Imagine a world where death is no longer final, where precious memories are saved to enjoy forever, where your soul is immortal, welcome to the Soul Cloud. Upload your soul to our dedicated servers and relax knowing that a part of you will live on for eternity.
Gebruikersrecensies: Grotendeels positief (505 recensies) - 79% van de 505 gebruikersrecensies voor deze game is positief.
Releasedatum: 29 okt 2013

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"Master Reboot manages to deliver on some truly memorable moments. It's a creepy dive into the life of someone whose memories were stored in the cloud."
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27 april

Master Reboot 50% Sale to Coincide with Soul Axiom Chapter 3 Release!

Soul Axiom:

We are pleased to announce that Chapter 3 of Soul Axiom is available and to celebrate we've put Master Reboot on sale for 50% as well as an update with a few bug fixes! Fans of Master Reboot be sure to get involved with Soul Axiom early access version which already has 3 complete Chapters packed full of content, its your chance to help shape the game. We've had some great previews off the back of exhibiting the game at Rezzed and GDC San Francisco, here's a couple of the quotes so far:

“Soul Axiom is a compelling cyber-thriller, with a beautiful visual style that matches its high-concept premise”

“It really is beautiful, nailing a Tron-like neon cyberspace feel … It’s atmospherically creepy without relying on dripping meathooks or lunging monsters”
Rock, Paper, Shotgun

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“A Freakishly Cool Game Where You Invade The Memories Of Dead People.”

“A mysterious, haunting story that is fleshed out as a reward for dedicated exploration.”
4/5 – Gamezebo

“All in all, Master Reboot is a wonderful display of the creativity and ingenuity that exists in the indie world. Fun gameplay, interesting puzzles, and a refreshing new concept lasting approximately 8 hours make Master Reboot undoubtedly worth the $15 it costs.”
5/5 – Twinfinite

Over dit spel

Imagine a world where death is no longer final, where precious memories are saved to enjoy forever, where your soul is immortal, welcome to the Soul Cloud. Upload your soul to our dedicated servers and relax knowing that a part of you will live on for eternity. That favorite holiday, happy moments from your childhood, meeting that special someone for the first time. All these memories saved for your digital soul for your family to revisit again and again. The Soul Cloud - saving your past to secure your future.

Master Reboot is a haunting first person sci-fi adventure game set inside the Soul Cloud. It's an exploration game with action and puzzle elements set across 34 unique environments. In the not-too-distant future exists the Soul Cloud, a giant server that holds the data of your soul and your memories when you die. The Soul Cloud is filled with floating islands, each island looks like a town, village or city filled with rooms, skyscrapers and houses that hold people’s memories. To house your Soul, a family member (or you before you die) must purchase an island on the Soul Cloud where the server will generate rooms, houses or skyscrapers that hold each and every memory from the deceased’s past.

The game features a distinctive visual style, intriguing story-line, psychological adventure-game action and a dynamic atmospheric soundtrack. Get prepared for upload......Where am I?.....Who am I?......It's time to piece your life......and death back together.

• Gorgeous visual style
• Intriguing story-line
• 34 explorable environments
• Dynamic atmospheric soundtrack
• Supports the Welsh Language


Mac OS X
    • OS: Windows XP, Vista, 7
    • Processor: Intel Core2 Duo, AMD Athlon64 x2, or better
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3 Compatible
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: Windows 7 64 Bit
    • Processor: Intel Core i5/i7, AMD equivalent or better
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 280, ATI Radeon 4870 or better
    • DirectX: Version 11
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: OS X Version 10.6.3 or later
    • Processor: 1.6GHz (Dual Core) Intel CPU
    • Memory: 2 GB RAM
    • Graphics: At least Intel HD 4000 or Open GL 3.3 / Shader Model 3 Capable Graphics Card
    • Hard Drive: 1400 MB available space
    • OS: OS X Version 10.6.3 or later
    • Processor: 2.2GHz (Quad Core) Intel CPU
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon HD 6750M 512MB
    • Hard Drive: 1400 MB available space
Nuttige klantrecensies
26 van de 30 mensen (87%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
9.6 uur in totaal
Geplaatst: 25 mei
This game is a first person adventure game, a true adventure game where your focus is on wandering environments and solving puzzles along a storyline, not like the ‘adventure’ classification some games like the Legend of Zelda are sometimes given.

The game is set in a cyberworld/server where people that die have their memories preserved so that their loved ones can ‘visit’ them when they are gone. During the game you get the idea that things like the cyberworld weren’t common, so the memories you visit are relatively normal, like current 21st century experiences people might have as opposed to experiences in the transitioning cyberpunkesque world that the cyberworld exists in. However, the visuals in the game are just what you would expect from a game in the cyberpunk genre when not in the isolated memories. The visuals are relatively simple looking as far as being like crysis, but the style is appropriate for it and works well with the game. The sound in the game is pretty decent, but one of the added things that some may love or hate is that you constantly hear soft shouting or other horror tropes to give off a horror game atmosphere, even when you aren’t being chased by enemies or dangers that should actually give such a feeling.

In the beginning you are stuck in a town of 'memories' in the cyberworld where you must experience groupings of memories ranging from school to childhood, although you start at childhood, so it reminded me like it was a reversal of the initial memories you go through in To the Moon, although you can choose to complete the memories in each grouped set out of order. As I said before, in each of these memories you must experience, you must find hidden objects and use them, solve puzzles, and avoid possible death as there are sometimes enemies that will confront you. Hidden in each of these memories are blue ducks that will give you some memorable info that adds to the game such as pictures of people the main character knew. I usually don’t collect unnecessary objects, but collecting these really adds to the story and narrative of the game, so gotta catchem all. Every time you complete a memory, you go to a post memory sequence which is usually somewhat unrelated to the memory where you have to solve a puzzle and/or do something under a time limit. Most of the puzzles aren’t too hard, but sometimes it won’t be obvious what to do.

Overall, I found Master Reboot to be a fun game, and if nothing else, its probably one of the few games on steam with the Welsh language option.
Was deze recensie nuttig? Ja Nee Grappig
9 van de 10 mensen (90%) vonden deze recensie nuttig
10.0 uur in totaal
Geplaatst: 11 april
Master Reboot is one of those games that was not quite what I expected. I figured I would be playing a tightly plotted sci-horror adventure through the metaphysical realm of someone's digitized mind. Instead, the game is a far more loosely structured affair, leaving much of the plot and the significance of its setpieces shrouded in mystery and up to the player to figure out on their own. While it's not what I was expecting, I'd be lying if I didn't say it was still quite good.

As seems to be a trend in my recent game choices, Master Reboot may be played from the first person, but it is very much in the same thread as the point-and-click adventures of old. The bulk of the meat the game has to offer comes not in the game's mechanics, but in the information and secrets uncovered as the player progresses through it. Very little of the game requires fast-twitch reflexes or quick aiming under pressure, though there are a few sequences which will test that. Overall though, this game is more about piecing together a story.

The somewhat rudimentary graphics might be a stumbling point for other games, but in Master Reboot it helps set the tone wonderfully, a constant reminder that you are in the digital world, not the physical world. Even the game's 2d animated memory sequences are explained in game as a limitation of the system, which is a somewhat obvious excuse but a wonderfully executed one all the same. The impact of the story is not overly dulled by either, and in some cases it makes the experience hit that much harder.

Tone-wise, the game rests firmly in the sci-horror camp throughout, with variations in how effective the horror side of it is. Some of the individual areas are tonally perfect, setting a low background tone of unease and general mistrust of the reality you occupy. One area in particular presents with strange sparse, generic, unrealistic architecture over a landscape of water, fading into the distance under torrential virtual reality rain, but it's not until you are sent flying from platform to platform that you realize that the water is rising impossibly fast for as far as you can see, and if you don't move quickly it will cover you too. It's moments like these that Master Reboot delivers.

Other levels do not fare so well, unfortunately, particularly those which rely heavily on jump scares and other such tricks, which may work for a few moments but largely fall flat. Jump scares in particuar are a bit overused in this game for some things; a ghostly blur running across your vision quickly while a slam sounds in the distance might be spooky at first, but when it happens every single time you come to a specific area in the level it just gets boring and old.

The takeaway I got from Master Reboot was largely bittersweet but satisfying. Without spoiling anything, the endings (yes there are multiple) are neither purely happy nor purely sad. Each is somewhat appropriate for the underlying tragic plot behind the events of the game, though still not as satisfying as they perhaps could have been, in part because the minimalist narrative-free delivery that worked so well for the backstory does not work as well for the ending.

Ultimately, I got my money's worth from the game. It presents gameplay wrapped in tantalizing hints that promise an interesting and unique story, then delivers.
Was deze recensie nuttig? Ja Nee Grappig
5 van de 6 mensen (83%) vonden deze recensie nuttig
13.2 uur in totaal
Geplaatst: 23 augustus
This game delivers on story and atmosphere. The levels are unique and interesting and the puzzles are mostly enjoyable. The game runs in triple monitor surround once you change the config files but sadly all the in game notes and scraps of paper you find are not scaled correctly for triple wide surround. I had to change to single monitor to read them as they are essential to understanding the story, which is quite good. I will be keeping an eye out for more from this developer. Infinity Runner is another decent product from this group which also runs ok in triple wide surround.
Was deze recensie nuttig? Ja Nee Grappig
4 van de 5 mensen (80%) vonden deze recensie nuttig
12.9 uur in totaal
Geplaatst: 16 mei
Master Reboot is an immersive, story-centric indie game by Wales Interactive. I highly recommend this game for anyone who enjoys a game with a good story, a bit of mystery, problem/puzzle solving, and a dash of horror elements.

You play Madison Jones. A gifted mathematician, programmer, CEO of Mysteri Corporation, and archtitect of the "Soul Cloud". The Soul Cloud is a digital repository of human memories that is ostensibly set up for people to be able to interact with a digital replica of their loved ones. However, something is amiss and you must figure out what is wrong with the Soul Cloud while uncovering the backstory and motivation of your character.

  • Spectacular Use of Lighting
  • Creepy Soundtrack
  • Good Story
  • Good Writing
  • Memorable

  • The 2D "memory" cutscenes look pretty cheesy
  • Weird models for the player character's hands, axe, and air-rifle (floating guns like its 1999 again)
  • Relatively short (8-12 hours)

I enjoyed and I recommend this game. Some people will undoubtedly be put off by the graphics, but I would consider this game a testiment to the power of storytelling over eye-candy. There were a few startling elements that elicited involuntary vocal expletives of surprise; so take that into consideration. This isn't going to be a Game of the Year, but I put it in the same category as Gone Home--a must-play, cerebral, story-driven game that will stick with you.
Was deze recensie nuttig? Ja Nee Grappig
1 van de 1 mensen (100%) vonden deze recensie nuttig
5.0 uur in totaal
Geplaatst: 3 juli
Fabulous game... just beat it. Even though the graphics aren't the latest and greatest, I still enjoyed the visual experience quite a bit. There was a nice variety in the levels. Some levels are about exploring, some are more about puzzle solving, and yet others are more action-oriented. To be honest, I figured out the plot early on. But that didn't matter much, as each level was kind of a mini-game in-itself.

It's definitely not the scarriest game. But, I see it as more horror-style than survival horror if that makes sense. I think if you like the visual aspects of horror and cyberpunk, this is one worth checking out. I got it on a Steam Cyberpunk game sale, but I think it's worth $15. Ran OK on my 2011 iMac. Some of the cutscenes popped and crackled a bit. The gameplay itself was adequately smooth, but not terrific.

To sum up, I'm looking forward to Soul Axiom.
Was deze recensie nuttig? Ja Nee Grappig