Even though this is a kind of totally different experience from most any other game on Steam, it is not particularly special except that it is within Steam's library of games, which makes it a semi active community. That is, you build a decently devious house with some dead ends and electricity for cheap death traps, with the safe behind some random door. After a day, perhaps 3-4 people will have died in your house, giving you a bounty of about 100$ or more each, which you can then spend to further extend the size of your trap er I mean house.
If you want to have fun, you have another approach to take, which actually benefits the new players. You can choose to spend your money on *gear* and go try to break/pillage houses. The reason this game is relatively dull is because, apart from its most elegant graphics and tutorial (not), it actually punishes you pretty severely when you die; you have to start completely over.
The point is, that there is no clear victory or progress. When you do rob someone, then immediately you have to secure your safe into a more safe position, upgrading your fortifications and making the way to your money more confusing and deadly. If you are idle for 5 minutes, you automatically leave the house, making it vulnerable to attack. Sometimes, you can find an easy 2,000$ by finding someone who has not built anything but instead left their house for any reason.
I could recommend it, simply based on how it is kind of logical, kind of puzzle-y, and so forth, but the absolute truth is that it just isn't your typical entertainment, and it somehow makes you wish that the general idea was carried into a more complete game, with upgradable room to build your house, a second or third story, the option to have a turn-based or real-time kind of interaction that lets you decide between buttons or reflexes, and a bunch of other really quite interesting things that simply are not done.
On the point of inspiring creativity, it does actually create a space for puzzle-craft. Where it fails is simply that it could be more visually appealing, it could offer a greater variety of tools for defense and offensive style of play, it could allow for coordination and teamwork rather than a strange list that magically "knows" exactly how much money is there, and therefore takes all the mystery out of things. Despite all of that though, with any of the things I mention, the game itself becomes something other than what it is. It feels like you should be able to put money in a hundred places rather than in the big obvious safe.