual world, from which you can choose any of the areas of the available tier. These include place such as an Hospital, a Fairground, a Library, a Flight, and so on. You visit several places from your past life, trying to uncover exactly who you were, and who you were with.

So far so good, I actually liked the structure of the game.

In each area, it's more like a puzzle game. You'll have to explore the areas, and try to find out exactly what needs to be done.
While you do that, there are little blue ducks, that give you pictures of a certain memory, a little piece of the puzzle of your past, if you will. These are usually fairly well hidden, and they're basically their reward for exploration.

These areas, however, have two main problems. The first one, is that they're fairly small, rendering exploration a bit of a relative term, as there's not much to explore. Instead of exploring a big area, you're just looking under benches and the sort. Not very interesting.
The second problem, is that most of the puzzles are fairly counter-intuitive, and have barely anything to do with your own purpose or memory. They're just... there. Acting as a hinderance more than a vehicle for the story. And that's unfortunate.
They vary from too easy to random, for the most part.
On their side though, is that they were certainly varied and SOME of them were pretty well thought and design. Unfortunately, the exception doesn't really make the rule.
Most of the puzzles feel out of place and with solutions that aren't in any way tied to the memory.

However, the areas weren't all just puzzles. They were actually very varied. The Hospital was more of a Horror-themed area, while the Flight was a stealthy mission. It certainly had more to it than I expected, but, the developers didn't seem either experienced or resourceful enough to do it all. The Stealth level was just frustrating at the beginning, but laughable once you figure out what to do. And the Horror level, somehow, managed to be less scary than other levels that were far more oppressive in a subtle way.
In general, Master Reboot tried to hard to make a game out of the concept, and feeling a bit to shallow in that regard.
I can understand why they've done it, but I think they only got sidestracked from the initial concept and ended up not doing either very well.

One important aspect (for me, at least) is how they've done the achievements. Most of them are only there as an additional bit of challenge to the levels, but, once again, it doesn't add anything to the game. On the contrary, the way you're "encouraged" to play is actually less fun.
On the Hospital level, for example, the achievements was to play without the Flashlight. "Well, bring it on, then!"... Boy, did I regret it. It didn't make it scarier. It simply made it frustrating. In many corridors there was literally no light. It was pitch black. I didn't know where to go, and there weren't really any distant visual or audio cues. It was just a case of pressing WASD and hoping I wasn't going against the wall. It was... not a good experience, from a gameplay standpoint.
The other achievements seem to follow the same rule, being more of a problem than a cool incentive to play the game in interesting ways.

Alright, gameplay is out of the way. Now comes the really disappointing part for me.
You know, as this was an Exploration game in such a promising world, I didn't care about gameplay too much. I was just expecting great encounters and insight into this future society. Maybe even questioning Death. But... it barely happened, unfortunately.

This game seemed the perfect way of throwing some ideas at the player through the world itself, but it did none of that. It simply turned into a dramatic story about 2 random people who created the Soul Cloud... just because. No philosophy behind it was explained or even refered throughout the game. It was created in the same way as Facebook, which is disappointing, to say the least.

The world was there, and you were in it, but you didn't really feel a part of it in any way.

In the end of each area you get a cutscene about your previous life, but it's just a story about love and friendship with a murder thrown' in the middle to make it seem dark. It's just... shallow, forgeting the initial premise.

Maybe I was expecting too much. Or just something different. And this game wasn't aiming for it.
Well, maybe. But even in that case, looking back at the game, there's no reason for it to standout, aside from the pretty lighting. Gameplay is just there just to call it a game, as it wasn't the focus at all. The story was far more generic than it could have been with the endless possibilities of the Soul Cloud. The world was far too empty as well, with more focus on real world memories than the virtual world of the undead.

All in all, this game is just a missed opportunity. It was set in a great world, full of very interesting concepts. But, it does nothing with it, trying to be too much at once, ending up missing most of its points.
It has impressive lightning effects and great audio design, but as a game... there's nothing I can't think of to justify a recommendation.
張貼於:04 月 29 日
31 人之中有 27 人(87%)認為這篇評論有參考價值
15.0 記錄時數
Master Reboot had been in my backlog for several months but I finally took the time over the past few days to play through and even 100% the achievements.

The game was not flawless by any means but to my mind the warts are just about what one should expect from such an ambitious indie project. Missing things like a key/controller config, multiple save slots (or a persistent way to view ducky and animated memories), borderless window, etc. are all minor quibbles that at worst I'd appreciate seeing in future projects.

But the game so masterfully tells its story that the technical deficiencies don't really diminish my opinion of it, in the end. While there are no major plot twists or unexpected turns, the revelation of the plot as well as exposition on the settings and characters are all slowly dripped to the player in an epistolary style, primarily via documents and photos unlocked by finding the blue duckies in each level. The bits and pieces found reveal just enough to the player that unlocking a new one feels like satisfying detective work.

Further, the setting and plot serve one another well and like all good sci-fi, they form a sort of feedback loop to make a greater whole than either aspect alone. The concept of the Soul Cloud and all of its implications are borne from the mundane human stories, and the regular lives of the characters are made extraordinary by the cyberpunk setup. Yes, cyberpunk. The game is set in a much nearer future than most cyberpunk sf but the concept of the Soul Cloud would be right at home in Ghost in the Shell - it's essentially one big shell for many many ghosts. The near-future setting helped rather than hindered my disbelief and I could believe that this sort of tech would exist in "tomorrow's tomorrow".

The only criticism I might lodge at the plot and setting is that there's absolutely no falling action or an epilogue of any sorts, so the end feels just a bit abrupt. This very well could have been intentional as it leaves the player to consider what might happen next, and the ultimate outcome of a "happy" or "sad" ending depends on their own perspective and conclusions drawn. I understand a sequel is also in the works, which at this juncture I am quite looking forward to.

A quick note about the audio/visual aspects, since I feel a review is incomplete without SOME words on that front. The flat-shaded, low-poly look was very effective in cooridination with the shader and lighting effects. I don't have much more to say on this front, but I mean- I took a couple of dozen screenshots ( The game looks good! As far as audio, I have even less to say here. The soundtrack is largely ambient and the sound effects did their job - I ran into no technical issues or points of aural annoyance.

All told, Master Reboot is a diamond in the rough. I would heartily recommend it to anyone who can look around a few technical and gameplay frustrations to find an exceptional story. Games like Master Reboot are why I carry a torch for indies.
張貼於:05 月 7 日
30 人之中有 26 人(87%)認為這篇評論有參考價值
4.5 記錄時數
I have to admit, I had no idea what to expect from this game and I was pleasantly surprised about it. The whole idea of being in the future where something like Soul Cloud which is storing dead people's memories and souls exists is very interesting. So what happened? Well, the Soul Cloud had crash which corrupted some data. And you have to restore some of them by looking into memories of somebody with said corrupted data. The whole game is split-up into a lot of levels, each one is representing some memory. So you can expect child memories, memories from school, flying, being on beach, everything you can imagine.
But it's not a hippie game like you would expect from what I just wrote. I mean, few memories are nice and pleasant, but you will be surprised how scary some of them will turn. And I mean it when I say scary. This is what is this game good at. Atmosphere. Absolutely amazing atmosphere that will suck you into the game. Second good thing is its own art and design style. Music is well placed and everything fits together. The only thing I could reproach is that sometimes you can see that some objects are made pretty poorly. There are just few of them, it doesn't disrupt the game, but let's not pretend they aren't there. Overall the game looks just great. Oh, and I almost forgot! There are puzzles in some levels, but don't worry, if you're not into them. There aren't a lot of them and although they aren't extremely easy, you won't get stuck, I promise!
So what is the summary? 9/10. I recommend this game to anybody who likes atmospheric games and horror ones even tho it's more chilly than scary - don't worry that you couldn't sleep at night. So that's it, stop reading this and go play it!
張貼於:05 月 1 日
9 人之中有 8 人(89%)認為這篇評論有參考價值
11.4 記錄時數
First off I have to say I really enjoyed this game.
It's colourful, the music is eery but well placed. There are a few good jumps - one in particular I didn't see coming so it made it extra special. The story is interesting, and not to hard to follow. Controls are typical FPS and are smooth. (I tried Controller at first but they seemed too slow so recommend keyboard and mouse)

I'm a little puzzled by the metacritic reviews. Clearly those reviewers never gave this game a chance.

Overall I recommend this easily to anyone that likes a good story, combined with some (not to hard) puzzles, in First person. Oh and if you like Rubber Duckies.

張貼於:06 月 16 日
7 人之中有 6 人(86%)認為這篇評論有參考價值
12.8 記錄時數
Remember all the feels To the Moon gave you. Cut them by half add 3D puzzle platformer mechanics, a substantial amount of creeepyness and a couple of jump scares here and there and you got Master Reeboot
張貼於:08 月 24 日
4 人之中有 4 人(100%)認為這篇評論有參考價值
19.7 記錄時數
Dear God, I played this whole game with an xbox controller. I must be out of my mind. It keeps moving to the left or forward ALL THE TIME. I even changed controllers and got the same issue. That said, I lowered my head and decided I will finish this game without a mouse - or at least 95% without a mouse. Why? Originally because I tend to game from my mediorce HTPC in my bedroom on my bed. Then, it became a fully motivated goal to me - I MUST DO THIS. I CAN BEAT IT WITH WONKY CONTOLS. I CAN! Keep in mind i am *not* a very good gamer nor am I fast. Just determined.

I was doing okay until the airplane level. Oh man. Needs a KB & mouse, Needs a KB & mouse. Had to play with both while jumping between controller and keyboard because i wanted to finish with the controller as much as possible.

Then it was not terrible. I mean, I'd start levels immediately walking into walls with my hands OFF the controller but okay. I can do this. Just keep starting and stopping ....over and over. Jumping back all the time. No sweat.

Then, comes the light maze in the dark. AAWRHRRHGHGHGHRH. That probably added an extra hour or two to the gameplay.
Just walking to edges as well as can, only for the controller to suddenly start sidestepping to the right and fall off. That happened so much. Got really good at stopping. and falling. But made it through.

Lastly, the end level. C'mon 3 minutes to finish all that????? I could get everything just fine - 4 of those puzzles no big deal.
The platforming one??? On a controller that moves like a marbles on a plate? Took me about 4 hrs. Always, finishing all the easy puzzles and then stuck on platforming till the clock ran out. When I actually completed that last level - with 30 secs to go mind you - I don't think I've felt an accomplishment like that in quite a long long time. It's no picnic on KB & Mouse, but to know that i did on my xbox controller give me so much pleasure. Like finishing a super hard college course final.

On to the game . Really, everybody has said everything on this already. It's enimatic and throws you in unexplained. There are parts that kind of stick with you and a few puzzles where I said " Oh! Really? That's it?? Did I solve that by accident?" . And there are quite a few of " Oh no. no. no. no. Not like that. Don't do that. That's just mean." Yes, there are some scary bits but it's not really terrifying. The original ideas and gameplay kept me going quite a bit. But it was the challenge of the controller scheme that made me finish it really. I wanted to beat it my way. And I did. Game was good too. My next will be point and click, honest.
張貼於:07 月 22 日
3 人之中有 3 人(100%)認為這篇評論有參考價值
5.4 記錄時數
-Gameplay and puzzles are too simple. Basically a mixture of basic platforming and puzzles that ask you to click the use button until they're solved.
-The game feels unfinished. Some environments look well polished with thought put into it, but most are bland and blocky.

-Creepy ambience and unique plot.

More of an interactive story than a game. It's short, but I'm glad it was considering there isn't much substance. Interesting experience. If it looks interesting to you, I would highly suggest waiting for it to go on sale.
張貼於:08 月 10 日