Imagine a world where death is no longer final, where precious memories are saved to enjoy forever, where your soul is immortal, welcome to the Soul Cloud. Upload your soul to our dedicated servers and relax knowing that a part of you will live on for eternity.
Uživatelské recenze:
Souhrn:
Spíše kladné (547 recenzí) - 78% z 547 uživatelů ohodnotilo tuto hru kladně.
Datum vydání: 29. říj. 2013

Abyste mohli tento produkt přidat do svého seznamu přání nebo jej označit, že o něj nemáte zájem, musíte se nejprve přihlásit

Zakoupit Master Reboot

LETNÍ VÝPRODEJ! Nabídka končí 4. července

-70%
$14.99
$4.49

Balíčky obsahující tuto hru

Zakoupit Master Reboot Deluxe Edition

Obsahuje následující položky (celkem 2): Master Reboot, Master Reboot Art Book and Soundtrack

LETNÍ VÝPRODEJ! Nabídka končí 4. července

Zakoupit Soul Axiom/Master Reboot Bundle

Obsahuje následující položky (celkem 2): Master Reboot, Soul Axiom

 

Nedávné aktualizace Zobrazit vše (23)

1. března

Soul Axiom Has Arrived On Steam!



Launch Trailer
Hi everyone! The time has finally come for Soul Axiom, the spiritual successor to Master Reboot, to leave Early Access and what better way to celebrate than to slash 30% off for the entire week?

http://store.steampowered.com/app/279900/

https://www.youtube.com/watch?v=XRiGWOZ8DOg
Gamers will also have the chance to buy the DLC content, almost two years in the making, featuring an 85-page digital art book with designs from Senior Artist, Chris Phillips and a two-hour long soundtrack by Music & Sound Engineer, Gareth Lumb. The 30% discount applies to all options including the DLC only, the Deluxe Edition and the Super Deluxe DLC bundle. The DLC standalone content has been unlocked and will shortly be lined up with the rest of the bundles on the store page.



Want to know more about the game? Soul Axiom is a first-person, story-driven adventure game, set in the beautiful, haunting cyber-world of Elysia. Collect unique hand powers in this compelling cyber-thriller to solve puzzles, manipulate the environment and unlock the path to your adventure. Immerse yourself in a dramatic story with over 20 hours of gameplay and 40 distinct locations to explore. Choose your destiny and discover multiple endings as you unravel the mysteries of your digital afterlife.





The Wales Interactive team have lined up several gaming events to celebrate the launch of Soul Axiom so if players would like to meet the team then we’ll be around at the following event:

PCGamer Weekender
Insomnia57
GDC San Francisco
EGX REZZED

We hope you all enjoy the final version of Soul Axiom.

Wales Interactive.

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19. února

Top 10 Horror Game List & Soul Axiom Countdown



Master Reboot has been listed in the Gameranx “Top 10 Obscure Horror Games”, check out the video below!

https://www.youtube.com/watch?v=iZcGBBRzTTo

If you enjoyed Master Reboot then you should definitely check out the spiritual successor, Soul Axiom, which leaves Early Access on February 29th... a Leap Day!

The game is bigger and better in every way, featuring 4 new characters, 15-20 hours of gameplay, 50 music tracks, 40 unique locations and a set of collectible powers that can manipulate the environment around you. You can check out the game in the link below and if you're waiting for the Soundtrack and Artbook DLC then that will be available on the 1.0 release!

http://store.steampowered.com/app/279900/





Thank you all for your support and we hope to hear your thoughts on Soul Axiom!

Wales Interactive Team

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Recenze

“A Freakishly Cool Game Where You Invade The Memories Of Dead People.”
Kotaku

“A mysterious, haunting story that is fleshed out as a reward for dedicated exploration.”
4/5 – Gamezebo

“All in all, Master Reboot is a wonderful display of the creativity and ingenuity that exists in the indie world. Fun gameplay, interesting puzzles, and a refreshing new concept lasting approximately 8 hours make Master Reboot undoubtedly worth the $15 it costs.”
5/5 – Twinfinite

Informace o hře

Imagine a world where death is no longer final, where precious memories are saved to enjoy forever, where your soul is immortal, welcome to the Soul Cloud. Upload your soul to our dedicated servers and relax knowing that a part of you will live on for eternity. That favorite holiday, happy moments from your childhood, meeting that special someone for the first time. All these memories saved for your digital soul for your family to revisit again and again. The Soul Cloud - saving your past to secure your future.

Master Reboot is a haunting first person sci-fi adventure game set inside the Soul Cloud. It's an exploration game with action and puzzle elements set across 34 unique environments. In the not-too-distant future exists the Soul Cloud, a giant server that holds the data of your soul and your memories when you die. The Soul Cloud is filled with floating islands, each island looks like a town, village or city filled with rooms, skyscrapers and houses that hold people’s memories. To house your Soul, a family member (or you before you die) must purchase an island on the Soul Cloud where the server will generate rooms, houses or skyscrapers that hold each and every memory from the deceased’s past.

The game features a distinctive visual style, intriguing story-line, psychological adventure-game action and a dynamic atmospheric soundtrack. Get prepared for upload......Where am I?.....Who am I?......It's time to piece your life......and death back together.

FEATURES
• Gorgeous visual style
• Intriguing story-line
• 34 explorable environments
• Dynamic atmospheric soundtrack
• Supports the Welsh Language

Systémové požadavky

Windows
Mac OS X
    Minimální:
    • Operační systém: Windows XP, Vista, 7
    • Procesor: Intel Core2 Duo, AMD Athlon64 x2, or better
    • Paměť: 2 GB RAM
    • Grafická karta: Shader Model 3 Compatible
    • DirectX: Verze 9.0c
    • Pevný disk: 2 GB volného místa
    • Zvuková karta: DirectX compatible sound card
    Doporučené:
    • Operační systém: Windows 7 64 Bit
    • Procesor: Intel Core i5/i7, AMD equivalent or better
    • Paměť: 8 GB RAM
    • Grafická karta: Nvidia GeForce GTX 280, ATI Radeon 4870 or better
    • DirectX: Verze 11
    • Pevný disk: 2 GB volného místa
    • Zvuková karta: DirectX compatible sound card
    Minimální:
    • Operační systém: OS X Version 10.6.3 or later
    • Procesor: 1.6GHz (Dual Core) Intel CPU
    • Paměť: 2 GB RAM
    • Grafická karta: At least Intel HD 4000 or Open GL 3.3 / Shader Model 3 Capable Graphics Card
    • Pevný disk: 1400 MB volného místa
    Doporučené:
    • Operační systém: OS X Version 10.6.3 or later
    • Procesor: 2.2GHz (Quad Core) Intel CPU
    • Paměť: 4 GB RAM
    • Grafická karta: AMD Radeon HD 6750M 512MB
    • Pevný disk: 1400 MB volného místa
Uživatelské recenze
Uživatelské recenze jsou nyní ještě lepší! Více informací
Souhrn:
Spíše kladné (547 recenzí)
Nedávno odeslané
Aramax
( 14.7 hodin celkem )
Přidáno: 23. června
Maybe it's simply because I really love sci-fi stories that I give a perfect note for this game but you cannot find a similar game anywhere... i'm not saying the game is better then System Shock 2 but it's certainly there breathing on it's shoulders.

The story about downloading ones memory/counsciousness inside a virtual world may seem farteched for some but if you look into it a bit (Intiative 2045, Google Deep Mind) we might be getting there sooner then we think.

I guess it can't hurt to explore what we might experience in the event that this becomes a reality.
Užitečná? Ano Ne Vtipná
BerryLovely
( 0.8 hodin celkem )
Přidáno: 21. května
Looks cool and all but if u have a mac, good luck. Will crash. Other than that it is interesting, this review is neutral but i must mark it down 'cause its crashing for me :p
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Duncan Hunter
( 10.2 hodin celkem )
Přidáno: 1. května
Not what I was expecting. Game play is fun-ish. The story can be hard to follow, and doesn't pay-off much.
Užitečná? Ano Ne Vtipná
Za Unko
( 3.9 hodin celkem )
Přidáno: 28. dubna
Funny and scary game!
Too bad it is filled with bugs that require you to restart the level all the time!
Even if you only have 1 objective left, and the bugs appear, everything needs to be done all over again!
If the bugs had been removed or fixed in the game, it would have been really enjoyable to play!
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crescent-fury
( 9.0 hodin celkem )
Přidáno: 22. dubna
Beautiful game that is somewhat abstract and surreal.
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Positive Vibes
( 0.1 hodin celkem )
Přidáno: 17. dubna
Weird, give it a go. 9/15
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Vladmir Shootin
( 7.2 hodin celkem )
Přidáno: 8. dubna
I find it to be a fun game, puzzles arn't too difficult however the music which happens to be spooky yet not dramatically so. It is a game that uses atmosphere as a crutch but it does it very well. Overall one of my favorite puzzle games to play at night.
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Twitch.tv/makarimorph
( 3.3 hodin celkem )
Přidáno: 7. dubna
https://www.youtube.com/watch?v=5IeJsHojiT4
Master reboot! a matrix style puzzle game, wandering around a beutiful virtual reality being chased by virtual spooky ghosts and trying to piece together what happened to the place you find your self in. Enjoy! I know I did.
Remember to like/Subscribe! it helps me a lot!
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Nikkitine🐾
( 3.9 hodin celkem )
Přidáno: 1. dubna
It's a very beautiful game, with just the right amount of fear stimulant for the scaredy cats out there.
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rogermorse
( 11.0 hodin celkem )
Přidáno: 26. února
This was a nice surprise! I did not even read carefully the description....I thought the game was something completely different....some sort of sci-fi exploration game with a slow pace (my bad) but it's not.

The game is in 1st person view, it uses Unreal Engine 3 and will last about 4 or 5 hours. It is mostly about exploration, with some puzzles and few platforming fast sections.

You begin without knowing anything about yourself, or where you are. There is very little voice acting, you can understand the story only if you carefully find the pieces of lore scattered around the levels (not hard to find at all, and that is good).

Slowly you can put pieces together and understand what is happening. The story is quite nice and I like the narration more than the story and realization of the game.

Some levels are really well done, and it was also quite scary for me (some levels I had to play them without sounds). I am very sensitive when it comes to horror games....I am often scared of my own shadow. Horror elements: there are cheap jumpscare elements but there are also some nice touches. Definitely this game is not about being horror obviously.

Once I began playing, I could not stop, mostly because I had not such high expectations for the game and was definitely surprised. For sure there are much worse walking simulators out there.
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Nejužitečnější recenze  Za posledních 30 dní
1 z 1 osob (100%) ohodnotilo tuto recenzi jako užitečnou
Doporučuji
14.7 hodin celkem
Přidáno: 23. června
Maybe it's simply because I really love sci-fi stories that I give a perfect note for this game but you cannot find a similar game anywhere... i'm not saying the game is better then System Shock 2 but it's certainly there breathing on it's shoulders.

The story about downloading ones memory/counsciousness inside a virtual world may seem farteched for some but if you look into it a bit (Intiative 2045, Google Deep Mind) we might be getting there sooner then we think.

I guess it can't hurt to explore what we might experience in the event that this becomes a reality.
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Nejužitečnější recenze  Celkově
114 z 125 osob (91%) ohodnotilo tuto recenzi jako užitečnou
Doporučuji
15.3 hodin celkem
Přidáno: 3. března 2014
Master Reboot is a bit of an odd game. In both an obvious way and a non-obvious way. Essentially, the idea behind Master Reboot is that you are in a future where people can upload their memories, personality, and other traits into a cloud service, and then family and friends can visit these memories or download and install these peoples personalities into robotic shells to continue living with them if they desire. However, there was a crash in the system that caused the whole cloud service to have a reboot, which lost and corrupted some data. And now you play someone delving into the memories of someone with said corrupted data looking for something.

It's basically a walking simulator experience game, except not in a typical sense. The game is split-up into memories, with each memory being a stage. They're called memories, but they're more like surreal dreams, with a lot of odd and abstract imagery and logic. Each memory also is different, and not just in themes, but with what you do. Some are literal walking simulators, but others have elements like puzzles, or things you have to avoid or sneak past or else you'll die.

The stages have some good variety. Some are more relaxing, like this beach stage where you look for items with a metal detector. Others are a bit obtuse with what you must do, like this one amusement park stage you attend too. Some take on a horror tone, with creepy atmosphere and things trying to kill you.

On that note, my favorite stage, and something that was legitimately scary, was the plane memory. With memories in the game like a hospital and school and graveyard, you'd think one of those would be the scariest stage (and they do have some creepy factor, to be sure), but the actual scariest stage was definitely the plane one. It scared me pretty bad a few times, and this is coming from someone who plays a lot of horror games.

That's the thing I think this game does best. Atmosphere. I think the people who will enjoy this game the most are those who like atmosphere and maybe some oddities in their games. It was a bit longer than I was anticipating, but I did like it. Not the best thing I've ever played, but I liked the variety of tasks and settings, even if the basic concept of the game's story was more interesting than the story that develops in the game. But I'd say worth checking out if you're into this kind of thing.
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59 z 68 osob (87%) ohodnotilo tuto recenzi jako užitečnou
Doporučuji
5.2 hodin celkem
Přidáno: 17. dubna 2014
I did not expect Master Reboot to be this good and interesting. The story is intriguing and mysterious, the gameplay is greatly varied, puzzles are intuitive and the visuals are quite something. Don't be disillusioned by the first 5-10 minutes of the game and check it ouf further, but don't expect a conventional game. I recommend playing it if you enjoy science fiction, puzzles and games that don't hold your hand.
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72 z 90 osob (80%) ohodnotilo tuto recenzi jako užitečnou
Doporučuji
9.9 hodin celkem
Přidáno: 1. listopadu 2013
I did not know what to expect when I entered the world of Master Reboot and the game delighted in surprising me around every turn. The way that the gameplay shifts depending on what memories you are reliving makes for a memorable experience and the creepy atmosphere will keep you on the edge of your seat. If you want to experience a game that is quite unlike anything else, do yourself a favor and check out Master Reboot. For a full review check out: http://www.gameramble.com/master-reboot-pc-game-review.html
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50 z 56 osob (89%) ohodnotilo tuto recenzi jako užitečnou
Doporučuji
8.3 hodin celkem
Přidáno: 3. listopadu 2013
When I saw this game on the new releases page, the concept of the soul cloud, the soundtrack, and the art direction immediately caught my attention and got me to make a rare impule buy. Featuring gorgeous art direction, great sound design, an interesting plot, and an atmosphere that can get really creepy at times for a game that isn't strictly a horror game. It feels low budget and rough around the edges in places, but it's a great effort and a certain audience will absolutely love it. There's some actiony gameplay in here and a little bit of platforming, but the playtime is dominated by puzzles which are typically engaging but simple. Really, the puzzles are just a way to get you to explore the environment and the storyline and could have been cut without losing much.

The whole futuristic posthuman idea has always fascinated me, and I'd love to see a sequel that goes a little deeper into the world of the soul cloud.
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53 z 61 osob (87%) ohodnotilo tuto recenzi jako užitečnou
Doporučuji
4.6 hodin celkem
Přidáno: 11. března 2014
...till death do us part.

When you stop to dwell on those familiar words, it becomes evident that they apply not just to those we meet at the altar, but to our friends, family; all our relationships in life, that at some point must inevitably come to an end. But what if they didn't have to? What if there was a way to live on forever; to visit those who's bodies have long since fallen away, indefinitely, even after passing away ourselves. Thus is the idea behind the Soul Cloud, a device capable of recreating someone's personality, their likes and dislikes, and all of their memories in digital form where they can be visited by loved ones, and continue their life without the fear of death hanging over them...that is, until the server itself begins to die, and all those inhabiting it.

Here lies the basic premise to Master Reboot, a wildly ambitious project from the small team at Wales Interactive, which places you inside the Soul Cloud at the point of its downfall as an unknown protagonist just as lost as you are admist its bizarre architecture and endless hallways. It's a game that is hard to categorize because from each moment to the next you are found doing something entirely different, though all in the attempt to discover who you are and what has happened to an invention hailed as one of the most important in recent memory.

The narrative unfolds in a nonlinear, but structure format, with each memory you revisit giving you but a small piece of the overarching plot, until it finally falls into place and you're clued in on what all of it has been for. Unfortunately, that revelation falls a bit flat, switching gears at the last moment and leaving you with an empty sort of nothingness that doesn't sufficiently wrap up the myriad of lose ends that have been scattered before you during the course of the game. As the credits began to roll, I couldn't help but feel the developers had forgotten I was still expecting an ending, and had decided to simply go with the last minute plot device to close things off.

Up until that point though the game is an entirely different beast, one that reinvents itself with each level giving you a new mechanic or puzzle to work with. The variety is great, and certainly welcome, but it also creates Master Reboot's biggest problem, its terrible inconsistency. Moment to moment it manages to reach both impressive heights and dreadful lows, fluctuating between the things that work and mechanics that never should have been in the game at all.

This is most apparent when the developers attempt to juxtapose in horror elements which create aggravating instant kill scenarios that both break immersion, and are completely off from the emphasis on atmosphere and exploration that is found in most of the game. Along with these come arbitrary time limits that force you to continually replay segments, one off action sequences that aren't properly explained, and an abundance of odd elements that don't have time to be expanded upon into anything meaningful. I can appreciate all the ideas at play here, but find it hard to ignore how only about half of them actually work and fit within then game.

Similarly, the ascetic is one of the game's biggest assets, with a creative and engaging art direction and some stunning lighting effects. It's a huge shame then that so much of the game is inside cramped, dark environments, with blurry textures and some truly horrific pop-in (even for a game running Unreal Engine 3). When you're taken out of the buildings and hallways, it's truly a sight to behold, but these moments are fleeting to the point I purposely stayed longer in them to appreciate how beautiful they are.

Perhaps more aggravating than the discrepancies in the art design is the constant awkward cuts away from your perspective. Games like Bioshock and Half-Life proved that you can tell a great first-person story without the need to continually take control and the camera away from the player, so the fact Wales Interactive opted for such a graceless method of showcasing important moments is frustrating, and greatly impacted my enjoyment. The off putting animated cutscenes that cap each memory were also an odd choice, feeling completely disconnected from the rest of the game even after you learn of the reason for them being there. Poor sound design is also disappointing, as the actual music and effects are quite good at immersing you in the experience, but were not even given a proper stereo directing to where everything sounds as if it's coming from the everywhere.

It might sound as if I abhorred Master Reboot, but in truth I actually enjoyed it to give a cautious recommendation despite its flaws. It's a surreal adventure with big ideas, many of which it disappointingly can't pull off, but when it does is truly fantastic. Wales Interactive has the definite makings of a great indie developer, with a uniquely imaginative vision that could lead to something great down the road. It is certainly disappointing that they also inhabit the other end of the indie spectrum, with a significant lack of polish and numerous amateurish design choices. Master Reboot has some great moments, and some truly terrible ones, but in the end I was still happy to have played it and look forward to what will come out of the newly christened developer. Hopefully they will be able to learn from their mistakes, and build off the strong foundation here.

You can read more of my writing on Kritiqal.
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40 z 43 osob (93%) ohodnotilo tuto recenzi jako užitečnou
2 osob ohodnotilo tuto recenzi jako vtipnou
Doporučuji
5.2 hodin celkem
Přidáno: 28. října 2014
A beautiful, freaky first-person puzzle game that takes place in the virtual reality "memory city" of the protagonist, whose identity is obscured at first but ultimately emerges as the player explores various memory fragments. What appears garbled and contradictory at first transforms into a pleasing, coherent story.

The only story beat that annoyed was the use of the "scary little girl" cliché, but it's forgivable, largely due to the dynamics of the story itself. In short, it makes sense.

The game takes place over three acts, the meat of which is the second act, featuring twelve levels over three stages; within a stage, levels can be visited in any order and abandoned temporarily if a puzzle is too difficult at first.

By and large the puzzles are easy to solve with a little persistence; often the trick is to simply find and figure out which objects in the world are puzzle pieces. I did consult a walkthrough once for a challenge that appeared particularly nonsensical (at the end of the School level) - I sadly stand by that decision as the solution required previous memorization of an image not to be found in the puzzle area itself. There were a few other puzzles that I didn't "get", but which were quickly solvable by "brute force" combination of available elements. Also, there is a series in act three that will require the use of Steam's built-in screenshot function ... or fraps if you get the non-Steam version. This was irksome, but by contrast the great majority of levels are engaging and fun to figure out.

My entire playthrough took just over five hours. A short game, but it's all quality time. If you aren't confronted with a puzzle, you are observing memories and piecing together the story of the central characters or running through the occasional action sequence. These elements are well mixed with good pacing. For the completionist, a couple extra hours might be had combing every level for the collectible memories. I wish I had seen all of them, but I preferred to finish the game rather than essentially "pixel hunt" for every last story clue. Personally, I dig short games.

Overall, I unreservedly recommend Master Reboot. It's worth a few hours of your time to find your way through this weird virtual world and resolve a compelling, sympathetic story.

Also, duckies.
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56 z 69 osob (81%) ohodnotilo tuto recenzi jako užitečnou
Nedoporučuji
4.8 hodin celkem
Přidáno: 29. dubna 2014
Master Reboot is a Sci-Fi First Person Exploration game, set in a virtual world dedicated to store dead people's memories and personalities, so that they're able to relieve their life, and also contact their family and friends, even after their unfortunate death.
As you play, you'll uncover more about your past self and a bit about the world by visiting different memories.
Sounds promising, right? Well, it certainly did!


So, let's start with presentation.

For me, the graphics were a mixed bag, to be honest.
In the first level, you're greeted with amazing colors and lightning effects and just really polished graphics overall. While there are sparks of that throughout the rest of the game, it unfortunately falls a bit short of what it showed at the start.

Texture work is almost inexistent at times, with a lot of the game beings mostly shaders and lights/shadows, and not a lot of details on textures, it's mostly just blurred colors.
This makes the game look cheaper than it needed at times, specially since we had already seen a better work overall.
On the other hand, the lighting effects are still awesome, and it's clearly a focus of the game's artstyle, specially inside the Hub World, with a very Neon feel to it.

Besides, a really huge problem I had was with the brightness balance. This game is way too dark. Seriously, I wasn't able to see, at times (at the Hospital level, experimenting with the achievements). It was literally pitch black. I could change the brightness, BUT, you can't change the settings as you play, and the brightness meter isn't well calibrated, meaning that you can't really know when to stop.
That's a bummer. I'll talk more about technical issues further.

As I said, a mixed bag. Sometimes it looks awesome, other times it just feels rushed and cheap.


Regarding music, though, I mostly enjoyed it. It has an eerie feel to it, but it's also beautiful, not just there to make you feel uncomfortable. Besides, it helps create an atmosphere in the several places you visit (i.e.: a circus).
SoundEffects, on the other hand, felt a bit unbalanced (some of them genuinely bad), sometimes being too loud to the point of distorting the sounds. But, overall, they helped the atmosphere of the game.
I think it has done its purpose, but overall, it could have been better.


So, how's gameplay, one might ask?

Well, this is where the game falls a bit too short. The game is mostly comprised of several areas (essentially 3 tiers that you unlock as you complete them), each with a certain memory. While there are bits of the game outside of memories, that's where most of the gameplay and exploration is set, so I'll focus on that.
There's a hub area, in the virtual world, from which you can choose any of the areas of the available tier. These include place such as an Hospital, a Fairground, a Library, a Flight, and so on. You visit several places from your past life, trying to uncover exactly who you were, and who you were with.

So far so good, I actually liked the structure of the game.

In each area, it's more like a puzzle game. You'll have to explore the areas, and try to find out exactly what needs to be done.
While you do that, there are little blue ducks, that give you pictures of a certain memory, a little piece of the puzzle of your past, if you will. These are usually fairly well hidden, and they're basically their reward for exploration.

These areas, however, have two main problems. The first one, is that they're fairly small, rendering exploration a bit of a relative term, as there's not much to explore. Instead of exploring a big area, you're just looking under benches and the sort. Not very interesting.
The second problem, is that most of the puzzles are fairly counter-intuitive, and have barely anything to do with your own purpose or memory. They're just... there. Acting as a hinderance more than a vehicle for the story. And that's unfortunate.
They vary from too easy to random, for the most part.
On their side though, is that they were certainly varied and SOME of them were pretty well thought and design. Unfortunately, the exception doesn't really make the rule.
Most of the puzzles feel out of place and with solutions that aren't in any way tied to the memory.

However, the areas weren't all just puzzles. They were actually very varied. The Hospital was more of a Horror-themed area, while the Flight was a stealthy mission. It certainly had more to it than I expected, but, the developers didn't seem either experienced or resourceful enough to do it all. The Stealth level was just frustrating at the beginning, but laughable once you figure out what to do. And the Horror level, somehow, managed to be less scary than other levels that were far more oppressive in a subtle way.
In general, Master Reboot tried to hard to make a game out of the concept, and feeling a bit to shallow in that regard.
I can understand why they've done it, but I think they only got sidestracked from the initial concept and ended up not doing either very well.

One important aspect (for me, at least) is how they've done the achievements. Most of them are only there as an additional bit of challenge to the levels, but, once again, it doesn't add anything to the game. On the contrary, the way you're "encouraged" to play is actually less fun.
On the Hospital level, for example, the achievements was to play without the Flashlight. "Well, bring it on, then!"... Boy, did I regret it. It didn't make it scarier. It simply made it frustrating. In many corridors there was literally no light. It was pitch black. I didn't know where to go, and there weren't really any distant visual or audio cues. It was just a case of pressing WASD and hoping I wasn't going against the wall. It was... not a good experience, from a gameplay standpoint.
The other achievements seem to follow the same rule, being more of a problem than a cool incentive to play the game in interesting ways.



Alright, gameplay is out of the way. Now comes the really disappointing part for me.
You know, as this was an Exploration game in such a promising world, I didn't care about gameplay too much. I was just expecting great encounters and insight into this future society. Maybe even questioning Death. But... it barely happened, unfortunately.

This game seemed the perfect way of throwing some ideas at the player through the world itself, but it did none of that. It simply turned into a dramatic story about 2 random people who created the Soul Cloud... just because. No philosophy behind it was explained or even refered throughout the game. It was created in the same way as Facebook, which is disappointing, to say the least.

The world was there, and you were in it, but you didn't really feel a part of it in any way.

In the end of each area you get a cutscene about your previous life, but it's just a story about love and friendship with a murder thrown' in the middle to make it seem dark. It's just... shallow, forgeting the initial premise.

Maybe I was expecting too much. Or just something different. And this game wasn't aiming for it.
Well, maybe. But even in that case, looking back at the game, there's no reason for it to standout, aside from the pretty lighting. Gameplay is just there just to call it a game, as it wasn't the focus at all. The story was far more generic than it could have been with the endless possibilities of the Soul Cloud. The world was far too empty as well, with more focus on real world memories than the virtual world of the undead.



All in all, this game is just a missed opportunity. It was set in a great world, full of very interesting concepts. But, it does nothing with it, trying to be too much at once, ending up missing most of its points.
It has impressive lightning effects and great audio design, but as a game... there's nothing I can't think of to justify a recommendation.
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45 z 55 osob (82%) ohodnotilo tuto recenzi jako užitečnou
Doporučuji
5.2 hodin celkem
Přidáno: 28. listopadu 2013
This game is going to be one of those hidden gems that when people find it and decide to play it, they will have wished they did so earlier. Maybe that's why you're hear, reading these player reviews?
I had no idea what to really expect when I first entered this game. Once I got passed the introduction and into the main town where you access all the main memories, it hooks you in right away. It pulls off a sort of donny darko mixed with tron sort of feel with visuals. Do not underestimate the spookiness of this game, it will catch you off guard and make you screem like a school yard child. Mix that in along with constantly needing to solve puzzels and uncovering story bit's here and there, you'll definately get your moneys worth.

I highly recommend the game. If you wanna see some game play before hand, check out parts of my playthrough https://www.youtube.com/playlist?list=PLBTSEGRKSinI2mHeAmyd493EnYAaBw94D Just be warned, you might spoil parts of the game for yourself in doing so.
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46 z 58 osob (79%) ohodnotilo tuto recenzi jako užitečnou
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3.7 hodin celkem
Přidáno: 3. listopadu 2013
This is the closest you'll come to playing a fever dream, and I mean that in a good way. We need more games like this.
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