The Castle Doctrine is a massively-multiplayer game of burglary and home defense. It's 1991, and things are bad. You're a guy with a house and family. Other players are coming to take what's yours. Build security to stop them. Study their houses, buy tools, and break in to take what's theirs. Everything you do is permanent.
リリース日: 2014年1月29日
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“A powerful, memorable game.”
Alec Meer --- Rock, Paper, Shotgun

“Merciless and thoughtfully-designed... A brilliant but horrifying depiction of a risk society at war with itself.”
85/100 – Patrick Carlson --- PC Gamer

“The most disturbing game I've ever played.”
Russ Pitts (discussing his 5/10 Polygon review)

ゲームについて

The Castle Doctrine is a massively-multiplayer game of burglary and home defense. It's 1991, and things are bad. You're a guy with a house and family. Other players are coming to take what's yours. Build security to stop them. Study their houses, buy tools, and break in to take what's theirs. Everything you do is permanent.

I'm Jason Rohrer, and The Castle Doctrine is my 10th game. It's a bit hard to describe, because there's never been anything quite like it before. It's a brutal game in terms of its perma-death and perma-destruction consequences, and it is turn-based, so it's rather Rogue-like. But building such a brutal game in a multiplayer context, with absolutely no cushion between players to stop them from brutalizing each other, is quite strange and new.

Everything is real in this game. When you rob someone, you are actually hurting another player in a permanent way by destroying and stealing their hard work. When someone dies in this game, they lose everything and start over. If you devise perplexing security systems, you can perma-death other players when they come to rob you. Watching those security tapes, where someone gets what's coming to them, is an exhilarating experience. On the other hand, you just killed someone and perhaps caused them to lose days of their hard work. And you've been on the other side too, losing everything because of some thoughtless move you made in someone else's house.

But there is no randomness in this game, so everything is fair. When you die, it is always your fault. When things get dicey, you can always retreat back out the front door to save your own neck. Of course, human folly will get the better of you.

Here's what you get when you buy the game:

  • A lifetime account on the central world server that I'm running.
  • Access to the full game source code (after launching the game on Steam, go here).
  • Everything you need to run your own game server (requires a PHP/MySQL web server, download the source bundle to get started).

システム要件 (PC)

    Minimum:
    • OS: XP or later
    • Processor: 900 MHz
    • Memory: 40 MB RAM
    • Graphics: Onboard Graphics
    • Network: Broadband Internet connection
    • Hard Drive: 10 MB available space
    • Sound Card: Standard Audio

システム要件 (Mac)

    Minimum:
    • OS: 10.5 or later
    • Processor: 900 MHz
    • Memory: 40 MB RAM
    • Graphics: Onboard Graphics
    • Network: Broadband Internet connection
    • Hard Drive: 10 MB available space
    • Sound Card: Standard Audio

システム要件 (Linux)

    Minimum:
    • Processor: 900 MHz
    • Memory: 40 MB RAM
    • Graphics: Onboard Graphics
    • Network: Broadband Internet connection
    • Hard Drive: 10 MB available space
    • Sound Card: Standard Audio
    • Additional Notes: Binary was built on Ubuntu 12.04
役立つカスタマーレビュー
2 人中 0 人 (0%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 52
12 件のレビュー
記録時間: 5.5 時間
こんなゲームをプレイーは初めてなんです。
変なゲームプレイ有るし、画質は特別でないし、バランスも無いし、トラップの性質で設計のはちょっとかぎられるし、そして、色々の外の不愉快なことがありますが、中々楽しい。
けれども、12$の値では高すぎだ。半額以上割引中なら適当だと思います。
投稿日: 2014年1月30日
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582 人中 440 人 (76%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 794
1 件のレビュー
記録時間: 0.1 時間
I've had the alpha of this for a long time, so I've played it much more than my Steam account would suggest. I love the concept of this game. It's really a great idea behind it.

The problem for me is that the game itself has trouble matching up to that actual concept. I don't think this is the developer's fault at all. He clearly has tried to balance the game as much as is possible. It's just that it quickly devolves into a sort of class system. If you've got a ton of money, you can protect your house amazingly well and do some incredibly intricate work. If you don't have a ton of money, you're pretty much screwed, because you can't protect anything well at all. And the problem here is that being able to get more money depends on robbing some other houses of people who do have money... meaning that you're up against near-impossible traps and schemes.

And another issue for me is the family mechanic. Having a family prevents you from doing some things for protection because you need to have a clear path for them to escape. But as soon as someone kills your family, you're actually in many ways BETTER OFF, because it means you can make even crazier traps. The amount of additional income they add just doesn't make up enough for the amount of people who will die trying to rob your house if you're able to make some of the more deadly setups.

Again, I don't think that any of this is the fault of the developer. There have been a bunch of updates since the first alpha that have attempted to improve this situation. Unfortunately, it almost seems like it is a limitation in the concept itself - one that takes all the fun out of it for anyone who is starting out. I really wanted to like this game, but I just haven't been able to despite checking in after many different versions/updates.
投稿日: 2014年1月29日
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184 人中 139 人 (76%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 66
3 件のレビュー
記録時間: 9.8 時間
Good idea, deeply flawed execution. You are not given enough resources to protect your own meager safe, nor go out and rob someone else's.

I have a feeling only those who have been playing a long time have been able to experience the intricate trap building that should be accessible to every player in this game; and is in fact the primary allure of purchasing The Castle Doctrine in the first place. For new players, however, the game is simply a race to rip off someone else whose stash is as equally completely defenseless as yours.

For new players, this is not a thinking man's game. You don't spend your time solving puzzles and building. Instead, you leave your "castle" empty so you can attempt to rip off other new players, as they too cannot afford defenses. While you are out you're hoping you aren't ripped off from someone more powerful or equally desperate, so you can put together some funds. Improving your situation isn't possible in practice. You are barely even given enough money in the beginning to properly wall off an area, let alone build a simple logic trap, or electrified door. Needs balancing.
投稿日: 2014年1月29日
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249 人中 180 人 (72%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 760
1 件のレビュー
記録時間: 72.2 時間
I bought the alpha a few days ago before it was on steam, I have to say I didn't think much of the game at first till I started to learn more and more about it, it seems hard and complicated at first till you fail a few times and then you are off improving your designs further each time.

One of the coolest features of the game is the security tape system which allows you to see your house being robbed, where weaknesses are and what you can do next time to improve upon it.

This is more akin to a roguelike where you only have one life, things can get rather tense very quickly and it draws you back again and again! .. this is one of the best games I've played this year.. mind you this review is written in January!
投稿日: 2014年1月28日
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298 人中 208 人 (70%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 652
8 件のレビュー
記録時間: 0.2 時間
I rarely write negative reviews, but this game is one of those games that I feel I must warn people about. As a note: I played the Alpha before this version was released so my playtime is actually above what is listed here.

Given the locked price after release there will be two problems, the player base will stagnate (making the game even worse) and only the 'hardcore' fans will stay playing (again, making the game even more difficult for newbies and therefore worse). I will be very surprised if he does make it, but this game is not Minecraft so it really shouldn't follow that pricing model. It has very little appeal and it has very little replay value, and I would hardly consider it an "MMO".

This is not "hur-dur the graphics sux". This is just saying the gameplay is too vague with regards to what you have to do. As other reviewers said, it's better if your family is out of the equation, and it's only really easy to keep your house well protected and your family up there if you have enough cash.

Unless he goes back to the drawing board and rebalances the entire game and makes actual "neighborhoods" and improves on how the game plays, looks, controls, and feels this game will just remain unplayable. A game should be fun, and this game just isn't.

For now, I'd recommend playing some other "MMO" if you're into actually doing something. This is just 'fix up your house and wait for someone to either rob you blind or kill your family or you die trying to do the same'. Kind of boring. There's really nothing extra in this 'game' to do.

I actually regret buying this 'game' and I feel kind of bad giving it a negative review because it is a good concept just horribly executed.
投稿日: 2014年1月29日
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