Stay far away from this. It's really hard for me to call it a game, to be honest. I could write about how broken the progression is, or how buggy it is, how awfully coded and designed it is, and how people are hacking it to pieces essentially destroying the entire purpose of it being an MMO, but I feel those subjects have already been covered enough by plenty of other people.
What I would rather discuss is the price and its relation to what the product is actually worth.
Everything here feels like an experiment, from the "game" itself, to the pricing, to even the developer's lifestyle, and really in the end the customer as well as the health of the community are the ones paying the price. The developer's "anti-sales" stance means the community will only die over time and never flourish. For a "game" that trys to promote itself as an MMO, it means a unsustainable fanbase. Anyone joining at this time will surely find only the super hardcore players and an even smaller window of opporotunity to learn the mechanics and to get better, from an already overly harsh learning curve.
Want to suggest anything at all and provide feedback? Well, apparently unless you've put in hundreds of hours of gametime, the community and the developer want nothing to do with you, and will freely attack you and assume even the tiniest suggestion means you want to turn the entire game inside out. Ask to streamline the learning curve in anyway and you'll be accused by players that you are a terrible gamer and can't handle the (bad) design, or that you're just wanting permadeath removed (Like I was accused of). It doesn't matter that a large majority of games I play and love most are brutally challenging games with permadeath as their prime feature (games like Spelunky, Binding of Isaac, FTL, etc), in their eyes I wanted permadeath removed. I even saw the developer personally tell his players that were hoping for more from it that "the game's not for you", which just seemed rude and completely self-sabotaging.
One could argue that this "game" is okay in the end, just like how you could squint your eyes hard enough to make a whale into a supermodel, its a neat experiment concept in theory but really what brings this down is the price. There are players who do enjoy the game so it is possible that you will also. But it's just a question of whether or not you're willing to put down the $16 to find out whether or not this experiment fits you, which is a big pricetag for a "probably not". The game is nowhere NEAR worth $16, there are $1-2 iPhone/Android games that are almost twice or more what this game offers. I love experiemental games, I love when developers push the boundries of what defines a game, but usually the price is adjusted and recognized for what it's actually worth.
I read the developer first tell new players to "put more time into it before judging it" which is fair, but then I saw him say to another who did put the time into it and still didn't like the game that because he had all those hours that he should consider it being worth the price. I also read a statement from him saying that there are players who put hundreds of hours into his game, and therefore that justifies the pricetag. But I could play with my own rectal filth for a thousand hours, and that wouldn't make it worth anything more then what it actually is.