Imagine a world where death is no longer final, where precious memories are saved to enjoy forever, where your soul is immortal, welcome to the Soul Cloud. Upload your soul to our dedicated servers and relax knowing that a part of you will live on for eternity.
ユーザーレビュー:
Overall:
ほぼ好評 (543 件のレビュー) - このゲームのユーザーレビュー 543 件中 79% が好評です
リリース日: 2013年10月29日

このアイテムをウィッシュリストへの追加、フォロー、興味なしとチェックするには、サインインしてください。

Master Reboot を購入する

このゲームが含まれるパッケージ

Master Reboot Deluxe Edition を購入する

2 アイテムを同梱: Master Reboot, Master Reboot Art Book and Soundtrack

Soul Axiom/Master Reboot Bundle を購入する

2 アイテムを同梱: Master Reboot, Soul Axiom

このゲーム用のダウンロードコンテンツ

 

最新の更新 全て表示(23)

3月1日

Soul Axiom Has Arrived On Steam!



Launch Trailer
Hi everyone! The time has finally come for Soul Axiom, the spiritual successor to Master Reboot, to leave Early Access and what better way to celebrate than to slash 30% off for the entire week?

http://store.steampowered.com/app/279900/

https://www.youtube.com/watch?v=XRiGWOZ8DOg
Gamers will also have the chance to buy the DLC content, almost two years in the making, featuring an 85-page digital art book with designs from Senior Artist, Chris Phillips and a two-hour long soundtrack by Music & Sound Engineer, Gareth Lumb. The 30% discount applies to all options including the DLC only, the Deluxe Edition and the Super Deluxe DLC bundle. The DLC standalone content has been unlocked and will shortly be lined up with the rest of the bundles on the store page.



Want to know more about the game? Soul Axiom is a first-person, story-driven adventure game, set in the beautiful, haunting cyber-world of Elysia. Collect unique hand powers in this compelling cyber-thriller to solve puzzles, manipulate the environment and unlock the path to your adventure. Immerse yourself in a dramatic story with over 20 hours of gameplay and 40 distinct locations to explore. Choose your destiny and discover multiple endings as you unravel the mysteries of your digital afterlife.





The Wales Interactive team have lined up several gaming events to celebrate the launch of Soul Axiom so if players would like to meet the team then we’ll be around at the following event:

PCGamer Weekender
Insomnia57
GDC San Francisco
EGX REZZED

We hope you all enjoy the final version of Soul Axiom.

Wales Interactive.

0 件のコメント 詳細を見る

2月19日

Top 10 Horror Game List & Soul Axiom Countdown



Master Reboot has been listed in the Gameranx “Top 10 Obscure Horror Games”, check out the video below!

https://www.youtube.com/watch?v=iZcGBBRzTTo

If you enjoyed Master Reboot then you should definitely check out the spiritual successor, Soul Axiom, which leaves Early Access on February 29th... a Leap Day!

The game is bigger and better in every way, featuring 4 new characters, 15-20 hours of gameplay, 50 music tracks, 40 unique locations and a set of collectible powers that can manipulate the environment around you. You can check out the game in the link below and if you're waiting for the Soundtrack and Artbook DLC then that will be available on the 1.0 release!

http://store.steampowered.com/app/279900/





Thank you all for your support and we hope to hear your thoughts on Soul Axiom!

Wales Interactive Team

0 件のコメント 詳細を見る

レビュー

“A Freakishly Cool Game Where You Invade The Memories Of Dead People.”
Kotaku

“A mysterious, haunting story that is fleshed out as a reward for dedicated exploration.”
4/5 – Gamezebo

“All in all, Master Reboot is a wonderful display of the creativity and ingenuity that exists in the indie world. Fun gameplay, interesting puzzles, and a refreshing new concept lasting approximately 8 hours make Master Reboot undoubtedly worth the $15 it costs.”
5/5 – Twinfinite

このゲームについて

Imagine a world where death is no longer final, where precious memories are saved to enjoy forever, where your soul is immortal, welcome to the Soul Cloud. Upload your soul to our dedicated servers and relax knowing that a part of you will live on for eternity. That favorite holiday, happy moments from your childhood, meeting that special someone for the first time. All these memories saved for your digital soul for your family to revisit again and again. The Soul Cloud - saving your past to secure your future.

Master Reboot is a haunting first person sci-fi adventure game set inside the Soul Cloud. It's an exploration game with action and puzzle elements set across 34 unique environments. In the not-too-distant future exists the Soul Cloud, a giant server that holds the data of your soul and your memories when you die. The Soul Cloud is filled with floating islands, each island looks like a town, village or city filled with rooms, skyscrapers and houses that hold people’s memories. To house your Soul, a family member (or you before you die) must purchase an island on the Soul Cloud where the server will generate rooms, houses or skyscrapers that hold each and every memory from the deceased’s past.

The game features a distinctive visual style, intriguing story-line, psychological adventure-game action and a dynamic atmospheric soundtrack. Get prepared for upload......Where am I?.....Who am I?......It's time to piece your life......and death back together.

FEATURES
• Gorgeous visual style
• Intriguing story-line
• 34 explorable environments
• Dynamic atmospheric soundtrack
• Supports the Welsh Language

システム要件

Windows
Mac OS X
    最低:
    • OS: Windows XP, Vista, 7
    • プロセッサー: Intel Core2 Duo, AMD Athlon64 x2, or better
    • メモリー: 2 GB RAM
    • グラフィック: Shader Model 3 Compatible
    • DirectX: Version 9.0c
    • ストレージ: 2 GB 利用可能
    • サウンドカード: DirectX compatible sound card
    推奨:
    • OS: Windows 7 64 Bit
    • プロセッサー: Intel Core i5/i7, AMD equivalent or better
    • メモリー: 8 GB RAM
    • グラフィック: Nvidia GeForce GTX 280, ATI Radeon 4870 or better
    • DirectX: Version 11
    • ストレージ: 2 GB 利用可能
    • サウンドカード: DirectX compatible sound card
    最低:
    • OS: OS X Version 10.6.3 or later
    • プロセッサー: 1.6GHz (Dual Core) Intel CPU
    • メモリー: 2 GB RAM
    • グラフィック: At least Intel HD 4000 or Open GL 3.3 / Shader Model 3 Capable Graphics Card
    • ストレージ: 1400 MB 利用可能
    推奨:
    • OS: OS X Version 10.6.3 or later
    • プロセッサー: 2.2GHz (Quad Core) Intel CPU
    • メモリー: 4 GB RAM
    • グラフィック: AMD Radeon HD 6750M 512MB
    • ストレージ: 1400 MB 利用可能
Customer reviews
Customer Review system updated! Learn more
Overall:
ほぼ好評 (543 件のレビュー)
Recently Posted
Duncan Hunter
( 記録時間: 10.2 時間 )
投稿日: 5月1日
Not what I was expecting. Game play is fun-ish. The story can be hard to follow, and doesn't pay-off much.
Rokzin
( 記録時間: 3.9 時間 )
投稿日: 4月28日
Funny and scary game!
Too bad it is filled with bugs that require you to restart the level all the time!
Even if you only have 1 objective left, and the bugs appear, everything needs to be done all over again!
If the bugs had been removed or fixed in the game, it would have been really enjoyable to play!
crescent-fury
( 記録時間: 9.0 時間 )
投稿日: 4月22日
Beautiful game that is somewhat abstract and surreal.
James
( 記録時間: 0.1 時間 )
投稿日: 4月17日
Weird, give it a go. 9/15
Vladmir Shootin
( 記録時間: 7.2 時間 )
投稿日: 4月8日
I find it to be a fun game, puzzles arn't too difficult however the music which happens to be spooky yet not dramatically so. It is a game that uses atmosphere as a crutch but it does it very well. Overall one of my favorite puzzle games to play at night.
Twitch.tv/makarimorph
( 記録時間: 1.4 時間 )
投稿日: 4月7日
https://www.youtube.com/watch?v=5IeJsHojiT4
Master reboot! a matrix style puzzle game, wandering around a beutiful virtual reality being chased by virtual spooky ghosts and trying to piece together what happened to the place you find your self in. Enjoy! I know I did.
Remember to like/Subscribe! it helps me a lot!
Nikkitine🐾
( 記録時間: 3.9 時間 )
投稿日: 4月1日
It's a very beautiful game, with just the right amount of fear stimulant for the scaredy cats out there.
rogermorse
( 記録時間: 11.0 時間 )
投稿日: 2月26日
This was a nice surprise! I did not even read carefully the description....I thought the game was something completely different....some sort of sci-fi exploration game with a slow pace (my bad) but it's not.

The game is in 1st person view, it uses Unreal Engine 3 and will last about 4 or 5 hours. It is mostly about exploration, with some puzzles and few platforming fast sections.

You begin without knowing anything about yourself, or where you are. There is very little voice acting, you can understand the story only if you carefully find the pieces of lore scattered around the levels (not hard to find at all, and that is good).

Slowly you can put pieces together and understand what is happening. The story is quite nice and I like the narration more than the story and realization of the game.

Some levels are really well done, and it was also quite scary for me (some levels I had to play them without sounds). I am very sensitive when it comes to horror games....I am often scared of my own shadow. Horror elements: there are cheap jumpscare elements but there are also some nice touches. Definitely this game is not about being horror obviously.

Once I began playing, I could not stop, mostly because I had not such high expectations for the game and was definitely surprised. For sure there are much worse walking simulators out there.
Line Piece
( 記録時間: 8.2 時間 )
投稿日: 2月18日
I'm not quite finished with this game yet, but feel compelled to review as I'm hopped up with a head swimming in thoughts about it but it's too late in the night to finish.

Master Reboot is short of masterpiece status solely on account of simple graphics and a few non-intuitive puzzles; easy puzzles, but ones in which the solution is achieved by randomly clicking and with no logic between action and solution (here's looking at you, playground).

The pros far outweigh the cons. The puzzles and environments are varied, never repetitive; the story is haunting, pieced together by messages and pictures you get from optional blue ducks, reversed engineered as you progress; the demons(?) are creepy as hell and made me jump every single time, sometimes just in anticipation. The music, environments and atmosphere all combine for a disturbing and horrific reason to stay up until 3am.

I would definitely recommend, and will be getting Wales Interactive's next game Soul Axiom just as soon as it's out of early access.
Za_Docta
( 記録時間: 3.1 時間 )
投稿日: 2月1日
A fantastic bit of mind-bending, high-concept, hard sci-fi wrapped in a heart-wrending doomed love story wrapped in an actually-kind-of-mediocre horror game.
(Minor spoilers ahead, kind of)
It's not like it has bad atmosphere or anything, it's just not incredibly scary. Part of that is down to the level design. The story kind of mandates that the levels be haphazard jumbles (it'll make sense when you play it), but that means that the gameplay tends to devolve into traipsing around samey environments hunting for various keys for various doors, and monotony kind of spoils the otherwise-excellent atmosphere. Many times, the game would attempt a jump-scare, or the soundtrack would freak out in such a way as to indicate that a jump-scare was supposed to be happening somewhere, but they forgot to do the work of making me look in that direction first. That's not to say it didn't make me jump when the various horror elements did line up, but the design could stand some tightening up.
That's all a shame, because when the game is at its peak, the experience is to die for. Repetetive environments notwithstanding, the visual design is generally gorgeous, presenting a unique and vibrant virtual world that manages to vary respectably while maintaining a coherent art style. From an aesthetic standpoint, it's absolutely fantastic, even if it's really nothing new in terms of horror elements. Little girls with supernatural powers and psychological issues? Seen it. Childrens' toys coming to life? Seen it. Ominous graveyards? Seen it. Deserted fairgrounds? Seen it. Not a deal-breaker, but it just makes the actual points of novelty seem few and far between. I wish it could have been as rich to experience as it is to look at, is my point. There's one plot point (really trying not to spoil here) that crescendos towards the climax in a way that makes it seem like it's going to go somewhere completely insane and mind-blowing...and then it doesn't.
All that criticism aside, I still did play through to the end and I would recommend it for its excellent storytelling regardless of any technical issues.There are several really intense emotional moments, and it's refreshing to see a work all about the digital age and transhumanism that actually has a point it's trying to make. And if you can look past a couple of imperfections in the design, this one will reel you in like few others can.
JCtheDUDE
( 記録時間: 3.8 時間 )
投稿日: 1月25日
A very ambitious spooky puzzle game. The game consists mostly of solving puzzles in each room to escape, and collecting information to piece together the cyberpunk story. There are a lot of memorable moments and interesting surreal locations. The game is held back by some clunky movement and a couple of obtuse puzzles. Additionally, it features a lot of cheap webcomic level cartoons tellling some of the story. It's not exactly a masterpiece, but I think it's worth checking out if you are interested in these kinds of games.
ohmsrulz
( 記録時間: 14.9 時間 )
投稿日: 1月24日
I enjoyed this game. The story is not bad and the levels are interesting. The puzzles were fun to figure out and the soul cloud idea was thought provoking. However, there are some glitches in this game that cause it to crash forcing me to reboot the game (not the OS but just the game even so... lol! l can't get over how ironic that is considering its title maybe this was supposed to be part of the fun!). The controls are not that fine-tuned so some of the games that require accuracy are not fun but become frustrating (I can only think of 2 or 3 at the moment so the overall number of these games is low compared to the total amount of puzzles/games probably less than 5% but some of them are at the end of levels so if you don't pass it you have to restart the whole level (ugh!)). The save system is also not that great since it's autosave and doesn't save within a level forcing you to restart a whole level if you don't make it the whole way through. As you progress through the game, you have to leave the main area where the memories are. At this point you are not able to go back to these memories. This was annoying because I wanted to get the achievements after I had beaten the game and there was no way back except starting a new game and redoing it all. It was still pretty fun the second time around though.

Even with these minor glitches and gameplay issues this was a fun game.
Ultimatenewb13
( 記録時間: 8.1 時間 )
投稿日: 1月21日
Absolutely loved it! Scared me to death in parts, made me think in others, and I just loved piecing the story together! The style is appealing and the art fits very well.

The only negative thing I'd have to say about it is that a few of the post-memory levels were annoyingly time-sensitive (the one after the Park memory, speficially). Other than that, it's a very enjoyable game and a well put together story.
Pèpè Silvia
( 記録時間: 5.7 時間 )
投稿日: 1月16日
While the game has a good premise and great atmosphere; it suffers from abstract puzzles and design flaws.

First off - If you don't like jump scares, probably best to stay away. There's several in this game; and while they're not so prevalent that they get annoying; some just seem unnecessary.

Level design felt average; with nothing standing out that made me excited. Some were cool ideas, while some felt tacked on just to add another puzzle.

The dev's have gone with a sort of "abstract art" sheme with polygons and 'blocky' models. While this is all good when done right; sometimes it seems they did it simply to "cut corners". Some models look straight out of a game from the mid-90's (i.e. the airplane). Round objects like pillars and orbs have straight edges; a lot of textures are very low quality or non-existent, and lighting felt very basic. It's as if they went for a cell-shaded game but didn't quite commit.

This doesn't necessarily take away from the game, but it definitely doesn't add to it; and there several times when I was left wondering "why did they do that?"

The puzzles range from your typical "library maze" and "simon says" to some that are so abstract and "outside of the box" that they become frustrating. Most of the puzzles are "trial and error"; with nothing really explaining what the goal is.

Some are so "out there", that it takes incredibly long to do something that should be simple. This leaves you wandering around trying to find anything that you might have mised; when usually there nothing else and it's just by chance or luck that you figgure it out.

Some puzzles are designed well, but are frustrating because of poor level design i.e. switches that don't work unless you're in the perfect spot; activating switches that are close to others will activate the undesired one; or something hiding in the shadows. It feels very clunky and unintuitive compared to most puzzle games.

The story itself is interesting; but it suffers from the long "pauses" of trying to solve these abstract puzzles that don't relate in any way to the story, and you start to loose interest. There's also no voiceovers for the cutscenes showing the "past"; so you sit in complete silence watching the story unfold.

In a game like this, lighting is key. However, while the "ambient" lighting is fantastic; lighting on objects and models is horrid. There is no dynamic lighting, so you don't get the "shadow play" effect that creeps you out even more.
Static shadows are grainy, murky messes. The flashlight (which is only in a few levels) only lights up a (polygon) cone and doesn't cast shadows and is full of glitches. Most un-lit corners are pitch black while there's a light 2 feet away. This actually takes away from the game as it keeps players from exploring, (or even seeing) most of the level.

All in all, it's an OK game with very few good puzzles, and while the story is presented poorly, it's not a terrible premise. If you get this game I'd recommend getting it during a sale, so if you get frustrated you don't feel so guilty about letting it go.

I can only recommend this game if you get it for cheap, and\or if you REALLY like puzzle games no matter how abstract or obtuse they are.

6\10
Vaagur
( 記録時間: 4.1 時間 )
投稿日: 1月5日
Game crashed just before ending a level that took me 30 minutes to do, no thanks. Not only is the game full of jumpscares that are obvious, the puzzles are also tedious... This is the last straw.

I totally do not recommend this game. Will make a better review in the future.
Gdano
( 記録時間: 4.1 時間 )
投稿日: 2015年12月24日
After months having played it, this game still come back to my mind.

Maybe it's not a masterpiece, but if you love narrative, surreal games, this is a MUST play.
sgtmus
( 記録時間: 0.1 時間 )
投稿日: 2015年12月23日
It looks and sound great, however, I'm gutted I can't play this game, as some one who needs to rebind the keys a certain way, I am restriced to play the game in the default bindngs and sadly there are no options to rebind to change the keys for keyboard or controller. I really hope you can something about it. I'm still recommending.
Cai
( 記録時間: 0.6 時間 )
投稿日: 2015年12月20日
Some striking visuals, and effective atmosphere building, but the adventure-gamey puzzles got in the way of the exploration for me.
Dr. ZED (No Ph.D)
( 記録時間: 24.4 時間 )
投稿日: 2015年12月7日
Highly recommend! Gorgeous, creepy game that leaves you wanting to find all the collectibles to piece together the story. And it's the only game that I know of where you can play through the game with complete Welsh subtitles and voice acting!

Jo-Do
( 記録時間: 1.2 時間 )
投稿日: 2015年12月4日
This game has a fantastic sound designer that manages to create a wonderful eerieness that is everpresent wherever you go and the music when it comes is spot on. The art style is fun and intreguing and very trippy often favoring bright colors and black. The gameplay however often fails to tell you what to do so you will sometimes find yourself confused, but I always managed to figure out what to do with enough looking around.
Most Helpful Reviews  In the past 90 days
2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 11.0 時間
投稿日: 2月26日
This was a nice surprise! I did not even read carefully the description....I thought the game was something completely different....some sort of sci-fi exploration game with a slow pace (my bad) but it's not.

The game is in 1st person view, it uses Unreal Engine 3 and will last about 4 or 5 hours. It is mostly about exploration, with some puzzles and few platforming fast sections.

You begin without knowing anything about yourself, or where you are. There is very little voice acting, you can understand the story only if you carefully find the pieces of lore scattered around the levels (not hard to find at all, and that is good).

Slowly you can put pieces together and understand what is happening. The story is quite nice and I like the narration more than the story and realization of the game.

Some levels are really well done, and it was also quite scary for me (some levels I had to play them without sounds). I am very sensitive when it comes to horror games....I am often scared of my own shadow. Horror elements: there are cheap jumpscare elements but there are also some nice touches. Definitely this game is not about being horror obviously.

Once I began playing, I could not stop, mostly because I had not such high expectations for the game and was definitely surprised. For sure there are much worse walking simulators out there.
このレビューは参考になりましたか? はい いいえ 面白い
3 人中 2 人 (67%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 3.9 時間
投稿日: 4月1日
It's a very beautiful game, with just the right amount of fear stimulant for the scaredy cats out there.
このレビューは参考になりましたか? はい いいえ 面白い
Most Helpful Reviews  In the past 180 days
5 人中 5 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 3.8 時間
投稿日: 1月25日
A very ambitious spooky puzzle game. The game consists mostly of solving puzzles in each room to escape, and collecting information to piece together the cyberpunk story. There are a lot of memorable moments and interesting surreal locations. The game is held back by some clunky movement and a couple of obtuse puzzles. Additionally, it features a lot of cheap webcomic level cartoons tellling some of the story. It's not exactly a masterpiece, but I think it's worth checking out if you are interested in these kinds of games.
このレビューは参考になりましたか? はい いいえ 面白い
12 人中 7 人 (58%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 5.7 時間
投稿日: 1月16日
While the game has a good premise and great atmosphere; it suffers from abstract puzzles and design flaws.

First off - If you don't like jump scares, probably best to stay away. There's several in this game; and while they're not so prevalent that they get annoying; some just seem unnecessary.

Level design felt average; with nothing standing out that made me excited. Some were cool ideas, while some felt tacked on just to add another puzzle.

The dev's have gone with a sort of "abstract art" sheme with polygons and 'blocky' models. While this is all good when done right; sometimes it seems they did it simply to "cut corners". Some models look straight out of a game from the mid-90's (i.e. the airplane). Round objects like pillars and orbs have straight edges; a lot of textures are very low quality or non-existent, and lighting felt very basic. It's as if they went for a cell-shaded game but didn't quite commit.

This doesn't necessarily take away from the game, but it definitely doesn't add to it; and there several times when I was left wondering "why did they do that?"

The puzzles range from your typical "library maze" and "simon says" to some that are so abstract and "outside of the box" that they become frustrating. Most of the puzzles are "trial and error"; with nothing really explaining what the goal is.

Some are so "out there", that it takes incredibly long to do something that should be simple. This leaves you wandering around trying to find anything that you might have mised; when usually there nothing else and it's just by chance or luck that you figgure it out.

Some puzzles are designed well, but are frustrating because of poor level design i.e. switches that don't work unless you're in the perfect spot; activating switches that are close to others will activate the undesired one; or something hiding in the shadows. It feels very clunky and unintuitive compared to most puzzle games.

The story itself is interesting; but it suffers from the long "pauses" of trying to solve these abstract puzzles that don't relate in any way to the story, and you start to loose interest. There's also no voiceovers for the cutscenes showing the "past"; so you sit in complete silence watching the story unfold.

In a game like this, lighting is key. However, while the "ambient" lighting is fantastic; lighting on objects and models is horrid. There is no dynamic lighting, so you don't get the "shadow play" effect that creeps you out even more.
Static shadows are grainy, murky messes. The flashlight (which is only in a few levels) only lights up a (polygon) cone and doesn't cast shadows and is full of glitches. Most un-lit corners are pitch black while there's a light 2 feet away. This actually takes away from the game as it keeps players from exploring, (or even seeing) most of the level.

All in all, it's an OK game with very few good puzzles, and while the story is presented poorly, it's not a terrible premise. If you get this game I'd recommend getting it during a sale, so if you get frustrated you don't feel so guilty about letting it go.

I can only recommend this game if you get it for cheap, and\or if you REALLY like puzzle games no matter how abstract or obtuse they are.

6\10
このレビューは参考になりましたか? はい いいえ 面白い
Most Helpful Reviews  Overall
11 人中 11 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 8.5 時間
投稿日: 2014年5月1日
一人称視点の(サイコ)ホラーADV。怖いのはイメージビジュアルのみならないので一応注意

詳しい設定はゲーム中徐々に判明していくが、
舞台はとあるベンチャー企業が管理する人格のバックアップサービス。
サイバー感溢れる電脳世界が素敵なのもさることながら、
「ネットワーク上に置かれた誰かの記憶の断片」という趣でデザインされた
変化に富んだ箱庭世界をある程度自由に歩きまわれるのも楽しい
…特に指示される事もなく突放され、総当りで周囲を探る事になるのでおちおち楽しんでもいられないのだが。

入手するドキュメントや一部で出てくる重要なメッセージは英語(と、オプションで切り替えられるウェールズ語)のみ
物語を紐解く為にはやはりどちらかを理解できる必要がある。
言葉に依存する謎解きは少ないものの、逆に言えば大抵は言語的なヒントが全く無いパズルであり、
そこに多少難あり


割と早い段階で気づくと思われるが、このゲームは
「ストレージ等のクラウドサービスをあんまり信用すんなよ」という警鐘でもある…いや、冗談だけど
このレビューは参考になりましたか? はい いいえ 面白い
12 人中 10 人 (83%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 0.5 時間
投稿日: 2014年4月23日
SFだと思って買ったらこれ怖いよかあちゃん
このレビューは参考になりましたか? はい いいえ 面白い
12 人中 9 人 (75%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
おすすめ
記録時間: 4.6 時間
投稿日: 2014年5月16日
一人称視点の探索アドベンチャー。綺麗なビジュアルとホラーな演出でのめりこむ事間違いなし! 良作です。

このジャンルにありがちな難易度の高すぎる意味不明な謎解き(アイテムを組み合わせたり、想像できないような使い方をする等)が無く、直観で解けるところがGood! ただし、red、green、blueなどの基本的な英単語を知らないと詰まる事があるかも。ストーリーもビジュアルでなんとなくわかるので、英語が苦手でもそこそこわかった気になれます。

ジャンプアクションが求められる場面がありますが、Half-Lifeなんかに比べればヌルいのでFPS経験者なら問題ない・・・かも?
このレビューは参考になりましたか? はい いいえ 面白い
3 人中 3 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 4.2 時間
投稿日: 2014年7月1日
クリア済みです。
発売当時から気になってましたが(英語のみ日本語MOD等も今のところありません)の為、購入を迷っていましたがセール期間中に購入しました。

FPSでホラーでありながら自ら攻撃は出来ないなどのゲーム性がさらに恐怖を誘います。(特定の場所では銃や斧での攻撃は可能ですが、基本隠れるか、逃げる等の操作になり慣れれば初心者でも簡単にクリア可能です)
ゲーム購入から4~5時間ほどでクリア可能なゲームですが、ホラーやパズル要素があり初見のプレイでは思わず声を上げてビックリしてしまう箇所があり中々楽しめるゲームだと思います。

私は英語でのプレイでしたが内容は理解しやすくストーリ中の画像などで、ストーリ自体は把握(自分の中では)出来きました。

パズルも難解な謎解きではなく、調べれば自ずと答えが導きだされるのでFPS初心者、英語プレイでも簡単にクリア可能ですのでセール期間中に安く購入してからプレイすることをお勧めします!

カード対応でそれないりのプレイでクリア出来ます。
このレビューは参考になりましたか? はい いいえ 面白い
3 人中 3 人 (100%) がこのレビューが参考になったと投票しました
おすすめしません
記録時間: 3.9 時間
投稿日: 2014年7月20日
雰囲気はいいけどそれだけだった。

しばしば出てくるパズルは面白くないし
アクションが必要な場面では操作性の悪さにイライラする。

恐怖演出も適当すぎて特に怖くないっていう…
このレビューは参考になりましたか? はい いいえ 面白い
2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 9.9 時間
投稿日: 2014年6月23日
女の子って怖いというゲーム


一通りプレイしてみましたが中々面白いゲームです
他のゲームを引き合いに出すのもアレで例えに合ってないと思いますが
テストのご褒美にケーキ出す会社の裏側を見てしまったような怖さが
謎解きはそこまで難しくありませんし英語が多少出来なくても各ステージのクリアごとに流れるアニメで
ざっくりとは何でこんな目に遭ってしまったのかも判るので大丈夫です
しかしながら操作のほうは数箇所ほど「あれ?」と思うところとラストの時間制限が個人的に惜しいと感じました
このレビューは参考になりましたか? はい いいえ 面白い
4 人中 3 人 (75%) がこのレビューが参考になったと投票しました
おすすめしません
記録時間: 4.4 時間
投稿日: 2014年6月28日
雰囲気ゲームに半端なゲーム要素を追加したら酷いゲームにしかならないと言う好例。
どうせ雰囲気しか楽しむ物が無いなら、せめてスムーズに雰囲気だけを楽しませて欲しい。
半端なパズルや謎解きで一々足止めされてもゲームとして面白くはならない。
このレビューは参考になりましたか? はい いいえ 面白い
4 人中 3 人 (75%) がこのレビューが参考になったと投票しました
おすすめしません
記録時間: 3.1 時間
投稿日: 2014年7月23日
難易度は高め。
歩き回る時間が無駄に長い。まるっと暗記な覚えゲーなパズル。ツマラナイです。
コントローラーのマージン低くて、へたったコントローラーだと勝手に動きます。
環境依存かもしれませんが、時間制限ものがクリアできない。
スタックすることも度々。
あまりテストもバランス調整もなされていない作品だと思います。
このレビューは参考になりましたか? はい いいえ 面白い
13 人中 7 人 (54%) がこのレビューが参考になったと投票しました
おすすめしません
記録時間: 2.5 時間
投稿日: 2014年3月22日
要所要所でテクニックが求められるというより操作性が悪くイラッとする瞬間がある。
それを超えて先に進みたくなるほどストーリーに魅力がない。
メッセージが少なすぎるのも独りよがりな謎解きのきらいがある。
これをシュールとはいわない。
このレビューは参考になりましたか? はい いいえ 面白い
2 人中 1 人 (50%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 3.8 時間
投稿日: 2014年6月27日
win7-64bitのパソコンで起動しなかったことを書いておく。
「UnSetup」というファイルのインストールで必ずエラーを吐く。
UDKのプラグインかなんかのバグっぽい。
自分の環境ではいくら整合性を確かめようと、なんどインストールし直しても駄目だった。
ゲームタイトルのせいでインターネット上で調べてもOSのリブートの方が出て来てしまい、解決方法が見出せない。

少しでも元をとりたいという人はプログラムの動作が停止した後に終了ボタンを押さなければsteam上では起動してることになるのでカードは手に入る。
まあ$1にもならないけどね・・・

※おおまかな環境
win7-64bit SP1
Core i7-2600
メモリ(RAM)8G
このレビューは参考になりましたか? はい いいえ 面白い
120 人中 110 人 (92%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 15.3 時間
投稿日: 2014年3月3日
Master Reboot is a bit of an odd game. In both an obvious way and a non-obvious way. Essentially, the idea behind Master Reboot is that you are in a future where people can upload their memories, personality, and other traits into a cloud service, and then family and friends can visit these memories or download and install these peoples personalities into robotic shells to continue living with them if they desire. However, there was a crash in the system that caused the whole cloud service to have a reboot, which lost and corrupted some data. And now you play someone delving into the memories of someone with said corrupted data looking for something.

It's basically a walking simulator experience game, except not in a typical sense. The game is split-up into memories, with each memory being a stage. They're called memories, but they're more like surreal dreams, with a lot of odd and abstract imagery and logic. Each memory also is different, and not just in themes, but with what you do. Some are literal walking simulators, but others have elements like puzzles, or things you have to avoid or sneak past or else you'll die.

The stages have some good variety. Some are more relaxing, like this beach stage where you look for items with a metal detector. Others are a bit obtuse with what you must do, like this one amusement park stage you attend too. Some take on a horror tone, with creepy atmosphere and things trying to kill you.

On that note, my favorite stage, and something that was legitimately scary, was the plane memory. With memories in the game like a hospital and school and graveyard, you'd think one of those would be the scariest stage (and they do have some creepy factor, to be sure), but the actual scariest stage was definitely the plane one. It scared me pretty bad a few times, and this is coming from someone who plays a lot of horror games.

That's the thing I think this game does best. Atmosphere. I think the people who will enjoy this game the most are those who like atmosphere and maybe some oddities in their games. It was a bit longer than I was anticipating, but I did like it. Not the best thing I've ever played, but I liked the variety of tasks and settings, even if the basic concept of the game's story was more interesting than the story that develops in the game. But I'd say worth checking out if you're into this kind of thing.
このレビューは参考になりましたか? はい いいえ 面白い
67 人中 58 人 (87%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 5.2 時間
投稿日: 2014年4月17日
I did not expect Master Reboot to be this good and interesting. The story is intriguing and mysterious, the gameplay is greatly varied, puzzles are intuitive and the visuals are quite something. Don't be disillusioned by the first 5-10 minutes of the game and check it ouf further, but don't expect a conventional game. I recommend playing it if you enjoy science fiction, puzzles and games that don't hold your hand.
このレビューは参考になりましたか? はい いいえ 面白い
89 人中 71 人 (80%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 9.9 時間
投稿日: 2013年11月1日
I did not know what to expect when I entered the world of Master Reboot and the game delighted in surprising me around every turn. The way that the gameplay shifts depending on what memories you are reliving makes for a memorable experience and the creepy atmosphere will keep you on the edge of your seat. If you want to experience a game that is quite unlike anything else, do yourself a favor and check out Master Reboot. For a full review check out: http://www.gameramble.com/master-reboot-pc-game-review.html
このレビューは参考になりましたか? はい いいえ 面白い
55 人中 49 人 (89%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 8.3 時間
投稿日: 2013年11月3日
When I saw this game on the new releases page, the concept of the soul cloud, the soundtrack, and the art direction immediately caught my attention and got me to make a rare impule buy. Featuring gorgeous art direction, great sound design, an interesting plot, and an atmosphere that can get really creepy at times for a game that isn't strictly a horror game. It feels low budget and rough around the edges in places, but it's a great effort and a certain audience will absolutely love it. There's some actiony gameplay in here and a little bit of platforming, but the playtime is dominated by puzzles which are typically engaging but simple. Really, the puzzles are just a way to get you to explore the environment and the storyline and could have been cut without losing much.

The whole futuristic posthuman idea has always fascinated me, and I'd love to see a sequel that goes a little deeper into the world of the soul cloud.
このレビューは参考になりましたか? はい いいえ 面白い
58 人中 50 人 (86%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 4.6 時間
投稿日: 2014年3月11日
...till death do us part.

When you stop to dwell on those familiar words, it becomes evident that they apply not just to those we meet at the altar, but to our friends, family; all our relationships in life, that at some point must inevitably come to an end. But what if they didn't have to? What if there was a way to live on forever; to visit those who's bodies have long since fallen away, indefinitely, even after passing away ourselves. Thus is the idea behind the Soul Cloud, a device capable of recreating someone's personality, their likes and dislikes, and all of their memories in digital form where they can be visited by loved ones, and continue their life without the fear of death hanging over them...that is, until the server itself begins to die, and all those inhabiting it.

Here lies the basic premise to Master Reboot, a wildly ambitious project from the small team at Wales Interactive, which places you inside the Soul Cloud at the point of its downfall as an unknown protagonist just as lost as you are admist its bizarre architecture and endless hallways. It's a game that is hard to categorize because from each moment to the next you are found doing something entirely different, though all in the attempt to discover who you are and what has happened to an invention hailed as one of the most important in recent memory.

The narrative unfolds in a nonlinear, but structure format, with each memory you revisit giving you but a small piece of the overarching plot, until it finally falls into place and you're clued in on what all of it has been for. Unfortunately, that revelation falls a bit flat, switching gears at the last moment and leaving you with an empty sort of nothingness that doesn't sufficiently wrap up the myriad of lose ends that have been scattered before you during the course of the game. As the credits began to roll, I couldn't help but feel the developers had forgotten I was still expecting an ending, and had decided to simply go with the last minute plot device to close things off.

Up until that point though the game is an entirely different beast, one that reinvents itself with each level giving you a new mechanic or puzzle to work with. The variety is great, and certainly welcome, but it also creates Master Reboot's biggest problem, its terrible inconsistency. Moment to moment it manages to reach both impressive heights and dreadful lows, fluctuating between the things that work and mechanics that never should have been in the game at all.

This is most apparent when the developers attempt to juxtapose in horror elements which create aggravating instant kill scenarios that both break immersion, and are completely off from the emphasis on atmosphere and exploration that is found in most of the game. Along with these come arbitrary time limits that force you to continually replay segments, one off action sequences that aren't properly explained, and an abundance of odd elements that don't have time to be expanded upon into anything meaningful. I can appreciate all the ideas at play here, but find it hard to ignore how only about half of them actually work and fit within then game.

Similarly, the ascetic is one of the game's biggest assets, with a creative and engaging art direction and some stunning lighting effects. It's a huge shame then that so much of the game is inside cramped, dark environments, with blurry textures and some truly horrific pop-in (even for a game running Unreal Engine 3). When you're taken out of the buildings and hallways, it's truly a sight to behold, but these moments are fleeting to the point I purposely stayed longer in them to appreciate how beautiful they are.

Perhaps more aggravating than the discrepancies in the art design is the constant awkward cuts away from your perspective. Games like Bioshock and Half-Life proved that you can tell a great first-person story without the need to continually take control and the camera away from the player, so the fact Wales Interactive opted for such a graceless method of showcasing important moments is frustrating, and greatly impacted my enjoyment. The off putting animated cutscenes that cap each memory were also an odd choice, feeling completely disconnected from the rest of the game even after you learn of the reason for them being there. Poor sound design is also disappointing, as the actual music and effects are quite good at immersing you in the experience, but were not even given a proper stereo directing to where everything sounds as if it's coming from the everywhere.

It might sound as if I abhorred Master Reboot, but in truth I actually enjoyed it to give a cautious recommendation despite its flaws. It's a surreal adventure with big ideas, many of which it disappointingly can't pull off, but when it does is truly fantastic. Wales Interactive has the definite makings of a great indie developer, with a uniquely imaginative vision that could lead to something great down the road. It is certainly disappointing that they also inhabit the other end of the indie spectrum, with a significant lack of polish and numerous amateurish design choices. Master Reboot has some great moments, and some truly terrible ones, but in the end I was still happy to have played it and look forward to what will come out of the newly christened developer. Hopefully they will be able to learn from their mistakes, and build off the strong foundation here.

You can read more of my writing on Kritiqal.
このレビューは参考になりましたか? はい いいえ 面白い
42 人中 39 人 (93%) がこのレビューが参考になったと投票しました
2 人がこのレビューが面白いと投票しました
おすすめ
記録時間: 5.2 時間
投稿日: 2014年10月28日
A beautiful, freaky first-person puzzle game that takes place in the virtual reality "memory city" of the protagonist, whose identity is obscured at first but ultimately emerges as the player explores various memory fragments. What appears garbled and contradictory at first transforms into a pleasing, coherent story.

The only story beat that annoyed was the use of the "scary little girl" cliché, but it's forgivable, largely due to the dynamics of the story itself. In short, it makes sense.

The game takes place over three acts, the meat of which is the second act, featuring twelve levels over three stages; within a stage, levels can be visited in any order and abandoned temporarily if a puzzle is too difficult at first.

By and large the puzzles are easy to solve with a little persistence; often the trick is to simply find and figure out which objects in the world are puzzle pieces. I did consult a walkthrough once for a challenge that appeared particularly nonsensical (at the end of the School level) - I sadly stand by that decision as the solution required previous memorization of an image not to be found in the puzzle area itself. There were a few other puzzles that I didn't "get", but which were quickly solvable by "brute force" combination of available elements. Also, there is a series in act three that will require the use of Steam's built-in screenshot function ... or fraps if you get the non-Steam version. This was irksome, but by contrast the great majority of levels are engaging and fun to figure out.

My entire playthrough took just over five hours. A short game, but it's all quality time. If you aren't confronted with a puzzle, you are observing memories and piecing together the story of the central characters or running through the occasional action sequence. These elements are well mixed with good pacing. For the completionist, a couple extra hours might be had combing every level for the collectible memories. I wish I had seen all of them, but I preferred to finish the game rather than essentially "pixel hunt" for every last story clue. Personally, I dig short games.

Overall, I unreservedly recommend Master Reboot. It's worth a few hours of your time to find your way through this weird virtual world and resolve a compelling, sympathetic story.

Also, duckies.
このレビューは参考になりましたか? はい いいえ 面白い