Imagine a world where death is no longer final, where precious memories are saved to enjoy forever, where your soul is immortal, welcome to the Soul Cloud. Upload your soul to our dedicated servers and relax knowing that a part of you will live on for eternity.
User reviews: Very Positive (441 reviews)
Release Date: Oct 29, 2013

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Includes 2 items: Master Reboot, Master Reboot Art Book and Soundtrack


Recommended By Curators

"Master Reboot manages to deliver on some truly memorable moments. It's a creepy dive into the life of someone whose memories were stored in the cloud."
Read the full review here.

Recent updates View all (18)

December 11, 2014

Soul Axiom - New Chapter 1 & 2 Content and Trading Cards Available

Soul Axiom has been really well received since its early access launch, here's what people are saying:

“The game is so worth getting and I totally recommend it to everyone! The atmosphere, the graphics, the music are simply addictive, amazing and so beautiful and full of details. I can’t find any reason why someone shouldn’t get it!”
9/10 – Grab The Games

“Keep an eye on Soul Axiom, as it’s shaping up to be an awe-inspiring and compelling journey with shades of TRON and Bioshock”.
Hardcore Gamer

“Loving the game so far and look forward to seeing the final product. It's a game that pushes you on, and will only get better with time. The different puzzles using your different abilities are sure to get harder as you progress, and the premise has kept me entranced”.
Gamr Review

If you like Master Reboot then your going to love Soul Axiom so why not get involved with the ongoing development and help shape the final game. We will also give the Top Contributors a mention in the game credits for the full game release!

1 comments Read more

November 17, 2014

The day is here, SOUL AXIOM early access version has arrived!

The day is here, SOUL AXIOM early access version has arrived! Originally we planned for the early access version of the game to feature the first Chapter of the adventure only, with 5 locations to explore. We are pleased to say that we’ve squeezed in some Chapter Two content for you to demo as well containing a new player ability to supplement the new game mechanic introduced in Chapter One. These levels are fully playable and will introduce you to the new game mechanics/abilities but there are areas of these levels that we are still working on to add that extra polish. The game won't be totally bug-free either and if you're experiencing an issue or have suggestions for improvements then your feedback is vital to help us fix it. The PC version has been continuously tested and should be the most robust version. As well as PC we have included Mac & Linux support although these platforms have not been fully tested so you may encounter more problems with these builds.
We want to make Soul Axiom the best it can be and being able to have feedback from the community whilst we are developing the title will be invaluable to us. This really is your chance to influence the end product and play a part in the game design process.

In the next few weeks we will be releasing the complete version of Chapter Two, implementing achievements as well as addressing any issues encountered or improvements requested by the community.

Thank you for supporting Master Reboot and if you'd liked the game then you gonna love Soul Axiom so head on over and get involved with Soul Axiom early access and be part of the team!

Wales Interactive Team

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“All in all, Master Reboot is a wonderful display of the creativity and ingenuity that exists in the indie world. Fun gameplay, interesting puzzles, and a refreshing new concept lasting approximately 8 hours make Master Reboot undoubtedly worth the $15 it costs.”
5/5 – Twinfinite

“When fun and challenging puzzles meets a gripping story that will scare you, you get a game that you won’t forget for a long time.”
4/5 – Two Dash Stash

“Ingenious Design. Fantastic use of horror elements. Suspenseful soundtrack. Master Reboot is definitely a great game to get.”
86% – The Gamer Studio

About This Game

Imagine a world where death is no longer final, where precious memories are saved to enjoy forever, where your soul is immortal, welcome to the Soul Cloud. Upload your soul to our dedicated servers and relax knowing that a part of you will live on for eternity. That favorite holiday, happy moments from your childhood, meeting that special someone for the first time. All these memories saved for your digital soul for your family to revisit again and again. The Soul Cloud - saving your past to secure your future.

Master Reboot is a haunting first person sci-fi adventure game set inside the Soul Cloud. It's an exploration game with action and puzzle elements set across 34 unique environments. In the not-too-distant future exists the Soul Cloud, a giant server that holds the data of your soul and your memories when you die. The Soul Cloud is filled with floating islands, each island looks like a town, village or city filled with rooms, skyscrapers and houses that hold people’s memories. To house your Soul, a family member (or you before you die) must purchase an island on the Soul Cloud where the server will generate rooms, houses or skyscrapers that hold each and every memory from the deceased’s past.

The game features a distinctive visual style, intriguing story-line, psychological adventure-game action and a dynamic atmospheric soundtrack. Get prepared for upload......Where am I?.....Who am I?......It's time to piece your life......and death back together.

• Gorgeous visual style
• Intriguing story-line
• 34 explorable environments
• Dynamic atmospheric soundtrack
• Supports the Welsh Language

System Requirements

Mac OS X
    • OS: Windows XP, Vista, 7
    • Processor: Intel Core2 Duo, AMD Athlon64 x2, or better
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3 Compatible
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: Windows 7 64 Bit
    • Processor: Intel Core i5/i7, AMD equivalent or better
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 280, ATI Radeon 4870 or better
    • DirectX: Version 11
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: OS X Version 10.6.3 or later
    • Processor: 1.6GHz (Dual Core) Intel CPU
    • Memory: 2 GB RAM
    • Graphics: At least Intel HD 4000 or Open GL 3.3 / Shader Model 3 Capable Graphics Card
    • Hard Drive: 1400 MB available space
    • OS: OS X Version 10.6.3 or later
    • Processor: 2.2GHz (Quad Core) Intel CPU
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon HD 6750M 512MB
    • Hard Drive: 1400 MB available space
Helpful customer reviews
37 of 39 people (95%) found this review helpful
1 person found this review funny
5.2 hrs on record
Posted: October 28, 2014
A beautiful, freaky first-person puzzle game that takes place in the virtual reality "memory city" of the protagonist, whose identity is obscured at first but ultimately emerges as the player explores various memory fragments. What appears garbled and contradictory at first transforms into a pleasing, coherent story.

The only story beat that annoyed was the use of the "scary little girl" cliché, but it's forgivable, largely due to the dynamics of the story itself. In short, it makes sense.

The game takes place over three acts, the meat of which is the second act, featuring twelve levels over three stages; within a stage, levels can be visited in any order and abandoned temporarily if a puzzle is too difficult at first.

By and large the puzzles are easy to solve with a little persistence; often the trick is to simply find and figure out which objects in the world are puzzle pieces. I did consult a walkthrough once for a challenge that appeared particularly nonsensical (at the end of the School level) - I sadly stand by that decision as the solution required previous memorization of an image not to be found in the puzzle area itself. There were a few other puzzles that I didn't "get", but which were quickly solvable by "brute force" combination of available elements. Also, there is a series in act three that will require the use of Steam's built-in screenshot function ... or fraps if you get the non-Steam version. This was irksome, but by contrast the great majority of levels are engaging and fun to figure out.

My entire playthrough took just over five hours. A short game, but it's all quality time. If you aren't confronted with a puzzle, you are observing memories and piecing together the story of the central characters or running through the occasional action sequence. These elements are well mixed with good pacing. For the completionist, a couple extra hours might be had combing every level for the collectible memories. I wish I had seen all of them, but I preferred to finish the game rather than essentially "pixel hunt" for every last story clue. Personally, I dig short games.

Overall, I unreservedly recommend Master Reboot. It's worth a few hours of your time to find your way through this weird virtual world and resolve a compelling, sympathetic story.

Also, duckies.
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23 of 26 people (88%) found this review helpful
9.8 hrs on record
Posted: January 21
Note: I got paid to write for reviews4views website.

Reboot is a first person puzzle game that has a focus on the philosophy of what makes the “self” or “soul”. The self is apparently a collection of ducks that form your memory by that aside… the impending question over the playthrough is what defines us, and could it be possible to clone ourselves in a way so that we are exactly the same without losing something beyond our memories. You play as a female protagonist piecing together the puzzles of both the story and environments she has to explore within Soul Chamber.

Hub - Memory replayability

+Central Hub to play memories again and unlock other ones
+Lights show status of the doors (open/complete/closed)

-No backtracking once you reach the final level (train)
-No extras in main menu to visit memories you unlocked

There is a central hub with doors that lead to certain areas marked with images for the theme. Hospitals, schools, highways, and other themes have all their own puzzles and elements of the story to present to you. You are required to do a set amount of puzzles before the other doors will unlock for you. The doors themselves have light indicators to tell you the status of them, along with bookstands in front of them that allow you to revisit memories. Bookstands outside door shows all info you collected from ducks


+Nice Atmosphere and art style
-Sound quality could be better

The atmosphere is very eerie with a general feel of isolation from the world. There is just as many environments as there are puzzles. The environments allow you to freely explore to a degree but the area of which you can do so is very small with linear segments. The areas tend to have their own way of artistically showing you hints, from symbols in graveyards to color coded pieces scattered amongst the playground. There are even segments where you have to listen closely to sounds and repeat them in order to proceed though many deem this the most annoying part of the game.

Puzzles - Interaction

+Great puzzle diversity (sounds,cryptic,etc)
-Difficulty Inconsistency

The puzzle diversity in this game ranges from replicating sounds, pictures and figuring out how to navigate through mazes to deciphering symbols, messages, and images. There are some places where you can do them out of order which tends to lead to inconsistent difficulty, most notably near the end of the game there is 4 puzzles that are simply varying difficulties of the same exact puzzle.


+Fun Theory Crafting
-Unsatisfactory Ending

The ducks (memories) give you hints and glimpses into the memory of your character and the events that have unfold. It is fun making a theory of what occurred as the story unfolds from scenario to scenario until the end of the game though due to lack of backtracking its rather hard to revisit the memories you spent time finding and uncovering. The ending however leaves rather open-ended to speculate to what really happened to your character.


Overall, I would say master reboot is a good game for not only for theorycrafting but for the variety of puzzles that makes the experience kept fresh throughout the game. The main complaints I have is that the rushing I did to collect all the ducks (information) made me incapable of backtracking to look through it all. I plan to play the game a second time and take as much time playing the memories as I do the puzzles in order to get the most enjoyment out of the game possible.

Important Note: Got paid to do this review by reviews4views
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17 of 19 people (89%) found this review helpful
7.2 hrs on record
Posted: November 10, 2014
No words, really didn't expected so much. Really beautiful game with specific and interesting atmosphere, nice and interesting story and way how you play it, also nice and interesting puzzles and some horror too.
In game I feel that developers love creating games and have things to tell, they create a "child" and not a regular gaming program, big thanks for that.
For me it becomes one of the Favorite Indie projects, thanks to developers for so beautiful work.
P.S. - Also sorry for my bad English.
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31 of 46 people (67%) found this review helpful
1 person found this review funny
4.0 hrs on record
Posted: November 9, 2014
This one's hard to rate, but I really can't recommend Master Reboot.
The game has a strong visual concept and underlying story, and the point I liked most about it is that the story, once pieced together, makes sense, and doesn't leave too many questions open, instead of losing itself in self-indulgent generalities like similar games *cough*Dear Esther*cough* did. Master Reboot is plagued by quite a lot of flaws in its execution, from the fumbly aiming to the god-awful and at times pretty annoying sound design (especially the sounds that are endlessly repeated, like Kali's laughter) and the bland music. But these aren't necessarily deal breakers.
Unfortunately, there's the gameplay. Where other story-centric games of the walking simulator variety have wisely chosen to be as free of traditional gameplay as possible, Master Reboot makes you jump through a series of hoops consisting of disjointed puzzles, brain teasers thrown in your way to slow you down. This, for me, made Master Reboot impossible to enjoy. Where I wanted to simply explore the levels, find snippets of the story and immerse myself in the game's atmosphere, it made me complete unrelated and pointless tasks that caused quite a bit of frustration.
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11 of 12 people (92%) found this review helpful
13.0 hrs on record
Posted: December 28, 2014
I rarely write reviews, but I feel, that I have to write for this game one. I can't believe the 59/100 Metacritic rating, because this game is a masterpiece, BUT not for 14$, which is actually EUR here. The game sure looks a bit outdated, but it's moral question is a thing, which is worth thinking on. So basically we are playing as an unknown girl, who has to relive a person's memories. The connections will be revealed later in the game, and damn, the story is awesome! Each memory is a little puzzle, but unfortunately a very basic one. Each memory consists of two levels. A real memory level, where you relive the person's memory, sometimes interrupted by Seren, and a Zero level. Zero levels are really twisted maps. They aren't the person's memories, but something different. Okay, okay, but you may ask, who the hell is Seren? Well Seren is the character, who gives a little bit of horror to the game. Don't worry, the game isn't a fully horror one, but some levels give me chills on my back, when I play them. Seren's appearance is really cliché, because mostly she can't hurt you (á la F.E.A.R.), and if there is a dark hallway, you can expect her appearance. I think she can only hurt you in 2 levels, but I'm not so sure. If I were a Journalist I'd give the game an 85/100. Why? Because it's really unique. I've never seen any game like this before, and thanks to this game, I will buy Soul Axiom too. Master Reboot is kind of a visual novel in first person view, and a really well-written one. So I'd suggest EVERYONE to pick it up, when it's on Sale (like right now). For 3.50$ / EUR it's a short, but amazing game!

P.s:: If a developer sees this, can you tell me, where should I know the "password" in the library memory? I just saw videos, that people are solving it without a problem, but they didn't told the reason, why that is the solution. You know the red, green, blue light puzzle :D
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10 of 13 people (77%) found this review helpful
1 person found this review funny
5.4 hrs on record
Posted: October 27, 2014

Stunning, wistful low poly dreamscapes. Clumsy writing, sometimes tedious puzzles. But those dreamscapes, man.
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23 of 39 people (59%) found this review helpful
4.9 hrs on record
Posted: November 13, 2014
A huge dissapointment. The story was thin. Almost all of the gameplay was "wander around and poke at things until something happens". There were a lot of cheap jump scares that quickly turn into annoyances. And to top it all off: timed jumping puzzles. Really. I wish I hadn't wasted my time.
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5 of 5 people (100%) found this review helpful
1 person found this review funny
1.5 hrs on record
Posted: January 5
This game has a somewhat appealing in-game visual style and an interesting concept for the story. Unfortunatley that's all the positive things I have to say about the game.

This game would be better off having gameplay similar to Dear Ester because the puzzles are some of the most simplistic and badly designed puzzles I have ever seen. As a toddler did you ever have the toy were you have to fit certian shapes in the right holes? That's the most complicated the games puzzles will get. On top of that some of the puzzles make absolutley no sense. Heres an example:

During the park memories there is a yellow traingle trapped under a jungle gym with no way to retrieve it. How do you think you solve this? Dig under it? Pry the jungle gym open? Nope. There is a triangle shape on the outskirts of the level that you are supposed to fill with a triangle block that is also on near the borders of the level. This items are a decent distance away from the puzzles themselves which in itself makes little sense. So how does placing the yellow triangle in the yellow hole solve the puzzle you ask? It causes a crow on a nearby branch to squawk and the jungle gym blows up.

The game may have simplistic puzzles by concept but they are made difficult for the player to solve through terrible design. Here is a description of another puzzle:

The first sequence of the airplane memory has you collecting three key cards that open a door and allow you to proceed. Seems easy right? The keys are in various different rows of seats in the airplane that all look identical. While looking for the cards an enemy will spawn at the end of the level walking in a straight line towards you. There is no way to avoid this enemy without opening the door so you end up rushing (I would say frantically but that would imply the situation was even remotely scary.) to find the key cards in 30 identical looking seats while the girl comes closer to you down the aisle. It ends up just being a game of constantly respawning while memorizing where the last keycard you found was.

You may think I'm cherrypicking here but that couldn't be farther from the truth. Every puzzle so far has either been extrememly simple or also confusing and illogical even in the world of the game.

The game also has a deviant art tier artstyle that makes up the cutscenes and clash extremely with the decent in game graphics. It has horror elements too but they couldn't even scare a skittish cat.

Do I recommend this at full price? No On sale? Can you stomach crap puzzles for a decent story? If so then yes.
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6 of 7 people (86%) found this review helpful
10.0 hrs on record
Posted: October 29, 2014
This game is definitely something interesting.
The premise is very interesting, with an online cloud-system where dead people's memories are stored, and the story is also very intriquing, as you uncover more of your memories and figure out not only what is going on, but also who your player-character is.
The art-style during gameplay is very visually pleasing and fits the game well, and while it's quite obvious that the drawn cutscenes aren't very proffesional, they do the job of telling a good story.
The sound design is also really great, as the songs in the background and the various sound effects that appear really make the atmosphere, and as the game is a lot about atmosphere, the art-style and the sound design deliever perfectly.
Not to mention, the ending credits-song is really good. It is a great song to end the game with.
The gameplay is also quite fun, as you do different puzzles, and while there are some puzzles that can be quite frustrating to figure out, most of the puzzles are quite fun to figure out.
Seren.exe, the creepy girl-character that follows you, is at first quite creepy and I definitely got a shock when I first enqountered her, and she definitely fits the creepy atmosphere. However, as the game goes on, her presence can be quickly discovered by the players, and when she isn't killing, but just staring at you creepily, her effectiveness becomes a lot less scary, as I definitely made some jokes in my head about her just standing in the corner not doing anything.
Overall, a worthwhile game that has a interesting premise and some great atmosphere. It is quite short, but if you like this sort of game, you'll probably get your money worth.
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6 of 7 people (86%) found this review helpful
4.0 hrs on record
Posted: February 10
After having been curious about this game for a good while now, I finally gave in to finally trying it out and playing it through. Having just completed the game, I'm happy that I did end up getting this game and playing it. A couple hours well spent. The game carries with it a creepy ambiance, wide range of good puzzles, excellent story, and more. When it comes to visuals, everyone has their own cup of tea. Personally, I was a fan of this game's visual style and found it rather beautiful and to suit the game as well. The same goes for the game's soundtrack as well. I thought it was nice, and at times, suited that horror/creepy theme to the game. With the story, it can be a bit confusing, but if you collect the ducks thoughout the game, which provide further backstory and such, and once you piece it together, makes sense and doesn't leave too many questions open. After piecing together the story and thinking back on the game, I thought it to be good. Again, not a game for everyone, but it's a game I enjoyed and personally, I thought it was a good game. Glad I bought and played it!
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7 of 9 people (78%) found this review helpful
7.8 hrs on record
Posted: October 31, 2014
I'm stuck on the final boss and completely frustrated, but I still can't say that I don't recommend this game. It's that damn partial controller support that plagues me. My d-input controllers have permanent button inversion and my xbox controller auto sidesteps making the random platform elements borderline impossible. If there was an ingame option screen I could probably just switch to keyboard and mouse (I need to invert the mouse) but no, I have to start the whole level over again. Anyways:

Scale: 1=despised 2=negative 3=could go either way 4=positive 5=loved

Game design: 4/5 The game itself is pretty simple. Run round in the dark and find clues to the story. It mixes elements of survival horror (I wouldn't call this an exclusively survival horror game though, very little can actually hurt you), puzzles, platforming, hidden object. It's actually a good mix, and despite my beef with the platforming, the game itself doesn't feel broken. Perhaps a bit dated. 3D navigation is a bit clunky, and some of the puzzles don't make any sense (but are still easy), but none of it actually gets in the way of gameplay. Maybe you could call this game "casual horror"?

Tone: 3/5 The largest problem with the game is it's selection of advertised screenshots. It has some cool and haunting imagery, but like the game play, there ir a mix of styles present. There are weird little cutscenes at the end of each level that look like they were made in Flash. The impression of the game is a bit different than what is actually there, granted that it is difficult to present a game with this much variety. It simply might not be the epic horror mystery that you are looking for. The concept is great, but the story is overly simple and a bit confusing. I don't know if the game intends to keep you guessing about which girl is which, but I'm still getting them mixed up. I can nitpick more but ultimately it doesn't interfere with the experience that much. I really want to enforce that this game is actually quite casual, don't expect anything mindblowing and you should enjoy it.

Personal skew: 2/5 I'm not mad anymore, and might attempt that last level again. Hardcore gamers will find this game easy and possibly laughable, I don't think that most will feel it to be a waste of time, but some definitely will. Casual gamers will get the most out of this, especially if you're interested in horror games but don't want to be overwhelmed.
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5 of 6 people (83%) found this review helpful
4.2 hrs on record
Posted: January 23
Beautiful, first person puzzle game.
I didn't except anything from this game,
so it was a pleasant surprise how good it was.

Master Reboot has unique art-style, great soundtrack and interesting story.
It's pretty short, about 4 hours if you can figure the puzzles out fast, or maybe it will give you 6 hours, who knows.

Easily worth the asking price, and yet it's been on good sale many times.
Grab it if you enjoy artistic games, and can play something else than action packed shooters too.
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3 of 3 people (100%) found this review helpful
5.8 hrs on record
Posted: November 29, 2014
Despite the fact that I still have a long way to go until the end, I reccommend this game. This game is my favorite at the moment, the art just touches me. :D

For all the people out there that are whining about how this game is mostly walking around, it is. This game is more of a puzzle game rather than a horror game, but I quite enjoy that.

The artwork used gives a very chilling affect, and it's very interesting. I definately will be getting sould axiom. The science fiction neon art style makes the game very unique, and you will never experience gameplay like this in another game. Truly unique.
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3 of 3 people (100%) found this review helpful
5.3 hrs on record
Posted: December 6, 2014
tl;dr - I picked this up during a sale because the description seemed neat and it fulfilled my expectations. The style was fantastic, the story was pretty nifty, the gameplay and puzzles were good but not great. Worth.

Took about 3-4 hours to complete, and I'm a pretty slow gamer. Plan on another playthrough for achievements.

The world you're thrown into is queer and rather unsettling. You're never really directly told the plot in game, instead you're left to piece it together through notes you find (blue duckies) and scenes during memories (the puzzle/exploration stages to progress the game). I honestly got scared a few times, but I'm an incredibly big wuss so that doesn't say much.

The puzzles range from really simple, to somewhat abstract. I remember one frustrating part I couldn't pass (plane memory) that I looked up because I really just couldn't figure out what I was doing wrong. There are a couple situations that are more "platform" like but generally you're just walking around figuring stuff out/not peeing your pants avoiding Seren.

I really loved the art style. Chunky, blocky shapes and contrasting colors. Vaguely reminded me of Mirror's Edge. The music/sounds really help sell the mood. Watching the main hub get filled up with stuff from the memories was cool too.

Definitely worth a try.
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3 of 3 people (100%) found this review helpful
10.0 hrs on record
Posted: April 11
Master Reboot is one of those games that was not quite what I expected. I figured I would be playing a tightly plotted sci-horror adventure through the metaphysical realm of someone's digitized mind. Instead, the game is a far more loosely structured affair, leaving much of the plot and the significance of its setpieces shrouded in mystery and up to the player to figure out on their own. While it's not what I was expecting, I'd be lying if I didn't say it was still quite good.

As seems to be a trend in my recent game choices, Master Reboot may be played from the first person, but it is very much in the same thread as the point-and-click adventures of old. The bulk of the meat the game has to offer comes not in the game's mechanics, but in the information and secrets uncovered as the player progresses through it. Very little of the game requires fast-twitch reflexes or quick aiming under pressure, though there are a few sequences which will test that. Overall though, this game is more about piecing together a story.

The somewhat rudimentary graphics might be a stumbling point for other games, but in Master Reboot it helps set the tone wonderfully, a constant reminder that you are in the digital world, not the physical world. Even the game's 2d animated memory sequences are explained in game as a limitation of the system, which is a somewhat obvious excuse but a wonderfully executed one all the same. The impact of the story is not overly dulled by either, and in some cases it makes the experience hit that much harder.

Tone-wise, the game rests firmly in the sci-horror camp throughout, with variations in how effective the horror side of it is. Some of the individual areas are tonally perfect, setting a low background tone of unease and general mistrust of the reality you occupy. One area in particular presents with strange sparse, generic, unrealistic architecture over a landscape of water, fading into the distance under torrential virtual reality rain, but it's not until you are sent flying from platform to platform that you realize that the water is rising impossibly fast for as far as you can see, and if you don't move quickly it will cover you too. It's moments like these that Master Reboot delivers.

Other levels do not fare so well, unfortunately, particularly those which rely heavily on jump scares and other such tricks, which may work for a few moments but largely fall flat. Jump scares in particuar are a bit overused in this game for some things; a ghostly blur running across your vision quickly while a slam sounds in the distance might be spooky at first, but when it happens every single time you come to a specific area in the level it just gets boring and old.

The takeaway I got from Master Reboot was largely bittersweet but satisfying. Without spoiling anything, the endings (yes there are multiple) are neither purely happy nor purely sad. Each is somewhat appropriate for the underlying tragic plot behind the events of the game, though still not as satisfying as they perhaps could have been, in part because the minimalist narrative-free delivery that worked so well for the backstory does not work as well for the ending.

Ultimately, I got my money's worth from the game. It presents gameplay wrapped in tantalizing hints that promise an interesting and unique story, then delivers.
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4 of 5 people (80%) found this review helpful
4.4 hrs on record
Posted: November 6, 2014
This simply amazing.
It's creepy through sheer atmosphere, and no actual hard 'scares'...
The 'story' starts with you knowing jack all, the puzzles are interesting, fun, challenging but not overly so, and the ending really touches on some basic human emotions and questions about life and reality.

It's a bit of a short game, but sometimes, that's not a bad thing. I recommend it.
And if it goes on sale extra cheap? Definitely do not miss it.
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4 of 5 people (80%) found this review helpful
3.9 hrs on record
Posted: December 21, 2014
I can't like this game.

It's clunky as hell, The interface is really frustrating and the action elements are just unbearable. I was halfway through the game and these are what made me quit, with the occasional crash to desktop.

it's graphically bland. I am aware indies have limited resources, and I like good art direction more than technically impressive graphics. Either way, I am not impressed.

There are no subtitles. No game should ever release with voice clips but without subtitles, at least in the original language. No excuse for this one.

The story was the only thing that was keeping me from quitting (until a point). It sounds like it could be interesting, just not enough to keep me going through all the rest.
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9 of 15 people (60%) found this review helpful
3 people found this review funny
3.1 hrs on record
Posted: December 13, 2014
Got pulled into a closet by a little girl with glowing eyes, trying to kill me.
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2 of 2 people (100%) found this review helpful
3.7 hrs on record
Posted: December 21, 2014
This game can't make up its mind on what it wants to be. Part survival horror, part exploration, games? The problem is that it doesn't do any of them very well, and on the larger levels the slow plodding along of your character is just frustratingly slow. The survival horror parts quickly lose their luster when you figure out that sounds are scripted at certain locations and can be repeated over and over, or that you can meander along in one of the few "chase" scenes without actually having any worry of being caught.

The story is largely told through finding rubber duckies scattered throughout memories. Some of these, the important ones, thankfully, are easy to find with the briefest bit of looking around. Others are incredibly frustrating due to nearly pixel-perfect jumps and long backtracking times. The end of each memory also has a brief animation revealing some storyline, and I honestly have nothing complimentary to say about them.

The story itself is rather poorly told, with many of the important plot points feeling forced, and much of the rest of it as completely unrealistic. As an example, being inside the "Soul cloud" for more than a certain time causes your physical body to die, and you become trapped there. You find a company memo stating how they've lost several employees to this, and I can't help but wonder how the company hasn't been sued out of existence.

There are some interesting bits scattered here and there, but unfortunately that's all there is - interesting bits. The gameplay is dull for the most part, the puzzles simple, the mini games frustrating or unfun at best, the horror isn't frightening - basically, they tried for everything and succeeded at nothing.
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3 of 4 people (75%) found this review helpful
5.2 hrs on record
Posted: November 5, 2014
This is a game about a digital afterlife. You visit someone's memories trying to hunt, or escape from, a virus that might kill you, again. Not very engaging to me. The story could be much better told, specially at the ending.
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